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  • Converting a video to flv format by using ffmpeg is working in local but not working in server

    - by kishore
    Hi all, I want to convert a video to flv format. I am using ffmpeg to convert the video. I am using following code. exec("C:/wamp/www/newtip/ffmpeg/ffmpeg -i C:/wamp/www/newtip/ffmpeg/videos/".$name." -ar 22050 -ab 32 -f flv -s 320x240 C:/wamp/www/newtip/ffmpeg/players/".$name_s.".flv"); It is working correctly in the local system. But in the server it is not working correctly. In the server i changed the code as below exec("http://www.mydomain.com/newtip/ffmpeg/ffmpeg -i http://www.mydomain.com/newtip/ffmpeg/videos/".$name." -ar 22050 -ab 32 -f flv -s 320x240 http://www.mydomain.com/newtip/ffmpeg/players/".$name_s.".flv"); In local I have given the Source path as C:/wamp/www/newtip/ But in server i have given the path as http://www.mydomain.com/newtip/ .I think in the server the path is wrong. Can anybody tell me how to give the path in the server?

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  • how to generate an N level tree using datatable?

    - by Kishore Kumar
    I have a DataTable with column ID, Name, RootID. The tree stucture is implmented using the RootId field. If the RootId is null it is considered as Root Node. How to create an Nlevel tree using the DataTale. eg. 1 Manager null, 2 Project Lead 1, 3 Test Lead 1, 4 Sr Soft Eng 2, 5 Soft eng 2, 6 HR Manager Null, 7 HR exec 6, ......

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  • How to capture a motion in iphone camera.

    - by Kishore
    Hi, In My application as the user opens the camera, camera should capture a image as soon as there is a difference in image when compared to previous image and camera should always be in capturing mode. This should be done automatically without any user interaction.Please Help me out as i couldn't find the solution asap. Thanks, ravi

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  • split the screen into two parts

    - by N G Kishore
    Hi all, I need to split the Android screen into two parts and run 2 applications (app A and app B) simultaneously. App A will run on screen 1 and App B will run on screen 2. Both are visible to the users. I need to implement this thing in the Android Framework. I do not know much about the android framework and this is urgent and should be done on android 2.1 Is this possible, if yes please explain the procedure to achieve this. Thanks in advance.

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  • PHP: HOw to store and retrieve the data entered by a user in a text field from a file?

    - by kishore
    HI all, I want to Store the data entered by user in a file. If a user enters his description in a text field, Then i Have to store the data in a file. All the users data will go to the same file with their user name and description. And I have to retrieve The Data from that file for a particular user. For example if there are two users with their descriptions in the file, Then I have to retrieve a particular users description and print it on the users page. How can I store and retrieve The data from a file?

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  • Time Zone conversion form stringdate

    - by Kishore
    Hi, I have a stringdate 16-MAY-2010 23:04:44 which i need to convert to gmt time zone that is the out put required is 17-May-2010 12:03:03. I used date formatters to convert but the result i am getting is not in the format i required.I am sending the code please let me know if i am doing correct or not Here is the code: NSString *timeStamp = [format stringFromDate:[NSDate date]]; NSString *output = [timeConv dateStringFromString:timeStamp]; (NSString *)dateStringFromString:(NSString *)sourceString { NSDateFormatter *dateFormatter = [[[NSDateFormatter alloc] init] autorelease]; [dateFormatter setFormatterBehavior:NSDateFormatterBehavior10_4]; [dateFormatter setDateFormat:@"dd-MMMM-yyyy HH:MM:ss"]; NSTimeZone *gmt = [NSTimeZone timeZoneWithAbbreviation:@"GMT"]; [dateFormatter setTimeZone:gmt]; NSDate *date = [dateFormatter dateFromString:sourceString]; return [dateFormatter stringFromDate:date]; } The out put i am getting is the same old time without conversion. so please let me know the correct solution.

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  • c++ unicode writing is not working

    - by Jugal Kishore
    I am trying to write some Russian unicode text in file by wfstream. Following piece of code has been used for it. wfstream myfile; locale AvailLocale("Russian"); myfile.imbue(AvailLocale); myfile.open(L"d:\\example.txt",ios::out); if (myfile.is_open()) { myfile << L"?????? ????" <<endl; } myfile.flush(); myfile.close(); Something unrecognizable is written to the file by executing this code, I am using VS 2008.

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  • PHP:How to send the original password to the user when he clicks forgot password which is encrypted

    - by kishore
    Hi all, I am using md5 to encrypt the passwords in my project. When user clicks on forgot password and submits his email,I have to send His password to him. But the password is encrypted using md5.Generating new password should not do. The initial password is very important. SO how can i decrypt the password or any other way to send him original password? Thanks in advance...

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • How to Upgrade Ubuntu 12.04.2 to Ubuntu 12.04.3

    - by Saurav Kumar
    I am currently using Ubuntu 12.04.2 32bit. I installed it using LiveCD. Tomorrow, 23rd August 2013,Ubuntu 12.04.3 is released. I want to upgrade from Ubuntu 12.04.2 to Ubuntu 12.04.3 without using any LiveCD. Is it possible? If so please suggest me how can I do. Actually while using Ubuntu 12.04.2 I have troubled with graphics. My graphics card is Intel i845G 64 MB. When Ubuntu starts it works fine and smooth without any lagging, but after sometime it hangs for few seconds (1 or 2 seconds) with a garbage screen and becomes sluggish. All windows and browsers start lagging and also it is not possible to play any video in any player (VLC, Movie Player, Xnoise, SMPlayer etc..). I think Upgrading to Ubuntu 12.04.3 could fix my problem. Any help will be greatly appreciated..

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