2D character controller in unity (trying to get old-school platformers back)
- by Notbad
This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really happy if anyone could suggest solution for a problem I'm finding:
This is my FixedUpdate right now:
public void FixedUpdate()
{
Vector3 v=new…