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  • Help with SQL query

    - by user154301
    Hello, I have list of DateTime values, and for each value I need to fetch something from the database. I would like to do this with one query. I know it's possible to pass a table (list) to the stored procedure, but Im not sure how to write the query itself. Let's say I have the following table: CREATE TABLE Shows( ShowId [int] NOT NULL, StartTime DateTime NOT NULL, EndTime DateTime NOT NULL ) and an array of dates DECLARE @myDateArray MyCustomDateArrayType Now, if I were fetching a single item, I would write a query like this: SELECT * FROM Shows WHERE StartTime > @ArrayItem and @ArrayItem < EndTime where @ArrayItem is an item from @myDateArray . But how do I formulate the query that would fetch the information for all array items? Thanks!

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  • Please help me with this Ruby code

    - by Bragaadeesh
    Hi, I am new to Ruby and I know that I am not using the simple and powerful methods available within it. I made my code work but it has to be simple not this huge (especially I feel I am very bad at loop variables) i = 0 j = 0 loop_count = ((to_date-from_date)/(60*60*24)).to_i#diff b/w two dates in days loop_count.times do 48.times do event = Icalendar::Event.new status = get_availability_on_date_and_hour(@templates, @availabilities, from_date+j.days, i).downcase if(status != 'unavailable') #Initialize start and end dates in DateTime's civil format bias_date_time = DateTime.civil(from_date.year, from_date.month, from_date.day) event.dtstart = bias_date_time + j.day + (i/2).to_i.hour + (i%2*30).to_i.minutes event.dtend = event.dtstart + 30.minutes event.summary = status.upcase cal.add_event(event) end i += 1 end i = 0 j += 1 end

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  • Does Windows 8 include the Windows Help program (WinHlp32.exe)?

    - by amiregelz
    In 2011, Symantec reported on the use of the Windows Help File (.hlp) extension as an attack vector in targeted attacks. The functionality of the help file permits a call to the Windows API which, in turn, permits shell code execution and the installation of malicious payload files. This functionality is not an exploit, but there by design. Here's the malicious WinHelp files (Bloodhound.HLP.1 & Bloodhound.HLP.2) detection heat map: I would like to know if the Windows Help program exists on my Windows 8 machine by default, because if it does I might need to remove it for security reasons. Does Windows 8 include the Windows Help program (WinHlp32.exe)?

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  • Evaluating mean and std as simulations are added

    - by Luca Cerone
    I have simulations that evaluate a certain value X. I run the simulations several times and save the value of X in a vector V. When all the runs have finished I evaluate the mean and standard deviation for the vector V. This approach works, but implies saving all the values for X. As my computer is quite old and with limited ram, I was wondering if there is a way to update the mean value M and the standard deviation S, knowing the value of X at the (n+1)-th run, and the values of M and S after n runs. How can I update the mean value and the standard deviation as simulations are added to the set? Please note that this is just a conceptual example, I don't save only one number X but thousands at each simulations, so I really have problems running a big number of runs if I have to keep all the past values into the memory.

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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • Why is this class re-initialized every time?

    - by pinnacler
    I have 4 files and the code 'works' as expected. I try to clean everything up, place code into functions, etc... and everything looks fine... and it doesn't work. Can somebody please explain why MatLab is so quirky... or am I just stupid? Normally, I type terminator = simulation(100,20,0,0,0,1); terminator.animate(); and it should produce a map of trees with the terminator walking around in a forest. Everything rotates to his perspective. When I break it into functions... everything ceases to work. I really only changed a few lines of code, shown in comments. Code that works: classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop THIS WAS ORGANIZED for n = 1:720, %Calculate and Set Heading/Location obj.robot.headingChange = navigate(n); %Update Position obj.robot.heading = obj.robot.heading + obj.robot.headingChange; obj.landmarks.heading = obj.robot.heading; y = cosd(obj.robot.heading); x = sind(obj.robot.heading); obj.robot.x = obj.robot.x + (x*obj.robot.velocity); obj.robot.y = obj.robot.y + (y*obj.robot.velocity); obj.landmarks.x = obj.robot.x; obj.landmarks.y = obj.robot.y; %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------- classdef landmarks properties fixedPositions %# positions in a fixed coordinate system. [ x, y ] mapSize = 10; %Map Size. Value is side of square x=0; y=0; heading=0; headingChange=0; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end end end ---------- classdef robot properties x y heading velocity headingChange end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end end end ---------- function headingChange = navigate(n) %steeringChange = 5 * rand(1) * sign(rand(1) - 0.5); Most chaotic shit %Draw an S if n <270 headingChange=1; elseif n<540 headingChange=-1; elseif n<720 headingChange=1; else headingChange=1; end end Code that does not work... classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------------- classdef landmarks properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = createLandmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end ----------------- classdef robot properties x y heading velocity end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end function updatePosition(obj,headingChange) obj.heading = obj.heading + headingChange; tempy = cosd(obj.heading); tempx = sind(obj.heading); obj.x = obj.x + (tempx*obj.velocity); obj.y = obj.y + (tempy*obj.velocity); end end end The navigate function is the same... I would appreciate any help as to why things aren't working. All I did was take the code from the first section from under comment: %Simulation Loop THIS WAS ORGANIZED and break it into 2 functions. One in robot and one in landmarks. Is a new instance created every time because it's constantly printing the same heading for this line int he robot class obj.heading = obj.heading + headingChange;

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  • FC SAN network high-error rate simulation

    - by Wieslaw Herr
    Is there a way to simulate a malfunctioning device or a faulty cable in a FC SAN network? edit: I know shutting down a port on a switch is an option, I'd like to simulate high error rates though. In an ethernet network it would be a simple case of adding a transparent bridge that discards a given percent of the packets, but I have absolutely no idea how to tackle that in an Fibre Channel environment...

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  • DVD-Player "Simulation"

    - by SjoerdV
    This may sound like a strange question, but I was wondering if there is software available which can emulate the behaviour of standalone dvd-players. I'm currently debugging a DVD we're creating, and I can't afford to go hopping to my house every time to check. The reason I'm asking is because the problems just appear on 'some' dvd-players which I cannot predict. Other option maybe, is there software that can check a VIDEO_TS folder or iso file for errors?

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  • Matlap Simulation

    - by iva123
    I have to make a simulation for Aircraft Cabin Pressure in Mathlap. But I could not find any characteristic equation on the web. Does anyone know where to start a characterisctic equation for matlap or can anyone suuggest me a book for it ?

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  • Matlab Simulation

    - by iva123
    I have to make a simulation for Aircraft Cabin Pressure in Matlab. But I could not find any characteristic equation on the web. Does anyone know where to start a characteristic equation for Matlab or can anyone suggest a book for it ?

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  • Introducing UPK 3.6 Simulation Help (You Say It and We Do It!)

    - by marc.santosusso
    We would like to thank everyone that participated in the recent documentation survey that was conducted over the last several months. Your feedback is valuable and we appreciate the time you took to provide it. Many of you commented that you would like to have "UPKs for UPK" in the documentation. In response, we are pleased to announce the availability of Simulation Help. This unique help system is a blending of the text-based Developer help and a collection of approximately 200 simulations that show authors how to create, record, refine, localize, and publish content using the Developer. You can access Simulation Help at any time using the following link: http://download.oracle.com/technology/products/upk/index.html Save this link as a favorite or bookmark in your browser for easy access anytime. We have also provided a link to a short one-question survey so you can tell us what you think of the new Simulation Help. http://www.surveymonkey.com/s/BJT7LV6 Thanks again for your valuable feedback on the product documentation!

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  • Why All The Hype Around Live Help?

    - by ruth.donohue
    I am pleased to introduce guest blogger, Damien Acheson today. Based in Cambridge, MA, Damien is the Product Marketing Manager for ATG’s Live Help products. Welcome, Damien!! BY DAMIEN ACHESON Why all the hype around live help? An eCommerce professional recently asked me: “Why all the hype around live chat and click to call?” I already have a customer service phone number that’s available to my online visitors. Why would I want to add live help? If anything, I want my website to reduce the number of calls to my contact center, not increase it!” The effect of adding live help to a website is counter-intuitive. Done right, live help doesn’t increase your call volume; it optimizes it by replacing traditional telephone calls with smarter, more productive, live voice and live chat interactions. This generates instant cost savings, and a measurable lift in sales and customer retention. A live help interaction differs from a traditional telephone call in six radical ways: Targeting. With live help you can target specific visitors at just the exact right time with a live call or live chat invitation based on hundreds of different parameters. For example, visitors who appear to hesitate before making a large purchase may receive a live help invitation, while others may not. Productivity. By reserving live voice to visitors with complex questions, and offering self-service and live chat for more simple interactions, agents with the right domain expertise can handle simultaneous queries and achieve substantial productivity gains. Routing. Live help interactions take into account visitors’ web context to intelligently route queries to the best available agent, thereby lifting first contact resolution. Context. Traditional telephone numbers force online customers to “change channels” and “start over” with a phone agent. With Live help, agents get the context of the web session and can instantly access the customer’s transaction details and account information, substantially reducing handle times. Interaction. Agents can solve a customer’s problem more effectively co-browsing and collaborating with the visitor in real-time to complete online forms and transactions. Analytics. Unlike traditional telephone numbers, live help allows you to tie Web analytics to customer satisfaction and agent performance indicators. To better understand these differences and advantages over traditional customer service, watch this demo on optimizing customer interactions with Live Help. Technorati Tags: ATG,Live Help,Commerce

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  • sqlite3 problem..need help..urgently..HELP**

    - by summer
    - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if (sqlite3_step(detailStmt) == SQLITE_ROW)//execute sql statement on database, and make sure it executed properly. { self.snapDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; } looking at the above code, can someone tell me what's wrong and why is it that i can't get it to load on my detailview?i basically followed the tutorial on iphone sdk article..but yet i am having this don't know why error..need help urgently because i have been at this for days!!it's driving me crazy! i can even send my project if u guys need to take a look..help please!! Error msg: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "DetailView"' 2010-03-15 16:35:55.202 Snap2Play[58213:20b]

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  • Visual Studio 2010 plus Help Index : have your cake and eat it too

    - by Adrian Hara
    Although the team's intentions might have been good, the new help system in Visual Studio 2010  is a huge step backwards (more like a cannonball-shot-kind-of-leap really) from the one we all know (and love?) in Visual Studio 2008 and 2005 (and heck, even VS6). Its biggest problem, from my point of view, is the total and complete lack of the Help Index feature: you know...the thing where you just go and type in what you're looking for and it filters down the list of results automatically. For me this was the number one productivity feature in the "old" help system, allowing me to find stuff very quickly. Number two is that it's entirely web based and runs, by default, in the browser. So imagine, when you press F1, a new tab opens in your default browser pointing to the help entry. While this is wrong in many ways, it's also extremely annoying, cleaning up tabs in the browser becomes a chore which represents a serious productivity hit. These and many other problems were discussed extensively (and rather vocally) on connect but it seems MS seemed to ignore it and opt to release the new help system anyway, with the promise that more features will be added in a later release. Again, it kind of amazes me that they chose to ship a product with LESS features that the previous one and, what's worse, missing KEY features, just so it's "standards based" and "extensible". To be honest, I couldn't care less about the help system's implementation, I just want it to be usable and I would've thought that by now the software community and especially MS would've learned this lesson. In the end, what kind of saddens me is that MS regards these basic features as ones for the "power help user". I mean, come on! I mean a) it's not like my aunt's using Visual Studio 2010 and she represents the regular user, b) all software developers are, by definition, power users and c) it's a freakin help, not rocket science! As you can tell, I'm pretty pissed. Even more so because I really feel that the VS2010 & co. release really is a great one, with a lot of effort going into the various platforms and frameworks, most (if not all) of them being really REALLY good products. And then they go and screw up the help! How lame is that?!   Anyway, it's not all gloom-and-doom. Luckily there is a desktop app which presents a UI over the new help system that's very close to what was there in VS2008, by Robert Chandler (to which I hereby declare eternal gratitude). It still has some minor issues but I'll take it over the browser version of the help any day. It's free, pretty quick (on my machine ;)) and nicely usable. So, if you hate the new help system (passionately) like I do, download H3Viewer now.

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  • VHDL Simulation Timing Behaviour

    - by chris
    I'm trying to write some VHDL code that simply feeds sequential bits from a std_logic_vector into a model of an FSM. However, the bits don't seem to be updating correctly. To try figure out the issue, I have the following code, where instead of getting a bit out of a vector, I'm just toggling the signal x (the same place I'd be getting a bit out). clk <= NOT clk after 10 ns; process(clk) begin if count = 8 then assert false report "Simulation ended" severity failure; elsif (clk = '1') then x <= test1(count); count <= count + 1; end if; end process; EDIT: It appears I was confused.I've put it back to trying to take bit by bit out of the vector. This is the output. I would have thought that on when count is 1, x would take on the value of test1(1) which is a 1.

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  • Make a simulation using python

    - by user3727759
    I am new to programming and using python. What I am trying to do is create a simulation of a thermostat system by using python. Is there a way to create a program that I can input data, for example temperature and humidity values and then have python constantly plotting the data as I enter the values. This is to simulate a device gathering data and sending it to this program and having it being plotted. I have found ways to plot data by using matplotlib but I have not been able to find a way that I can input the data and have the plot upgrade constantly. Thanks any advise is appreciated.

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  • Help needed implementing a web based file management system with a file hierarchy system, help neede

    - by molleman
    Hello i am trying to create a web application that will allow users to upload files online, i am using gwt while using hibernate for database communication, i am able to upload file to a server , and store them on the server. but what i want is to associate the files with a user. i want the user to be able to create folders and store a file in sub folders. my logic was to use the composite pattern to store folders and fileLocations with a user but i am am finding it difficult to implement this so i can show the files and folders within a gwt tree. what would be the best way to implement a hierarchy of folders and information of the location of a file so it could be displayed in a gwt tree? what i did have was a User would hold a reference to a root folder and then each sub folder could hold folders or fileLocations. i used the composite pattern to implement the file hierarchy, but when i want to display a the contents of a folder i need a for loop for each list. so i could a folder within a folder within a folder that would need 3 for loops to show the contents of my folders. What is the best way to implement this file management system. so what do you guys think?

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  • Falling Sand simulation

    - by Erik Forbes
    I'm trying to re-create a 'falling sand' simulation, similar to those various web toys that are out there doing the same thing - and I'm failing pretty hard. I'm not really sure where to begin. I'm trying to use cellular automata to model the behavior of the sand particles, but I'm having trouble figuring out how to make the direction in which I update the 'world' not matter... For example, one of the particle types I'd like to have is Plant. When Plant comes in contact with Water, Plant turns that Water particle into another Plant particle. The problem here though is that if I'm updating the game world from top to bottom and left to right, then a Plant particle placed in the middle of a sea of Water particles will immediately cause all of the Water particles to the right and below that new Plant particle to turn into Plants. This is not the behavior I am expecting. =( I'm having difficulty explaining exactly my difficulty, so I'll try to add more information as best I can as I go along. Suffice it to say that this is very much outside my box, as it were, and I don't even know what to search for.

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  • Research idea in simulation

    - by Nilani Algiriyage
    Hi, I'm an undergraduate in University of Keleniya,Sri Lanka. I'm interested in doing a research on BPM, BPMN. But I have very few knowledgeable people and very few resources in my country. My supervisor also doesn't have enough knowledge in this area. So if you can please help me to find a research topic in BPM or BPMN. At least please help me to get an idea what areas I can do? Thank you very much. Regards, Nilani.

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  • How to start coding the "Dining Philosophers" simulation?

    - by GrizzlyGuru
    I'm not a beginner at C# but I really need to increase my understanding, so I've picked a classic deadlock problem to code to help teach myself some of the more advanced concepts of C#. The Dining Philosophers Problem seems like a good one, but I need a little help to get started. I know I need to approach the "diners" as objects, but to simulate the random delays between eating, should I look to threading with each diner in a separate thread? Do I need some kind of "master" to monitor all the actions? Any general design concept advice is welcome, but I'd like to do the grunt programming as an exercise. Thanks!

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • Japanese Multiplication simulation - is a program actually capable of improving calculation speed?

    - by jt0dd
    On SuperUser, I asked a (possibly silly) question about processors using mathematical shortcuts and would like to have a look at the possibility at the software application of that concept. I'd like to write a simulation of Japanese Multiplication to get benchmarks on large calculations utilizing the shortcut vs traditional CPU multiplication. I'm curious as to whether it makes sense to try this. My Question: I'd like to know whether or not a software math shortcut, as described above is actually a shortcut at all. This is a question of programming concept. By utilizing the simulation of Japanese Multiplication, is a program actually capable of improving calculation speed? Or am I doomed from the start? The answer to this question isn't required to determine whether or not the experiment will succeed, but rather whether or not it's logically possible for such a thing to occur in any program, using this concept as an example. My theory is that since addition is computed faster than multiplication, a simulation of Japanese multiplication may actually allow a program to multiply (large) numbers faster than the CPU arithmetic unit can. I think this would be a very interesting finding, if it proves to be true. If, in the multiplication of numbers of any immense size, the shortcut were to calculate the result via less instructions (or faster) than traditional ALU multiplication, I would consider the experiment a success.

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  • Dry length of buoy in OrcaFlex

    - by KAE
    I use a software package called OrcaFlex to model the behavior of a buoy in ocean waves. I would like to share OrcaFlex questions in this forum - hope some users are out there! Here is a starter question: For a 6D buoy, I extracted the 'Dry Length' after the simulation completed. The value of the Dry Length sometimes slightly exceeds the actual height of the buoy, even though this would not seem to be possible given the formula from the manual, Dry Length = (cylinder length) × (cylinder volume above surface) / (cylinder total volume). Any insights?

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  • Where Not In OR Except simulation of SQL in LINQ to Object(C#)

    - by Thinking
    Suppose I have two lists that holds the list of source file names and destination file names respectively. The Sourcefilenamelist has files as 1.txt, 2.txt,3.txt, 4.txt while the Destinaitonlist has 1.txt,2.txt. I ned to write a linq query to find out which files are in SourceList that are absent in DestinationFile list. e.g. here the out put will be 3.txt and 4.txt. I have done this by a foreach statement.. but now I want to do the same by using LINQ(C#). Help needed. Thanks

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