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  • How do I make this loop all children recursively?

    - by Matrym
    I have the following: for (var i = 0; i < children.length; i++){ if(hasClass(children[i], "lbExclude")){ children[i].parentNode.removeChild(children[i]); } }; I would like it to loop through all children's children, etc (not just the top level). I found this line, which seems to do that: for(var m = n.firstChild; m != null; m = m.nextSibling) { But I'm unclear on how I refer to the current child if I make that switch? I would no longer have i to clarify the index position of the child. Any suggestions? Thanks!

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  • Python: Recursively access dict via attributes as well as index access?

    - by Luke Stanley
    I'd like to be able to do something like this: from dotDict import dotdictify life = {'bigBang': {'stars': {'planets': [] } } } dotdictify(life) #this would be the regular way: life['bigBang']['stars']['planets'] = {'earth': {'singleCellLife': {} }} #But how can we make this work? life.bigBang.stars.planets.earth = {'singleCellLife': {} } #Also creating new child objects if none exist, using the following syntax life.bigBang.stars.planets.earth.multiCellLife = {'reptiles':{},'mammals':{}} My motivations are to improve the succinctness of the code, and if possible use similar syntax to Javascript for accessing JSON objects for efficient cross platform development.(I also use Py2JS and similar.)

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  • Sending data recursively using jquery $.ajax gives stack overflow error..

    - by Rosdi
    Why am I getting "too much recursion" error when I do the following? function sendTheNames() { alert("start submitting names.."); return function (array) { var name = $(array.shift()).text(); $.ajax({ url: "test.jsp?name=" + name, complete: function () { if (array.length > 0) { return arguments.callee(array); } } }); }; } $(document).ready(function () { var selectedNames = []; $('ul li input:checked').each(function () { selectedNames.push($(this).parent()); }); alert("begin"); sendTheNames()(selectedNames); alert("done"); });

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  • How can I write an XSLT that will recursively include other files?

    - by Eric
    Let's say I have a series of xml files in this format: A.xml: <page> <header>Page A</header> <content>blAh blAh blAh</content> </page> B.xml: <page also-include="A.xml"> <header>Page B</header> <content>Blah Blah Blah</content> </page> Using this XSLT: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/page"> <h1> <xsl:value-of select="header" /> </h1> <p> <xsl:value-of select="content" /> </p> </xsl:template> </xsl:stylesheet> I can turn A.xml into this: <h1> Page A </h1> <p> blAh blAh blAh </p> But how would I make it also turn B.xml into this? <h1> Page B </h1> <p> Blah Blah Blah </p> <p> blAh blAh blAh </p> I know that I need to use document(concat(@also-include,'.xml')) somewhere, but I'm not sure where. Oh, and the catch is, I need this to still work if B were to be included in a third file, C.xml. Any idea as to how to do this?

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  • is there a way to recursively merge then rebase all branches?

    - by yao jiang
    Let's say I have git repo like this: master webapp-1252 webapp-1285 webapp-1384 webapp-1433 webapp-1524 webapp-824 x_____jira_ x_webapp-11 x_webapp-11 x_webapp-11 z_____jira_ I've updated all of them and ready to push them all to svn or something. Then someone makes a quick change that would require me to basically go through all of them to merge etc. Is there a shortcut to go through all the branches I have here, merge them with whatever work that was fetched, then rebase them?

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  • Get array's key recursively and create underscore seperated string.

    - by Nehal
    Hello Everyone, Right now i got an array which has some sort of information and i need to create a table from it. e.g. Student{ [Address]{ [StreetAddress] =>"Some Street" [StreetName] => "Some Name" } [Marks1] => 100 [Marks2] => 50 } Now I want to create database table like which contain the fields name as : Student_Address_StreetAddress Student_Address_StreetName Student_Marks1 Student_Marks2 It should be recursive so from any depth of array it can create the string in my format.

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  • How to build a tree from a list of items and their children recursively in php?

    - by k1lljoy
    I have a list of items stored in the DB, simplified schema is like this: id, parent, name I need to generate a tree structure (in a form of a multi-dimensional array) that can be infinite levels deep. Top level items would have parent = 0. Next level down would have parent equal to the the id of the parent item, fairly straight forward. What would be the best way to do this, while consuming as little resources as possible?

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  • How do you embed a hash into a file recursively?

    - by oasisbob
    Simplest case: You want to make a text file which says "The MD5 hash of this file is FOOBARHASH". How do you embed the hash, knowing that the embedded hash value and the hash of the file are inter-related? eg, Cisco embeds hash values into their IOS images, which can be verified like this: cisco# verify s72033-advipservicesk9_wan-mz.122-33.SXH7.bin Embedded Hash MD5 : D2BB0668310392BAC803BE5A0BCD0C6A Computed Hash MD5 : D2BB0668310392BAC803BE5A0BCD0C6A IIRC, Ubuntu also includes a txt file in the root of their ISOs which have the hash of the entire ISO. Maybe I'm mistaken, but trying to figure out how to do this blows my mind.

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  • mac os x, find all symbolic links that point to files on a different volume

    - by Eddified
    In my ~ dir, I have some symlinks that point to "/Volumes/Macintosh HD 2/..." and I want to find them all recursively. A look at the man page for 'find' says the '-lname' argument will search the symbolic link contents. It appears to work, but not recursively: $ pwd /Users/myusername $ sudo find . -lname '/Volumes*' $ cd Documents/ $ sudo find . -lname '/Volumes*' ./Documents on Win7 ./work.rtf What's going on? How can I make this work recursively? -- The 'find' program is supposed to always work recursively. I checked perms, they look ok, but as you can see I used "sudo" just to be sure... no dice. $ ls -ld Documents/ drwx------+ 14 myusername staff 476 Jan 12 16:32 Documents/

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  • Using find and tar with files with special characters in the name

    - by Costi
    I want to archive all .ctl files in a folder, recursively. tar -cf ctlfiles.tar `find /home/db -name "*.ctl" -print` The error message : tar: Removing leading `/' from member names tar: /home/db/dunn/j: Cannot stat: No such file or directory tar: 74.ctl: Cannot stat: No such file or directory I have these files: /home/db/dunn/j 74.ctl and j 75. Notice the extra space. What if the files have other special characters? How do I archive these files recursively?

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  • Good link checking tool?

    - by AP257
    Hi all Can anyone recommend a good, free link checker to check all pages within a domain? Ideally a browser add-on or a web app (otherwise something that runs on OSX). Crucially it needs to follow links recursively within a domain. Links outside the domain should be followed to a depth of 1, but not checked recursively. This is for the fairly common situation where you want to check all pages on your own site, but not evaluate the links on e.g. Google's homepage. I can't find anything suitable. Am I missing something? I've tried the Firefox LinkChecker add-on and the W3C link validator - neither seem to have the 'follow recursively within a domain' property, or am I being dumb? I know Xenu does this, but I don't run Windows.

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  • Merge arrow in clear case

    - by cheiav
    Hi, I have to merge all objects from a sub branch to main branch recursively. I would like to merge manually by check in the code from sub branch to main branch instead of using merge command in clear case. So after the check in into the main branch I would like to draw arrow recursively to all my objects. ic from sub branch to main branch I have used this command cleartool mkhlink -unidir Merge <sub branch path>>@@/main/<<sub branch>> <<main brach path>>@@/main/LATEST But when I dit it, it is drawing the arrow for the directory only not for all contains of the directory. Please suggest how to draw the arrow recursively from sub branch to main branch objects. Thanks in advance

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  • Parallelism in .NET – Part 11, Divide and Conquer via Parallel.Invoke

    - by Reed
    Many algorithms are easily written to work via recursion.  For example, most data-oriented tasks where a tree of data must be processed are much more easily handled by starting at the root, and recursively “walking” the tree.  Some algorithms work this way on flat data structures, such as arrays, as well.  This is a form of divide and conquer: an algorithm design which is based around breaking up a set of work recursively, “dividing” the total work in each recursive step, and “conquering” the work when the remaining work is small enough to be solved easily. Recursive algorithms, especially ones based on a form of divide and conquer, are often a very good candidate for parallelization. This is apparent from a common sense standpoint.  Since we’re dividing up the total work in the algorithm, we have an obvious, built-in partitioning scheme.  Once partitioned, the data can be worked upon independently, so there is good, clean isolation of data. Implementing this type of algorithm is fairly simple.  The Parallel class in .NET 4 includes a method suited for this type of operation: Parallel.Invoke.  This method works by taking any number of delegates defined as an Action, and operating them all in parallel.  The method returns when every delegate has completed: Parallel.Invoke( () => { Console.WriteLine("Action 1 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 2 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 3 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); } ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Running this simple example demonstrates the ease of using this method.  For example, on my system, I get three separate thread IDs when running the above code.  By allowing any number of delegates to be executed directly, concurrently, the Parallel.Invoke method provides us an easy way to parallelize any algorithm based on divide and conquer.  We can divide our work in each step, and execute each task in parallel, recursively. For example, suppose we wanted to implement our own quicksort routine.  The quicksort algorithm can be designed based on divide and conquer.  In each iteration, we pick a pivot point, and use that to partition the total array.  We swap the elements around the pivot, then recursively sort the lists on each side of the pivot.  For example, let’s look at this simple, sequential implementation of quicksort: public static void QuickSort<T>(T[] array) where T : IComparable<T> { QuickSortInternal(array, 0, array.Length - 1); } private static void QuickSortInternal<T>(T[] array, int left, int right) where T : IComparable<T> { if (left >= right) { return; } SwapElements(array, left, (left + right) / 2); int last = left; for (int current = left + 1; current <= right; ++current) { if (array[current].CompareTo(array[left]) < 0) { ++last; SwapElements(array, last, current); } } SwapElements(array, left, last); QuickSortInternal(array, left, last - 1); QuickSortInternal(array, last + 1, right); } static void SwapElements<T>(T[] array, int i, int j) { T temp = array[i]; array[i] = array[j]; array[j] = temp; } Here, we implement the quicksort algorithm in a very common, divide and conquer approach.  Running this against the built-in Array.Sort routine shows that we get the exact same answers (although the framework’s sort routine is slightly faster).  On my system, for example, I can use framework’s sort to sort ten million random doubles in about 7.3s, and this implementation takes about 9.3s on average. Looking at this routine, though, there is a clear opportunity to parallelize.  At the end of QuickSortInternal, we recursively call into QuickSortInternal with each partition of the array after the pivot is chosen.  This can be rewritten to use Parallel.Invoke by simply changing it to: // Code above is unchanged... SwapElements(array, left, last); Parallel.Invoke( () => QuickSortInternal(array, left, last - 1), () => QuickSortInternal(array, last + 1, right) ); } This routine will now run in parallel.  When executing, we now see the CPU usage across all cores spike while it executes.  However, there is a significant problem here – by parallelizing this routine, we took it from an execution time of 9.3s to an execution time of approximately 14 seconds!  We’re using more resources as seen in the CPU usage, but the overall result is a dramatic slowdown in overall processing time. This occurs because parallelization adds overhead.  Each time we split this array, we spawn two new tasks to parallelize this algorithm!  This is far, far too many tasks for our cores to operate upon at a single time.  In effect, we’re “over-parallelizing” this routine.  This is a common problem when working with divide and conquer algorithms, and leads to an important observation: When parallelizing a recursive routine, take special care not to add more tasks than necessary to fully utilize your system. This can be done with a few different approaches, in this case.  Typically, the way to handle this is to stop parallelizing the routine at a certain point, and revert back to the serial approach.  Since the first few recursions will all still be parallelized, our “deeper” recursive tasks will be running in parallel, and can take full advantage of the machine.  This also dramatically reduces the overhead added by parallelizing, since we’re only adding overhead for the first few recursive calls.  There are two basic approaches we can take here.  The first approach would be to look at the total work size, and if it’s smaller than a specific threshold, revert to our serial implementation.  In this case, we could just check right-left, and if it’s under a threshold, call the methods directly instead of using Parallel.Invoke. The second approach is to track how “deep” in the “tree” we are currently at, and if we are below some number of levels, stop parallelizing.  This approach is a more general-purpose approach, since it works on routines which parse trees as well as routines working off of a single array, but may not work as well if a poor partitioning strategy is chosen or the tree is not balanced evenly. This can be written very easily.  If we pass a maxDepth parameter into our internal routine, we can restrict the amount of times we parallelize by changing the recursive call to: // Code above is unchanged... SwapElements(array, left, last); if (maxDepth < 1) { QuickSortInternal(array, left, last - 1, maxDepth); QuickSortInternal(array, last + 1, right, maxDepth); } else { --maxDepth; Parallel.Invoke( () => QuickSortInternal(array, left, last - 1, maxDepth), () => QuickSortInternal(array, last + 1, right, maxDepth)); } We no longer allow this to parallelize indefinitely – only to a specific depth, at which time we revert to a serial implementation.  By starting the routine with a maxDepth equal to Environment.ProcessorCount, we can restrict the total amount of parallel operations significantly, but still provide adequate work for each processing core. With this final change, my timings are much better.  On average, I get the following timings: Framework via Array.Sort: 7.3 seconds Serial Quicksort Implementation: 9.3 seconds Naive Parallel Implementation: 14 seconds Parallel Implementation Restricting Depth: 4.7 seconds Finally, we are now faster than the framework’s Array.Sort implementation.

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  • Most efficient way to rebuild a tree structure from data

    - by Ahsan
    Have a question on recursively populating JsTree using the .NET wrapper available via NuGet. Any help would be greatly appreciated. the .NET class JsTree3Node has a property named Children which holds a list of JsTree3Nodes, and the pre-existing table which contains the node structure looks like this NodeId ParentNodeId Data AbsolutePath 1 NULL News /News 2 1 Financial /News/Financial 3 2 StockMarket /News/Financial/StockMarket I have a EF data context from the the database, so my code currently looks like this. var parentNode = new JsTree3Node(Guid.NewGuid().ToString()); foreach(var nodeItem in context.Nodes) { parentNode.Children.Add(nodeItem.Data); // What is the most efficient logic to do this recursively? } as the inline comment says in the above code, what would be the most efficient way to load the JStree data on to the parentNode object. I can change the existing node table to suite the logic so feel free to suggest any changes to improve performance.

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  • Tree position terminology/naming

    - by wst
    This is a naming things question. I am processing trees (XML documents), and there are often special rules applied to nodes based on structure. It's been very difficult coming up with concise naming conventions for some cases, namely for nodes in the first position among their siblings, along with some recursive relationship: Given an arbitrary node, I want to describe its first child, and then that node's first child, and so on recursively. Given another arbitrary node, I want to describe its parent if the parent is first among its siblings, and that parent's parent if it's first, and so on recursively. Is there existing terminology to describe these tree positions? How would you name a variable or function that captures one of these cases so that it's intuitive to an unfamiliar developer trying to understand an algorithm?

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  • How to number the ls output in unix?

    - by Snehal
    I am trying to write a file with format - "id file_absolute_path" which basically lists down all the files recursively in a folder and give an identifier to each file listed like 1,2,3,4. I can get the absolute path of the files recursively using the following command: ls -d -1 $PWD/**/*/* However, I am unable to give an identifier from the output of the ls command. I am sure this can be done using awk, but can't seem to solve it.

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  • Using find and tar with files with special characters in the name

    - by Costi
    I want to archive all .ctl files in a folder, recursively. tar -cf ctlfiles.tar `find /home/db -name "*.ctl" -print` The error message : tar: Removing leading `/' from member names tar: /home/db/dunn/j: Cannot stat: No such file or directory tar: 74.ctl: Cannot stat: No such file or directory I have these files: /home/db/dunn/j 74.ctl and j 75. Notice the extra space. What if the files have other special characters? How do I archive these files recursively?

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  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

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  • Deleting a row from self-referencing table

    - by Jake Rutherford
    Came across this the other day and thought “this would be a great interview question!” I’d created a table with a self-referencing foreign key. The application was calling a stored procedure I’d created to delete a row which caused but of course…a foreign key exception. You may say “why not just use a the cascade delete option?” Good question, easy answer. With a typical foreign key relationship between different tables which would work. However, even SQL Server cannot do a cascade delete of a row on a table with self-referencing foreign key. So, what do you do?…… In my case I re-wrote the stored procedure to take advantage of recursion:   -- recursively deletes a Foo ALTER PROCEDURE [dbo].[usp_DeleteFoo]      @ID int     ,@Debug bit = 0    AS     SET NOCOUNT ON;     BEGIN TRANSACTION     BEGIN TRY         DECLARE @ChildFoos TABLE         (             ID int         )                 DECLARE @ChildFooID int                        INSERT INTO @ChildFoos         SELECT ID FROM Foo WHERE ParentFooID = @ID                 WHILE EXISTS (SELECT ID FROM @ChildFoos)         BEGIN             SELECT TOP 1                 @ChildFooID = ID             FROM                 @ChildFoos                             DELETE FROM @ChildFoos WHERE ID = @ChildFooID                         EXEC usp_DeleteFoo @ChildFooID         END                                    DELETE FROM dbo.[Foo]         WHERE [ID] = @ID                 IF @Debug = 1 PRINT 'DEBUG:usp_DeleteFoo, deleted - ID: ' + CONVERT(VARCHAR, @ID)         COMMIT TRANSACTION     END TRY     BEGIN CATCH         ROLLBACK TRANSACTION         DECLARE @ErrorMessage VARCHAR(4000), @ErrorSeverity INT, @ErrorState INT         SELECT @ErrorMessage = ERROR_MESSAGE(), @ErrorSeverity = ERROR_SEVERITY(), @ErrorState = ERROR_STATE()         IF @ErrorState <= 0 SET @ErrorState = 1         INSERT INTO ErrorLog(ErrorNumber,ErrorSeverity,ErrorState,ErrorProcedure,ErrorLine,ErrorMessage)         VALUES(ERROR_NUMBER(), @ErrorSeverity, @ErrorState, ERROR_PROCEDURE(), ERROR_LINE(), @ErrorMessage)         RAISERROR (@ErrorMessage, @ErrorSeverity, @ErrorState)     END CATCH   This procedure will first determine any rows which have the row we wish to delete as it’s parent. It then simply iterates each child row calling the procedure recursively in order to delete all ancestors before eventually deleting the row we wish to delete.

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  • Major permission repair needed on Mac Os

    - by Luke1111
    I made the fatal error of copying and pasting a sudo command into my terminal without double checking it, here it is. sudo -R mysql / What this does (for those that don't know) is recursively change the owner every file from the root down to mysql!! obviously not what i was intending This has of course played havoc with my system, the first thing i did was the apple permission repair but that only works for files that it has an idea of though it has changed a lot of file ownerships back to root. It seems that many library files are still owned incorrectly, as a lot of problems don't work. What i propose doing as a temporary fix until i can reinstall mountain lion is to recursively set all ownerships that are mysql to Luke. I'm not sure what they should precisely but this is still better than nothing. Is this possible using a shell script? I realise that this won't fix the problem properly and i will have to reformat but i need the machine in a workable state just for this week.

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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