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  • How Do I Prevent Rails From Treating Updated Nested Attributes Differently From New Nested Attribute

    - by James
    I am using rails3 beta3 and couchdb via couchrest. I am not using active record. I want to add multiple "Sections" to a "Guide" and add and remove sections dynamically via a little javascript. I have looked at all the screencasts by Ryan Bates and they have helped immensely. The only difference is that I want to save all the sections as an array of sections instead of individual sections. Basically like this: "sections" => [{"title" => "Foo1", "content" => "Bar1"}, {"title" => "Foo2", "content" => "Bar2"}] So, basically I need the params hash to look like that when the form is submitted. When I create my form I am doing the following: <%= form_for @guide, :url => { :action => "create" } do |f| %> <%= render :partial => 'section', :collection => @guide.sections %> <%= f.submit "Save" %> <% end %> And my section partial looks like this: <%= fields_for "sections[]", section do |guide_section_form| %> <%= guide_section_form.text_field :section_title %> <%= guide_section_form.text_area :content, :rows => 3 %> <% end %> Ok, so when I create the guide with sections, it is working perfectly as I would like. The params hash is giving me a sections array just like I would want. The problem comes when I want edit guide/sections and save them again because rails is inserting the id of the guide in the id and name of each form field, which is screwing up the params hash on form submission. Just to be clear, here is the raw form output for a new resource: <input type="text" size="30" name="sections[][section_title]" id="sections__section_title"> <textarea rows="3" name="sections[][content]" id="sections__content" cols="40"></textarea> And here is what it looks like when editing an existing resource: <input type="text" value="Foo1" size="30" name="sections[cd2f2759895b5ae6cb7946def0b321f1][section_title]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_section_title"> <textarea rows="3" name="sections[cd2f2759895b5ae6cb7946def0b321f1][content]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_content" cols="40">Bar1</textarea> How do I force rails to always use the new resource behavior and not automatically add the id to the name and value. Do I have to create a custom form builder? Is there some other trick I can do to prevent rails from putting the id of the guide in there? I have tried a bunch of stuff and nothing is working. Thanks in advance!

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  • Rails: DRY in views, I need help

    - by Totty
    Hy, I have a layout in the views/layout that has 2 cols and then in every view i have content_for :main_col and content_for :side_col. The problem is that i have more than 5 views with the same content in the content_for :side_col You have a better idea on how to do this?thanks

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  • Google maps API : V2 : Custom infowindow with bindInfoWindowHtml

    - by PlanetUnknown
    The API documentation gave me hopes last night with "bindInfoWindowHtml". But it doesn't seem to replace the default infoWindow, even when you provide your own class etc. I have tried using other ideas like the labeledmarker. But it doesn't support draggable markers. Hence can't use it in my application. Here is the sample code which shows the info. window inside, the original bubble. Isn't there a way to override that window as well ! ` <style type="text/css"> .infoWindowCustomClass { width: 500px; height: 500px; background-color: #CAEE96; color: #666; } </style> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> <title>Google Maps JavaScript API Example</title> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;sensor=false&amp;key="" type="text/javascript"></script> <script type="text/javascript"> function load() { if (GBrowserIsCompatible()) { // Create our "tiny" marker icon var blueIcon = new GIcon(G_DEFAULT_ICON); blueIcon.image = "http://www.google.com/intl/en_us/mapfiles/ms/micons/blue-dot.png"; // Set up our GMarkerOptions object markerOptions = { icon:blueIcon }; var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(33.968064,-83.377047), 13); markerOptions.title = "fart"; var point = new GLatLng(33.968064,-83.377047); var marker = new GMarker(point); var tempName = document.getElementById("infoWindowCustom"); marker.bindInfoWindowHtml(tempName); map.addOverlay(marker); } } </script>` And here is the DIV - <DIV id="infoWindowCustom" name="infoWindowCustom" class="infoWindowCustomClass"> Name : <TEXTAREA NAME="nameID" ID="nameID" ROWS="2" COLS="25"></TEXTAREA> Comments : <TEXTAREA NAME="commentsID" ID="commentsID" ROWS="4" COLS="25"></TEXTAREA> </DIV>

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  • How to call a JavaScript function from one frame to another in Chrome/Webkit with file protocol

    - by bambax
    I have developed an application that has a list of items in one frame; when one clicks on an item it does something in another frame (loads an image). This used to work fine in all browsers, including Chrome 3; now it still works fine in Firefox but in recent versions of Chrome (I believe since 4) it throws this error: Unsafe JavaScript attempt to access frame with URL (...) from frame with URL (...). Domains, protocols and ports must match. This is obviously a security "feature" but is it possible to get around it? Here is a simple test: index.html: <html> <frameset cols="50%,50%"> <frame src="left.html" name="left"/> <frame src="right.html" name="right"/> </frameset> </html> left.html: <html> <body> <a href="javascript:parent.right.test('hello');">click me</a> </body> </html> right.html: <html> <body> <script> function test(msg) { alert(msg); } </script> </body> </html> The above works in Firefox 3.6 and Chrome 3 but in Chrome 5 it throws the above error... Edit: added the @cols attribute to the frameset element in fact it works in Chrome if and only if the pages are served with the http protocol (and from the same domain) but my problem is when pages are local and served from a file:// protocol. Then it works in Firefox (all versions) and Chrome 3 but not Chrome 5 (I don't have Chrome 4 so I'm not shure about that specific version (and don't know if it's even possible to download a specific Chrome version?) -- but for Chrome 5 I'm very sure it doesn't work).

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  • Validation of textarea

    - by Hulk
    How to validate a textarea in a form.i.e, it should not be empty or have any new lines and if so raise an alert <script> function val() { //ifnewline found or blank raise an alert } </script> <form> <textarea name = "pt_text" rows = "8" cols = "8" class = "input" WRAP ></textarea> <input type=""button" onclick="val();" </form> Thanks

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Get values of textareas generated dynamically

    - by Hulk
    In the below code,the textaraes are generated dynamically ,now how to get these values for validations in valid() function.. <script> function valid() { //get all textarea vales for validation } function add(col_det) { var row = '<tr>'; row += '<td>'; row += '<textarea rows = "8" cols = "8" class = "input" WRAP id="row_details'+r_count+'" name ="row_details'+r_count+'"></textarea>'; row += '</td>'; for (var i=0;i<col_det.length;i++) { row += '<td> <div id = "div_content_bold"> <textarea rows = "2" cols = "8" class = "input" id="c_details'+c_count+'" name="col_details'+l_count+'" WRAP ></textarea> </div> </td>'; } row += '<td></td>'; row += '</tr>'; return row; } $(document).ready(function() { var cnt = '<input type="text" name="title" id="title" ><br><br>'; cnt += '<table cellspacing="0" cellpadding="0" border="1" width="100%" id="l_table">'; cnt += '<tr>'; cnt += '<th width="30%">Category</th>'; cnt += headers(col_data); cnt += '<th width="10%">Grade obtained</th>'; cnt += '</tr>'; for(var i=0;i<criteria;i++) { cnt += add(col_data,i); } cnt += '</table>'; $('#content').append(cnt); }); </script> <form action="create/" method="post" name="aa"> <div id="content"></div> <table> <tr><td> <input type="submit" value="Save" id="Save" onclick="javascript:var ret=validate(row_c,c_count);return ret;"/></td></tr> Thanks....

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  • Wrapping content in td

    - by Hulk
    This following code is used to wrap up the contents within the textarea <td> <textarea rows = "8" cols = "18" border ="1" class="input" style="border: none;overflow:visible;width:100%;" maxlength="5">'+col_det[data]+'</textarea> </td> How to implement the same for a tag i.e, the conetnt within td tag should be wrapped <td>%s</td>,(sum variable) Thanks..

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  • PHP and MySQL problem?

    - by TaG
    When my code is stored and saved and out putted I keep getting these slashes \\\\\ in my output text. how can I get rid of these slashes? Here is the PHP code. if (isset($_POST['submitted'])) { // Handle the form. require_once '../../htmlpurifier/library/HTMLPurifier.auto.php'; $config = HTMLPurifier_Config::createDefault(); $config->set('Core.Encoding', 'UTF-8'); // replace with your encoding $config->set('HTML.Doctype', 'XHTML 1.0 Strict'); // replace with your doctype $purifier = new HTMLPurifier($config); $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT users.*, profile.* FROM users INNER JOIN contact_info ON contact_info.user_id = users.user_id WHERE users.user_id=3"); $about_me = mysqli_real_escape_string($mysqli, $purifier->purify($_POST['about_me'])); $interests = mysqli_real_escape_string($mysqli, $purifier->purify($_POST['interests'])); if (mysqli_num_rows($dbc) == 0) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"INSERT INTO profile (user_id, about_me, interests) VALUES ('$user_id', '$about_me', '$interests')"); } if ($dbc == TRUE) { $dbc = mysqli_query($mysqli,"UPDATE profile SET about_me = '$about_me', interests = '$interests' WHERE user_id = '$user_id'"); echo '<p class="changes-saved">Your changes have been saved!</p>'; } if (!$dbc) { // There was an error...do something about it here... print mysqli_error($mysqli); return; } } Here is the XHTML code. <form method="post" action="index.php"> <fieldset> <ul> <li><label for="about_me">About Me: </label> <textarea rows="8" cols="60" name="about_me" id="about_me"><?php if (isset($_POST['about_me'])) { echo mysqli_real_escape_string($mysqli, $_POST['about_me']); } else if(!empty($about_me)) { echo mysqli_real_escape_string($mysqli, $about_me); } ?></textarea></li> <li><label for="my-interests">My Interests: </label> <textarea rows="8" cols="60" name="interests" id="interests"><?php if (isset($_POST['interests'])) { echo mysqli_real_escape_string($mysqli, $_POST['interests']); } else if(!empty($interests)) { echo mysqli_real_escape_string($mysqli, $interests); } ?></textarea></li> <li><input type="submit" name="submit" value="Save Changes" class="save-button" /> <input type="hidden" name="submitted" value="true" /> <input type="submit" name="submit" value="Preview Changes" class="preview-changes-button" /></li> </ul> </fieldset> </form>

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  • I am trying to use user-defined functions to print out an T out of stars, but i need help shifting t

    - by lm
    I know main() and other parts of the prog are missing, but please help def horizLine(col): for cols in range(col): print("*", end='') print() def line(col): #C,E,F,G,I,L,P,T for col in range(col//2): print("*", end='') print() def functionT(width): horizLine(width) line(width) enter width for the box width = int(input("Enter a width between 5 and 20: ")) letter=input("Enter one of the capital letters: T ") if ((width >= 5 and width <=20)): if letter=="T": functionT(width) else: print() print("Invalid letter!") else: print("You have entered a wrong range for the width!") main()

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  • How Do I Prevent Rails From Treating Edit Fields_For Differently From New Fields_For

    - by James
    I am using rails3 beta3 and couchdb via couchrest. I am not using active record. I want to add multiple "Sections" to a "Guide" and add and remove sections dynamically via a little javascript. I have looked at all the screencasts by Ryan Bates and they have helped immensely. The only difference is that I want to save all the sections as an array of sections instead of individual sections. Basically like this: "sections" => [{"title" => "Foo1", "content" => "Bar1"}, {"title" => "Foo2", "content" => "Bar2"}] So, basically I need the params hash to look like that when the form is submitted. When I create my form I am doing the following: <%= form_for @guide, :url => { :action => "create" } do |f| %> <%= render :partial => 'section', :collection => @guide.sections %> <%= f.submit "Save" %> <% end %> And my section partial looks like this: <%= fields_for "sections[]", section do |guide_section_form| %> <%= guide_section_form.text_field :section_title %> <%= guide_section_form.text_area :content, :rows => 3 %> <% end %> Ok, so when I create the guide with sections, it is working perfectly as I would like. The params hash is giving me a sections array just like I would want. The problem comes when I want edit guide/sections and save them again because rails is inserting the id of the guide in the id and name of each form field, which is screwing up the params hash on form submission. Just to be clear, here is the raw form output for a new resource: <input type="text" size="30" name="sections[][section_title]" id="sections__section_title"> <textarea rows="3" name="sections[][content]" id="sections__content" cols="40"></textarea> And here is what it looks like when editing an existing resource: <input type="text" value="Foo1" size="30" name="sections[cd2f2759895b5ae6cb7946def0b321f1][section_title]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_section_title"> <textarea rows="3" name="sections[cd2f2759895b5ae6cb7946def0b321f1][content]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_content" cols="40">Bar1</textarea> How do I force rails to always use the new resource behavior and not automatically add the id to the name and value. Do I have to create a custom form builder? Is there some other trick I can do to prevent rails from putting the id of the guide in there? I have tried a bunch of stuff and nothing is working. Thanks in advance!

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  • jQuery UI dialog + WebKit + HTML response with script

    - by Anthony Koval'
    Once again I am faced with a great problem! :) So, here is the stuff: on the client side, I have a link. By clicking on it, jQuery makes a request to the server, gets response as HTML content, then popups UI dialog with that content. Here is the code of the request-function: function preview(){ $.ajax({ url: "/api/builder/", type: "post", //dataType: "html", data: {"script_tpl": $("#widget_code").text(), "widgets": $.toJSON(mwidgets), "widx": "0"}, success: function(data){ //console.log(data) $("#previewArea").dialog({ bgiframe: true, autoOpen: false, height: 600, width: 600, modal: true, buttons: { "Cancel": function() { $(this).dialog('destroy'); } } }); //console.log(data.toString()); $('#previewArea').attr("innerHTML", data.toString()); $("#previewArea").dialog("open"); }, error: function(){ console.log("shit happens"); } }) } The response (data) is: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <script type="text/javascript">var smakly_widget_sid = 0 ,widgets = [{"cols": "2","rows": "2","div_id": "smakly_widget","wid": "0","smakly_style": "small_image",}, ] </script> <script type="text/javascript" src="/media/js/smak/smakme.js"></script> </head> <body> preview <div id="smakly_widget" style="width:560px;height:550px"> </div> </body> </html> As you see, there is a script to load: smakme.js, somehow it doesn't execute in WebKit-based browsers (I tried in Safari and Chrome), but in Firefox, Internet Explorer and Opera it works as expected! Here is that script: String.prototype.format = function(){ var pattern = /\{\d+\}/g; var args = arguments; return this.replace(pattern, function(capture){ return args[capture.match(/\d+/)]; }); } var turl = "/widget" var widgetCtrl = new(function(){ this.render_widget = function (w, content){ $("#" + w.div_id).append(content); } this.build_widgets = function(){ for (var widx in widgets){ var w = widgets[widx], iurl = '{0}?sid={1}&wid={2}&w={3}&h={4}&referer=http://ya.ru&thrash={5}'.format( turl, smakly_widget_sid, w.wid, w.cols, w.rows, Math.floor(Math.random()*1000).toString()), content = $('<iframe src="{0}" width="100%" height="100%"></iframe>'.format(iurl)); this.render_widget(w, content); } } }) $(document).ready(function(){ widgetCtrl.build_widgets(); }) Is that some security issue, or anything else?

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  • Validation of textarea

    - by Hulk
    How to validate a textarea in a form.i.e, it should not be empty or have any new lines and if so raise an alert <script> function val() { //ifnewline found or blank raise an alert } </script> <form> <textarea name = "pt_text" rows = "8" cols = "8" class = "input" WRAP ></textarea> <input type=""button" onclick="val();" </form> Thanks

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  • invalid postback event instead of dropdown to datagrid

    - by rima
    I faced with funny situation. I created a page which is having some value, I set these value and control my post back event also. The problem is happening when I change a component index(ex reselect a combobox which is not inside my datagrid) then I dont know why without my page call the Page_Load it goes to create a new row in grid function and all of my parameter are null! I am just receiving null exception. So in other word I try to explain the situation: when I load my page I am initializing some parameter. then everything is working fine. in my page when I change selected item of my combo box, page suppose to go and run function related to that combo box, and call page_load, but it is not going there and it goes to rowcreated function. I am trying to illustrate part of my page. Please help me because I am not receiving any error except null exception and it triger wrong even which seems so complicated for me. public partial class W_CM_FRM_02 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Page.IsPostBack && !loginFail) return; InitializeItems(); } } private void InitializeItems() { cols = new string[] { "v_classification_code", "v_classification_name" }; arrlstCMMM_CLASSIFICATION = (ArrayList)db.Select(cols, "CMMM_CLASSIFICATION", "v_classification_code <> 'N'", " ORDER BY v_classification_name"); } } protected void DGV_RFA_DETAILS_RowCreated(object sender, GridViewRowEventArgs e) { //db = (Database)Session["oCon"]; foreach (DataRow dr in arrlstCMMM_CLASSIFICATION) ((DropDownList)DGV_RFA_DETAILS.Rows[index].Cells[4].FindControl("OV_RFA_CLASSIFICATION")).Items.Add(new ListItem(dr["v_classification_name"].ToString(), dr["v_classification_code"].ToString())); } protected void V_CUSTOMER_SelectedIndexChanged(object sender, EventArgs e) { if (V_CUSTOMER.SelectedValue == "xxx" || V_CUSTOMER.SelectedValue == "ddd") V_IMPACTED_FUNCTIONS.Enabled = true; } } my form: <%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="W_CM_FRM_02.aspx.cs" Inherits="W_CM_FRM_02" Title="W_CM_FRM_02" enableeventvalidation="false" EnableViewState="true"%> <td>Project name*</td> <td><asp:DropDownList ID="V_CUSTOMER" runat="server" AutoPostBack="True" onselectedindexchanged="V_CUSTOMER_SelectedIndexChanged" /></td> <td colspan = "8"> <asp:GridView ID="DGV_RFA_DETAILS" runat="server" ShowFooter="True" AutoGenerateColumns="False" CellPadding="1" ForeColor="#333333" GridLines="None" OnRowDeleting="grvRFADetails_RowDeleting" Width="100%" Style="text-align: left" onrowcreated="DGV_RFA_DETAILS_RowCreated"> <RowStyle BackColor="#FFFBD6" ForeColor="#333333" /> <Columns> <asp:BoundField DataField="ON_RowNumber" HeaderText="SNo" /> <asp:TemplateField HeaderText="RFA/RAD/Ticket No*"> <ItemTemplate> <asp:TextBox ID="OV_RFA_NO" runat="server" Width="120"></asp:TextBox> </ItemTemplate> </asp:TemplateField>

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  • Adding watermarks to textarea

    - by Hulk
    How to add watermarks like "Enter textarea" for a textarea. <textarea rows = "8" cols = "18" border ="0" class="input" style="border: none;" WRAP id="details" name ="details"></textarea> Thanks..

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  • textarea doesnt return value

    - by toingbou
    Im using a code editor codepress in all of my textareas, but no textarea return a value. I think the different name and id is the problem. Example: <textarea name="content_text" rows="20" cols="50" class="codepress sql" id="myCpWindow"></textarea> I have read somewhere in here to use a hidden input to transfer the textarea's value, but i cant do it myself! ayhelp?

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  • Convert string from getline into a number

    - by haskellguy
    I am trying to create a 2D array with vectors. I have a file that has for each line a set of numbers. So what I did I implemented a split function that every time I have a new number (separated by \t) it splits that and add it to the vector vector<double> &split(const string &s, char delim, vector<double> &elems) { stringstream ss(s); string item; while (getline(ss, item, delim)) { cout << item << endl; double number = atof(item.c_str()); cout << number; elems.push_back(number); } return elems; } vector<double> split(const string &s, char delim) { vector<double> elems; split(s, delim, elems); return elems; } After that I simply iterate through it. int main() { ifstream file("./data/file.txt"); string row; vector< vector<double> > matrix; int line_count = -1; while (getline(file, row)) { line_count++; if (line_count <= 4) continue; vector<double> cols = split(row, '\t'); matrix.push_back(cols); } ... } Now my issues is in this bit here: while (getline(ss, item, delim)) { cout << item << endl; double number = atof(item.c_str()); cout << number; Where item.c_str() is converted to a 0. Shouldn't that be still a string having the same value as item? It works on a separate example if I do straight from string to c_string, but when I use this getline I end up in this error situation, hints?

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  • Javascript: Properly Setting A Text Area

    - by Jeremy Person
    I have a text area and the problem is people are typing a large amount of text and I have it clearing out the value and forcing an N/A so I can force something to be entered. How can I make the script below validate someone has already typed something (and not clear it out) but still clear out the N/A by default? textarea name="req_WhatMadeItDifficultToUse" cols="35" onfocus="this.value = '';" onblur="if(this.value == '') this.value = 'N/A';" id="WhatMadeItDifficultToUse"N/A

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  • How to match 2 columns in excel?

    - by abhijithln
    Hi, I have an excel sheet, sheet1 which has 2 cols, A and B. Col A has some values and has corresponding mapping in col B(not all values in A have a mapping in B, some are empty). The sorting is done from Z-A and w.r.to Col A. I have another excel sheet, sheet2 which has similar Col A and Col B. Now, i want to find out whether any match is there between Col A of sheet1 and Col A of sheet2. If matches are found, those values should be copied onto a new column.

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  • how to insert Link in to jquery grid column

    - by kumar
    Hello Friends, Can any one tell me how to insert link in to Jquery grid column,, that is I have a column with Edittype { name: 'Comments', index: 'Comments', editable: true, editype: 'textarea', editoptions: { rows: "2", cols: "10"} } I need to insert comments in to this.. so if I have link to click on the column so that some popup bubble will come there in the window to enter comments more like user friendly.. can anybody sujjests me on this.. Thanks

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