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  • C# Drag and Drop Effect with Overlay/Opaque Image

    - by CallMeLaNN
    Hi, I think this would be simple question and should be asked in the pas few years but unable to google around and dont know if there is a specific keyword. In c# WinForm I want to do drag and drop but I dont want the image of DragDropEffects Move, Copy or whatever. I want to display an image with half opaque. Just like Firefox when dragging an image, you would see the image folowing the mouse pointer like a ghost :) I already Implement DoDragDrop, DragEnter and DragDrop events. I just want to customize the dragging effects with overlay image.

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  • How do I know if a drag/drop has been cancelled in WPF

    - by Jon Mitchell
    I'm writing a user control in WPF which is based on a ListBox. One of the main pieces of functionality is the ability to reorder the list by dragging the items around. When a user drags an item I change the items Opacity to 50% and physically move the item in an ObservableCollection in my ViewModel depending on where the user wants it. On the drop event I change the Opacity back to 100%. The problem I've got is that if the user drags the item off my control and drops it somewhere else then I need to change the Opacity back to 100% and move the item back to where it was when the user started the drag. Is there an event I can handle to capture this action? If not is there any other cunning way to solve this problem?

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  • Mimicking the UltraGridColumnChooser's drag & drop ability

    - by Sören Kuklau
    (Infragistics 2008 Vol. 3, CLR 2.0) Infragistics's UltraGrid comes with a column chooser user control, which is simply a vertical arrangement of columns with checkboxes that toggle a column's hidden state. In addition, it allows you to pick a column and drag it directly to the grid so you don't have to manually position it afterwards. (This is particularly handy when you already have a lot of visible columns and have no clue where the new one ended up.) I'm building my own column chooser based on an UltraTree. Getting the checkboxes to behave the same wasn't an issue, but I haven't found a way to drag a column from the tree to the grid and have it accept it. In my tree, each UltraTreeNode has a Tag with the following struct: Private Structure DraggableGridColumn Public NodeKey As String Public NodeName As String Public ParentKey As String Public Column As UltraGridColumn End Structure I then have an event as follows: Private Sub columnsTree_SelectionDragStart(ByVal sender As Object, ByVal e As System.EventArgs) Handles columnsTree.SelectionDragStart If columnsTree.SelectedNodes.Count <> 1 Then Return End If If Not TypeOf columnsTree.SelectedNodes(0).Tag Is DraggableGridColumn Then Return End If Dim column As UltraGridColumn = CType(columnsTree.SelectedNodes(0).Tag, DraggableGridColumn).Column columnsTree.DoDragDrop(column, DragDropEffects.All) End Sub In the DoDragDrop call, neither column (of type UltraGridColumn) nor column.Header (of type ColumnHeader) get accepted by the grid. I assume I'm sending the wrong type, and/or that the grid expects a special struct with some additional information. Unfortunately, I've also failed to catch an event (both on the column chooser side as well as on the grid side) where Infragistics's normal column chooser does this properly; the normal drag & drop events never seem to fire.

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  • How to use drag and drop within a UIScrollView

    - by user249488
    I am trying to drag and drop UIViews within a UIScrollView. I'd like the UIScrollView to scroll if I drag a UIView so that it intersects the top or bottom of the ScrollView. If it touches the top, it should scroll up. If it touches the bottom, it should scroll down. Once the UIView is moved such that it is no longer intersecting the top or bottom, the scrolling should stop. The first approach I tried was to start an NSTimer whenever I detected that the UIView intersected with the top or bottom of the scrollview. The timer would scroll the UIScrollView bit by bit until it was invalidated. This resulted in very jerky scrolling, since there is no way to predict when the timers will fire. My current approach is to simply scroll all the way to the top or bottom of the ScrollView, like this: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:1.0]; [self.parentScrollview setContentOffset:newOffset animated:NO]; [UIView commitAnimations]; In order to stop scrolling, I try to determine the position of the touch in the touchesMoved: delegate, and use that to calculate the contentOffset to use for the scrollView. The problem is, when I try to get the location in the view via [[touches anyObject] locationInView:self], I get the final end location, rather than the current location. I'm guessing that's because the contentOffset on the scrollView is set immediately. Is there a way to get the actual location of a touch in a situation like this? Or any other way to set the contentOffset when I interrupt the scrolling animation?

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  • Jquery Drag-Drop (Getting element being dropped into)

    - by Ryan
    I am trying to detect which cell an object is being dropped into. <table> <tr> <td class="weekday">Sun</td> <td class="weekday">Mon</td> <td class="weekday">Tue</td> <td class="weekday">Wed</td> <td class="weekday">Thu</td> <td class="weekday">Fri</td> <td class="weekday">Sat</td> </tr> <tr> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> <td class="droppable">&nbsp;</td> </tr> </table> <div class="draggable">Drag Me</div> on drop, how do i determine which day the div was dropped into. thanks for any help.

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  • Cocoa Drag and Drop, reading back the data

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • Drag and Drop in Silverlight with F# and Asynchronous Workflows

    - by knotig
    Hello everyone! I'm trying to implement drag and drop in Silverlight using F# and asynchronous workflows. I'm simply trying to drag around a rectangle on the canvas, using two loops for the the two states (waiting and dragging), an idea I got from Tomas Petricek's book "Real-world Functional Programming", but I ran into a problem: Unlike WPF or WinForms, Silverlight's MouseEventArgs do not carry information about the button state, so I can't return from the drag-loop by checking if the left mouse button is no longer pressed. I only managed to solve this by introducing a mutable flag. Would anyone have a solution for this, that does not involve mutable state? Here's the relevant code part (please excuse the sloppy dragging code, which snaps the rectangle to the mouse pointer): type MainPage() as this = inherit UserControl() do Application.LoadComponent(this, new System.Uri("/SilverlightApplication1;component/Page.xaml", System.UriKind.Relative)) let layoutRoot : Canvas = downcast this.FindName("LayoutRoot") let rectangle1 : Rectangle = downcast this.FindName("Rectangle1") let mutable isDragged = false do rectangle1.MouseLeftButtonUp.Add(fun _ -> isDragged <- false) let rec drag() = async { let! args = layoutRoot.MouseMove |> Async.AwaitEvent if (isDragged) then Canvas.SetLeft(rectangle1, args.GetPosition(layoutRoot).X) Canvas.SetTop(rectangle1, args.GetPosition(layoutRoot).Y) return! drag() else return() } let wait() = async { while true do let! args = Async.AwaitEvent rectangle1.MouseLeftButtonDown isDragged <- true do! drag() } Async.StartImmediate(wait()) () Thank you very much for your time!

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  • HTML5 Drag n Drop File Upload

    - by Paris
    I'm running a website, where I'd like yo upload files with Drag 'n Drop, using HTML5's File Api and FileReader API. I have successfully managed to create a new FileReader, but I don't know how to upload the file. My code (javascript) is the following : holder = document.getElementById('uploader'); holder.ondragover = function () { $("#uploader").addClass('dragover'); return false; }; holder.ondragend = function () { $("#uploader").removeClass('dragover'); return false; }; holder.ondrop = function (e) { $("#uploader").removeClass('dragover'); e.preventDefault(); var file = e.dataTransfer.files[0], reader = new FileReader(); reader.onload = function (event) { //I shoud upload the file now... }; reader.readAsDataURL(file); return false; }; I also have a form (id : upload-form) and an input file field (id : upload-input). Do you have any ideas? P.S. I use jQuery, that's why there is $("#uploader") and others..

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • jQuery Drag/Drop problem: mousemove Event not binding for some elements

    - by saturdayplace
    Using the latest jQuery/UI that are hosted at Google. I've got the following markup: <ul id="tree"> <li><a href="1/">One</a></li> <li><a href="2/">Two</a></li> </ul> And the following javascript: $(document).ready(function(){ // Droppable callbacks function dragOver(overEvent, ui_object) { $(this).mousemove(function(moveEvent){ console.log("moved over", this); }); } function drop_deactivate() { $(this).unbind(); } function drag_out() { $(this).unbind(); } // Actual dragging $("#treeContainer li").draggable({ revert: true, revertDuration: 0 }); // Actuall dropping $("a").droppable({ tolerance: "pointer", over: dragOver, deactivate: drop_deactivate, out: drag_out }); }); If I drag the first li down over the second, the mousemove function fires (and firebug logs the output). But if I drag the second li up over the first, the mousemove function doesn't fire. You can see this live at http://jsbin.com/ivala. Is there a reason for this? Should I be trapping the mousemove event in some other way? Edit: It appears as thought the mousemove() event isn't binding for earlier elements than the one currently being dragged (should be bound upon their mouseover).

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  • Silverlight 4 Drag and Drop Treeview

    - by Rich
    Does anyone have an example for any of the following scenarios. Given, these are all dynamically populated trees. Not using a Heirarchal data template, but by iterating through object collections manually and appending children at the appropriate level. Treeview1 has 3 levels, but items can only be reordered within their level. So, lets say we have Drives, Folders and Files. Drives can be rearranged in an order, but not put into a Folder. When navigated down one level in a drive, the individual folders can be reordered, but not dragged between drives.. and same with files, only can be reordered, but not moved to a different folder or drive I have 2 treeviews, Treeview1 is the same as #1 above and Treeview2 is like a picklist of available items. A user can drag an item from Treeview2 to Treeview1, but it can only be placed at Treeview1's File Level. The dragged item cannot be a child of a file, or placed at the folder level, nor placed at the drive level. Also, how to handle the Above, On Top, or Below an item. I have yet to come across these examples.

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  • ASP.NET Validator Controls Slowing Down Page

    - by Calvin Nguyen
    Hi all, I have an UpdatePanel that has user controls dynamically added to it. There can be a few dozen user controls at times. The page / UpdatePanel slows down big time on each postback as more user controls are added. After some digging, I was surprised to find the cause is the various CompareValidator, CustomValidator, RegularExpressionValidator and RequiredFieldValidator controls that exist on each user control. Dose anyone have suggestions? It strikes me as very peculiar that inclusion of these ASP.NET controls could have such a horrible effect on performance. Thanks, Calvin

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Analytics - Where do my drop offs go?

    - by BadCash
    I have a website set up with Google Analytics (through the Wordpress plugin "Google Analytics for WordPress" by Joos de Valk). When I check out the visitors flow in Google Analytics, it shows something like this: (home) - 43% drop-offs /page-2/ - 10% drop-offs ... etc ... I have also set up events for external links. My main "goal" of the website is to drive traffic to my Android app on Google Play, so I have a couple of different links to that that are all set up as events. Everything seems to be working, my events show up when I go to Content - Events in Google Analytics. However, it seems to me that some percentage of the users that are reported as "drop-offs" in fact have clicked on one of the external links. But there's no info about the reason of those drop-offs in the Visitors flow-chart. I can of course check out each specific event category, event action and set "other" to Content/Page, which (I guess) shows the number of visitors who triggered a specific event on a specific page. It just seems like such a complicated way of going about this! So, is there a way to get a more detailed picture, including events, in the Visitors flow chart? Something like: (home) - 43% drop-offs Event Action: "Google Play"=50%, "Youtube"=10%, (not set)=40%

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  • How can I drag and drop a xaml activity to a WF4 rehosted designer?

    - by Louis Rhys
    I understand that the WorkflowDesigner can receive a dragged item in several ways, for example: By dragging an item from the toolbox and dropping it on the designer: an empty activity of that type will be inserted on the designer at the drop location. One can also drag an activity from the designer and drop it on another location in the designer, the dragged activity will be inserted at the drop location as well. Is it possible that similar to these two drag and drop mechanism, I can drag a xaml activity to the designer? What I have in mind is this, Let's say you have a ListView containing several xaml files. I want to be able to drag one of the ListView items (ie one of the xaml files), and when I drag it over the designer it will act as if I drag something from the toolbox (except the activity will be supplied from the xaml). I know I can create a runtime Activity from the file by using ActivityXamlServices.Load(filename), and I want this activity to be inserted at the drop location. But how to tell the application to understand this when I drag and drop?

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  • HTML5: dragover(), drop(): how get current x,y coordinates?

    - by Pete Alvin
    How does one determine the (x,y) coordinates while dragging "dragover" and after the drop ("drop") in HTML5 DnD? I found a webpage that describes x,y for dragover (look at e.offsetX and e.layerX to see if set for various browsers but for the life of me they ARE NOT set). What do you use for the drop(e) function to find out WHERE in the current drop target it was actually dropped? I'm writing an online circuit design app and my drop target is large. Do I need to drop down to mouse-level to find out x,y or does HTML5 provided a higher level abstraction?

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  • Drop on NSTableView Behavior

    - by dave-gennel
    Hi, I have an NSTableView and I have successfully implemented both tableView:validateDrop:proposedRow:proposedDropOperation: and tableView:acceptDrop:row:dropOperation:. I don't need tableView:writeRowsWithIndexes:toPasteboard: because that's for dragging objects out of the NSTableView. Now, the problem is that I want it to behave kind of iTunes-like. In iTunes 9.x (I don't remember it for the previous versions) you have an NSTableView (the playlist) and when you drag a file over it you get this blue focus inside the NSTableView (maybe it's the NSScrollView?) and you don't have the blue horizontal line that indicates where you're going to insert an object. So basically I would like: No blue horizontal insert line between rows when hovering a file over the NSTableView. The blue focus inside the NSTableView (or NSScrollView). Any help would be greatly appreciated so thank you in advance.

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  • How do I drop SQL Databases? sp_delete_database_backuphistory woes

    - by rlb.usa
    I want to delete some SQL Databases on my server, but I'm having problems. My login has the roles: public dbcreator serveradmin When I right click the database and hit Delete, it says that Delete backup history failed for server 'MYSERVER' (Microsoft.SqlServer.Smo) Additional Information: The EXECUTE permission was denied on the object 'sp_delete_database_backuphistory' How do I delete these databases?

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  • jQuery Drag And Drop Using Live Events

    - by devongovett
    Hello. I have an application with a long list that changes frequently, and I need this the items of this list to be draggable. I've been using the jQuery UI draggable plugin, but it is slow to add to 400+ list items, and has to be re-added every time new list items are added. Does anyone know of a plugin similar to the jQuery UI draggable plugin that uses jQuery 1.3's .live() events? This would solve both problems. Thanks!

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  • Drag and Drop file upload in Silverlight 4?

    - by Parvenu74
    I'm working on re-writing a WinForms application into Silverlight. One use case in the WinForms app allows users to drag TIFF images (of faxes) from Outlook directly onto an "attach an image or fax to this case" control in the WinForms app. Is there a Silverlight 4 control which allows for the same functionality? It's important to realize that saving the file to the local filesystem and then selecting and uploading the file with a standard upload control will not meet the business requirements as outlined in the project.

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  • jQuery drag drop slower for more DIV items

    Hi there, I have got a hierarchichal tags (with parent child relationship) in my page and it will account to 500 - 4500 (can even grow). When i bound the draggable and droppable for all i saw very bad performance in IE7 and IE6. The custom helper wont move smoothly and was very very slow. Based on some other post i have made the droppable been bound/unbound on mouseover and mouseout events (dynamically). Its better now. But still i dont see the custom helper move very smoothly there is a gap between the mouse cursor and the helper when they move and gets very bad when i access the site from remote. Please help me to address this performance issue. Am totally stuck here.. :(

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  • How to drag item out from Iframe and drop onto parent

    - by ethan.zhang
    Hi, I have a folder tree view on the left page which was in a tag, left page was the iframe container which contain the file list, when I want to drag the files out from the iframe, I got a headache. no matter the containment option was set to 'parent' or 'window', I just can't drag out elements in the iframe container can any one help on this?

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