Form graphics not set when form loads
- by Jimmy
My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions?
namespace csColors
{
public partial class csColorsForm : Form
{
public csColorsForm()
{
InitializeComponent();
}
private void csColorsForm_Load(object sender, EventArgs e)
{
this.BackColor = System.Drawing.Color.DarkBlue;
SetColors(sender, e);
}
private void SetColors(object sender, EventArgs e)
{
Control control = (Control)sender;
String ctrlName = control.Name;
Graphics objGraphics;
Rectangle rect1, rect2;
int colorBack, colorFore;
objGraphics = this.grpColor.CreateGraphics();
// If calling control is not a forecolor control, paint backcolor rectangle
if (ctrlName.Substring(0,4)!="nudF")
{
colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber);
SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack));
rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top,
this.grpColor.Width, this.grpColor.Height);
objGraphics.FillRectangle(BrushB, rect1);
}
// Always paint forecolor rectangle
colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber);
SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore));
rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top,
this.grpColor.Width, this.grpColor.Height);
objGraphics.FillRectangle(BrushF, rect2);
objGraphics.Dispose();
}
private string SetColorsB(string nam)
{
string txt="";
for (int n = 1; n <= 4; ++n)
{
var ud = Controls[nam + n] as NumericUpDown;
int hex = (int)ud.Value;
txt += hex.ToString("X2");
}
return txt;
}
private void btnClose_Click(object sender, EventArgs e)
{
this.Close();
}
}
}