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  • Problem in storing the dynamic data in NSMutableArray?

    - by Rajendra Bhole
    I want to develop an application in which firstly i was develop an structure code for storing X and y axis. struct TCo_ordinates { float x; float y; }; . Then in drawRect method i generating an object of structure like. struct TCo_ordinates *tCoordianates; Now I drawing the graph of Y-Axis its code is. fltX1 = 30; fltY1 = 5; fltX2 = fltX1; fltY2 = 270; CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); //CGContextSetRGBStrokeColor(ctx, 1.0f/255.0f, 1.0f/255.0f, 1.0f/255.0f, 1.0f); CGContextMoveToPoint(ctx, fltX1-3 , fltY2-40); CGContextAddLineToPoint(ctx, fltX1+3, fltY2-40); CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; float x1 = fltX1-23; float y1 = fltY2-37; CGContextShowTextAtPoint(ctx, x1, y1, arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); Now i want to store generated the values of x1 and y1 in NSMutableArray dynamically, for that i was written the code. NSMutableArray *yAxisCoordinates = [[NSMutableArray alloc] autorelease]; for(int yObject = 0; yObject < intIndex; yObject++) { [yAxisCoordinates insertObject:(tCoordianates->x = x1,tCoordianates->y = y1) atIndex:yObject]; } But it didn't working. How i store the x1 and y1 values in yAxisCoordinates object. The above code is correct?????????????

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  • How i call NSObject method in UIViewController class method?

    - by Rajendra Bhole
    Hi,I am the beginner in iphone development. I develop an application in which i calling some GPS related information(method name is getGPSInformation{}) in clsGPS{} is an pure NSObject class.The code is as follows, import "clsGPS.h" -(void)getGPSInformation { locationManager = [[CLLocationManager alloc ] init]; locationManager.delegate = self; locationManager.distanceFilter = 5.0f; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; [locationManager startUpdatingLocation]; } I want the above method calling in UIViewController class. How i call this method in UIViewController class from that i automatically call this method at application launching time? should i calling that method in viewDidLoad event or viewWillAppear method?

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • Shall web services call on iphone using GPRS connectivity?

    - by Rajendra Bhole
    Hi, I am beginner in iphone development. I develop an application in which i call some web services in my application. When that application i ran on iphone device using Wi-Fi connectivity then it work fine and well condition also in good performance, but when that application ran on GPRS connection then the web service call well and after that application collapsed.What will be the exact problem dose with my application? Could any different setting between Wi-Fi and GPRS?

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  • How i installing iphone application in iphone using window operating system?

    - by Rajendra Bhole
    Hi,My process have done on before, 1) I developing an application for apple iphone an generating .app file using Ad-Hoc build. 2) My iphone os is 3.1.2 and i developing .ipa file simply drag-and-drop my .app file into iTunes on apple leopard 10.5.8 version. 3) After that this .ipa file again drag-and-drop in windowsXP iTunes. 4) Then sync iphone to iTunes of windowsXP and that .ipa file from iTunes(WindowsXP) in my iphone having version 3.1.2 . The above process i have done, it will fine worked on 3.1.2 but it not working and installing on iphone device 3.1.3 version. How i troubleshoot the above problem.

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  • How i finding Internate network error using Try..........Catch in iphone?

    - by Rajendra Bhole
    Hi, I developing an application in which i calling web services on iphone. I want to implement Try.......Catch in that code for catching internet and GPRS connection error.The code is as follow, NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:mainURL5]]; [request setHTTPMethod:@"POST"]; NSHTTPURLResponse* urlResponse = nil; NSError *error = [[[NSError alloc] init] autorelease]; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error]; result5 = [[NSMutableString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; I was using Try......catch but it didn't work that code as follows, @try { //prepar request NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:mainURL5]]; [request setHTTPMethod:@"POST"]; NSHTTPURLResponse* urlResponse = nil; NSError *error = [[[NSError alloc] init] autorelease]; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error]; result5 = [[NSMutableString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; } @catch(NSException * e) { [clsMessageBox ShowMessageOK:@"some text" :[e reason]]; }

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  • Where i get the better idea to which type of application base should be in iphone?

    - by Rajendra Bhole
    Hi, I want to develop an application in which i doesn't any idea about how to create my app with which controller class i should i have gave? My application first screen contain TabBarController and i have also inserting UINavigationController. On above scenario i little bit confused which type of controller(confusion in TabBarController, NavigationBarController or simple ViewController ya windows based appliaction) should i take.

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  • How i pass my view to nib at run time(Dynamically) in viewController class?

    - by Rajendra Bhole
    Hi, I want to create viewController class programmatically in which the view of nib file of viewController is not fixed. I have a UntitledViewController class that contains 4 UIButtons: -(IBAction)buttonPressed:(id)sender{ if((UIButton *)sender == button1){ tagNumber = button1.tag; NewViewController *newVC = [[NewViewController alloc] init]; //newVC.tagN [self.navigationController pushViewController:newVC animated:YES]; NSLog(@"Button Tag Number:- %i", tagNumber); } if((UIButton *) sender == button2){ tagNumber = button2.tag; NewViewController *newVC = [[NewViewController alloc] init]; [self.navigationController pushViewController:newVC animated:YES]; } if((UIButton *) sender == button3){ tagNumber = button3.tag; NewViewController *newVC = [[NewViewController alloc] init]; [self.navigationController pushViewController:newVC animated:YES]; } if((UIButton *) sender == button4){ int x = tagNumber; tagNumber = button4.tag; NewViewController *newVC = [[NewViewController alloc] init]; newVC.untitledVC = self; [self.navigationController pushViewController:newVC animated:YES]; } } When I will click any one of the UIButtons, I want to create a new NewViewController class with button tag property but without fixed nib file. In NewViewController's loadView event I want to fix the view of the nib of NewViewController class using UIButton's tag property (In NewViewController.xib I'm creating 4 UIViews named view1, view2, view3 and view4). -(void)loadView{ [super loadView]; CGRect frame = CGRectMake(0, 0, 320, 480); UIView *newView = [[UIView alloc] initWithFrame:frame]; newView.tag = untitledVC.tagNumber; self.view1 = newView; } Now I want that when I click button1 the NewViewController will be generated with view1 and when I click button2 the NewViewController will be generated with view2 and so on with different implementation. Thanks.

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  • Problem in to navigate on UITableView on the UIButtonClick which is present in UITabBarController sc

    - by Rajendra Bhole
    Hi, I develop an application in which i want to on UIButton Click the application navigate on UITableViewcontroller class.The UIButton is already on UITabBarController during the navigation the tab bar should be visible.The calling method in first tab bar controller class is, [appDelegate.nvcHome pushViewController:itemMenuTable animated:YES]; [itemMenuTable release]; itemMenuTable = nil; But it given me the following problem in GDB, Application tried to push a nil view controller on target . Also i want to display the icon and title of UITabBarController in programmatically, the code is, homeViewControllerLink = [[homeViewController alloc]initWithNibName:@"homeViewController" bundle:nil]; nvcHome = [[UINavigationController alloc]initWithRootViewController:homeViewControllerLink]; nvcHome.navigationBar.barStyle = UIStatusBarStyleBlackOpaque; UIImage *imgHomeTab = [UIImage imageNamed:@"home"]; [nvcHome.tabBarItem initWithTitle:@"Home" image:imgHomeTab tag:101]; [homeViewControllerLink release]; But it does not display when i running my app on iphone simulator.

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  • Problem in data binding in NSString?

    - by Rajendra Bhole
    Hi, I selecting the row of the table. The text of the row i stored in the application delegate object as a NSString. That NSString i want to retrieving or binding in SELECT statement of SQLite query, For that i written code in the TableView Class (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedText = [appDelegate.categoryArray objectAtIndex:indexPath.row]; appDelegate.selectedTextOfRow = selectedText; ListOfPrayersViewController *listVC = [[ListOfPrayersViewController alloc] init]; [self.navigationController pushViewController:listVC animated:YES]; [listVC release]; } and database class class code is. + (void) getDuas:(NSString *)dbPath{ if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ SalahAppDelegate *appDelegate = (SalahAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *categoryTextForQuery =[NSString stringWithFormat:@"SELECT Category FROM Prayer WHERE Category ='%s'", appDelegate.selectedTextOfRow ]; NSLog(@"The Text %@", categoryTextForQuery); //const char *sqlQuery1 = (char *)categoryTextForQuery; //const char *sqlQuery = "SELECT Category FROM Prayer WHERE Category = 'Invocations for the beginning of the prayer'"; sqlite3_stmt *selectstmt; if(sqlite3_prepare_v2(database, [categoryTextForQuery UTF8String], -1, &selectstmt, NULL) == SQLITE_OK){ appDelegate.duasArray =[[NSMutableArray alloc] init]; while(sqlite3_step(selectstmt) == SQLITE_ROW){ NSString *dua = [[NSString alloc] initWithCString:(char *)sqlite3_column_text(selectstmt,0) encoding:NSASCIIStringEncoding]; Prayer *prayerObj = [[Prayer alloc] initwithDuas:dua]; prayerObj.DuaName = dua; [appDelegate.duasArray addObject:prayerObj]; } } } } The code is comes out of loop on the statement or starting the loop of the while(sqlite3_step(selectstmt) == SQLITE_ROW) Why? How i bind the table selected text in SELECT statement of sqlite?

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  • Find largest rectangle containing only zeros in an N&times;N binary matrix

    - by Rajendra
    Given an NxN binary matrix (containing only 0's or 1's), how can we go about finding largest rectangle containing all 0's? Example: I 0 0 0 0 1 0 0 0 1 0 0 1 II->0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 <--IV 0 0 1 0 0 0 IV is a 6×6 binary matrix; the return value in this case will be Cell 1: (2, 1) and Cell 2: (4, 4). The resulting sub-matrix can be square or rectangular. The return value can also be the size of the largest sub-matrix of all 0's, in this example 3 × 4.

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • How to Upgrade Ubuntu 12.04.2 to Ubuntu 12.04.3

    - by Saurav Kumar
    I am currently using Ubuntu 12.04.2 32bit. I installed it using LiveCD. Tomorrow, 23rd August 2013,Ubuntu 12.04.3 is released. I want to upgrade from Ubuntu 12.04.2 to Ubuntu 12.04.3 without using any LiveCD. Is it possible? If so please suggest me how can I do. Actually while using Ubuntu 12.04.2 I have troubled with graphics. My graphics card is Intel i845G 64 MB. When Ubuntu starts it works fine and smooth without any lagging, but after sometime it hangs for few seconds (1 or 2 seconds) with a garbage screen and becomes sluggish. All windows and browsers start lagging and also it is not possible to play any video in any player (VLC, Movie Player, Xnoise, SMPlayer etc..). I think Upgrading to Ubuntu 12.04.3 could fix my problem. Any help will be greatly appreciated..

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