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  • Help with Boost Grammar

    - by Decmanc04
    I have been using the following win32 console code to try to parse a B Machine Grammar embedded within C++ using Boost Spirit grammar template. I am a relatively new Boost user. The code compiles, but when I run the .exe file produced by VC++2008, the program partially parses the input file. I believe the problem is with my grammar definition or the functions attached as semantic atctions. The code is given below: // BIFAnalyser.cpp : Defines the entry point for the console application. // // /*============================================================================= Copyright (c) Temitope Jos Onunkun 2010 http://www.dcs.kcl.ac.uk/pg/onun/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ //////////////////////////////////////////////////////////////////////////// // // // B Machine parser using the Boost "Grammar" and "Semantic Actions". // // // //////////////////////////////////////////////////////////////////////////// #include <boost/spirit/core.hpp> #include <boost/tokenizer.hpp> #include <iostream> #include <string> #include <fstream> #include <vector> #include <utility> /////////////////////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; /////////////////////////////////////////////////////////////////////////////////////////// // // Semantic actions // //////////////////////////////////////////////////////////////////////////// vector<string> strVect; namespace { //semantic action function on individual lexeme void do_noint(char const* str, char const* end) { string s(str, end); if(atoi(str)) { ; } else { strVect.push_back(s); cout << "PUSH(" << s << ')' << endl; } } //semantic action function on addition of lexemes void do_add(char const*, char const*) { cout << "ADD" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; } //semantic action function on subtraction of lexemes void do_subt(char const*, char const*) { cout << "SUBTRACT" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; } //semantic action function on multiplication of lexemes void do_mult(char const*, char const*) { cout << "\nMULTIPLY" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; cout << "\n"; } //semantic action function on division of lexemes void do_div(char const*, char const*) { cout << "\nDIVIDE" << endl; for(vector<string>::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) cout << *vi << " "; } //semantic action function on simple substitution void do_sSubst(char const* str, char const* end) { string s(str, end); //use boost tokenizer to break down tokens typedef boost::tokenizer<boost::char_separator<char> > Tokenizer; boost::char_separator<char> sep("-+/*:=()"); // default char separator Tokenizer tok(s, sep); Tokenizer::iterator tok_iter = tok.begin(); pair<string, string > dependency; //create a pair object for dependencies //save first variable token in simple substitution dependency.first = *tok.begin(); //create a vector object to store all tokens vector<string> dx; // for( ; tok_iter != tok.end(); ++tok_iter) //save all tokens in vector { dx.push_back(*tok_iter ); } vector<string> d_hat; //stores set of dependency pairs string dep; //pairs variables as string object for(int unsigned i=1; i < dx.size()-1; i++) { dependency.second = dx.at(i); dep = dependency.first + "|->" + dependency.second + " "; d_hat.push_back(dep); } cout << "PUSH(" << s << ')' << endl; for(int unsigned i=0; i < d_hat.size(); i++) cout <<"\n...\n" << d_hat.at(i) << " "; cout << "\nSIMPLE SUBSTITUTION\n"; } //semantic action function on multiple substitution void do_mSubst(char const* str, char const* end) { string s(str, end); //use boost tokenizer to break down tokens typedef boost::tokenizer<boost::char_separator<char> > Tok; boost::char_separator<char> sep("-+/*:=()"); // default char separator Tok tok(s, sep); Tok::iterator tok_iter = tok.begin(); // string start = *tok.begin(); vector<string> mx; for( ; tok_iter != tok.end(); ++tok_iter) //save all tokens in vector { mx.push_back(*tok_iter ); } mx.push_back("END\n"); //add a marker "end" for(unsigned int i=0; i<mx.size(); i++) { // if(mx.at(i) == "END" || mx.at(i) == "||" ) // break; // else if( mx.at(i) == "||") // do_sSubst(str, end); // else // { // do_sSubst(str, end); // } cout << "\nTokens ... " << mx.at(i) << " "; } cout << "PUSH(" << s << ')' << endl; cout << "MULTIPLE SUBSTITUTION\n"; } } //////////////////////////////////////////////////////////////////////////// // // Simple Substitution Grammar // //////////////////////////////////////////////////////////////////////////// // Simple substitution grammar parser with integer values removed struct Substitution : public grammar<Substitution> { template <typename ScannerT> struct definition { definition(Substitution const& ) { multi_subst = (simple_subst [&do_mSubst] >> +( str_p("||") >> simple_subst [&do_mSubst]) ) ; simple_subst = (Identifier >> str_p(":=") >> expression)[&do_sSubst] ; Identifier = alpha_p >> +alnum_p//[do_noint] ; expression = term >> *( ('+' >> term)[&do_add] | ('-' >> term)[&do_subt] ) ; term = factor >> *( ('*' >> factor)[&do_mult] | ('/' >> factor)[&do_div] ) ; factor = lexeme_d[( (alpha_p >> +alnum_p) | +digit_p)[&do_noint]] | '(' >> expression >> ')' | ('+' >> factor) ; } rule<ScannerT> expression, term, factor, Identifier, simple_subst, multi_subst ; rule<ScannerT> const& start() const { return multi_subst; } }; }; //////////////////////////////////////////////////////////////////////////// // // Main program // //////////////////////////////////////////////////////////////////////////// int main() { cout << "************************************************************\n\n"; cout << "\t\t...Machine Parser...\n\n"; cout << "************************************************************\n\n"; // cout << "Type an expression...or [q or Q] to quit\n\n"; //prompt for file name to be input cout << "Please enter a filename...or [q or Q] to quit:\n\n "; char strFilename[256]; //file name store as a string object cin >> strFilename; ifstream inFile(strFilename); // opens file object for reading //output file for truncated machine (operations only) Substitution elementary_subst; // Simple substitution parser object string str, next; // inFile.open(strFilename); while (inFile >> str) { getline(cin, next); str += next; if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; parse_info<> info = parse(str.c_str(), elementary_subst, space_p); if (info.full) { cout << "\n-------------------------\n"; cout << "Parsing succeeded\n"; cout << "\n-------------------------\n"; } else { cout << "\n-------------------------\n"; cout << "Parsing failed\n"; cout << "stopped at: \": " << info.stop << "\"\n"; cout << "\n-------------------------\n"; } } cout << "Please enter a filename...or [q or Q] to quit\n"; cin >> strFilename; return 0; } The contents of the file I tried to parse, which I named "mf7.txt" is given below: debt:=(LoanRequest+outstandingLoan1)*20 || newDebt := loanammount-paidammount The output when I execute the program is: ************************************************************ ...Machine Parser... ************************************************************ Please enter a filename...or [q or Q] to quit: c:\tplat\mf7.txt PUSH(LoanRequest) PUSH(outstandingLoan1) ADD LoanRequest outstandingLoan1 MULTIPLY LoanRequest outstandingLoan1 PUSH(debt:=(LoanRequest+outstandingLoan1)*20) ... debt|->LoanRequest ... debt|->outstandingLoan1 SIMPLE SUBSTITUTION Tokens ... debt Tokens ... LoanRequest Tokens ... outstandingLoan1 Tokens ... 20 Tokens ... END PUSH(debt:=(LoanRequest+outstandingLoan1)*20) MULTIPLE SUBSTITUTION ------------------------- Parsing failedstopped at: ": " ------------------------- My intention is to capture only the variables in the file, which I managed to do up to the "||" string. Clearly, the program is not parsing beyond the "||" string in the input file. I will appreciate assistance to fix the grammar. SOS, please.

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  • Identify my terminal session that started a particular process

    - by Sam
    I'm using Gnome on Ubuntu. I often have 8-20 terminal sessions open and in some of them I have su'd to a different user. The specific problem that caused me to write this query happens when using git status, but this is more general issue. git status will tell me I have an uncontrolled file .foo.java.swp. This means that in one of my terminal sessions I have vi open on foo.java. I need a script or tool that would tell me in which terminal session that vi is running. I can do a "ps aux | grep vi" to pretty easily find the pid of the particular vi. It would be nice if the tool highlighted the terminal on my task bar in some way. Thanks. -Sam

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  • How to deal with ssh's "WARNING: REMOTE HOST IDENTIFICATION HAS CHANGED!"?

    - by Vi.
    I often need to login to multiple remote stations that are just placed to the same static IPs for me. SSH complains about changed keys in this case: $ ssh [email protected] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ WARNING: REMOTE HOST IDENTIFICATION HAS CHANGED! @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ... Offending RSA key in /home/vi/.ssh/known_hosts:70 ... I usually just run vim /home/vi/.ssh/known_hosts +70, dd wq and re-run the SSH command. How to do it simpler? Requirements: The warning should be displayed, and not like this: The authenticity of host '172.1.2.3 (172.1.2.3)' can't be established. It is easy to accept the key change. I expect something like this: $ ssh [email protected] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ WARNING: REMOTE HOST IDENTIFICATION HAS CHANGED! @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ... The fingerprint for the RSA key sent by the remote host is 82:cd:be:7a:ae:1b:91:2c:23:c1:74:4d:8a:38:10:32. Change the host key in /home/vi/.ssh/known_hosts (yes/no)? yes Warning: Changed host key for '172.1.2.3' (RSA) in the list of known hosts. [email protected]'s password: Simple and differs from usual "The authenticity of host can't be established." message.

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  • Are there new flexible texteditors? [closed]

    - by RParadox
    Vi(m) and Emacs are almost 40 years old. Why are they still the standard, and what attempts have been made at coming up with a new flexible editor? Are there any features which can not be built into vim/emacs? My question is similar to this one: Time to drop Emacs and vi? No one had a suggestion, which surprises me. I would have thought that the core of a texteditor is very small and that people brew their own. Perhaps nobody wants to deal with supporting all the modes? Edit to clarify my question: Instead of writing modes and scripts I ask myself, why there is not a much lightweight project, which lets people custom the editor more directly? Vim has 365395 LOC (C lines all included), Emacs 1.5 million LOC. Why is there a project with say 50k LOC, which is the core, why people can use more freely? Perhaps there is such project, I haven't looked very far. I thought about putting together modules from Vim myself and experimenting with some ideas. The core of editing shouldn't be more than 10k? Vim has a lot optimizations which is really an overkill nowadays. Basically I'm looking for a code base for my own editor and Vi/Emacs are I believe not intended to be used in this way. Bill Joy said the following about vi. http://web.cecs.pdx.edu/~kirkenda/joy84.html The fundamental problem with vi is that it doesn't have a mouse and therefore you've got all these commands. In some sense, its backwards from the kind of thing you'd get from a mouse-oriented thing. I think multiple levels of undo would be wonderful, too. But fundamentally, vi is still ed inside. You can't really fool it. Its like one of those pinatas - things that have candy inside but has layer after layer of paper mache on top. It doesn't really have a unified concept. I think if I were going to go back - I wouldn't go back, but start over again.

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  • Insert text into a div from a poput form and rewrite the inserted text with javascript

    - by kuswantin
    So I read some related questions here before I asked, but can't find the answer to my problem. Hope some javascript master here can find this and bring the light to me. I created another button for nicEdit, a video button and wanted to insert some formatted text into the editor DIV (note: nicEdit has inline DIV, no iframe, no textarea). This is my button, recreated from the image button: var nicVideoOptions = { buttons : { 'video' : {name : __('Insert Video'), type : 'nicEditorVideoButton'} //, tags : ['VIDEO:'] }, iconFiles : {'video' : '../movie.png'} }; var nicEditorVideoButton = nicEditorAdvancedButton.extend({ addPane : function() { this.vi = this.ne.selectedInstance.selElm().parentTag('A'); this.addForm({ '' : {type : 'title', txt : 'Insert Video URL'}, 'href' : {type : 'text', txt : 'URL', 'value' : 'http://', style : {width: '150px'}} },this.vi); }, submit : function(e) { var vidVal = this.inputs['href'].value; if(vidVal == "" || vidVal == "http://") { alert("Enter the video url"); return false; } this.removePane(); if(!this.vi) { var tmp = 'javascript:nicVidTemp();'; this.ne.nicCommand("insertVideo",tmp); // still nothing works //this.vi = this.findElm('VIDEO:','href',tmp); //this.vi = this.setContent('[video:' + this.inputs['href'].value + ']'); //nicEditors.findEditor('edit-comment').setContent('<strong>Some HTML</strong> here'); //this.vi = this.setContent('<strong>Some HTML</strong> here'); insertAtCaret(this.ne.selectedInstance, vidVal); } if(this.vi) { // still nothing works //this.vi.setAttributes({ //vidVal : this.inputs['href'].value //}); //this.vi = this.setContent('[video:' + this.inputs['href'].value + ']'); //this.vi = this.setContent('<strong>Some HTML</strong> here'); } } }); nicEditors.registerPlugin(nicPlugin,nicVideoOptions); The button is there, the form poput like the image button, so it's okay. But can't insert the text into the DIV. The final output will be taken from this: ('[video:' + this.inputs['href'].value + ']') and displayed in the editor DIV as is: [video:http//some.com/video-url] As you see, I am blindly touching everything :) And this insertion is taken from: http://www.scottklarr.com/topic/425/how-to-insert-text-into-a-textarea-where-the-cursor-is/ function insertAtCaret(areaId,text) { var txtarea = document.getElementById(areaId); var scrollPos = txtarea.scrollTop; var strPos = 0; var br = ((txtarea.selectionStart || txtarea.selectionStart == '0') ? "ff" : (document.selection ? "ie" : false ) ); if (br == "ie") { txtarea.focus(); var range = document.selection.createRange(); range.moveStart ('character', -txtarea.value.length); strPos = range.text.length; } else if (br == "ff") strPos = txtarea.selectionStart; var front = (txtarea.value).substring(0,strPos); var back = (txtarea.value).substring(strPos,txtarea.value.length); txtarea.value=front+text+back; strPos = strPos + text.length; if (br == "ie") { txtarea.focus(); var range = document.selection.createRange(); range.moveStart ('character', -txtarea.value.length); range.moveStart ('character', strPos); range.moveEnd ('character', 0); range.select(); } else if (br == "ff") { txtarea.selectionStart = strPos; txtarea.selectionEnd = strPos; txtarea.focus(); } txtarea.scrollTop = scrollPos; } The flow: I click the button, a form popouts, fill the input text box, hit the query button and the text should appear in the editor DIV. I hope I can make myself clear. Any help would be very much appreaciated Thanks

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  • How to force laptop mode on/off

    - by Vi
    root@vi-notebook:/home/vi# laptop_mode start force Laptop mode enabled, not active How to start laptop mode? It starts successfully when AC adapter is removed, but not by explicit command. The system is GNU/Linux Debian i386 squeeze (not up to date), 2.6.30-zen2-31270-gc7099db-dirty, Acer Extensa 5220. Update: Changed to ENABLE_LAPTOP_MODE_ON_AC=1 in /etc/laptop_mode/laptop-mode.conf, now it is turned on always. But I can't turn it off with laptop_mode stop force, it stays turned on anyway. How do I turn it off again?

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  • How to make ssh-agent automatically add the key on demand?

    - by Vi.
    I want to run ssh-agent (with maximum lifetime option), but not add any keys at startup, but instead add them on demand. Like first time I login to some server it should ask for passphrase, next time (unless I waited for more than a hour) it should connect cleanly: ssh server1 Enter passphrase for key '/home/vi/.ssh/id_dsa': server1> ... ssh server2 server2> # no passphrase this time # wait for lifetime ssh server2 Enter passphrase for key '/home/vi/.ssh/id_dsa': I don't want to manually remember about running 'ssh-add' each time. (e.g. entered passphrase for just for ssh and "Oh, it hasn't remembered, need to retype"). How to configure ssh to automatically add key to ssh-agent if user provided the passphrase?

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  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

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  • How to launch a Windows service network process to listen to a port on a localhost socket that is vi

    - by rwired
    Here's the code (in a standard TService in Delphi): const ProcessExe = 'MyNetApp.exe'; function RunService: Boolean; var StartInfo : TStartupInfo; ProcInfo : TProcessInformation; CreateOK : Boolean; begin CreateOK := false; FillChar(StartInfo,SizeOf(TStartupInfo),#0); FillChar(ProcInfo,SizeOf(TProcessInformation),#0); StartInfo.cb := SizeOf(TStartupInfo); CreateOK := CreateProcess(nil, PChar(ProcessEXE),nil,nil,False, CREATE_NEW_PROCESS_GROUP+NORMAL_PRIORITY_CLASS, nil, PChar(InstallDir), StartInfo, ProcInfo); CloseHandle(ProcInfo.hProcess); CloseHandle(ProcInfo.hThread); Result := CreateOK; end; procedure TServicel.ServiceExecute(Sender: TService); const IntervalsBetweenRuns = 4; //no of IntTimes between checks IntTime = 250; //ms var Count: SmallInt; begin Count := IntervalsBetweenRuns; //first time run immediately while not Terminated do begin Inc(Count); if Count >= IntervalsBetweenRuns then begin Count := 0; //We check to see if the process is running, //if not we run it. That's all there is to it. //if ProcessEXE crashes, this service host will just rerun it if processExists(ProcessEXE)=0 then RunService; end; Sleep(IntTime); ServiceThread.ProcessRequests(False); end; end; MyNetApp.exe is a SOCKS5 proxy listening on port 9870. Users configure their browser to this proxy which acts as a secure-tunnel/anonymizer. All works perfectly fine on 2000/XP/2003, but on Vista/Win7 with UAC the service runs in Session0 under LocalSystem and port 9870 doesn't show up in netstat for the logged-in user or Administrator. Seems UAC is getting in my way. Is there something I can do with the SECURITY_ATTRIBUTES or CreateProcess, or is there something I can do with CreateProcessAsUser or impersonation to ensure that a network socket on a service is available to logged-in users on the system (note, this app is for mass deployment, I don't have access to user credentials, and require the user elevate their privileges to install a service on Vista/Win7)

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  • JQuery:FullCalendar Plugin: Events are not shown in week view and day view but are shown in month vi

    - by bocode
    I've the following code to fetch events: $('#calendar').fullCalendar({ theme: true, slotMinutes: 10, header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay', }, defaultView: 'agendaDay', allDaySlot: false, editable: false, events: "/cgi-bin/shlk/getshlkruns.pl" }); The output from getshlkruns.pl is fairly simple json feed: [{'title': 'Successful','start': 1266398223,'end': 1266398266,'url': '/shlk/cgi-bin/getshlkrunlog.pl?i=21'}] There are several events like above (i've removed for brevity sake). So the above events show up when am in the month view but mysteriously absent when am in week or day view. What am doing wrong here? Thanks in advance for your answers.

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  • Low-level Keyboard Hooks/SendInput with Winkey+L possible? (workstation lockout is intercepted in Vi

    - by Brian Jorgensen
    I work on a project called UAWKS (Unofficial Apple Wireless Keyboard Support) that helps Windows users use Apple's bluetooth keyboard. One of the main goals of UAWKS is to swap the Cmd key (which behaves as Winkey in Windows) with Ctrl, allowing users to do Cmd+C for copy, Cmd+T for new tab, etc. It is currently developed using AutoHotkey, which worked pretty well under Windows XP. However, on Vista and Windows 7, Cmd+L causes problems: Regardless of low-level keyboard hooks, Winkey+L is always intercepted by Windows and normally locks the workstation... You can disable workstation locking with this registry hack, but pressing Winkey+L still can't be rebound in AHK Pressing Winkey+L leaves Winkey in the Keydown state until the next (additional) Winkey Up. Simulating a Keyup event doesn't seem to work either! It seems that Winkey+L is a special chord that messes everything else up. I've looked through the AHK source code, and they try to address this problem in SendKey() in keyboard_mouse.cpp (near line 883 in v1.0.48.05), but it doesn't work. I wrote up my own low-level keyboard hook application in C#, and I see the same problem. Has anyone else run into this? Is there a workaround?

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  • In MVC framworks (such as Ruby on Rails), does usually Model spell as singular and controller and vi

    - by Jian Lin
    I usually see Ruby on Rails books using script/generate model Story name:string link:string which is a singular Story, while when it is controller script/generate controller Stories index then the Story now is Stories, which is plural. Is this a standard on Ruby on Rails? Is it true in other MVC frameworks too, like CakePHP, Symfony, Django, or TurboGears? I see that in the book Rails Space, the controller is also called User, which is the same as the model name, and it is the only exception I see. Update: also, when scaffold is done on Ruby on Rails, then automatically, the model is singular and the controller and view are both plural.

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  • Security benefits from a second opinion, are there flaws in my plan to hash & salt user passwords vi

    - by Tchalvak
    Here is my plan, and goals: Overall Goals: Security with a certain amount of simplicity & database-to-database transferrability, 'cause I'm no expert and could mess it up and I don't want to have to ask a lot of users to reset their passwords. Easy to wipe the passwords for publishing a "wiped" databased of test data. (e.g. I'd like to be able to use a postgresql statement to simply reset all passwords to something simple so that testers can use that testing data for themselves). Plan: Hashing the passwords Account creation records the original email that an account is created with, forever. A global salt is used, e.g. "90fb16b6901dfceb73781ba4d8585f0503ac9391". An account specific salt, the original email the account was created with, is used, e.g. "[email protected]". The users's password is used, e.g. "password123" (I'll be warning against weak passwords in the signup form) The combination of the global salt, account specific salt, and password is hashed via some hashing method in postgresql (haven't been able to find documentation for hashing functions in postgresql, but being able to use sha-2 or something like that would be nice if I could find it). The hash gets stored in the database. Recovering an account To change their password, they have to go through standard password reset (and that reset email gets sent to the original email as well as the most recent account email that they have set). Flaws? Are there any flaws with this that I need to address? And are there best practices to doing hashing fully within postgresql?

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  • Are there Vi/Vim users who aren't touch typists?

    - by michael
    I'm trying to write a Vim tutorial and I'd like to start by dismissing a few misconceptions, as well as giving some recommendations. I don't know if I should dismiss touch-typing as a misconception, or include it as a recommended prerequisite. At the time I learned the editor, I had already been touch typing for a couple of years, so I have absolutely no idea what would be the experience of a two-fingered typist in Vim. Are you a vim two-fingered typist? what has your experience been like?

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  • Movement and Collision with AABB

    - by Jeremy Giberson
    I'm having a little difficulty figuring out the following scenarios. http://i.stack.imgur.com/8lM6i.png In scenario A, the moving entity has fallen to (and slightly into the floor). The current position represents the projected position that will occur if I apply the acceleration & velocity as usual without worrying about collision. The Next position, represents the corrected projection position after collision check. The resulting end position is the falling entity now rests ON the floor--that is, in a consistent state of collision by sharing it's bottom X axis with the floor's top X axis. My current update loop looks like the following: // figure out forces & accelerations and project an objects next position // check collision occurrence from current position -> projected position // if a collision occurs, adjust projection position Which seems to be working for the scenario of my object falling to the floor. However, the situation becomes sticky when trying to figure out scenario's B & C. In scenario B, I'm attempt to move along the floor on the X axis (player is pressing right direction button) additionally, gravity is pulling the object into the floor. The problem is, when the object attempts to move the collision detection code is going to recognize that the object is already colliding with the floor to begin with, and auto correct any movement back to where it was before. In scenario C, I'm attempting to jump off the floor. Again, because the object is already in a constant collision with the floor, when the collision routine checks to make sure moving from current position to projected position doesn't result in a collision, it will fail because at the beginning of the motion, the object is already colliding. How do you allow movement along the edge of an object? How do you allow movement away from an object you are already colliding with. Extra Info My collision routine is based on AABB sweeping test from an old gamasutra article, http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php?page=3 My bounding box implementation is based on top left/bottom right instead of midpoint/extents, so my min/max functions are adjusted. Otherwise, here is my bounding box class with collision routines: public class BoundingBox { public XYZ topLeft; public XYZ bottomRight; public BoundingBox(float x, float y, float z, float w, float h, float d) { topLeft = new XYZ(); bottomRight = new XYZ(); topLeft.x = x; topLeft.y = y; topLeft.z = z; bottomRight.x = x+w; bottomRight.y = y+h; bottomRight.z = z+d; } public BoundingBox(XYZ position, XYZ dimensions, boolean centered) { topLeft = new XYZ(); bottomRight = new XYZ(); topLeft.x = position.x; topLeft.y = position.y; topLeft.z = position.z; bottomRight.x = position.x + (centered ? dimensions.x/2 : dimensions.x); bottomRight.y = position.y + (centered ? dimensions.y/2 : dimensions.y); bottomRight.z = position.z + (centered ? dimensions.z/2 : dimensions.z); } /** * Check if a point lies inside a bounding box * @param box * @param point * @return */ public static boolean isPointInside(BoundingBox box, XYZ point) { if(box.topLeft.x <= point.x && point.x <= box.bottomRight.x && box.topLeft.y <= point.y && point.y <= box.bottomRight.y && box.topLeft.z <= point.z && point.z <= box.bottomRight.z) return true; return false; } /** * Check for overlap between two bounding boxes using separating axis theorem * if two boxes are separated on any axis, they cannot be overlapping * @param a * @param b * @return */ public static boolean isOverlapping(BoundingBox a, BoundingBox b) { XYZ dxyz = new XYZ(b.topLeft.x - a.topLeft.x, b.topLeft.y - a.topLeft.y, b.topLeft.z - a.topLeft.z); // if b - a is positive, a is first on the axis and we should use its extent // if b -a is negative, b is first on the axis and we should use its extent // check for x axis separation if ((dxyz.x >= 0 && a.bottomRight.x-a.topLeft.x < dxyz.x) // negative scale, reverse extent sum, flip equality ||(dxyz.x < 0 && b.topLeft.x-b.bottomRight.x > dxyz.x)) return false; // check for y axis separation if ((dxyz.y >= 0 && a.bottomRight.y-a.topLeft.y < dxyz.y) // negative scale, reverse extent sum, flip equality ||(dxyz.y < 0 && b.topLeft.y-b.bottomRight.y > dxyz.y)) return false; // check for z axis separation if ((dxyz.z >= 0 && a.bottomRight.z-a.topLeft.z < dxyz.z) // negative scale, reverse extent sum, flip equality ||(dxyz.z < 0 && b.topLeft.z-b.bottomRight.z > dxyz.z)) return false; // not separated on any axis, overlapping return true; } public static boolean isContactEdge(int xyzAxis, BoundingBox a, BoundingBox b) { switch(xyzAxis) { case XYZ.XCOORD: if(a.topLeft.x == b.bottomRight.x || a.bottomRight.x == b.topLeft.x) return true; return false; case XYZ.YCOORD: if(a.topLeft.y == b.bottomRight.y || a.bottomRight.y == b.topLeft.y) return true; return false; case XYZ.ZCOORD: if(a.topLeft.z == b.bottomRight.z || a.bottomRight.z == b.topLeft.z) return true; return false; } return false; } /** * Sweep test min extent value * @param box * @param xyzCoord * @return */ public static float min(BoundingBox box, int xyzCoord) { switch(xyzCoord) { case XYZ.XCOORD: return box.topLeft.x; case XYZ.YCOORD: return box.topLeft.y; case XYZ.ZCOORD: return box.topLeft.z; default: return 0f; } } /** * Sweep test max extent value * @param box * @param xyzCoord * @return */ public static float max(BoundingBox box, int xyzCoord) { switch(xyzCoord) { case XYZ.XCOORD: return box.bottomRight.x; case XYZ.YCOORD: return box.bottomRight.y; case XYZ.ZCOORD: return box.bottomRight.z; default: return 0f; } } /** * Test if bounding box A will overlap bounding box B at any point * when box A moves from position 0 to position 1 and box B moves from position 0 to position 1 * Note, sweep test assumes bounding boxes A and B's dimensions do not change * * @param a0 box a starting position * @param a1 box a ending position * @param b0 box b starting position * @param b1 box b ending position * @param aCollisionOut xyz of box a's position when/if a collision occurs * @param bCollisionOut xyz of box b's position when/if a collision occurs * @return */ public static boolean sweepTest(BoundingBox a0, BoundingBox a1, BoundingBox b0, BoundingBox b1, XYZ aCollisionOut, XYZ bCollisionOut) { // solve in reference to A XYZ va = new XYZ(a1.topLeft.x-a0.topLeft.x, a1.topLeft.y-a0.topLeft.y, a1.topLeft.z-a0.topLeft.z); XYZ vb = new XYZ(b1.topLeft.x-b0.topLeft.x, b1.topLeft.y-b0.topLeft.y, b1.topLeft.z-b0.topLeft.z); XYZ v = new XYZ(vb.x-va.x, vb.y-va.y, vb.z-va.z); // check for initial overlap if(BoundingBox.isOverlapping(a0, b0)) { // java pass by ref/value gotcha, have to modify value can't reassign it aCollisionOut.x = a0.topLeft.x; aCollisionOut.y = a0.topLeft.y; aCollisionOut.z = a0.topLeft.z; bCollisionOut.x = b0.topLeft.x; bCollisionOut.y = b0.topLeft.y; bCollisionOut.z = b0.topLeft.z; return true; } // overlap min/maxs XYZ u0 = new XYZ(); XYZ u1 = new XYZ(1,1,1); float t0, t1; // iterate axis and find overlaps times (x=0, y=1, z=2) for(int i = 0; i < 3; i++) { float aMax = max(a0, i); float aMin = min(a0, i); float bMax = max(b0, i); float bMin = min(b0, i); float vi = XYZ.getCoord(v, i); if(aMax < bMax && vi < 0) XYZ.setCoord(u0, i, (aMax-bMin)/vi); else if(bMax < aMin && vi > 0) XYZ.setCoord(u0, i, (aMin-bMax)/vi); if(bMax > aMin && vi < 0) XYZ.setCoord(u1, i, (aMin-bMax)/vi); else if(aMax > bMin && vi > 0) XYZ.setCoord(u1, i, (aMax-bMin)/vi); } // get times of collision t0 = Math.max(u0.x, Math.max(u0.y, u0.z)); t1 = Math.min(u1.x, Math.min(u1.y, u1.z)); // collision only occurs if t0 < t1 if(t0 <= t1 && t0 != 0) // not t0 because we already tested it! { // t0 is the normalized time of the collision // then the position of the bounding boxes would // be their original position + velocity*time aCollisionOut.x = a0.topLeft.x + va.x*t0; aCollisionOut.y = a0.topLeft.y + va.y*t0; aCollisionOut.z = a0.topLeft.z + va.z*t0; bCollisionOut.x = b0.topLeft.x + vb.x*t0; bCollisionOut.y = b0.topLeft.y + vb.y*t0; bCollisionOut.z = b0.topLeft.z + vb.z*t0; return true; } else return false; } }

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • debian packages version convention

    - by JackWu
    I'm using debian/Ubuntu, and get confused about versions of packages. When using dpkg -l command, I get: ii vim 2:7.3.429-2ubuntu2.1 Vi IMproved - enhanced vi editor ii vim-common 2:7.3.429-2ubuntu2.1 Vi IMproved - Common files ii vim-runtime 2:7.3.429-2ubuntu2.1 Vi IMproved - Runtime files ii vim-tiny 2:7.3.429-2ubuntu2.1 Vi IMproved - enhanced vi editor - compact version ii virt-what 1.11-1 detect if we are running in a virtual machine ii w3m 0.5.3-5ubuntu1 WWW browsable pager with excellent tables/frames support ii watershed 6 reduce superfluous executions of idempotent command ii wget 1.13.4-2ubuntu1 retrieves files from the web ii whiptail 0.52.11-2ubuntu10 Displays user-friendly dialog boxes from shell scripts ii whoopsie 0.1.33 Ubuntu crash database submission daemon ii wimlib9 1.5.0-1~webupd8~precise Library to extract, create, modify, and mount WIM files ii wimtools 1.5.0-1~webupd8~precise Tools to extract, create, modify, and mount WIM files ii wireless-tools 30~pre9-5ubuntu2 Tools for manipulating Linux Wireless Extensions ii wpasupplicant 0.7.3-6ubuntu2.1 client support for WPA and WPA2 (IEEE 802.11i) ii x11-common 1:7.6+12ubuntu2 X Window System (X.Org) infrastructure ii x11-utils 7.6+4ubuntu0.1 X11 utilities ii xauth 1:1.0.6-1 X authentication utility ii xbitmaps 1.1.1-1 Base X bitmaps ii xclip 0.12-1 command line interface to X selections ii xfonts-encodings 1:1.0.4-1ubuntu1 Encodings for X.Org fonts ii xfonts-utils 1:7.6+1 X Window System font utility programs ii xkb-data 2.5-1ubuntu1.3 X Keyboard Extension (XKB) configuration data ii xml-core 0.13 XML infrastructure and XML catalog file support rc xpdf 3.02-21build1 Portable Document Format (PDF) reader ii xterm 271-1ubuntu2.1 X terminal emulator ii xz-lzma 5.1.1alpha+20110809-3 XZ-format compression utilities - compatibility commands ii xz-utils 5.1.1alpha+20110809-3 XZ-format compression utilities ii zabbix-agent 1:1.8.11-1 network monitoring solution - agent ii zlib1g 1:1.2.3.4.dfsg-3ubuntu4 compression library - runtime ii zlib1g-dev 1:1.2.3.4.dfsg-3ubuntu4 compression library - development ii zsh 4.3.17-1ubuntu1 shell with lots of features The third column is version, but it all messed up in a way I can't understand. I mean, different packages use total different naming specification. Here are the major questions: Why there are ubuntu in them, and there are not? what all the special -~+ mean? alpha and build, dfsg, what are they? Can I just use them casually? vim and other packages have 2:, what does that mean? How version comparison works, since they can be so different? Can anyone please explain this to me? Or where can I find an official document? Thanks in advance.

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  • How to bind up arrow in ~/.inputrc (readline) for vim insert mode?

    - by Pawel Goscicki
    When in Readline apps with vim mode enabled in ~/.inputrc (set editing-mode vi) is there a way to bind the up arrow key? To previous history, for example. It seems I have to press ESC key first, only then it works. Here's my attempt at making it work (~/.inputrc): $if mode=vi # INSERT MODE set keymap vi-insert "\e[A": history-search-backward # up-arrow "\e[B": history-search-forward # down-arrow Also note, that when I press Ctrl+v and then <Up>, it prints ^[[A.

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  • Class Issue (The type XXX is already defined )

    - by Android Stack
    I have listview app exploring cities each row point to diffrent city , in each city activity include button when clicked open new activity which is infinite gallery contains pics of that city , i add infinite gallery to first city and work fine , when i want to add it to the second city , it gave me red mark error in the class as follow : 1- The type InfiniteGalleryAdapter is already defined. 2-The type InfiniteGallery is already defined. i tried to change class name with the same result ,i delete R.jave and eclipse rebuild it with same result also i uncheck the java builder from project properties ,get same red mark error. please any help and advice will be appreciated thanks My Code : public class SecondCity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Boolean customTitleSupported = requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); // Set the layout to use setContentView(R.layout.main); if (customTitleSupported) { getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE,R.layout.custom_title); TextView tv = (TextView) findViewById(R.id.tv); Typeface face=Typeface.createFromAsset(getAssets(),"BFantezy.ttf"); tv.setTypeface(face); tv.setText("MY PICTURES"); } InfiniteGallery galleryOne = (InfiniteGallery) findViewById(R.id.galleryOne); galleryOne.setAdapter(new InfiniteGalleryAdapter(this)); } } class InfiniteGalleryAdapter extends BaseAdapter { **//red mark here (InfiniteGalleryAdapter)** private Context mContext; public InfiniteGalleryAdapter(Context c, int[] imageIds) { this.mContext = c; } public int getCount() { return Integer.MAX_VALUE; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } private LayoutInflater inflater=null; public InfiniteGalleryAdapter(Context a) { this.mContext = a; inflater = (LayoutInflater)mContext.getSystemService ( Context.LAYOUT_INFLATER_SERVICE); } public class ViewHolder{ public TextView text; public ImageView image; } private int[] images = { R.drawable.pic_1, R.drawable.pic_2, R.drawable.pic_3, R.drawable.pic_4, R.drawable.pic_5 }; private String[] name = { "This is first picture (1) " , "This is second picture (2)", "This is third picture (3)", "This is fourth picture (4)", " This is fifth picture (5)", }; public View getView(int position, View convertView, ViewGroup parent) { ImageView i = getImageView(); int itemPos = (position % images.length); try { i.setImageResource(images[itemPos]); ((BitmapDrawable) i.getDrawable()). setAntiAlias (true); } catch (OutOfMemoryError e) { Log.e("InfiniteGalleryAdapter", "Out of memory creating imageview. Using empty view.", e); } View vi=convertView; ViewHolder holder; if(convertView==null){ vi = inflater.inflate(R.layout.gallery_items, null); holder=new ViewHolder(); holder.text=(TextView)vi.findViewById(R.id.textView1); holder.image=(ImageView)vi.findViewById(R.id.image); vi.setTag(holder); } else holder=(ViewHolder)vi.getTag(); holder.text.setText(name[itemPos]); final int stub_id=images[itemPos]; holder.image.setImageResource(stub_id); return vi; } private ImageView getImageView() { ImageView i = new ImageView(mContext); return i; } } class InfiniteGallery extends Gallery { **//red mark here (InfiniteGallery)** public InfiniteGallery(Context context) { super(context); init(); } public InfiniteGallery(Context context, AttributeSet attrs) { super(context, attrs); init(); } public InfiniteGallery(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init(){ // These are just to make it look pretty setSpacing(25); setHorizontalFadingEdgeEnabled(false); } public void setResourceImages(int[] name){ setAdapter(new InfiniteGalleryAdapter(getContext(), name)); setSelection((getCount() / 2)); } }

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  • Is there any "modern" text editor with command-line/minibuffer?

    - by Pedro Morte Rolo
    A command line in a text editor is a wonderful feature. It allows the user to explore the editor's functionality and learn it's shortcuts in a textual way. It's much faster than using the mouse, and it is much easier to memorise "shortcuts" this way. Emacs and VI provide this, though, emacs and vi are not "modern". By "modern", I mean one that is original built to cope with the modern de-facto standards of selecting, copying, pasting, cutting, undoing, redoing and auto-completing. Cream/vi or Emacs/CUA are not valid options, since there are loads of things built over them that conflict with the mentioned stuff. It would be nice if there was an editor that would cope with the modern de-facto standards out-off-the-box, but still provide a command-line/minibuffer to perform/explore the commands and learn its shortcuts. Is there such a thing? I do not intend to use the "modern" term as derrogatory. I love both Emacs and VI, but I hate their keyboard-shortcut historical baggage. When I reffer to de-facto standards, I am not talking about Windows vs Whatever. Kate, gedit, Eclipse, Intelij or Textmate also follow the norm I am talking about and are not Windows editors. Please do not advertise Vim and Emacs, that's not answering the question. I am asking for alternatives. Why don't I like emacs and vi: Emacs: Despite CUA mode, emacs has loads of modes that conflict with this (e.g. slime, ruby-mode, etc...) It would be nice to have something that would work out-off-the-box. VI: I do not like that it is Visual/Insert-based. I do not know how to browse the text-editor's commands. I do not like that it is so much tought for the terminal. I believe that it has the same problem that I mentioned for emacs. This question is starting to look like requirement analysis.. As de-facto standards I mean: Ctrol-XCV for cut-copy-paste Ctrol-A for select-all Contrl-Z for Undo Ctrol-Y for Redo Control-F for Searching Contrl-Space for auto-complete Shift-arrow for selection Control-arrow for word-navigation Alt-Arrow for moving

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  • Is there any "modern" text editor with command-line?

    - by Pedro Morte Rolo
    A command line in a text editor is a wonderful feature. It allows the user to explore the editor's functionality and learn it's shortcuts in a textual way. It's much faster than using the mouse, and it is much easier to memorise "shortcuts" this way. Emacs and VI provide this, though, emacs and vi are not "modern". By "modern", I mean one that is original built to cope with the modern de-facto standards of selecting, copying, pasting, cutting, undoing, redoing and auto-completing. Cream/vi or EmacsCUE are not valid options, since there are loads of things built over them that conflict with the mentioned stuff. Is there any alternative? (I do not intend to use the "modern" term as derrogatory. I love both Emacs and VI, but I hate their keyboard shortcut baggage.) (please do not advertise Vim and Emacs, that's not answering the question. I am asking for alternatives)

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