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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • Dangling pointers and double free

    - by user151410
    After some painful experiences, I understand the problem of dangling pointers and double free. I am seeking proper solutions. aStruct has a number of fields including other arrays. aStruct *A=NULL, *B = NULL; A = (aStruct*) calloc(1, sizeof(sStruct)); B = A; free_aStruct(A); ... //bunch of other code in various places. ... free_aStruct(B); Is there any way to write free_aStruct(X) so that free_aStruct(B) exists gracefully?? void free_aStruct(aStruct *X){ if (X ! = NULL){ if (X->a != NULL){free(X->a); x->a = NULL;} free(X); X = NULL; } } Doing above only sets A = NULL when free_aStruct(A); is called. B is now dangling. How can this situation be avoided / remedied? Is reference counting the only viable solution? or, are there other "defensive" free approaches, to prevent free_aStruct(B); from exploding? Thanks, Russ

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  • Trouble with pointers and references in C++

    - by KingNestor
    I have a PolygonList and a Polygon type, which are std::lists of Points or lists of lists of points. class Point { public: int x, y; Point(int x1, int y1) { x = x1; y = y1; } }; typedef std::list<Point> Polygon; typedef std::list<Polygon> PolygonList; // List of all our polygons PolygonList polygonList; However, I'm confused on reference variables and pointers. For example, I would like to be able to reference the first Polygon in my polygonList, and push a new Point to it. So I attempted to set the front of the polygonList to a Polygon called currentPolygon like so: Polygon currentPolygon = polygonList.front(); currentPolygon.push_front(somePoint); and now, I can add points to currentPolygon, but these changes end up not being reflected in that same polygon in the polygonList. Is currentPolygon simply a copy of the Polygon in the front of polygonList? When I later iterate over polygonList all the points I've added to currentPolygon aren't shown. It works if I do this: polygonList.front().push_front(somePoint); Why aren't these the same and how can I create a reference to the physical front polygon rather than a copy of it?

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  • Obj-C: Passing pointers to initialized classes in other classes

    - by FnGreg7
    Hey all. I initialized a class in my singleton called DataModel. Now, from my UIViewController, when I click a button, I have a method that is trying to access that class so that I may add an object to one of its dictionaries. My get/set method passes back the pointer to the class from my singleton, but when I am back in my UIViewController, the class passed back doesn't respond to methods. It's like it's just not there. I think it has something to do with the difference in passing pointers around classes or something. I even tried using the copy method to throw a copy back, but no luck. UIViewController: ApplicationSingleton *applicationSingleton = [[ApplicationSingleton alloc] init]; DataModel *dataModel = [applicationSingleton getDataModel]; [dataModel retrieveDataCategory:dataCategory]; Singleton: ApplicationSingleton *m_instance; DataModel *m_dataModel; - (id) init { NSLog(@"ApplicationSingleton.m initialized."); self = [super init]; if(self != nil) { if(m_instance != nil) { return m_instance; } NSLog(@"Initializing the application singleton."); m_instance = self; m_dataModel = [[DataModel alloc] init]; } NSLog(@"ApplicationSingleton init method returning."); return m_instance; } -(DataModel *)getDataModel { DataModel *dataModel_COPY = [m_dataModel copy]; return dataModel_COPY; } For the getDataModel method, I also tried this: -(DataModel *)getDataModel { return m_dataModel; } In my DataModel retrieveDataCategory method, I couldn't get anything to work. I even just tried putting a NSLog in there but it never would come onto the console. Any ideas?

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  • C++ trouble with pointers to objects

    - by Zibd
    I have a class with a vector of pointers to objects. I've introduced some elements on this vector, and on my main file I've managed to print them and add others with no problems. Now I'm trying to remove an element from that vector and check to see if it's not NULL but it is not working. I'm filling it with on class Test: Other *a = new Other(1,1); Other *b = new Other(2,2); Other *c = new Other(3,3); v->push_back(a); v->push_back(b); v->push_back(c); And on my main file I have: Test t; (...) Other *pointer = t.vect->at(0); delete t.vect->at(0); t.vect->erase(t.vect->begin()); if (pointer == NULL) { cout << "Nothing here.."; } // Never enters here..

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  • im i doing this right or wrong using pointers in C

    - by Amandeep Singh Dhari
    i like to point out that i need some help with my home work, ok the lectuer gave us the idea of a program and we have to make it from bottom to top. got to have user to type in two set of string. pointers take in the value and then puts into a prototype i need to make a 3rd pointer that has the value of p1 and p2. like this p1 = asd, p2 = qwe and p3 = asdqwe #include "stdafx.h" #include <ctype.h> char *mystrcat(char*s1p, char*s2p); // Prototype char main(void) { char string1[80]; char string2[80]; printf("%s", "enter in your srting one "); gets_s(string1); printf("%s", "enter in your srting two "); gets_s(string2); *mystrcat(string1, string2); return 0; } char *mystrcat(char *s1p,char *s2p) { //char *string3; //char *string4; //string3 = s1p; //string4 = s2p; printf("whatever = %s%s\n", s1p, s2p); return 0; } this is the code that i made so far just need some help, thank guys in advance.

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • And now for a complete change of direction from C++ function pointers

    - by David
    I am building a part of a simulator. We are building off of a legacy simulator, but going in different direction, incorporating live bits along side of the simulated bits. The piece I am working on has to, effectively route commands from the central controller to the various bits. In the legacy code, there is a const array populated with an enumerated type. A command comes in, it is looked up in the table, then shipped off to a switch statement keyed by the enumerated type. The type enumeration has a choice VALID_BUT_NOT_SIMULATED, which is effectively a no-op from the point of the sim. I need to turn those no-ops into commands to actual other things [new simulated bits| live bits]. The new stuff and the live stuff have different interfaces than the old stuff [which makes me laugh about the shill job that it took to make it all happen, but that is a topic for a different discussion]. I like the array because it is a very apt description of the live thing this chunk is simulating [latching circuits by row and column]. I thought that I would try to replace the enumerated types in the array with pointers to functions and call them directly. This would be in lieu of the lookup+switch.

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  • C++ template and pointers

    - by Kary
    I have a problem with a template and pointers ( I think ). Below is the part of my code: /* ItemCollection.h */ #ifndef ITEMCOLLECTION_H #define ITEMCOLLECTION_H #include <cstddef> using namespace std; template <class T> class ItemCollection { public: // constructor //destructor void insertItem( const T ); private: struct Item { T price; Item* left; Item* right; }; Item* root; Item* insert( T, Item* ); }; #endif And the file with function defintion: /* ItemCollectionTemp.h-member functions defintion */ #include <iostream> #include <cstddef> #include "ItemCollection.h" template <class Type> Item* ItemCollection <T>::insert( T p, Item* ptr) { // function body } Here are the errors which are generated by this line of code: Item* ItemCollection <T>::insert( T p, Item* ptr) Errors: error C2143: syntax error : missing ';' before '*' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2065: 'Type' : undeclared identifier error C2065: 'Type' : undeclared identifier error C2146: syntax error : missing ')' before identifier 'p' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2470: 'ItemCollection::insert' : looks like a function definition, but there is no parameter list; skipping apparent body error C2072: 'ItemCollection::insert': initialization of a function error C2059: syntax error : ')' Any help is much appreciated.

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  • Is CDS a valid analogy for pointers? [closed]

    - by Flinkman
    So.. bear with me. I just found an analogy to c++ pointers and CDS. This clip describes CDS(Credit Default Swaps). http://www.youtube.com/watch?v=KPNdYtrlgaU#t=120s "Here we know we have an instrument of a particular financial instrument that is demonstrably dangerous, it creates long chains of risk which are vulnerable to the failure of individual trader or market partipants, in that chain and these instruments in an affect permit the creation of vicious spirals. In which the CDS price interact with the bound price, the market price and you can have a downward spiral." What my ears are telling me: "Don't create dependences that will create long chains of crashing systems." Update: Trying to clarify with something that is closer to the readers. If I change the words: instrument = construct financial = language trader = object market partipants = c structs CDS price = uptime bound price = outcome market price = ROI(return on incestment) The quote become more understandable. Look: "Here we know we have construct of a particular language construct that is demonstrably dangerous, it creates long chains of risk which are vulnerable to the failure of individual object or structs in that chain and these system in an affect permit the creation of vicious spirals. In which the uptime interact with the outcome, the ROI and you can have a downward spiral."

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  • Passing array of pointers to another class

    - by user310153
    Hi, I am trying to do the following: in main.cpp: // Create an array of pointers to Block objects Block *blk[64]; for (i=0; i<8; i++) { for (j=0; j<8; j++) { int x_low = i*80; int y_low = j*45; blk[j*8+i] = new Block(30, x_low+40.0f, y_low+7.5f, &b); } } And then I am trying to pass it to the graphics object I have created: Graphics g(640, 480, &b, &p, blk[0], number_of_blocks); the graphics constructor looks like: Graphics::Graphics(int width, int height, Ball *b, Paddle *p, Block *blk, int number_of_blocks) { if I look at what is contained in the array from the graphics object, only the first item exists and then all the other items are in hyperspace: for (int i=0; i<64; i++) { printf("for block %d, %f, %f ", i, (_blk+(sizeof(_blk)*i))->_x_low, (_blk+(sizeof(_blk)*i))->_y_low); printf("blah %d\n", (_blk+(sizeof(_blk)*i))); } and if I look at the addresses, they are different (6956552 rather than 2280520 when I examine the addresses in the main class using: printf(" blah %d\n", &blk[j*8*i]); I am sure there must be something subtle I am doing wrong as its like I have copied the first item from the blk array to a new address when passed to the graphics object. Does this make sense? Any ideas? Cheers, Scott

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  • Smart defaults [SSDT]

    - by jamiet
    I’ve just discovered a new, somewhat hidden, feature in SSDT that I didn’t know about and figured it would be worth highlighting here because I’ll bet not many others know it either; the feature is called Smart Defaults. It gets around the problem of adding a NOT NULLable column to an existing table that has got data in it – previous to SSDT you would need to define a DEFAULT constraint however it does feel rather cumbersome to create an object purely for the purpose of pushing through a deployment – that’s the situation that Smart Defaults is meant to alleviate. The Smart Defaults option exists in the advanced section of a Publish Profile file: The description of the setting is “Automatically provides a default value when updating a table that contains data with a column that does not allow null values”, in other words checking that option will cause SSDT to insert an arbitrary default value into your newly created NON NULLable column. In case you’re wondering how it does it, here’s how: SSDT creates a DEFAULT CONSTRAINT at the same time as the column is created and then immediately removes that constraint: ALTER TABLE [dbo].[T1]    ADD [C1] INT NOT NULL,         CONSTRAINT [SD_T1_1df7a5f76cf44bb593506d05ff9a1e2b] DEFAULT 0 FOR [C1];ALTER TABLE [dbo].[T1] DROP CONSTRAINT [SD_T1_1df7a5f76cf44bb593506d05ff9a1e2b]; You can then update the value as appropriate in a Post-Deployment script. Pretty cool! On the downside, you can only specify this option for the whole project, not for an individual table or even an individual column – I’m not sure that I’d want to turn this on for an entire project as it could hide problems that a failed deployment would highlight, in other words smart defaults could be seen to be “papering over the cracks”. If you think that should be improved go and vote (and leave a comment) at [SSDT] Allow us to specify Smart defaults per table or even per column. @Jamiet

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  • SMART Technologies E-Business Suite Release 12 Success

    Get smart about E-Business Suite Release 12 implementation with this customer success story. Hear Mike Battistel, VP Information Systems – SMART Technologies, discuss why they selected E-Business Suite Release 12, the implementation process, what benefits they have gained and lessons learned along the way. SMART Technologies is both the industry pioneer and market-segment leader in easy-to-use interactive whiteboards and other group collaboration tools.

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  • Smart defaults [SSDT]

    - by jamiet
    I’ve just discovered a new, somewhat hidden, feature in SSDT that I didn’t know about and figured it would be worth highlighting here because I’ll bet not many others know it either; the feature is called Smart Defaults. It gets around the problem of adding a NOT NULLable column to an existing table that has got data in it – previous to SSDT you would need to define a DEFAULT constraint however it does feel rather cumbersome to create an object purely for the purpose of pushing through a deployment – that’s the situation that Smart Defaults is meant to alleviate. The Smart Defaults option exists in the advanced section of a Publish Profile file: The description of the setting is “Automatically provides a default value when updating a table that contains data with a column that does not allow null values”, in other words checking that option will cause SSDT to insert an arbitrary default value into your newly created NON NULLable column. In case you’re wondering how it does it, here’s how: SSDT creates a DEFAULT CONSTRAINT at the same time as the column is created and then immediately removes that constraint: ALTER TABLE [dbo].[T1]    ADD [C1] INT NOT NULL,         CONSTRAINT [SD_T1_1df7a5f76cf44bb593506d05ff9a1e2b] DEFAULT 0 FOR [C1];ALTER TABLE [dbo].[T1] DROP CONSTRAINT [SD_T1_1df7a5f76cf44bb593506d05ff9a1e2b]; You can then update the value as appropriate in a Post-Deployment script. Pretty cool! On the downside, you can only specify this option for the whole project, not for an individual table or even an individual column – I’m not sure that I’d want to turn this on for an entire project as it could hide problems that a failed deployment would highlight, in other words smart defaults could be seen to be “papering over the cracks”. If you think that should be improved go and vote (and leave a comment) at [SSDT] Allow us to specify Smart defaults per table or even per column. @Jamiet

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  • Smart Meter Management on the NetBeans Platform

    - by Geertjan
    Netinium® NCC is the operator console for the Netinium® AMM+ platform, a Head End system for multi-vendor smart meter and smart grid infrastructures. The role based NCC provides a uniform operations environment for grid operators and utilities to securely manage millions of smart meters, in-home displays and other smart devices using different types of communication networks such as IP, PLC, GPRS, CDMA and BPL. Based on the NetBeans Platform, the NCC offers the flexibility to easily extend the GUI with new functionality when new devices are added to the system.  For more information visit http://www.netinium.com.

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  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

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  • Automatically generate table of function pointers in C.

    - by jeremytrimble
    I'm looking for a way to automatically (as part of the compilation/build process) generate a "table" of function pointers in C. Specifically, I want to generate an array of structures something like: typedef struct { void (*p_func)(void); char * funcName; } funcRecord; /* Automatically generate the lines below: */ extern void func1(void); extern void func2(void); /* ... */ funcRecord funcTable[] = { { .p_func = &func1, .funcName = "func1" }, { .p_func = &func2, .funcName = "func2" } /* ... */ }; /* End automatically-generated code. */ ...where func1 and func2 are defined in other source files. So, given a set of source files, each of which which contain a single function that takes no arguments and returns void, how would one automatically (as part of the build process) generate an array like the one above that contains each of the functions from the files? I'd like to be able to add new files and have them automatically inserted into the table when I re-compile. I realize that this probably isn't achievable using the C language or preprocessor alone, so consider any common *nix-style tools fair game (e.g. make, perl, shell scripts (if you have to)). But Why? You're probably wondering why anyone would want to do this. I'm creating a small test framework for a library of common mathematical routines. Under this framework, there will be many small "test cases," each of which has only a few lines of code that will exercise each math function. I'd like each test case to live in its own source file as a short function. All of the test cases will get built into a single executable, and the test case(s) to be run can be specified on the command line when invoking the executable. The main() function will search through the table and, if it finds a match, jump to the test case function. Automating the process of building up the "catalog" of test cases ensures that test cases don't get left out (for instance, because someone forgets to add it to the table) and makes it very simple for maintainers to add new test cases in the future (just create a new source file in the correct directory, for instance). Hopefully someone out there has done something like this before. Thanks, StackOverflow community!

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • Problem with pointers and getstring function

    - by volting
    I am trying to write a function to get a string from the uart1. Its for an embedded system so I don't want to use malloc. The pointer that is passed to the getstring function seems to point to garbage after the gets_e_uart1() is called. I don't use pointers too often so I'm sure it is something really stupid and trivial that Im doing wrong. Regards, V int main() { char *ptr = 0; while(1) { gets_e_uart1(ptr, 100); puts_uart1(ptr); } return 0; }*end main*/ //------------------------------------------------------------------------- //gets a string and echos it //returns 0 if there is no error char getstring_e_uart1(char *stringPtr_, const int SIZE_) { char buffer_[SIZE_]; stringPtr_ = buffer_; int start_ = 0, end_ = SIZE_ - 1; char errorflag = 0; /*keep geting chars until newline char recieved*/ while((buffer_[start_++] = getchar_uart1())!= 0x0D) { putchar_uart1(buffer_[start_]);//echo it /*check for end of buffer wraparound if neccesary*/ if(start_ == end_) { start_ = 0; errorflag = 1; } } putchar_uart1('\n'); putchar_uart1('\r'); /*check for end of buffer wraparound if neccesary*/ if(start_ == end_) { buffer_[0] = '\0'; errorflag = 1; } else { buffer_[start_++] = '\0'; } return errorflag; } Update: I decided to go with approach of passing a pointer an array to the function. This works nicely, thanks to everyone for the informative answers. Updated Code: //------------------------------------------------------------------------- //argument 1 should be a pointer to an array, //and the second argument should be the size of the array //gets a string and echos it //returns 0 if there is no error char getstring_e_uart1(char *stringPtr_, const int SIZE_) { char *startPtr_ = stringPtr_; char *endPtr_ = startPtr_ + (SIZE_ - 1); char errorflag = 0; /*keep geting chars until newline char recieved*/ while((*stringPtr_ = getchar_uart1())!= 0x0D) { putchar_uart1(*stringPtr_);//echo it stringPtr_++; /*check for end of buffer wraparound if neccesary*/ if(stringPtr_ == endPtr_) { stringPtr_ = startPtr_; errorflag = 1; } } putchar_uart1('\n'); putchar_uart1('\r'); /*check for end of buffer wraparound if neccesary*/ if(stringPtr_ == endPtr_) { stringPtr_ = startPtr_; *stringPtr_ = '\0'; errorflag = 1; } else { *stringPtr_ = '\0'; } return errorflag; }

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  • Windows 2008 server smart card security module problem

    - by chris13work
    Hi, I've got a smart card reader and a server application using it as a security module. If I run it under DOS prompt, everything is fine. The server is running and clients can connect to it. I tried to install the server as window service and start it. The server starts but always gives back authentication error because it cannot call the smart card to do encryption. Then I tried to start it with task scheduler and set the trigger factor as "on startup". The server starts also but still cannot access the smart card reader. Then I tried remote desktop to the machine and run the server application under DOS prompt. Same error is returned. The situation is that the smart card reader only works under active console desktop environment. In the server application, WINSCARD API is used to access the smart card reader. Any suggestion so that we can access the smart card reader in running services? OS: Windows Server 2008 Smart Card Driver: Windows USB smart card Reader Smart Card API: WINSCARD

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  • Windows 2008 server smart card security module problem

    - by chris13work
    Hi, I've got a smart card reader and a server application using it as a security module. If I run it under DOS prompt, everything is fine. The server is running and clients can connect to it. I tried to install the server as window service and start it. The server starts but always gives back authentication error because it cannot call the smart card to do encryption. Then I tried to start it with task scheduler and set the trigger factor as "on startup". The server starts also but still cannot access the smart card reader. Then I tried remote desktop to the machine and run the server application under DOS prompt. Same error is returned. The situation is that the smart card reader only works under active console desktop environment. In the server application, WINSCARD API is used to access the smart card reader. Any suggestion so that we can access the smart card reader in running services? OS: Windows Server 2008 Smart Card Driver: Windows USB smart card Reader Smart Card API: WINSCARD

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  • not so obvious pointers

    - by mike_hornbeck
    I have a class : class X{ public : void f ( int ) ; int a ; } ; And the task is "Inside the code provide declarations for : pointer to int variable of class X pointer to function void(int) defined inside class X pointer to double variable of class X" Ok so pointer to int a will be just int *x = &a, right ? If there is no double in X can I already create pointer to double inside this class ? And the biggest problem is the second task. How one declares pointer to function ?

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  • Void pointers in C

    - by avd
    I have written this qsort: void qsort(void *a[],int low,int high, int (*compare)(void*,void*)); When I call this on char *strarr[5]; It says invalid conversion from char** to void**. Why this is wrong? This is the code:http://codepad.org/Flfm2zAE

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