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  • XImage - how to resize?

    - by Ajan
    I've got an XImage retrieved by XShmGetImage function. How can I resize it? Is there any function in X11 libraries to perform this operation or I need to use external library?

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  • How do I install Sublime Text 2?

    - by Michael Gruber
    I installed Sublime Text 2 on 12.04 as per this tutorial. However I don't have adequate permissions when launching the program from the Unity launcher. For example I cannot install packages, or if I add a folder to the sidebar when I close Sublime and reopen, the folder is no longer listed. If I run sudo sublime in the terminal all changes remain after closing. I've tried chown-ing the Sublime Text 2 folder in usr/lib sudo chown -R mylogin:mylogin /usr/lib/"Sublime Text 2" but this seemed to have no effect.

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  • Stuck while Booting Text Mode in Ubuntu 12.04?

    - by sameetandpotatoes
    I edited the /etc/default/grub file and changed: GRUB_CMDLINE_LINUX_DEFAULT=”quiet splash” to GRUB_CMDLINE_LINUX_DEFAULT=”text” This does make Ubuntu boot up into text mode; however, it gets stuck while booting up and it does not show me the login text. Instead it says something like this: Begin running /scripts/init-bottom USB hub found ...More irrelevant things... *Stopping LightDM Display Manager I can press Ctrl + Alt + F2 and see the login and boot up like normal, but is there any reason for this? How can I change it so it does not get get stuck? Edit: After 5 minutes, a new line came up: 557.1206341 ieee80211 phy0: channel change: 5540 -> 5560 failed (3).

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  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

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  • Text based game in XNA

    - by Sigh-AniDe
    I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the up,left,down and right keys. I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. Could you please help me or guide me in the right direction of how to do this in XNA. All help will greatly be appreciated. Thanks

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  • GUI Application Resolution from Text Mode OS

    - by brettw
    I'm trying to turn a computer into a Linux thin client via Ubuntu. I have a Dell OptiPlex 755 loaded with Ubuntu 14.04 installed and fully patched. I've configured the OS to run in text mode and automatically launch the VMWare Horizon's client, which works. The issue is that when the Horizon client launches, its resolution is only 1/4 of the screen. I've played with the resolution settings in grub which appears to modify the text environment but not the application environment for Horizon's. Can someone point me in the right direction on how to increase the resolution for a GUI application launch from text mode so it's full screen. Thanks!

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  • weird text stuttering

    - by user85724
    i've been having a strange problem with ubuntu lately. i searched in the forums and so but couldn't find anything. the things is that text in firefox and text editors stutters or freezes randomly. for example, when i am writing and url and suddenly want to erase it, the last letters freeze in their place for a few seconds while the others are being erased. or when i am reading something in the text editor, it mixes paragraphs and such, like an old and crazy epson inkjet printer.. please help?

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  • Finding text's bounding rect in Core Text

    - by Mo
    I'm trying to find the boundaries of a line of text in Core Text. For simplicity, assume it has a single character. At the moment I'm using the following method: line = CTLineCreateWithAttributedString(attrString); rect = CTLineGetImageBounds(line, context); It works most of the times, but for some characters, like math italic d (Unicode: 0x1D451) or math italic q (Unicode: 0x1D45E), the width is a bit short. I tried using CTLineGetTypographicBounds() or CTFramesetterSuggestFrameSizeWithConstraints, but they didn't help either (I think they use glyph's advance to find the width, not its graphical width.) As the font itself isn't italic, I also can't use slant angle to correct this. I tried accessing the glyphs directly and using CTFontCreatePathForGlyph(), but failed as CGGlyph and UniChar are both 16-bits and I need 32-bit characters. Does anyone know if I'm doing anything wrong? If so, what's the right way?

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  • Preferred way to render text in OpenGL

    - by dukeofgaming
    Hi, I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried all rendering techniques, text rendering didn't scale very well). My question is, is there a good and efficient library for this?, if not, what would be the way to implement fast but nice looking text?. Some intended uses are: Floating object/character labels Dialogues Menus HUD Regards and thanks in advance. EDIT: Preferrably that it can load fonts

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  • Possible applications of algorithm devised for differentiating between structured vs random text

    - by rooznom
    I have written a program that can rapidly (within 5 sec on a 2GB RAM desktop, 2.33 Ghz CPU) differentiate between structured text (e.g english text) and random alphanumeric strings. It can also provide a probability score for the prediction. Are there any practical applications/uses of such a program. Note that the program is based on entropy models and does not have any dictionary comparisons in its workflow. Thanks in advance for your responses

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  • IE7 resize problems

    - by moshe_ravid
    i have a page that contains content which need to be dynamically changed according to the current page size. in order to do that, during the onload event, i attach some JS function to the "onresize" window event. it looks like that: window.onresize = function() { //do something here... }; This is working fine in any browse, except IE7! These are the problems i'm having: It seems that in IE7, when i resize the window vertically only (i.e. clicking with the mouse on the bottom border, and drag it down), it does not fire the "onresize" event. sometimes, i get an infinite loop of "onresize" event, causing the browser to hang forever. I will appreciate any help with any of these issues. thanks, Moe

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  • Resize Ext.form.ComboBox to fit its content

    - by ITRushn
    There are quite few solutions on Ext forums, but I wasn’t able to get any of them work. It seems I am missing something minor. I need to resize combobox to fit its content when it’s first created. I do not need to worry about resizing it when content is changing. Is there any working examples using Extjs 3.2? Current Code: var store = new Ext.data.ArrayStore({ fields: ['view', 'value', 'defaultselect'], data: Ext.configdata.dataCP }); comboCPU = new Ext.form.ComboBox({ tpl: '<tpl for="."><div class="x-combo-list-item"><b>{view}</b><br /></div></tpl>', store: store, displayField: 'view', width: 600, typeAhead: true, forceSelection: true, mode: 'local', triggerAction: 'all', editable: false, emptyText: 'empty text', selectOnFocus: true, listeners: { select: AdjustPrice, change: AdjustPrice, beforeselect: function (combo, record, index) { return ('false' == record.data.disabled); } }, applyTo: 'confelement' }); I've also tried removing width: 600 and replacing it with minListWidth: 600 but that result following and didnt fix the issue.

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  • Listening to another window resize events in C#

    - by Steve
    Hi all I am implementing a small application (observer) that needs to "attach" itself to the bottom of another window (observed). The latter is not a window inside the application. At this moment I solved by getting the hWnd of the window and querying periodically in a thread the location of the observed window, moving the observer window accordingly. However this is a very inelegant solution. What I would like to do is to listen to the resize event of the observed window so that the observer will react only when necessary. I assume I should use a hook, and I found plenty of ways of doing it, but my lack of knowledge of the C WinAPI is blocking me in understanding which hook I need to create and how (pinvoke/parameters/etc). I'm pretty sure this is quite trivial, and some of you familiar with C/C++ and WinAPI will have the answer ready at hand ;) Thanks

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  • Resize Partition with gparted

    - by arian
    I wanted to create more space for Ubuntu on my hard disk in favor of my windows partition. I booted the livecd and resized the ntfs partition to 100gb. Then I wanted to resize my ubuntu (ext4) partition to fill up the created unallocated space. A screenshot of my current disk. (With the livecd there's no 'key' icon after sda6) My first thought was just right click on sda6 ? move/resize ? done. Unfortunately I cannot resize or move the partition. However I can resize the ntfs partition. I guess it is because the extended sda4 partition is locked. I couldn't see an unlock possibility though… So how do I resize the ext4 partition anyway, probably by unlocking the extended partition, but how? Thanks in advance.

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  • how to display formatted text but have the actual text

    - by Behrooz
    hello I have my own textbox witch inherits System.Windows.Forms.TextBox I am trying to display texts like 5000000 formatted == 5,000,000 but the problem is that Control.Text should return 5000000 but it should display 5,000,000. I know it is WTF, but i really need it and i couldn't Google a lot because my native language is not English(and anyone can get it from my grammar and Im sorry for that).

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  • text extraction from video game dialogue files [on hold]

    - by wdwvt1
    As part of an academic project, I am trying to access the dialogue files (whether audio or text) from a variety of sports video games (Madden or NBA 2kX would be fantastic). I have searched extensively on other sites (scholarly text-mining publications, r/gaming, r/madden, modding sites, etc.) for guidance in how to extract dialogue files, but have been unsuccessful. Given that I don't have even the domain specific language to ask the right question (i.e. the resources I am seeking are out there, I just can't find them) I am asking the SE game dev community for help with the 2 following questions: Is there a canonical resource that I should study that would get me started with how to extract text or audio files from games? I am very fluent in python, which usually excels at mining information from sources, but I struggle with knowing where to start with a video game (as opposed to a more familiar database with a defined API). Is this even feasible, or are protections included with newer games (e.g. NBA 2k13) going to make extraction of these resources in a programmatic way impossible? Thank you for your help!

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  • Rendering text with stb_font results in glitches

    - by Fabian Fritz
    I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts The relevant code for initializing the font & rendering: LabelFactory::LabelFactory() { static unsigned char fontpixels [STB_SOMEFONT_BITMAP_HEIGHT][STB_SOMEFONT_BITMAP_WIDTH]; STB_SOMEFONT_CREATE(fontdata, fontpixels, STB_SOMEFONT_BITMAP_HEIGHT); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, STB_SOMEFONT_BITMAP_WIDTH, STB_SOMEFONT_BITMAP_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, fontdata); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } void LabelFactory::renderLabel(Label * label) { int x = label->x; int y = label->y; const char * str = label->text; glBindTexture(GL_TEXTURE_2D, texture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); while (*str) { int char_codepoint = *str++; stb_fontchar *cd = &fontdata[char_codepoint - STB_FONT_arial_14_usascii_FIRST_CHAR]; glTexCoord2f(cd->s0, cd->t0); glVertex2i(x + cd->x0, y + cd->y0); glTexCoord2f(cd->s1, cd->t0); glVertex2i(x + cd->x1, y + cd->y0); glTexCoord2f(cd->s1, cd->t1); glVertex2i(x + cd->x1, y + cd->y1); glTexCoord2f(cd->s0, cd->t1); glVertex2i(x + cd->x0, y + cd->y1); x += cd->advance_int; } glEnd(); } However this results in weird glitches I guess I'm doing something wrong with the alpha blending, however I was unable to improve it by changing the parameters. The size and length of the outline of the text that should be shown seems about right (it should read "Test Test Test").

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  • how to use a batch file to delete a line of text in a bunch of text files? [on hold]

    - by wbt
    I have a bunch of txt files in my D drive which are placed randomly in different locations.Some files also contain symbols.I want a batch file so that i can delete their specific lines completely at the same time without doing it one by one for each file and please refer to a code which does not create a new text file at some other location with the changes being incorporated i.e I do not want the input.txt and output.txt thing.I just need the original files to be replaced with the changes as soon as i click the batch file. e.g D:\abc\1.txt D:\xyz\2.txt etc I want both of their 3rd lines erased completely with a single click and the new file must be saved with the same name in the same location i.e the new changed text files must replace the old text files with their respective lines removed.Maybe some sort of *.txt thing i.e i should be able to change all the files with the .txt extensions in a drive via a single batch file perhaps in another drive,not placing my batch file into each and every folder separately and then running them.Alternatively a vbs file is also welcomed. SORRY FOR THE LONG AND THOROUGH MESSAGE BUT I'M WONDERING ALL OVER THE INTERNET FOR THE LAST TWO DAYS JUST FOR THIS ONE BATCH FILE.ALL THE INFORMATION I GET IS A SORT OF JARGON FOR ME AS I AM NOT A GEEK WITH THE SCRIPTING.PLEASE DESCRIBE THE CODE TOO.YOUR HELP IS MUCH APPRECIATED

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  • Resize and saving an image to disk in Monotouch

    - by Chris S
    I'm trying to resize an image loaded from disk - a JPG or PNG (I don't know the format when I load it) - and then save it back to disk. I've got the following code which I've tried to port from objective-c, however I've got stuck on the last parts. Original Objective-C. This may not be the best way of achieving what I want to do - any solution is fine for me. int width = 100; int height = 100; using (UIImage image = UIImage.FromFile(filePath)) { CGImage cgimage = image.CGImage; CGImageAlphaInfo alphaInfo = cgimage.AlphaInfo; if (alphaInfo == CGImageAlphaInfo.None) alphaInfo = CGImageAlphaInfo.NoneSkipLast; CGBitmapContext context = new CGBitmapContext(IntPtr.Zero, width, height, cgimage.BitsPerComponent, 4 * width, cgimage.ColorSpace, alphaInfo); context.DrawImage(new RectangleF(0, 0, width, height), cgimage); /* Not sure how to convert this part: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* result = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); // ok if NULL CGImageRelease(ref); */ }

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  • C++ resize a docked Qt QDockWidget programmatically?

    - by Zac
    I've just started working on a new C++/Qt project. It's going to be an MDI-based IDE with docked widgets for things like the file tree, object browser, compiler output, etc. One thing is bugging me so far though: I can't figure out how to programmatically make a QDockWidget smaller. For example, this snippet creates my bottom dock window, "Build Information": m_compilerOutput = new QTextEdit; m_compilerOutput->setReadOnly(true); dock = new QDockWidget(tr("Build Information"), this); dock->setWidget(m_compilerOutput); addDockWidget(Qt::BottomDockWidgetArea, dock); When launched, my program looks like this: http://yfrog.com/6ldreamidep (bear in mind the early stage of development) However, I want it to appear like this: http://yfrog.com/20dreamide2p I can't seem to get this to happen. The Qt Reference on QDockWidget says this: Custom size hints, minimum and maximum sizes and size policies should be implemented in the child widget. QDockWidget will respect them, adjusting its own constraints to include the frame and title. Size constraints should not be set on the QDockWidget itself, because they change depending on whether it is docked Now, this suggests that one method of going about doing this would be to sub-class QTextEdit and override the sizeHint() method. However, I would prefer not to do this just for that purpose, nor have I tried it to find that to be a working solution. I have tried calling dock-resize(m_compilerOutput-width(), m_compilerOutput-minimumHeight()), calling m_compilerOutput-setSizePolicy() with each of its options...nothing so far has affected the size. Like I said, I would prefer a simple solution in a few lines of code to having to create a sub-class just to change sizeHint(). All suggestions are appreciated.

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  • Resize transparent images using C#

    - by MartinHN
    Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever? I've tried a bunch of stuff, the closest I get is not good enough. Take a look at my main image: http://www.thewallcompany.dk/test/main.gif And then the scaled image: http://www.thewallcompany.dk/test/ScaledImage.gif //Internal resize for indexed colored images void IndexedRezise(int xSize, int ySize) { BitmapData sourceData; BitmapData targetData; AdjustSizes(ref xSize, ref ySize); scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat); scaledBitmap.Palette = bitmap.Palette; sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); try { targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize), ImageLockMode.WriteOnly, scaledBitmap.PixelFormat); try { xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width; yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height; sourceStride = sourceData.Stride; sourceScan0 = sourceData.Scan0; int targetStride = targetData.Stride; System.IntPtr targetScan0 = targetData.Scan0; unsafe { byte* p = (byte*)(void*)targetScan0; int nOffset = targetStride - scaledBitmap.Width; int nWidth = scaledBitmap.Width; for (int y = 0; y < scaledBitmap.Height; ++y) { for (int x = 0; x < nWidth; ++x) { p[0] = GetSourceByteAt(x, y); ++p; } p += nOffset; } } } finally { scaledBitmap.UnlockBits(targetData); } } finally { bitmap.UnlockBits(sourceData); } } I'm using the above code, to do the indexed resizing. Does anyone have improvement ideas?

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  • UIImage resize (Scale proportion)

    - by Mustafa
    The following piece of code is resizing the image perfectly, but the problem is that it messes up the aspect ratio (resulting in a skewed image). Any pointers? // Change image resolution (auto-resize to fit) + (UIImage *)scaleImage:(UIImage*)image toResolution:(int)resolution { CGImageRef imgRef = [image CGImage]; CGFloat width = CGImageGetWidth(imgRef); CGFloat height = CGImageGetHeight(imgRef); CGRect bounds = CGRectMake(0, 0, width, height); //if already at the minimum resolution, return the orginal image, otherwise scale if (width <= resolution && height <= resolution) { return image; } else { CGFloat ratio = width/height; if (ratio > 1) { bounds.size.width = resolution; bounds.size.height = bounds.size.width / ratio; } else { bounds.size.height = resolution; bounds.size.width = bounds.size.height * ratio; } } UIGraphicsBeginImageContext(bounds.size); [image drawInRect:CGRectMake(0.0, 0.0, bounds.size.width, bounds.size.height)]; UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return imageCopy; }

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  • Automatically resize jQuery UI dialog to the width of the content loaded by ajax

    - by womp
    I'm having a lot of trouble finding specific information and examples on this. I've got a number of jQuery UI dialogs in my application attached to divs that are loaded with .ajax() calls. They all use the same setup call: $(".mydialog").dialog({ autoOpen: false, resizable: false, modal: true }); I just want to have the dialog resize to the width of the content that gets loaded. Right now, the width just stays at 300px (the default) and I get a horizontal scrollbar. As far as I can tell, "autoResize" is no longer an option for dialogs, and nothing happens when I specify it. I'm trying to not write a separate function for each dialog, so .dialog("option", "width", "500") is not really an option, as each dialog is going to have a different width. Specifying width: 'auto' for the dialog options just makes the dialogs take up 100% of the width of the browser window. What are my options? I'm using jQuery 1.4.1 with jQuery UI 1.8rc1. It seems like this should be something that is really easy. EDIT: I've implemented a kludgy workaround for this, but I'm still looking for a better solution.

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