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  • Ubuntu GUI crash when LightDM enters, unable to login

    - by Cesar
    This issue happened spounteniously, i don´t know what could have cause it as i wasn´t using the PC when it happened. I ruled out any messing around with the setting as the user doesn´t know how to enter the BIOS, doesn´t have the sudo password and was only using firefox and libreoffice when it happened. After the plymouth sequence i get this error. https://www.dropbox.com/s/uf1xdkqkw9alvcu/IMAG0252.jpg And this option: https://www.dropbox.com/s/tpivkgjkx2spa3v/IMAG0253.jpg I follow each option and nothing happens after that. The issue persist after rebooting. I choose the other options to see if anything happens, i either get back to option 1 or doesn´t show anything anormal. (I have pictures i someone wants to know) What i found weird is that event though the error is possitioned in the chip, however ubuntu 10.04 and 12.04 run fine in a live CD I saw that some people are having issues when LightDM has a non default wallpaper, but i use a default one. Thanks in advance.

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  • Installed UBUNTU12.04 in Legacy, when changed to UEFI just runs the Terminal, not GUI

    - by jraulvc
    Well, I installed Ubuntu 12.04 in a Gateway NE 522 with Windows 8. First, I had to install it in Legacy mode, because in UEFI it would not run the bootable USB. In the Legacy mode it runs perfect. Once done that with help of the "Boot-Repair" I changed it to the UEFI and disabled the secure boot mode. GRUB runs fine but when I run ubuntu I get the following message: microcode: failed to load file amd-ucode/microcode_amd_fam16h.bin kvm: disabled by bios kvm: disabled by bios kvm: disabled by bios and then I just get access to the terminal. From there, I have already tried with reinstalling unity and gmd. When I try to install amd64-microcode the same error ocurrs ( microcode: failed to load file amd-ucode/microcode_amd_fam16h.bin ) by the "updating the microcode on all online processors..." phase of the installation. Can somebody tell me how can I recover the graphical interphase of ubuntu from the terminal? Thanks a lot

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • GUI question : representing large tree

    - by Peter
    I have a tree-like datastructure of some six levels deep, that I would like to represent on a single webpage (can be tabs, trees; ....) In each level both childnodes and content are possible. Presenting it like a real tree would be not very usable (too big). I was thinking in the lines of hiding parts of the tree when you drill down and presenting a breadcrumbs or the like to keep you informed as to where you are... I guess my question boils down to : any ideas / examples ? Tx!

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  • How to create an GUI that communicate with the USB Devices

    - by VINAYAK
    I am doing my Project using win 32 programming.I am just learning about win32 programming and able to create an UI.I want to communicate with an USB Device with that UI.SO,How can i go for that?Is there any predefined functions will be there are we need to create the function for communicating with the OS and get the devices List and got the details about them. My purpose is to , 1.Creating an UI that tells about the Basic information about the device(We want to send a control request to the device to get the descriptors). 2.For that first of all i want to communicate with the OS for device attachment.That will lead to get the information about the device and Enumeration takes place and then only i request the device information through descriptors by using standard Requests. 3.And also i want to create the driver for my device.That will also need to achieve for communicating with OS(Windows). So,can anyone help me about this?How can i achieve this or approach this? Note: I am at the entry level now so anyone give response will be in a detailed format like step by step process would be appreciable.

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  • Informing GUI objects about screen size - Designing

    - by Mosquito
    I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In the main() function I create a pointer to CGame instance. class CGUIObject which includes fields specifying it's position and draw() method, which should know how to draw an object according to screen size. class CGUIManager which is a singleton and it includes a list of CGUIObject's. For each object in a list it just calls draw() method. For clarity's sake, I'll put some simple code: class CGame { int screenWidth; int screenHeight; }; class CGUIObject { CPoint position; void draw(); // this one needs to know what is a screen's width and height }; class CGUIManager // it's a singleton { vector<CGUIObject*> guiObjects; void drawObjects(); }; And the main.cpp: CGame* g; int main() { g = new CGame(); while(1) { CGUIManager::Instance().drawObjects(); } return 0; } Now the problem is, that each CGUIObject needs to know the screen size which is held by CGame, but I find it very dumb to include pointer to CGame instance in every object. Could anyone, please, tell me what would be the best approach to achieve this?

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  • Are sequence designs appropriate for GUI button design?

    - by JustADude
    Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Are sequence designs in fact, appropriate, or is there a more appropriate design?

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  • Where to find GUI code

    - by muffinz
    I've been rummaging through Unity's source code (Shell Interface) and I was a little curious about something; where in the code are you supposed to find positional code? I'll clarify a bit with some examples. How do you find in the code what tells the Launcher to sit on the left side of the screen? Where in the code does it tell the "Session" button on the panel (top) to sit at the very right of the screen? I guess my real question is how do I find this out for myself? I've looked through a big portion of the source code and can't find anything related to the actual position of these items, only their sub-items like text-align. Any guidance on this would be much appreciated.

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  • How to manage test fixtures for end-to-end testing?

    - by Peter Becker
    Having just set up a test framework for a new web application, I realized I missed one of the big questions: "How do I make tests independent from each other?" Years ago I have set up some complicated Ant scripting to do full cycles of deleting all database tables, creating the schema again, adding test data, starting the application, running one test and then stopping the application. That was a pain to maintain and restricted us to nightly tests due to the time it took to run the full suite. It was still worth it, but I wonder if there is an easier way. Are there alternatives to this approach? The main criterion is that each test should not be affected by any other test in the suite, no matter if it failed or succeeded.

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  • How to do integration testing?

    - by StackUnderflow
    There is so much written about unit testing but I have hardly found any books/blogs about integration testing? Could you please suggest me something to read on this topic? What tests to write when doing integration testing? what makes a good integration test? etc etc Thanks

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  • tools for testing vim plugins

    - by intuited
    I'm looking for some tools for testing vim scripts. Either vim scripts that do unit/functional testing, or classes for some other library (eg Python's unittest module) that make it convenient to run vim with parameters that cause it to do some tests on its environment, and determine from the output whether or not a given test passed. I'm aware of a couple of vim scripts that do unit testing, but they're sort of vaguely documented and may or may not actually be useful: vim-unit: purports "To provide vim scripts with a simple unit testing framework and tools" first and only version (v0.1) was released in 2004 documentation doesn't mention whether or not it works reliably, other than to state that it is "fare [sic] from finished". unit-test.vim: This one also seems pretty experimental, and may not be particularly reliable. May have been abandoned or back-shelved: last commit was in 2009-11 ( 6 months ago) No tagged revisions have been created (ie no releases) So information from people who are using one of those two existent modules, and/or links to other, more clearly usable, options, are very welcome.

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  • Why not speed up testing by using function dependency graph?

    - by Maltrap
    It seems logical to me that if you have a dependency graph of your source code (tree showing call stack of all functions in your code base) you should be able to save a tremendous amount of time doing functional and integration tests after each release. Essentially you will be able to tell the testers exactly what functionality to test as the rest of the features remain unchanged from a source code point of view. If for instance you change a spelling mistake in once piece of the code, there is no reason to run through your whole test script again "just in case" you introduced a critical bug. My question, why are dependency trees not used in software engineering and if you use them, how do you maintain them? What tools are available that generate these trees for C# .NET, C++ and C source code?

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  • BUILD 2013 Session&ndash;Testing Your C# Base Windows Store Apps

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionndashtesting-your-c-base-windows-store-apps.aspx Testing an application is not what most people consider fun and the number of situation that need to be tested seems to grow exponentially when building mobile apps.  That is why I found the topic of this session interesting.  When I found out that the speaker, Francis Cheung, was from the Patterns and Practices group I knew I was in the right place.  I have admired that team since I first met Ron Jacobs around 2001.  So what did Francis have to offer? He started off in a rather confusing who’s on first fashion.  It seems that one of his tester was originally supposed to give the talk, but then it was decided that it would be better to have someone who does development present a testing topic.  This didn’t hinder the content of the talk in the least.  He broke the process down in a logical manner that would be straight forward to understand if not implement. Francis hit the main areas we usually think of such as tombstoning, network connectivity and asynchronous code, but he approached them with tools they we may not have thought of until now.  He relied heavily on Fiddler to intercept and change the behavior of network requests. Then there are the areas you might not normal think to check.  This includes localization, accessibility and updating client code to a new version.  These are important aspects of your app that can severely impact how customers feel about your app.  Take the time to view this session and get a new appreciation for testing and where it fits in your development lifecycle. del.icio.us Tags: BUILD 2013,Testing,C#,Windows Store Apps,Fiddler

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  • Term for unit testing that separates test logic from test result data

    - by mario
    So I'm not doing any unit testing. But I've had an idea to make it more appropriate for my field of use. Yet it's not clear if something like this exists, and if, how it would possibly be called. Ordinary unit tests combine the test logic and the expected outcome. In essence the testing framework only checks for booleans (did this match, did the expected result result). To generalize, the test code itself references the audited functions, and also explicites the result values like so: unit::assert( test_me() == 17 ) What I'm looking for is a separation of concerns. The test itself should only contain the tested logic. The outcome and result data should be handled by the unit testing or assertion framework. As example: unit::probe( test_me() ) Here the probe actually doubles as collector in the first run, and afterwards as verification method. The expected 17 is not mentioned in the test code, but stored or managed elsewhere. How is this scheme called? Or how would you call it? I hope I can find some actual implementations with the proper terminology. Obviously such a pattern is unfit for TDD. It's strictly for regression testing. Also obviously, it cannot be used for all cases. Only the simpler test subjects can be analyzed that way, for anything else the ordinary unit test setup and assertion steps are required. And yes, this could be manually accomplished by crafting a ResultWhateverObject, but that would still require hardwiring that to the test logic. Also keep in mind that I'm inquiring for use with scripting languages, and not about Java. I'm aware that the xUnit pattern originates there, and why it's hence as elaborate as it is. Btw, I've discovered one test execution framework which allows for shortening simple test notations to: test_me(); // 17 While thus the result data is no longer coded in (it's a comment), that's still not a complete separation and of course would work only for scalar results.

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  • Testing on Device Other Than the Known Brand Question (Local and Imported Phone Question)

    - by David Dimalanta
    I have a question. When testing a device by using Eclipse, it's easy to install and add device software with these specific brands commonly used in game testing like Samsung, Google, T-Mobile, and HTC; according to the Android Developers website. What if I'm using other brands that runs on Android to test the program via Eclipse (i.e. MyPhone, Starmobile), what should I look for to download in order to enable testing phones that those brands are using other than the brands that are known and commonly used: model number or simply brand? Here's some examples of these brands other than the brands we've known that runs on Android: Starmobile Engage 7 (http://www.lazada.com.ph/Starmobile-Engage-7-Android-40-4GB-with-Wi-Fi-Black-Starmobile-Mercury-B201-COMBO-39833.html/) My|Phone A898 Duo (http://www.myphone.com.ph/#!a898-duo/c1yt) Also, take note that I'm a Filipino programmer working at the Philippines to test our local smartphones for the created Android game or app. Hope you can understand me for my help.

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  • How do you do ASP.Net performance testing?

    - by John
    Our team is in need of a performance testing process. We use ASP.Net (both web forms and MVC) and performance testing is not currently built into our projects. We occasionally do some ad-hoc analysis, such as checking the load on the server or SQL Server Profiler, but we don't have a true beginning to end, built into the project performance testing methodology. Where is a good place to start? I'm interested in both: Process - General knowledge, including best practices. Essential list of tools. I'm aware of a few tools, such as what's built into the pricier versions of VS 2010 and JetBrains products, though I haven't used them.

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  • Looking for a very subtle unit testing example

    - by Stéphane Bruckert
    In the context of Continuous Integration, I need to teach unit testing to a 20-people audience of programmers. Everything will be all right, but I am still trying to find the perfect unit testing example. More than writing tests like a robot, I want to show that unit testing can help prevent very subtle errors. I am thinking of the following scenario to happen when doing a live TDD demo: the test cases would already be written, we would have to write methods together, most of us would naturally have forgotten to handle a specific case for a method, everyone would then be surprised, when seeing that all tests don't pass, the failing test would make us think more and realize that we forgot an important case. My question will probably finish as "too broad" or "not clear what you are asking", but we never know, one of you might have a great idea. Your answer can use Java and JUnit, though any other language will be fine since only the idea will matter.

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  • Game testing on Android - emulator or real devices?

    - by n00bfuscator
    I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of devices and we should be covered. For Android it seems to be completely different. From what i found, the emulator can cover all API levels, screen sizes and such, but i hear it's buggy and nothing could replace testing on real devices. With the vast amount of Android devices out there and the rate at which new devices are released it seems impossible to keep up. How can i test games (localization and functional) on Android covering all compatible devices?

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  • Azure price through Unit Testing

    - by mrtentje
    For I project I am trying to find a way to measure an estimation of the costs of an Azure application through Unit Testing. Likely I will extend the Visual Studio Unit Testing framework (or another solution is also possible as long as it can run together (same time/side by side, when the Visual Studio Framework will run some tests the Azure solution must also run (if it is an Azure project)) with the Visual Studio Testing framework. A (Visual Studio) extension will be build to reuse it for future projects. Does anyone has any experience or any ideas how this can be achieved? Thanks in advance

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  • Introduce unit testing when codebase is already available

    - by McMannus
    I've been working on a project in Flex for three years now without unit testing. The simple reason for that is the fact that I just didn't realize the importance of unit testing when being at the beginning of studies at university. Now my attitude towards testing changed completely and therefore I want to introduce it to the existing project (about 25000LOC). In order to do it, there are two approaches to choose from: 1) Discard the existing codebase and start from scratch with TDD 2) Write the tests and try to make them pass by changing the existing code Well, I would appreciate not having to write everything from scratch but I think by doing this, the design would be much better. What would you advise me to do? Thanks for replies in advance! Jan

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  • "Testing Plan Lite" for web project

    - by Emmmmm
    How do you draft a quick & easy "Testing Plan Lite" for a medium-sized web project (70k lines, 2 developers)? I've seen many tutorials/articles on methods of testing, but all seem cumbersome. For us, the goal is to be able to be able to divide up and delegate testing instructions to our friends for different project segments, browsers, etc. What's the quick & easy way to write test plans for web apps? (the 20 of the 20/80 rule) Thanks!

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  • Good books and resources on user interface testing

    - by josefx
    I am looking for good books and articles on user-interface testing. What they should contain (one or more of): different test methods/strategies examples, use cases naming pros and cons for different methods something important I might have forgotten :-) What they should not be: Only about general tests and not gui tests describing a test framework limited to a single language What are the best resources you know of? (preferably language agnostic)

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  • In esenthel engine how can I remove some object from Gui class?

    - by Gajet
    I know many people in this site may not know esenthel engine at all and my question may be better answered at engine forum but I'm putting it here to share the name of a real easy to code gameengine with all of you: you can easily add a Button for example to your GUI class (gui is it's shared instance) with Gui += buttonInstance.create("click on me") but I'm just wondering how can you remove an on object from from Gui members. as far as I know there is no such a method as removeChild or getChildren or anything similar.

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  • Test Data in a Distributed System

    - by Davin Tryon
    A question that has been vexing me lately has been about how to effectively test (end-to-end) features in a distributed system. Particuarly, how to effectively manage (through time) test data for feature testing. The system in question is a typical SOA setup. The composition is done in JavaScript when call to several REST APIs. Each service is built as an independent block. Each service has some kind of persistent storage (SQL Server in most cases). The main issue at the moment is how to approach test data when testing end-to-end features. Functional end-to-end testing occurs through the UI, and it is therefore necessary for test data to be set up before the test run (this could be manual or automated testing). As is typical in a distributed system, identifiers from one service are used as a link in another service. So, some level of synchronization needs to be present in the data to effectively test. What is the best way to manage and set up this data after a successful deployment to a test environment? For example, is it better to manage this test data inside each service? Or package it together with the testing suite? Does that testing suite exist as a separate project? I'm interested in design guidance about how to store and manage this test data as the application features evolve.

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