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  • Which hard drive to buy?

    - by caymansoftware
    I have an HP fh607av laptop (dv7 cnd85123hk) and I'd like to replace the hard drive. Which hard drive can I buy? I've never bought or installed a hard drive before (but would like to try). Links would be appreciated!

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  • Select a record with highest amount by joining two tables

    - by user2516394
    I've 2 tables Sales & Purchase, Sales table with fields SaleId, Rate, Quantity, Date, CompanyId, UserID. Purchase table with fields PurchaseId, Rate, Quantity, Date, CompanyId, UserID. I want to select a record from either table that have highest Rate*Quantity. SELECT SalesId Or PurchaseId FROM Sales,Purchase where Sales.UserId=Purchase.UserId and Sales.CompanyId=Purchase.CompanyId AND Sales.Date=Current date AND Purchase.Date=Current date AND Sales.UserId=1 AND Purchase.UserId=1 AND Sales.CompanyId=1 AND Purchase.ComoanyId=1

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  • Don’t miss the Procurement AME New Features and Setup for Purchase Orders Webcast on December 6th and Follow up Live Chat

    - by MargaretW
    Webcast This one-hour session on December 6th is recommended for technical and functional users who are interested to know more about the new 12.1.3 features for Procurement with Approval Management Engine (AME). TOPICS WILL INCLUDE: Scope and limitations of AME functionality for purchase orders Setup and use of AME for purchase orders PO Review and PO E-Sign new features Demonstrations will be included See DocID 1456150.1 to sign up now! Live Chat There will be a live chat in the Procurement Community on December 13th for follow up questions and answers.  Join us to share and gain knowledge!

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  • Software developer needs Validation for VA Chap 31 to purchase Macbook Pro vs. PC [closed]

    - by David
    I am currently attending college with a path of software development and working towards my BS thanks to VA Chap 31. My old original Macbook Pro is near dead and no longer upgradable on the software or hardware side. The VA has offered to purchase a PC laptop for me (Because my syllabi says computer required), but I do not want to go backwards. I have a lot invested in OS X software and Mac peripherals, not to mention I prefer to program in an Apple environment. PC vs. Mac costs are so drastically different that I must validate my request for a new Macbook Pro. In my request to the VA, I stated the above and some other topics but they requested more validation. Can anyone recommend issues, reasons, etc. to help me validate this purchase by the VA for school? Thanks in advance for your help, David

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  • How do I return a purchase from the Ubuntu Software Centre?

    - by Garry Cairns
    I purchased Amnesia (game) from the Ubuntu Software Centre. It crashes on startup every time and I therefore want to return it for a refund. I can't find a way of doing so through the USC and, strangely, I can't find any trace of this having been asked before (maybe bad googling on my part). So the question is: how do I return a purchase and get a refund through the USC? EDIT Installing proprietary driver for AMD catalyst fixed Amnesia, but I still think this is an important question because it's basic customer service for any purchase. I'd therefore appreciate any answers anyone can find and I will continue to look too. If I find the answer I'll post it here.

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  • Do you find it a challenge diagnosing issues with creating Requisitions to Purchase Orders Automatically?

    - by LindaJ-Oracle
    Do you find it a challenge diagnosing issues when there are problems with creating Requisitions to Purchase Orders automatically?  Well it has become much easier with the newly enhanced 'CREATEPO Workflow - Data Collection Script' available in Doc ID 1415918.1.Run the diagnostic and the output will include all the necessary information for problem solving; including: 1) Profile Option Values2) Default values for CREATEPO attributes3) Requisition header and line information4) Document Setup for requisitions5) Requisition approval workflow activity, attributes, errors and validation checks6) CREATEPO overall workflow activity, attributes, errors and validation checks7) CREATEPO requisition processing workflow activity, attributes, errors and validation checks8) CREATEPO approval workflow activity, attributes, errors and validation checks9) PO_WF_DEBUG messages10) Purchase order / Blanket release informationMore importantly now valuable errors and warnings are provided with links to the solutions!So you can potentially resolve the issue on your own, or if you still need Supports help proactively run the diagnostic before logging a Service Request and the data collection will be available for the analyst immediately.  Add Doc ID 1415918.1 to your favorites today.

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  • Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store"

    - by SKk
    I am trying to implement InApp purchase in my application. I have implemented it as per Apple's programming guide and it(code) was working fine until I created new application, appid, provisioning profile and in-app products @ another developer account. Now, it gives me following error. Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store" Same code works fine if I use previous developer account's appid, pro-certificate and product ids. This is very strange issue, I double checked product id names and other things still facing same error. Any clue..?

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  • How easy is it to hack a plist file in an app store app?

    - by user249488
    Don't worry, I'm not trying to hack someone else's app, if that's what you're thinking =). I want to have 2 versions of my app, a free version and a deluxe version. My plan was to use an in-app purchase to enable the deluxe version by setting a boolean value in the plist file. My question is: is this secure or is it easily circumvented? And if it is not secure, can someone suggest a simple alternative? I don't want to download additional content, I would rather keep all of the functionality within the app and enable it somehow.

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  • productsRequest response method is not calling

    - by jeeva
    Hi i am implementing in app purchase i am sending request to apple store through - (void) requestProductData { SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObjects: featureAId,featureBId,nil]]; // add any other product here request.delegate = self; [request start]; } the response method - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { [purchasableObjects addObjectsFromArray:response.products]; } is not getting call at all. only once it called out of ten attempts i tried. any idea regarding this..? thanks in advance

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  • How to access the price of a product in SKPayment?

    - by favo
    I am having an In-App-Purchase for an iPhone app. I want to display the price in the users local currency in a UILabel. For this I need the price & currency in a variable. How can I get the price including the currency using SKPayment? (If SKPayment is correct for this use.) I'm instantiating the product using: SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"Identifier"]; Thank you all in advance for your feedback!

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  • Getting strange response on calling verifyReceipt to verify an in-app

    - by lostInTransit
    Hi I am making a call to verifyReceipt to validate an in-app purchase but am getting a very strange response (the response is b) The same code worked till some time back. But I stopped the app debugging while the trans was being verified at one point. From there on, the only response I get is b. I checked the code and it has nothing wrong. As I said, the same code worked till I stopped this trans mid-way. Any idea what could be wrong? Thanks.

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  • The item you tried to buy is no longer available [Environment: Sandbox]

    - by Ansari
    I am trying to put In App purchase in my application. I had setup a consumable product which was working fine in Sandbox environment. Now i just made a new product which is non-consumable with new price tier, and deleted the old one. Update my code, with the new Product ID. When request is sent, it properly shows the right Product with newly added price tier, But when you tap on Buy button it gives you the error "The item you tried to buy is no longer available [Environment: Sandbox]". Any idea ?

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  • iOS - Losing in-app subscription?

    - by user3280451
    I've just built an iOS app that uses a non-reoccuring subscription model. You hit "buy" and then when the client device receives the receipt from the Apple server it whizzes it off to my server to validate it and add the subscription to my user database. If the connection fails before my server has responded then the request is cached, ready to be resent the next time the client comes online. My problem is, what happens if the connection fails between when the user hits the buy button and the receipt is received by the client from Apple? Theres no way for it to know that the purchase has been made? Presumably I should add a "restore purchases" button that sends all of the users receipts to my server which checks if they've already been validated and their respective subscriptions added to the database? Is there a less intrusive way of doing this?

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  • InApp subscriptions - trasferability

    - by meap
    Apple has rejected one of our apps, where the user can purchase content through subscriptions (InApp product type is subscription). The problem is that we need to, also because of Apple requiring it, these subscriptions to be transferable between devices. The logical and also the most secure solution would be to link it to a user account, that the user will have to create. But this was the reason why apple rejected this app. They have told us that for purchasing of subscriptions a registration can not be required, can be only optional. So the question is how to solve this if there is no other nice solution that would make sense, be secure and still comfortable for the user?

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  • Supplementary Developer Laptop

    - by David Silva Smith
    I'm looking to buy a laptop with the following specs for a developer. The goal will be to have a development machine supplementing the devs desktop. During work hours the dev will be on a beefy desktop. For working while on the go: trains, client sites, code camps, it would be nice to have a machine which can run Visual Studio 2008 without needing to remote desktop into their primary machine. What do you think is the lowest cost laptop meeting this need? Here are the specs I have in mind: SSD drive 64GB-doesn't need to be huge, most data is stored on servers. Will need to fit Windows 7, IIS, SQL Server, and Visual Studio 2010. RAM-3GB processor =Pentium Core 2 duo Screen size = 14 inches. OS doesn't matter. It will be paved with Windows 7 Ultimate optical drive omitted would be a plus. weight and battery life aren't so important because the machine will be plugged in almost all the time.

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  • iPhone Store Kit returning invalid product ID errors

    - by EToreo
    Hello, I am trying to test In App Purchases on my iPhone and running into a problem where the product IDs I request information for end up being returned to me as invalid product IDs in the "didRecieveResponse" method. I have: Created an in store product associated with this app. It's bundle ID matches everything else. It has been cleared for sale and approved by the developer. Made sure my new provisioning profile has in store app purchases enabled and it has the full app name: "com.domain.appname" Made sure this is the provisioning profile being used to sign the app to my iPhone. Made sure that "com.domain.appname" is the app ID used to build the provisioning profile. Made sure that "com.domain.appname" is used in my plist file as the bundle identifier. Everything seems to be in place, however I still get my products returned to me as invalid IDs. This is the code I am using: - (void)requestProductData { SKProductRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObject: @"com.domain.appname.productid"]]; request.delegate = self; [request start]; } - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *myProducts = response.products; NSArray *myInvalidProducts = response.invalidProductIdentifiers; for(int i = 1; i < myInvalidProducts.count; ++i) { std::cout <<"invalid product id = " << [[myInvalidProducts objectAtIndex:i] UTF8String] << std::endl; } for(int i = 0; i < myProducts.count; ++i) { SKProduct * myProduct = [myProducts objectAtIndex:i]; std::cout << "Product Info:" << std::endl; std::cout << "\tlocalizedTitle = " << [[myProduct localizedTitle] UTF8String] << std::endl; std::cout << "\tlocalizedDescription = " << [[myProduct localizedDescription] UTF8String] << std::endl; std::cout << "\tproductIdentifier = " << [[myProduct productIdentifier] UTF8String] << std::endl; std::cout << "\tprice = " << [[myProduct price] doubleValue] << std::endl; std::cout << "\tpriceLocale = " << [myProduct priceLocale] << std::endl; } [request autorelease]; } All my product IDs show up in the invalid printouts and none of them show up in the "Product Info:" printouts. Any suggestions would be greatly appreciated... P.S. Yes, this is built as Objective-c/c++.

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  • Problems with testing in app purchases

    - by sashaeve
    I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode. When I click "Buy" button I pass all checks for internet availability, canMakePayments and call SKPayment *payment = [SKPayment paymentWithProductIdentifier:featureId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; But all what I see is a pending view and after some minutes it failed in - (void) failedTransaction: (SKPaymentTransaction *)transaction { if (transaction.error.code != SKErrorPaymentCancelled) { NSLog(@"failedTransaction"); } [[MKStoreManager sharedManager] paymentCanceled]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } Please advice in what direction I should go to figure out the problem and what else I should check. P.S. All related questions on SO were checked with no luck.

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  • in app purchases question

    - by bdt
    I am looking into the iPhone in app purchased models and need to implement a subscription. Ex content will be available for 24 hours. Now the most important thing is that it needs to be available on all the other devices, so bought on the iPhone, viewable on the iPad. I'm not sure how this works ? I need to store some information on the developer server but is this the transaction id and current date/time so when launching the app on the iPad, you will attempt to buy the content again. Apple will see that this user already bought that and hopefully returns the transaction ID. At that moment I can verify if the time limit it still valid or not. Can anyone confirm this method off working? If this is correct is there a 'renew'?

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  • In app purchases in Android.

    - by Samuh
    I have an application that comes bundled with some content(say image, songs etc.). We want to have an in-app store, so that the user can buy contents and extend the experience. What are the different ways in which the above mentioned can be achieved? iPhone has Storekit framework that enables in-app purchases. So, our requirements wants us to follow the suit. Also, according to Android Markets(AM) distribution agreement, an Android application published via AM, is not allowed to accept payments from any Payment collectors other than the one Market provides and/or Google checkout. We have decided to integrate Paypal, now that they have published Mobile Payments Library to Android developers. If we do so, can we publish our application on Android Market?

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  • Test iPhone in-app purchases on a different bundle?

    - by Andrew Johnson
    We have a group of beta testers for iPhone app. Recently, we added in-app purchases to the app. Before this, we would send out ad hoc builds to beta testers using a separate bundle ID and name so that they could have the store build and the ad hoc build on their phones. However, it seems like we have to build the ad hoc copy with the same Bundle ID to test in-app purchases, and this means we can't send out a seperate beta copy - our beta file (annoyingly) overwrites the user's store-bought app. Is there any way to test in-app purchases in a different bundle ID? Do I need to set up fake, test in-app purchases for the test build too?

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  • iphone in-app purchases not working after rejection

    - by Joey
    I recently had an issue with my in-app purchases, so had them rejected. I found that upon creating new ones and approving them, I am getting no products back from my SKProductsRequest. Do new in-app purchases require some delay to be updated on their servers or is there some common reason that they stop working when an app is rejected?

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  • In-app subscription apps

    - by Ron Srebro
    Does anyone know of an app that implemented an in-app subscription? I thought about how the subscription model can be implemented and always ends up with more problems to every possible solution I can think of, so I'm wondering if anyone knows of an app that actually does that. Thanks

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  • Real world goods in iPhone app?

    - by Moshe
    I've seen questions asked here before, but they do not address the issue. That said: "In App Purchases" specifically may not be real world goods or services, according to Apple. What services allow integration with iPhone apps so that I can use ObjectiveC to sell things in an iPhone app?

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  • Where do I attach the StoreKit delegate and observer in a Cocos2d App?

    - by Jeff B
    I have figured out how all of the StoreKit stuff works and have actually tested working code... however, I have a problem. I made my "store" layer/scene the SKProductsRequestDelegate. Is this the correct thing to do? I get the initial product info like so: SKProductsRequest *productRequest = [[SKProductsRequest alloc] initWithProductIdentifiers: productIDs]; [productRequest setDelegate: self]; [productRequest start]; The problem is that if I transition to a new scene when a request is in progress, the current layer is retained by the productRequest. This means that touches on my new scene/layer are handled by both the new layer and the old layer. I could cancel the productRequest when leaving the scene, but: I do not know if it is in progress at that point. I cannot release it because it may or may not have been released by the request delegates. There has got to be a better way to do this. I could make the delegate a class external to the current layer, but then I do not know how to easily update the layer with the product information when the handler is called.

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  • reloading table

    - by edie
    Hi... I've have a table view that consist of item list that depends on the item that were purchased using in app purchasing. My question was how can I reload the tableView when the purchasing was completed/(or when new item was added on my list). The response of the storekit takes time to complete. Are there anyways to tell the app that the purchasing was completed and new item was added on my list so that I can reload my tableView. At this time I reloading my table view by adding [myTableView reloadData] in viewWillAppear method. But what if the user was already viewing the tableView, I can't reload the tableView because the viewWillAppear had passed. thanks...

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