I'm fairly new to OpenGL and I'm have been researching any books that would be beneficial, I've had suggested to me (I've finished reading the OpenGL Book online):
Real Time Rendering
GPU Gems 3
OpenGL Super Bible
Does anyone know any other books that they've found useful in the past, even if it covers higher level algorithms. Also, can anyone suggest an IDE/Text Editor for Linux? I'm using Komodo and it's super buggy, I just booted into Windows today and tried Visual Studio and loved it, is their anything similar for Linux? Although, the books I've been reading are saying to not use IDEs, partly because of the reliance you place onto them, per se.
I use Eclipse a lot for my Java programming, can I use C and OpenGL with that?
Lastly, do you think it would be more beneficial staying on Windows and programming in C/OpenGL on their, I do like Linux, but I found Visual Studio to be pretty good in some aspects?