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Search found 175 results on 7 pages for 'uint32'.

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  • Problems with CloseMainWindow() to close a Windows Explorer window

    - by MorgoZ
    Hello! I´m facing a problem when trying to close a Windows Explorer (not Internet Explorer) window through another application, using the "Process.CloseMainWindow()" method; because it doesn´t close the Explorer window, it tries to close the full Windows (Operative System), by the way, Windows XP. The code is as follows: [DllImport("user32.dll")] static extern int GetForegroundWindow(); [DllImport("user32.dll")] private static extern UInt32 GetWindowThreadProcessId(Int32 hWnd, out Int32 lpdwProcessId); public String[] exeCommand() { try { //Get App Int32 hwnd = 0; hwnd = GetForegroundWindow(); Process actualProcess = Process.GetProcessById(GetWindowProcessID(hwnd)); //Close App if (!actualProcess.CloseMainWindow()) actualProcess.Kill(); } catch { throw; } return null; } Suppose that the "actualProcess" is "explorer.exe" Any help will be appreciated!! Salutes!

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  • System::IDisposable woes

    - by shadeMe
    public ref class ScriptEditor : public Form { public: typedef map<UInt32, ScriptEditor^> AlMap; static AlMap AllocationMap; Form^ EditorForm; RichTextBox^ EditorBox; StatusBar^ EditorStatusBar; StatusBarPanel^ StatusBarLineNo; void Destroy() { EditorForm->Close(); } ScriptEditor(unsigned int PosX, unsigned int PosY); }; The above code throws an Error C2039: '{dtor}' : is not a member of 'System::IDisposable'. I'm quite lost after having looked into articles that explain how the CLR manages memory. Any advice on getting rid of it would be appreciated. My first dabble in C+++/CLI isn't going too well.

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  • c# wrapper for a c DLL

    - by Without me Its just Aweso
    I'm attempting to write a wrapper so that my C# application can use a DLL written in C. Here is a method defintion that i'm trying to wrap: void methodA(const uint32_t *data); //c header declaration The issue I'm having is trying to figure out how to give a equivalent pointer from c#. In c# I want it to operate on a: UInt32 data[] //my c# object i want to be able to pass in but how do I give an equivalent pointer in my wrapper? I have tried ref data //my attempt at giving an equivalent pointer to the DLL but that doesnt seem to be working. Using debug statements in the DLL I can see that the values it gets that way are not what I'm attempting to pass in. So my question boils down to have do I properly wrap a c fuction that is using a pointer to reference an array?

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  • C++: warning: '...' declared with greater visibility than the type of its field '...::<anonymous>'

    - by Albert
    I'm getting these two warnings (with GCC 4.2 on MacOSX): /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154:0 /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154: warning: 'startMainLockDetector()::MainLockDetector' declared with greater visibility than the type of its field 'startMainLockDetector()::MainLockDetector::<anonymous' /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154:0 /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154: warning: 'startMainLockDetector()::MainLockDetector' declared with greater visibility than its base 'Action' In this code: struct Action { virtual ~Action() {} virtual int handle() = 0; }; static void startMainLockDetector() { /* ... */ struct MainLockDetector : Action { bool wait(Uint32 time) { /* ... */ } int handle() { /* ... */ } }; /* ... */ } I'm not exactly sure what these warnings mean (what visibility?) and how to fix them. (I really want the class MainLockDetector to be local for that function only.) I have already compiled the same code with a lot of other compilers (clang, GCC 3.*, GCC 4.0, GCC 4.4, etc) and never got any warning for this code.

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  • Sql CLR calling webservice throws exception

    - by TonyP
    I have clr stored procedure that calls a Webservice method. Webmethod in turn call a com object .. and do some processing on a remote Unix server. When I invoke webmethod by it self it works fine. But when called from the CLR I get the following exception.. What am I doing wrong ? Msg 6522, Level 16, State 1, Procedure PrintOa, Line 0 A .NET Framework error occurred during execution of user-defined routine or aggregate "PrintOa": System.Security.HostProtectionException: Attempted to perform an operation that was forbidden by the CLR host. The protected resources (only available with full trust) were: All The demanded resources were: Synchronization System.Security.HostProtectionException: at System.Reflection.MethodBase.PerformSecurityCheck(Object obj, RuntimeMethodHandle method, IntPtr parent, UInt32 invocationFlags) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Diagnostics.TraceUtils.GetRuntimeObject(String className, Type baseType, String initializeData) at System.Diagnostics.TypedElement.BaseGetRuntimeObject() at System.Diagnostics.ListenerElement.GetRuntimeObject() at System.Diagnostics.ListenerElementsCollection.GetRuntimeObject() at System.Diagnostics.TraceInternal.get_Listeners() at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Debug.WriteLine(Object value) at BaaNOA.PrintOA(String trid)

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  • audio power on AudioQueue

    - by Tomoyuki
    Hi everyone. I'm now creating an Application using speech recognition.To check the Audio Power coming in through the microphone, I wrote a method as follows. -(void)checkPower(AudioqueRef)queue{ UInt32 expectedSize= sizeof(AudioQueueLevelMeterState); AudioQueueGetProperty(queue, kAudioQueueProperty_CurrentLevelMeter, audioLevels, expectedSize); NSLog(@"average:%f peak:%f",audioLevels.mAveragePower,audioLevels.mPeakPower); } I found that sometimes mAveragePower was larger than mPeakPower, and when mAveragePower was 1.0, in other words, averagePower is regarded as max, mPeakPower was lower than 1.0. I think that generally this result is inpossible. please Let me know if you have any information about sound power on CoreAudio. thanks.

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  • C# dll import function correctly

    - by poco
    I am trying to import a function from a c dll into C#. The c function looks like this unsigned short write_buffer( unsigned short device_number, unsigned short word_count, unsigned long buffer_link, unsigned short* buffer) my attempt at a C# import looks like this [DllImport("sslib32.dll", CharSet = CharSet.Ansi, SetLastError = true)] private static extern ushort write_buffer(ushort deviceNumber, ushort wordCount, UInt32 bufferLink, IntPtr buffer) In C# i have a Dictionary of messages that i would like to pass to this function. The Dictionary looks like this: Dictionary<string, List<ushort>> msgs I am a bit confused how to make a make a proper call to pass msgs as the buffer. deviceNumber is 2, wordCount is 32, and buffLink is 0. So i know the call should look something like this write_buffer(2,32,0, msgs[key]); Obviously i am getting an invalid argument for the IntPtr. What is the proper way to make this call?

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  • Does this make any sense (Apple-documentation)?

    - by Paperflyer
    Here is a snippet of the official Apple Documentation of AudioBufferList (Core Audio Data Types Reference) AudioBufferList Holds a variable length array of AudioBuffer structures. struct AudioBufferList { UInt32 mNumberBuffers; AudioBuffer mBuffers[1]; }; typedef struct AudioBufferList AudioBufferList; Fields mNumberBuffers The number of AudioBuffer structures in the mBuffers array. mBuffers A variable length array of AudioBuffer structures. If mBuffers is defined as AudioBuffer[1] it is not of variable length and thus mNumberBuffers is implicitly defined as 1. Do I miss something here or is this just nonsense?

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  • Conversion of Single to two UInt16 values in .net

    - by Gio
    In the good old days of C. I could cast a float to an int (assuming 32 bit system), do some bit manipluation ( bitwise and, right shift, ect ), and get the upper and lower 16 bit hex representations of the floating point number, which I could then store in two short values. I'm not seeing an easy way of doing this in C#. System.Convert.ToUInt16 just does a float to int convert (even after I shift right), which leaves a vlaue of 0 if the float is less than 0, which is not the desired effect. //useless leaves me witg a value 0f 0 UIN16 s1 = (UInt16)((System.Convert.ToUInt32(d2) & 0xffff0000) >> 16); //capture the high word UInt16 s2 = (UInt16)(System.Convert.ToUInt32(d2) & 0xffff); //capture the low word A basic cast (UInt32) doesn't work either.

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  • C++: How to design a utility class?

    - by Martijn Courteaux
    Hi, The title says it all. But I don't know if I should go for static methods, just a header, a class, or something else? What would be best practice? But, I don't want to have an instance of a utility class. I want to add functions like: Uint32 MapRGB (int r, int g, int b); const char* CopyString(const char* char); // etc. You know: utility methods...

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  • Problem trying to lock framerate at 60 FPS

    - by shad0w
    I've written a simple class to limit the framerate of my current project. But it does not work as it should. Here is the code: void FpsCounter::Process() { deltaTime = static_cast<double>(frameTimer.GetMsecs()); waitTime = 1000.0/fpsLimit - deltaTime; frameTimer.Reset(); if(waitTime <= 0) { std::cout << "error, waittime: " << waitTime << std::endl; } else { SDL_Delay(static_cast<Uint32>(waitTime)); } if(deltaTime == 0) { currFps = -1; } else { currFps = 1000/deltaTime; } std::cout << "--Timings--" << std::endl; std::cout << "Delta: \t" << deltaTime << std::endl; std::cout << "Delay: \t" << waitTime << std::endl; std::cout << "FPS: \t" << currFps << std::endl; std::cout << "-- --" << std::endl; } Timer::Timer() { startMsecs = 0; } Timer::~Timer() { // TODO Auto-generated destructor stub } void Timer::Start() { started = true; paused = false; Reset(); } void Timer::Pause() { if(started && !paused) { paused = true; pausedMsecs = SDL_GetTicks() - startMsecs; } } void Timer::Resume() { if(paused) { paused = false; startMsecs = SDL_GetTicks() - pausedMsecs; pausedMsecs = 0; } } int Timer::GetMsecs() { if(started) { if(paused) { return pausedMsecs; } else { return SDL_GetTicks() - startMsecs; } } return 0; } void Timer::Reset() { startMsecs = SDL_GetTicks(); } The "FpsCounter::Process()" Method is called everytime at the end of my gameloop. I've got the problem that the loop is correctly delayed only every second frame, so it runs one frame delayed at 60 FPS and the next without delay at over 1000 fps. I am searching the error quite a while now, but I do not find it. I hope somebody can point me in the right direction.

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  • Google Chrome won't install via IE9/Windows7

    - by purir
    Using IE9, I've tried installing Google Chrome on Windows 7 from this url http://www.google.com/chrome/eula.html?hl=en-GB&platform=win But get the following error (apologies for uncouthly dumping this nonsense...) Any ideas dearly appreciated! PLATFORM VERSION INFO Windows : 6.1.7601.65536 (Win32NT) Common Language Runtime : 4.0.30319.235 System.Deployment.dll : 4.0.30319.1 (RTMRel.030319-0100) clr.dll : 4.0.30319.235 (RTMGDR.030319-2300) dfdll.dll : 4.0.30319.1 (RTMRel.030319-0100) dfshim.dll : 4.0.31106.0 (Main.031106-0000) SOURCES Deployment url : _http://dl.google.com/update2/1.3.21.57/GoogleInstaller_en-GB.application?appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B26C55C3A-B26A-0484-FEDD-78443D269DA1%7D%26lang%3Den-GB%26browser%3D2%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dfalse%26installdataindex%3Ddefaultbrowser ERROR SUMMARY Below is a summary of the errors, details of these errors are listed later in the log. * Activation of _http://dl.google.com/update2/1.3.21.57/GoogleInstaller_en-GB.application?appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B26C55C3A-B26A-0484-FEDD-78443D269DA1%7D%26lang%3Den-GB%26browser%3D2%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dfalse%26installdataindex%3Ddefaultbrowser resulted in exception. Following failure messages were detected: + The system cannot find the file specified. (Exception from HRESULT: 0x80070002) COMPONENT STORE TRANSACTION FAILURE SUMMARY No transaction error was detected. WARNINGS There were no warnings during this operation. OPERATION PROGRESS STATUS * [25/06/2011 11:41:04] : Activation of _http://dl.google.com/update2/1.3.21.57/GoogleInstaller_en-GB.application?appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B26C55C3A-B26A-0484-FEDD-78443D269DA1%7D%26lang%3Den-GB%26browser%3D2%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dfalse%26installdataindex%3Ddefaultbrowser has started. ERROR DETAILS Following errors were detected during this operation. * [25/06/2011 11:41:04] System.IO.FileNotFoundException - The system cannot find the file specified. (Exception from HRESULT: 0x80070002) - Source: System.Deployment - Stack trace: at System.Deployment.Internal.Isolation.IsolationInterop.GetUserStore(UInt32 Flags, IntPtr hToken, Guid& riid) at System.Deployment.Application.ComponentStore..ctor(ComponentStoreType storeType, SubscriptionStore subStore) at System.Deployment.Application.SubscriptionStore..ctor(String deployPath, String tempPath, ComponentStoreType storeType) at System.Deployment.Application.SubscriptionStore.get_CurrentUser() at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) COMPONENT STORE TRANSACTION DETAILS No transaction information is available.

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  • Google Chrome won't install via IE9/Windows7

    - by purir
    Using IE9, I've tried installing Google Chrome on Windows 7 from this url http://www.google.com/chrome/eula.html?hl=en-GB&platform=win But get the following error (apologies for uncouthly dumping this nonsense...) Any ideas dearly appreciated! PLATFORM VERSION INFO Windows : 6.1.7601.65536 (Win32NT) Common Language Runtime : 4.0.30319.235 System.Deployment.dll : 4.0.30319.1 (RTMRel.030319-0100) clr.dll : 4.0.30319.235 (RTMGDR.030319-2300) dfdll.dll : 4.0.30319.1 (RTMRel.030319-0100) dfshim.dll : 4.0.31106.0 (Main.031106-0000) SOURCES Deployment url : _http://dl.google.com/update2/1.3.21.57/GoogleInstaller_en-GB.application?appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B26C55C3A-B26A-0484-FEDD-78443D269DA1%7D%26lang%3Den-GB%26browser%3D2%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dfalse%26installdataindex%3Ddefaultbrowser ERROR SUMMARY Below is a summary of the errors, details of these errors are listed later in the log. * Activation of _http://dl.google.com/update2/1.3.21.57/GoogleInstaller_en-GB.application?appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B26C55C3A-B26A-0484-FEDD-78443D269DA1%7D%26lang%3Den-GB%26browser%3D2%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dfalse%26installdataindex%3Ddefaultbrowser resulted in exception. Following failure messages were detected: + The system cannot find the file specified. (Exception from HRESULT: 0x80070002) COMPONENT STORE TRANSACTION FAILURE SUMMARY No transaction error was detected. WARNINGS There were no warnings during this operation. OPERATION PROGRESS STATUS * [25/06/2011 11:41:04] : Activation of _http://dl.google.com/update2/1.3.21.57/GoogleInstaller_en-GB.application?appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B26C55C3A-B26A-0484-FEDD-78443D269DA1%7D%26lang%3Den-GB%26browser%3D2%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dfalse%26installdataindex%3Ddefaultbrowser has started. ERROR DETAILS Following errors were detected during this operation. * [25/06/2011 11:41:04] System.IO.FileNotFoundException - The system cannot find the file specified. (Exception from HRESULT: 0x80070002) - Source: System.Deployment - Stack trace: at System.Deployment.Internal.Isolation.IsolationInterop.GetUserStore(UInt32 Flags, IntPtr hToken, Guid& riid) at System.Deployment.Application.ComponentStore..ctor(ComponentStoreType storeType, SubscriptionStore subStore) at System.Deployment.Application.SubscriptionStore..ctor(String deployPath, String tempPath, ComponentStoreType storeType) at System.Deployment.Application.SubscriptionStore.get_CurrentUser() at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) COMPONENT STORE TRANSACTION DETAILS No transaction information is available.

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • Can't step into stored procedure on remote SQL Server 2008

    - by abatishchev
    I have a domain installed on virtual Windows Server 2008 x64. SQL Server 2008 Express x64 is running in Windows Server 2008 x64 and client on Windows 7 RTM x86. Both are into the domain. I'm starting both Visual Studio 2008 and SQL Server Management Studio 2008 under domain admin user. This account is a member of group sysadmin on SQL Server. Server has firewall exceptions for both TCP and UDP on ports 135-139 and 1433-1434. Visual Studio 2008 Remote debugger services is started on server and Domain Admins group is allowed to debug, When I'm starting debugging of a query in SMS I'm getting this error: Failed to start debugger Error HRESULT E_FAIL has been returned from a call to a COM component. (mscorlib) Program Location: at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) at Microsoft.SqlServer.Management.UI.VSIntegration.DebugSession.DebugCallbacks.OnSqlInitializeDebuggingEvent(ISqlInitializeDebuggingEvent sqlInitializeDebuggingEvent) at Microsoft.SqlServer.Management.UI.VSIntegration.DebugSession.DebugCallbacks.Microsoft.VisualStudio.Debugger.Interop.IDebugEventCallback2.Event(IDebugEngine2 debugEngine, IDebugProcess2 debugProcess, IDebugProgram2 debugProgram, IDebugThread2 debugThread, IDebugEvent2 debugEvent, Guid& riidEvent, UInt32 attribute) and Unable to access the SQL Server debugging interface. The Visual Studio debugger cannot connect to the remote computer. A firewall may be preventing communication via DCOM to the remote computer. Please see Help for assistance. and Unable to start program MSSSQL://server.mydomain.local/master/sys/=0 And when stepping-in into a stored procedure using VS I'm getting the first one and this: Exception from HRESULT: 0x89710016 What have I do?

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  • Core Audio - CARIngBuffer

    - by tech74
    Hi, Im looking at using the CARingBuffer in iPhone SDK 3.1 Developer\Extras\CoreAudio\PublicUtility, however was a little puzzled about some of its methods. Firstly this will only make sense really to anyone who's used this class For example the GetTimebounds,SetTimeBounds, ClipTimeBounds functions what are these actually doing? Also when using it, i get crashes caused by example this method in the main Fetch method - ZeroABL(abl, 0, destStartOffset * mBytesPerFrame); CARingBufferError CARingBuffer::Fetch(AudioBufferList *abl, UInt32 nFrames, SampleTime startRead) { SampleTime endRead = startRead + nFrames; SampleTime startRead0 = startRead; SampleTime endRead0 = endRead; SampleTime size; CARingBufferError err = ClipTimeBounds(startRead, endRead); if (err) return err; size = endRead - startRead; SInt32 destStartOffset = startRead - startRead0; if (destStartOffset 0) { ZeroABL(abl, 0, destStartOffset * mBytesPerFrame); } Here the destStartOffset has become larger than the size of the abl Bufferlist so when a memset is done it exceeds the boundaries of the abl Bufferlist causing the crash. Why hasn't this class got checks in to prevent this.

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  • C# CreatePipe() -> Protected memory error

    - by M. Dimitri
    Hi all, I trying to create a pipe using C#. The code is quite simple but I get a error saying "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Here the COMPLETE code of my form : public partial class Form1 : Form { [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] public static extern bool CreatePipe(out SafeFileHandle hReadPipe, out SafeFileHandle hWritePipe, SECURITY_ATTRIBUTES lpPipeAttributes, int nSize); [StructLayout(LayoutKind.Sequential)] public struct SECURITY_ATTRIBUTES { public DWORD nLength; public IntPtr lpSecurityDescriptor; public bool bInheritHandle; } public Form1() { InitializeComponent(); } private void btCreate_Click(object sender, EventArgs e) { SECURITY_ATTRIBUTES sa = new SECURITY_ATTRIBUTES(); sa.nLength = (DWORD)System.Runtime.InteropServices.Marshal.SizeOf(sa); sa.lpSecurityDescriptor = IntPtr.Zero; sa.bInheritHandle = true; SafeFileHandle hWrite = null; SafeFileHandle hRead = null; if (CreatePipe(out hRead, out hWrite, sa, 4096)) { MessageBox.Show("Pipe created !"); } else MessageBox.Show("Error : Pipe not created !"); } } At the top I declare : using DWORD = System.UInt32; Thank you very much if someone can help.

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  • Using kAudioSessionProperty_OtherMixableAudioShouldDuck on iPhone

    - by Cliff
    Hello, I'm trying to get consistant behavior out of the kAudioSessionProperty_OtherMixableAudioShouldDuck property on the iPhone to allow iPod music blending and I'm having trouble. At the start of my app I set an Ambient category like so: -(void) initialize { [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; } Later on when I attempt to play audio I set the duck property using the following method: //this will crossfade the audio with the ipod music - (void) toggleCrossfadeOn:(UInt32)onOff { //crossfade the ipod music AudioSessionSetProperty(kAudioSessionProperty_OtherMixableAudioShouldDuck,sizeof(onOff),&onOff); AudioSessionSetActive(onOff); } I call this passing a numeric "1" just before playing audio like so: [self toggleCrossfadeOn:1]; [player play]; I then call the crossfade method again passing a zero when my app's audio completes using a playback is stopping callback like so: -(void) playbackIsStoppingForPlayer:(MQAudioPlayer*)audioPlayer { NSLog(@"Releasing player"); [audioPlayer release]; [self toggleCrossfadeOn:0]; } In my production app this exact code works as expected, causing the ipod to fade out just before playing my app's audio then fade back in when the audio finishes playing. In a new project I recently started, I get different behavior. The iPod audio fades down and never fades back in. In my production app I use the AVAudioPlayer where in my new app I've written a custom audio player that uses audio queues. Could somebody help me understand the differences and how to properly use this API?

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  • Lua Alien Module - Trouble using WriteProcessMemory function, unsure on types (unit32)

    - by jefferysanders
    require "alien" --the address im trying to edit in the Mahjong game on Win7 local SCOREREF = 0x0744D554 --this should give me full access to the process local ACCESS = 0x001F0FFF --this is my process ID for my open window of Mahjong local PID = 1136 --function to open proc local op = alien.Kernel32.OpenProcess op:types{ ret = "pointer", abi = "stdcall"; "int", "int", "int"} --function to write to proc mem local wm = alien.Kernel32.WriteProcessMemory wm:types{ ret = "long", abi = "stdcall"; "pointer", "pointer", "pointer", "long", "pointer" } local pRef = op(ACCESS, true, PID) local buf = alien.buffer("99") -- ptr,uint32,byte arr (no idea what to make this),int, ptr print( wm( pRef, SCOREREF, buf, 4, nil)) --prints 1 if success, 0 if failed So that is my code. I am not even sure if I have the types set correctly. I am completely lost and need some guidance. I really wish there was more online help/documentation for alien, it confuses my poor brain. What utterly baffles me is that it WriteProcessMemory will sometimes complete successfully (though it does nothing at all, to my knowledge) and will also sometimes fail to complete successfully. As I've stated, my brain hurts. Any help appreciated.

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  • AVAudioPlayer working in Simulator, but not on device

    - by cannyboy
    My mp3 playing code is: NSError *error; soundObject = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:audioPathString] error:&error]; if (soundObject == nil) NSLog(@"%@", [error description]); soundObject.delegate = self; soundObject.numberOfLoops = 0; soundObject.volume = 1.0; NSLog(@"about to play"); [soundObject prepareToPlay]; [soundObject play]; NSLog(@"[soundObject play];"); The mp3 used to play fine, and it still does on the simulator. But not on the device. I've recently added some sound recording code (not mine) to the software. It uses AudioQueue stuff which is slightly beyond me. Does that conflict with AVAudioPlayer? Or what could be the problem? I've noticed that as soon as the audiorecording code starts working, I can't adjust the volume on the device anymore, so maybe it blocks the audio playback?. EDIT The solution seems to be to put this in my code. I put it in applicationDidFinishLaunching: [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil]; UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); The first line allows both play and record, whilst the other lines apparently reroute things to make the volume louder. All audio code is voodoo to me.

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  • C question: error: expected ')' before '*' token

    - by lhw
    ===EDIT I apologize for not putting the pcb struct into the code snippet. There is a struct called pcb defined in above the two structs I originally posted. Namely, typedef struct{ UINT32 proc; struct pcb *link; }pcb; Hi, I asked a question regarding structs in C a few minutes ago and got an answer blazing fast. But now I'm facing another problem, namely the error in the title of this question. I'm trying to implement a simple priority queue in C using arrays of queues. However, when I try to declare a function on pcb_pQ structure, I get the above error. I have the structs clearly defined in the heard file. In the header file: typedef struct{ pcb *head; pcb *tail; SINT32 size; } pcb_Q; typedef struct pcb_pQ { pcb_Q queues[5]; SINT32 size; } pcb_pQ; Function prototype in header file: /*priority queue operations*/ VOID pcb_pq_enqueue(pcb_pQ*, pcb*); Function impelmentation in .c file: VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { pcb_Q* pcb_Q_p; int priority; priority = pcb->proc_priority; pcb_Q_p = &pcb_pQ->queues[priority]; pcb_enqueue(pcb_Q_p, pcb); } When I try to compile the above code, I get an "error: expected ')' before '*' token". This error is pointing to the function signature in the .c file, namely VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { But I am not sure why I am getting this error, could someone give me a hand? Thanks a lot.

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  • Q on Python serialization/deserialization

    - by neil
    What chances do I have to instantiate, keep and serialize/deserialize to/from binary data Python classes reflecting this pattern (adopted from RFC 2246 [TLS]): enum { apple, orange } VariantTag; struct { uint16 number; opaque string<0..10>; /* variable length */ } V1; struct { uint32 number; opaque string[10]; /* fixed length */ } V2; struct { select (VariantTag) { /* value of selector is implicit */ case apple: V1; /* VariantBody, tag = apple */ case orange: V2; /* VariantBody, tag = orange */ } variant_body; /* optional label on variant */ } VariantRecord; Basically I would have to define a (variant) class VariantRecord, which varies depending on the value of VariantTag. That's not that difficult. The challenge is to find a most generic way to build a class, which serializes/deserializes to and from a byte stream... Pickle, Google protocol buffer, marshal is all not an option. I made little success with having an explicit "def serialize" in my class, but I'm not very happy with it, because it's not generic enough. I hope I could express the problem. My current solution in case VariantTag = apple would look like this, but I don't like it too much import binascii import struct class VariantRecord(object): def __init__(self, number, opaque): self.number = number self.opaque = opaque def serialize(self): out = struct.pack('>HB%ds' % len(self.opaque), self.number, len(self.opaque), self.opaque) return out v = VariantRecord(10, 'Hello') print binascii.hexlify(v.serialize()) >> 000a0548656c6c6f Regards

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  • Is it valid to use unsafe struct * as an opaque type instead of IntPtr in .NET Platform Invoke?

    - by David Jeske
    .NET Platform Invoke advocates declaring pointer types as IntPtr. For example, the following [DllImport("user32.dll")] static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, Int32 wParam, Int32 lParam); However, I find when interfacing with interesting native interfaces, that have many pointer types, flattening everything into IntPtr makes the code very hard to read and removes the typical typechecking that a compiler can do. I've been using a pattern where I declare an unsafe struct to be an opaque pointer type. I can store this pointer type in a managed object, and the compiler can typecheck it form me. For example: class Foo { unsafe struct FOO {}; // opaque type unsafe FOO *my_foo; class if { [DllImport("mydll")] extern static unsafe FOO* get_foo(); [DllImport("mydll")] extern static unsafe void do_something_foo(FOO *foo); } public unsafe Foo() { this.my_foo = if.get_foo(); } public unsafe do_something_foo() { if.do_something_foo(this.my_foo); } While this example may not seem different than using IntPtr, when there are several pointer types moving between managed and native code, using these opaque pointer types for typechecking is a godsend. I have not run into any trouble using this technique in practice. However, I also have not seen an examples of anyone using this technique, and I wonder why. Is there any reason that the above code is invalid in the eyes of the .NET runtime? My main question is about how the .NET GC system treats "unsafe FOO *my_foo". Is this pointer something the GC system is going to try to trace, or is it simply going to ignore it? My hope is that because the underlying type is a struct, and it's declared unsafe, that the GC would ignore it. However, I don't know for sure. Thoughts?

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  • Socket Communication in iPhone

    - by Timmi
    I have many images in iPhone. I have to send this images to server using a socket communication. what all we need to do to send the images to server through socket. If i use this code i can send string. what all should i change in the code so that i can send image through socket. I am new to network programming so some please help me to find a solution CFWriteStreamRef writeStream = NULL; CFStringRef host = CFSTR("192.168.1.211"); UInt32 port = 8001; CFStreamCreatePairWithSocketToHost(kCFAllocatorDef ault, host, port, NULL, &writeStream); CFWriteStreamSetProperty(writeStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue); if(!CFWriteStreamOpen(writeStream)) { NSLog(@"Error Opening Socket"); } else{ UInt8 buf[] = "Hi !!!"; int bytesWritten = CFWriteStreamWrite(writeStream, buf, strlen((char*)buf)); NSLog(@"Written: %d", bytesWritten); if (bytesWritten < 0) { CFStreamError error = CFWriteStreamGetError(writeStream); } } Thanks,

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  • PostMessage does not seem to be working.

    - by Vaccano
    I am trying to use PostMessage to send a tab key. Here is my code: // This class allows us to send a tab key when the the enter key // is pressed for the mooseworks mask control. public class MaskKeyControl : MaskedEdit { // [DllImport("coredll.dll", SetLastError = true, CharSet = CharSet.Auto)] // static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, Int32 wParam, Int32 lParam); [return: MarshalAs(UnmanagedType.Bool)] // I am calling this on a Windows Mobile device so the dll is coredll.dll [DllImport("coredll.dll", SetLastError = true)] static extern bool PostMessage(IntPtr hWnd, uint Msg, Int32 wParam, Int32 lParam); public const Int32 VK_TAB = 0x09; public const Int32 WM_KEYDOWN = 0x100; protected override void OnKeyDown(KeyEventArgs e) { if (e.KeyData == Keys.Enter) { PostMessage(this.Handle, WM_KEYDOWN, VK_TAB, 0); return; } base.OnKeyDown(e); } protected override void OnKeyPress(KeyPressEventArgs e) { if (e.KeyChar == '\r') e.Handled = true; base.OnKeyPress(e); } } When I press enter the code gets called, but nothing happens. Then I press TAB and it works fine. (So there is something wrong with my sending of the Tab Message.)

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