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  • Printing multiple pages per sheet doesn't work

    - by Ricky Robinson
    In Ubuntu 12.04, I added a network printer which I had previously used without any problems on a different machine (with the same release of Ubuntu). Now, with the default generic driver installed, printing multiple pages per sheet from evince doesn't work properly. If I select 2 per sheet, be it long or short edge, it always prints 4. Why is this? It used to happen with non-pdf documents in the past, like from a browser. My workaround was to print to pdf file and then print the pdf itself. Now I'm clueless... Edit: the same happens with a different network printer, in which I installed the driver specific to its particular model.

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  • How do I add a network printer in Ubuntu 12.04?

    - by Ricky Robinson
    I know the name and the IP address of a network printer, but I can't seem to be able to search by IP address or name. Ubuntu developers love to move things around to make it difficult for users, so now with Ubuntu 12.04 I can only go on Application -> System Tools -> System Settings -> Printers, click on Network and a list of printers appears. Too bad the one I want to add isn't there. How do I do it? Here it suggests System -> Administration -> Printing, which simply doesn't exist.

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  • Detecting long held keys on keyboard

    - by Robinson Joaquin
    I just want to ask if can I check for "KEY"(keyboard) that is HOLD/PRESSED for a long time, because I am to create a clone of breakout with air hockey for 2 different human players. Here's the list of my concern: Do I need other/ 3rd party library for KEY HOLDS? Is multi-threading needed? I don't know anything about this multi-threading stuff and I don't think about using one(I'm just a NEWBIE). One more thing, what if the two players pressed their respective key at the same time, how can I program to avoid error or worse one player's key is prioritized first before the the key of the other. example: Player 1 = W for UP & S for DOWN Player 2 = O for UP & L for DOWN (example: W & L is pressed at the same time) PS: I use GLUT for the visuals of the game.

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  • Change from tri-boot to dual-boot

    - by Andrew Robinson
    I have been tri-booting Windows 7, Windows 8 Release Candidate and Ubuntu 12.04 LTS for a few months now. I have decided that, since I have no touch screen, I will not purchase Win 8. I now want to get rid of the Win 8 RC, then add that partition space to my Ubuntu partition, but have no idea how to accomplish this. Do I need to uninstall Win 8 RC from within Windows first? The grub loader sends me to the Win 8 loader, where I have Win 7 as the default. Does that complicate things? Any assistance anyone can give would be greatly appreciated.

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • HDMI audio output problems with Radeon card

    - by Matt Robinson
    No matter how much advice I follow, I still cannot get any audio to come out through my HDMI connection. I've tried downloading the latest proprietary FGLRX graphics drivers, and I've also gone into /etc/default/grub and altered GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" into this GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" But still I cannot get any sound nor can I get HDMI sound output to show up in Sound Settings or Pulse Audio Volume Control. I can get video to show up just fine on my monitor through HDMI so I'm sure this problem is fixable! I know this is an old problem with Ubuntu, but any new strategies into the problem would be much appreciated. With that being said, here are some of my specs: Ubuntu 12.04 LTS AMD Radeon HD 7520G

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  • Hamster Time Tracker Broken After Upgrade to 11.10

    - by Michael Robinson
    After upgrading 11.04 to 11.10 (which was rather bumpy because of a failure with the flash-installer), I can't seem to start hamster-time-tracker. Output: user@machine:~$ hamster-time-tracker Traceback (most recent call last): File "/usr/bin/hamster-time-tracker", line 478, in <module> from hamster import i18n ImportError: cannot import name i18n Does anyone have any tips on where to start with this issue?

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  • Change clock resolution to 1000 Hz

    - by Ricky Robinson
    I am running Ubuntu 12.04 and I need to change the clock resolution to 1000 Hz (now it's 250 Hz, the default value). I understand that I have to set it and then recompile the kernel, as for example described here. It's not clear, though, how I can do it from the terminal, as for instance the suggested make menuconfig won't work. Any tips? My current settings are: $ cat /boot/config-3.8.0-29-generic | grep HZ CONFIG_NO_HZ=y CONFIG_RCU_FAST_NO_HZ=y # CONFIG_HZ_100 is not set CONFIG_HZ_250=y # CONFIG_HZ_300 is not set # CONFIG_HZ_1000 is not set CONFIG_HZ=250 CONFIG_MACHZ_WDT=m

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  • How to mount an ISO image as if it were a physical CD?

    - by Michael Robinson
    I have an ISO backup of a beloved game from my youth. I with to relive those better times by listening to game's soundtrack. Is there a way for me to mount said ISO in such a way that I can rip the audio tracks into mp3 files? I ask because although I can successfully mount the ISO, ripit / abcde report no cd inserted. How I mounted the ISO: sudo mount -t iso9660 -o loop iso.iso /media/ISO Alternatively is there another way to recover audio from ISO images?

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  • Restore Failure from Ubuntu One

    - by Qawi Robinson
    Had to do a reinstall of Ubuntu 12 after 13.10 failed. Lost all my data, but I remembered that I had data backed up to Ubuntu One. It recognized my previous backups but I got errors and a restore failure when I went to restore the data. This is what I got. Can anyone make heads or tails of this? I still don't have my data. Thanks. Traceback (most recent call last): File "/usr/bin/duplicity", line 1412, in <module> with_tempdir(main) File "/usr/bin/duplicity", line 1405, in with_tempdir fn() File "/usr/bin/duplicity", line 1339, in main restore(col_stats) File "/usr/bin/duplicity", line 630, in restore restore_get_patched_rop_iter(col_stats)): File "/usr/lib/python2.7/dist-packages/duplicity/patchdir.py", line 522, in Write_ROPaths for ropath in rop_iter: File "/usr/lib/python2.7/dist-packages/duplicity/patchdir.py", line 495, in integrate_patch_iters final_ropath = patch_seq2ropath( normalize_ps( patch_seq ) ) File "/usr/lib/python2.7/dist-packages/duplicity/patchdir.py", line 475, in patch_seq2ropath misc.copyfileobj( current_file, tempfp ) File "/usr/lib/python2.7/dist-packages/duplicity/misc.py", line 166, in copyfileobj buf = infp.read(blocksize) File "/usr/lib/python2.7/dist-packages/duplicity/librsync.py", line 80, in read self._add_to_outbuf_once() File "/usr/lib/python2.7/dist-packages/duplicity/librsync.py", line 94, in _add_to_outbuf_once raise librsyncError(str(e)) librsyncError: librsync error 103 while in patch cycle

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  • Library For Opengl 1.4?

    - by Robinson Joaquin
    My netbook only supports openGL version 1.4, my GPU is intel gma 3150, so for you what is the best library/tools to use or somewhat great move to make/advice, there are no wrong answers, (I am trying to create a game) PS: I already check the net for resources but, opengl (redbook) 4th edition is scarce (and redbook for v1.1 is already deprecated and is very OLD than what I'm looking for), besides I don't have money to buy a new laptop or a opengl book from online shop because international delivery is very expensive, I'm from outside US.

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  • Confuse with OpenGL, SFML, and its library

    - by Robinson Joaquin
    I am a beginning to enter the world of game development. Lately, I researched that "OPENGL" is one of the tools to use in graphics, then I found out about "SFML" (I think that its a library or something that uses opengl). I am so confuse because all books/ sites said using "GLUT", but many people/fellow developers said that I must use a more updated one like "SFML" but sfml has few/none tutorials. What I am trying to say is "how to create own library or something like your own glut or sfml", and why does opengl has no source code? And how can I use the EXACT(not glut/sfml) opengl in my c++ program? I am so confuse....

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  • htaccess 301 redirect for payment page

    - by Chris Robinson
    I have a client who currently runs a venue and has ticket purchases made available through a third party. The way the site currently works is that there is a standard href in the nav menu to the ticket purchasing site. <a href'http://example.com/events'>Events</a> <a href'http://example.com/about'>About</a> <a href'https://someticketvendor.com/myclient?blah'>Tickets</a> They claim that they want to improve their SEO by appearing to integrate the ticket pages into their site. Having spoken to the ticket vendor, they only offer integration through iframes which is just horrible. I don't really know much about SEO but I'm wondering if I can create an htaccess rule to have http://example.com/tickets forward to href'https://someticketvendor.com/myclient?blah Are they are any negative SEO implications to doing this? Is there a better way this could be done?

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  • Safely get rid of "You have new mail in /var/mail" on a Mac?

    - by viatropos
    I was messing around with sendmail in Rails a year ago and have had this message popping up in the terminal after every command ever since: You have new mail in /var/mail/Lance How do I properly get rid of that so the message goes away? I ever use any of that functionality and don't have mail on my computer. There's one file in /var/mail called lance, and it's huge. Can I just remove it?

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  • Windows 8 Pro : la mise à jour à 39,99 $ avec Media Center offert pour Windows 7, Vista et XP

    Windows 8 Pro : la mise à jour à 39,99 $ avec Media Center offert pour Windows 7, Vista et XP La sortie de Windows 8 est proche, et Microsoft doit préparer le terrain pour son futur système d'exploitation. Pour cela, l'éditeur lance des promotions pour que le prix ne soit pas un frein à l'adoption du produit. Du moins pendant les premiers mois du lancement de l'OS. La société avait lancé une première offre promotionnelle réservée uniquement aux récents acquéreurs de Windows 7 (depuis le 2 juin), qui pourront migrer vers Windows 8 pro moyennant un payement de 15 dollars seulement. Ceci jusqu'au 31 janvier. À cette campagne promotionnelle, vient s'ajouter une...

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  • Plongée dans les entrailles de l'outil Person Finder de Google, une API open-source codée en Python

    Plongée dans les entrailles de l'outil Person Finder de Google, une API open-source codée en Python Mise à jour du 14.03.2011 par Katleen Comme indiqué dans la news précédente, Google a lancé son outil Person Finder à destination des personnes concernées par le drame survenu le 11.03.2011 au Japon (victimes et entourage de victimes). Ce service a déjà servi auparavant, lors des sinistres de Haiti ou de Christchurch par exemple. En fait, il est né à l'initiative de la firme comme projet sur Google.org, dans le cadre du secteur Google Crisis Response qui y a été lancé en janvier 2010 (séisme d'Haïti), en réponse ...

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  • Windows 8 Pro : la mise à jour à 15 dollars pour tout achat de Windows 7 à partir du 2 juin

    Windows 8 Pro : la mise à jour à 15 dollars pour tout achat Windows 7 à partir du 2 juin Microsoft lance une promotion pour éviter que les clients diffèrent leurs achats La sortie de Windows 8 est proche, et la conséquence pourrait être un ralentissement des ventes des PC Windows 7, car certains clients pourraient retarder leurs achats pour attendre celui-ci. Pour éviter un tel scénario, Microsoft lance une campagne promotionnelle à partir du 2 juin pour tout achat de Windows 7 qui donne lieu à une mise à jour vers Windows 8 pro pour seulement 15 dollars (14,99 dollars). Selon The Verge qui cite des sources proches du dossier, l'offre "Windows Step-Up Offer" se ...

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  • Upgrade from Vista 32 to Vista 64

    - by Lance Fisher
    I just ordered a laptop, and it came with Vista Home Premium 32. I want Vista Home Premium 64 on it. I'm planning a reinstall. Does anyone know if my product key for Vista 32 will also work for Vista 64 for an OEM copy? As far as I know, I just need to get the 64 bit media. Is this correct? Thanks. Update The laptop is a Dell XPS M1330, and its hardware is supported. Dell would even sell it with 64 bit. However, it was significantly more expensive for lower specs, and I couldn't get it in red.

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  • SBS 2003 Event ID 3005 (ActiveSync Related)

    - by lance-gallant
    I've recently noticed the following Error in my Server logs. Happens whenever Mobile device user attempts to syncrhonise using OMA. The error is logged on the server, but the user is able to sync, albeit slowly. Event Type: Error Event Source: Server ActiveSync Event Category: None Event ID: 3005 Date: 16/03/2010 Time: 01:22:20 PM User: xxxxxx Computer: xxxxxx Description: Unexpected Exchange mailbox Server error: Server: xxxxxx User: xxxxxx HTTP status code: [409]. Verify that the Exchange mailbox Server is working correctly.

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  • ESXI 5.1 - Unable to trunk to cisco switch

    - by Lance
    I have configured my esxi host vSwitch1 to use the secondary NIC on my VMware host. On vSwitch1 configuration I have set the VLAN to 4095 which specifies to allow all VLANs. If my cisco switch port configuration is set to an access port my server can ping the vlan interface on the switch. If my cisco switch port configuration is set to a trunk, whilst it stays UP UP and CDP information is available, I lose my ping from VMware VM server to the local vlan interface on the switch and I lose any server connectivity to my network. Switch NIC teaming policy to Route based on originating virtual port ID Configuration based on: http://kb.vmware.com/selfservice/microsites/search.do?language=en_US&cmd=displayKC&externalId=1006628 interface GigabitEthernet0/42 description Host Port switchport trunk encapsulation dot1q switchport trunk allowed vlan 18,220 switchport mode trunk switchport nonegotiate spanning-tree portfast trunk end Output from ESXI CLI esxcfg-vswitch -l: ~ # esxcfg-vswitch -l Switch Name Num Ports Used Ports Configured Ports MTU Uplinks vSwitch0 128 5 128 1500 vmnic0 PortGroup Name VLAN ID Used Ports Uplinks VM Network 4095 1 vmnic0 Management Network 4095 1 vmnic0 Switch Name Num Ports Used Ports Configured Ports MTU Uplinks vSwitch1 128 4 128 1500 vmnic1 PortGroup Name VLAN ID Used Ports Uplinks VM Network 2 4095 1 vmnic1 Any tips welcome!!!

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  • Cisco Secure ACS 4.2 + TACACS+ - installed together or?

    - by Lance
    I'm tasked with installing Cisco Secure ACS (4.2 as its windows based). Do you install TACACS.net or something similar with ACS or does ACS facilitate the TACACS+ authentication? I can get my device to authenticate against a tacacs.net installation without much trouble but can't seem to figure out how one plugs ACS in, per se. I've installed ACS on the same server (is this my problem?) but no matter what I do I can only get my TACACS+ users to authenticate. Any helps/tips would be greatly appreciated!

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  • grep pattern interpretted differently in 2 different systems with same grep version

    - by Lance Woodson
    We manufacture a linux appliance for data centers, and all are running fedora installed from the same kickstart process. There are different hardware versions, some with IDE hard drives and some SCSI, so the filesystems may be at /dev/sdaN or /dev/hdaN. We have a web interface into these appliances that show disk usage, which is generated using "df | grep /dev/*da". This generally works for both hardware versions, giving an output like follows: /dev/sda2 5952284 3507816 2137228 63% / /dev/sda5 67670876 9128796 55049152 15% /data /dev/sda1 101086 11976 83891 13% /boot However, for one machine, we get the following result from that command: Binary file /dev/sda matches It seems that its grepping files matching /dev/*da for an unknown pattern for some reason, only on this box that is seemingly identical in grep version, packages, kernel, and hardware. I switched the grep pattern to be "/dev/.da" and everything works as expected on this troublesome box, but I hate not knowing why this is happening. Anyone have any ideas? Or perhaps some other tests to try?

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  • MS Access split database queries

    - by Lance Roberts
    When the frontend of a MS Access db queries a MS Access backend on another machine over the network, does it pull in the whole table/database/file, or does it have some way of extracting just what it needs from the backend, thereby lessening network load.

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  • Windows 7 Gadgets dock?

    - by lance
    I've got four gadgets on my Windows 7 desktop. I want them to dock against the edge of the screen, such that maximized windows don't cover them (the "Always On Top" option doesn't meet my needs). Is there a setting or tool which will allow this?

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