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  • Creating a private wiki

    - by Hand-E-Food
    I want to create a simple, private wiki, but am really struggling to find what I need. I require the following features: Private wiki. Only I will read or write it. Some formatting capability: headings, bold, italic, bullets, block quotes Wiki Viewer for Windows 7. If it comes with an editor, I need to be able to hide it. Page Editor for Windows 7. Page Editor for iPhone. Synchronize by cloud but available offline in Windows. So far, my research has led me to Markdown language. I can easily edit this as plain text using Notepad++ for Windows and Elements for iPhone. I can sync these files through Dropbox and have them available offline. What I can't find is a suitable viewer for Windows. I'd prefer to steer away from using HTML due to its verbose formatting codes. Can anyone recommend a solution for me? If need be, I'll happy to make a small one-off payment for software.

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

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  • C++ Beginner - Simple block of code crashing, reason unknown.

    - by Francisco P.
    Hello everyone, Here's a block of code I'm having trouble with. string Game::tradeRandomPieces(Player & player) { string hand = player.getHand(); string piecesRemoved; size_t index; for (size_t numberOfPiecesToTrade = rand() % hand.size() + 1; numberOfPiecesToTrade != 0; --numberOfPiecesToTrade) { index = rand() % hand.size(); piecesRemoved += hand[index]; hand.erase(index,1); } player.removePiecesFromHand(piecesRemoved); player.fillHand(_deck); return piecesRemoved; } I believe the code is pretty self explanatory. fillhand and removepiecesfromhand are working fine, so that's not it. I really can't get what's wrong with this :( Thanks for your time

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  • MVC's Html.DropDownList and "There is no ViewData item of type 'IEnumerable<SelectListItem>' that has the key '...'

    - by pjohnson
    ASP.NET MVC's HtmlHelper extension methods take out a lot of the HTML-by-hand drudgery to which MVC re-introduced us former WebForms programmers. Another thing to which MVC re-introduced us is poor documentation, after the excellent documentation for most of the rest of ASP.NET and the .NET Framework which I now realize I'd taken for granted. I'd come to regard using HtmlHelper methods instead of writing HTML by hand as a best practice. When I upgraded a project from MVC 3 to MVC 4, several hidden fields with boolean values broke, because MVC 3 called ToString() on those values implicitly, and MVC 4 threw an exception until you called ToString() explicitly. Fields that used HtmlHelper weren't affected. I then went through dozens of views and manually replaced hidden inputs that had been coded by hand with Html.Hidden calls. So for a dropdown list I was rendering on the initial page as empty, then populating via JavaScript after an AJAX call, I tried to use a HtmlHelper method: @Html.DropDownList("myDropdown") which threw an exception: System.InvalidOperationException: There is no ViewData item of type 'IEnumerable<SelectListItem>' that has the key 'myDropdown'. That's funny--I made no indication I wanted to use ViewData. Why was it looking there? Just render an empty select list for me. When I populated the list with items, it worked, but I didn't want to do that: @Html.DropDownList("myDropdown", new List<SelectListItem>() { new SelectListItem() { Text = "", Value = "" } }) I removed this dummy item in JavaScript after the AJAX call, so this worked fine, but I shouldn't have to give it a list with a dummy item when what I really want is an empty select. A bit of research with JetBrains dotPeek (helpfully recommended by Scott Hanselman) revealed the problem. Html.DropDownList requires some sort of data to render or it throws an error. The documentation hints at this but doesn't make it very clear. Behind the scenes, it checks if you've provided the DropDownList method any data. If you haven't, it looks in ViewData. If it's not there, you get the exception above. In my case, the helper wasn't doing much for me anyway, so I reverted to writing the HTML by hand (I ain't scared), and amended my best practice: When an HTML control has an associated HtmlHelper method and you're populating that control with data on the initial view, use the HtmlHelper method instead of writing by hand.

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  • Using CSS Classes for individual effects - opinions?

    - by Cool Hand Luke UK
    Hey, Just trying to canvas some opinions here. I was wondering how people go about adding individual effects to html elements. Take this example: you have three types of h1 titles all the same size but some are black some are gold and some are white. Some have a text-shadow etc. Would you create separate CSS classes and add them do the h1 tag or would you create a new single class for each different h1 title type (with grouped CSS elements)? With singular class for each effect you can build up combos of classes in html class="gold shadow" but also how would you name them. For example its bad practice to give classes and id names associated to colours, because it doesn't define what it does well. However is this ok with textual CSS classes? Just wondering what others do, I know there are no hard and fast rules. Cheers.

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  • jQuery How do you get an image to fade in on load?

    - by Cool Hand Luke UK
    All I want to do is fade my logo in on the page loading. I am new today to jQuery and I can't managed to fadeIn on load please help. Sorry if this question has already been answered I have had a look and try to adapt other answers for different question but nothing seems to work and its starting to frustrate me. Thanks. Code: <script type="text/javascript"> $(function () { .load(function () { // set the image hidden by default $('#logo').hide();.fadeIn(3000); }} </script> <link rel="stylesheet" href="challenge.css"/> <title>Acme Widgets</title> </head> <body> <div id="wrapper"> <div id="header"> <img id="logo" src="logo-smaller.jpg" /> </div> <div id="nav"> navigation </div> <div id="leftCol"> left col </div> <div id="rightCol"> <div id="header2"> header 2 </div> <div id="centreCol"> body text </div> <div id="rightCol2"> right col </div> </div> <div id="footer"> footer </div> </div> </body> </html>

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  • Using CSS Classes for indivdual effects - opinions?

    - by Cool Hand Luke UK
    Hey, Just trying to canvas some opinions here. I was wondering how people go about adding individual effects to html elements. Take this example: you have three types of h1 titles all the same size but some are black some are gold and some are white. Some have a text-shadow etc. Would you create separate CSS classes and add them do the h1 tag or would you create a new single class for each different h1 title type (with grouped CSS elements)? With singular class for each effect you can build up combos of classes in html class="gold shadow" but also how would you name them. For example its bad practice to give classes and id names associated to colours, because it doesn't define what it does well. However is this ok with textual CSS classes? Just wondering what others do, I know there are no hard and fast rules. Cheers.

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  • Good window management grid keyboard shortcuts on keyboards without a numeric keypad

    - by Bryce Thomas
    I like to use Winsplit Revolution to position open windows in a specific place on my screen in a grid-like fashion. One of the things I like about Winsplit Revolution is that the default keyboard shortcuts use the physical layout of the numeric keypad as a mnemonic for where each key positions a window (e.g. Ctrl + Alt + 7 positions window in top left hand corner because 7 is in top left hand corner and Ctrl + Alt + 3 positions window in bottom right hand corner because 3 is in bottom right hand corner). I am looking to get a laptop (Macbook Pro) whose keyboard does not feature a numeric keypad. Can anyone suggest a set of keyboard shortcuts on such a machine that provides a similar mnemonic to aid in remembering what each shortcut does, rather than a simple arbitrary assignment of shortcuts? To be clear, I am not interested in specific window management software, just suggestions for keyboard shortcuts that are easy to remember.

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  • Custom links in RichTextBox

    - by IVlad
    Suppose I want every word starting with a # to generate an event on double click. For this I have implemented the following test code: private bool IsChannel(Point position, out int start, out int end) { if (richTextBox1.Text.Length == 0) { start = end = -1; return false; } int index = richTextBox1.GetCharIndexFromPosition(position); int stop = index; while (index >= 0 && richTextBox1.Text[index] != '#') { if (richTextBox1.Text[index] == ' ') { break; } --index; } if (index < 0 || richTextBox1.Text[index] != '#') { start = end = -1; return false; } while (stop < richTextBox1.Text.Length && richTextBox1.Text[stop] != ' ') { ++stop; } --stop; start = index; end = stop; return true; } private void richTextBox1_MouseMove(object sender, MouseEventArgs e) { textBox1.Text = richTextBox1.GetCharIndexFromPosition(new Point(e.X, e.Y)).ToString(); int d1, d2; if (IsChannel(new Point(e.X, e.Y), out d1, out d2) == true) { if (richTextBox1.Cursor != Cursors.Hand) { richTextBox1.Cursor = Cursors.Hand; } } else { richTextBox1.Cursor = Cursors.Arrow; } } This handles detecting words that start with # and making the mouse cursor a hand when it hovers over them. However, I have the following two problems: If I try to implement a double click event for richTextBox1, I can detect when a word is clicked, however that word is highlighted (selected), which I'd like to avoid. I can deselect it programmatically by selecting the end of the text, but that causes a flicker, which I would like to avoid. What ways are there to do this? The GetCharIndexFromPosition method returns the index of the character that is closest to the cursor. This means that if the only thing my RichTextBox contains is a word starting with a # then the cursor will be a hand no matter where on the rich text control it is. How can I make it so that it is only a hand when it hovers over an actual word or character that is part of a word I'm interested in? The implemented URL detection also partially suffers from this problem. If I enable detection of URLs and only write www.test.com in the rich text editor, the cursor will be a hand as long as it is on or below the link. It will not be a hand if it's to the right of the link however. I'm fine even with this functionality if making the cursor a hand if and only if it's on the text proves to be too difficult. I'm guessing I'll have to resort to some sort of Windows API calls, but I don't really know where to start. I am using Visual Studio 2008 and I would like to implement this myself. Update: The flickering problem would be solved if I could make it so that no text is selectable through double clicking, only through dragging the mouse cursor. Is this easier to achieve? Because I don't really care if one can select text or not by double clicking in this case.

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  • .htpasswd Problems

    - by William Hand
    I have setup an .htaccess and .htpasswd file correctly and my password gets accepted, but only on the second attempt. I have read somewhere what to do about this, but I lost the page. Any suggestions?

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  • Database relationships using phpmyAdmin (composite keys)

    - by Cool Hand Luke UK
    Hi, I hope this question is not me being dense. I am using phpmyAdmin to create a database. I have the following four tables. Don't worry about that fact place and price are optional they just are. Person (Mandatory) Item (Mandatory) Place (Optional) Price (Optional) Item is the main table. It will always have person linked. * I know you do joins in mysql for the tables. If I want to link the tables together I could use composite keys (using the ids from each table), however is this the most correct way to link the tables? It also means item will have 5 ids including its own. This all cause null values (apparently a big no no, which I can understand) because if place and price are optional and are not used on one entry to the items table I will have a null value there. Please help! Thanks in advance. I hope this makes sense.

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  • Simple PHP form Validation and the validation symbols

    - by Cool Hand Luke UK
    Hi have some forms that I want to use some basic php validation (regular expressions) on, how do you go about doing it? I have just general text input, usernames, passwords and date to validate. I would also like to know how to check for empty input boxes. I have looked on the interenet for this stuff but I haven't found any good tutorials. Thanks

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  • Auto height and the float issue.

    - by William Hand
    I have had this issue before and can't remember if and how I fixed it. I have to create a scenario where I have 2 DIV's floated left and right inside a parent DIV. The 2 floating DIV's have height:auto, but the parent ignores them (perfectly logical) and the background of the parent DIV can't be seen. I know what the issue is, but are there any suggestions of how to solve it? Or any alternatives, I am willing to try a new approach. Thanks in advance for any help.

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  • HTML Line Spacing & Compact Code

    - by William Hand
    I was just wondering if there was a professional opinion on the matter of compact code. Does it really speed up page loading. Example: <body> <div id="a"></div> <div id="b"></div> </body> VS <body> <div id="a"></div> <div id="b"></div> </body> any ideas?

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  • IE 6 dropdown selection area too narrow

    - by Cool Hand Luke UK
    Hi, I have a dropdown menu with the width set to 142px however the selection area when you drop down the menu needs to be larger as it has text that exceeds this width. Firefox (and most modern browsers) is clever and extends the selection area to fit in this text. However IE 6 and unchecked newer versions of IE do not show this text and keep the selection area the same width as the dropdown unclicked. The problem lies here, how can I get IE to extend the selection area where you click the selection you want without increasing the width of the dropdown area with out the dropdown selection showing. Hope that makes sense. :D cheers (DEATH TO IE)

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  • How do you prefer to handle image spriting in your web projects?

    - by Macy Abbey
    It seems like these days it is pretty much mandatory for web applications to sprite images if they want many images on their site AND a fast load time. (Spriting is the process of combining all images referenced from a style sheet into one/few image(s) with each reference containing a different background position.) I was wondering what method of implementing sprites you all prefer in your web applications, given that we are referring to non-dynamic images which are included/designed by the programming team and not images which are dynamically uploaded by a third party. 1. Add new images to an existing sprite by hand, create new css reference by hand. 2. Generate a sprite server-side from your css files which all reference single images set to be background images of an html element that is the same size of the image you are spriting once per build and update all css references programmatically. 3. Use a sprite generating program to generate a sprite image for you once per release and hand insert the new css class / image into your project. 4. Other methods? I prefer two as it requires very little hand-coding and image editing.

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  • One monitor getting spilled over into other monitor: how to do a 100% reset of gnome graphics configuration

    - by Paul Nathan
    I had to kill a VMWare process and afterwards, my monitor's configuration is buggy. I have 2 monitors in a side-by-side configuration. My right-hand monitor is the secondary monitor. Upon its right-hand side there are about 50 pixels showing from the left side of the lefthand monitor (ie, as if it was wrapped around). Further, my mouse clicks are registering as about 50 pixels sideways from where they should be. It's as if those 50 pixels between monitors got gobbled. What have I done? I've reset the screen configuration in multiple ways, using xrandr, multiple monitors app, etc. This persists in different side-by-side configurations, and also persists with another user. It does not occur with XFCE. Resetting the Window manager with the Compiz reset WM app does not fix this. I've concluded the burn-to-the-ground approach is likely the best, and would like to do a 100% reset of my graphics settings. It's an Intel integrated chipset. Removing ~/.config/monitors.xml did not work. Also, interestingly, the mouse can mouse-over the 50 errant pixels on the rhs of the right-hand monitor. I hypothesize that it's a compositing problem occurring at the layer where the background, selection, and clicks are caught. Also, inverting the right-hand monitor removes the issue, but renders the screen unusable. Even more datapoints: This happens in KDE as well Sometimes logging into Gnome and running xrandr --output DVI1 --auto resets it, but the issue immediately reappears when I press alt-tab. With Compiz Application Switch turned on, the workspace is 'pushed back' a bit, and the slice on the RHS follows it as well. I'm wondering if it's a flaw in the compiz workspace compositing configuration. I suspect the error was in the compositing configuration. I installed 11.10.

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  • How can one-handed work in Ubuntu be eased?

    - by N.N.
    My right hand is temporarily immobilized and I would like to do some minor general work on my computer. Mostly web browsing, mailing and file and directory browsing and editing. For this I currently use Firefox, Thunderbird, Nautilus and the GNOME terminal (I have already asked a specific question about Emacs). Are there ways to ease such, or any other general, one-handed work in Ubuntu? I have found http://stackoverflow.com/questions/2391805/how-can-i-remain-productive-with-one-hand-completely-immobilized but that is not exactly what I am asking for. I want to ease whatever little time spent one-handed in Ubuntu and this is also interesting for situations where there is no injury involved, such as when one hand is occupied. I do realize I should avoid unnecessary strain. The main thing that is much slower one-handed is writing. Since I am only temporarily immobilized it seems to make no sense learn a new keyboard layout. I would be surprised if I managed to learn and become more effective with a new keyboard layout (than one-handed QWERTY) before I can use my other hand again. What I have already found: Sticky keys for making it easier to enter keyboard commands. When writing one-handed there are more cases of where it is useful to paste in phrases rather than to reenter them. It is easier to use Super+S rather than CtrlAlt+arrow keys to switch work space.

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  • 3 Performance Presentations from SAE added to the portal

    - by uwes
    The following three presentation have been added to eSTEP portal: Oracle's Systems Performance Oct 2012 Update Oracle Leads the Way on Realistic Sizing Oracle's Performance: Oracle SPARC SuperCluster All presentations are created by Brad Carlile, Sr. Director Strategic Applications Engineering, SAE. How to get to the presentations: URL: http://launch.oracle.com/ Email Address: <provide your email address>Access URL/Page Token: eSTEP_2011To get access push Agree button on the left side of the page. Click on eSTEP Download (tab band on the top) ---> presentations at right hand side or Click on Miscellaneous (menu on left hand side) ---> presentations at right hand side

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  • Do I create new site or add to existing site?

    - by nitbuntu
    Hi, Suppose, as an example, I have a website with the address, www.cool-gifts.com and I'm getting regular sales and its a worthwhile site, but no great fireworks. After research I find that there is a great market for '2nd hand stuff' and I'd like to serve that market. Would it be best to add '2nd hand stuff' as an additional category of gifts in my existing site....or, since the 2nd hand stuff is a market in itself, would I be better off investing time and energy bringing up a whole new site (www.used-stuff.com)? If I had employees and financial resources, it probably would be a no-brainer...start a new site. But, what if you are a small guy, with limited resources? So...new site....or add to existing site?

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  • Remove Duplicate Second Unity Launcher on Dual Screen

    - by Eugene van der Merwe
    See attached image. On my dual screen display I have a Unity Launcher on the left hand screen and also on the right hand screen. Both work perfectly fine. I don't want two Unity Launchers. Every time I move my house to the right hand side it gets slowed down over the right launcher hampering my productivity. I have an Nvidia card with the Nvidia driver and I am using TwinView. Could somebody please tell me how to remove this extra duplicated launcher?

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  • When to start thinking about scalability?

    - by Rits
    I'm having a funny but also terrible problem. I'm about to launch a new (iPhone) app. It's a turn-based multiplayer game running on my own custom backend. But I'm afraid to launch. For some reason, I think it might become something big and that its popularity will kill my poor lonely single server + MySQL database. On one hand I'm thinking that if it's growing, I'd better be prepared and have a scalable infrastructure already in place. On the other hand I just feel like getting it out into the world and see what happens. I often read stuff like "premature optimization is the root of all evil" or people saying that you should just build your killer game now, with the tools at hand, and worry about other stuff like scalability later. I'd love to hear some opinions on this from experts or people with experience with this. Thanks!

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  • Is it necessary to memorize codes?

    - by AAA
    I am a new developer, who just got hired at a big company. I don't know how but I guess they are desperate. However, I am well-versed with HTML5/CSS3 though things change and new things are released and I keep up with as much as I can. But this job required me to hand-code Javascript, know Jquery and Ajax. I have been exposed to this a bit but I am not sure if I can hand-code Javascript. My question is, is it necessary to memorize all there is about Javascript or are there a few key things that I should know how to hand-code because looking at javascript code it seems there are lots of lines code! Please point me in the right direction.

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  • Is it necessary to memorize code?

    - by AAA
    I am a new developer, who just got hired at a big company. I don't know how but I guess they are desperate. However, I am well-versed with HTML5/CSS3 though things change and new things are released and I keep up with as much as I can. But this job required me to hand-code Javascript, know Jquery and Ajax. I have been exposed to this a bit but I am not sure if I can hand-code Javascript. My question is, is it necessary to memorize all there is about Javascript or are there a few key things that I should know how to hand-code because looking at javascript code it seems there are lots of lines code! Please point me in the right direction.

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