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  • ecommerce platform or from scratch? customer specific catalogs and purchase orders

    - by rafi
    I have a possible freelance job in front of me for a distributor who wants product ordering set up but the orders are all P.O.s basically - no actual credit card or paypal transaction. The customer is simply billed and the order archived. Customers will need to login to this site and each customer will have their own custom catalog of a few dozen products which have been setup via a control panel this distributor uses. So there will be a master catalog of over 1,000 products (perhaps browsable but not to be ordered from on the site) but each customer will only be able to order from the products specified for their accounts. I know I can build this from scratch but I figured it's worth looking into what ecommerce platforms would get me a nice head start. Obviously shopping cart, order history, catalog management are concepts that I can reuse but are any of the ecommerce systems out there also capable of handling custom catalogs (maybe as multi-stores?) or transactions billed to accounts without credit card? The more I could reuse the better. I've messed with OSCommerce (way back) and a little Zen Cart more recently. I've also worked on a number of totally custom e-commerce sites. But my knowledge of the open source e-commerce tools is pretty limited and I'm trying to keep the effort as simple as I possibly can on this. I'm pretty flexible on the language of the platform by the way. Thanks in advance.

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  • How I May Have Taken A Wrong Path in Programming

    - by Ygam
    I am in a major stump right now. I am a BSIT graduate, but I only started actual programming less than a year ago. I observed that I have the following attitude in programming: I tend to be more of a purist, scorning unelegant approaches to solving problems using code I tend to look at anything in a large scale, planning everything before I start coding, either in simple flowcharts or complex UML charts I have a really strong impulse on refactoring my code, even if I miss deadlines or prolong development times I am obsessed with good directory structures, file naming conventions, class, method, and variable naming conventions I tend to always want to study something new, even, as I said, at the cost of missing deadlines I tend to see software development as something to engineer, to architect; that is, seeing how things relate to each other and how blocks of code can interact (I am a huge fan of loose coupling) i.e the OOP thinking I tend to combine OOP and procedural coding whenever I see fit I want my code to execute fast (thus the elegant approaches and refactoring) This bothers me because I see my colleagues doing much better the other way around (aside from the fact that they started programming since our first year in college). By the other way around I mean, they fire up coding, gets the job done much faster because they don't have to really look at how clean their codes are or how elegant their algorithms are, they don't bother with OOP however big their projects are, they mostly use web APIs, piece them together and voila! Working code! CLients are happy, they get paid fast, at the expense of a really unmaintainable or hard-to-read code that lacks structure and conventions, or slow executions of certain actions (which the common reasoning against would be that internet connections are much faster these days, hardware is more powerful). The excuse I often receive is clients don't care about how you write the code, but they do care about how long you deliver it. If it works then all is good. Now, did my "purist" approach to programming may have been the wrong way to start programming? Should I just dump these purist concepts and just code the hell up because I have seen it: clients don't really care how beautifully coded it is?

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  • Concise description of how .h and .m files interact in objective c?

    - by RJ86
    I have just started learning objective C and am really confused how the .h and .m files interact with each other. This simple program has 3 files: Fraction.h #import <Foundation/NSObject.h> @interface Fraction : NSObject { int numerator; int denominator; } - (void) print; - (void) setNumerator: (int) n; - (void) setDenominator: (int) d; - (int) numerator; - (int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end Main.m #import <stdio.h> #import "Fraction.h" int main(int argc, char *argv[]) { Fraction *frac = [[Fraction alloc] init]; [frac setNumerator: 1]; [frac setDenominator: 3]; printf( "The fraction is: " ); [frac print]; printf( "\n" ); [frac release]; return 0; } From what I understand, the program initially starts running the main.m file. I understand the basic C concepts but this whole "class" and "instance" stuff is really confusing. In the Fraction.h file the @interface is defining numerator and denominator as an integer, but what else is it doing below with the (void)? and what is the purpose of re-defining below? I am also quite confused as to what is happening with the (void) and (int) portions of the Fraction.m and how all of this is brought together in the main.m file. I guess what I am trying to say is that this seems like a fairly easy program to learn how the different portions work with each other - could anyone explain in non-tech jargon?

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  • Setting up SVN (subvsersion) to manage our companies files, how to exclude large files from being ve

    - by Roeland
    Me and two other guys recently started our own web development company. We each work from our homes and have decided we want to keep one central location for all of our files. These files include word documents, spreadsheets, client files, designs.. etc. Anything pertaining to our company. I have a pretty solid internet connection and a windows 2008 server box sitting at home so I set up a subversion repository. Our file repository will look something like this. Clients Company A Design (photoshop files, wireframes, concepts) Documents ( logins, quotes, proposals etc) Site Backups Company B Design Documents Site Backups Prospects Company C Company D Our Company Our Website Documents (contract, operating procudres) My question is in regards to design files. The photoshop files that my designer works with range in sizes from 10mb to 100mb. I don't think we need to keep these files version-ed as this would eat up space incredibly fast. How do I go about controlling which files get version-ed, and which files are just stored. What I am thinking is that all documents need to be version-ed, and any files other then that should not be. Any help would be appreciated, thanks! Edit I am also curious whether this is the way to go. I just like this system since it keeps version of all my documents and at the same time. Also essentially I will have 3 backups in 3 different locations (3 local copies) so no need for backing it up. I am unsure of how svn would perform as purely a huge file repository.

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  • c# - what approach can I use to extend a group of classes that include implemented methods? (see des

    - by Greg
    Hi, I want to create an extendible package I am writing that has Topology, Node & Relationship classes. The idea is these base classes would have the various methods in them necessary to base graph traversal methods etc. I would then like to be able to reuse this by extending the package. For example the base requirements might see Relationship with a parentNode & childNode. Topology would have a List of Nodes and List of Relationships. Topology would have methods like FindChildren(int depth). Then the usage would be to extend these such that additional attributes for Node and Relationships could be added etc. QUESTION - What would be the best approach to package & expose the base level classes/methods? (it's kind of like a custom collection but with multiple facets). Would the following concepts come into play: Interfaces - would this be a good idea to have ITopology, INode etc, or is this not required as the user would extend these classes anyway? Abstract Classes - would the base classes be abstract classes Custom Generic Collection - would some approach using this concept assist (but how would this work if there are the 3 different classes) thanks

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  • Support clicking a link, but sending a POST (vs GET) to the server, without Ajax?

    - by xyld
    I'm thinking this isn't exactly possible, but maybe I'm wrong. I'm simply torn between those who believe that only POST requests should modify data on the server and people that relax the rule and allow GET requests to modify data. Take this situation. Say you have a table, each row is a row in the database. I'd like to allow them to delete the row via a fancy "X" icon as the very last <td></td> element in the row. AFAIK, the only way to send a POST to the server is via a form. But do I really stuff an entire form into the last <td></td> element just to do a POST? Or should I cheat and use an <a href=...></a> tag that sends a GET request? You may be thinking "Do both! Send a POST AND use the <a ...></a> tag! Use fancy javascript + xhr!" And I'll say, oh? And how will that degrade in a zero javascript environment? Maybe we've reached a point when it doesn't make sense to worry about gracefully degrading? I'm not sure. You tell me? I'm new to web development, but I understand most of the concepts involved.

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  • How do I compare two PropertyInfos or methods reliably?

    - by Rob Ashton
    Same for methods too: I am given two instances of PropertyInfo or methods which have been extracted from the class they sit on via GetProperty or GetMember etc, (or from a MemberExpression maybe). I want to determine if they are in fact referring to the same Property or the same Method so (propertyOne == propertyTwo) or (methodOne == methodTwo) Clearly that isn't going to actually work, you might be looking at the same property, but it might have been extracted from different levels of the class hierarchy (in which case generally, propertyOne != propertyTwo) Of course, I could look at DeclaringType, and re-request the property, but this starts getting a bit confusing when you start thinking about Properties/Methods declared on interfaces and implemented on classes Properties/Methods declared on a base class (virtually) and overridden on derived classes Properties/Methods declared on a base class, overridden with 'new' (in IL world this is nothing special iirc) At the end of the day, I just want to be able to do an intelligent equality check between two properties or two methods, I'm 80% sure that the above bullet points don't cover all of the edge cases, and while I could just sit down, write a bunch of tests and start playing about, I'm well aware that my low level knowledge of how these concepts are actually implemented is not excellent, and I'm hoping this is an already answered topic and I just suck at searching. The best answer would give me a couple of methods that achieve the above, explaining what edge cases have been taken care of and why :-)

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  • Is it possible to spoof or reuse VIEWSTATE or detect if it is protected from modification?

    - by Peter Jaric
    Question ASP and ASP.NET web applications use a value called VIEWSTATE in forms. From what I understand, this is used to persist some kind of state on the client between requests to the web server. I have never worked with ASP or ASP.NET and need some help with two questions (and some sub-questions): 1) Is it possible to programmatically spoof/construct a VIEWSTATE for a form? Clarification: can a program look at a form and from that construct the contents of the base64-encoded VIEWSTATE value? 1 a) Or can it always just be left out? 1 b) Can an old VIEWSTATE for a particular form be reused in a later invocation of the same form, or would it just be luck if that worked? 2) I gather from http://msdn.microsoft.com/en-us/library/ms972976.aspx#viewstate_topic12 that it is possible to turn on security so that the VIEWSTATE becomes secure from spoofing. Is it possible for a program to detect that a VIEWSTATE is safeguarded in such a way? 2 a) Is there a one-to-one mapping between the occurrence of EVENTVALIDATION values and secure VIEWSTATEs? Regarding 1) and 2), if yes, can I have a hint about how I would do that? For 2) I am thinking I could base64-decode the value and search for a string that always is found in unencrypted VIEWSTATEs. "First:"? Something else? Background I have made a small tool for detecting and exploiting so called CSRF vulnerabilities. I use it to quickly make proof of concepts of such vulnerabilities that I send to the affected site owners. Quite often I encounter these forms with a VIEWSTATE, and these I don't know if they are secure or not. Edit 1: Clarified question 1 somewhat. Edit 2: Added text in italics.

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Computer Science taxonomy

    - by Bakhtiyor
    I am developing web application where users have collection of tags. I need to create a suggestion list for users based on the similarity of their tags. For example, when a user logs in to the system, system gets his tags and search these tags in the DB of users and showing users who have similar tags. For instance if User 1 has following tags [Linux, Apache, MySQL, PHP] and User 2 has [Windows, IIS, PHP, MySQL] it says that User 2 matchs User 1 with a weight of 50%, because he has 2 similar tags(PHP and MySQL). But imagine the situation where User 1 has [ASP, IIS, MS Access] and User 2 has [PHP, Apache, MySQL]. In this situation my system doesn't suggest User 2 as a "friend" to User 1 or vice versa. But we now that these two users has similarity on the the field of work, both works on Web Technology (or Web Programming, etc). So, that is why I need kind of taxonomy of computer science (right now, but probably I would need taxonomy of other fields also, like medicine, physics, mathematics, etc.) where these concepts are categorized and so that when I search for similarity of ASP and PHP, for example, it can say that they have similarity and belong into one group(or category). I hope I described my problem clearly, but if something wrong explained would be happy for your corrections. Thanks

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  • How to prepare data for display on a silverlight chart using WCF RIA Services + Entity Framework

    - by Banford
    I've used WCF RIA services with Entity Framework to build a simple application which can display and updates data about school courses. This was done by following the Microsoft tutorials. Now I would like to have a chart which shows a count for how many courses are on a key stage. Example: Key Stage 3 - 20 courses Key Stage 4 - 32 courses Key Stage 5 - 12 courses Displayed on any form of chart. I have no problem binding data to the chart in XAML. My problem is that I do not know how to correct way of getting the data into that format. The generated CRUD methods are basic. I have a few thoughts about possible ways, but don't know which is correct, they are: Create a View in SQL server and map this to a separate Entity in the Entity Data Model. Generating new CRUD methods for this automatically. Customise the read method in the existing DomainService using .Select() .Distinct() etc. Don't know this syntax very well labda expressions/LINQ??? what is it? Any good quickstarts on it? Create a new class to store only the data required and create a read method for it. Tried this but didn't know how to make it work without a matching entity in the entity model. Something I am not aware of. I'm very new to this and struggling with the concepts so if there are useful blogs or documentation I've missed feel free to point me towards them. But I'm unsure of the terminology to use in my searches at the moment.

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  • Oddities in Linq-to-SQL generated code related to property change/changing events

    - by Lasse V. Karlsen
    I'm working on creating my own Linq-to-Sql generated classes in order to learn the concepts behind it all. I have some questions, if anyone knows the answer to one or more of these I'd be much obliged. The code below, and thus the questions, are from looking at code generated by creating a .DBML file in the Visual Studio 2010 designer, and inspecting the .Designer.cs file afterwards. 1. Why is INotifyPropertyChanging not passing the property name The event raising method is defined like this: protected virtual void SendPropertyChanging() Why isn't the name of the property that is changing passed to the event here? It is defined to be part of the EventArgs descendant that is passed to the event handler, but the method only passes an empty such value to it. 2. Why are the EntitySet<X> attach/detach methods not raising property changed? For an EntitySet<X> reference, the following two methods are generated: private void attach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = this; } private void detach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = null; } Why isn't SendPropertyChanged also called here? I'm sure I have more questions later, but for now these will suffice :)

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  • python list Index out of range error

    - by dman762000
    I am working on a python tetris game that my proffessor assigned for the final project of a concepts of programming class. I have got just about everything he wanted to work on it at this point but I am having a slight problem with one part of it. Whenever I start moving pieces left and right I keep getting "index out of range error". This only happens when it is up against a piece. Here are the culprits that are giving me grief. def clearRight(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]+1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear def clearLeft(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]-1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear I am not looking to get anyone to fix it for me, I'm only looking for tips on how to fix it myself. Thanks in advance for any help that is given.

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  • Should I put actors in the Domain-Model/Class-Diagram?

    - by devoured elysium
    When designing both the domain-model and class-diagrams I am having some trouble understanding what to put in them. I'll give an example of what I mean: I am doing a vacations scheduler program, that has an Administrator and End-Users. The Administrator does a couple of things like registering End-Users in the program, changing their previleges, etc. The End-User can choose his vacations days, etc. I initially defined an Administrator and End-User as concepts in the domain-model, and later as classes in the class-diagram. In the class-diagram, both classes ended up having a couple of methods like Administrator.RegisterNewUser(); Administrator.UnregisterUser(int id); etc. Only after some time I realised that actually both Administrator and End-User are actors, and maybe I got this design totally wrong. Instead of filling Administrator and End-User classes with methods to do what my Use-Cases request, I could define other classes from the domain to do them, and have controllers handle the Use-Cases(actually, I decided to do one for each Use-Case). I could have a UserDatabase.RegisterNewUser() and UserDatabase.UnregisterUser(int id);, for example, instead of having those methods on the Administrator class. The idea would be to try to think of the whole vacation-scheduler as a "closed-program" that has a set of features and doesn't bother with things such as authentication, that should be internal/protected, being that the only public things I'd let the outside world see would be its controllers. Is this the right approach? Or am I getting this totally wrong? Is it generally bad idea to put Actors in the domain-model/class-diagrams? What are good rules of thumb for this? My lecturer is following Applying UML and Patterns, which I find awful, so I'd like to know where I could look up more info on this described actor-models situation. I'm still a bit confused about all of this, as this new approach is radically different from anything I've done before.

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  • static initialization confusion

    - by Happy Mittal
    I am getting very confused in some concepts in c++. For ex: I have following two files //file1.cpp class test { static int s; public: test(){s++;} }; static test t; int test::s=5; //file2.cpp #include<iostream> using namespace std; class test { static int s; public: test(){s++;} static int get() { return s; } }; static test t; int main() { cout<<test::get()<<endl; } Now My question is : 1. How two files link successfully even if they have different class definitions? 2. Are the static member s of two classes related because I get output as 7. Please explain this concept of statics.

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  • How do software events work internally?

    - by Duddle
    Hello! I am a student of Computer Science and have learned many of the basic concepts of what is going on "under the hood" while a computer program is running. But recently I realized that I do not understand how software events work efficiently. In hardware, this is easy: instead of the processor "busy waiting" to see if something happened, the component sends an interrupt request. But how does this work in, for example, a mouse-over event? My guess is as follows: if the mouse sends a signal ("moved"), the operating system calculates its new position p, then checks what program is being drawn on the screen, tells that program position p, then the program itself checks what object is at p, checks if any event handlers are associated with said object and finally fires them. That sounds terribly inefficient to me, since a tiny mouse movement equates to a lot of cpu context switches (which I learned are relatively expensive). And then there are dozens of background applications that may want to do stuff of their own as well. Where is my intuition failing me? I realize that even "slow" 500MHz processors do 500 million operations per second, but still it seems too much work for such a simple event. Thanks in advance!

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  • How to check Internet status in iPhone

    - by Radix
    Hello; I wanted to check whether internet is connected or not using either the SystemConfiguration or the CFNetwork i am not quite sure which one. Then i want to know that if the internet is connected then is it connected through wifi or not. I tried an example where i used the below code -(IBAction) shownetworkStatus { NSURL *url = [NSURL URLWithString:@"www.google.com"]; if (url!=NULL) { lbl.text = @"Connected"; } else { lbl.text = @"notConnected"; } } some say that its not valid as per apple and you have to use the SystemConfiguration Framework, Please let me know what needs to be done. Also i personally think that what i am doing in the above code is not proper as if one day google may also be down due to maintenance or some other factors. Also if you could provide me a link where i could display the name of the WIFI network then it would be really cool. I searched the internet then i got these Reachability.h code which again is a bouncer as i wana learn the concepts not copy paste them Thanks and Regards Radix

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  • Identifying memory leaks in C++

    - by Dororo
    I've got the following bit of code, which I've narrowed down to be causing a memory leak (that is, in Task Manager, the Private Working Set of memory increases with the same repeated input string). I understand the concepts of heaps and stacks for memory, as well as the general rules for avoiding memory leaks, but something somewhere is still going wrong: while(!quit){ char* thebuffer = new char[210]; //checked the function, it isn't creating the leak int size = FuncToObtainInputTextFromApp(thebuffer); //stored in thebuffer string bufferstring = thebuffer; int startlog = bufferstring.find("$"); int endlog = bufferstring.find("&"); string str_text=""; str_text = bufferstring.substr(startlog,endlog-startlog+1); String^ str_text_m = gcnew String(str_text_m.c_str()); //some work done delete str_text_m; delete [] thebuffer; } The only thing I can think of is it might be the creation of 'string str_text' since it never goes out of scope since it just reloops in the while? If so, how would I resolve that? Defining it outside the while loop wouldn't solve it since it'd also remain in scope then too. Any help would be greatly appreciated.

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  • Why can’t I create a database in an empty ASP MVC 2 project using Project->Add->New Item->SQL Server

    - by Dr Dork
    I'm diving head first into ASP MVC and am playing around with creating and manipulating a database. I did a search and found this tutorial for creating a database, however when I follow it, I get this error right at the start when trying to add a new database to my fresh, empty ASP MVC 2 project... A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified) The only requirement the tutorial mentioned was SQL Server Express, but when I went to download it, it said it was already installed. I'm assuming it was part of the VS 2010 RC I installed and am running. So I don't know what else I need if I am missing something. This is all new to me, so I'm sure I'm missing something obvious here and after I'm done posting this question, I plan to do some more research into the topic of databases and how they work with ASP MVC. In the meantime, I was you could help me answer a couple high level questions... What am I missing/forgetting to do that is causing this error? Any suggestions for good resources/tutorials that focus on using databases with ASP MVC? I've done a lot of database programming in the past, so I'm familiar with the concepts of relational databases and the SQL language. I wish I could find a good resource for learning how to work with them in an ASP dev environment, as well as a good breakdown of all the related technologies used for working with them (i.e. LINQ to SQL). Thanks so much in advance for all your help! I'm going to start researching these questions right now.

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  • Linux: Find all symlinks of a given 'original' file? (reverse 'readlink')

    - by sdaau
    Hi all, Consider the following command line snippet: $ cd /tmp/ $ mkdir dirA $ mkdir dirB $ echo "the contents of the 'original' file" > orig.file $ ls -la orig.file -rw-r--r-- 1 $USER $USER 36 2010-12-26 00:57 orig.file # create symlinks in dirA and dirB that point to /tmp/orig.file: $ ln -s $(pwd)/orig.file $(pwd)/dirA/ $ ln -s $(pwd)/orig.file $(pwd)/dirB/lorig.file $ ls -la dirA/ dirB/ dirA/: total 44 drwxr-xr-x 2 $USER $USER 4096 2010-12-26 00:57 . drwxrwxrwt 20 root root 36864 2010-12-26 00:57 .. lrwxrwxrwx 1 $USER $USER 14 2010-12-26 00:57 orig.file -> /tmp/orig.file dirB/: total 44 drwxr-xr-x 2 $USER $USER 4096 2010-12-26 00:58 . drwxrwxrwt 20 root root 36864 2010-12-26 00:57 .. lrwxrwxrwx 1 $USER $USER 14 2010-12-26 00:58 lorig.file -> /tmp/orig.file At this point, I can use readling to see what is the 'original' (well, I guess the usual term here is either 'target' or 'source', but those in my mind can be opposite concepts as well, so I'll just call it 'original') file of the symlinks, i.e. $ readlink -f dirA/orig.file /tmp/orig.file $ readlink -f dirB/lorig.file /tmp/orig.file ... However, what I'd like to know is - is there a command I could run on the 'original' file, and find all the symlinks that point to it? In other words, something like (pseudo): $ getsymlinks /tmp/orig.file /tmp/dirA/orig.file /tmp/dirB/lorig.file Thanks in advance for any comments, Cheers!

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  • What are the possible tags inside the "global" tag in Magento "config.xml" file?

    - by Knowledge Craving
    Can someone professional experienced Magento developer tell me how to accomplish the following in Magento? I want to know what are the possible tags that can fit in the "global" tag of the "config.xml" page of every module's etc folder? I have tried searching for this answer at many places in Internet but in vain. Please provide the full details along with it for Magento version = 1.4.0.0, because I want at least the users accessing this website find it useful enough, instead of scratching their heads. I really want a detailed explanation, because every newbie like me gets totally confused at this point. From what I know till now, is that in this page, you can set routers, rewrites, cron jobs, admin html, front-end html and many more. But without any strong concepts, none can go ahead with the belief that his code is 100% correct w.r.t. the Magento MVC architecture. So please I want that strong fundamental concept, getting underlined here, with a detailed explanation about it, so that no one gets into this pitfall ever again. Many many thanks to those who can answer only upon knowing the total concept clearly.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

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  • Tools for Automated Source Code Editing

    - by Steve
    I'm working on a research project to automatically modify code to include advanced mathematical concepts (like adding random effects into a loop or encapsulating an existing function with a new function that adds in a more advanced physical model). My question to the community is: are there are any good tools for manipulating source code directly? I want to do things like Swap out functions Add variable declarations wherever they are required Determine if a function is multiplied by anything Determine what functions are called on a line of code See what parameters are passed to a function and replace them with alternatives Introduce new function calls on certain lines of code Wherever possible just leaving the rest of the code untouched and write out the results I never want to actually compile the code I only want to understand what symbols are used, replace and add in a syntactically correct way, and be able to declare variables at the right position. I've been using a minimal flex/bison approach with some success but I do not feel the it is robust. I hate to take on writing a full language parser just to add some new info to the end of a line or the top of a function. It seems like this is almost what is going to be required but it also seems like there should be some tools out there to do these types of manipulations already. The code to be changed is in a variety of languages, but I'm particularly interested in FORTRAN. Any thoughts?

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  • How is machine code understood by the machine

    - by Kraken
    I have a very naive question here, and I would like you to correct me on whatever wrong concepts I put out here. The question is as follows: I have ubuntu installed on my machine, now I write a helloWorld.c program in C language. Now, on the operating system I have a compiler installed, when I execute my helloWorld.c program, the OS schedules the compiler and that basically compiles my code into machine code, which eventually, I execute. Now my kernel code is written in C, then how does my machine interprets that code? Say my kernel code is helloWorld.c, now would not I require any compiler, to compile this code. Also, if I hardcode a compiler in maybe ROM or something, then what language is it written in? Assembly language? Let me know if I have made myself clear with the problem. Thanks. EDIT: By kernel code I mean, the code for operating system. Operating System code. I guess it is written in C right?

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