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  • Upgrading Office 2007 to Office 2010, First Look

    In this post, Im going to simply document the process of updating my MIcrosoft Office 2007.  As almost anyone knows who has not been hiding under a rock, Microsoft Office 2010 has been in the... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Microsoft SharePoint Conference 2011: Which Band Should Perform?

    As you all know the SharePoint Conference last year in Las Vegas was a great show (here are links to broadcasts of several of our sessions). I followed the show with a ticket to see U2s 360 concert (unlike any other spectacle in rock-and-roll). Since then, Ive often been asked, Is there going to be another SPC in 2010?. The answer is: The next one is October 3-6, 2011 in Anaheim, California. The weather in Cali is truly unbeatable, and the conference is sure to be another smash with great content...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unstable after moving headless server from usb-hdd to usb pendrive

    - by nlee
    Ubuntu server 12.04.1 running from usb-hdd is rock solid for months. After copying the partitions to a Kingston usb pendrive the system will only run for 3-4 days before some services fail. Is running 12.04.1 from usb pendrive a viable approach? How do I troubleshoot the problem? In the meanwhile, I have reverted back to usb-hdd. Willing to buy a usb pendrive that is known to work. Recommendations?

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  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

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  • Happy New Year!! Microsoft MVP Award

    - by T
    I received this letter  from Microsoft this morning   Dear Teresa Burger, Congratulations! We are pleased to present you with the 2011 Microsoft® MVP Award! This award is given to exceptional technical community leaders who actively share their high quality, real world expertise with others. We appreciate your outstanding contributions in Expression Blend technical communities during the past year. There has been some work involved but over all, 2010 has been a blast!!  I am very honored to have received this award and look forward to a lot more community involvement, learning, exploring and sharing in the years to come.  You all rock!! Thank you!!!  http://mvp.support.microsoft.com/ http://www.microsoft.com/expression/products/Blend_Overview.aspx

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  • What are milestones for a game developer to gauge their progress?

    - by user16710
    I know actually completing a game is a massive milestone, a complete polished, holistic experience. Something that I've not yet been able to commit to. There are of course classes and degrees to earn in several fields that will help gain experience, but how would one judge their own progress and strive to progress further? The yellow brick road to "Rock Star Game Programmer" is very cloudy. At this point I think it may be closer to an ocean, drifting along until you wake up one day at your destination.

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  • Oracle HCM World: Evite Now Available! February 4-6, Las Vegas

    - by Roxana Babiciu
    Add that personal touch by inviting your human capital management partners to HCM World with our new evite! Oracle HCM World is where HR, talent management and technology intersect. This is the event for HCM professionals, whether they are involved in recruiting and staffing, learning and development, compensation and benefits, or any other aspect of HR. Nine tracks and more than 90 sessions will unveil invaluable strategy and best practices to more than 1,500 attendees. Mark Hurd and David Rock, industry luminary and CRO of NeuroLeadership Group are both confirmed as keynote speakers. The call for papers deadline has been extended to November 15 and early bird registration ends November 22. Visit the HCM World website and Field Flash for more information.

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  • Domain resolution - local first then external

    - by stefgosselin
    I would like to know how I can configure my dns settings so that domain is resolved locally first, then if not resolved it goes to external DNS. I had this working before, I am using Ubuntu through a VM and need the local domain to resolve first but since I have upgraded I had to reconfigure network and now it works only external, local host file does not seem to even be used. Is there an easy way to check this out? I did slap it up in google but no specific answer seemed to match my case and I too tight on delivery deadline to test-and-try different approaches. You guys rock, thanks.

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  • iPhone Apache server and PHP

    - by kmunky
    hi, i tried to install apache and php on my iphone(i actually did it), i've installed apr,apr-util and Apache BossPrefs Switch from Rock than i tried to acces the server(127.0.0.1 from safari) but i get en error(server couldn't be found). When i'm trying to switch on Apache in BossPrefs it looks like is on but still doesn't work and when i come back to BossPrefs Apache looks like is turned off. What am i doing wrong? is there another thing that i should install? thanks

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  • IE 8: Object Expected for Every Javascript Function

    - by Yetkin EREN
    Hi; Moz say's everything is ok! IE say's object expected everywhere.. for example this my make a box function (in all.js file); function kutuyap(Eid,iduzan,text,yer,ekle){ var div; if (document.createElement && (div = document.createElement('div'))) { div.name = div.id = Eid+iduzan; document.getElementById(yer).appendChild(div); } //$('#'+yer).append("<div id="+Eid+iduzan+"></div>") $('#'+Eid+iduzan).addClass("minikutu"); $('#'+Eid+iduzan).html("&nbsp;"+text+'<span id='+Eid+'y'+iduzan+' class="yokedici">X</span>'); $("#"+Eid+'y'+iduzan).attr("onclick","kutusil('"+Eid+"y"+iduzan+"','"+iduzan+"','"+ekle+"');"); $('#'+ekle).val($('#'+ekle).val()+Eid+'-'); } and after that i call function like this; HTML; <select name="Mturs" class="inputs" id="Mturs"> <option value="0" selected="selected">Choise One</option> <option value="4">Pop</option> <option value="3">Pop-Rock </option> <option value="5">Rock (Yabanci)</option> </select> <input name="secMtur" id="secMtur" value="" type="hidden"> <script> $('#Mturs').live('change', function() { $('#Mturs :selected').each(function (i) { if ( $('#Mturs :selected').val() != 0 ) { secMturde=$('#secMtur').val().indexOf($('#Mturs :selected').val()+'-'); splitter=$('#secMtur').val().split("-") if(splitter.length<=12){ if (secMturde<0) { kutuyap($('#Mturs :selected').val(),'mtur',$(this).html(),'divmtur','secMtur'); }else{ alert("Choisen before") } }else{ alert("Max limit is 12 !") } } }); }); </script> sory for my realy bad english.. edit: and i have this tags; <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.1/jquery.min.js"> </script> <script type="text/javascript" src="alljs.js"></script>

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  • Javascript & Jquery why it doesnt work on IE?

    - by Yetkin EREN
    i cant run any function on ie this is a little part; my test page : http://www.yetkineren.com/testpage.html code: <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> <title>test page</title> </head> <body> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.1/jquery.min.js"> </script> <script type="text/javascript" language="javascript"> function kutuyap(Eid,iduzan,yazi,yer,ekle){ var div; div = document.createElement('div') div.id = Eid+iduzan; document.getElementById(yer).appendChild(div); //$('#'+yer).append("<div id="+Eid+iduzan+"></div>") $('#'+Eid+iduzan).addClass("minikutu"); $('#'+Eid+iduzan).html(" "+yazi+'<span id='+Eid+'y'+iduzan+' class="yokedici">X</span>'); // $("#"+Eid+'y'+iduzan).attr("onclick","kutusil('"+Eid+"y"+iduzan+"','"+iduzan+"','"+ekle+"');"); $("#"+Eid+'y'+iduzan).click(function() { kutusil(Eid+'y'+iduzan, iduzan, ekle); }); $('#'+ekle).val($('#'+ekle).val()+Eid+'-'); } function kutusil(Eid,iduzan,ekle){ $('#'+Eid).live('click',function() { sil=$(this).parents("div:first").attr("id"); silinecek=sil.replace(iduzan,''); $('#'+ekle).val($('#'+ekle).val().replace(silinecek+'-','')); $(this).parents("div:first").remove(); }); } </script> <select name="Mturs" class="inputs" id="Mturs"> <option value="0" selected="selected">Choise One</option> <option value="4">Pop</option> <option value="3">Pop-Rock </option> <option value="5">Rock (Yabanci)</option> </select> <input name="secMtur" id="secMtur" value="" type="hidden"> <script> $('#Mturs').live('change', function() { $('#Mturs :selected').each(function (i) { if ( $('#Mturs :selected').val() != 0 ) { secMturde=$('#secMtur').val().indexOf($('#Mturs :selected').val()+'-'); splitter=$('#secMtur').val().split("-") if(splitter.length<=12){ if (secMturde<0) { kutuyap($('#Mturs :selected').val(),'mtur',$(this).html(),'divmtur','secMtur'); }else{ alert("Choisen before") } }else{ alert("Max limit is 12 !") } } }); }); </script>

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  • How should I begin to help projects in Github?

    - by Erik Escobedo
    I'm new to github and I like to help other people with his projects that I find interesting. I know there's a lot of guides in the github place, but I think it could be nice to gather a bunch of real people's experiences. So, I invite you to post about your first experiences in github. Whether you are a not-so-newbie or you are a heavy rock in github comunnity, I think your lines could encourage real newbies like me about entering this great open source community.

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  • What does og:image meta data do with the Facebook Like iframe?

    - by Charles Boyung
    I am working on putting the Facebook "Like" iframe on a site, and I am trying to follow the example found at http://developers.facebook.com/docs/reference/plugins/like. I am putting in code similar to this: <meta property="og:image" content="http://ia.media-imdb.com/rock.jpg"/> But when I "Like" a page, it doesn't do anything with the image that I am aware of. Does anyone know what that data is supposed to do?

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  • Align text box with menu control using boostrap

    - by JamesMitLondon
    Hi I am using bootstrap styles for my asp.net web application and I have a menu control at the top. I want to insert a search text box at the top right on the same line as the menu bar. Following is my code. Can anyone please suggest how to do this? Thanks. <div id="container"> <form runat="server" class="navbar-form navbar-left" role="search"> <div class = "navbar"> <div class="navbar-inner"> <div class="container"> <!-- .btn-navbar is used as the toggle for collapsed navbar content --> <a class="btn btn-navbar" data-target=".nav-collapse" data-toggle="collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </a> <div class="nav-collapse collapse"> <asp:Menu ID="NavigationMenu" runat="server" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal" CssClass="navbar" StaticMenuStyle-CssClass="nav" StaticSelectedStyle-CssClass="active" DynamicMenuStyle-CssClass="dropdown-menu"> <Items> <asp:MenuItem Text="Home" ToolTip="Home"></asp:MenuItem> <asp:MenuItem Text="Music" ToolTip="Music"> <asp:MenuItem Text="Classical" ToolTip="Classical" /> <asp:MenuItem Text="Rock" ToolTip="Rock" /> <asp:MenuItem Text="Jazz" ToolTip="Jazz" /> </asp:MenuItem> <asp:MenuItem Text="Movies" ToolTip="Movies"> <asp:MenuItem Text="Action" ToolTip="Action" /> <asp:MenuItem Text="Drama" ToolTip="Drama" /> <asp:MenuItem Text="Musical" ToolTip="Musical" /> </asp:MenuItem> </Items> </asp:Menu> <div class="form-group"> <input type="text" class="form-control" placeholder="Search"/> <button type="submit" class="btn btn-default">Submit</button> </div> </div> </div> </div> </div> </form> </div> `

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  • how can i check all ul of nested checkboxes

    - by Mike
    Question: I have a category listing which some categories have children, I am trying to create a ALL category that when clicked, will check all sibling checkboxes in that same category. e.g; clicking ALL underneath the MUSIC category would check blues, jazz, rock n roll Code: HTML: <ul name="events-categories" id="events-categories"> <li><input type="checkbox" name="category-events" value="185" placeholder="" id="category-185" class="events-category"> CONVENTIONS <ul class="event-children"> <li><input type="checkbox" name="child-category-all" value="" class="events-child-category-all">ALL</li> <li><input type="checkbox" name="child-category-190" value="190" id="child-category-190" class="child events-child-category">SCIENCE</li> <li><input type="checkbox" name="child-category-191" value="191" id="child-category-191" class="child events-child-category">TECHNOLOGY</li> </ul> </li> <li><input type="checkbox" name="category-events" value="184" placeholder="" id="category-184" class="events-category"> MUSIC <ul class="event-children"> <li><input type="checkbox" name="child-category-all" value="" class="events-child-category-all">ALL</li> <li><input type="checkbox" name="child-category-189" value="189" id="child-category-189" class="child events-child-category">BLUES</li> <li><input type="checkbox" name="child-category-188" value="188" id="child-category-188" class="child events-child-category">JAZZ</li> <li><input type="checkbox" name="child-category-187" value="187" id="child-category-187" class="child events-child-category">ROCK N ROLL</li> </ul> </li> <li><input type="checkbox" name="category-events" value="186" placeholder="" id="category-186" class="events-category"> TRIBUTES</li> </ul>? CSS: .event-children { margin-left: 20px; list-style: none; display: none; }? jQuery So Far: /** * left sidebar events categories * toggle sub categories */ $('.events-category').change( function(){ console.log('showing sub categories'); var c = this.checked; if( c ){ $(this).next('.event-children').css('display', 'block'); }else{ $(this).next('.event-children').css('display', 'none'); } }); $('.events-child-category-all').change( function(){ var c = this.checked; if( c ){ $(this).siblings(':checkbox').attr('checked',true); }else{ $(this).siblings(':checkbox').attr('checked',false); } });? jsfiddle: http://jsfiddle.net/SENV8/

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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  • HD Video Capture Card w/ Good API?

    - by Sheep Slapper
    Does anyone here know of a good HD video capture card that has a good (comprehensive) API? I administer a few servers that do some video encoding right now, but when we make the switch to HD cameras, they won't be sufficient. In addition to this, the servers we have now are black boxes, closed to me except to start/stop the video capture device. I'd like to be able to roll my own, so we can better integrate it with our existing systems, but I know almost nothing about what kind of HD capture cards are out there, and if I can avoid spending money just to test their APIs that would rock. So does anyone have any experience with this? All our other software is in C#, and I'd like to set up the new servers with web interfaces to start/stop the capture (also in C#, using .NET 3.5 probably). I'm not sure how language specific these APIs would be, but that's what I'm working with just as a reference point. I appreciate any help the community can give!

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  • Running hardware with only 32bit drivers in 64bit windows

    - by Howard
    Recently we had to upgrade a system to handle added HD IP cameras. This upgrade involved an entirely new computer build with the exception of a rather pricey Geovision DVR (PCI/GV1480 series). Apparently while these cards do support Windows 7, they do not support Windows 7 x64. I'm stuck between a rock and a hard place here trying to figure out how we can remedy this, is there a virtualization solution that will allow devices with driver issues to passthru to the Guest OS? I was thinking XPMode may work for this solution however I am unsure if it runs 32bit or 64bit and if it'll allow driver-issue devices to pass to it. Any help would be greatly appreciated, Best Regards, Howard

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  • Windows 7 made 2 hour shift for Daylight Savings Time

    - by P a u l
    My win7-64 ultimate has set the clock ahead 2 hours. It appears to have done it in increments of 1 hour, with the second 1 hour shift made sometime today. The first, correct, shift for Daylight Savings was sunday morning. In the clock settings it says Mountain Time UTC-7, but the official time should be Mountain Time UTC-6. Update for Windows 7 (KB979306) IS installed. Microsoft appears to be able to turn even setting the clock into a hairball. I need the clock rock solid since I use the computer to record TV programs.

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  • Can the NVIDIA ION chipset handle streaming and gaming reasonable well?

    - by true_gritt
    I'm considering getting a small-footprint "nettop" computer to use as a home theater PC with my Samsung LN40A550 HDTV. I've been looking at systems like the AS Rock ION HT330, the Acer AspireRevo 3610, or the Asus EeeBox PC EB1501. These are all systems with NVIDIA ION chipset (Intel Atom N330 dual core CPU + NVIDIA GeForce 9400 GPU). Is the NVIDIA ION chipset powerful enough to support media streaming at HD resolutions (e.g. via Boxee, Hulu, Netflix) and casual gaming (e.g. World of Warcraft, Madden NFL) reasonably well without herky-jerky video output?

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  • gd dissapears from apache server

    - by juanlu
    Hi. We have a web server (Debian, with Apache2, PHP4 and MySQL) used in an Intranet. It's main use is to serve pages with data and graphs generated dynamically (using jpgraph) from the data stored in DB. It has worked rock solid for several years, but this week we have found that everything related to graphs is not working. This includes jpgraph and gnuplot generated figures, both dependent on library gd. Also there are no references to "gd" in phpinfo(), and any direct call to gd functions (like gd_info()) results in an error. We have tried to reinstall php4-gd (and restarting Apache) with no result. Obviously we have done something wrong, but we cannot figure out what it is. What can we have done? Is there any other diagnosis we can do to isolate the problem? Thanks.

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