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  • Dividing web.config into multiple files in asp.net

    - by Jalpesh P. Vadgama
    When you are having different people working on one project remotely you will get some problem with web.config, as everybody was having different version of web.config. So at that time once you check in your web.config with your latest changes the other people have to get latest that web.config and made some specific changes as per their local environment. Most of people who have worked things from remotely has faced that problem. I think most common example would be connection string and app settings changes. For this kind of situation this will be a best solution. We can divide particular section of web.config into the multiple files. For example we could have separate ConnectionStrings.config file for connection strings and AppSettings.config file for app settings file. Most of people does not know that there is attribute called ‘configSource’ where we can  define the path of external config file and it will load that section from that external file. Just like below. <configuration> <appSettings configSource="AppSettings.config"/> <connectionStrings configSource="ConnectionStrings.config"/> </configuration> And you could have your ConnectionStrings.config file like following. <connectionStrings> <add name="DefaultConnection" connectionString="Data Source=(LocalDb)\v11.0;Initial Catalog=aspnet-WebApplication1-20120523114732;Integrated Security=True" providerName="System.Data.SqlClient" /> </connectionStrings> Same way you have another AppSettings.Config file like following. <appSettings> <add key="aspnet:UseTaskFriendlySynchronizationContext" value="true" /> <add key="ValidationSettings:UnobtrusiveValidationMode" value="WebForms" /> </appSettings> That's it. Hope you like this post. Stay tuned for more..

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  • Meta Information within Apache config files

    - by purpletonic
    I have a number of VirtualHosts config files controlling sites served on Ubuntu server using Apache. I'm writing a ruby script to parse these files, and then display information about the site being hosted. One of the things I'd like to do is display a user friendly name for each site for easier identification, rather than relying on ServerName, or ServerAlias, to determine the site name. Does anyone know of an Apache configuration directive that exists for this purpose, or for displaying other related meta information about a config file, or will I have to use comments rather than a directive instead? Thanks!

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  • Allowing creation/modification of virtual aliases using web.config

    - by user25018
    Hi, I've been given a problem to fix, and I initially thought of .htaccess files, except for one thing, I quickly realized it's an IIS server. Is it possible to allow a webmaster the ability to modify the virtual directories using web.config files in the same way you can using .htaccess files? If so, any ideas on where I can find details on how this is done that I can communicate with the end client? We want to be able to do this without having to provide access to the IIS console to the webmaster. An example of the desired change is: http://FQDN/Careers/Careers.aspx?locale=en-ca&uid=Careers have http:FQDN/careers point to the above, but modified/added/removed by the end user using web.config

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  • gcServer config not taking effect

    - by G33kKahuna
    I'm supporting a ASP.NET v2.0 app installed on a Windows 2003 SP3 Enterprise on a quad core 8G machine running on .NET 2.0 SP1. 1.before enabling the config, ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 7888 mscorwks.dll 2.add under section in web.config 3.ran IISRESET, rebooted server too 4.ran "tasklist /m mscorsvr.dll" INFO: No tasks are running which match the specified criteria. 5.ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 6251 mscorwks.dll It seems like gcServer is not taking effect. Are there any additional settings/ configurations necessary to get it working?

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  • Automatically inserting new fields in a web.config file

    - by MarceloRamires
    I have an ASP.NET project which has already some custom fields in it's web.config file. I've added in it three more fields and used them in my changes, and it's working great. But where it needs to be used, there aren't these thre fields in the web.config (this was expected, I've just added by hand for tests and developing). How do I check the existance of fields in web.config, and in case of not finding it, how do I add it permanently to the web.config ? Thank you

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  • settings file vs app.config

    - by fearofawhackplanet
    I'm not really understanding the interaction/differences between settings and config files. If I add an entry to the settings file, it gets added to the app.config as well. Does this mean that changing the value in the app.config will update the settings? If not, how do I update settings in a live application? What's the general purpose of using a settings file instead of putting things directly in app.config?

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  • Unrecognized configuration section httpHandlers in Web.Config with Microsoft Visual Web Developer 20

    - by FatboyFudge
    Hi all, I am in need of some help with an error message I get with Microsoft Visual Web Developer 2010 Express. I would like to create a gallery for my site so I downloaded the NotesForGallery from codeplex. I have added the reference into the project like it told me to in the installation instructions. The instructions then say Register the ThumbnailHandler in the Web.Config file (httpHandlers section): <httpHandlers> … <add verb="*" path="ThumbnailHandler.ashx" type="NotesFor.ThumbnailHandler, NotesForGallery"/> … </httpHandlers> So I open the web.config file in my solution and I add it in. When I try and start the website (clicking the play button in Web Developer) I get the error message: Unrecognized configuration section httpHandlers. The complete list of errors I get are: Message 1 Could not find schema information for the element 'httpHandlers'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 38 4 C:...\FatBoyFudge\ Message 2 Could not find schema information for the element 'add'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 8 C:...\FatBoyFudge\ Message 3 Could not find schema information for the attribute 'verb'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 12 C:...\FatBoyFudge\ Message 4 Could not find schema information for the attribute 'path'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 21 C:...\FatBoyFudge\ Message 5 Could not find schema information for the attribute 'type'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 50 C:...\FatBoyFudge\ Error 6 Unrecognized configuration section httpHandlers. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 38 Warning 7 C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Gallery.aspx: ASP.NET runtime error: Unrecognized configuration section httpHandlers. (C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\web.config line 38) C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Gallery.aspx 1 1 C:...\FatBoyFudge\ The project I created was a website if that helps any. The complete web.config is as follows: <configuration> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|\aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient"/> </connectionStrings> <system.web> <compilation debug="true" targetFramework="4.0"/> <authentication mode="Forms"> <forms loginUrl="~/Account/Login.aspx" timeout="2880"/> </authentication> <membership> <providers> <clear/> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" applicationName="/"/> </providers> </membership> <profile> <providers> <clear/> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider" connectionStringName="ApplicationServices" applicationName="/"/> </providers> </profile> <roleManager enabled="false"> <providers> <clear/> <add name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider" connectionStringName="ApplicationServices" applicationName="/"/> <add name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider" applicationName="/"/> </providers> </roleManager> </system.web> <system.webServer> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> <httpHandlers> <add verb="*" path="ThumbnailHandler.ashx" type="NotesFor.ThumbnailHandler, NotesForGallery"/> </httpHandlers> </configuration> Any help you could give me would be handy because I'm not sure what I am doing wrong

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Microsoft.Web.Administration.ServerManager can't read config sections containing encrypted passwords

    - by Dylan Beattie
    I have some sites in IIS7 that are configured to run as domain users (MYDOMAIN\someuser). I'm using the Microsoft.Web.Administration namespace to scan my server configuration, but it's throwing an exception when I hit one of these "impersonator" sites: using (ServerManager sm = new ServerManager()) { foreach (Site site in sm.Sites) { foreach (Application app in site.Applications.Reverse()) { foreach (VirtualDirectory vdir in app.VirtualDirectories.Reverse()) { var config = app.GetWebConfiguration(); foreach (var locationPath in config.GetLocationPaths()) { // error occurs in GetLocationPaths() } } } } } The actual error message is: COMException was unhandled Filename: \\?\C:\Windows\system32\inetsrv\config\applicationHost.config Line number: 279 Error: Failed to decrypt attribute 'password' because the keyset does not exist It appears that IIS is storing the MYDOMAIN\someuser password encrypted in applicationHost.config, which is great in terms of security - but I have no idea how to get the ServerManager to decrypt this. Any tips on how I can either allow ServerManager to decrypt this, or just tell IIS to store the passwords in plain text? This is on IIS7 under Windows 7 RC, by the way.

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  • App.config connection string Protection error

    - by MikeScott8
    I am running into an issue I had before; can't find my reference on how to solve it. Here is the issue. We encrypt the connection strings section in the app.config for our client application using code below: config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None) If config.ConnectionStrings.SectionInformation.IsProtected = False Then config.ConnectionStrings.SectionInformation.ProtectSection(Nothing) ' We must save the changes to the configuration file.' config.Save(ConfigurationSaveMode.Modified, True) End If The issue is we had a salesperson leave. The old laptop is going to a new salesperson and under the new user's login, when it tries to to do this we get an error. The error is: Unhandled Exception: System.Configuration.ConfigurationErrorsException: An error occurred executing the configuration section handler for connectionStrings. ---> System.Configuration.ConfigurationErrorsException: Failed to encrypt the section 'connectionStrings' using provider 'RsaProtectedConfigurationProvider'. Error message from the provider: Object already exists. ---> System.Security.Cryptography.CryptographicException: Object already exists

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  • WPF: Changing config file user settings at runtime?

    - by Poku
    Hey I'm trying to change some config file user settings values in my WPF application, but its only working partly. The value is changed correctly and the program runs fine with the value. I can even restart the program and the value is still the one i changed it to. The problem is that when i open the .exe.config file the value is still the old value. Im using this code to change the value: Properties.Settings.Default.ProjectNumber = varTestExample; Properties.Settings.Default.Save(); Where does this save code save the changes and how/where does the program read the value after i have run this code? If i run a clean version of the program the ProjectNumber value is correctly taken from the .exe.config file and if i change the value in the config file it is also change when i run the program. But as soon as i run the above code the program is not reading the value from the config file. Why?

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  • Changing the config file in a Visual Studio Package

    - by Andrei
    Hello everybody. I'm building a Visual Studio Package and associated with it, I have an app.config file (which contains some information about connecting to a WCF service). As far as I can tell, this package is actually connecting to the devnev.exe.config configuration file (if I use AppDomain.CurrentDomain.SetupInformation.ConfigurationFile), it will retrieve the path to the devnev.exe.config Firstly, is this correct? Shouldn't the package automatically pick up the app.config file? If this is the case, then how can I make the project use the app.config file? I'm running VS2010 Ultimate, programming in C#. Thanks!

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  • Separate config file for Providers

    - by Vivek
    Hi, In a small test project, I currently have the provider sections in the web.config. I want to move that to a separate config file, like providers.config. My current provider instantiation code is like: //Get the feature's configuration info ProviderConfiguration pc = (ProviderConfiguration)ConfigurationManager.GetSection(DATA_PROVIDER_NAME); This code works if the provider info is in web.config, but how to I read this info from another file (like providers.condfig) because it seems that the ConfigurationManager "reads" only web.config file. I may be missing something very simple here :) Would love to get more inputs on this. Thanks V

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  • Updating .net 4.0 machine.config seems to have no effect

    - by Jon P
    I'm feeling stupid. I've just created my first ASP.net 4.0 site after working my way though over the years from 1.1 upwards. We have several settings at the machine.config level that I need to migrate to the new 4.0 machine.config. I though I had be adding the required connection strings to the connection string section of the following two files: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\machine.config C:\Windows\Microsoft.NET\Framework\v4.0.30319\machine.config When I created a new website in IIS and assigned it to the ASP.net 4.0 Application pool I only get the default LocalSqlServer connection string. I tried editing the name of this in the two files above to indicate which file it was in, but there was no change. Are there machine.config files in other locations I should be looking at?

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  • Web Application Problems (web.config errors) HTTP 500.19 with IIS7.5 and ASP.NET v2

    - by Django Reinhardt
    This is driving the whole team crazy. There must be some simple mis-configured part of IIS or our Web Server, but every time we try to run out ASP.NET Web Application on IIS 7.5 we get the following error... Here's the error in full: HTTP Error 500.19 - Internal Server Error The requested page cannot be accessed because the related configuration data for the page is invalid. `Detailed Error Information` Module IIS Web Core Notification Unknown Handler Not yet determined Error Code 0x8007000d Config Error Config File \\?\E:\wwwroot\web.config Requested URL http://localhost:80/Default.aspx Physical Path Logon Method Not yet determined Logon User Not yet determined Config Source -1: 0: The machine is running Windows Server 2008 R2. We're developing our Web Application using Visual Studio 2008. According to Microsoft the code 8007000d means there's a syntax error in our web.config -- except the project builds and runs fine locally. Looking at the web.config in XML Notepad doesn't bring up any syntax errors, either. I'm assuming it must be some sort of poor configuration on my part...? Does anyone know where I might find further information about the error? Nothing is showing in EventViewer, either :( Not sure what else would be helpful to mention... Assistance is greatly appreciated. Thanks! UPDATES! - POSTED WEB.CONFIG BELOW Ok, since I posted the original question above, I've tracked down the precise lines in the web.config that were causing the error. Here are the lines (they appear between <System.webServer> tags)... <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> </httpHandlers> Note: If I delete the lines between the <httpHandlers> I STILL get the error. I literally have to delete <httpHandlers> (and the lines inbetween) to stop getting the above error. Once I've done this I get a new 500.19 error, however. Thankfully, this time IIS actually tells me which bit of the web.config is causing a problem... <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory,System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> </handlers> Looking at these lines it's clear the problem has migrated further within the same <system.webServer> tag to the <handlers> tag. The new error is also more explicit and specifically complains that it doesn't recognize the attribute "validate" (as seen on the third line above). Removing this attribute then makes it complain that the same line doesn't have the required "name" attribute. Adding this attribute then brings up ASP.NET error... Could not load file or assembly 'System.web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56' or one of its dependencies. The system cannot find the file specified. Obviously I think these new errors have just arisen from me deleting the <httpHandlers> tags in the first place -- they're obviously needed by the application -- so the question remains: Why would these tags kick up an error in IIS in the first place??? Do I need to install something to IIS to make it work with them? Thanks again for any help. WEB.CONFIG Here's the troublesome bits of our web.Config... I hope this helps someone find our problem! <system.Web> <!-- stuff cut out --> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56" validate="false"/> </httpHandlers> <httpModules> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> </httpModules> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules> <add name="ScriptModule" preCondition="integratedMode" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> </modules> <remove verb="*" path="*.asmx"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory,System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=f2cb5667dc123a56"/> </handlers> </system.webServer>

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  • Apache config on Suse 10

    - by Eqbal
    We upgraded from Suse 9 to Suse 10 which upgrade apache from 2.0.x to 2.2.x. Now I cannot access the website using the hostname. I can access using defined ServerName in the VirtualHost config but when using http://servername/path I get a 403 access denied error. Do I have to do anything extra to be able to access the site using servername?

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  • Changing customErrors in web.config semi-dynamically

    - by Tom Ritter
    The basic idea is we have a test enviroment which mimics Production so customErrors="RemoteOnly". We just built a test harness that runs against the Test enviroment and detects breaks. We would like it to be able to pull back the detailed error. But we don't want to turn customErrors="On" because then it doesn't mimic Production. I've looked around and thought a lot, and everything I've come up with isn't possible. Am I wrong about any of these points? We can't turn customErrors on at runtime because when you call configuration.Save() - it writes the web.config to disk and now it's Off for every request. We can't symlink the files into a new top level directory with it's own web.config because we're on windows and subversion on windows doesn't do symlinks. We can't use URL-Mapping to make an empty folder dir2 with its own web.config and make the files in dir1 appear to be in dir2 - the web.config doesn't apply We can't copy all the aspx files into dir2 with it's own web.config because none of the links would be consistent and it's a horrible hacky solution. We can't change customErrors in web.config based on hostname (e.g. add another dns entry to the test server) because it's not possible/supported We can't do any virtual directory shenanigans to make it work. If I'm not, is there a way to accomplish what I'm trying to do? Turn on customErrors site-wide under certain circumstances (dns name or even a querystring value)?

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  • Accessing Web.config directly in ASP.NET MVC 1

    - by Neil T.
    I'm trying to implement integration testing in my ASP.NET MVC 1.0 solution. The technologies in use are LINQ-to-SQL, NUnit and WatiN. I recently discovered a pattern that will allow me to create a testing version of the database on the fly without modifying the development version of the database. I needed this behavior in order to run my user interface tests in WatiN that may modify the database. The plan is to modify the connection string in the Web.config file, and pass that new connection string to the DataContext constructor. This way, I don't have to add routes or modify my URLs in order to perform the integration testing. I've set up the project so that the test setup can modify the connection string to point to the test database when the tests are running. The connection string is stored in web.config. The problem I'm having is that when I try to run the tests, I get a NullReferenceException when trying to access the HTTPContext. From everything that I have read so far, the HTTPContext is only available within the context of a controller. Here is the code for the property that is supposed to give me the reference to the Web.config file: private System.Configuration.Configuration WebConfig { get { ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap(); // NullReferenceException occurs on this line. fileMap.ExeConfigFilename = HttpContext.Current.Server.MapPath("~\\web.config"); System.Configuration.Configuration config = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None); return config; } } Is there something that I am missing in order to make this work? Is there a better way to accomplish what I'm trying to achieve?

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  • Advisor Webcast: Remote Diagnostic Agent (RDA) Use with EPM/BI Applications

    - by THE
    Maurice Bauhan and Ian Bristow will run an Advisor Webcast on the use of RDA with the EPM / BI Applications. Learn how to install, run, and analyze outputs of Remote Diagnostic Agent. RDA is a free tool for Oracle customers that could save you time as you work with your subset of most Oracle software. This one-hour session presented by senior proactive support engineers is recommended for technical users and support contacts. The session will include information on: Download and install of Remote Diagnostic Agent Run RDA, narrowing data retrieval to the context of Oracle products you need to investigate Analyze the RDA program outputs Via My Oracle Support Help the engineers at Oracle and assist communities with what you learn There will be 2 sessions: 12/15/2011 - 09:00 GMT (10:00 CET) - register here ( note 1376286.1 )12/15/2011 - 16:00 GMT (17:00 CET) - register here ( note 1376323.1 ) an overview of all upcoming Advisor Webcasts can be found in note 740966.1 Find more information about Advisor Webcasts: All future Advisor Webcasts | All recorded Advisor Webcasts | Support specific recorded Webcasts

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  • web.config inheritance problem

    - by abszero
    Hello everyone, I am having an issue when I try and prevent inhertiance from a parent web.config down to a child specifically related to the node. My parent web.config contains about a dozen appSettings values while my child web.config contains none. Now, I originally began wrapping around only my system.net, web, etc nodes however when I ran my child application I recieved the following error: The configuration section 'appSettings' cannot be read because it is missing a section declaration I really wasn't sure what this meant and a google search didn't yield me any decent results so I attempted to move the location node to also encompass the field in my parent web.config but to no avail. My child web.config is pretty vanilla so I am not sure what the problem is. Any help you can provide would be greatly appreciated! Thanks. The child config is completely vanilla except for the addition of an Xml Namespace and a 'clear' in the config sections as follows: <configuration xmlns="http://schemas.microsoft.com/.NetConfiguration/v2.0"> <configSections> <clear /> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere" /> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication" /> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> The error in question is thrown at The parent web.config is far from vanilla as it is part of an Umbraco install. Here is the corrosponding section from the parent config <configuration xmlns="http://schemas.microsoft.com/.NetConfiguration/v2.0"> <configSections> <section name="urlrewritingnet" restartOnExternalChanges="true" requirePermission="false" type="UrlRewritingNet.Configuration.UrlRewriteSection, UrlRewritingNet.UrlRewriter" /> <!-- ASPNETAJAX --> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="MachineToApplication" /> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="Everywhere" /> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="MachineToApplication" /> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=1.0.61025.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="false" allowDefinition="MachineToApplication" /> </sectionGroup> </sectionGroup> </sectionGroup> <sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <section name="umbraco.presentation.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" /> </sectionGroup> </configSections> The next line after the ConfigSections is: <location path="." inheritInChildApplications="false"> AppSettings, CnxStrings, System.Web, Net, WebServer settings </location>

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  • Daemon/Software that takes changes from sql database and applies them to unix config files

    - by Dude Man
    I was wondering if there was a unix daemon available that would be capable of something like this: admin adds an IP entry to a DB; daemon finds change after wait interval and manipulates ifconfig/config files I was thinking maybe there is a plugin for cfengine that might be able to do this, but I couldn't find any. I mean this would be a fairly easy thing to script up in perl, but why re-invent the wheel if theres already something out there that is better than what my limited programming abilities can make. Lastly, if it worked on FreeBSD that'd be great.

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  • web.config caching differences

    - by Ivanhoe123
    What are the differences between these two approaches of caching (set up through web.config file)? <caching> <profiles> <add extension=".php" policy="DisableCache" kernelCachePolicy="DisableCache" /> <add extension=".html" policy="CacheForTimePeriod" kernelCachePolicy="CacheForTimePeriod" duration="7:00:00" /> </profiles> </caching> and: <staticContent> <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="7.00:00:00" /> </staticContent> If the first one has img/css/js extensions added, would both work the same way? Thank you!

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  • Apache2 config problem

    - by Hellnar
    For using my Debian VPS for multiple domains , I did such actions: removed the default one from sites-enabled/ and sites-available/ (config and the symbolic link) and I added this under sites-available/www.mysite.com : <VirtualHost MYIP:80> ServerName mysite.com ServerAlias www.mysite.com Alias /media/ /home/myuser/mysite/media/ Alias /admin_media/ /home/myuser/django/Django-1.2/django/contrib/admin/media/ WSGIScriptAlias / /home/myuser/mysite/wsgi.py ErrorLog /home/myuser/mysite/logs/error.log CustomLog /home/myuser/mysite/logs/access.log combined </VirtualHost> And I have changed my ports.conf to: NameVirtualHost MYIP:80 Listen 80 <IfModule mod_ssl.c> # SSL name based virtual hosts are not yet supported, therefore no # NameVirtualHost statement here Listen 443 </IfModule> Lastly I enabled the new domain via the command: a2ensite www.mysite.com After restart I get this error: myuser:~# /etc/init.d/apache2 restart Restarting web server: apache2apache2: Syntax error on line 281 of /etc/apache2/apache2.conf: Syntax error on line 1 of /etc/apache2/sites-enabled/www.birertek.com: /etc/apache2/sites-enabled/www.birertek.com:1: <VirtualHost> was not closed. failed! Please help this poor soul.

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  • HaProxy - Http and SSL pass through config

    - by Bill
    I've currently got an HaProxy LB solution in place and everything is working fine however we are having an issue with a very few clients who cannot get to our site via HTTPS (SSL) they can browse our site in Http but as soon as they click on an absolute HTTPS link they are taken to our home page instead. Wondering if anyone can look at our config below and see if there's something awry. I believe we are on HaProxy 1.2.17 global log 127.0.0.1 local0 log 127.0.0.1 local1 notice #log loghost local0 info maxconn 6144 #debug #quiet user haproxy group haproxy defaults log global mode http option httplog option dontlognull retries 3 redispatch maxconn 2000 contimeout 5000 clitimeout 50000 srvtimeout 50000 stats auth # admin password stats uri /monitor listen webfarm # bind :80,:443 bind :443 mode tcp balance source #cookie SERVERID insert indirect #option httpclose #option forwardfor #option httpchk HEAD /check.cfm HTTP/1.0 server webA 111.10.10.1 #server webB 111.10.10.2 server webB 111.10.10.3 server webC 111.10.10.4 listen webfarmhttp :80 mode http balance source # option httpclose option forwardfor # option httpchk HEAD /check.cfm HTTP/1.0 option httpchk /check.cfm server webA 111.10.10.1 #server webB 111.10.10.2 server webB 111.10.10.3 server webC 111.10.10.4 listen monitor :8443 mode http balance roundrobin #cookie SERVERID insert indirect option httpclose option forwardfor #option httpchk HEAD /check.txt HTTP/1.0 #option httpchk HEAD /check.cfm HTTP/1.0 server webA 111.10.10.1 server webB 111.10.10.2

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