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  • How to support both DataContractSerializer and XMLSerializer for the same contract on the same host?

    - by Sly
    In our production environment, our WCF services are serialized with the XMLSerializer. To do so our service interfaces have the [XMLSerializerFormat] attribute. Now, we need to change to DataContractSerializer but we must stay compatible with our existing clients. Therefore, we have to expose each service with both serializers. We have one constraint: we don't want to redefine each contract interface twice, we have 50 services contract interfaces and we don't want to have IIncidentServiceXml IIncidentServiceDCS IEmployeeServiceXml IEmployeeServiceDCS IContractServiceXml IContractServiceDCS How can we do that? This is a description of what we have tried so far but I'm willing to try completely different approaches: We tried to create all the endpoints by code in our own ServiceHostFactory class. Basically we create each endpoint twice. The problem is that at runtime, WCF complains that the service has two endpoints with the same contact name but with different ContractDescription instances. The message says we should use different contract names or reuse the same ContractDescription instance.

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  • How to find what ActiveX control is referred on a web page?

    - by Sly
    I have developed a web application (ASP.NET Web Forms). One of my customer has very restrictive policies. When he accesses the web page, IE shows this message: Your security settings do not allow Web sites to use ActiveX controls installed on your computer. This page may not display correctly. As far as I know, we don't use ActiveX controls on our page. I did a "View Souce" and did not find anything suspect. How can I find what part of my page refers to an ActiveX. The application uses jQuery and a few jQuery plug-ins. Is there a tool/add-in like "Fire Bug" that I can use to list the ActiveX controls referred on a page?

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  • XML Schema - how do you conditionally require address elements? (street, city, state, etc)

    - by Sly
    If an address can be composed of child elements: Street, City, State, PostalCode...how do you allow this XML: <Address> <Street>Somestreet</Street> <PostalCode>zip</PostalCode> </Address> and allow this: <Address> <Street>Somestreet</Street> <City>San Jose</City> <State>CA</State> </Address> but not this: <Address> <Street>Somestreet</Street> <City>San Jose</City> </Address> What schema will do such things!?

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  • many-to-one with multiple columns

    - by Sly
    I have a legacy data base and a relation one-to-one between two tables. The thing is that relation uses two columns, not one. Is there some way to say in nhibernate that when getting a referenced entity it used two columns in join statement, not one? I'm trying to use this: References(x => x.Template) .Columns() .PropertyRef() But can't get how to map join on multiple columns, any ideas?

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  • iOS: display modal view over the top of a UIWebView

    - by Sly
    Is it possible to display a modal view over the top of a UIWebView? I have a UIViewController that loads a WebView. I then want to push a Modal View Controller over the top so that a modal view covers up the WebView temporarily... The WebView is working fine; here's how it's loaded in the View Controller: - (void)loadView { // Initialize webview and add as a subview to LandscapeController's view myWebView = [[[UIWebView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; myWebView.scalesPageToFit = YES; myWebView.autoresizesSubviews = YES; myWebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); myWebView.delegate = self; self.view = myWebView; } If I attempt to load a Modal View controller from within viewDidLoad, however, no modal view appears: - (void)viewDidLoad { [super viewDidLoad]; // Edit dcftable.html with updated figures NSMutableString *updated_html = [self _updateHTML:@"dcftable"]; // Load altered HTML file as an NSURL request [self.myWebView loadHTMLString:updated_html baseURL:nil]; // If user hasn't paid for dcftable, then invoke the covering modal view if (some_condition) { LandscapeCoverController *landscapeCoverController = [[[LandscapeCoverController alloc] init] autorelease ]; [self presentModalViewController:landscapeCoverController animated:YES]; } } I suspect that there's something that needs to be done with the UIWebView delegate to get it to receive the new modal view...but can't find any discussion or examples of this anywhere...again, the objective is to invoke a modal view that covers over the top of the WebView. Thanks for any thoughts in advance!

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  • How to fix error in a Mercurial changeset comment?

    - by Sly
    Is there a way to rewrite the hg commit message if the wrong information was entered? We always include our Bug ID when we commit a changeset. For instance: hg commit -m "Bug 14585: LastName field should be mandatory" But If I put the wrong bug ID, is there a way (through an extension maybe) to fix the comment once the changeset has been committed (and possibly pushed)?

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  • Mercurial API and Extensions resources

    - by Sly
    I want to write extensions for Mercurial. What are good resources such as tutorials, guides, API reference or maybe even a existing extension that is well commented and easy to lean from the source. So far, I have only found the short MercurialApi and WritingExtensions wiki pages.

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  • How to index small words (3 letters) with SQL Full-text search?

    - by Sly
    I have an Incident table with one row that has the value 'out of office' in the Description column. However the following query does not return that row. SELECT * FROM Incident WHERE CONTAINS( (Incident.Description), '"out*"' ) The word 'out' is not in the noise file (I cleared the noise file completely). Is it because SQL Full-text search does not index small words? Is there a setting for that? Note: I'm on SQL 2005.

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  • how do I transfer music to my iphone?

    - by bobdobbs
    I'm using ubuntu 12.04 and I have a first generation iphone,16Gb. The iphone is jailbroken. Under 10.04, I was able to transfer music onto the phone. I used banshee. Under 12.04, ubuntu can see the iphone and it's file system. But can't transfer music. If I just plug the iphone in, rhythymbox can't see the iphone. Banshee can see it sometimes, but can't see it's music, and can't transfer music onto it. Attempts to copy over tracks fail with the error "mp3 format is not supported by the device and no converter was found to convert it" If I plug in the iphone and start nautilus, nautilus can see the iphone, and gives me options for opening it: rhythymbox or a photo management application. If I then open the phone in rhythymbox, I can see the music collection. But when I attempt to copy files over, the syncing process seems to take forever. The only way to end it is to cancel the sync. Afterwards, no new tracks have been added. So, how do I transfer file over to my iphone from ubuntu 12.04?

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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • Adding two different Objects by overloading operator+ C++

    - by lampshade
    Hello, I've been trying to figure out how to add a private member from Object A, to a private member from Object B. Both Cat and Dog Class's inheriate from the base class Animal. I have a thrid class 'MyClass', that I want to inheriate the private members of the Cat and Dog class. So in MyClass, I have a friend function to overload the + operator. THe friend function is defined as follows: MyClass operator+(const Dog &dObj, const Cat &cObj); I want to access dObj.age and cObj.age within the above function, invoke by this statement in main: mObj = dObj + cObj; Here is the entire source for a complete reference into the class objects: #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); void eat(); void bark(); void walk(); private : char * name; char * gender; int age; }; class Cat : public Animal { public : Cat(const char * name, const char * gender, int age); Cat() : name(NULL), gender(NULL), age(0) {}; virtual ~Cat(); void eat(); void meow(); void walk(); private : char * name; char * gender; int age; }; class MyClass : private Cat, private Dog { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); friend MyClass operator+(const Dog &dObj, const Cat &cObj); private : Animal * action; }; Cat::Cat(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Cat::~Cat() { delete name; delete gender; age = 0; } void Cat::walk() { cout << name << " is walking now.. " << endl; } void Cat::eat() { cout << name << " is eating now.. " << endl; } void Cat::meow() { cout << name << " says meow.. " << endl; } Dog::Dog(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } void Dog::eat() { cout << name << " is eating now.. " << endl; } void Dog::bark() { cout << name << " says woof.. " << endl; } void Dog::walk() { cout << name << " is walking now.." << endl; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } MyClass operator+(const Dog &dObj, const Cat &cObj) { MyClass A; //dObj.age; //cObj.age; return A; } int main() { MyClass mObj; Dog dObj("B", "Male", 4); Cat cObj("C", "Female", 5); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj.bark(); mObj.setInstance(cObj); mObj.doSomething(); cObj.meow(); mObj = dObj + cObj; return 0; }

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  • golang dynamically parsing files

    - by Brian Voelker
    For parsing files i have setup a variable for template.ParseFiles and i currently have to manually set each file. Two things: How would i be able to walk through a main folder and a multitude of subfolders and automatically add them to ParseFiles so i dont have to manually add each file individually? How would i be able to call a file with the same name in a subfolder because currently I get an error at runtime if i add same name file in ParseFiles. var templates = template.Must(template.ParseFiles( "index.html", // main file "subfolder/index.html" // subfolder with same filename errors on runtime "includes/header.html", "includes/footer.html", )) func main() { // Walk and ParseFiles filepath.Walk("files", func(path string, info os.FileInfo, err error) { if !info.IsDir() { // Add path to ParseFiles } return }) http.HandleFunc("/", home) http.ListenAndServe(":8080", nil) } func home(w http.ResponseWriter, r *http.Request) { render(w, "index.html") } func render(w http.ResponseWriter, tmpl string) { err := templates.ExecuteTemplate(w, tmpl, nil) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } }

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  • Dynamic Type to do away with Reflection

    - by Rick Strahl
    The dynamic type in C# 4.0 is a welcome addition to the language. One thing I’ve been doing a lot with it is to remove explicit Reflection code that’s often necessary when you ‘dynamically’ need to walk and object hierarchy. In the past I’ve had a number of ReflectionUtils that used string based expressions to walk an object hierarchy. With the introduction of dynamic much of the ReflectionUtils code can be removed for cleaner code that runs considerably faster to boot. The old Way - Reflection Here’s a really contrived example, but assume for a second, you’d want to dynamically retrieve a Page.Request.Url.AbsoluteUrl based on a Page instance in an ASP.NET Web Page request. The strongly typed version looks like this: string path = Page.Request.Url.AbsolutePath; Now assume for a second that Page wasn’t available as a strongly typed instance and all you had was an object reference to start with and you couldn’t cast it (right I said this was contrived :-)) If you’re using raw Reflection code to retrieve this you’d end up writing 3 sets of Reflection calls using GetValue(). Here’s some internal code I use to retrieve Property values as part of ReflectionUtils: /// <summary> /// Retrieve a property value from an object dynamically. This is a simple version /// that uses Reflection calls directly. It doesn't support indexers. /// </summary> /// <param name="instance">Object to make the call on</param> /// <param name="property">Property to retrieve</param> /// <returns>Object - cast to proper type</returns> public static object GetProperty(object instance, string property) { return instance.GetType().GetProperty(property, ReflectionUtils.MemberAccess).GetValue(instance, null); } If you want more control over properties and support both fields and properties as well as array indexers a little more work is required: /// <summary> /// Parses Properties and Fields including Array and Collection references. /// Used internally for the 'Ex' Reflection methods. /// </summary> /// <param name="Parent"></param> /// <param name="Property"></param> /// <returns></returns> private static object GetPropertyInternal(object Parent, string Property) { if (Property == "this" || Property == "me") return Parent; object result = null; string pureProperty = Property; string indexes = null; bool isArrayOrCollection = false; // Deal with Array Property if (Property.IndexOf("[") > -1) { pureProperty = Property.Substring(0, Property.IndexOf("[")); indexes = Property.Substring(Property.IndexOf("[")); isArrayOrCollection = true; } // Get the member MemberInfo member = Parent.GetType().GetMember(pureProperty, ReflectionUtils.MemberAccess)[0]; if (member.MemberType == MemberTypes.Property) result = ((PropertyInfo)member).GetValue(Parent, null); else result = ((FieldInfo)member).GetValue(Parent); if (isArrayOrCollection) { indexes = indexes.Replace("[", string.Empty).Replace("]", string.Empty); if (result is Array) { int Index = -1; int.TryParse(indexes, out Index); result = CallMethod(result, "GetValue", Index); } else if (result is ICollection) { if (indexes.StartsWith("\"")) { // String Index indexes = indexes.Trim('\"'); result = CallMethod(result, "get_Item", indexes); } else { // assume numeric index int index = -1; int.TryParse(indexes, out index); result = CallMethod(result, "get_Item", index); } } } return result; } /// <summary> /// Returns a property or field value using a base object and sub members including . syntax. /// For example, you can access: oCustomer.oData.Company with (this,"oCustomer.oData.Company") /// This method also supports indexers in the Property value such as: /// Customer.DataSet.Tables["Customers"].Rows[0] /// </summary> /// <param name="Parent">Parent object to 'start' parsing from. Typically this will be the Page.</param> /// <param name="Property">The property to retrieve. Example: 'Customer.Entity.Company'</param> /// <returns></returns> public static object GetPropertyEx(object Parent, string Property) { Type type = Parent.GetType(); int at = Property.IndexOf("."); if (at < 0) { // Complex parse of the property return GetPropertyInternal(Parent, Property); } // Walk the . syntax - split into current object (Main) and further parsed objects (Subs) string main = Property.Substring(0, at); string subs = Property.Substring(at + 1); // Retrieve the next . section of the property object sub = GetPropertyInternal(Parent, main); // Now go parse the left over sections return GetPropertyEx(sub, subs); } As you can see there’s a fair bit of code involved into retrieving a property or field value reliably especially if you want to support array indexer syntax. This method is then used by a variety of routines to retrieve individual properties including one called GetPropertyEx() which can walk the dot syntax hierarchy easily. Anyway with ReflectionUtils I can  retrieve Page.Request.Url.AbsolutePath using code like this: string url = ReflectionUtils.GetPropertyEx(Page, "Request.Url.AbsolutePath") as string; This works fine, but is bulky to write and of course requires that I use my custom routines. It’s also quite slow as the code in GetPropertyEx does all sorts of string parsing to figure out which members to walk in the hierarchy. Enter dynamic – way easier! .NET 4.0’s dynamic type makes the above really easy. The following code is all that it takes: object objPage = Page; // force to object for contrivance :) dynamic page = objPage; // convert to dynamic from untyped object string scriptUrl = page.Request.Url.AbsolutePath; The dynamic type assignment in the first two lines turns the strongly typed Page object into a dynamic. The first assignment is just part of the contrived example to force the strongly typed Page reference into an untyped value to demonstrate the dynamic member access. The next line then just creates the dynamic type from the Page reference which allows you to access any public properties and methods easily. It also lets you access any child properties as dynamic types so when you look at Intellisense you’ll see something like this when typing Request.: In other words any dynamic value access on an object returns another dynamic object which is what allows the walking of the hierarchy chain. Note also that the result value doesn’t have to be explicitly cast as string in the code above – the compiler is perfectly happy without the cast in this case inferring the target type based on the type being assigned to. The dynamic conversion automatically handles the cast when making the final assignment which is nice making for natural syntnax that looks *exactly* like the fully typed syntax, but is completely dynamic. Note that you can also use indexers in the same natural syntax so the following also works on the dynamic page instance: string scriptUrl = page.Request.ServerVariables["SCRIPT_NAME"]; The dynamic type is going to make a lot of Reflection code go away as it’s simply so much nicer to be able to use natural syntax to write out code that previously required nasty Reflection syntax. Another interesting thing about the dynamic type is that it actually works considerably faster than Reflection. Check out the following methods that check performance: void Reflection() { Stopwatch stop = new Stopwatch(); stop.Start(); for (int i = 0; i < reps; i++) { // string url = ReflectionUtils.GetProperty(Page,"Title") as string;// "Request.Url.AbsolutePath") as string; string url = Page.GetType().GetProperty("Title", ReflectionUtils.MemberAccess).GetValue(Page, null) as string; } stop.Stop(); Response.Write("Reflection: " + stop.ElapsedMilliseconds.ToString()); } void Dynamic() { Stopwatch stop = new Stopwatch(); stop.Start(); dynamic page = Page; for (int i = 0; i < reps; i++) { string url = page.Title; //Request.Url.AbsolutePath; } stop.Stop(); Response.Write("Dynamic: " + stop.ElapsedMilliseconds.ToString()); } The dynamic code runs in 4-5 milliseconds while the Reflection code runs around 200+ milliseconds! There’s a bit of overhead in the first dynamic object call but subsequent calls are blazing fast and performance is actually much better than manual Reflection. Dynamic is definitely a huge win-win situation when you need dynamic access to objects at runtime.© Rick Strahl, West Wind Technologies, 2005-2010Posted in .NET  CSharp  

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  • Dynamic Type to do away with Reflection

    The dynamic type in C# 4.0 is a welcome addition to the language. One thing Ive been doing a lot with it is to remove explicit Reflection code thats often necessary when you dynamically need to walk and object hierarchy. In the past Ive had a number of ReflectionUtils that used string based expressions to walk an object hierarchy. With the introduction of dynamic much of the ReflectionUtils code can be removed for cleaner code that runs considerably faster to boot. The old Way - Reflection Heres...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DIY Weather-Aware Umbrella Stand Signals Stormy Weather

    - by Jason Fitzpatrick
    This clever DIY project adds ambient weather notification to your umbrella stand–simply walk by it on your way out the door to get a subtle reminder to take your umbrella. The clever setup involves a hobby board, motion detection, and LEDS to a rather clever end. As you walk by the semi-translucent umbrella stand all of it is mounted in, it lights up to indicate the weather conditions. Blue indicates the forecast for the day shows no sign of rain, green indicates rain, and red indicates thunderstorms. Check out the above video to see the hardware involves and the stand in action; hit up the link below for the full build guide including code. DIY Umbrella Stand Hack with Rain Alert [via Make] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • Subclassing to avoid line length

    - by Super User
    The standard line length of code is 80 characters per line. This is accepted and followed by the most of programmers. I working on a state machine of a character and is necessary for me follow this too. I have four classes who pass this limit. I can subclass each class in two more and then avoid the line length limit. class Stand class Walk class Punch class Crouch The new classes would be StandLeft, StandRight and so on. Stand, Walk, Punch and Crouch would be then abstract classes. The question if there is a limit for the long of the hierarchies tree or this is depends of the case.

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  • Unable to fix broken packages with sudo apt-get install -f

    - by Bob
    Here's my result, of sudo apt-get install -f. i have Ran it twice and got negative result. I believe there is an error at "error in Version string '0:3.6.1-dates for language English Translation data updates for all supported packages for: English" This same statement "error in Version string, caused me three days of attempting to download version 12.04. There is a bug report concerning the quoted text as well. Is there anyway to download the version without the language packs, why would I corrupt version 11.10? Also, when attempting to download Synaptic using sudo apt-get install synaptic, I get the same error message. Again I point out the initial download problems and the same error message receipt. Thanks b0b@b0b-IC780M-A:~$ sudo apt-get install -f [sudo] password for b0b: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 298 not upgraded. b0b@b0b-IC780M-A:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 298 not upgraded. b0b@b0b-IC780M-A:~$ sudo apt-get upgrade install Reading package lists... Done Building dependency tree Reading state information... Done The following packages have been kept back: linux-headers-generic software-center The following packages will be upgraded: accountsservice acpi-support acpid aisleriot alsa-utils app-install-data-partner appmenu-qt apport apport-gtk apt-transport-https apt-utils aptdaemon aptdaemon-data apturl apturl-common banshee banshee-extension-soundmenu banshee-extension-ubuntuonemusicstore baobab bind9-host binutils bluez-alsa bluez-cups bluez-gstreamer brasero brasero-cdrkit brasero-common checkbox checkbox-gtk command-not-found command-not-found-data compiz compiz-core compiz-gnome compiz-plugins-default compiz-plugins-main-default cups cups-bsd cups-client cups-common cups-ppdc deja-dup desktop-file-utils dnsutils empathy empathy-common eog evince evince-common evolution-data-server evolution-data-server-common file-roller firefox firefox-globalmenu firefox-gnome-support gbrainy gcalctool gconf2 gconf2-common gedit gedit-common ghostscript ghostscript-cups ghostscript-x gir1.2-atspi-2.0 gir1.2-gconf-2.0 gir1.2-gnomebluetooth-1.0 gir1.2-gtk-3.0 gir1.2-gtksource-3.0 gir1.2-totem-1.0 gir1.2-unity-4.0 gir1.2-webkit-3.0 gnome-accessibility-themes gnome-bluetooth gnome-control-center gnome-control-center-data gnome-desktop3-data gnome-font-viewer gnome-games-common gnome-icon-theme gnome-mahjongg gnome-online-accounts gnome-orca gnome-power-manager gnome-screenshot gnome-search-tool gnome-session gnome-session-bin gnome-session-canberra gnome-session-common gnome-settings-daemon gnome-sudoku gnome-system-log gnome-system-monitor gnome-utils-common gnomine gstreamer0.10-gconf gstreamer0.10-plugins-good gstreamer0.10-pulseaudio gvfs gvfs-backends gvfs-bin gvfs-fuse gwibber gwibber-service gwibber-service-facebook gwibber-service-identica gwibber-service-twitter hpijs hplip hplip-cups hplip-data indicator-datetime indicator-session indicator-sound isc-dhcp-client isc-dhcp-common jockey-common jockey-gtk language-selector-common language-selector-gnome libaccountsservice0 libapt-inst1.3 libarchive1 libasound2-plugins libatk-adaptor libbind9-60 libbrasero-media3-1 libcamel-1.2-29 libcanberra-gtk-module libcanberra-gtk0 libcanberra-gtk3-0 libcanberra-gtk3-module libcanberra-pulse libcanberra0 libdecoration0 libdns69 libebackend-1.2-1 libebook1.2-12 libecal1.2-10 libedata-book-1.2-11 libedata-cal-1.2-13 libedataserver1.2-15 libedataserverui-3.0-1 libevince3-3 libgconf2-4 libgnome-bluetooth8 libgnome-control-center1 libgnome-desktop-3-2 libgoa-1.0-0 libgrip0 libgs9 libgs9-common libgtk-3-bin libgtksourceview-3.0-0 libgtksourceview-3.0-common libgweather-3-0 libgweather-common libgwibber-gtk2 libgwibber2 libhpmud0 libimobiledevice2 libisc62 libisccc60 libisccfg62 libjasper1 liblightdm-gobject-1-0 liblwres60 libmetacity-private0 libmission-control-plugins0 libmono-zeroconf1.0-cil libnautilus-extension1 libnm-glib-vpn1 libnm-glib4 libnm-util2 libnotify0.4-cil libnux-1.0-0 libnux-1.0-common libpam-gnome-keyring libreoffice-emailmerge libreoffice-style-human libsane-hpaio libsmbclient libsnmp-base libsnmp15 libsyncdaemon-1.0-1 libt1-5 libtotem0 libubuntuone-1.0-1 libubuntuone1.0-cil libunity-2d-private0 libunity-core-4.0-4 libunity6 libusbmuxd1 libwbclient0 libwebkitgtk-1.0-0 libwebkitgtk-1.0-common libwebkitgtk-3.0-0 libwebkitgtk-3.0-common libxml2 linux-generic linux-image-generic metacity metacity-common mobile-broadband-provider-info modemmanager mousetweaks multiarch-support nautilus nautilus-data nautilus-sendto-empathy network-manager nux-tools onboard openssl pulseaudio pulseaudio-esound-compat pulseaudio-module-bluetooth pulseaudio-module-gconf pulseaudio-module-x11 pulseaudio-utils python-apport python-aptdaemon python-aptdaemon-gtk python-aptdaemon.gtk3widgets python-aptdaemon.gtkwidgets python-brlapi python-cups python-cupshelpers python-gobject-cairo python-httplib2 python-launchpadlib python-libxml2 python-pam python-papyon python-pkg-resources python-problem-report python-pyatspi2 python-software-properties python-ubuntuone-client python-ubuntuone-storageprotocol samba-common samba-common-bin seahorse shotwell simple-scan smbclient sni-qt software-properties-common software-properties-gtk sudo system-config-printer-common system-config-printer-gnome system-config-printer-udev telepathy-indicator telepathy-mission-control-5 thunderbird thunderbird-globalmenu thunderbird-gnome-support tomboy totem totem-common totem-mozilla totem-plugins ttf-opensymbol ubuntu-desktop ubuntu-minimal ubuntu-standard ubuntuone-client ubuntuone-client-gnome ubuntuone-couch unity unity-2d unity-2d-launcher unity-2d-panel unity-2d-places unity-2d-spread unity-common unity-lens-applications unity-services update-manager update-manager-core update-notifier update-notifier-common usbmuxd vim-common vim-tiny vinagre vino xorg xserver-xorg xserver-xorg-input-all xserver-xorg-video-all xserver-xorg-video-intel xserver-xorg-video-openchrome xul-ext-ubufox 296 upgraded, 0 newly installed, 0 to remove and 2 not upgraded. Need to get 0 B/159 MB of archives. After this operation, 10.1 MB of additional disk space will be used. Do you want to continue [Y/n]? y Extracting templates from packages: 100% Preconfiguring packages ... dpkg: error: parsing file '/var/lib/dpkg/available' near line 4131 package 'python-zope.interface': error in Version string '0:3.6.1-dates for language English Translation data updates for all supported packages for: English . language-pack-en-base provides the bulk of translation data and is updated only seldom. This package provides frequent translation updates.': version string has embedded spaces E: Sub-process /usr/bin/dpkg returned an error code (2) b0b@b0b-IC780M-A:~$

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  • OM: Effective Troubleshooting Techniques to Debug Order Import

    - by ChristineS
    There is a new document available to help you debug Order Import in Order Management:  Effective Troubleshooting Techniques to Debug Order Import Issues (Doc ID 1558196.1) The white paper addresses debugging from a technical perspective. This approach is to assist users in understanding the actual issue, as well as help them in the early resolution of any order import issue. It will walk you through several cases, with supporting debug logs / trace files taken for each case. Educating you along the way for what debug logs / trace files should be gathered, as trace files are not always needed.  It will also walk you through the supporting documents so you will know what to look for in your case. Please refer to this note the next time you have an Order Import error. Or you could step through it now, so you are informed the next time you encounter an Order Import error.  Happy debugging!

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  • Testing Reference Data Mappings

    - by Michael Stephenson
    Background Mapping reference data is one of the common scenarios in BizTalk development and its usually a bit of a pain when you need to manage a lot of reference data whether it be through the BizTalk Cross Referencing features or some kind of custom solution. I have seen many cases where only a couple of the mapping conditions are ever tested. Approach As usual I like to see these things tested in isolation before you start using them in your BizTalk maps so you know your mapping functions are working as expected. This approach can be used for almost all of your reference data type mapping functions where you can take advantage of MSTests data driven tests to test lots of conditions without having to write millions of tests. Walk Through Rather than go into the details of this here, I'm going to call out to one of my colleagues who wrote a nice little walk through about using data driven tests a while back. Check out Callum's blog: http://callumhibbert.blogspot.com/2009/07/data-driven-tests-with-mstest.html

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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