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  • question about that concept of linux install in flash card.

    - by Johnny
    1.i can't understand why Linux on flash card need install, does it simply copy certain file to certain location in flash card? ---i mean ,plan it in a response file,then one program read the plan in response file and write certain format to flash card. 2.does the file system bind tiedly to the linux kernel? is it possible let each kernel,user,app have its own root? rather than mount everything under one single / "root"

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  • Drupal wysiwyg question

    - by Johnny Mast
    Hi all i have a question. I have the wysiwyg module installed and i think configured the correct way but there is one problem. After writing my content in the editor the content doesnt show up in my blog posts. Any one having the same problem ?.

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  • Is Lazy Loading required for nHibernate?

    - by johnny
    It took me a long time but I finally got nHibernate's Hello World to work. It worked after I did "lazy loading." Honestly, I couldn't tell you why it all worked, but it did and now I am reading you don't need lazy loading. Is there a hello world that anyone has that is bare bones making nHibernate work? Do you have to have lazy loading? I ask because I would like to use nHibernate but I need to understand how things are working. Thank you. Do you know of a hello world that doesn't have so much overhead? Is it better to use lazy loading? EDIT: I am using asp.net 3.5. Web Application Project.

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  • Can TextMate find matching opening and closing tags?

    - by johnny
    Something I liked in Visual Studio was that I could click an opening tag, say and it would do its best to highlight in bold the closing tag. Does anyone know if you can do that in textmate? I searched an looked but cannot find it. It gets hard to find the closing tag many DIVs deep. If TextMate won't do it, can anyone tell me an editor on Mac that will? Thank you for any help. EDIT: If it can do it, can someone please tell me how? Thanks again.

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  • help with Firefox extension

    - by Johnny Grass
    I'm writing a Firefox extension that creates a socket server which will output the active tab's URL when a client makes a connection to it. I have the following code in my javascript file: var serverSocket; function startServer() { var listener = { onSocketAccepted : function(socket, transport) { try { var outputString = gBrowser.currentURI.spec + "\n"; var stream = transport.openOutputStream(0,0,0); stream.write(outputString,outputString.length); stream.close(); } catch(ex2){ dump("::"+ex2); } }, onStopListening : function(socket, status){} }; try { serverSocket = Components.classes["@mozilla.org/network/server-socket;1"] .createInstance(Components.interfaces.nsIServerSocket); serverSocket.init(7055,true,-1); serverSocket.asyncListen(listener); } catch(ex){ dump(ex); } document.getElementById("status").value = "Started"; } startServer(); As it is, it works for multiple tabs in a single window. If I open multiple windows, it ignores the additional windows. I think it is creating a server socket for each window, but since they are using the same port, the additional sockets fail to initialize. I need it to create a server socket when the browser launches and continue running when I close the windows (Mac OS X). As it is, when I close a window but Firefox remains running, the socket closes and I have to restart firefox to get it up an running. How do I go about that?

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  • initializing structs using user-input information

    - by johnny boy
    I am trying to make a program that works with poker (texas holdem) starting hands; each hand has a value from 1 to 169, and i want to be able to input each card and whether they are suited or not, and have those values correspond to a series of structs. Here is the code so far, i cant seem to get it to work (im a beginning programmer). oh and im using visual studio 2005 by the way #include "stdafx.h" #include <iostream> int main() { using namespace std; struct FirstCard { struct SecondCard { int s; //suited int n; //non-suited }; SecondCard s14; SecondCard s13; SecondCard s12; SecondCard s11; SecondCard s10; SecondCard s9; SecondCard s8; SecondCard s7; SecondCard s6; SecondCard s5; SecondCard s4; SecondCard s3; SecondCard s2; }; FirstCard s14; //ace FirstCard s13; //king FirstCard s12; //queen FirstCard s11; //jack FirstCard s10; FirstCard s9; FirstCard s8; FirstCard s7; FirstCard s6; FirstCard s5; FirstCard s4; FirstCard s3; FirstCard s2; s14.s14.n = 169; // these are the values that each combination s13.s13.n = 168; // will evaluate to, would eventually have s12.s12.n = 167; // hand combinations all the way down to 1 s11.s11.n = 166; s14.s13.s = 165; s14.s13.s = 164; s10.s10.n = 163; //10, 10, nonsuited s14.s13.n = 162; s14.s11.s = 161; s13.s12.s = 160;// king, queen, suited s9.s9.n = 159; s14.s10.s = 158; s14.s12.n = 157; s13.s11.s = 156; s8.s8.n = 155; s12.s11.s = 154; s13.s10.s = 153; s14.s9.s = 152; s14.s11.n = 151; cout << "enter first card: " << endl; cin >> somthing?//no idea what to put here, but this would somehow //read out the user input (a number from 2 to 14) //and assign it to the corresponding struct cout << firstcard.secondcard.suited_or_not << endl; //this would change depending //on what the user inputs system("Pause"); }

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  • Any way to trigger interface orientation check?

    - by Johnny Tee
    My app is going from a flipside view (only one orientation) to its main view (can have any sort of orientation. When I go from flipside back to main view, the main view's orientation is not checked and changed immediately. I need a way to trigger the built in orientation check that happens in willRotateToInterfaceOrientation so that the orientation is correct when the user goes from flipside view to main view. Any help is appreciated. I saw another question about this but didn't see a definitive answer. Thanks!

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  • What do I use if a CSS framework or grid is bad?

    - by johnny
    Reference this question: http://stackoverflow.com/questions/203069/what-is-the-best-css-framework-and-are-they-worth-the-effort Do I go back to the "old" way of manually creating a template or downloading free ones again. For a little bit I thought a grid was the new thing and the best, now it appears I am wrong after all and not sure of best practice. And, yes, I can write my own CSS but didn't want to create the infrastructure if I didn't have to.

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  • How do you save rows to an array and print out in PHP using ODBC?

    - by johnny
    I have the following: while($myRow = odbc_fetch_array( $result )){ <--lots of rows $thisResult['name'] = $myRow["name"] ; $thisResult['race'] = $myRow["race"] ; $thisResult['sex'] = $myRow["sex"]; $thisResult['dob'] = $myRow["dob"]; } I can't figure out how to print this back out. I want to get each row and iterate through each row in the array like a datareader. I'm not sure what to do. I do not want to do the echo in the while. I need to be able to print it out elsewhere. But I don't think I've done it right here to be able to print it later. I also tried, this, however: while($myRow = odbc_fetch_array( $result )){ <--lots of rows print($thisResult[$myRow["name"]] = $myRow); } I then tried: while($myRow = odbc_fetch_array( $result )){ <--lots of rows print (odbc_result($myRow,"name")); } but got an error. Thank you for any help.

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  • Object drag delay issue

    - by Johnny Darvall
    I have this code that drags stuff around perfectly in IE - however in firefox the onmousedown-drag of the object does not immediately drag but shows the no-entry cursor and then after onmouseup the object drags around freely. The object does stop draging on the next onmouseup. The object should only drag in the onmousdown state, while the onmousup call should cancel the drag by making j_OK=0. I think it may have something to do with the image inside... the object: <em style=position:absolute;left:0;top:0;width:32;height:32;display:block> < img src=abc.gif onmousedown=P_MV(this.parentNode) style=position:absolute;left:0;top:0;width:inherit> </em> function P_MV(t) { p_E=t j_oy=parseInt(p_E.style.top) j_ox=parseInt(p_E.style.left) j_OK=1 document.onselectstart=function(){return false} document.onmousemove=P_MVy } function P_MVy(e) { if(j_OK) { p_E.style.top=(j_FF?e.clientY:event.clientY)-j_y+j_oy p_E.style.left=(j_FF?e.clientX:event.clientX)-j_x+j_ox } return false }

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  • How to do the following in ListView

    - by Johnny
    How to do the following stuffs in ListView Only show scroll bar when user flip the list. By default, if the list is more than the screen, there is always a scrollbar on the right side. Is there a way to set this scrollbar only shows when user flip the list? Keep showing the list background image when scrolling. I've set an image as the background of the ListView, but when I scroll the list, the background image will disappear and only shows a black list view background. Is there any way to keep showing the list background image when scrolling? Don't show the shadow indicator. When the list has more items to display, there is a black-blur shadow to indicate user that there are more items. Is there a way to remove this item?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Will <include> override the layout_width/layout_height value?

    - by Johnny
    I have a layout xml file named my_layout.xml, in which the root view's layout_width and layout_height has been specified as 200px. <com.jlee.demo.MyLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="200px" android:layout_height="200px"> If I used this xml to be included in another xml, and specify the layout_width and layout_height as 100px. <include layout="@layout/my_layout" android:layout_width="100px" android:layout_height="100px"/> What would be the real width/height of my_layout?

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  • How do I merge a local branch into TFS

    - by Johnny
    hi, I did a stupid thing and branched my project on my local disk instead of doing it on the TFS. So now I have two projects on my disk: the old one which has TFS bindings and the new, which doesn't. I want to merge those changes back into the TFS project. How would I go about doing that? I can't do Compare because my local branch has no TFS bindings. There should be some way to compare the differences between the two projects locally and then meld the differences into the old project and check-in, but I can't find an easy way of doing that. Any other solutions?

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  • 401 Unauthorized returned on GET request (https) with correct credentials

    - by Johnny Grass
    I am trying to login to my web app using HttpWebRequest but I keep getting the following error: System.Net.WebException: The remote server returned an error: (401) Unauthorized. Fiddler has the following output: Result Protocol Host URL 200 HTTP CONNECT mysite.com:443 302 HTTPS mysite.com /auth 401 HTTP mysite.com /auth This is what I'm doing: // to ignore SSL certificate errors public bool AcceptAllCertifications(object sender, System.Security.Cryptography.X509Certificates.X509Certificate certification, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors) { return true; } try { // request Uri uri = new Uri("https://mysite.com/auth"); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri) as HttpWebRequest; request.Accept = "application/xml"; // authentication string user = "user"; string pwd = "secret"; string auth = "Basic " + Convert.ToBase64String(System.Text.Encoding.Default.GetBytes(user + ":" + pwd)); request.Headers.Add("Authorization", auth); ServicePointManager.ServerCertificateValidationCallback = new System.Net.Security.RemoteCertificateValidationCallback(AcceptAllCertifications); // response. HttpWebResponse response = (HttpWebResponse)request.GetResponse(); // Display Stream dataStream = response.GetResponseStream(); StreamReader reader = new StreamReader(dataStream); string responseFromServer = reader.ReadToEnd(); Console.WriteLine(responseFromServer); // Cleanup reader.Close(); dataStream.Close(); response.Close(); } catch (WebException webEx) { Console.Write(webEx.ToString()); } I am able to log in to the same site with no problem using ASIHTTPRequest in a Mac app like this: NSURL *login_url = [NSURL URLWithString:@"https://mysite.com/auth"]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:login_url]; [request setDelegate:self]; [request setUsername:name]; [request setPassword:pwd]; [request setRequestMethod:@"GET"]; [request addRequestHeader:@"Accept" value:@"application/xml"]; [request startAsynchronous];

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  • How do you get Microsoft Access 2007 32bit to show 64bit ODBC Drivers on Windows 7 64bit?

    - by johnny
    I followed the advice here: Windows 7 64 bit odbc drivers for Ms Access Missing but it does not apply. I have Oracle drivers that are 64bit. If I click the ODBC mmc in my admin tools I can see the DSN. In my properties of the ODBC administrator, it appears to be pointing to the 64bit version of the ODBC administrator, which is good: %windir%\system32\odbcad32.exe If I use this version of the ODBC administrator, I can see the Oracle drivers and my DSN via the mmc. When I go to Microsoft Access 2007 (32bit), however, and click external data, ODBC, my 32bit ODBC administrator is opening, which does not have the driver. Can Access 2007 32bit use a 64bit driver to connect to a database (oracle in this case)? The driver works fine in all other applications, just not Access. How can I get Access to use the 64bit ODBC administrator? EDIT: For clarification, the problem is that Access is opening the 32bit version, the syswow64 version. I need it to open the native 64bit version, which it is not opening. The problem is that Microsoft Access keeps opening the 32bit version. I need it to open the 64bit version. The MMC of the ODBC administrator is pointing to the 64bit version, but Microsoft Access keeps opening the 32bit version. I need it to open the 64bit version. Thanks for help.

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  • What's happening between onResume and the activity is really displayed?

    - by Johnny
    I didn't nothing in the onResume of my Activity, but it still takes about 5 seconds between the onResume is called and the activity is really displayed. What's happening under there? Here is the code snip: onResume: @Override protected void onResume() { Log.d(TAG, "on resume >>>"); super.onResume(); } logcat: 05-28 10:36:05.621 D/LoginDialogActivity( 447): on resume >>> 05-28 10:36:06.231 I/ARMAssembler( 52): generated scanline__00000077:03010104_00000004_00000000 [ 22 ipp] (41 ins) at [0x3e3358:0x3e33fc] in 5646001 ns 05-28 10:36:10.690 I/ActivityManager( 52): Displayed activity com.aimi.appstore/.ui.activity.LoginDialogActivity: 5169 ms (total 5331 ms) AndroidManifest.xml: <activity android:name=".ui.activity.LoginDialogActivity" android:theme="@android:style/Theme.Dialog" />

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  • where are the svn folders I checked in?

    - by johnny
    Trying to understand something. I created a d:\svn\repository on my server. I committed folders but when I go back to d:\svn\repository I do not see them. Are they all in a database? Will all my repositories go in that main folder and svn tracks them? What if I have two projects? Thank you.

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  • [NASM] How do I print out the content of a register in Hex

    - by Johnny ASM
    Hi, I'm currently getting started with NASM and wanted to know, how to output the contents of a register with NASM in Hexadecimal. I can output the content of eax with section .bss reg_buf: resb 4 . . . print_register: mov [reg_buf], eax mov eax, SYS_WRITE mov ebx, SYS_OUT mov ecx, reg_buf mov edx, 4 int 80h ret Let's say eax contains 0x44444444 then the output would be "DDDD". Apparently each pair of "44" is interpreted as 'D'. My ASCII table approves this. But how do I get my program to output the actual register content (0x44444444)?

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  • how to read in a list of custom configuration objects

    - by Johnny
    hi, I want to implement Craig Andera's custom XML configuration handler in a slightly different scenario. What I want to be able to do is to read in a list of arbitrary length of custom objects defined as: public class TextFileInfo { public string Name { get; set; } public string TextFilePath { get; set; } public string XmlFilePath { get; set; } } I managed to replicate Craig's solution for one custom object but what if I want several? Craig's deserialization code is: public class XmlSerializerSectionHandler : IConfigurationSectionHandler { public object Create(object parent, object configContext, XmlNode section) { XPathNavigator nav = section.CreateNavigator(); string typename = (string)nav.Evaluate("string(@type)"); Type t = Type.GetType(typename); XmlSerializer ser = new XmlSerializer(t); return ser.Deserialize(new XmlNodeReader(section)); } } I think I could do this if I could get Type t = Type.GetType("System.Collections.Generic.List<TextFileInfo>") to work but it throws Could not load type 'System.Collections.Generic.List<Test1.TextFileInfo>' from assembly 'Test1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

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  • javascript xmlhttprequest question.

    - by Johnny
    assumbe ie is still the dominate web browser, the XMLHttpRequest.responseText or XMLHttpRequest.responseXML in ie desire txt or xml/xhtml/html,but what about the server response the xmlHttprequest whith MIME TYPE octact/binary? would the response string all littele than 256 ?(every char of that string < 256), thanks very much for a straight answer, i have no webserver env,so i don't know how to test it out.

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  • retrieve value from hashtable with clone of key; C#

    - by Johnny
    I would like to know if there is any possible way to retrieve an item from a hashtable using a key that is identical to the actual key, but a different object. I understand why it is probably not possible, but I would like to see if there is any tricky way to do it. My problem arises from the fact that, being as stupid as I am, I created hashtables with int[] as the keys, with the integer arrays containing indices representing spatial position. I somehow knew that I needed to create a new int[] every time I wanted to add a new entry, but neglected to think that when I generated spatial coordinate arrays later they would be worthless in retrieving the values from my hashtables. Now I am trying to decide whether to rearrange things so that I can store my values in ArrayLists, or whether to search through the list of keys in the Hashtable for the one I need every time I want to get a value, neither of the options being very cool. Unless of course there is a way to get //1 to work like //2! Thanks in advance. static void Main(string[] args) { Hashtable dog = new Hashtable(); //1 int[] man = new int[] { 5 }; dog.Add(man, "hello"); int[] cat = new int[] { 5 }; Console.WriteLine(dog.ContainsKey(cat)); //false //2 int boy = 5; dog.Add(boy, "wtf"); int kitten = 5; Console.WriteLine(dog.ContainsKey(kitten)); //true; }

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  • Invalid argument for foreach()

    - by johnny-kessel
    Error I'm receiving Invalid argument supplied for foreach() The offending portions is this: foreach($subs[$id] as $id2 => $data2) Strange cause I'm using the same construct elsewhere and it works fine.. I'm using it to generate sub-categories and it works but I want to get rid of the error This is more context foreach($parents as $id => $data) { if($x == 0) { $html .= "<tr width='25%' class='row2'>"; } $shtml = ""; $i = 0; ***foreach($subs[$id] as $id2 => $data2)*** { $i++; if($i == 15) { $shtml .= $this->ipsclass->compiled_templates[ 'skin_businesses' ]->portal_categories_sub_row( $id2, $data2['cat_name'], 1 ) . ""; break; } else $shtml .= $this->ipsclass->compiled_templates[ 'skin_businesses' ]->portal_categories_sub_row( $id2, $data2['cat_name'], 0 ) . ""; }

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