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  • How to debug applications using COM interfaces?

    - by Eric
    I' building an application using C# which will use CATIA COM modules. When I import the COM inside my c# project, I think that Visual C# express generates the Interop automagically for me. All of this works correctly. However, when I try to debug the application and use watches during runtime, every object is a System.__ComObject and I cannot get their "real" value. Is there a way to tell the debugger the types of my COM objects? The goal is to get more familiar with this new API I don't know really well. Sometimes its rather hard to guess the correct types for everything since the interface hierarchy is quite deep

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  • Display exception information and Debug.Print() messages in Immediate Window

    - by Timwi
    A friend of mine claims that calls to Debug.Print() as well as first-chance exception notifications appear in the Immediate Window for him. I found this surprising; for me they only appear in the Output Window. MSDN claims (here) that you can implicitly enable them in the Immediate Window by explicitly disabling them in the Output Window. But that doesn't work for me; the messages are not shown in either window if I disable this. The Immediate Window remains empty. How do I get the Immediate Window to display this information?

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  • Debug C# Windows Service

    - by Goober
    Scenario I've got a windows service written in C#. I've read all the google threads on how to debug it, but I still can't get it to work. I've run "PathTo.NetFramework\InstallUtil.exe C:\MyService.exe"........It said the install was successful, however when I run "Services.msc", The service isn't displayed at all, anywhere. If I go into Task Manager, there is a process called "MyService.vshost.exe".....pretty sure that's not it, because it's a service, not a process........Any suggestions and/or help? Greatly appreciated. Other I'm running VS2008.

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  • Visual Studio 2010 debug minidump

    - by Snake
    Hi all, Consider the following code (written with Visual Studio 2010 and .NET 4.0) using System; namespace DumpTester { class Program { static void Main(string[] args) { int test = new Random().Next(); Console.WriteLine(test + new Random().Next()); Test(); } private static void Test() { throw new Exception(); } } } When running outside of Visual Studio you get this nice window of Microsoft Windows 7 that it is looking for a solution. Obviously, since this is my app, there is none. At that point I create a full dump file of my application with for example Process Explorer. I then open that dmp file from its location and try to debug. But whatever I try, it can't find the location of the source symbols. I tried putting the pdb next to the dump but it just doesn't find it. What am I doing wrong?

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  • Eclipse debug - line: not available

    - by Mike
    I can't seem to find anything on google telling me why this might be and what the resolution is. I'm Stepping through third party code (that I have the source for) and would really like to see the current line being executed... Looking at javac compile flags, I see the -g:none flag. If this flag is set, would this be enough to explain why I'm not able to see line numbers? If so, why would someone do this, are there performance implications? Do I need to recompile the jar myself to attach the missing debug info (if possible)? Thanks!

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  • Ruby rail debug output

    - by Darkerstar
    Hi all: I am just starting to write ruby rails. I wrote a controller but is getting wrong number of "arguments (1 for 0)" error, I can't understand why. It has no information on where the error occurred? It has a full list of stack traces but my controller file is not in there! In my controller I have just two methods, that I was going to test out activemq. But after I put the controller out, I got the above error, so I commented out all the code, but I still get the same error. I can't figure out why. I searched google for ruby debug, I have not found anything helpful. Here is my controller source: class ActivemqTestController < ApplicationController def send #client = Stomp::Client.open("stomp://localhost:61613") #station_id=101 #data = {'station_id' => station_id, 'username' => 'yangyanzhe'} #client.publish('/listener/add', data) end def receive #client = Stomp::Client.open("stomp://localhost:61613") # Processing loop #client.subscribe('/listener/add', headers) do |msg| # Process your message here # Your submitted data is in msg.body #puts msg['username'] + " joined " + msg['station_id'] + "\n" #client.acknowledge(msg) #end #client.join # Wait until listening thread dies end end This is the error: ArgumentError in Activemq testController#index wrong number of arguments (1 for 0) RAILS_ROOT: D:/rubyapps/radio Application Trace | Framework Trace | Full Trace f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `send' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `process_without_filters' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in `process' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in `process' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in `call' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in `call' Thank you for any help in advance.

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  • Debug Symbols not loading

    - by FunkyFresh84
    I am trying to enable visual studio to step through the .net framework source code when I am debugging. I have tried with both Visual Web-Developer-Express-2010 and Visual-Studio-2011-Express-For-Web and I am getting the same problem with each. When I get to the break point at the .net method I wish to step into I do right-clickstep-into-specificclick-method-to-step-into. Then VS opens a new tab. saying it couldn't find or load the symbols. It gives a list of the assembly symbols it looked for. There is also a 'Load Symbols hyperlink which doesn't work. And another hyperlink that takes me to the debug settings dialog. I have read tutorials on how to set it up and have believe I have the correct settings. In the debugging general settings I have - enable address-level debugging - checked enable source server support - checked enable .net framework source stepping - checked enable just my code - not checked In the debugging symbol settings I have - symbol file (.pdb) locations - Microsoft Symbol Servers - checked Caching Directory - C:\Users\MyAccount\AppData\Local\Temp\SymbolCache Automatically load symbols for: all modules unless excluded - checked Why is it not working? Thank you for your help. edit: here is a screenshot of the error VS is giving me.

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  • How can I debug a session

    - by Organ Grinding Monkey
    I have been asked to work of a very large web application and deploy it. The problem that I'm facing here is that when I deploy the application and more that 1 user logs into the system, the sessions seem to cross over i.e: Person A logs in and works on the site, all good. When person B logs in, person A will then be logged in as person B as well. I have been asked to work of a very large web application and deploy it. The problem that I'm facing here is that when I deploy the application and more that 1 user logs into the system, the sessions seem to cross over i.e: Person A logs in and works on the site, all good. When person B logs in, person A will then be logged in as person B as well. If anyone has experienced this behaviour before and can steer me in the right direction, that would be first prize, Second prize would be to show me how I can debug this situation so that I can find out where the problem is and fix it. Some information about the application. From what I've been told and what I've seen within the app is that it started as a .Net 1.1 application and got upgraded to .Net 2 and that's why the log in system was done the way it is. (The application is huge and now complete and that's why I cant rewrite the whole user authentication process, it will just take to long and I don't know what effect it might have) All the Logged in User information is stored in properties that have been added in the Global.asax.vb file. (could this be the problem?) Any help here would be greatly appreciated

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  • VS2008 C++ MFC Access Violation ONLY when stepping through debug mode

    - by HotOil
    Hi. This is crazy. It started happening in my main project, so I created a tiny sample brand-new project to reproduce it in and sure enough.. It does NOT happen in a sample project I created that is only a Win32 console app. I'm running this on Win7x64, if that matters. VS2008 SP1. Here goes. I create a small dialog app with a button. Put a breakpoint in the handler function for that button. The button handler function looks like this: void CTestProjectDlg::OnBnClickedButton1() { int i=2; m_csHello.Format(_T("Hello World!")); << breakpoint here UpdateData(FALSE); } Click the button, hit the breakpoint. F10 to step, and boom: "First-chance exception at 0x0398f77b in TestProject.exe: 0xC0000005: Access violation." It gives me the option to Break or Continue. If I Continue, it just hits it again, only not "First Chance". Yes I have that exception checked in the Debug-Exceptions dlg. If I Break, the call stack just shows me the line where the breakpoint is. If I F10 again.. I get the exception again, only now the callstack shows me in the _AfxDispatchCmdMsg() function, and my original OnBnClickedButton1() is not in the callstack anymore. It doesn't matter where I put the breakpoint. If, instead of F10, I just continue with F5, it works normally. Now.. if I build a Release version and run in debugging mode: I hit the breakpoint, and all the pointers, variable values look normal. F10, and these turn to garbage. The this pointer is now zero. The m_csHello is now However, in Release mode, an exception is not caught, and it all runs fine. The "hello World string gets displayed in the dialog box as it should. I have put in an inquiry to see if some patch was installed on my box by the IT dept in the last day or two. This wasn't happening 2 days ago. What do you think? Is VS2008 corrupted? Thanks.

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  • Delphi App has "No Debug Info" when Debugging

    - by James L.
    We have built an application that uses packages and components. When we debug the application, the "Event Log" in the IDE often shows the our BPLs are being loaded without debug information ("No Debug Info"). This doesn't make sense because all our packages and EXEs are built with debug. _(each project) | Options | Compiling_ [ x ] Assertions [ x ] Debug information [ x ] Local symbols Symbol reference info = "Reference info" [ ] Use debug .dcus [ x ] Use imported data references _(each project) | Options | Linking_ [ x ] Debug information Map file = Detailed We have 4 projects, all built with runtime pacakges: Core.bpl Components.bpl Plugin.bpl (uses both #1 & #2) MainApp.exe (uses #1) Problems Observed 1) Many times when we debug, the Components.bpl is loaded with debug info, but all values in the "Local Variables" window are blank. If you hover your mouse over a variable in the code, there is no popup, and Evaluate window also shows nothing (the "Result" pane is always blank). 2) Sometimes the Event Log shows "No Debug Info" for various BPLs. For instance, if we activate the Plugin.bpl project and set it's Run | Parameter's Host Application to be the MainApp.exe, and then press F9, all modules seems to load with "Has Debug Info" except for the Plugin.bpl module. When it loads, the Event Log shows "No Debug Info". However, if we close the app and immediately press F9, it will run it again without recompiling anything and this time Plugin.bpl is loaded with debug ("Has Debug Info"). Questions 1) What would cause the "Local Variables" window to not display the values? 2) Why are BPLs sometimes loaded without debug info when the BPL was complied with debug and all the debug files (dcu, map, etc.) are available?

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  • VB.NET Debug Error

    - by Daniel
    I get this error "Illegal characters in path" for this code: Dim strm As System.IO.FileStream strm = New System.IO.FileStream(filepath, IO.FileMode.Open, IO.FileAccess.Read)

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  • How To Disable Curl Debug Output in PHP

    - by streetparade
    I wrote a PHP CUrl Class, if i execute Methods which should return the Content, it returns at first the Headers and after that the Content. So i cant parse any XML Data. I need to Disable This Sample Output. HTTP/1.1 200 OK Date: Thu, 01 Apr 2010 20:11:58 GMT Server: Apache/2.2.9 (Debian) PHP/5.2.6-1+lenny4 with Suhosin-Patch mod_ssl/2.2.9 OpenSSL/0.9.8g X-Powered-By: PHP/5.2.6-1+lenny4 Set-Cookie: PHPSESSID=44beccf62f87546140d4a0bd24bd28b0; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Transfer-Encoding: chunked Content-Type: application/xml Here is The Curl Class <?php class Test_Curl { protected $curl; protected $headers; protected $useragent; protected $url; protected $testkey; public function __construct() { } public function setUseraget($useragent) { $this->useragent = $useragent; return $this; } public function setApiKey($key) { $this->billomatApiKey = $key; } private function curlExecGeneral() { $result = curl_exec($this->curl); curl_close($this->curl); return $result; } private function curlInitGeneral($request) { $this->curl = curl_init($request); curl_setopt($this->curl, CURLOPT_HEADER, true); curl_setopt($this->curl, CURLOPT_HTTPHEADER, array("X-testkey: ".$this->testkey, "Content-Type: application/xml")); curl_setopt($this->curl, CURLOPT_RETURNTRANSFER, true); } public function get($request) { $this->curlInitGeneral($request); curl_setopt ($this->curl, CURLOPT_HTTPGET, true); return $this->curlExecGeneral(); } public function post($request, $xml) { $this->curlInitGeneral($request); curl_setopt ($this->curl, CURLOPT_POST, true); //set the Requestmethod to POST curl_setopt ($this->curl, CURLOPT_POSTFIELDS, $xml); //add the xml data to the Request return $this->curlExecGeneral(); } } ?>

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  • How to debug a corrupt pdf file?

    - by Joelio
    Hi, im generating pdf files using a ruby library called "prawn". I have one particular file that seems to be considered "Corrupt" by adobe reader. It shows up fine in both preview and in adobe reader. It gives errors like: Sometimes I get: "Could not find the XObject named '%s'. Othertimes I get: "Could not find the XObject named "Im4". Then always I get: "An error exists on this page. Acrobat may not display the page correctly. Please contact the person who created the PDF document to correct the problem." Is there a way to open a pdf with some tool and have it tell you what is technically wrong with the pdf? Im sure I could figure it out quickly with something like this... thanks Joel

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  • How to debug hanging main thread in Delphi application

    - by Harriv
    Hi, I've written application in Delphi 2007, which some times hangs (not even every week, application is running 24/7). It looks like main thread gets stuck. What are the options to pinpoint the cause for this problem? Application is written in Delphi 2007, it uses RemObjects, DBExpress with Firebird, OPC communication using COM.

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  • In VB 6 debug mode, problem with dll

    - by stan
    my vb6 app is not finding a dll that is residing in the same directory as the project. What do I do to have the vb6 code see the dll? When compiled to an exe, the code sees the dll if it is in the same dir as the exe. Thanks!

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  • how to debug MySql stored procs without breaking control flow from application

    - by M.Taha Masood
    Is there a way to do the following: I have a MySQL DB , and there are many stored procs written in it as well. I use MySQL client library in C to connect to this DB and amongst other things , call the stored procedures. Is there a way to set breakpoints in the stored procedures such that when the call is made from C program ( using mySql client library ) into the stored proc , then control flow is halted in the C program and we can step into the stored proc called to whatever level of nesting and insspecting variables etc ( like any decent C debugged provides )? Is there ANY way to do the above ? Through some third party tool or the like if not through plain MySql . Help is appreciated. thanks

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  • Hibernate cascade debug options

    - by Chris
    I have run into various StackOverflowErrors which occur during cascading. These have been extremely time consuming in debugging because I don't know which properties are being cascaded to cause this recursive behavior. Does anyone know of a log setting or some other form of debugging which could tell me specifically what properties are being cascaded?

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  • Debug error in NetBeans

    - by avd
    I am running a C program in NetBeans (cygwin on windows). Generally for all C programs I have run in the past, while debugging, it stops and shows the line number of segmentation fault. But for this particular program, it does not show the line number and just stops and in the output tab, it shows prog stopped by SIGSEGV. I have tried conditional breakpoint, but it is not stopping. What could be the other conditions for error? If u want have a look at my program, here it is.http://codepad.org/cujYTIeg and the in.txt file from where it reads the input. http://codepad.org/vNySA6uh

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  • How to get a debug flow of execution in C++

    - by Rich
    Hi, I work on a global trading system which supports many users. Each user can book,amend,edit,delete trades. The system is regulated by a central deal capture service. The deal capture service informs all the user of any updates that occur. The problem comes when we have crashes, as the production environment is impossible to re-create on a test system, I have to rely on crash dumps and log files. However this doesn't tell me what the user has been doing. I'd like a system that would (at the time of crashing) dump out a history of what the user has been doing. Anything that I add has to go into the live environment so it can't impact performance too much. Ideas wise I was thinking of a MACRO at the top of each function which acted like a stack trace (only I could supply additional user information, like trade id's, user dialog choices, etc ..) The system would record stack traces (on a per thread basis) and keep a history in a cyclic buffer (varying in size, depending on how much history you wanted to capture). Then on crash, I could dump this history stack. I'd really like to hear if anyone has a better solution, or if anyone knows of an existing framework? Thanks Rich

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  • How can I debug a form?

    - by alesch
    I'd like to see what a website is sending when I submit a form. Using Firebug I can see that it is regular POST form. I'm interested in the coding of the form fields. Thanks in advance!

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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