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  • iPhone UITextField controlling background color

    - by Stephen Joy
    Greetings, I am unable to control the background color of a UITextField with a borderStyle= UITextBorderStyleRoundedRect. With this border style the backgroundColor property only seems to control a very narrow line along the inner edge of the rounded rectangle. The rest of the field remains white. However, if the borderStyle is set to UIBorderStyle=UITextBorderStyleBezel then the entire background of the UITextField is controlled by its backgroundColor property. Is this a feature? Is there a way to control the backgroundColor of a UITextField with a borderStyle=UITextBorderStyleRoundedRect? Thanks, Stephen

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  • Error: could not locate an NSManagedObjectModel for entity name 'TAB_RSS'

    - by Stephen
    Hello, Does anyone know what does the following error mean: +entityForName: could not locate an NSManagedObjectModel for entity name 'TAB_RSS' I noticed my frameworks were highlighted in red UIKIT.framework, Foundation.framework and CoreGraphics.framework. I've now added these but am getting a warning message stating "missing required architecture i386 in file". I think this may be related to the above error. I found another post that may help me http://stackoverflow.com/questions/1...e-i386-in-file but I can't find my project.pbxproj file. I think i need to edit this and remove references to the FRAMEWORK_SEARCH_PATHS. Stephen

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  • Is it possible to find the KNN for a node that is *IN* the KD-tree?

    - by Stephen
    Hi there, Trying to create a KNN search using a KD-tree. I can form the KD-tree fine (or at least, I believe I can!). My problem is that I am searching to find the closest 2 neighbours to every point in a list of points. So, is there a method to find the K nearest neighbours to a point using a KD tree even if the point is actually IN the tree, or do I need to construct a seperate KD tree for each point, leaving out the point that I wish to search for? My implementation language is C++, but I am more looking for either an algorithm or general help, thanks! Thanks, Stephen

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  • Style Switcher & Text Resizer Combined?

    - by Stephen
    Hi there, I've came across various style switchers that allow you to change the stylesheet (i.e. Light, Dark, High Contrast), and carious text-resizers that allow you to resize the test (usually with Three A's, small, medium and large). However, I can't seem to find a single switcher/resizer that works well together by allowing permutations of the two. i.e. so the user can choose a dark background with small text, or a dark background with large text, etc. I can only seem to get this working where the user can choose one or the other styles (large text or High Contrast, not a combination of the two). Any ideas on anything that may be suitable for this at all? Thanks, Stephen

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  • Xcode is not building the Binary

    - by Stephen Furlani
    Hello, Xcode is doing something bizzare which I at one point in time fixed but now for the life of me I can't figure out what's wrong. Xcode is building my project fine - no errors on a clean-all build. All my product names and info.plists agree, all the settings appear to be correct. I've only got the one build configuration (I always delete all of them except when I got to actually release something - waay to many invisible problems with these things). Except that it is not generating binaries for my code. Eh wot? I have recently checked the code out on a new computer, and I checked all the paths and everything exists where it should. any help is appreciated. It is not throwing any errors and neither the binary for the .app nor the .plugin (project.app/Contents/MacOS/THERE IS NOTHING HERE). Thanks!!! -Stephen

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  • Winform BindingSources - Question

    - by Stephen Patten
    I have a windows form (net 2.0) with controls on it bound to an entity (w/ INotifyPropertyChanged) through a BindingSource..works. On the same form I have a drop down list that is also wired up through a BindingSource..works Here's a sample of the relevant code: m_PlanItemLookupBindingSource.DataSource = GetBusinessLogic().RetrievePaymentPlanLookups(); // Collection of PaymentPlans paymentPlanType.Properties.DataSource = m_PlanItemLookupBindingSource; paymentPlanType.Properties.DisplayMember = "Name"; paymentPlanType.Properties.ValueMember = "ID"; paymentPlanType.DataBindings.Add(new Binding("EditValue", m_PlanBindingSource, "PaymentPlanID", true, DataSourceUpdateMode.OnPropertyChanged, null, "D")); agencyComission.DataBindings.Add(new Binding("EditValue", m_PlanBindingSource, "AgencyCommission", true, DataSourceUpdateMode.OnPropertyChanged, null, "P1")); billingType.DataBindings.Add(new Binding("Text", m_PlanBindingSource, "BillingType")); So when I change a value in the drop down list I thought that the m_PlanItemLookupBindingSource Current property would change along with the PaymentPlanID property of the entity which does change. Just a bit confused. Thanks in advance, Stephen

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  • Wordpress + VMware CSS path problem

    - by Stephen Meehan
    I posted a similar question earlier today but this question is clearer. I want to locally develop my Wordpress websites (on my Mac) and test them in Internet Explorer (6,7,8) on Windows XP. I can get the MAMP welcome screen to show in Windows XP, so I know VMWare is doing it's thing. The local URL for my site (on my Mac) is: URL (http://d3creative:8888/) But the local URL under VMware/Internet Explorer is: URL (http://192.168.2.1:8888/d3creative/) This is the only way I can get it to show up, problem is all the CSS styles are referencing the local Mac URL (http://d3creative:8888/) So understandably the CSS isn't showing up. Is there a way to tell Windows that "http://192.168.2.1:8888/d3creative/" should equal "http://d3creative:8888/" I've tried editing the "hosts" file within in Windows XP and I've rebooted after making any changes, but nothing is working. My software: MAMP Pro (v1.8.2) Wordpress (v2.8.6) Windows XP (SP3) Internet Explorer (6, 7, 8) Any help would be much appreciated. Stephen Meehan

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  • Include Problem with Objective-C++ and OpenGL

    - by Stephen Furlani
    Hello, I feel silly asking this but I've searched for 'include problems' and have only come up with basic stuff. I'm working with an API that includes/imports in their header files (ARGH! HATE ANGER DESTRUCTION). One of these Obj-C files #import "OpenGL/CGLMacros.h" which #define's things like glMatrixMode(...); In my code I need the glMatrixMode(...); from #include "OpenGL/gl.h" but it won't access it! I can't edit the headers from the (poorly) coded API to put the includes in their definition files. What can I do? If the CGLMacros.h file starts out like /* Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved. */ #ifndef _CGLMACRO_H #define _CGLMACRO_H Can I put a #define _CGLMACRO_H before I include the offending API header file? -Stephen

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  • ASP.NET. MVC2. Entity Framework. Cannot pass primary key value back from view to [HttpPost]

    - by Paul Connolly
    I pass a ViewModel (which contains a "Person" object) from the "EditPerson" controller action into the view. When posted back from the view, the ActionResult receives all of the Person properties except the ID (which it says is zero instead of say its real integer) Can anyone tell me why? The controllers look like this: public ActionResult EditPerson(int personID) { var personToEdit = repository.GetPerson(personID); FormationViewModel vm = new FormationViewModel(); vm.Person = personToEdit; return View(vm); } [HttpPost] public ActionResult EditPerson(FormationViewModel model) <<Passes in all properties except ID { // Persistence code } The View looks like this: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Afp.Models.Formation.FormationViewModel>" %> <% using (Html.BeginForm()) {% <%= Html.ValidationSummary(true) % <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Title) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Title) %> <%= Html.ValidationMessageFor(model => model.Person.Title) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Forename)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Forename)%> <%= Html.ValidationMessageFor(model => model.Person.Forename)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Surname)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Surname)%> <%= Html.ValidationMessageFor(model => model.Person.Surname)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.DOB) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.DOB, String.Format("{0:g}", Model.DOB)) <%= Html.ValidationMessageFor(model => model.DOB) %> </div>--%> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Nationality)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Nationality)%> <%= Html.ValidationMessageFor(model => model.Person.Nationality)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Occupation)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Occupation)%> <%= Html.ValidationMessageFor(model => model.Person.Occupation)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.CountryOfResidence)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.CountryOfResidence)%> <%= Html.ValidationMessageFor(model => model.Person.CountryOfResidence)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.PreviousNameForename)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.PreviousNameForename)%> <%= Html.ValidationMessageFor(model => model.Person.PreviousNameForename)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.PreviousSurname)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.PreviousSurname)%> <%= Html.ValidationMessageFor(model => model.Person.PreviousSurname)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Email)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Email)%> <%= Html.ValidationMessageFor(model => model.Person.Email)%> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } % And the Person class looks like: [MetadataType(typeof(Person_Validation))] public partial class Person { public Person() { } } [Bind(Exclude = "ID")] public class Person_Validation { public int ID { get; private set; } public string Title { get; set; } public string Forename { get; set; } public string Surname { get; set; } public System.DateTime DOB { get; set; } public string Nationality { get; set; } public string Occupation { get; set; } public string CountryOfResidence { get; set; } public string PreviousNameForename { get; set; } public string PreviousSurname { get; set; } public string Email { get; set; } } And ViewModel: public class FormationViewModel { public Company Company { get; set; } public Address RegisteredAddress { get; set; } public Person Person { get; set; } public PersonType PersonType { get; set; } public int CurrentStep { get; set; } } }

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  • creating new usercontrols at runtime in ASP.NET MVC

    - by Paul Connolly
    Hi everyone, My situation is that the user is creating an entity on my site which contains the particlars of the driectors of that company, name address etc.. The Director form is a separate user control with the appropriate textboxes etc. At run time we don't know how many of these directors there will be so I need one to be able to use something like an "ADD DIRECTOR" or "DELETE DIRECTOR" button which will present or delete the another usercontrol to add the additional director. Currently I am trying to make this happen within a pane of the JQuery Accordion control. I have looked many places for how to do this but to no avail. Can anyone tell me where I might find some inforamation about how I can do this? All the best Paul

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  • creating new usercntrols at runtime in ASP.NET MVC

    - by Paul Connolly
    Hi everyone, My situation is that the user is creating an entity on my site which contains the particlars of the driectors of that company, name address etc.. The Director form is a separate user control with the appropriate textboxes etc. At run time we don't know how many of these directors there will be so I need one to be able to use something like an "ADD DIRECTOR" or "DELETE DIRECTOR" button which will present or delete the another usercontrol to add the additional director. Currently I am trying to make this happen within a pane of the JQuery Accordion control. I have looked many places for how to do this but to no avail. Can anyone tell me where I might find some inforamation about how I can do this? All the best Paul

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  • XDocument unable to digest url in header if encountered twice

    - by Paul Connolly
    Hi there, I am consuming an xml response from a government gateway which contains a url in its root node twice (being firstly xsi:schemaLocation="http://www.govtalk.gov.uk/CM/envelope" and also xmlns="http://www.govtalk.gov.uk/CM/envelope") XDocument will only parse this if I pull out the second one (the xmlns one) from the node. Is there some way I can prepare XDocument to digest this repeated URL without having to manipulate the incoming xml in any way? Thanks Paul

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  • JQuery overriding the themeroller style

    - by Paul Connolly
    Hi, In my accordian control I want to override the header style to show a red background instead of the default theme colour if ever the user control (e.g user's name and address input) in that particular pane returns a validation boolean of false. I'm ok with how to use .Toggle to change the class but can't figure out how to grab the themeroller class in the first place. How would I do this? Thanks Paul

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  • MVC2 Annotations dll not found by VS2008 compiler, how do I make it look in the right place?

    - by Paul Connolly
    I have VS2008 SP1 running with .NET 3.5 SP1 I have MVC2 running (with MVC1 uninstalled) All works ok except when I call the System.Components.DatAnnotations.dll, then the compiler complains of not being able to find it. Message is: Could not load file or assembly 'System.ComponentModel.DataAnnotations, Version=99.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. I tried repairing and reinstalling SP1 of both VS and .Net framework. I also tried referencing the assembly by browsing to it in the Reference assemblies in Programs directory. I have tried out most of the Google search result forum results but to no avail, I think it may be something simple which I have over looked. Any ideas?

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  • Linq to SQL Error with Many-to-Many table

    - by Matt Connolly
    I am getting the following error with linq-to-sql when I try to access a many-to-many collection: Members 'Int32 XXX' and 'Int32 YYY' both marked as IsPrimaryKey and IsDbGenerated. The statement is true, in that both of those columns are primary key integers with identity insert. The table I am trying to access has a foreign key to both YYY and ZZZ, and then ZZZ has a foreign key to XXX. There doesn't appear to be anything wrong with my data structure. I tried setting "Child Property" to false on the ZZZ-YYY relationship, but it didn't change anything.

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  • ASP.NET MVC2 DataAnnotations not catching error

    - by Paul Connolly
    Can somebody help me to figure out why DataAnnotations will not work with my MVC2 project in VS 2008 SP1? Here's the situation.. I uninstalled VS2008 and MVC1, then reinstalled VS2008 SP1 and .NET 3.5 SP1 and MVC2. Now when I create a clean project as soon as it has to hit the DataAnnotations Dll (e.g. say when I go to Register.aspx it fails at the first "LabelFor" that it encounters. I can overcome this by changing the "Copy Local" property of the dll to True but this then creates a conflict with the same dll in the Tests project. If then I delete the test project and try agan, it runs but does not catch any validation failures. I have gone right back to basics and followed the step by step ScottGu Datavalidation tutorial at : http://weblogs.asp.net/scottgu/archive/2010/01/15/asp-net-mvc-2-model-validation.aspx And at the "Et viola" bit where we usually go "Whoa! cool!" I say "It never caught!". Any Ideas?

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  • how to: re-assemble machine generated classes from xsd files to their original nested state.

    - by Paul Connolly
    Hi everyone, I'm working in Visual Studio 2008 using c#. Let's say I have 2 xsd files e.g "Envelope.xsd" and "Body.xsd" I create 2 sets of classes by running xsd.exe, creating something like "Envelope.cs" and "Body.cs", so far so good. I can't figure out how to link the two classes to serialize (using XmlSerializer) into the proper nested xml, i.e: I want: <Envelope><DocumentTitle>Title</DocumentTitle><Body>Body Info</Body></Envelope> But I get: <Envelope><DocumentTitle>Title</DocumentTitle></Envelope><Body>Body Info</Body> Could someone perhaps show me how the two .cs classes should look to enable XmlSerializer to runt the desired nested result? Thanks a million Paul

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  • Linq to SQL ordered child collection

    - by Matt Connolly
    Is there a way to define a default order column from a child collection? In my case, I have a Form entity that has a collection of FormItem entities called FormItems. FormItem has a property called DisplayOrder (int). I want to make sure that any Form entities I return from a method have that collection properly ordered. Is there a way to do this before returning the result? For example, I tried this but the list is not actually sorted: var form = context.Forms.FirstOrDefault(x => x.IsDeleted == false && x.FormName == formName); if (form != null) { form.FormItems.OrderBy(x => x.DisplayOrder); // I can't even figure out a way to cast this next line so that it will compile // form.FormItems = form.FormItems.OrderBy(x => x.DisplayOrder); } return form; Is there a way to do this without using DataLoadOptions?

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  • Is it better to comment out unneeded code or delete it?

    - by Matt Connolly
    For web applications under maintenance, assuming you have source control, when you need to remove part of the UI and the associated code, do you delete the code and check in, or do you comment out the old code? Arguments in favor of deleting: cleaner code, can still see deleted code in source control history, no worrying about refactoring code that might be uncommented some day. Arguments in favor of commenting: sometimes you need to add the feature back in and the developer adding it back in may not know to check source control history, sometimes the code represents unique functionality that can be a handy reference, seeing it all in one place can help provide clues to deciphering the active code.

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  • PHP and MySQL search with extra counts along the way

    - by Barry Connolly
    I am building a PHP and MySQL search as so SELECT * FROM Properties WHERE Locaion = 'Liverpool' I want to count how many of each property type there are and display them at the side of the page to use as filters (like Rightmove.co.uk). This is what I am have come up with but can't get it to work SELECT *, count(PropertyType = 'house') AS HouesTotal, count(PropertyType = 'Apartment') AS ApartmentTotal FROM Properties WHERE Location = 'Liverpool' Can anyone help?

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  • Calculating odds distribution with 6-sided dice

    - by Stephen
    I'm trying to calculate the odds distribution of a changing number of 6-sided die rolls. For example, 3d6 ranges from 3 to 18 as follows: 3:1, 4:3, 5:6, 6:10, 7:15, 8:21, 9:25, 10:27, 11:27, 12:25, 13:21, 14:15, 15:10, 16:6, 17:3, 18:1 I wrote this php program to calculate it: function distributionCalc($numberDice,$sides=6) { for ( $i=0; $i<pow($sides,$numberDice); $i++) { $sum=0; for ($j=0; $j<$numberDice; $j++) { $sum+=(1+(floor($i/pow($sides,$j))) % $sides); } $distribution[$sum]++; } return $distribution; } The inner $j for-loop uses the magic of the floor and modulus functions to create a base-6 counting sequence with the number of digits being the number of dice, so 3d6 would count as: 111,112,113,114,115,116,121,122,123,124,125,126,131,etc. The function takes the sum of each, so it would read as: 3,4,5,6,7,8,4,5,6,7,8,9,5,etc. It plows through all 3^6 possible results and adds 1 to the corresponding slot in the $distribution array between 3 and 18. Pretty straightforward. However, it only works until about 8d6, afterward i get server time-outs because it's now doing billions of calculations. But I don't think it's necessary because die probability follows a sweet bell-curve distribution. I'm wondering if there's a way to skip the number crunching and go straight to the curve itself. Is there a way to do this, so, for example, with 80d6 (80-480)? Can the distribution be projected without doing 6^80 calculations? I'm not a professional coder and probability is still new to me, so thanks for all the help! Stephen

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  • OpenGL/Carbon/Cocoa Memory Management Autorelease issue

    - by Stephen Furlani
    Hoooboy, I've got another doozy of a memory problem. I'm creating a Carbon (AGL) Window, in C++ and it's telling me that I'm autorelease-ing it without a pool in place. uh... what? I thought Carbon existed outside of the NSAutoreleasePool... When I call glEnable(GL_TEXTURE_2D) to do some stuff, it gives me a EXC_BAD_ACCESS warning - but if the AGL Window is never getting release'd, then shouldn't it exist? Setting set objc-non-blocking-mode at (gdb) doesn't make the problem go away. So I guess my question is WHAT IS UP WITH CARBON/COCOA/NSAutoreleasePool? And... are there any resources for Objective-C++? Because crap like this keeps happening to me. Thanks, -Stephen --- CODE --- Test Draw Function void Channel::frameDraw( const uint32_t frameID) { eq::Channel::frameDraw( frameID ); getWindow()->makeCurrent(false); glEnable(GL_TEXTURE_2D); // Throws Error Here } Make Current (Equalizer API from Eyescale) void Window::makeCurrent( const bool useCache ) const { if( useCache && getPipe()->isCurrent( this )) return; _osWindow->makeCurrent(); } void AGLWindow::makeCurrent() const { aglSetCurrentContext( _aglContext ); AGLWindowIF::makeCurrent(); if( _aglContext ) { EQ_GL_ERROR( "After aglSetCurrentContext" ); } } _aglContext is a valid memory location (i.e. not NULL) when I step through. -S!

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  • mocking collection behavior with Moq

    - by Stephen Patten
    Hello, I've read through some of the discussions on the Moq user group and have failed to find an example and have been so far unable to find the scenario that I have. Here is my question and code: // 6 periods var schedule = new List<PaymentPlanPeriod>() { new PaymentPlanPeriod(1000m, args.MinDate.ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(1).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(2).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(3).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(4).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(5).ToString()) }; // Now the proxy is correct with the schedule helper.Setup(h => h.GetPlanPeriods(It.IsAny<String>(), schedule)); Then in my tests I use Periods but the Mocked _PaymentPlanHelper never populates the collection, see below for usage: public IEnumerable<PaymentPlanPeriod> Periods { get { if (CanCalculateExpression()) _PaymentPlanHelper.GetPlanPeriods(this.ToString(), _PaymentSchedule); return _PaymentSchedule; } } Now if I change the mocked object to use another overloaded method of GetPlanPeriods that returns a List like so : var schedule = new List<PaymentPlanPeriod>() { new PaymentPlanPeriod(1000m, args.MinDate.ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(1).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(2).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(3).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(4).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(5).ToString()) }; helper.Setup(h => h.GetPlanPeriods(It.IsAny<String>())).Returns(new List<PaymentPlanPeriod>(schedule)); List<PaymentPlanPeriod> result = new _PaymentPlanHelper.GetPlanPeriods(this.ToString()); This works as expected. Any pointers would be awesome, as long as you don't bash my architecture... :) Thank you, Stephen

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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