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  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

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  • javascript object access performance

    - by youdontmeanmuch
    In Javascript, when your getting a property of an object, is there a performance penalty to getting the whole object vs only getting a property of that object? Also Keep in mind I'm not talking about DOM access these are pure simple Javascript objects. For example: Is there some kind of performance difference between the following code: Assumed to be faster but not sure: var length = some.object[key].length; if(length === condition){ // Do something that doesnt need anything inside of some.object[key] } else{ var object = some.object[key]; // Do something that requires stuff inside of some.object[key] } I think this would be slower but not sure if it matters. var object = some.object[key]; if(object.length === condition){ // Do something that doesnt need anything inside of some.object[key] } else{ // Do something that requires stuff inside of some.object[key] }

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  • A jQuery Plug-in to monitor Html Element CSS Changes

    - by Rick Strahl
    Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects and monitor changes on the ‘parent’ object so the dependent object can adjust itself accordingly. What I wanted to create is a jQuery plug-in that allows me to specify a list of CSS properties to monitor and have a function fire in response to any change to any of those CSS properties. The result are the .watch() and .unwatch() jQuery plug-ins. Here’s a simple example page of this plug-in that demonstrates tracking changes to an element being moved with draggable and closable behavior: http://www.west-wind.com/WestWindWebToolkit/samples/Ajax/jQueryPluginSamples/WatcherPlugin.htm Try it with different browsers – IE and FireFox use the DOM event handlers and Chrome, Safari and Opera use setInterval handlers to manage this behavior. It should work in all of them but all but IE and FireFox will show a bit of lag between the changes in the main element and the shadow. The relevant HTML for this example is this fragment of a main <div> (#notebox) and an element that is to mimic a shadow (#shadow). <div class="containercontent"> <div id="notebox" style="width: 200px; height: 150px;position: absolute; z-index: 20; padding: 20px; background-color: lightsteelblue;"> Go ahead drag me around and close me! </div> <div id="shadow" style="background-color: Gray; z-index: 19;position:absolute;display: none;"> </div> </div> The watcher plug in is then applied to the main <div> and shadow in sync with the following plug-in code: <script type="text/javascript"> $(document).ready(function () { var counter = 0; $("#notebox").watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); var sh = $("#shadow"); var propChanged = data.props[i]; var valChanged = data.vals[i]; counter++; showStatus("Prop: " + propChanged + " value: " + valChanged + " " + counter); var pos = el.position(); var w = el.outerWidth(); var h = el.outerHeight(); sh.css({ width: w, height: h, left: pos.left + 5, top: pos.top + 5, display: el.css("display"), opacity: el.css("opacity") }); }) .draggable() .closable() .css("left", 10); }); </script> When you run this page as you drag the #notebox element the #shadow element will maintain and stay pinned underneath the #notebox element effectively keeping the shadow attached to the main element. Likewise, if you hide or fadeOut() the #notebox element the shadow will also go away – show the #notebox element and the shadow also re-appears because we are assigning the display property from the parent on the shadow. Note we’re attaching the .watch() plug-in to the #notebox element and have it fire whenever top,left,height,width,opacity or display CSS properties are changed. The passed data element contains a props[] and vals[] array that holds the properties monitored and their current values. An index passed as the second parm tells you which property has changed and what its current value is (propChanged/valChanged in the code above). The rest of the watcher handler code then deals with figuring out the main element’s position and recalculating and setting the shadow’s position using the jQuery .css() function. Note that this is just an example to demonstrate the watch() behavior here – this is not the best way to create a shadow. If you’re interested in a more efficient and cleaner way to handle shadows with a plug-in check out the .shadow() plug-in in ww.jquery.js (code search for fn.shadow) which uses native CSS features when available but falls back to a tracked shadow element on browsers that don’t support it, which is how this watch() plug-in came about in the first place :-) How does it work? The plug-in works by letting the user specify a list of properties to monitor as a comma delimited string and a handler function: el.watch("top,left,height,width,display,opacity", function (data, i) {}, 100, id) You can also specify an interval (if no DOM event monitoring isn’t available in the browser) and an ID that identifies the event handler uniquely. The watch plug-in works by hooking up to DOMAttrModified in FireFox, to onPropertyChanged in Internet Explorer, or by using a timer with setInterval to handle the detection of changes for other browsers. Unfortunately WebKit doesn’t support DOMAttrModified consistently at the moment so Safari and Chrome currently have to use the slower setInterval mechanism. In response to a changed property (or a setInterval timer hit) a JavaScript handler is fired which then runs through all the properties monitored and determines if and which one has changed. The DOM events fire on all property/style changes so the intermediate plug-in handler filters only those hits we’re interested in. If one of our monitored properties has changed the specified event handler function is called along with a data object and an index that identifies the property that’s changed in the data.props/data.vals arrays. The jQuery plugin to implement this functionality looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 100; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var data = { id: id, props: props.split(","), vals: [props.split(",").length], func: func, fnc: fnc, origProps: props, interval: interval, intervalId: null }; // store initial props and values $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data); }); function hookChange(el$, id, data) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, data.fnc); else data.intervalId = setInterval(data.fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var data = el.data(id); try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, data.fnc); else clearInterval(data.intervalId); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); Note that there’s a corresponding .unwatch() plug-in that can be used to stop monitoring properties. The ID parameter is optional both on watch() and unwatch() – a standard name is used if you don’t specify one, but it’s a good idea to use unique names for each element watched to avoid overlap in event ids especially if you’re monitoring many elements. The syntax is: $.fn.watch = function(props, func, interval, id) props A comma delimited list of CSS style properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func The function fired in response to a changed styles. Receives this as the element changed and an object parameter that represents the watched properties and their respective values. The first parameter is passed in this structure: { id: watcherId, props: [], vals: [], func: thisFunc, fnc: internalHandler, origProps: strPropertyListOnWatcher }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property and changed value. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. It’s been a Journey I started building this plug-in about two years ago and had to make many modifications to it in response to changes in jQuery and also in browser behaviors. I think the latest round of changes made should make this plug-in fairly future proof going forward (although I hope there will be better cross-browser change event notifications in the future). One of the big problems I ran into had to do with recursive change notifications – it looks like starting with jQuery 1.44 and later, jQuery internally modifies element properties on some calls to some .css()  property retrievals and things like outerHeight/Width(). In IE this would cause nasty lock up issues at times. In response to this I changed the code to unbind the events when the handler function is called and then rebind when it exits. This also makes user code less prone to stack overflow recursion as you can actually change properties on the base element. It also means though that if you change one of the monitors properties in the handler the watch() handler won’t fire in response – you need to resort to a setTimeout() call instead to force the code to run outside of the handler: $("#notebox") el.watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); … // this makes el changes work setTimeout(function () { el.css("top", 10) },10); }) Since I’ve built this component I’ve had a lot of good uses for it. The .shadow() fallback functionality is one of them. Resources The watch() plug-in is part of ww.jquery.js and the West Wind West Wind Web Toolkit. You’re free to use this code here or the code from the toolkit. West Wind Web Toolkit Latest version of ww.jquery.js (search for fn.watch) watch plug-in documentation © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

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  • How to Create Element in XSLT When Copying Using Templates

    - by John Dumont
    Hello, I'm trying to create an element in an XML where the basic content is copied and modified. My XML is something like <root> <node> <child>value</child> <child2>value2</child2> </node> <node2>bla</node2> </root> The number of children of node may change as well as the children of root. The XSLT should copy the whole content, modify some values and add some new. The copying and modifying is no problem: <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="2.0"> <xsl:output method="xml" encoding="UTF-8"/> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> </xsl:stylesheet> (+ further templates for modifications). But how do I add a new element in this structure on some path, e.g. I want to add an element as the last element of the "node" node. The "node" element itself always exists.

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  • fetch HTML Element object using javascript, mootools

    - by Avinash
    Hi, Please check my HTML below: <table cellpadding="0" cellpadding="0" border="0"> <tr> <td> <div class="toogler">Demo1</div> </td> </tr> <tr> <td> <div class="element">Demo1 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo1</div> </td> </tr> <tr> <td> <div class="element">Demo1 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo2</div> </td> </tr> <tr> <td> <div class="element">Demo2 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo3</div> </td> </tr> <tr> <td> <div class="element">Demo3 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo4</div> </td> </tr> <tr> <td> <div class="element">Demo4 Content</div> </td> </tr> </table> Here is my JS Code: <script type="text/javascript" language="javascript"> $$('.toogler').each(function(e){ alert(e); // this will alert all the toogler div object }); </script> my problem is that how can i fetch the object of the next div with class element if i have object of the first toogler then how can i get the object of the next first div which class 'element' I don't want to give the ids to the elements

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  • Loose Coupling in Object Oriented Design

    - by m3th0dman
    I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this: Consider the method addTrack for an Album class, two possible methods are: addTrack( Track t ) and addTrack( int no, String title, double duration ) Which method reduces coupling? The second one does, since the class using the Album class does not have to know a Track class. In general, parameters to methods should use base types (int, char ...) and classes from the java.* packages. I tend to diasgree with this; I believe addTrack(Track t) is better than addTrack(int no, String title, double duration) due to various reasons: It is always better for a method to as fewer parameters as possible (according to Uncle Bob's Clean Code none or one preferably, 2 in some cases and 3 in special cases; more than 3 needs refactoring - these are of course recommendations not holly rules). If addTrack is a method of an interface, and the requirements need that a Track should have more information (say year or genre) then the interface needs to be changed and so that the method should supports another parameter. Encapsulation is broke; if addTrack is in an interface, then it should not know the internals of the Track. It is actually more coupled in the second way, with many parameters. Suppose the no parameter needs to be changed from int to long because there are more than MAX_INT tracks (or for whatever reason); then both the Track and the method need to be changed while if the method would be addTrack(Track track) only the Track would be changed. All the 4 arguments are actually connected with each other, and some of them are consequences from others. Which approach is better?

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  • Object model design: collections on classes

    - by Luke Puplett
    Hi all, Consider Train.Passengers, what type would you use for Passengers where passengers are not supposed to be added or removed by the consuming code? I'm using .NET Framework, so this discussion would suit .NET, but it could apply to a number of modern languages/frameworks. In the .NET Framework, the List is not supposed to be publicly exposed. There's Collection and ICollection and guidance, which I tend to agree with, is to return the closest concrete type down the inheritance tree, so that'd be Collection since it is already an ICollection. But Collection has read/write semantics and so possibly it should be a ReadOnlyCollection, but its arguably common sense not to alter the contents of a collection that you don't have intimate knowledge about so is it necessary? And it requires extra work internally and can be a pain with (de)serialization. At the extreme ends I could just return Person[] (since LINQ now provides much of the benefits that previously would have been afforded by a more specified collection) or even build a strongly-typed PersonCollection or ReadOnlyPersonCollection! What do you do? Thanks for your time. Luke

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  • Circular dependency and object creation when attempting DDD

    - by Matthew
    I have a domain where an Organization has People. Organization Entity public class Organization { private readonly List<Person> _people = new List<Person>(); public Person CreatePerson(string name) { var person = new Person(organization, name); _people.Add(person); return person; } public IEnumerable<Person> People { get { return _people; } } } Person Entity public class Person { public Person(Organization organization, string name) { if (organization == null) { throw new ArgumentNullException("organization"); } Organization = organization; Name = name; } public Organization { get; private set; } public Name { get; private set; } } The rule for this relationship is that a Person must belong to exactly one Organization. The invariants I want to guarantee are: A person must have an organization this is enforced via the Person's constuctor An organization must know of its people this is why the Organization has a CreatePerson method A person must belong to only one organization this is why the organization's people list is not publicly mutable (ignoring the casting to List, maybe ToEnumerable can enforce that, not too concerned about it though) What I want out of this is that if a person is created, that the organization knows about its creation. However, the problem with the model currently is that you are able to create a person without ever adding it to the organizations collection. Here's a failing unit-test to describe my problem [Test] public void AnOrganizationMustKnowOfItsPeople() { var organization = new Organization(); var person = new Person(organization, "Steve McQueen"); CollectionAssert.Contains(organization.People, person); } What is the most idiomatic way to enforce the invariants and the circular relationship?

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  • Is functional programming a superset of object oriented?

    - by Jimmy Hoffa
    The more functional programming I do, the more I feel like it adds an extra layer of abstraction that seems like how an onion's layer is- all encompassing of the previous layers. I don't know if this is true so going off the OOP principles I've worked with for years, can anyone explain how functional does or doesn't accurately depict any of them: Encapsulation, Abstraction, Inheritance, Polymorphism I think we can all say, yes it has encapsulation via tuples, or do tuples count technically as fact of "functional programming" or are they just a utility of the language? I know Haskell can meet the "interfaces" requirement, but again not certain if it's method is a fact of functional? I'm guessing that the fact that functors have a mathematical basis you could say those are a definite built in expectation of functional, perhaps? Please, detail how you think functional does or does not fulfill the 4 principles of OOP.

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  • Recommended reading for (Object Oriented) application design architecture?

    - by e4rthdog
    In life it doesnt matter if you do one thing for 15 years. You will end up waking one day and asking stuff that are equal to "how do i walk?" :) My specific question is that as a new entrant to C# and OOP i am stepping into many little "details" that need to be addressed. Written a lot of code in VB.NET / cobol / simple php e.t.c surely does not help much into the OOP world... So , even after reading entry level books for C# and watching some videos i recently found out about the "factory model design" for applications. I would appreciate if any of you guys recomment some reading on application design architecture for further reading...

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  • Newton Game Dynamics: Making an object not affect another object

    - by Boreal
    I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles. Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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  • Design for object with optional and modifiable attributtes?

    - by Ikuzen
    I've been using the Builder pattern to create objects with a large number of attributes, where most of them are optional. But up until now, I've defined them as final, as recommended by Joshua Block and other authors, and haven't needed to change their values. I am wondering what should I do though if I need a class with a substantial number of optional but non-final (mutable) attributes? My Builder pattern code looks like this: public class Example { //All possible parameters (optional or not) private final int param1; private final int param2; //Builder class public static class Builder { private final int param1; //Required parameters private int param2 = 0; //Optional parameters - initialized to default //Builder constructor public Builder (int param1) { this.param1 = param1; } //Setter-like methods for optional parameters public Builder param2(int value) { param2 = value; return this; } //build() method public Example build() { return new Example(this); } } //Private constructor private Example(Builder builder) { param1 = builder.param1; param2 = builder.param2; } } Can I just remove the final keyword from the declaration to be able to access the attributes externally (through normal setters, for example)? Or is there a creational pattern that allows optional but non-final attributes that would be better suited in this case?

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  • Object inheritance and method parameters/return types - Please check my logic

    - by user2368481
    I'm preparing for a test and doing practice questions, this one in particular I am unsure I did correctly: We are given a very simple UML diagram to demonstrate inheritance: I hope this is clear, it shows that W inherits from V and so on: |-----Y V <|----- W<|-----| |-----X<|----Z and this code: public X method1(){....} method2(new Y()); method2(method1()); method2(method3()); The questions and my answers: Q: What types of objects could method1 actually return? A: X and Z, since the method definition includes X as the return type and since Z is a kind of X is would be OK to return either. Q: What could the parameter type of method2 be? A: Since method2 in the code accepts Y, X and Z (as the return from method1), the parameter type must be either V or W, as Y,X and Z inherit from both of these. Q: What could return type of method3 be? A: Return type of method3 must be V or W as this would be consistent with answer 2.

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  • Tips about how to spread Object Oriented practices

    - by Augusto
    I work for a medium company that has around 250 developers. Unfortunately, lots of them are stuck in a procedural way of thinking and some teams constantly deliver big Transactional Script applications, when in fact the application contains rich logic. They also fail to manage the design dependencies, and end up with services which depend on another large number of services (a clean example of Big Ball of Mud). My question is: Can you suggest how to spread this type of knowledge? I know that the surface of the problem is that these applications have a poor architecture and design. Another issue is that there are some developers who are against writing any kind of test. A few things I'm doing to change this (but I'm either failing or the change is too small are) Running presentations about design principles (SOLID, clean code, etc). Workshops about TDD and BDD. Coaching teams (this includes using sonar, findbugs, jdepend and other tools). IDE & Refactoring talks. A few things I'm thinking to do in the future (but I'm concern that they might not be good) Form a team of OO evangelists, who disseminate an OO way of thinking in differet teams (these people would need to change teams every few months). Running design review sessions, to criticise the design and suggest improvements (even if the improvements are not done because of time constraints, I think this might be useful) . Something I found with the teams I coach, is that as soon as I leave them, they revert back to the old practices. I know I don't spend a lot of time with them, usually just one month. So whatever I'm doing, it doesn't stick. I'm sorry this question is spattered with frustration, but the alterative to write this was to hit my head on the wall until I pass out.

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  • Object construction design

    - by James
    I recently started to use c# to interface with a database, and there was one part of the process that appeared odd to me. When creating a SqlCommand, the method I was lead to took the form: SqlCommand myCommand = new SqlCommand("Command String", myConnection); Coming from a Java background, I was expecting something more similar to SqlCommand myCommand = myConnection.createCommand("Command String"); I am asking, in terms of design, what is the difference between the two? The phrase "single responsibility" has been used to suggest that a connection should not be responsible for creating SqlCommands, but I would also say that, in my mind, the difference between the two is partly a mental one of the difference between a connection executing a command and a command acting on a connection, the latter of which seems less like what I have been lead to believe OOP should be. There is also a part of me wondering if the two should be completely separate, and should only come together in some sort of connection.execute(command) method. Can anyone help clear up these differences? Are any of these methods "more correct" than the others from an OO point of view? (P.S. the fact that c# is used is completely irrelevant. It just highlighted to me that different approaches were used)

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  • Using visitor pattern with large object hierarchy

    - by T. Fabre
    Context I've been using with a hierarchy of objects (an expression tree) a "pseudo" visitor pattern (pseudo, as in it does not use double dispatch) : public interface MyInterface { void Accept(SomeClass operationClass); } public class MyImpl : MyInterface { public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } } This design was, however questionnable, pretty comfortable since the number of implementations of MyInterface is significant (~50 or more) and I didn't need to add extra operations. Each implementation is unique (it's a different expression or operator), and some are composites (ie, operator nodes that will contain other operator/leaf nodes). Traversal is currently performed by calling the Accept operation on the root node of the tree, which in turns calls Accept on each of its child nodes, which in turn... and so on... But the time has come where I need to add a new operation, such as pretty printing : public class MyImpl : MyInterface { // Property does not come from MyInterface public string SomeProperty { get; set; } public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } public void Accept(SomePrettyPrinter printer) { printer.PrettyPrint(this.SomeProperty); } } I basically see two options : Keep the same design, adding a new method for my operation to each derived class, at the expense of maintainibility (not an option, IMHO) Use the "true" Visitor pattern, at the expense of extensibility (not an option, as I expect to have more implementations coming along the way...), with about 50+ overloads of the Visit method, each one matching a specific implementation ? Question Would you recommand using the Visitor pattern ? Is there any other pattern that could help solve this issue ?

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  • Object desing problem for simple school application

    - by Aragornx
    I want to create simple school application that provides grades,notes,presence,etc. for students,teachers and parents. I'm trying to design objects for this problem and I'm little bit confused - because I'm not very experienced in class designing. Some of my present objects are : class PersonalData() { private String name; private String surename; private Calendar dateOfBirth; [...] } class Person { private PersonalData personalData; } class User extends Person { private String login; private char[] password; } class Student extends Person { private ArrayList<Counselor> counselors = new ArrayList<>(); } class Counselor extends Person { private ArrayList<Student> children = new ArrayList<>(); } class Teacher extends Person { private ArrayList<ChoolClass> schoolClasses = new ArrayList<>(); private ArrayList<Subject> subjects = new ArrayList<>(); } This is of course a general idea. But I'm sure it's not the best way. For example I want that one person could be a Teacher and also a Parent(Counselor) and present approach makes me to have two Person objects. I want that user after successful logging in get all roles that it has (Student or Teacher or (Teacher & Parent) ). I think I should make and use some interfaces but I'm not sure how to do this right. Maybe like this: interface Role { } interface TeacherRole implements Role { void addGrade( Student student, Grade grade, [...] ); } class Teacher implements TeacherRole { private Person person; [...] } class User extends Person{ ArrayList<Role> roles = new ArrayList<>(); } Please if anyone could help me to make this right or maybe just point me to some literature/article that covers practical objects design.

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  • Structuring Access Control In Hierarchical Object Graph

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. Thoughts I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • SQL SERVER – Error: Fix – Msg 208 – Invalid object name ‘dbo.backupset’ – Invalid object name ‘dbo.backupfile’

    - by pinaldave
    Just a day before I got a very interesting email. Here is the email (modified a bit to make it relevant to this blog post). “Pinal, We are facing a very strange issue. One of our query  related to backup files and backup set has stopped working suddenly in SSMS. It works fine in application where we have and in the stored procedure but when we have it in our SSMS it gives following error. Msg 208, Level 16, State 1, Line 1 Invalid object name ‘dbo.backupfile’. Here are our queries which we are trying to execute. SELECT name, database_name, backup_size, TYPE, compatibility_level, backup_set_id FROM dbo.backupset; SELECT logical_name, backup_size, file_type FROM dbo.backupfile; This query gives us details related to backupset and backup files when the backup was taken.” When I receive this kind of email, usually I have no answers directly. The claim that it works in stored procedure and in application but not in SSMS gives me no real data. I have requested him to very first check following two things: If he is connected to correct server? His answer was yes. If he has enough permissions? His answer was he was logged in as an admin. This means there was something more to it and I requested him to send me a screenshot of the his SSMS. He promptly sends that to me and as soon as I receive the screen shot I knew what was going on. Before I say anything take a look at the screenshot yourself and see if you can figure out why his queries are not working in SSMS. Just to make your life a bit easy, I have already given a hint in the image. The answer is very simple, the context of the database is master database. To execute above two queries the context of the database has to be msdb. Tables backupset and backupfile belong to the database msdb only. Here are two workaround or solution to above problem: 1) Change context to MSDB Above two queries when they will run as following they will not error out and will give the accurate desired result. USE msdb GO SELECT name, database_name, backup_size, TYPE, compatibility_level, backup_set_id FROM dbo.backupset; SELECT logical_name, backup_size, file_type FROM dbo.backupfile; 2) Prefix the query with msdb There are cases above script used in stored procedure or part of big query, it is not possible to change the context of the whole query to any specific database. Use three part naming convention and prefix them with msdb. SELECT name, database_name, backup_size, TYPE, compatibility_level, backup_set_id FROM msdb.dbo.backupset; SELECT logical_name, backup_size, file_type FROM msdb.dbo.backupfile; Very simple solution but sometime keeps people wondering for an answer. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How to position an element next to another an element of undefined position?

    - by allin
    Hi, I am very new to html/xml/css and I'm trying my best to teach myself. However, I have run into a problem that a Google search could not solve. I would like to position a small image in a fixed location relative to another element(?) I believe this is the code of the element i want to position the second element relative to. #wrap { width:550px; background-color:#fff; margin:0 auto; padding:0; border-right:1px solid #ccc; border-left:1px solid #ccc; } #container { width: 500px; margin:0 auto; padding: 25px; font-size:.85em; background-color: #fff; } and this is partial code I'm trying to edit to position .xyz to the right of "#wrap" .xyz { position: ???; top: 200px; right: ???; _position: ???; _margin: ???; _text-align: right; z-index: 1337; } my search of SOF has lead me to believe i'm supposed to do something along the lines of this - http://stackoverflow.com/questions/104953/position-an-html-element-relative-to-its-container-using-css - but i haven't been able to. I greatly appreciate any help you may offer. Hopefully I've explained my problem properly.

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  • How to make an object stay relative to another object

    - by Nick
    In the following example there is a guy and a boat. They have both a position, orientation and velocity. The guy is standing on the shore and would like to board. He changes his position so he is now standing on the boat. The boat changes velocity and orientation and heads off. My character however has a velocity of 0,0,0 but I would like him to stay onboard. When I move my character around, I would like to move as if the boat was the ground I was standing on. How do keep my character aligned properly with the boat? It is exactly like in World Of Warcraft, when you board a boat or zeppelin. This is my physics code for the guy and boat: this.velocity.addSelf(acceleration.multiplyScalar(dTime)); this.position.addSelf(this.velocity.clone().multiplyScalar(dTime)); The guy already has a reference to the boat he's standing on, and thus knows the boat's position, velocity, orientation (even matrices or quaternions can be used).

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  • CakePHP dynamic element

    - by Logic Artist
    I am trying to create a message-board type element in a CakePHP app. This element will be displayed on all pages and views that use a particular layout. I want it to display all the messages in the model, then show the add form when a link is clicked, then return to the updated message list when submitted. All this without affecting the current view/page. I have my message model/controller/index set up, with a message board element that requests the index action. This works fine. However I am perplexed about how to return back to the original page/action from which the link was clicked. I can't use $this-referer() because that will link back to the add() action; what I want rather is to link to the page/view before that. Any general pointers on how to achieve something like this?

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  • Using argument (this) passed via element eventhandler

    - by Kel
    Hey guys, I want to use the argument I pass (this) in a JS function and treat it as an jQuery variable. Example: <script> function useMe(obj){ $(obj).val(); ... ... ... } </script> <select id="selectid" onChange="useMe(this)"> <option>......</option> </select> Is there a possibility to treat the passed argument as a jQuery element? Btw. I need to do it this way, because the select-element isn't created on load. The select element will be created later asynchronously. So, this won't work: $("select").each(function (i){ var select_id = $(this).attr("id"); $(this).change(function(e){ because it doesn't exist yet. Thanks for your help.

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  • How to play the sound of an object sliding on another object for a variable duration

    - by Antoine
    I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ? So far I have two solutions in mind: a/ record the sound for an amount of time that is greater than the maximum expected duration, and play only a part of it; b/ extract a small portion of the sample and play it in a loop for the duration of the move; however I'm not sure if it makes sense with an audio wave.

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