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  • Stereo mix causing inaudible input in XP?

    - by jsnlxndrlv
    I'm trying to record some of my work process in Camtasia using the stereo mix input. However, my headset microphone is quiet at the best of times, and no matter what combination of input and output volume settings I use, my voice is consistently inaudible. Know of a good fix for this? Should I be looking for a decent audio mixer--and if so, do you know of one that's as effective as it is free?

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  • Converting audio files(.3gp) to video with Album cover and uploading to YouTube

    - by Samuh
    I have an audio file in .3gp format on my Android device which I wish to upload to YouTube. I know that YouTube is a video upload site and that I need to convert this sound file to video. I just want an image to display all the time the audio is playing. Google tells me there are number of tools that can help me. But I want to do this via java code from my Android device. Please help. Thanks.

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  • Windows 7 sound control is not flexible.

    - by jon
    I would like to be able to listen to music on both of two audio output devices, but Windows 7 seems to only allow me to select one or the other as the Default device. When device A is the Default device, device B is muted; and vice versa. This seems to be stunningly inflexible. Since Windows 7 is unable to do this, can anyone recommend any add-on software that would control the hardware more flexibly and thoughtfully?

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  • Use an iPhone as a bluetooth headset for a mac?

    - by Phillip Oldham
    Is there any way, such as an iPhone app, that will let me connect my iPhone to my iMac via bluetooth, so that the iMac pushes all audio through the iPhone? Specifically, what I'm looking to do is be able to watch movies on my iMac with the sound being played through my iPhone & in turn the ear buds.

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  • Audio Player Royalty Free Music (dynamic audios )?

    - by Surya sasidhar
    hi, I am using Royalty Free Music player for playing the audio. ya it is playing perfect but i need to play it dynamically, i mean the audio will come from database how can i write the code for that. This is the royalty free music code..... var so = new SWFObject("playerSingle.swf", "mymovie", "192", "67", "7", "#FFFFFF"); so.addVariable("autoPlay", "yes"); so.addVariable("soundPath","song.mp3"); so.addVariable("overColor","#000044") so.addVariable("playerSkin","1") so.write("flashPlayer"); this above code is written in source code with in the script tag, then how can i write for dynamic audios please help me thanking you and this is the link for that site.. http://www.premiumbeat.com/flash_resources/free_flash_music_player/single_track_flash_mp3_player.php

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  • How to get around batch file processing limit

    - by Patrick Cuff
    I have a Windows batch file that processes all the files in a given directory. I have 206,783 files I need to process: for %%f in (*.xml) do call :PROCESS %%f goto :STOP :PROCESS :: do something with the file program.exe %1 > %1.new set /a COUNTER=%COUNTER%+1 goto :EOF :STOP @echo %COUNTER% files processed When I run the batch file, the following output is written: 65535 files processed As part of the processing, an output file is created for each file procesed, with a .new extension. When I do a dir *.new it reports 65,535 files exist. So, it appears my command environment has a hard limit on the number of files it can recognize, and that limit is 64K - 1. Is there a way to extend the command environment to manage more than 64K - 1 files? If not, would a VBScript or JavaScript be able to process all 206,783 files? I'm running on Windows 2003 server, Enterprise Edition, 32-bit. UPDATE It looks like the root cause of my issue was with the built-in Windows "extract" command for ZIP files. The files I have to process were copied from another system via a ZIP file. My server doesn't have a ZIP utility installed, just the native Windows commands. I right-clicked on the ZIP file, and did an "Extract all...", which apparently just extracted the first 65,535 files. I downloaded and installed 7-zip onto my server, unzipped all the files, and my batch script worked as intended.

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  • Unable to load huge XML document (incorrectly suppose it's due to the XSLT processing)

    - by krisvandenbergh
    I'm trying to match certain elements using XSLT. My input document is very large and the source XML fails to load after processing the following code (consider especially the first line). <xsl:template match="XMI/XMI.content/Model_Management.Model/Foundation.Core.Namespace.ownedElement/Model_Management.Package/Foundation.Core.Namespace.ownedElement"> <rdf:RDF> <rdf:Description rdf:about=""> <xsl:for-each select="Foundation.Core.Class"> <xsl:for-each select="Foundation.Core.ModelElement.name"> <owl:Class rdf:ID="@Foundation.Core.ModelElement.name" /> </xsl:for-each> </xsl:for-each> </rdf:Description> </rdf:RDF> </xsl:template> Apparently the XSLT fails to load after "Model_Management.Model". The PHP code is as follows: if ($xml->loadXML($source_xml) == false) { die('Failed to load source XML: ' . $http_file); } It then fails to perform loadXML and immediately dies. I think there are two options now. 1) I should set a maximum executing time. Frankly, I don't know how that I do this for the built-in PHP 5 XSLT processor. 2) Think about another way to match. What would be the best way to deal with this? The input document can be found at http://krisvandenbergh.be/uml_pricing.xml Any help would be appreciated! Thanks.

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  • Apache module, is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in apache module: 1. apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the apache process though has returned the status to root process but it is also executing parallely where it going through its global store and sending updates to the client, if any. So can a apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • Is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continuous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in Apache module: 1. Apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the Apache process though has returned the status to root process but it is also executing in parallel where it going through its global store and sending updates to the client, if any. So can a Apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • Objective C code to handle large amount of data processing in iPhone

    - by user167662
    I had the following code that takes in 14 mb or more of image data encoded in base4 string and converts them to jpeg before writing to a file in iphone. It crashes my program giving the following error : Program received signal: “0”. warning: check_safe_call: could not restore current frame I tweak my program and it can process a few more images before the error appear again. My coding is as follows: // parameters is an array where the fourth element contains a list of images in base64 >encoded string NSMutableArray *imageStrList = (NSMutableArray*) [parameters objectAtIndex:5]; while (imageStrList.count != 0) { NSString *imgString = [imageStrList objectAtIndex:0]; // Create a file name using my own Utility class NSString *fileName = [Utility generateFileNName]; NSData *restoredImg = [NSData decodeWebSafeBase64ForString:imgString]; UIImage *img = [UIImage imageWithData: restoredImg]; NSData *imgJPEG = UIImageJPEGRepresentation(img, 0.4f); [imgJPEG writeToFile:fileName atomically:YES]; [imageStrList removeObjectAtIndex:0]; } I tried playing around with UIImageJPEGRepresentation and found out that the lower the value, the more image it can processed but this should not be the way. I am wondering if there is anyway to free up memory of the imageStrList immediately after processing each image so that it can be used by the next one in the line.

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  • Processing more than one button click at Android Widget

    - by dive
    Hi, all. I saw this topic and implement IntentService as describes, but what if I want more that one button? How can I distinguish button from each other? I'm trying to setFlags, but cannot read it at onHandleIntent() method: public static class UpdateService extends IntentService { ... @Override public void onHandleIntent(Intent intent) { ComponentName me = new ComponentName(this, ExampleProvider.class); AppWidgetManager manager = AppWidgetManager.getInstance(this); manager.updateAppWidget(me, buildUpdate(this)); } private RemoteViews buildUpdate(Context context) { RemoteViews updateViews = new RemoteViews(context.getPackageName(), R.layout.main_layout); Intent i = new Intent(this, ExampleProvider.class); PendingIntent pi = PendingIntent.getBroadcast(context, 0, i, 0); updateViews.setOnClickPendingIntent(R.id.button_refresh, pi); i = new Intent(this, ExampleProvider.class); pi = PendingIntent.getBroadcast(context, 0, i, 0); updateViews.setOnClickPendingIntent(R.id.button_about, pi); return updateViews; } } At this little piece of code I have two PendingIntent linked with setOnClickPendingIntent, can I distinguish this intent for different actions and processing? Thanks for help

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  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • Java, Massive message processing with queue manager (trading)

    - by Ronny
    Hello, I would like to design a simple application (without j2ee and jms) that can process massive amount of messages (like in trading systems) I have created a service that can receive messages and place them in a queue to so that the system won't stuck when overloaded. Then I created a service (QueueService) that wraps the queue and has a pop method that pops out a message from the queue and if there is no messages returns null, this method is marked as "synchronized" for the next step. I have created a class that knows how process the message (MessageHandler) and another class that can "listen" for messages in a new thread (MessageListener). The thread has a "while(true)" and all the time tries to pop a message. If a message was returned, the thread calls the MessageHandler class and when it's done, he will ask for another message. Now, I have configured the application to open 10 MessageListener to allow multi message processing. I have now 10 threads that all time are in a loop. Is that a good design?? Can anyone reference me to some books or sites how to handle such scenario?? Thanks, Ronny

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  • Processing forms that generate many rows in DB

    - by Zack
    I'm wondering what the best approach to take here is. I've got a form that people use to register for a class and a lot of times the manager of a company will register multiple people for the class at the same time. Presently, they'd have to go through the registration process multiple times and resubmit the form once for every person they want to register. What I want to do is give the user a form that has a single <input/> for one person to register with, along with all the other fields they'll need to fill out (Email, phone number, etc); if they want to add more people, they'll be able to press a button and a new <input/> will be generated. This part I know how to do, but I'm including it to best describe what I'm aiming to do. The part I don't know how to approach is processing that data the form submits, I need some way of making a new row in the Registrant table for every <input/> that's added and include the same contact information (phone, email, etc) as the first row with that row. For the record, I'm using the Django framework for my back-end code. What's the best approach here? Should it just POST the form x times for x people, or is there a less "brute force" way of handling this?

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  • Problem with waveOutWrite and waveOutGetPosition deadlock

    - by MusiGenesis
    I'm working on an app that plays audio continuously using the waveOut... API from winmm.dll. The app uses "leapfrog" buffers, which are basically a bunch of arrays of samples that you dump into the audio queue. Windows plays them seamlessly in sequence, and as each buffer completes Windows calls a callback function. Inside this function, I load the next set of samples into the buffer, process them however, and then dump the buffer back into the audio queue. In this way, the audio plays indefinitely. For animation purposes, I'm trying to incorporate waveOutGetPosition into the application (since the "buffer done" callbacks are irregular enough to cause jerky animation). waveOutGetPosition returns the current position of playback, so it's hyper-precise. The problem is that in my application, making calls to waveOutGetPosition eventually causes the application to lock up - the sound stops and the call never returns. I've boiled things down to a simple app that demonstrates the problem. You can run the app here: http://www.musigenesis.com/SO/waveOut%20demo.exe If you just hear a tiny bit of piano over and over, it's working. It's just meant to demonstrate the problem. The source code for this project is here: http://www.musigenesis.com/SO/WaveOutDemo.zip The first button runs the app in leapfrog mode without making the calls to waveOutGetPosition. If you click this, the app will play forever without breaking (the X button will close it and shut it off). The second button starts the leapfrogger and also starts a forms timer that calls the waveOutGetPosition and displays the current position. Click this and the app will run for a short while and then lock up. On my laptop, it usually locks up in 15-30 seconds; at most it's taken a minute. I have no idea how to fix this, so any help or suggestions would be most welcome. I've found very few posts on this issue, but it seems that there is a potential deadlock, either from multiple calls to waveOutGetPosition or from calls to that and waveOutWrite that occur at the same time. It's possible that I'm calling this too frequently for the system to handle.

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  • i2s0: transmitter underrun (0)

    - by tbarbe
    were doing some audio stuff and I keep seeing this in the Organizer Console. Sun May 2 20:16:48 unknown kernel[0] : i2s0: transmitter underrun (0) Are these transmitter underruns bad? I think its just when were shutting down audio input...but could a few of these cause some issues later on?

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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  • iPhone: CPU power to do DSP/Fourier transform/frequency domain?

    - by mahboudz
    I want to analyze MIC audio on an ongoing basis (not just a snipper or prerecorded sample), and display frequency graph and filter out certain aspects of the audio. Is the iPhone powerful enough for that? I suspect the answer is a yes, given the Google and iPhone voice recognition, Shazaam and other music recognition apps, and guitar tuner apps out there. However, I don't know what limitations I'll have to deal with. Anyone play around with this area?

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  • Error processing Spree sample images - file not recognized by identify command in paperclip geometry.rb:29

    - by purpletonic
    I'm getting an error when I run the Spree sample data. It occurs when Spree tries to load in the product data, specifically the product images. Here's the error I'm getting: * Execute db:load_file loading ruby <GEM DIR>/sample/lib/tasks/../../db/sample/spree/products.rb -- Processing image: ror_tote.jpeg rake aborted! /var/folders/91/63kgbtds2czgp0skw3f8190r0000gn/T/ror_tote.jpeg20121007-21549-2rktq1 is not recognized by the 'identify' command. <GEM DIR>/paperclip-2.7.1/lib/paperclip/geometry.rb:31:in `from_file' <GEM DIR>/spree/core/app/models/spree/image.rb:35:in `find_dimensions' I've made sure ImageMagick is installed correctly, as previously I was having problems with it. Here's the output I'm getting when running the identify command directly. $ identify Version: ImageMagick 6.7.7-6 2012-10-06 Q16 http://www.imagemagick.org Copyright: Copyright (C) 1999-2012 ImageMagick Studio LLC Features: OpenCL ... other usage info omitted ... I also used pry with the pry-debugger and put a breakpoint in geometry.rb inside of Paperclip. Here's what that section of geometry.rb looks like: # Uses ImageMagick to determing the dimensions of a file, passed in as either a # File or path. # NOTE: (race cond) Do not reassign the 'file' variable inside this method as it is likely to be # a Tempfile object, which would be eligible for file deletion when no longer referenced. def self.from_file file file_path = file.respond_to?(:path) ? file.path : file raise(Errors::NotIdentifiedByImageMagickError.new("Cannot find the geometry of a file with a blank name")) if file_path.blank? geometry = begin silence_stream(STDERR) do binding.pry Paperclip.run("identify", "-format %wx%h :file", :file => "#{file_path}[0]") end rescue Cocaine::ExitStatusError "" rescue Cocaine::CommandNotFoundError => e raise Errors::CommandNotFoundError.new("Could not run the `identify` command. Please install ImageMagick.") end parse(geometry) || raise(Errors::NotIdentifiedByImageMagickError.new("#{file_path} is not recognized by the 'identify' command.")) end At the point of my binding.pry statement, the file_path variable is set to the following: file_path => "/var/folders/91/63kgbtds2czgp0skw3f8190r0000gn/T/ror_tote.jpeg20121007-22732-1ctl1g1" I've also double checked that this exists, by opening my finder in this directory, and opened it with preview app; and also that the program can run identify by running %x{identify} in pry, and I receive the same version Version: ImageMagick 6.7.7-6 2012-10-06 Q16 as before. Removing the additional digits (is this a timestamp?) after the file extension and running the Paperclip.run command manually in Pry gives me a different error: Cocaine::ExitStatusError: Command 'identify -format %wx%h :file' returned 1. Expected 0 I've also tried manually updating the Paperclip gem in Spree to 3.0.2 and still get the same error. So, I'm not really sure what else to try. Is there still something incorrect with my ImageMagick setup?

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  • What is the "opposite" of request serialization called?

    - by Adam Lindberg
    For example, if a request is made to a resource and another identical request is made before the first has returned a result, the server returns the result of the first request for the second request as well. This to avoid unnecessary processing on the resource. This is not the same thing as caching/memoization since it only concerns identical requests ongoing in parallel. Is there a term for the reuse of results for currently ongoing requests to a resource for the purpose of minimizing processing?

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  • iPhone SDK audioSession question.

    - by Morion
    Hi to all. In my app i record and play audio at the same time. The app is almost finished. But there is one thing, that annoying me. When audio session is set to PlayAndRecord, sounds become quiet in comparison with the same sounds with the SoloAmbient category. Is there any way to make sound louder using PlayAndRecord?

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  • What is a lightweight cross platform WAV playing library?

    - by Lokkju
    I'm looking for a lightweight way to make my program (written in C) be able to play audio files on either windows or linux. I am currently using windows native calls, which is essentially just a single call that is passed a filename. I would like something similar that works on linux. The audio files are Microsoft PCM, Single channel, 22Khz Any Suggestions?

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