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  • iphone - presenting an alertview with the right orientation

    - by Mike
    I have to present an alertview when my app starts. My app supports both landscape modes. Despite the landscape mode the device is when the app starts the alertview always shows in portrait. I have tried to use the accelerometer to detect the interface orientation before the orientation notification and I have the correct orientation 2 seconds before the alertview showing. Then, I use this code to set the status bar to a different orientation, hoping the alertview will follow... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; or left, depending on the landscape mode. Nothing works. Is there a way to force the alertview to respect the orientation? The point here is this: I cannot set one landscape orientation in particular for the status bar, I have to detect the orientation the device is on and then set the status bar orientation. thanks for any help.

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  • iPhone application-Memory handling issues

    - by Vin
    Hi All, I am having some memory management issues in my app. Maybe someone may help me out here. 1) While checking for leaks in intruments, when I deploy and run the app on device, the virtual memory utilized, starts from 50 MB(even though i've just launched the app and am on the first screen). My resources contribute to 2.6 MB of it and I don't know what is contributing for the rest. What is the ideal utilization of virtual memory for an app? 2) In certain screen of the app, user is allowed to click a picture from the camera. In Instruments, I observe that virtual memory utilization jumps around 20MB, on the invocation of camera. Is it normal and can it be decreased? Looking forward to hear a reply soon. Thanks in advance

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  • iPhone - move above buttons

    - by Mike
    I have a video at 320x240 on the middle of the screen area. Around this video, several buttons that will call different actions. When the MPMoviePlayerController is fired and the movie starts playing the buttons are behind the video and I cannot click them. I see them but they are not clickable. I think the video window is covering the whole area. How can I solve that?

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  • iPhone - move above buttons

    - by Mike
    I have a video at 320x240 on the middle of the screen area. Around this video, several buttons that will call different actions. When the MPMoviePlayerController is fired and the movie starts playing the buttons are behind the video and I cannot click them. I see them but they are not clickable. I think the video window is covering the whole area. How can I solve that?

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  • iphone - getting the button id in a segmented control

    - by Mike
    I am trying to create something that uses the idea of the UIPopOverController, I mean, have that speech bubble anchor pointing to the button who triggered the method. The problem is that I am using a UISegmentedControl... How do I get the id of the button that was tapped on a UISegmentedControl, so I can determine its position and generate the anchor? thanks for any help.

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  • iphone - using a UISwitch

    - by Mike
    I need to implement a view where I need the user to answer several questions using YES or NO. I thought of using a UISwitch but as far as I see it does not allows replacing the ON/OFF messages it shows with YES/NO. Am I wrong? I thought of implementing a segmented control with 2 buttons but this is like using a cannon to kill a fly... Any suggestions on how to do that? thanks

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  • iphone - mutableArray cannot store nil objects

    - by Mike
    I have a mutable array that is retained and storing several objects. At some point, one object may become nil. When this happens the app will crash, because arrays cannot have nil objects. Imagine something like [object1, object2, object3, nil]; then, object2 = nil [object1, nil, object3, nil]; that is not possible because nil is the end of array marker. So, how can I solve that? thanks for any help.

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  • iPhone - how to pass an object to a button action

    - by Mike
    I have to pass an object to an button's action... something like [myButton addTarget:self action:@selector(sendIt:MY_OBJECT) forControlEvents:UIControlEventTouchDown]; I cannot set a variable and use that on the method because I am on a static class. How do I do that? thanks for any help.

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  • iPhone - how to pass an object to a button action

    - by Mike
    I have to pass an object to an button's action... something like [myButton addTarget:self action:@selector(sendIt:MY_OBJECT) forControlEvents:UIControlEventTouchDown]; I cannot set a variable and use that on the method because I am on a static class. How do I do that? thanks for any help.

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  • view .txt, .pdf files in iphone

    - by Ekra
    Hi friends, I am getting the data of the file from network and receiving it in NSData(not saving it any were). I want to view the files without saving it anywere. I tried it with UIWebView but with no success [webView loadData:data_ MIMEType:@"text" textEncodingName:@"UTF-8" baseURL:nil]; Any hint in right direction would be highly appreciated.

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  • iphone - testing if an object exists

    - by Mike
    I have several apps in my app that can become nil at some point and I have methods that in theory are used to put these objects to nil. But, if I try to put to nil an object that does not exist, the app will crash. for example... [object1 release]; object1 = nil; //... and after that [object removeFromSuperview]; // this will crash Then I thought, why not testing to see if the object exists before removing... if (object1 != nil) [object removeFromSuperview]; // this will crash too, because object1 cannot be tested for nil because it does not exist How can I check if the object exists before testing if it is nil? something as if (object exists( { if(object != nil)) [object removeFromSuperview) } is this possible?

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  • iphone - forcing button to acknowledge touch programmatically

    - by Mike
    When you touch a UIButton it hides for a fraction of second and then it executes its action. This fast "blink" is the feedback the user needs to know that the button has been clicked. In the project I am doing, I need to select the button programmatically, as if the user had clicked it. In other words, the same behavior has the button had been clicked by the user... a fast blink and execution of its action. Is this possible? thanks for any help.

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  • When iPhone Application Change Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • When iPhone Application Submitted Information Changes Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • iphone - compiler conditional on header

    - by Mike
    I have a project that generates applications for two targets. One of the targets has to include one additional delegate protocol that should not be present on the other one. So, I have created a macro on Xcode and declared the header like this: #ifdef TARGET_1 @interface myViewController : UIViewController <UIScrollViewDelegate, UIPopoverControllerDelegate> #endif #ifdef TARGET_2 @interface myViewController : UIViewController <UIScrollViewDelegate> #endif { .... bla bla.... } The problem is that Xcode is not liking this "double" declaration of @interface and is giving me all sort of problems. How to solve that? thanks for any help.

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  • iPhone apps causing battery to drain out

    - by saurabh
    Hi, Recently my iPhone battery started to discharge in just one day. I do not use my iPhone much (less than 1 hour a day). and then while discussing it with couple of colleagues, I heard that there are some apps which even if installed on your iPhone can cause your battery to drain out faster. It does not matter if you are not using those apps, only having them installed was enough to cause battery drain. I have heard this from couple of my techie friends as well and thus had to put some credibility to it. Being an iPhone developer, I don't think that is possible. Do you think if this is possible for an app to cause battery drain just by being installed there on iPhone?

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  • Test iPhone app on iPad mini?

    - by Devfly
    I have developed an iPhone app, right now I only need a device for testing. I have 300$, and two choices - second hand iPhone 4, or brand new iPad mini. The better choice obviously is the iPad, but is it sufficient for testing iPhone apps on? On the iPad, iPhone apps can run just fine in 2X mode, but are there any differences between the app performance on iPhone and iPad (except the chipset). Should I test my app on actual iPhone, or the iPad will suffice? My app is RSS reader, not some game, so I think everything will be fine with testing on iPad mini. If I buy the iPad I will find some friends iPhone 4/3gs running iOS 5.1 (because my app's deployment target is 5.1, and the iPad comes with 6.0), but of course I can't extensively test on this iPhone. Thank you!

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  • iPhone to iPhone wifi ad hoc connexion

    - by ideotop
    Is there a way to create an ad-hoc connexion between 2 iPhone ? Here is the target : iPhone n°1 is serving webpages through an http server (lighttpd) iPhone n°2 connect to iPhone n°1 to see webpages without going through a desktop computer

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