Search Results

Search found 8258 results on 331 pages for 'debug symbols'.

Page 60/331 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • Suppressing NSLog statements for release?

    - by fuzzygoat
    I wonder if someone could help me setup a number of NSLog statements so they print to console when executing in "Debug Mode" but don't print in "Release Mode". I understand I need to add something like DEBUG = 1 to the debug config in Xcode but I can't find where. Also how do I utilise this in my code? NSLog(@"Print Always"); if(DEBUG) NSLog(@"Print only in debug"); Is there a simple way of doing this? EDIT: I tried following this but when I entered either: OTHER_CFLAGS or GCC_PREPROCESSOR_DEFINITIONS Xcode informed me that "theres already another key named .... " gary

    Read the article

  • Monodevelop: `Waiting for debugger to connect...`

    - by Nicolas Raoul
    I am trying to debug this Mono desktop software in Monodevelop. I imported the SLN file, ran Build all with success, but when I press the Debug button I get this popup that stays waiting forever saying Waiting for debugger to connect...: The output says: User assembly '/home/nico/src/SparkleShare/SparkleShare/bin/SparkleShare.exe' is missing. Debugger will now debug all code, not just user code. Am I doing something wrong? Monodevelop 2.8.6.3 on Ubuntu 2012.04. Nothing special appears on the console with monodevelop -v -v -v. When I press Run instead of Debug, the app crashes immediately saying The application exited with code: 255, but I need Debug to find where the problem is. Note: It is not the same problem as this question, which is about MonoTouch waiting for a phone simulator... the suggestions over there are about the simulator or updating XCode... no simulator nor XCode here.

    Read the article

  • Change compilation flags in Qt under Mac OS X?

    - by Lior
    I installed Qt for Mac, and am compiling my Qt project after adding in the .Pro file CONFIG(release, debug|release):QMAKE_CXXFLAGS += -O3 -fomit-frame-pointer to optimize for speed. However, I always see that the command where g++ is ran, includes -Os, which optimizes for size. I would like to remove it. I tried several approaches, like CONFIG(release, debug|release):QMAKE_CFLAGS_RELEASE -= -Os CONFIG(release, debug|release):QMAKE_CXXFLAGS -= -Os and CONFIG(release, debug|release):QMAKE_CXXFLAGS = -O3 -fomit-frame-pointer CONFIG(release, debug|release):QMAKE_CFLAGS_RELEASE = -O3 -fomit-frame-pointer (no +) But nothing. -Os ALWAYS appear. How do I change this? I found the qmake.conf file under /usr/local/QT4.5/mkspecs. It includes a mac-g++.conf file, but I cannot change it, and chmod doesn't work: chmod: mac-g++.conf: Operation not permitted Any ideas?

    Read the article

  • How can I process command line arguments in Python?

    - by photographer
    What would be an easy expression to process command line arguments if I'm expecting anything like 001 or 999 (let's limit expectations to 001...999 range for this time), and few other arguments passed, and would like to ignore any unexpected? I understand if for example I need to find out if "debug" was passed among parameters it'll be something like that: if 'debug' in argv[1:]: print 'Will be running in debug mode.' How to find out if 009 or 575 was passed? All those are expected calls: python script.py python script.py 011 python script.py 256 debug python script.py 391 xls python script.py 999 debug pdf At this point I don't care about calls like that: python script.py 001 002 245 568 python script.py some unexpected argument python script.py 0001 python script.py 02 ...first one - because of more than one "numeric" argument; second - because of... well, unexpected arguments; third and fourth - because of non-3-digits arguments.

    Read the article

  • Getting App.config to be configuration specific in VS2010

    - by MarkPearl
    I recently wanted to have a console application that had configuration specific settings. For instance, if I had two configurations “Debug” and “Release”, depending on the currently selected configuration I wanted it to use a specific configuration file (either debug or config). If you are wanting to do something similar, here is a potential solution that worked for me. Setting up a demo app to illustrate the point First, let’s set up an application that will demonstrate the most basic concept. using System; using System.Configuration; namespace ConsoleSpecificConfiguration { class Program { static void Main(string[] args) { Console.WriteLine("Config"); Console.WriteLine(ConfigurationManager.AppSettings["Example Config"]); Console.ReadLine(); } } }   This does a really simple thing. Display a config when run. To do this, you also need a config file set up. My default looks as follows… <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Default"/> </appSettings> </configuration>   Your entire solution will look as follows… Running the project you will get the following amazing output…   Let’s now say instead of having one config file we want depending on whether we are running in “Debug” or “Release” for the solution configuration we want different config settings to be propagated across you can do the following… Step 1 – Create alternate config Files First add additional config files to your solution. You should have some form of naming convention for these config files, I have decided to follow a similar convention to the one used for web.config, so in my instance I am going to add a App.Debug.config and a App.Release.config file BUT you can follow any naming convention you want provided you wire up the rest of the approach to use this convention. My files look as follows.. App.Debug.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Debug"/> </appSettings> </configuration>   App.Release.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Release"/> </appSettings> </configuration>   Your solution will now look as follows… Step 2 – Create a bat file that will overwrite files The next step is to create a bat file that will overwrite one file with another. If you right click on the solution in the solution explorer there will be a menu option to add new items to the solution. Create a text file called “copyifnewer.bat” which will be our copy script. It’s contents should look as follows… @echo off echo Comparing two files: %1 with %2 if not exist %1 goto File1NotFound if not exist %2 goto File2NotFound fc %1 %2 /A if %ERRORLEVEL%==0 GOTO NoCopy echo Files are not the same. Copying %1 over %2 copy %1 %2 /y & goto END :NoCopy echo Files are the same. Did nothing goto END :File1NotFound echo %1 not found. goto END :File2NotFound copy %1 %2 /y goto END :END echo Done. Your solution should now look as follows…   Step 3 – Customize the Post Build event command line We now need to wire up everything – which we will do using the post build event command line in VS2010. Right click on your project and go to it’s properties We are now going to wire up the script so that when we build our project it will overwrite the default App.config with whatever file we want. The syntax goes as follows… call "$(SolutionDir)copyifnewer.bat" "$(ProjectDir)App.$(ConfigurationName).config" "$(ProjectDir)$(OutDir)\$(TargetFileName).config" Testing it If I now change my project configuration to Release   And then run my application I get the following output… Toggling between Release and Debug mode will show that the config file is changing each time. And that is it!

    Read the article

  • something wrong in my program by using GData xmlsupport

    - by ben
    Ld build/Debug-iphonesimulator/newParser.app/newParser normal i386 cd /Users/apple/Desktop/newParser setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk -L/Users/apple/Desktop/newParser/build/Debug-iphonesimulator -F/Users/apple/Desktop/newParser/build/Debug-iphonesimulator -filelist /Users/apple/Desktop/newParser/build/newParser.build/Debug-iphonesimulator/newParser.build/Objects-normal/i386/newParser.LinkFileList -mmacosx-version-min=10.5 -lxml2 -framework Foundation -framework UIKit -framework CoreGraphics -o /Users/apple/Desktop/newParser/build/Debug-iphonesimulator/newParser.app/newParser Undefined symbols: "_kGDataXMLXPathDefaultNamespacePrefix", referenced from: _kGDataXMLXPathDefaultNamespacePrefix$non_lazy_ptr in GDataXMLNode.o (maybe you meant: _kGDataXMLXPathDefaultNamespacePrefix$non_lazy_ptr) ld: symbol(s) not found collect2: ld returned 1 exit status

    Read the article

  • make inference rule for files in a folder

    - by Gauthier
    I use GNU make, I want my source files and object files to be in different folders. As a first step, I want the source files at the root of my project folder, and the object files in a subfolder (say Debug/). The inference rule would be: .ss.obj: echo Assembling $*.ss... $(ASSEMBLY) $(2210_ASSEMBLY_FLAGS) $*.ss -o Debug\$*.obj but in that case, make rebuilds all files all the time, since there are no .obj in the root folder. Is there a way to include a folder for the target in the line .ss.obj? I also tried: $(OBJS_WITH_PATH):$(SRC) echo Assembling $<... $(ASSEMBLY) $(ASSEMBLY_FLAGS) $< -o $@ with $(SRC) as a list of all my sources, $(OBJS_WITH_PATH) built that way: OBJS_WITH_PATH = $(patsubst %.ss,Debug\\%.obj,$(SRC)) but that builds a dependency on all source files for all object files. What I would like is to modify the inference rule I wrote first, to take Debug/*.obj files. What it says now is no rule to make target Debug/asdfasdf.obj.

    Read the article

  • MinGW linking problem

    - by Tobias Langner
    I have a linking problem with MinGW. These are the calls: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -Wl,-subsystem,windows -o debug/Simulation.exe debug/LTNetSender.o debug/main.o debug/simulation.o debug/moc_simulation.o -L'c:/Programmieren/Qt/4.5.2/lib' -lmingw32 -lqtmaind -LC:\Programmieren\Qt\boost_1_39_0\distrib\lib -LC:\Programmieren\MinGW\lib -llibboost_system-mgw34-mt -llibws2_32 -lQtSqld4 -lQtGuid4 -lQtNetworkd4 -lQtCored4 C:\Programmieren\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ ld.exe: cannot find -llibws2_32 The MinGW library directory is included in the library path and libws2_32.a is in this directory. Why isn't the linker finding the library?

    Read the article

  • NetBeans IDE 6.8 not working nicely with cygwin 1.7.5.1

    - by Milktrader
    I'm trying to use NetBeans to compile C code and have the following versions from cygwin gcc 3.4.5 g++ 3.4.5 GNU Make 3.81 GNU gdb 6.8.0 Here are the messages from trying to compile the Welcome program /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/cygdrive/c/Users/Milktrader/Documents/NetBeansProjects/Welcome_1' /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/welcome_1.exe make[2]: Entering directory /cygdrive/c/Users/Milktrader/Documents/NetBeansProjects/Welcome_1' mkdir -p build/Debug/MinGW-Windows make[2]: mkdir: Command not found make[2]: *** [build/Debug/MinGW-Windows/welcome.o] Error 127 make[2]: Leaving directory/cygdrive/c/Users/Milktrader/Documents/NetBeansProjects Welcome_1' make[1]: * [.build-conf] Error 2 make[1]: Leaving directory `/cygdrive/c/Users/Milktrader/Documents/NetBeansProjects/Welcome_1' make: * [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s)\ Is it worth downloading a previous cygwin version (1.5)? Blog tutorials (including the NetBeans site) have this older version in their examples.

    Read the article

  • How to use startMethodTracing APIs on Android?

    - by Rajorshi
    I have recently started working on an app which has both Java and native components. I am trying to generate trace information for both components using Debug.startMethodTracing("myapp") and Debug.startNativeTracing() alternately. However, both are behaving unexpectedly. When I use Debug.startMethodTracing("myapp"), I can see a file /sdcard/myapp.trace being created but it is always empty no matter how long I run my app. When I use Debug.startNativeTracing() and start the emulator with the -trace <tracename> switch, I see a message saying "Trace started", but when I try to run my app, the emulator crashes. Am I missing something obvious here? How do I debug this problem?

    Read the article

  • DLL response is too slow in Visual Studio [Resolved]

    - by magsto
    I use a 3rd party DLL in my VB.NET project (VS2005) that responds to slow and give wrong values in debug mode. In run-time mode everything works as expected. I do understand that there are something going on in the debug mode which makes the DLL communication slow. This behavior makes it hard to debug the application correctly. Is there any way to force VS to communicate with the DLL in "run-time" mode during debugging but let the rest of the project be in control of the debugger? I found a setting that resolved my issue: Project Properties Debug Enable Debuggers select "Enable unmanaged code debugging". Now the DLL communication flowed smoothly. The DLL I use is a middleware between my app and a USB device. There is no Debug/Release version of the DLL.

    Read the article

  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

    Read the article

  • Proguard shrinks too much

    - by vRallev
    Since ADT 17 you can find in the gen folder a BuildConfig class with a DEBUG constant. I often use this constant in my code, since ADT changes the value automatically when you export the application. However with Proguard this doesn't work anymore. E.g. I have following snippet: if (!BuildConfig.DEBUG) { ACRA.init(this); } Proguard notices, that DEBUG is true, so it removes this snippet completely and shrinks the app. After that ADT changes DEBUG constant, but this is too late. The only solution I know is to create my own DEBUG constant and to change it manually again. But I really like the functionality of ADT. Do you know a better solution? Thanks in advance.

    Read the article

  • Ruby on Rails - can't access datetime model object

    - by NomadicRiley
    I've created a model that has 3 string columns and a datetime. Everything is running in SQLite3 and I can view the records in my table just fine using Lita. I'm trying to display the values in a page (index action) using code like this: <% @details.each do |lifeCycle| % <%= debug(lifeCycle)% <%= lifeCycle.lifeCycleId % <%= lifeCycle.eventType % <%= debug(lifeCycle.timeId) % <% end % From the debug I get a result like this: --- !ruby/object:LifeCycle attributes: eventType: Order created_at: "2111359287.23037" timeId: "2455364.89983796" eventId: "98765" updated_at: "2111359287.23037" lifeCycleId: "12345" id: "1" attributes_cache: {} But whenever I try to access the event timeId - i' getting a nil value. This is true if i try to run debug on just that field debug(lifeCycle.timeId), or call a function on it. Is there something obvious I'm missing here?

    Read the article

  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

    Read the article

  • How Do You Actually Model Data?

    Since the 1970’s Developers, Analysts and DBAs have been able to represent concepts and relations in the form of data through the use of generic symbols.  But what is data modeling?  The first time I actually heard this term I could not understand why anyone would want to display a computer on a fashion show runway. Hey, what do you expect? At that time I was a freshman in community college, and obviously this was a long time ago.  I have since had the chance to learn what data modeling truly is through using it. Data modeling is a process of breaking down information and/or requirements in to common categories called objects. Once objects start being defined then relationships start to form based on dependencies found amongst other existing objects.  Currently, there are several tools on the market that help data designer actually map out objects and their relationships through the use of symbols and lines.  These diagrams allow for designs to be review from several perspectives so that designers can ensure that they have the optimal data design for their project and that the design is flexible enough to allow for potential changes and/or extension in the future. Additionally these basic models can always be further refined to show different levels of details depending on the target audience through the use of three different types of models. Conceptual Data Model(CDM)Conceptual Data Models include all key entities and relationships giving a viewer a high level understanding of attributes. Conceptual data model are created by gathering and analyzing information from various sources pertaining to a project during the typical planning phase of a project. Logical Data Model (LDM)Logical Data Models are conceptual data models that have been expanded to include implementation details pertaining to the data that it will store. Additionally, this model typically represents an origination’s business requirements and business rules by defining various attribute data types and relationships regarding each entity. This additional information can be directly translated to the Physical Data Model which reduces the actual time need to implement it. Physical Data Model(PDMs)Physical Data Model are transformed Logical Data Models that include the necessary tables, columns, relationships, database properties for the creation of a database. This model also allows for considerations regarding performance, indexing and denormalization that are applied through database rules, data integrity. Further expanding on why we actually use models in modern application/database development can be seen in the benefits that data modeling provides for data modelers and projects themselves, Benefits of Data Modeling according to Applied Information Science Abstraction that allows data designers remove concepts and ideas form hard facts in the form of data. This gives the data designers the ability to express general concepts and/or ideas in a generic form through the use of symbols to represent data items and the relationships between the items. Transparency through the use of data models allows complex ideas to be translated in to simple symbols so that the concept can be understood by all viewpoints and limits the amount of confusion and misunderstanding. Effectiveness in regards to tuning a model for acceptable performance while maintaining affordable operational costs. In addition it allows systems to be built on a solid foundation in terms of data. I shudder at the thought of a world without data modeling, think about it? Data is everywhere in our lives. Data modeling allows for optimizing a design for performance and the reduction of duplication. If one was to design a database without data modeling then I would think that the first things to get impacted would be database performance due to poorly designed database and there would be greater chances of unnecessary data duplication that would also play in to the excessive query times because unneeded records would need to be processed. You could say that a data designer designing a database is like a box of chocolates. You will never know what kind of database you will get until after it is built.

    Read the article

  • Library order is important

    - by Darryl Gove
    I've written quite extensively about link ordering issues, but I've not discussed the interaction between archive libraries and shared libraries. So let's take a simple program that calls a maths library function: #include <math.h int main() { for (int i=0; i<10000000; i++) { sin(i); } } We compile and run it to get the following performance: bash-3.2$ cc -g -O fp.c -lm bash-3.2$ timex ./a.out real 6.06 user 6.04 sys 0.01 Now most people will have heard of the optimised maths library which is added by the flag -xlibmopt. This contains optimised versions of key mathematical functions, in this instance, using the library doubles performance: bash-3.2$ cc -g -O -xlibmopt fp.c -lm bash-3.2$ timex ./a.out real 2.70 user 2.69 sys 0.00 The optimised maths library is provided as an archive library (libmopt.a), and the driver adds it to the link line just before the maths library - this causes the linker to pick the definitions provided by the static library in preference to those provided by libm. We can see the processing by asking the compiler to print out the link line: bash-3.2$ cc -### -g -O -xlibmopt fp.c -lm /usr/ccs/bin/ld ... fp.o -lmopt -lm -o a.out... The flag to the linker is -lmopt, and this is placed before the -lm flag. So what happens when the -lm flag is in the wrong place on the command line: bash-3.2$ cc -g -O -xlibmopt -lm fp.c bash-3.2$ timex ./a.out real 6.02 user 6.01 sys 0.01 If the -lm flag is before the source file (or object file for that matter), we get the slower performance from the system maths library. Why's that? If we look at the link line we can see the following ordering: /usr/ccs/bin/ld ... -lmopt -lm fp.o -o a.out So the optimised maths library is still placed before the system maths library, but the object file is placed afterwards. This would be ok if the optimised maths library were a shared library, but it is not - instead it's an archive library, and archive library processing is different - as described in the linker and library guide: "The link-editor searches an archive only to resolve undefined or tentative external references that have previously been encountered." An archive library can only be used resolve symbols that are outstanding at that point in the link processing. When fp.o is placed before the libmopt.a archive library, then the linker has an unresolved symbol defined in fp.o, and it will search the archive library to resolve that symbol. If the archive library is placed before fp.o then there are no unresolved symbols at that point, and so the linker doesn't need to use the archive library. This is why libmopt needs to be placed after the object files on the link line. On the other hand if the linker has observed any shared libraries, then at any point these are checked for any unresolved symbols. The consequence of this is that once the linker "sees" libm it will resolve any symbols it can to that library, and it will not check the archive library to resolve them. This is why libmopt needs to be placed before libm on the link line. This leads to the following order for placing files on the link line: Object files Archive libraries Shared libraries If you use this order, then things will consistently get resolved to the archive libraries rather than to the shared libaries.

    Read the article

  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

    Read the article

  • Manually setting breakpoints in WinDBG

    - by chris
    I am trying to examine the assembly for an executable using WinDBG, but I am having a hard time getting to it. I want to set a breakpoint at the first instruction in my program, but when I try to do that manually (using the address of the module), WinDBG tells me that it is "unable to insert breakpoint" at that location due to an "Invalid access to memory location." I notice that when I create a breakpoint through the source code GUI, the address is not the same as the first part of my module (In my example: "Win32FileOpen", a simple program I wrote.) Is there a header of some sort that requires adding an offset to the address of my module? In another question, I saw the suggestion: "I would attempt to calculate the breakpoint address as: Module start + code start + code offset" but was unsure where to obtain those values. Can somebody please elaborate on this? The reason I don't just use the source GUI is that I want to be able to do this with a program that I may not have the source/symbols for. If there is an easier way to immediately start working with the executable I open, please let me know. (e.g. Opening an .exe Olly immediately shows me the assembly for that .exe, searching for referenced strings gives me results from that module, etc. WinDBG seems to start me off in ntdll.dll, which is not usually useful for me.) 0:000> lm start end module name 00000000`00130000 00000000`0014b000 Win32FileOpen C (private pdb symbols) C:\cfinley\code\Win32FileOpen\Debug\Win32FileOpen.pdb 00000000`73bd0000 00000000`73c2c000 wow64win (deferred) 00000000`73c30000 00000000`73c6f000 wow64 (deferred) 00000000`74fe0000 00000000`74fe8000 wow64cpu (deferred) 00000000`77750000 00000000`778f9000 ntdll (pdb symbols) c:\symbols\mssymbols\ntdll.pdb\15EB43E23B12409C84E3CC7635BAF5A32\ntdll.pdb 00000000`77930000 00000000`77ab0000 ntdll32 (deferred) 0:000> bu 00000000`00130000 0:000> bl 0 e x86 00000000`001413a0 0001 (0001) 0:**** Win32FileOpen!main <-- One that is generated via GUI 1 e x86 00000000`00130000 0001 (0001) 0:**** Win32FileOpen!__ImageBase <-- One I tried to set manually 0:000> g Unable to insert breakpoint 1 at 00000000`00130000, Win32 error 0n998 "Invalid access to memory location." bp1 at 00000000`00130000 failed WaitForEvent failed ntdll!LdrpDoDebuggerBreak+0x31: 00000000`777fcb61 eb00 jmp ntdll!LdrpDoDebuggerBreak+0x33 (00000000`777fcb63)

    Read the article

  • Noob Objective-C/C++ - Linker Problem/Method Signature Problem

    - by Josh
    There is a static class Pipe, defined in C++ header that I'm including. The static method I'm interested in calling (from Objetive-c) is here: static ERC SendUserGet(const UserId &_idUser,const GUID &_idStyle,const ZoneId &_idZone,const char *_pszMsg); I have access to an objetive-c data structure that appears to store a copy of userID, and zoneID -- it looks like: @interface DataBlock : NSObject { GUID userID; GUID zoneID; } Looked up the GUID def, and its a struct with a bunch of overloaded operators for equality. UserId and ZoneId from the first function signature are #typedef GUID Now when I try to call the method, no matter how I cast it (const UserId), (UserId), etc, I get the following linker error: Ld build/Debug/Seeker.app/Contents/MacOS/Seeker normal i386 cd /Users/josh/Development/project/Mac/Seeker setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/g++-4.2 -arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/josh/Development/TS/Mac/Seeker/build/Debug -L/Users/josh/Development/TS/Mac/Seeker/../../../debug -L/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/i686-apple-darwin10/4.2.1 -F/Users/josh/Development/TS/Mac/Seeker/build/Debug -filelist /Users/josh/Development/TS/Mac/Seeker/build/Seeker.build/Debug/Seeker.build/Objects-normal/i386/Seeker.LinkFileList -mmacosx-version-min=10.5 -framework Cocoa -framework WebKit -lSAPI -lSPL -o /Users/josh/Development/TS/Mac/Seeker/build/Debug/Seeker.app/Contents/MacOS/Seeker Undefined symbols: "SocPipe::SendUserGet(_GUID const&, _GUID const&, _GUID const&, char const*)", referenced from: -[PeoplePaneController clickGet:] in PeoplePaneController.o ld: symbol(s) not found collect2: ld returned 1 exit status Is this a type/function signature error, or truly some sort of linker error? I have the headers where all these types and static classes are defined #imported -- I tried #include too, just in case, since I'm already stumbling :P Forgive me, I come from a web tech background, so this c-style memory management and immutability stuff is super hazy. Edit: Added full linker error text. Changed "function" to "method" Thanks, Josh

    Read the article

  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

    Read the article

  • remove tomcat excesive logging (org.apache.catalina.session.ManagerBase )

    - by santiagozky
    Hello, We have a tomcat 5.5 which is logging a lot of messages like these: 2010-05-20 14:07:04,242 DEBUG [org.apache.catalina.session.ManagerBase] - End expire sessions StandardManager processingTime 1 expired sessions: 0 2010-05-20 14:07:04,242 DEBUG [org.apache.catalina.session.ManagerBase] - Start expire sessions StandardManager at 1274382424242 sessioncount 0 2010-05-20 14:07:04,242 DEBUG [org.apache.catalina.session.ManagerBase] - End expire sessions StandardManager processingTime 0 expired sessions: 0 2010-05-20 14:08:04,394 DEBUG [org.apache.catalina.session.ManagerBase] - Start expire sessions StandardManager at 1274382484394 sessioncount 0 2010-05-20 14:08:04,394 DEBUG [org.apache.catalina.session.ManagerBase] - End expire sessions StandardManager processingTime 0 expired sessions: 0 2010-05-20 14:08:04,395 DEBUG [org.apache.catalina.session.ManagerBase] - Start expire sessions StandardManager at 1274382484394 sessioncount 0 I have modified the logging.properties file to set the levels to ERROR and SEVERE but the logging still appears: handlers = 1catalina.org.apache.juli.FileHandler, 2localhost.org.apache.juli.FileHandler, 3manager.org.apache.juli.FileHandler, 4admin.org.apache.juli.FileHandler, 5host-manager.org.apache.juli.FileHandler, java.util.logging.ConsoleHandler .handlers = 1catalina.org.apache.juli.FileHandler, java.util.logging.ConsoleHandler 1catalina.org.apache.juli.FileHandler.level = ERROR 1catalina.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 1catalina.org.apache.juli.FileHandler.prefix = catalina. 2localhost.org.apache.juli.FileHandler.level = ERROR 2localhost.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 2localhost.org.apache.juli.FileHandler.prefix = localhost. 3manager.org.apache.juli.FileHandler.level = ERROR 3manager.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 3manager.org.apache.juli.FileHandler.prefix = manager. 4admin.org.apache.juli.FileHandler.level = ERROR 4admin.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 4admin.org.apache.juli.FileHandler.prefix = admin. 5host-manager.org.apache.juli.FileHandler.level = ERROR 5host-manager.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 5host-manager.org.apache.juli.FileHandler.prefix = host-manager. java.util.logging.ConsoleHandler.level = ERROR java.util.logging.ConsoleHandler.formatter = java.util.logging.SimpleFormatter org.apache.catalina.core.ContainerBase.[Catalina].[localhost].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].handlers = 2localhost.org.apache.juli.FileHandler org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/manager].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/manager].handlers = 3manager.org.apache.juli.FileHandler org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/admin].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/admin].handlers = 4admin.org.apache.juli.FileHandler org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/host-manager].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/host-manager].handlers = 5host-manager.org.apache.juli.FileHandler org.apache.catalina.startup.ContextConfig.level = SEVERE org.apache.catalina.startup.HostConfig.level = SEVERE org.apache.catalina.session.ManagerBase.level = SEVERE I don't know what is wrong in the configuration. Any ideas to shut them off?

    Read the article

  • "cloud architecture" concepts in a system architecture diagrams

    - by markus
    If you design a distributed application for easy scale-out, or you just want to make use of any of the new “cloud computing” offerings by Amazon, Google or Microsoft, there are some typical concepts or components you usually end up using: distributed blob storage (aka S3) asynchronous, durable message queues (aka SQS) non-Relational-/non-transactional databases (like SimpleDB, Google BigTable, Azure SQL Services) distributed background worker pool load-balanced, edge-service processes handling user requests (often virtualized) distributed caches (like memcached) CDN (content delivery network like Akamai) Now when it comes to design and sketch an architecture that makes use of such patterns, are there any commonly used symbols I could use? Or even a download with some cool Visio stencils? :) It doesn’t have to be a formal system like UML but I think it would be great if there were symbols that everyone knows and understands, like we have commonly used shapes for databases or a documents, for example. I think it would be important to not mix it up with traditional concepts like a normal file system (local or network server/SAN), or a relational database. Simply speaking, I want to be able to draw some conclusions about an application’s scalability or data consistency issues by just looking at the system architecture overview diagram. Update: Thank you very much for your answers. I like the idea of putting a small "cloud symbol" on the traditional symbols. However I leave this thread open just in case someone will find specific symbols (maybe in a book or so) - or uploaded some pimped up Visio stencils ;)

    Read the article

  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

    Read the article

  • iPhone SDK linking errors with static library

    - by Nico
    Hello all! I've built my own static library with components to be reused in my project, and recently had the need to update a bunch of classes. Specifically, some methods' signatures were changed due to the fact that some classes changed names. What happens now is that the library compiles fine on its own, but, when added to an app project, the project fails to link: Ld build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales normal armv6 cd /Users/nameghino/src/Sucursales setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -L/Users/nameghino/src/Sucursales/build/Debug-iphoneos -L/Users/nameghino/src/Sucursales/../../Library/MyLibraries/MSSharedLibrary-1.0.0 -F/Users/nameghino/src/Sucursales/build/Debug-iphoneos -filelist /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales.LinkFileList -dead_strip -lxml2 -ObjC -all_load -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework CoreLocation -framework MapKit -lxml2 /Users/nameghino/src/MSSharedComponents/Frameworks/MSSharedLibrary/build/Debug-iphoneos/libMSSharedLibrary.a -o /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales Undefined symbols: "_OBJC_CLASS_$_DataCatalogService_GetSingleRow", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) **"_OBJC_CLASS_$_DataCatalogService_ArrayOfString", referenced from: objc-class-ref-to-DataCatalogService_ArrayOfString in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_GetSingleRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRowResponse in libMSSharedLibrary.a(MSSingleRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRowResponse in libMSSharedLibrary.a(MSMultiRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRow", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_HelloWorldResponse", referenced from: objc-class-ref-to-DataCatalogService_HelloWorldResponse in libMSSharedLibrary.a(DataCatalogService.o) ld: symbol(s) not found collect2: ld returned 1 exit status** The curious thing is that after a lot of project cleanups (both in the app and the lib projects), I still get the same issue. Even after starting a new project, the problem is still there. I've also taken care to restart Xcode between a clean and a build a couple of times, but no good. Any ideas on where to look? Thanks in advance Nico

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >