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  • Is calling of overload operator-> resolved at compile time?

    - by Brent
    when I tried to compile the code: (note: func and func2 is not typo) struct S { void func2() {} }; class O { public: inline S* operator->() const; private: S* ses; }; inline S* O::operator->() const { return ses; } int main() { O object; object->func(); return 0; } there is a compile error reported: D:\code>g++ operatorp.cpp -S -o operatorp.exe operatorp.cpp: In function `int main()': operatorp.cpp:27: error: 'struct S' has no member named 'func' it seems that invoke the overloaded function of "operator-" is done during compile time? I'd added "-S" option for compile only.

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  • When I overload the assignment operator for my simple class array, I get the wrong answer I espect

    - by user299648
    //output is "01234 00000" but the output should be or what I want it to be is // "01234 01234" because of the assignment overloaded operator #include <iostream> using namespace std; class IntArray { public: IntArray() : size(10), used(0) { a= new int[10]; } IntArray(int s) : size(s), used(0) { a= new int[s]; } int& operator[]( int index ); IntArray& operator =( const IntArray& rightside ); ~IntArray() { delete [] a; } private: int *a; int size; int used;//for array position }; int main() { IntArray copy; if( 2>1) { IntArray arr(5); for( int k=0; k<5; k++) arr[k]=k; copy = arr; for( int j=0; j<5; j++) cout<<arr[j]; } cout<<" "; for( int j=0; j<5; j++) cout<<copy[j]; return 0; } int& IntArray::operator[]( int index ) { if( index >= size ) cout<<"ilegal index in IntArray"<<endl; return a[index]; } IntArray& IntArray::operator =( const IntArray& rightside ) { if( size != rightside.size )//also checks if on both side same object { delete [] a; a= new int[rightside.size]; } size=rightside.size; used=rightside.used; for( int i = 0; i < used; i++ ) a[i]=rightside.a[i]; return *this; }

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  • How to tell Ruby not to serialize an attribute or how to overload marshal_dump properly?

    - by GregMoreno
    I have an attribute in my AR:B that is not serializeable. o = Discussion.find(6) Marshal.dump(o) TypeError: no marshal_dump is defined for class Proc from (irb):10:in `dump' I know the culprit and what I want is to set this variable to nil before any serialization takes place. I can do this but I'm stuck with the proper way to override marshal_dump def marshal_dump @problem = nil # what is the right return here? end Or is there is way to tell Ruby or AR not to serialize an object?

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  • [javascript] Can I overload an object with a function?

    - by user257493
    Lets say I have an object of functions/values. I'm interested in overloading based on calling behavior. For example, this block of code below demonstrates what I wish to do. var main_thing = { initalized: false, something: "Hallo, welt!", something_else: [123,456,789], load: { sub1 : function() { //Some stuff }, sub2 : function() { //Some stuff }, all : function() { this.load.sub1(); this.load.sub2(); } } init: function () { this.initalized=true; this.something="Hello, world!"; this.something_else = [0,0,0]; this.load(); //I want this to call this.load.all() instead. } } The issue to me is that main_thing.load is assigned to an object, and to call main_thing.load.all() would call the function inside of the object (the () operator). What can I do to set up my code so I could use main_thing.load as an access the object, and main_thing.load() to execute some code? Or at least, similar behavior. Basically, this would be similar to a default constructor in other languages where you don't need to call main_thing.constructor(). If this isn't possible, please explain with a bit of detail.

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  • Can we overload a function based on only whether a parameter is a value or a reference?

    - by skydoor
    I got the answer NO! Because passing by value and passing by reference looks identical to the caller. However, the code below compiles right class A { public: void f(int i) {} void f(int& i) {} }; But when I try to use it, there is compile error. int main () { A a; int i = 9; int& j = i; a.f(1); a.f(i); a.f(j); return 0; } Why does not the compiler disable it even without knowing it is going to be used?

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  • Cisco 881 losing NAT NVI translation config after reload

    - by MasterRoot24
    This is a weird one, so I'll try to explain in as much detail as I can so I'm giving the whole picture. As I've mentioned in my other questions, I'm in the process of setting up a new Cisco 881 as my WAN router and NAT firewall. I'm facing an issue where NAT NVI rules that I have configured are not enabled after a reload of the router, regardless of the fact that they are present in the startup-config. In order to clarify this a little, here's the relevant section of my current running-config: Router1#show running-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.x 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.x 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.x 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.x 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.x 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.x 993 interface FastEthernet4 993 ...and here's the mappings 'in action': Router1#show ip nat nvi translations | include --- tcp <WAN IP>:25 192.168.1.x:25 --- --- tcp <WAN IP>:80 192.168.1.x:80 --- --- tcp <WAN IP>:143 192.168.1.x:143 --- --- tcp <WAN IP>:443 192.168.1.x:443 --- --- tcp <WAN IP>:587 192.168.1.x:587 --- --- tcp <WAN IP>:993 192.168.1.x:993 --- --- tcp <WAN IP>:1723 192.168.1.x:1723 --- --- ...and here's proof that the mappings are saved to startup-config: Router1#show startup-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.x 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.x 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.x 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.x 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.x 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.x 993 interface FastEthernet4 993 However, look what happens after a reload of the router: Router1#reload Proceed with reload? [confirm]Connection to router closed by remote host. Connection to router closed. $ ssh joe@router Password: Authorized Access only Router1>en Password: Router1#show ip nat nvi translations | include --- Router1# Router1#show ip nat translations | include --- tcp 188.222.181.173:25 192.168.1.2:25 --- --- tcp 188.222.181.173:80 192.168.1.2:80 --- --- tcp 188.222.181.173:143 192.168.1.2:143 --- --- tcp 188.222.181.173:443 192.168.1.2:443 --- --- tcp 188.222.181.173:587 192.168.1.2:587 --- --- tcp 188.222.181.173:993 192.168.1.2:993 --- --- tcp 188.222.181.173:1723 192.168.1.2:1723 --- --- Router1# Here's proof that the running config should have the mappings setup as NVI: Router1#show running-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.2 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.2 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.2 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.2 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.2 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.2 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.2 993 interface FastEthernet4 993 At this point, the mappings are not working (inbound connections from WAN on the HTTP/IMAP fail). I presume that this is because my interfaces are using ip nat enable for use with NVI mappings, instead of ip nat inside/outside. So, I re-apply the mappings: Router1#configure ter Router1#configure terminal Enter configuration commands, one per line. End with CNTL/Z. Router1(config)#ip nat source static tcp 192.168.1.2 1723 interface FastEthernet4 1723 Router1(config)#ip nat source static tcp 192.168.1.2 80 interface FastEthernet4 80 Router1(config)#ip nat source static tcp 192.168.1.2 443 interface FastEthernet4 443 Router1(config)#ip nat source static tcp 192.168.1.2 25 interface FastEthernet4 25 Router1(config)#ip nat source static tcp 192.168.1.2 587 interface FastEthernet4 587 Router1(config)#ip nat source static tcp 192.168.1.2 143 interface FastEthernet4 143 Router1(config)#ip nat source static tcp 192.168.1.2 993 interface FastEthernet4 993 Router1(config)#end ... then they show up correctly: Router1#show ip nat nvi translations | include --- tcp 188.222.181.173:25 192.168.1.2:25 --- --- tcp 188.222.181.173:80 192.168.1.2:80 --- --- tcp 188.222.181.173:143 192.168.1.2:143 --- --- tcp 188.222.181.173:443 192.168.1.2:443 --- --- tcp 188.222.181.173:587 192.168.1.2:587 --- --- tcp 188.222.181.173:993 192.168.1.2:993 --- --- tcp 188.222.181.173:1723 192.168.1.2:1723 --- --- Router1# Router1#show ip nat translations | include --- Router1# ... furthermore, now from both WAN and LAN, the services mapped above now work until the next reload. All of the above is required every time I have to reload the router (which is all too often at the moment :-( ). Here's my full current config: ! ! Last configuration change at 20:20:15 UTC Tue Dec 11 2012 by xxx version 15.2 no service pad service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname xxx ! boot-start-marker boot-end-marker ! ! enable secret 4 xxxx ! aaa new-model ! ! aaa authentication login local_auth local ! ! ! ! ! aaa session-id common ! memory-size iomem 10 ! crypto pki trustpoint TP-self-signed-xxx enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-xxx revocation-check none rsakeypair TP-self-signed-xxx ! ! crypto pki certificate chain TP-self-signed-xxx certificate self-signed 01 xxx quit ip gratuitous-arps ip auth-proxy max-login-attempts 5 ip admission max-login-attempts 5 ! ! ! ! ! ip domain list dmz.xxx.local ip domain list xxx.local ip domain name dmz.xxx.local ip name-server 192.168.1.x ip cef login block-for 3 attempts 3 within 3 no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO881-SEC-K9 sn xxx ! ! username admin privilege 15 secret 4 xxx username joe secret 4 xxx ! ! ! ! ! ip ssh time-out 60 ! ! ! ! ! ! ! ! ! interface FastEthernet0 no ip address ! interface FastEthernet1 no ip address ! interface FastEthernet2 no ip address ! interface FastEthernet3 switchport access vlan 2 no ip address ! interface FastEthernet4 ip address dhcp ip access-group 101 in ip nat enable duplex auto speed auto ! interface Vlan1 ip address 192.168.1.x 255.255.255.0 no ip redirects no ip unreachables no ip proxy-arp ip nat enable ! interface Vlan2 ip address 192.168.0.x 255.255.255.0 ! ip forward-protocol nd ip http server ip http access-class 1 ip http authentication local ip http secure-server ! ! ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ! ! access-list 1 permit 192.168.0.0 0.0.0.255 access-list 2 permit 192.168.1.0 0.0.0.255 access-list 101 permit udp 193.x.x.0 0.0.0.255 any eq 5060 access-list 101 deny udp any any eq 5060 access-list 101 permit ip any any ! ! ! ! control-plane ! ! banner motd Authorized Access only ! line con 0 exec-timeout 15 0 login authentication local_auth line aux 0 exec-timeout 15 0 login authentication local_auth line vty 0 4 access-class 2 in login authentication local_auth length 0 transport input all ! ! end I'd appreciate it greatly if anyone can help me find out why these mappings are not setup correctly using the saved config after a reload.

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  • C++0x rvalue references and temporaries

    - by Doug
    (I asked a variation of this question on comp.std.c++ but didn't get an answer.) Why does the call to f(arg) in this code call the const ref overload of f? void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } My intuition says that the f(string &&) overload should be chosen, because arg needs to be converted to a temporary no matter what, and the temporary matches the rvalue reference better than the lvalue reference. This is not what happens in GCC and MSVC. In at least G++ and MSVC, any lvalue does not bind to an rvalue reference argument, even if there is an intermediate temporary created. Indeed, if the const ref overload isn't present, the compilers diagnose an error. However, writing f(arg + 0) or f(std::string(arg)) does choose the rvalue reference overload as you would expect. From my reading of the C++0x standard, it seems like the implicit conversion of a const char * to a string should be considered when considering if f(string &&) is viable, just as when passing a const lvalue ref arguments. Section 13.3 (overload resolution) doesn't differentiate between rvalue refs and const references in too many places. Also, it seems that the rule that prevents lvalues from binding to rvalue references (13.3.3.1.4/3) shouldn't apply if there's an intermediate temporary - after all, it's perfectly safe to move from the temporary. Is this: Me misreading/misunderstand the standard, where the implemented behavior is the intended behavior, and there's some good reason why my example should behave the way it does? A mistake that the compiler vendors have somehow all made? Or a mistake based on common implementation strategies? Or a mistake in e.g. GCC (where this lvalue/rvalue reference binding rule was first implemented), that was copied by other vendors? A defect in the standard, or an unintended consequence, or something that should be clarified?

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  • Renaming column in Android sqlite database results in error

    - by Apophenia Overload
    I've been modifying the Notepad tutorial for Android very subtly- all I did was rename the column from title to name: Before: public static final String KEY_TITLE = "title"; ... private static final String DATABASE_CREATE = "create table notes (_id integer primary key autoincrement, " + "title text not null, body text not null);"; After: public static final String KEY_TITLE = "name"; ... private static final String DATABASE_CREATE = "create table notes (_id integer primary key autoincrement, " + "name text not null, body text not null);"; However, it always results in this: 06-10 03:29:38.421: ERROR/AndroidRuntime(344): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.android.demo.notepad1/com.android.demo.notepad1.Notepadv1}: android.database.sqlite.SQLiteException: no such column: name: , while compiling: SELECT _id, name, body FROM notes ... 06-10 03:29:38.421: ERROR/AndroidRuntime(344): Caused by: android.database.sqlite.SQLiteException: no such column: name: , while compiling: SELECT _id, name, body FROM notes Am I failing to rename something? All I am modifying is the Exercise 1 Solution program from the Notepad tutorial.

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  • Connecting two DialogBoxes in GWT

    - by Apophenia Overload
    In my GWT project, I'm trying to get it so two DialogBoxes can pass information between each other. One of them holds a MapWidget, and when a button is pressed in the other DialogBox, the position information is received from that other DialogBox's MapWidget. Does anyone have any tips for how I should coordinate between having two different DialogBoxes show up? Should I wrap the code for the two in a Composite? Furthermore, is there an example anywhere of dealing with two DialogBoxes at once in GWT? For example, if I click outside of the two boxes, both should be dismissed. I'm wondering if there's a way to keep both of them in focus at once, so I can switch between the two without causing either to disappear.

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  • Culture Sensitive GetHashCode

    - by user114928
    Hi, I'm writing a c# application that will process some text and provide basic query functions. In order to ensure the best possible support for other languages, I am allowing the users of the application to specify the System.Globalization.CultureInfo (via the "en-GB" style code) and also the full range of collation options using the System.Globalization.CompareOptions flags enum. For regular string comparison I'm then using a combination of: a) String.Compare overload that accepts the culture and options b) For some bulk processes I'm caching the byte data (KeyData) from CompareInfo.GetSortKey (overload that accepts the options) and using a byte-by-byte comparison of the KeyData. This seemed fine (although please comment if you think these two methods shouldn't be mixed), but then I had reason to use the HashSet< class which only has an overload for IEqualityComparer<. MS documentation seems to suggest that I should use StringComparer (which implements both IEqualityComparer< and IComparer<), but this only seems to support the "IgnoreCase" option from CompareOptions and not "IgnoreKanaType", "IgnoreSymbols", "IgnoreWidth" etc. I'm assuming that a StringComparer that ignores these other options could produce different hashcodes for two strings that might be considered the same using my other comparison options. I'd therefore get incorrect results from my application. Only thought at the moment is to create my own IEqualityComparer< that generates a hashcode from the SortKey.KeyData and compares eqality be using the String.Compare overload. Any suggestions?

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • uint8_t and unsigned char linking error

    - by mnn
    I'm using template function: template<typename T> void func(const T& value) { obj->func(value); } where obj is object of class: void my_object::func(int64_t value) { ... } void my_object::func(uint64_t value) { ... } void my_object::func(uint32_t value) { ... } void my_object::func(uint16_t value) { ... } void my_object::func(uint8_t value) { ... } The problem is with uint8_t overload of my_object::func() override. Linker complains about unresolved external symbols to overloads, which should have unsigned char parameter. Should I replace uint8_t overload with unsigned char overload? Edit: Just now noticed, that linker complains about uint64_t and int64_t too. I compile on Windows using MSVC++ 2008 Express.

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • Overloading Console.ReadLine possible? (or any static class method)

    - by comecme
    I'm trying to create an overload of the System.Console.ReadLine() method that will take a string argument. My intention basically is to be able to write string s = Console.ReadLine("Please enter a number: "); in stead of Console.Write("Please enter a number: "); string s = Console.ReadLine(); I don't think it is possible to overload Console.ReadLine itself, so I tried implementing an inherited class, like this: public static class MyConsole : System.Console { public static string ReadLine(string s) { Write(s); return ReadLine(); } } That doesn't work though, cause it is not possible to inherit from System.Console (because it is a static class which automatically makes is a sealed class). Does it make sense what I'm trying to do here? Or is it never a good idea to want to overload something from a static class?

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  • Obtaining positional information in the IEnumerable Select extension method

    - by Kyle Burns
    This blog entry is intended to provide a narrow and brief look into a way to use the Select extension method that I had until recently overlooked. Every developer who is using IEnumerable extension methods to work with data has been exposed to the Select extension method, because it is a pretty critical piece of almost every query over a collection of objects.  The method is defined on type IEnumerable and takes as its argument a function that accepts an item from the collection and returns an object which will be an item within the returned collection.  This allows you to perform transformations on the source collection.  A somewhat contrived example would be the following code that transforms a collection of strings into a collection of anonymous objects: 1: var media = new[] {"book", "cd", "tape"}; 2: var transformed = media.Select( item => 3: { 4: Media = item 5: } ); This code transforms the array of strings into a collection of objects which each have a string property called Media. If every developer using the LINQ extension methods already knows this, why am I blogging about it?  I’m blogging about it because the method has another overload that I hadn’t seen before I needed it a few weeks back and I thought I would share a little about it with whoever happens upon my blog.  In the other overload, the function defined in the first overload as: 1: Func<TSource, TResult> is instead defined as: 1: Func<TSource, int, TResult>   The additional parameter is an integer representing the current element’s position in the enumerable sequence.  I used this information in what I thought was a pretty cool way to compare collections and I’ll probably blog about that sometime in the near future, but for now we’ll continue with the contrived example I’ve already started to keep things simple and show how this works.  The following code sample shows how the positional information could be used in an alternating color scenario.  I’m using a foreach loop because IEnumerable doesn’t have a ForEach extension, but many libraries do add the ForEach extension to IEnumerable so you can update the code if you’re using one of these libraries or have created your own. 1: var media = new[] {"book", "cd", "tape"}; 2: foreach (var result in media.Select( 3: (item, index) => 4: new { Item = item, Index = index })) 5: { 6: Console.ForegroundColor = result.Index % 2 == 0 7: ? ConsoleColor.Blue : ConsoleColor.Yellow; 8: Console.WriteLine(result.Item); 9: }

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  • Naming convention when casually referring to methods in Java

    - by polygenelubricants
    Is there a Java convention to refer to methods, static and otherwise, any specific one or the whole overload, etc? e.g. String.valueOf - referring to all overloads of static valueOf String.valueOf(char) - specific overload, formal parameter name omittable? String.split - looks like a static method, but actually an instance method Maybe aString.split is the convention? String#split - I've seen this HTML anchor form too, which I guess is javadoc-influenced Is there an authoritative recommendation on how to clearly refer to these things?

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  • operator overloading c++

    - by segfault
    When overloading operators, is it necessary to overload = <= and !=? It seems like it would be smart for c++ to call !operator= for !=, ! for operator<= and !< for operator=. Is that the case, or is it necessary to overload every function?

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  • C# : Attachment from byte array?

    - by JL
    I have a byte[] which is a file, and I would like to send it as an attachment using System.Net.Mail. I noticed the attachment class has 1 overload which accepts a stream. Attachment att = new Attachment(Stream contentStream,string name); Is it possible to pass the byte[] through this overload?

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  • concurrency::accelerator_view

    - by Daniel Moth
    Overview We saw previously that accelerator represents a target for our C++ AMP computation or memory allocation and that there is a notion of a default accelerator. We ended that post by introducing how one can obtain accelerator_view objects from an accelerator object through the accelerator class's default_view property and the create_view method. The accelerator_view objects can be thought of as handles to an accelerator. You can also construct an accelerator_view given another accelerator_view (through the copy constructor or the assignment operator overload). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator_view objects between them to determine if they refer to the same underlying accelerator. We'll see later that when we use concurrency::array objects, the allocation of data takes place on an accelerator at array construction time, so there is a constructor overload that accepts an accelerator_view object. We'll also see later that a new concurrency::parallel_for_each function overload can take an accelerator_view object, so it knows on what target to execute the computation (represented by a lambda that the parallel_for_each also accepts). Beyond normal usage, accelerator_view is a quality of service concept that offers isolation to multiple "consumers" of an accelerator. If in your code you are accessing the accelerator from multiple threads (or, in general, from different parts of your app), then you'll want to create separate accelerator_view objects for each thread. flush, wait, and queuing_mode When you create an accelerator_view via the create_view method of the accelerator, you pass in an option of immediate or deferred, which are the two members of the queuing_mode enum. At any point you can access this value from the queuing_mode property of the accelerator_view. When the queuing_mode value is immediate (which is the default), any commands sent to the device such as kernel invocations and data transfers (e.g. parallel_for_each and copy, as we'll see in future posts), will get submitted as soon as the runtime sees fit (that is the definition of immediate). When the value of queuing_mode is deferred, the commands will be batched up. To send all buffered commands to the device for execution, there is a non-blocking flush method that you can call. If you wish to block until all the commands have been sent, there is a wait method you can call. Deferring is a more advanced scenario aimed at performance gains when you are submitting many device commands and you want to avoid the tiny overhead of flushing/submitting each command separately. Querying information Just like accelerator, accelerator_view exposes the is_debug and version properties. In fact, you can always access the accelerator object from the accelerator property on the accelerator_view class to access the accelerator interface we looked at previously. Interop with D3D (aka DX) In a later post I'll show an example of an app that uses C++ AMP to compute data that is used in pixel shaders. In those scenarios, you can benefit by integrating C++ AMP into your graphics pipeline and one of the building blocks for that is being able to use the same device context from both the compute kernel and the other shaders. You can do that by going from accelerator_view to device context (and vice versa), through part of our interop API in amp.h: *get_device, create_accelerator_view. More on those in a later post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Is extending a base class with non-virtual destructor dangerous in C++

    - by Akusete
    Take the following code class A { }; class B : public A { }; class C : public A { int x; }; int main (int argc, char** argv) { A* b = new B(); A* c = new C(); //in both cases, only ~A() is called, not ~B() or ~C() delete b; //is this ok? delete c; //does this line leak memory? return 0; } when calling delete on a class with a non-virtual destructor with member functions (like class C), can the memory allocator tell what the proper size of the object is? If not, is memory leaked? Secondly, if the class has no member functions, and no explicit destructor behaviour (like class B), is everything ok? I ask this because I wanted to create a class to extend std::string, (which I know is not recommended, but for the sake of the discussion just bear with it), and overload the +=,+ operator. -Weffc++ gives me a warning because std::string has a non virtual destructor, but does it matter if the sub-class has no members and does not need to do anything in its destructor? -- FYI the += overload was to do proper file path formatting, so the path class could be used like class path : public std::string { //... overload, +=, + //... add last_path_component, remove_path_component, ext, etc... }; path foo = "/some/file/path"; foo = foo + "filename.txt"; //and so on... I just wanted to make sure someone doing this path* foo = new path(); std::string* bar = foo; delete bar; would not cause any problems with memory allocation

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