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  • Code Access Security and Sharepoint WebParts

    - by Gordon Carpenter-Thompson
    I've got a vague handle on how Code Access Security works in Sharepoint. I have developed a custom webpart and setup a CAS policy in my Manifest <CodeAccessSecurity> <PolicyItem> <PermissionSet class="NamedPermissionSet" version="1" Description="Permission set for Okana"> <IPermission class="Microsoft.SharePoint.Security.SharePointPermission, Microsoft.SharePoint.Security, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" version="1" ObjectModel="True" Impersonate="True" /> <IPermission class="SecurityPermission" version="1" Flags="Assertion, Execution, ControlThread, ControlPrincipal, RemotingConfiguration" /> <IPermission class="AspNetHostingPermission" version="1" Level="Medium" /> <IPermission class="DnsPermission" version="1" Unrestricted="true" /> <IPermission class="EventLogPermission" version="1" Unrestricted="true"> <Machine name="localhost" access="Administer" /> </IPermission> <IPermission class="EnvironmentPermission" version="1" Unrestricted="true" /> <IPermission class="System.Configuration.ConfigurationPermission, System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" version="1" Unrestricted="true"/> <IPermission class="System.Net.WebPermission, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" /> <IPermission class="System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Unrestricted="true" /> <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" PathDiscovery="*AllFiles*" /> <IPermission class="IsolatedStorageFilePermission" version="1" Allowed="AssemblyIsolationByUser" UserQuota="9223372036854775807" /> <IPermission class="PrintingPermission" version="1" Level="DefaultPrinting" /> <IPermission class="PerformanceCounterPermission" version="1"> <Machine name="localhost"> <Category name="Enterprise Library Caching Counters" access="Write"/> <Category name="Enterprise Library Cryptography Counters" access="Write"/> <Category name="Enterprise Library Data Counters" access="Write"/> <Category name="Enterprise Library Exception Handling Counters" access="Write"/> <Category name="Enterprise Library Logging Counters" access="Write"/> <Category name="Enterprise Library Security Counters" access="Write"/> </Machine> </IPermission> <IPermission class="ReflectionPermission" version="1" Unrestricted="true"/> <IPermission class="SecurityPermission" version="1" Flags="SerializationFormatter, UnmanagedCode, Infrastructure, Assertion, Execution, ControlThread, ControlPrincipal, RemotingConfiguration, ControlAppDomain,ControlDomainPolicy" /> <IPermission class="SharePointPermission" version="1" ObjectModel="True" /> <IPermission class="SmtpPermission" version="1" Access="Connect" /> <IPermission class="SqlClientPermission" version="1" Unrestricted="true"/> <IPermission class="WebPartPermission" version="1" Connections="True" /> <IPermission class="WebPermission" version="1"> <ConnectAccess> <URI uri="$OriginHost$"/> </ConnectAccess> </IPermission> </PermissionSet> <Assemblies> .... </Assemblies> This is correctly converted into a wss_custom_wss_minimaltrust.config when it is deployed onto the Sharepoint server and mostly works. To get the WebPart working fully, however I find that I need to modify the wss_custom_wss_minimaltrust.config by hand after deployment and set Unrestricted="true" on the permissions set <PermissionSet class="NamedPermissionSet" version="1" Description="Permission set for MyApp" Name="mywebparts.wsp-86d8cae1-7db2-4057-8c17-dc551adb17a2-1"> to <PermissionSet class="NamedPermissionSet" version="1" Description="Permission set for MyApp" Name="mywebparts.wsp-86d8cae1-7db2-4057-8c17-dc551adb17a2-1" Unrestricted="true"> It's all because I'm loading a User Control from the webpart. I don't believe there is a way to enable that using CAS but am willing to be proven wrong. Is there a way to set something in the manifest so I don't need to make this fix by hand? Thanks

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  • Struggling with the Single Responsibility Principle

    - by AngryBird
    Consider this example: I have a website. It allows users to make posts (can be anything) and add tags that describe the post. In the code, I have two classes that represent the post and tags. Lets call these classes Post and Tag. Post takes care of creating posts, deleting posts, updating posts, etc. Tag takes care of creating tags, deleting tags, updating tags, etc. There is one operation that is missing. The linking of tags to posts. I am struggling with who should do this operation. It could fit equally well in either class. On one hand, the Post class could have a function that takes a Tag as a parameter, and then stores it in a list of tags. On the other hand, the Tag class could have a function that takes a Post as a parameter and links the Tag to the Post. The above is just an example of my problem. I am actually running into this with multiple classes that are all similar. It could fit equally well in both. Short of actually putting the functionality in both classes, what conventions or design styles exist to help me solve this problem. I am assuming there has to be something short of just picking one? Maybe putting it in both classes is the correct answer?

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  • Switch or a Dictionary when assigning to new object

    - by KChaloux
    Recently, I've come to prefer mapping 1-1 relationships using Dictionaries instead of Switch statements. I find it to be a little faster to write and easier to mentally process. Unfortunately, when mapping to a new instance of an object, I don't want to define it like this: var fooDict = new Dictionary<int, IBigObject>() { { 0, new Foo() }, // Creates an instance of Foo { 1, new Bar() }, // Creates an instance of Bar { 2, new Baz() } // Creates an instance of Baz } var quux = fooDict[0]; // quux references Foo Given that construct, I've wasted CPU cycles and memory creating 3 objects, doing whatever their constructors might contain, and only ended up using one of them. I also believe that mapping other objects to fooDict[0] in this case will cause them to reference the same thing, rather than creating a new instance of Foo as intended. A solution would be to use a lambda instead: var fooDict = new Dictionary<int, Func<IBigObject>>() { { 0, () => new Foo() }, // Returns a new instance of Foo when invoked { 1, () => new Bar() }, // Ditto Bar { 2, () => new Baz() } // Ditto Baz } var quux = fooDict[0](); // equivalent to saying 'var quux = new Foo();' Is this getting to a point where it's too confusing? It's easy to miss that () on the end. Or is mapping to a function/expression a fairly common practice? The alternative would be to use a switch: IBigObject quux; switch(someInt) { case 0: quux = new Foo(); break; case 1: quux = new Bar(); break; case 2: quux = new Baz(); break; } Which invocation is more acceptable? Dictionary, for faster lookups and fewer keywords (case and break) Switch: More commonly found in code, doesn't require the use of a Func< object for indirection.

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  • How do you proactively guard against errors of omission?

    - by Gabriel
    I'll preface this with I don't know if anyone else who's been programming as long as I have actually has this problem, but at the very least, the answer might help someone with less xp. I just stared at this code for 5 minutes, thinking I was losing my mind that it didn't work: var usedNames = new HashSet<string>(); Func<string, string> l = (s) => { for (int i = 0; ; i++) { var next = (s + i).TrimEnd('0'); if (!usedNames.Contains(next)) { return next; } } }; Finally I noticed I forgot to add the used name to the hash set. Similarly, I've spent minutes upon minutes over omitting context.SaveChanges(). I think I get so distracted by the details that I'm thinking about that some really small details become invisible to me - it's almost at the level of mental block. Are there tactics to prevent this? update: a side effect of asking this was fixing the error it would have for i 9 (Thanks!) var usedNames = new HashSet<string>(); Func<string, string> name = (s) => { string result = s; if(usedNames.Contains(s)) for (int i = 1; ; result = s + i++) if (!usedNames.Contains(result)) break; usedNames.Add(result); return result; };

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  • Naming the implementation version of an interface function

    - by bolov
    When I need to write an implementation version of an interface function, I put the implementation function within a impl namespace, but with the same name as the interface function. Is this a bad practice? (the same name part, the namespace part I am confident it’s more than OK). For me, who I write the code, there is no confusion between the two, but I want to make sure this isn’t confusing for someone else. One other option would be to append impl suffix to the function name, but since it is already in a separate namespace named impl it seems redundant. Is there an idiomatic way to do this? E.g.: namespace n { namespace impl { // implementation function (hidden from users) // same name, is it ok? void foo() { // ... //sometimes it needs to call recursively or to call overloads of the interface version: foo(); // calls the implementation version. Is this confusing? n::foo(); // calls the interface version. Is this confusing? // ... } // namespace impl // interface function (exposed to users) void foo() { impl::foo(); } } // namespace n

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  • ODI 11g - Dynamic and Flexible Code Generation

    - by David Allan
    ODI supports conditional branching at execution time in its code generation framework. This is a little used, little known, but very powerful capability - this let's one piece of template code behave dynamically based on a runtime variable's value for example. Generally knowledge module's are free of any variable dependency. Using variable's within a knowledge module for this kind of dynamic capability is a valid use case - definitely in the highly specialized area. The example I will illustrate is much simpler - how to define a filter (based on mapping here) that may or may not be included depending on whether at runtime a certain value is defined for a variable. I define a variable V_COND, if I set this variable's value to 1, then I will include the filter condition 'EMP.SAL > 1' otherwise I will just use '1=1' as the filter condition. I use ODIs substitution tags using a special tag '<$' which is processed just prior to execution in the runtime code - so this code is included in the ODI scenario code and it is processed after variables are substituted (unlike the '<?' tag).  So the lines below are not equal ... <$ if ( "#V_COND".equals("1")  ) { $> EMP.SAL > 1 <$ } else { $> 1 = 1 <$ } $> <? if ( "#V_COND".equals("1")  ) { ?> EMP.SAL > 1 <? } else { ?> 1 = 1 <? } ?> When the <? code is evaluated the code is executed without variable substitution - so we do not get the desired semantics, must use the <$ code. You can see the jython (java) code in red is the conditional if statement that drives whether the 'EMP.SAL > 1' or '1=1' is included in the generated code. For this illustration you need at least the ODI 11.1.1.6 release - with the vanilla 11.1.1.5 release it didn't work for me (may be patches?). As I mentioned, normally KMs don't have dependencies on variables - since any users must then have these variables defined etc. but it does afford a lot of runtime flexibility if such capabilities are required - something to keep in mind, definitely.

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  • AJI Report #15&ndash;Zac Harlan Talks About Iowa Code Camp

    - by Jeff Julian
    We sit down with Zac Harlen and talk about Iowa Code Camp, what makes up a Code Camp, and how to start your own Code Camp. Zac has been a part of the leadership team for a few years for Iowa Code Camp and is the Development Manager for JP Cycles. We also get into what it takes to speak at a Code Camp if you are interested in growing beyond the user group as a speaker. Listen to the Show Site: LinkedIn Profile Blog: Zac Harlan Twitter: @ZacHarlan

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  • How to handle interruptions in developer work without losing concentration? [closed]

    - by tomaszs
    I work as a developer for some years now. Mainly the issue why it's antisocial work is because you need to spend much time programming. I've been always the kind of developer who likes to cut off from any sources of distraction and spend several hours on project because in this way i (as i hope) do it faster. There are also other kinds of developers, more social that can chat, read, watch movies while development and they are ok with this and don't hesitate to be interrupted in their work in any time and come back to the project without any problem. For me any distraction is source of frustration because i need to spend substantial time to load my mind with all info about the project and to concentrate back on the tasks. I always thought it's better to do this that way because project is completed faster. But it makes some things difficult: it's hard to chat with someone who needs to have some important info: because you are a bit frustrated when you know you loose your Zen. And sometimes its more important to chat with someone than to loose Zen. Well.. mostly in any other kind of work the ability to be "multitask" is very important. But as a developer and as a person it's also very important to stay social. And i see now that the problem of concentration makes it difficult to make the right chose: the cost of maintaining concentration is just sometimes so damn high! So is it only me that i have so little concentration skills so any interruption is for me a big deal? Maybe it's just i have so bad memory so that i dont remember all issues of a project so long? Or maybe i develop the project in a fashion that requires me to store so much info on my mind only to be able to start working with code? Or should i just accept that being more social will make me finish project slower and in the fashion that i personally consider non 100% productive? And it's just normal thing and i should just accept it and start to live like any other person who has many works and don't assume that programming is in any case other than any other work and i just do fuzz about the whole concentration thing? This is question for mid-pro developers. I think you was having the same dillema in your life. I would be glad if you could help me take the right road here because it's just driving me and i suppose people i work with crazy for years.

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  • How to compile a C++ source code written for Linux/Unix on Windows Vista (code given)

    - by HTMZ
    I have a c++ source code that was written in linux/unix environment by some other author. It gives me errors when i compile it in windows vista environment. I am using Bloodshed Dev C++ v 4.9. please help. #include <iostream.h> #include <map> #include <vector> #include <string> #include <string.h> #include <strstream> #include <unistd.h> #include <stdlib.h> using namespace std; template <class T> class PrefixSpan { private: vector < vector <T> > transaction; vector < pair <T, unsigned int> > pattern; unsigned int minsup; unsigned int minpat; unsigned int maxpat; bool all; bool where; string delimiter; bool verbose; ostream *os; void report (vector <pair <unsigned int, int> > &projected) { if (minpat > pattern.size()) return; // print where & pattern if (where) { *os << "<pattern>" << endl; // what: if (all) { *os << "<freq>" << pattern[pattern.size()-1].second << "</freq>" << endl; *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first; } else { *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << "</what>" << endl; // where *os << "<where>"; for (unsigned int i = 0; i < projected.size(); i++) *os << (i ? " " : "") << projected[i].first; *os << "</where>" << endl; *os << "</pattern>" << endl; } else { // print found pattern only if (all) { *os << pattern[pattern.size()-1].second; for (unsigned int i = 0; i < pattern.size(); i++) *os << " " << pattern[i].first; } else { for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << endl; } } void project (vector <pair <unsigned int, int> > &projected) { if (all) report(projected); map <T, vector <pair <unsigned int, int> > > counter; for (unsigned int i = 0; i < projected.size(); i++) { int pos = projected[i].second; unsigned int id = projected[i].first; unsigned int size = transaction[id].size(); map <T, int> tmp; for (unsigned int j = pos + 1; j < size; j++) { T item = transaction[id][j]; if (tmp.find (item) == tmp.end()) tmp[item] = j ; } for (map <T, int>::iterator k = tmp.begin(); k != tmp.end(); ++k) counter[k->first].push_back (make_pair <unsigned int, int> (id, k->second)); } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end (); ) { if (l->second.size() < minsup) { map <T, vector <pair <unsigned int, int> > >::iterator tmp = l; tmp = l; ++tmp; counter.erase (l); l = tmp; } else { ++l; } } if (! all && counter.size () == 0) { report (projected); return; } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end(); ++l) { if (pattern.size () < maxpat) { pattern.push_back (make_pair <T, unsigned int> (l->first, l->second.size())); project (l->second); pattern.erase (pattern.end()); } } } public: PrefixSpan (unsigned int _minsup = 1, unsigned int _minpat = 1, unsigned int _maxpat = 0xffffffff, bool _all = false, bool _where = false, string _delimiter = "/", bool _verbose = false): minsup(_minsup), minpat (_minpat), maxpat (_maxpat), all(_all), where(_where), delimiter (_delimiter), verbose (_verbose) {}; ~PrefixSpan () {}; istream& read (istream &is) { string line; vector <T> tmp; T item; while (getline (is, line)) { tmp.clear (); istrstream istrs ((char *)line.c_str()); while (istrs >> item) tmp.push_back (item); transaction.push_back (tmp); } return is; } ostream& run (ostream &_os) { os = &_os; if (verbose) *os << transaction.size() << endl; vector <pair <unsigned int, int> > root; for (unsigned int i = 0; i < transaction.size(); i++) root.push_back (make_pair (i, -1)); project (root); return *os; } void clear () { transaction.clear (); pattern.clear (); } }; int main (int argc, char **argv) { extern char *optarg; unsigned int minsup = 1; unsigned int minpat = 1; unsigned int maxpat = 0xffffffff; bool all = false; bool where = false; string delimiter = "/"; bool verbose = false; string type = "string"; int opt; while ((opt = getopt(argc, argv, "awvt:M:m:L:d:")) != -1) { switch(opt) { case 'a': all = true; break; case 'w': where = true; break; case 'v': verbose = true; break; case 'm': minsup = atoi (optarg); break; case 'M': minpat = atoi (optarg); break; case 'L': maxpat = atoi (optarg); break; case 't': type = string (optarg); break; case 'd': delimiter = string (optarg); break; default: cout << "Usage: " << argv[0] << " [-m minsup] [-M minpat] [-L maxpat] [-a] [-w] [-v] [-t type] [-d delimiter] < data .." << endl; return -1; } } if (type == "int") { PrefixSpan<unsigned int> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); }else if (type == "short") { PrefixSpan<unsigned short> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "char") { PrefixSpan<unsigned char> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "string") { PrefixSpan<string> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else { cerr << "Unknown Item Type: " << type << " : choose from [string|int|short|char]" << endl; return -1; } return 0; }

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  • What is a more "ruby way" to write this code?

    - by steadfastbuck
    This was a homework assignment for my students (I am a teaching assistant) in c and I am trying to learn Ruby, so I thought I would code it up. The goal is to read integers from a redirected file and print some simple information. The first line in the file is the number of elements, and then each integer resides on its own line. This code works (although perhaps inefficiently), but how can I make the code more Ruby-like? #!/usr/bin/ruby -w # first line is number of inputs (Don't need it) num_inputs = STDIN.gets.to_i # read inputs as ints h = Hash.new STDIN.each do |n| n = n.to_i h[n] = 1 unless h[n] and h[n] += 1 end # find smallest mode h.sort.each do |k,v| break puts "Mode is: #{k}", "\n" if v == h.values.max end # mode unique? v = h.values.sort print "Mode is unique: " puts v.pop == v.pop, "\n" # print number of singleton odds, # odd elems repeated odd number times in desc order # even singletons in desc order odd_once = 0 odd = Array.new even = Array.new h.each_pair do |k, v| odd_once += 1 if v == 1 and k.odd? odd << k if v.odd? even << k if v == 1 and k.even? end puts "Number of elements with an odd value that appear only once: #{odd_once}", "\n" puts "Elements repeated an odd number of times:" puts odd.sort.reverse, "\n" puts "Elements with an even value that appear exactly once:" puts even.sort.reverse, "\n" # print fib numbers in the hash class Fixnum def is_fib? l, h = 0, 1 while h <= self return true if h == self l, h = h, l+h end end end puts "Fibonacci numbers:" h.keys.sort.each do |n| puts n if n.is_fib? end

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • Example: Controlling randomizer using code contracts

    - by DigiMortal
    One cool addition to Visual Studio 2010 is support for code contracts. Code contracts make sure that all conditions under what method is supposed to run correctly are met. Those who are familiar with unit tests will find code contracts easy to use. In this posting I will show you simple example about static contract checking (example solution is included). To try out code contracts you need at least Visual Studio 2010 Standard Edition. Also you need code contracts package. You can download package from DevLabs Code Contracts page. NB! Speakers, you can use the example solution in your presentations as long as you mention me and this blog in your sessions. Solution has readme.txt file that gives you steps to go through when presenting solution in sessions. This blog posting is companion posting for Visual Studio solution referred below. As an example let’s look at the following class. public class Randomizer {     public static int GetRandomFromRange(int min, int max)     {         var rnd = new Random();         return rnd.Next(min, max);     }       public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires(min < max, "Min must be less than max");           var rnd = new Random();         return rnd.Next(min, max);     } } GetRandomFromRange() method returns results without any checking. GetRandomFromRangeContracted() uses one code contract that makes sure that minimum value is less than maximum value. Now let’s run the following code. class Program {     static void Main(string[] args)     {         var random1 = Randomizer.GetRandomFromRange(0, 9);         Console.WriteLine("Random 1: " + random1);           var random2 = Randomizer.GetRandomFromRange(1, 1);         Console.WriteLine("Random 2: " + random2);           var random3 = Randomizer.GetRandomFromRangeContracted(5, 5);         Console.WriteLine("Random 3: " + random3);           Console.WriteLine(" ");         Console.WriteLine("Press any key to exit ...");         Console.ReadKey();     } } As we have not turned on support for code contracts the code runs without any problems and we get no warnings by Visual Studio that something is wrong. Now let’s turn on static checking for code contracts. As you can see then code still compiles without any errors but Visual Studio warns you about possible problems with contracts. Click on image to see it at original size.  When we open Error list and run our application we get the following output to errors list. Note that these messages are not shown immediately. There is little delay between application starting and appearance of these messages. So wait couple of seconds before going out of your mind. Click on image to see it at original size.  If you look at these warnings you can see that warnings show you illegal calls and also contracts against what they are going. Third warning points to GetRandomFromRange() method and shows that there should be also problem that can be detected by contract. Download Code Contracts example VS2010 solution | 30KB

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  • How to make WPF DataGrid Column Header transparent

    - by joerage
    Hi, I am trying to make the column header of my WPF Datagrid to be transparent. I am able to set it to a color without problem, but I can't have it transparent. Here is what I tried: <Style x:Key="DatagridColumnHeaderStyle" TargetType="{x:Type tk:DataGridColumnHeader}"> <Setter Property="Background" Value="Transparent" /> <Setter Property="Foreground" Value="#C2C4C6" /> </Style> <Style x:Key="DashboardGridStyle" TargetType="{x:Type tk:DataGrid}"> <Setter Property="ColumnHeaderStyle" Value="{StaticResource DatagridColumnHeaderStyle}" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="RowBackground" Value="Transparent" /> </Style> <tk:DataGrid Style="{StaticResource DashboardGridStyle}" > ... </tk:DataGrid> With this code, it seems to take the default brush. What am I missing?

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  • WPF DataGrid style Silverlight DataGrid?

    - by Shimmy
    That's not a secret: Silverlight's DataGrid default style is beautiful while WPF's is poor. Instead of reinventing the wheel let me ask the community if anyone has copied the SL styles to use in WPF. Silverlight default-style DataGrid: WPF default-style DataGrid (updated after Saied K's answer):

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  • WPF: adding Style to a slider

    - by user279244
    Hi I am using a Slider and putting a style element over it as follows... But however, I am not able to figure out why the style is not getting reflected. The RepeatButtons are not still visible. Thanks in advance <ResourceDictionary> <LinearGradientBrush x:Key="Stroke_Gradient" EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF6E6E6E" Offset="0"/> <GradientStop Color="#FFFFFFFF" Offset="0.496"/> <GradientStop Color="#FF6E6E6E" Offset="1"/> </LinearGradientBrush> <Style x:Key="ScrollBar_RepeatButtonStyle1" d:IsControlPart="True" TargetType="{x:Type RepeatButton}"> <Setter Property="Background" Value="#FF6E6E6E"/> <Setter Property="BorderBrush" Value="#FFFFFFFF"/> <Setter Property="IsTabStop" Value="false"/> <Setter Property="Focusable" Value="false"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type RepeatButton}"> <Grid> <Rectangle Fill="{TemplateBinding Background}" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <ImageBrush x:Key="zoomBkgrnd" TileMode="None" ImageSource="zoombg.png" Stretch="Uniform"/> <Style x:Key="{x:Type Slider}" TargetType="{x:Type Slider}"> <Setter Property="Background" Value="{StaticResource zoomBkgrnd}"/> <Setter Property="BorderBrush" Value="{StaticResource zoomBkgrnd}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Slider}"> <Grid x:Name="GridRoot"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <!-- TickBar shows the ticks for Slider --> <TickBar Visibility="Collapsed" x:Name="TopTick" Height="4" SnapsToDevicePixels="True" Placement="Top" Fill="{StaticResource zoomBkgrnd}"/> <Border Grid.Row="1" Margin="0" x:Name="Border" Height="4" Background="{StaticResource zoomBkgrnd}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="2"/> <!-- The Track lays out the repeat buttons and thumb --> <Track Grid.Row="1" x:Name="PART_Track"> <Track.Thumb> <Thumb Width="10" Height="20" /> </Track.Thumb> <Track.IncreaseRepeatButton> <RepeatButton Style="{DynamicResource ScrollBar_RepeatButtonStyle1}" Command="Slider.IncreaseLarge"/> </Track.IncreaseRepeatButton> <Track.DecreaseRepeatButton> <RepeatButton Style="{DynamicResource ScrollBar_RepeatButtonStyle1}" Command="Slider.DecreaseLarge"/> </Track.DecreaseRepeatButton> </Track> <TickBar Visibility="Collapsed" Grid.Row="2" x:Name="BottomTick" Height="4" SnapsToDevicePixels="True" Placement="Bottom" Fill="{TemplateBinding Foreground}"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="TickPlacement" Value="TopLeft"> <Setter Property="Visibility" Value="Visible" TargetName="TopTick"/> </Trigger> <Trigger Property="TickPlacement" Value="BottomRight"> <Setter Property="Visibility" Value="Visible" TargetName="BottomTick"/> </Trigger> <Trigger Property="TickPlacement" Value="Both"> <Setter Property="Visibility" Value="Visible" TargetName="TopTick"/> <Setter Property="Visibility" Value="Visible" TargetName="BottomTick"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Background" Value="{StaticResource zoomBkgrnd}" TargetName="Border"/> <Setter Property="BorderBrush" Value="{StaticResource zoomBkgrnd}" TargetName="Border"/> </Trigger> <!-- Use a rotation to create a Vertical Slider form the default Horizontal --> <Trigger Property="Orientation" Value="Vertical"> <Setter Property="LayoutTransform" TargetName="GridRoot"> <Setter.Value> <RotateTransform Angle="-90"/> </Setter.Value> </Setter> <!-- Track rotates itself based on orientation so need to force it back --> <Setter TargetName="PART_Track" Property="Orientation" Value="Horizontal"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary>

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  • Android Home Screen Widget (icon, label - style)

    - by dmulligan
    I'm trying to create an icon/widget (1 cell x 1 cell) that can be placed on the home screen of android. The widget will look and act exactly like the other standard shortcuts in android. It will have an icon and under that a label, it will be selectable with the trackball (highlight able) it will be highlighted when it is selected/clicked. How do I go about creating this home screen widget? Do I have to create the widget myself using code/xml or is there some standard xml, style, theme, code that I can use to ensure that the widget will have the same style/theme as the other home screen widgets? I currently have the following res/drawable/corners.xml <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Corners"> <stroke android:width="4dp" android:color="#CC222222" /> <padding android:left="4dp" android:top="1dp" android:right="4dp" android:bottom="1dp" /> <corners android:radius="4dp" /> </shape> res/layout/widget.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Widget" android:layout_width="72dip" android:layout_height="72dip" android:orientation="vertical" android:focusable="true" android:gravity="center_horizontal" style="@android:style/Widget" > <ImageView android:id="@+id/WidgetIcon" android:src="@drawable/icon" android:layout_width="fill_parent" android:layout_height="50dip" android:paddingTop="3dip" android:gravity="center" /> <TextView android:id="@+id/WidgetLabel" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="@string/app_name" android:textSize="15dip" android:background="@drawable/corners" /> </LinearLayout> The resulting widget looks some what close, but its not selectable, it doesn't get highlighted when clicked and the label isn't exactly in the correct location or the correct style. Any ideas, if there is a correct way to do this, or should I just keep working away on the above until I am closer?

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  • CentOS 5.4 NFS v4 client file permissions differ from original files & NFS Share file contents

    - by p4guru
    Having a strange problem with NFS share and file permissions on the 1 out of the 2 NFS clients, web1 has file permissions issues but web2 is fine. web1 and web2 are load balanced web servers. So questions are: how do I ensure NFS share file contents retain the same permissions for user/group as the original files on web1 server like they do on web2 server ? how do I reverse what I did on web1, i tried unmount command and said command not found ? Information: I'm using 3 dedicated server setup. All 3 servers CentOS 5.4 64bit based. servers are as follows: web1 - nfs client with file permissions issues web2 - nfs client file permissions are OKAY db1 - nfs share at /nfsroot web2 nfs client was setup by my web host, while web1 was setup by me. I did the following commands on web1 and it worked with updating db1 nfsroot share at /nfsroot/site_css with latest files on web1 but the file permissions don't stick even if i use tar with -p command to perserve file permissions ? cd /home/username/public_html/forums/script/ tar -zcp site_css/ > site_css.tar.gz mount -t nfs4 nfsshareipaddress:/site_css /home/username/public_html/forums/scripts/site_css/ -o rw,soft cd /home/username/public_html/forums/script/ tar -zxf site_css.tar.gz But checking on web1 file permissions no longer username user/group but owned by nobody ? but web2 file permissions correct ? This is only a problem for web1 while web2 is correct ? Looks like numeric ids aren't the same ? Not sure how to correct this ? web1 with incorrect user/group of nobody ls -alh /home/username/public_html/forums/scripts/site_css total 48K drwxrwxrwx 2 nobody nobody 4.0K Feb 22 02:37 ./ drwxr-xr-x 3 username username 4.0K Feb 22 02:43 ../ -rw-r--r-- 1 nobody nobody 1 Nov 30 2006 index.html -rw-r--r-- 1 nobody nobody 5.8K Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 nobody nobody 5.8K Feb 22 02:37 style-95001864-00002.css -rw-r--r-- 1 nobody nobody 5.8K Feb 18 05:37 style-b1879ba7-00002.css -rw-r--r-- 1 nobody nobody 5.8K Feb 18 05:37 style-cc2f96c9-00011.css web1 numeric ids ls -n /home/username/public_html/forums/scripts/site_css total 48 drwxrwxrwx 2 99 99 4096 Feb 22 02:37 ./ drwxr-xr-x 3 503 500 4096 Feb 22 02:43 ../ -rw-r--r-- 1 99 99 1 Nov 30 2006 index.html -rw-r--r-- 1 99 99 5876 Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 99 99 5877 Feb 22 02:37 style-95001864-00002.css -rw-r--r-- 1 99 99 5877 Feb 18 05:37 style-b1879ba7-00002.css -rw-r--r-- 1 99 99 5876 Feb 18 05:37 style-cc2f96c9-00011.css web2 correct username user/group permissions ls -alh /home/username/public_html/forums/scripts/site_css total 48K drwxrwxrwx 2 root root 4.0K Feb 22 02:37 ./ drwxr-xr-x 3 username username 4.0K Dec 2 14:51 ../ -rw-r--r-- 1 username username 1 Nov 30 2006 index.html -rw-r--r-- 1 username username 5.8K Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 username username 5.8K Feb 22 02:37 style-95001864-00002.css -rw-r--r-- 1 username username 5.8K Feb 18 05:37 style-b1879ba7-00002.css -rw-r--r-- 1 username username 5.8K Feb 18 05:37 style-cc2f96c9-00011.css web2 numeric ids ls -n /home/username/public_html/forums/scripts/site_css total 48 drwxrwxrwx 2 503 500 4096 Feb 22 02:37 ./ drwxr-xr-x 3 503 500 4096 Dec 2 14:51 ../ -rw-r--r-- 1 503 500 1 Nov 30 2006 index.html -rw-r--r-- 1 503 500 5876 Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 503 500 5877 Feb 22 02:37 style-95001864-00002.css -rw-r--r-- 1 503 500 5877 Feb 18 05:37 style-b1879ba7-00002.css -rw-r--r-- 1 503 500 5876 Feb 18 05:37 style-cc2f96c9-00011.css I checked db1 /nfsroot/site_css and user/group ownership was incorrect for newer files dated feb22 owned by root and not username ? on db1 originally incorrect root assigned user/group for new feb22 dated files ls -alh /nfsroot/site_css total 44K drwxrwxrwx 2 root root 4.0K Feb 22 02:37 . drwxr-xr-x 17 root root 4.0K Feb 17 12:06 .. -rw-r--r-- 1 root root 1 Nov 30 2006 index.html -rw-r--r-- 1 root root 5.8K Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 root root 5.8K Feb 22 02:37 style-95001864-00002.css -rw------- 1 username nfs 5.8K Feb 18 05:37 style-b1879ba7-00002.css -rw------- 1 username nfs 5.8K Feb 18 05:37 style-cc2f96c9-00011.css Then I chmod them all on db1 and chown to set to right ownership on db1 so it looks like below on db1 once corrected the newer feb22 dated files ls -alh /nfsroot/site_css total 44K drwxrwxrwx 2 root root 4.0K Feb 22 02:37 . drwxr-xr-x 17 root root 4.0K Feb 17 12:06 .. -rw-r--r-- 1 username username 1 Nov 30 2006 index.html -rw-r--r-- 1 username username 5.8K Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 username username 5.8K Feb 22 02:37 style-95001864-00002.css -rw-r--r-- 1 username username 5.8K Feb 18 05:37 style-b1879ba7-00002.css -rw-r--r-- 1 username username 5.8K Feb 18 05:37 style-cc2f96c9-00011.css but still web1 shows owned by nobody ? while web2 shows correct permissions ? web1 still with incorrect user/group of nobody not matching what web2 and db1 are set to ? ls -alh /home/username/public_html/forums/scripts/site_css total 48K drwxrwxrwx 2 nobody nobody 4.0K Feb 22 02:37 ./ drwxr-xr-x 3 username username 4.0K Feb 22 02:43 ../ -rw-r--r-- 1 nobody nobody 1 Nov 30 2006 index.html -rw-r--r-- 1 nobody nobody 5.8K Feb 22 02:37 style-057c3df0-00011.css -rw-r--r-- 1 nobody nobody 5.8K Feb 22 02:37 style-95001864-00002.css -rw-r--r-- 1 nobody nobody 5.8K Feb 18 05:37 style-b1879ba7-00002.css -rw-r--r-- 1 nobody nobody 5.8K Feb 18 05:37 style-cc2f96c9-00011.css Just so confusing so any help is very very much appreciated! thanks

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  • How do I style buttons in a LinearLayout like a ListView

    - by Mannaz
    I have a vertically orientated LinearLayout with some Buttons in it: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt1" android:text="Button 1"></Button> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt2" android:text="Button 2"></Button> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt3" android:text="Button 3"></Button> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt4" android:text="Button 4"></Button> </LinearLayout> and I want this "List" of buttons to inherit the current style for ListView items. This is my current status of the stylesheet. The CKButton style gets applied over the Activity Theme. <style name="CKButton" parent="android:style/Widget.Button"> <item name="android:textSize">21sp</item> <item name="android:layout_margin">0dip</item> <!--<item name="android:background">@drawable/button_background</item>--> <item name="android:textColor">@color/button_text_normal</item> <item name="android:padding">10dip</item> <item name="android:gravity">left|center_horizontal</item> </style> As you see I tried to draw the button background myself, but depending on the system default theme the background-color changes and therefore defining a static color is not an option. Is there a way to inherit the default ListView Row background within that buttons?

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  • WPF: Convert string to system.windows.style

    - by xscape
    Is it possible to convert string to system.windows.style? How? Example: <Style TargetType="ToggleButton" x:Key="toggleCollapsed"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Border Background="#00FFFFFF" Width="19" Height="13" > <Border BorderThickness="1,1,1,1" CornerRadius="1,1,1,1" BorderBrush="#FF8E997D" Width="9" Height="9" > <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="1,1"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFFFFFFF" Offset="0.4" /> <GradientStop Color="#FFC3BAAA" Offset="1" /> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> <Path Data="M0,2L0,3 2,3 2,5 3,5 3,3 5,3 5,2 3,2 3,0 2,0 2,2z" x:Name="pathToggle" Fill="#FF000000" Margin="1,1,1,1"/> </Border> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> The style above is stored in my .resx. I want to convert it back to style

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