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  • Exchange 2007 automatically adding IP to block list

    - by Tim Anderson
    This puzzled me. We have all mail directed to an ISP's spam filter, then delivered to SBS 2008 Exchange. One of the ISP's IP numbers suddenly appeared in the ES2007 block list, set to expire in 24 hours I think, so emails started bouncing. Quick look through the typically ponderous docs, and I can't see anything that says Exchange will auto-block an IP number, but nobody is admitting to adding it manually and I think it must have done. Anyone know about this or where it is configured? Obviously one could disable block lists completely but I'd like to know exactly why this happened.

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  • Should I never put a transactional replication distributor on a subscriber server?

    - by Stuart Branham
    What factors into choosing a distribution server for transactional replication? In our topology, we've always had the distributor reside on the publishing server. We rarely generate snapshots and performance is good enough, so this is okay for us today. One of our instances is moving to a cluster, so we need to move the distributor off for resilience/symmetry. Right now our two choices are to use a server physically close to the publishers, or our single subscription server. Our publisher is in our main office, and our subscriber is in a colocation facility off-site which our ISP runs. We have a pretty good line to it. The reason we're even considering the latter is to save work and licensing costs.

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  • Letöltheto az Oracle Database Firewall 5.0

    - by Lajos Sárecz
    2010 május 20-án jelentettük be, hogy megvettük az adatbázis tuzfal megoldást fejleszto Secerno céget. Azóta viszonylag keveset lehetett hallani errol a termékrol, idehaza egyedül az oszi ITBN konferencián tartott róla eloadást Stuart Sharp szuk fél órában. Ráadásul a felvásárlás óta a terméket sem lehetett megvásárolni, hiszen a merge után folyó fejlesztések még nem voltak készen. Január 11. óta azonban letötlheto az Oracle Database Firewall 5.0 telepítoje az Oracle edelivery oldaláról az Oracle Database Product Pack-en belül Linux x86 platformra. A Database Firewall az adatbázis védelem elso vonalának tekintheto. Valós idoben monitorozza az adatbázis aktivitását a hálózaton. SQL nyelvi elemzojével rendkívül pontosan képes detektálni a külso és belso támadásokat, a jogosultatlanul, támadó szándékkal végrehajtott tranzakciókat. Az SQL nyelvi elemzojének kifinomultsága lehetové teszi a szurés közel 100%-os pontosságát és megbízhatóságát, ami azért rendkívül fontos, mert nem elég minden támadó tranzakciót kiszurni, de fontos hogy a normál üzletmenetnek megfelelo tranzakciók közül egyet se szurjön, hiszen az is komoly üzleti károkat okozhat. Az adatbázis tuzfalról több részletet tudhat meg mindenki, aki regisztrál és ellátogat a január 27-i Oracle Security Summit rendezvényünkre, ahol a tervek szerint ismét Stuart Sharp tart majd eloadást, viszont ezúttal 1 órában sokkal több részletet tud megosztani a magyar ügyfelekkel és partnerekkel. A Database Firewall eloadást megelozoen egyébként én tartok egy kb. félórás áttekintést az Oracle Database biztonsági megoldásairól.

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • R matrix handling expressions aren't evaluated in a function or a "for" loop - Column extract doesn't seem to work

    - by Sal Leggio
    I have an R matrix named ddd. When I enter this, everything works fine: i <- 1 shapiro.test(ddd[,y]) ad.test(ddd[,y]) stem(ddd[,y]) print(y) The calls to Shapiro Wilk, Anderson Darling, and stem all work, and extract the same column. If I put this code in a "for" loop, the calls to Shapiro Wilk, and Anderson Darling stop working, while the the stem & leaf call and the print call continue to work. for (y in 7:10) { shapiro.test(ddd[,y]) ad.test(ddd[,y]) stem(ddd[,y]) print(y) } The decimal point is 1 digit(s) to the right of the | 0 | 0 0 | 899999 1 | 0 [1] 7 The same thing happens if I try and write a function. SW & AD do not work. The other calls do. D <- function (y) { + shapiro.test(ddd[,y]) + ad.test(ddd[,y]) + stem(ddd[,y]) + print(y) } D(9) The decimal point is at the | 9 | 000 9 | 10 | 00000 [1] 9 Why don't all the calls behave the same way?

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  • Steps To Modify Popular Themes On Windows XP

    Personal computer users are familiar with the various exciting themes available with all versions of Microsoft Windows XP.In fact, almost each and every version of this hugely popular operating syste... [Author: Steffen Anderson - Computers and Internet - March 29, 2010]

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  • Find Out Which PC Games Are Vista Compatible

    Do you know that for games, there is no other PC operating system that offers as great a variety as an operating system released by Microsoft? Therefore Windows Vista from Microsoft is no exception. ... [Author: Steffen Anderson - Computers and Internet - March 29, 2010]

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  • Fix Your Email Problems In Simple Steps

    E-mail Fix up(http://www.onlinepc24x7.com/product.php?plan_id=p5&price=17&plan=Email%20Fixup&cur=USDℑ=emailfixup.jpg&cs=171d03aa25e2fcc64c4b3c69e42e9f94&) is a convenient way of dealing with em... [Author: Steffen Anderson - Computers and Internet - April 03, 2010]

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  • Developing Essbase Applications de Cameron Lackpour, critique par Sébastien Roux

    Bonjour La rédaction de DVP a lu pour vous l'ouvrage suivant: Developing Essbase Applications - Advanced Techniques for Finance and IT Professionals de Dave Anderson, Joe Aultman, John Booth, Gary Crisci, Natalie Delemar, Dave Farnsworth, Michael Nader, Dan Pressman, Rob Salzmann, Tim Tow, Jake Turrell et Angela Wilcox, sous la direction de Cameron Lackpour paru aux Editions Auerbach Publications [IMG]http://images-eu.amazon.com/images/P/1466553308.01.LZZZZZZZ.jpg[/IMG] L'avez-vous lu ? Comptez-vous le lire bientô...

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  • Google I/O 2012 - Google Compute Engine -- Technical Details

    Google I/O 2012 - Google Compute Engine -- Technical Details Joe Beda, Evan Anderson This session will provide an in depth overview of Google Compute Engine. Google Compute provides Virtual Machines optimized for large scale data processing and analytics. We will dive into the core concepts, API, unique features and architectural best practices in the context of concrete examples. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2497 88 ratings Time: 01:01:39 More in Science & Technology

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  • Rx Reactive extensions: Unit testing with FromAsyncPattern

    - by Andrew Anderson
    The Reactive Extensions have a sexy little hook to simplify calling async methods: var func = Observable.FromAsyncPattern<InType, OutType>( myWcfService.BeginDoStuff, myWcfService.EndDoStuff); func(inData).ObserveOnDispatcher().Subscribe(x => Foo(x)); I am using this in an WPF project, and it works great at runtime. Unfortunately, when trying to unit test methods that use this technique I am experiencing random failures. ~3 out of every five executions of a test that contain this code fails. Here is a sample test (implemented using a Rhino/unity auto-mocking container): [TestMethod()] public void SomeTest() { // arrange var container = GetAutoMockingContainer(); container.Resolve<IMyWcfServiceClient>() .Expect(x => x.BeginDoStuff(null, null, null)) .IgnoreArguments() .Do( new Func<Specification, AsyncCallback, object, IAsyncResult>((inData, asyncCallback, state) => { return new CompletedAsyncResult(asyncCallback, state); })); container.Resolve<IRepositoryServiceClient>() .Expect(x => x.EndRetrieveAttributeDefinitionsForSorting(null)) .IgnoreArguments() .Do( new Func<IAsyncResult, OutData>((ar) => { return someMockData; })); // act var target = CreateTestSubject(container); target.DoMethodThatInvokesService(); // Run the dispatcher for everything over background priority Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Background, new Action(() => { })); // assert Assert.IsTrue(my operation ran as expected); } The problem that I see is that the code that I specified to run when the async action completed (in this case, Foo(x)), is never called. I can verify this by setting breakpoints in Foo and observing that they are never reached. Further, I can force a long delay after calling DoMethodThatInvokesService (which kicks off the async call), and the code is still never run. I do know that the lines of code invoking the Rx framework were called. Other things I've tried: I have attempted to modify the second last line according to the suggestions here: Reactive Extensions Rx - unit testing something with ObserveOnDispatcher No love. I have added .Take(1) to the Rx code as follows: func(inData).ObserveOnDispatcher().Take(1).Subscribe(x = Foo(x)); This improved my failure rate to something like 1 in 5, but they still occurred. I have rewritten the Rx code to use the plain jane Async pattern. This works, however my developer ego really would love to use Rx instead of boring old begin/end. In the end I do have a work around in hand (i.e. don't use Rx), however I feel that it is not ideal. If anyone has ran into this problem in the past and found a solution, I'd dearly love to hear it.

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  • WIX HeatDirectory Task - Setting the preprocessorVariable

    - by Stuart
    I'm trying to set the preprocessor variable in wix and i'm unable to find an example of this or explanation on how to do it anywhere on the internet, i'm hoping somebody here can explain or show me where im going wrong! I have tried the example shown here regarding setting var values http://www.ageektrapped.com/blog/setting-properties-for-wix-in-msbuild/ The documentation for using the HeatDirectory taks in wix can be found here and is not very useful at all! How do i set the preprocessorVariable to substitute the SourceDir for another variable name?

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  • iPad After drill down in Split View's Master View, Detail View will not load.

    - by Stuart
    Hi, completely new to coding other than html. I have an iPad app based on the MultiDetailsView/SplitView sample in Xcode. I have a master view that drills down and loads new detail views, both at the same time when needed. But when I do drill down the lower views will not load their new detail views. If I change the master 'RootViewController' in the Main nib to any of my other navigation views they will load their correct detail views. I think it could be that my lower views are somehow not connected to the SplitViewController. I have tried many things but I am just guessing. Any help with this would be great, thanks!

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  • How to get a list of groups in an Active Directory group

    - by Douglas Anderson
    I'm trying to get a list of the groups that are in an AD group using .NET. As an example, I have a group called TestGroup and inside that group I have the group DomainAdministrators. Using the code below I can get all of the users including those from the DomainAdministrators group but not the group itself. PrincipalContext ctx = new PrincipalContext(ContextType.Domain, "DomainName"); GroupPrincipal grp = GroupPrincipal.FindByIdentity(ctx, IdentityType.Name, "TestGroup"); ArrayList members = new ArrayList(); if (grp != null) { foreach (Principal p in grp.GetMembers(true)) { members.Add(p.Name) } } grp.Dispose(); ctx.Dispose(); Instead of GetMembers I've tried GetGroups but that doesn't return anything. How can I return the groups in the group?

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  • Nesting gridview/formview in webuser control inside a parent gridview

    - by Stuart
    Hi, I'm developing an ASP.net 2 website for our HR department, where the front page has a matrix of all our departments against pay grades, with links in each cell to all the jobs for that department for that grade. These links take you a page with a gridview populated dynamically, as each department has a different number of teams, e.g. Finance has one team, IT has four. Each cell has a webuser control inserted into it. The user control has a sql datasource, pulling out all the job titles and the primary key, popuating a formview, with a linkbutton whose text value is bound to the job title. (I'm using a usercontrol as this page will also be used to show the results of a search of all roles in a range of grades for a department, and will have a varying number of rows). I've got everything to display nicely, but when I click on the linkbutton, instead of running the code I've put in the Click event, the page posts back without firing any events. Having looked around, it looks like I have to put an addhandler line in somewhere, but I'm not sure where, could anyone give me some pointers please? (fairly numpty please, I'm not too experience in ASP yet and am winging it. I'm also using VB but C# isn't a problem) This is how I'm inserting the controls into the parent grid, have I missed anything obvious? For row As Int16 = 0 To dgvRoleGrid.Rows.Count - 1 tempwuc = New UserControl tempwuc = LoadControl("wucRoleList.ascx") tempwuc.ID = "wucRoleList" & col.ToString tempwuc.EnableViewState = True dgvRoleGrid.Rows(row).Cells(col).Controls.Add(tempwuc) CType(dgvRoleGrid.Rows(row).FindControl(tempwuc.ID), wucRoleList).specialtyid = specid CType(dgvRoleGrid.Rows(row).FindControl(tempwuc.ID), wucRoleList).bandid = dgvRoleGrid.DataKeys(row)(0) CType(dgvRoleGrid.Rows(row).FindControl(tempwuc.ID), wucRoleList).familyid = Session("familyid") Next

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  • API Failure Sqlite

    - by Joseph Anderson
    I ran the Windows 8 App Certification Kit on my app and it says it will fail because of Sqllite. Am I referencing code incorrectly or can I ignore this problem? Here is the response: Impact if not fixed: Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements. API __CppXcptFilter in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. API __clean_type_info_names_internal in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. API __crtTerminateProcess in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. API __crtUnhandledException in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. I am referencing this file: SQLite for Windows Runtime SQLite.WinRT, Version=3.7.14 C:\Program Files (x86)\Microsoft SDKs\Windows\v8.0\ExtensionSDKs\SQLite.WinRT\3.7.14\ In my Windows 8 Metro app using XAML.

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  • Can you access registers from python functions in vim

    - by Michael Anderson
    It seems vims python sripting is designed to edit buffer and files rather than work nicely with vims registers. You can use some of the vim packages commands to get access to the registers but its not pretty. My solution for creating a vim function using python that uses a register is something like this. function printUnnamedRegister() python >> EOF print vim.eval('@@') EOF Setting registers may also be possible using something like function setUnnamedRegsiter() python >> EOF s = "Some \"crazy\" string\nwith interesting characters" vim.command('let @@="%s"' % myescapefn(s) ) EOF However this feels a bit cumbersome and I'm not sure exactly what myescapefn should be. So I've never been able to get the setting version to work properly. So if there's a way to do something more like function printUnnamedRegister() python >> EOF print vim.getRegister('@') EOF function setUnnamedRegsiter() python >> EOF s = "Some \"crazy\" string\nwith interesting characters" vim.setRegister('@',s) EOF Or even a nice version of myescapefn I could use then that would be very handy.

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  • Drools JEE Application

    - by Anderson
    Anyone build a JEE application using Drools?. I'm not found any example of application tha use drools, EJB, Jboss and JTA. I'm try to use drools-flow on my JEE project, and its break my project. His libraries (drools-process-task) has persitence.xml thats conflict with my persistence.xml. Help me please

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  • How to setup a project to use TweetSharp

    - by Stuart Helwig
    I am trying to follow Pete Brown's introductory WPF tutorial which makes use of the TweetSharp libraries to interact with Twitter. I have downloaded what appears to be the latest TweetSharp binaries (and a few others including the ReleaseCandidate) from Codeplex (http://tweetsharp.codeplex.com/). No matter what references I add and no matter what using statements I try, I cannot create a reference to the TwitterService for the FluentTwitter class. I simply get the compiler error - "The type or namespace cannot be found". Now I've noticed that the TweetSharp.dll that Pete references is 518KB but the one contained in each of my different downloads is only 84kb. (I've tried several times - I am getting the full download here). The link from Pete's article to the TweetSharp libraries, no longer works (http://code.google.com/p/tweetsharp/). What basic element am I missing here or what could I be doing wrong?

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  • UpdatePanel doesn't do partial-page update, and IsInAsyncPostBack is always false

    - by Joseph Anderson
    I'm attempting to use an UpdatePanel, but can't get partial-page updates to work. When I look at the ScriptManager's IsInAsyncPostBack property, it's always false. Here's a page that reproduces the issue. It has a ScriptManager, an UpdatePanel, a LinkButton within the update panel, and a Button wired up to the UpdatePanel via the Triggers collection. <%@ Page Language="C#" %> <script runat="server"> protected void Page_Load(object sender, EventArgs e) { Label1.Text = DateTime.Now.ToString(); if (IsPostBack) Label1.Text += " - Postback!"; if (ScriptManager1.IsInAsyncPostBack) Label1.Text += " - Async!"; } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" EnablePartialRendering="true" runat="server" /> <asp:UpdatePanel ID="UpdatePanel1" UpdateMode="Conditional" runat="server"> <ContentTemplate>Panel 1:<asp:Label runat=server ID=Label1 /><br /> <asp:LinkButton runat=server ID="LinkButton1" Text="Update!"></asp:LinkButton></ContentTemplate> <Triggers><asp:AsyncPostBackTrigger ControlID="Button1" EventName="Click" /></Triggers> </asp:UpdatePanel> <asp:Button ID="Button1" Text="Refresh Panel 1" runat="server" UseSubmitBehavior=false /> </form> </body> </html> If I run this code and click on either of the buttons, I see "Panel 1:2/8/2010 3:38:41 PM - Postback!" I expected that clicking either button would cause a partial-page update for UpdatePanel1, that IsInAsyncPostBack would be true, and that " - Async!" would be appended to Label1. Any idea why IsInAsyncPostBack is always false?

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  • Publishing selection in eclipse RCP

    - by Stuart
    I'm writing an RCP application plug-in. I want to make a set of objects the global selection from a IHandler but this can be triggered from other views out of my control - it is possible that these do not have an ISelectionProvider. Is it possible to publish a selection to the eclipse selection service without going through some view site?

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  • Add functions in gdb at runtime

    - by Michael Anderson
    I'm trying to debug some STL based C++ code in gdb. The code has something like int myfunc() { std::map<int,int> m; ... } Now in gdb, inside myfunc using "print m" gives something very ugly. What I've seen recommended is compiling something like void printmap( std::map<int,int> m ) { for( std::map<int,int>::iterator it = ... ) { printf("%d : %d", it->first, it->second ); } } Then in gdb doing (gdb) call printmap( m ) This seems like a good way to handle the issue... but can I put printmap into a seperate object file (or even dynamic library) that I then load into gdb at runtime rather than compiling it into my binary - as recompiling the binary every time I want to look at another STL variable is not fun .. while compiling and loading a single .o file for the print routine may be acceptable.

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  • How do I set scons system include path

    - by Michael Anderson
    Using scons I can easily set my include paths: env.Append( CPPPATH=['foo'] ) This passes the flag -Ifoo to gcc However I'm trying to compile with a lot of warnings enabled. In particular with env.Append( CPPFLAGS=['-Werror', '-Wall', '-Wextra'] ) which dies horribly on certain boost includes ... I can fix this by adding the boost includes to the system include path rather than the include path as gcc treats system includes differently. So what I need to get passed to gcc instead of -Ifoo is -isystem foo I guess I could do this with the CPPFLAGS variable, but was wondering if there was a better solution built into scons.

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