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  • Meinberg ntp for Windows - force more frequent updates?

    - by ana
    I have a Windows VM that has time drift problems, and left to its own devices will drift by minutes per day. I know there are issues with time on VMs, but I was hoping using the Meinberg NTP service would be successful. It works, generally, in that the time gets corrected in one big step about once every 70mins when it's at about 10mins offset. This has totally confused me as I thought NTP was meant to drift gently back towards the right time, and panic and die if the offset was more than 3 minutes. So (a) what is happening and (b) how do I make it update more regularly?

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  • Win 7 time service error

    - by casterle
    I see a warning in my Win7 Events Log: The time service has not synchronized the system time for 86400 seconds because none of the time service providers provided a usable time stamp. The message suggests that I run: w32tm /resync When I try to run that command, I get an error: The following error occurred: The specified module could not be found. <0x8007007E I can run w32tm with no arguments and get the expected list of w32tm commands, so the program is accessable and runs. Any help is greatly appreciated.

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  • Wireshark vs Netmon for precise time tagging

    - by Nic
    I'm using Wireshark to time tag and get some statistics on multicast traffic. When there is not much traffic, the stats looks good, but as soon as there is a bunch of packets arriving at the same time, I have stats that are not even possible (e.g. round trip time of 0ms) I'm wondering if Netmon could be more precise in time tagging packet because it is not relying on the Winpcap driver? Does anybody already faced the same situation? Thanks a lot, Nic

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  • Python to see if a file falls into a date range

    - by tod
    I have a script that I want to have an if statement check if a file falls between several specified date periods as it searches directories. I have been able to get the time in %Y-%m-%d format for the file, but I can't seem to be able to specify a date range for python to go through. Any ideas/help? Here's what I have so far for name in files: f = os.path.join(root, name) dt = os.path.getmtime(f) nwdt = time.gmtime(dt) ndt = time.strftime('%Y-%m-%d', nwdt)

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  • NTP daemon or ntpdate doesn't synchronize

    - by user2862333
    I'm having some problems with synchronization with an NTP server. 1) The NTP daemon doesn't sync the system clock at all, even though it's running (confirmed with /etc/init.d/ntp status). Forcing to sync with ntpd -q or ntpd -gq does not work either. 2) Stopping the NTP daemon and syncing manually with ntpdate does give me the following output: ~# ntpdate -d 0.debian.pool.ntp.org 6 Nov 16:48:53 ntpdate[4417]: ntpdate [email protected] Sat May 12 09:07:19 UTC 2012 (1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) server 79.132.237.5, port 123 stratum 2, precision -20, leap 00, trust 000 refid [79.132.237.5], delay 0.05141, dispersion 0.00145 transmitted 4, in filter 4 reference time: d624e3b1.f490b90d Wed, Nov 6 2013 16:50:09.955 originate timestamp: d624e457.eaaf787c Wed, Nov 6 2013 16:52:55.916 transmit timestamp: d624e36c.4a7036fd Wed, Nov 6 2013 16:49:00.290 filter delay: 0.08537 0.05141 0.05151 0.06346 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6038 235.6087 235.6095 235.6068 0.000000 0.000000 0.000000 0.000000 delay 0.05141, dispersion 0.00145 offset 235.608782 server 85.234.197.2, port 123 stratum 2, precision -20, leap 00, trust 000 refid [85.234.197.2], delay 0.05151, dispersion 0.00336 transmitted 4, in filter 4 reference time: d624e3e7.dc6cd02b Wed, Nov 6 2013 16:51:03.861 originate timestamp: d624e458.1c91031f Wed, Nov 6 2013 16:52:56.111 transmit timestamp: d624e36c.7da1d882 Wed, Nov 6 2013 16:49:00.490 filter delay: 0.05765 0.07750 0.06013 0.05151 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6048 235.6014 235.6035 235.6078 0.000000 0.000000 0.000000 0.000000 delay 0.05151, dispersion 0.00336 offset 235.607826 server 194.50.97.34, port 123 stratum 3, precision -23, leap 00, trust 000 refid [194.50.97.34], delay 0.03021, dispersion 0.00090 transmitted 4, in filter 4 reference time: d624e38d.2bce952c Wed, Nov 6 2013 16:49:33.171 originate timestamp: d624e458.4dbbc114 Wed, Nov 6 2013 16:52:56.303 transmit timestamp: d624e36c.b0d38834 Wed, Nov 6 2013 16:49:00.690 filter delay: 0.03030 0.03636 0.03091 0.03021 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6095 235.6085 235.6098 235.6105 0.000000 0.000000 0.000000 0.000000 delay 0.03021, dispersion 0.00090 offset 235.610589 server 79.132.237.1, port 123 stratum 3, precision -20, leap 00, trust 000 refid [79.132.237.1], delay 0.05113, dispersion 0.00305 transmitted 4, in filter 4 reference time: d624dfcb.6acea332 Wed, Nov 6 2013 16:33:31.417 originate timestamp: d624e458.838672ad Wed, Nov 6 2013 16:52:56.513 transmit timestamp: d624e36c.e405181c Wed, Nov 6 2013 16:49:00.890 filter delay: 0.06345 0.05113 0.05681 0.05656 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6087 235.6038 235.6010 235.6074 0.000000 0.000000 0.000000 0.000000 delay 0.05113, dispersion 0.00305 offset 235.603888 6 Nov 16:49:00 ntpdate[4417]: step time server 79.132.237.5 offset 235.608782 sec Clearly, ntpdate can reach the NTP server(s), but after checking the clock, it hasn't changed and is still displaying the wrong time. Any ideas what would be the problem would be much appreciated.

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  • Time sync in data center

    - by ak
    We currently have setting to sync time when spread is more than 5 mins, but it's getting to a point where some applications don't accept it. What is best practice out there to sync time for all windows and unix boxes to sync with time server or domain controller. Windows time service is not made for high accuracy less then 10 secs. What are alternatives ?

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  • Modifying / Resetting the Last reboot time

    - by user3711455
    I am trying to recreate a problem I encountered to try to confirm the root causes of it. One of the possible theory is that the problem is being caused because the server hadn't restarted for along time. Since I've already restarted the computer, Is there a way of resetting/modifying the "Last Reboot time" so the computer thinks it hasn't restarted for along time? I am using systeminfo | find "System Boot Time" The computer is running Windows XP Embedded if it helps. Thanks

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  • Define a swig interface file for generation of wrapper to every type from some header file

    - by Dmitriy Matveev
    Hi! We're using some C library in our Java project. Several years ago some other developer which has retired few years ago (as always) has created all the wrappers for us. The wrappers were generated by the swig, but the interface file is lost now. The basic idea of library and the wrappers for it is following: There only one function which returns pointer to some complex object. And there are wrapper for that function. The complex object is a tree-like structure with dozens of node kinds and types (C structures) used to represent them. There are hundreds of wrappers for every field of every type and we're trying to use them all. The library was updated some time ago and now there are some new data we unaware of which yet, but would like to use. This data is contained in some of the objects indirectly contained or referenced from the object created by the function we call (Some new fields and types were added). I know that I shouldn't make any changes to the wrappers by hand and should rather modify the interface, but as I already wrote it's missing. For now I only want to generate wrappers some few types which are added/changed and them to our old wrappers, but later I want to start creation of interface file which will define "what and how should be wrapped". All the definitions necessary for us are defined in single header file. Is it possible to tell swig to generate wrappers for every type in this header? If so, how can I write such interface file?

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  • authentication question (security code generation logic)

    - by Stick it to THE MAN
    I have a security number generator device, small enough to go on a key-ring, which has a six digit LCD display and a button. After I have entered my account name and password on an online form, I press the button on the security device and enter the security code number which is displayed. I get a different number every time I press the button and the number generator has a serial number on the back which I had to input during the account set-up procedure. I would like to incorporate similar functionality in my website. As far as I understand, these are the main components: Generate a unique N digit aplha-numeric sequence during registration and assign to user (permanently) Allow user to generate an N (or M?) digit aplha-numeric sequence remotely For now, I dont care about the hardware side, I am only interested in knowing how I may choose a suitable algorithm that will allow the user to generate an N (or M?) long aplha-numeric sequence - presumably, using his unique ID as a seed Identify the user from the number generated in step 2 (which decryption method is the most robust to do this?) I have the following questions: Have I identified all the steps required in such an authentication system?, if not please point out what I have missed and why it is important What are the most robust encryption/decryption algorithms I can use for steps 1 through 3 (preferably using 64bits)?

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  • JQuery Checkbox generation

    - by Hash
    I have used the following code to generate some dynamic checkboxes. This works for the first time and adds the check box chk2 to the page and then after the trigger for the $('#newLink').click is not working. Please help me with this. <div id="chkBoxesDiv"> <input type="checkbox" id="chk1" ></input> <input id="answerText" type="text" size="30" ></input>&nbsp; <input type="button" value="add new" id="newLink"/> </div> $(document).ready(function(){ $('#newLink').click(function (event){ var i = 0; //To count the children $("#chkBoxesDiv").children().each(function(){ var child = $(this); if(child.is(":checkbox")){ i++; } }); //prevent action event.preventDefault(); //get textbox value to fill checkbox var text = $("#answerText").val(); alert(i); //if text not empty do stuff if(text != ""){ //add label $("#chk"+i).after("<label for=\"chk"+i+"\" id=\"lblchk"+i+"\">"+text+"</label>"); $("#newLink").remove(); $("#answerText").remove(); $("#lblchk1").after("<br /><input type=\"checkbox\" id=\"chk"+(1+i)+"\" ></input><input type=\"text\" id=\"answerText\" size=\"30\" ></input>&nbsp;<input type=\"button\" value=\"add new\" id=\"newLink\"/>"); } }); });

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  • How to create view in RoR if skipped during controller generation

    - by swapnesh
    When I run this: rails generate controller hello index it no doubt generates hello controller, but accidentally when I run another command like this: rails generate controller world it creates the world controller successfully, but missed the Route "world/index" like as "hello/index". For this mistake I need to use destroy controller and then generate it once more, is thr some kind of mid way command that I can generate if forgotten something rather than destroying and creating every time. This command rails generate controller contact-us index creates a route as contact_us/index or contact_us after changing routes.rb under config folder. How could I create a more SEO friendly URL in RoR? Like localhost:3000/contact-us? I am working on some very basic rules to follow RoR..like 3 static pages (Home, About us, Contact Us) Just simple html content to understand more, will certainly add more features to it as well. localhost:3000/home localhost:3000/About_us localhost:3000/contact_us I created this via creating home, About_us, contact_us controller command and then changed html in views. Since I am on an initial phase, I read somewhere for static pages we can create this in our public like what we have error pages there in the folder or the approach im using is correct?

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • Multiple Rectangle Generation

    - by user1610541
    In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the drawParticle method; import java.awt.Point; import java.awt.geom.Point2D; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class Control extends BasicGameState { public static final int ID = 1; public Methods m = new Methods(); public Graphics g = new Graphics(); int mouseX; int mouseY; public void init(GameContainer container, StateBasedGame game) throws SlickException{ } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { m.drawParticle(mouseX, mouseY); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void mousePressed(int button, int x, int y) { mouseX = x; mouseY = y; } public int getID() { return ID; } } Thanks - Shamus

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  • Seriously, It’s Time to Get Your Content Act Together

    - by Mike Stiles
    Branded content, content marketing, social content, brand journalism, we’re seeing those terms more and more. Why? The technology tools are coming together. We should know. We can gather big data, crunch it, listen to the public, moderate, respond, get to know the customer intimately, know what they like, know what they want, we can target, distribute, amplify, measure engagement and reaction, modify strategy and even automate a great deal of all that. An amazing machine, a sleek, smooth-running engine has been built such that all the parts can interact and work together to deliver peak performance and maximum output. But that engine isn’t going anywhere without any gas. Content is the gas. Yes, we curate other people’s content. We can siphon their gas. There’s tech to help with that too. But as for the creation of original, worthwhile content made for a specific audience, our audience, machines can’t do that…at least not yet. Curated content is great. But somebody has to originate the content for it to be curated and shared. And since the need for good, curated content is obviously large and the desire to share is there, it’s a winning proposition for a brand to be a consistent producer of original content. And yet, it feels like content is an issue we’re avoiding. There’s a reluctance to build a massive pipeline if you have no idea what you’re going to run through it. The C-suite often doesn’t know what content is, that it’s different from ads, where to get it, who makes it, how long it should be, what the point of it is if there’s no hard sell of the product, what it costs, how to use it, how to measure it, how to make sure it’s good, or how to make sure it will keep flowing. It could be the reason many brands aren’t pulling the trigger on socially enabling the enterprise. And that’s a shame, because there are a lot of creative, daring, experimental, uniquely talented entertainers and journalists chomping at the bit to execute content for brands. But for many corporate executives, content is “weird,” and the people who make it are even weirder. The content side of the equation is human. It’s art, but art that can be informed by data. The natural inclination is for brands to turn to their agencies for such creative endeavors. But agencies are falling into one of two categories. They’re failing to transition from ads to content. In “Content Era, What’s the Role of Agencies?” Alexander Jutkowitz says agencies were made for one-hit campaigns, not ongoing content. Or, they’re ready and capable but can’t get clients to do the right things. Agencies have to make money, even if it means continuing to do the wrong things because that’s all the client will agree to. So what we wind up with in the pipeline is advertising, marketing-heavy content, content that was obviously created or spearheaded by non-creative executives, random & inconsistent content, copy written for SEO bots, and other completely uninteresting nightmares. Frank Rose, author of “The Art of Immersion,” writes, “Content without story and excitement is noise pollution.” In the old days, you made an ad and inserted it into shows made by people who knew what they were doing. You could bask in that show’s success and leverage their audience. Now, you are tasked with attracting, amassing and holding your own audience. You may just want to make, advertise and sell your widgets. But now there’s a war on for a precious commodity, attention. People are busy. They have filters to keep uninteresting and irrelevant things out. They value their time and expect value back when they give it up. Joe Pulizzi, founder of the Content Marketing Institute, says, "Your customers don't care about you, your products, your services…they care about themselves, their wants and their needs." Is it worth getting serious about content and doing it right? 61% of consumers feel better about a company that delivers custom content (Custom Content Council). Interesting content is one of the top 3 reasons people follow brands on social (Content+). 78% of consumers think organizations that provide custom content want to build good relationships with them (TMG Custom Media). On the B2B side, 80% of business decision makers prefer to get company info in a series of articles vs. an ad. So what’s the hang-up? Cited barriers to content marketing are lack of human resources (42%) and lack of budget (35%). 54% of brands don’t have a single on-site, dedicated content creator. And only 38% of brands have a content marketing strategy. Tech has built the biggest, most incredible stage for brands that’s ever been built. Putting something on that stage is your responsibility. Do a bad show, or no show at all, and you’ll be the beautiful, talented actress that never got discovered. @mikestilesPhoto: Gabriella Fabbri, stock.xchng

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  • Android Can't get two virtual joysticks to move independently and at the same time

    - by Cole
    @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); float centerLy = (float) (screenHeight*.4958); float centerRx = (float) (screenWidth*.6538); float centerRy = (float) (screenHeight*.4917); float dx = 0; float dy = 0; float theta; float c; int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; int pid = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; int fingerid = event.getPointerId(pid); int x = (int) event.getX(pid); int y = (int) event.getY(pid); c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); switch (actionCode) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: //if touching down on left stick, set leftstick ID to this fingerid. if(x < screenWidth/2 && c<r*.8) { lsId = fingerid; dx = x-centerLx; dy = y-centerLy; touchingLs = true; } else if(x > screenWidth/2 && c<r*.8) { rsId = fingerid; dx = x-centerRx; dy = y-centerRy; touchingRs = true; } break; case MotionEvent.ACTION_MOVE: if (touchingLs && fingerid == lsId) { dx = x - centerLx; dy = y - centerLy; }else if (touchingRs && fingerid == rsId) { dx = x - centerRx; dy = y - centerRy; } c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); //if touching outside left radius and moving left stick if(c >= r && touchingLs && fingerid == lsId) { if(dx>0 && dy<0) { //top right quadrant lsX = r * FloatMath.cos(theta); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0){ //bottom right quadrant lsX = r * FloatMath.cos(theta); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } if(c >= r && touchingRs && fingerid == rsId) { if(dx>0 && dy<0) { //top right quadrant rsX = r * FloatMath.cos(theta); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0) { rsX = r * FloatMath.cos(theta); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } else { if(c < r && touchingLs && fingerid == lsId) { lsX = dx; lsY = dy; } if(c < r && touchingRs && fingerid == rsId){ rsX = dx; rsY = dy; } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: if (fingerid == lsId) { lsId = -1; lsX = 0; lsY = 0; touchingLs = false; } else if (fingerid == rsId) { rsId = -1; rsX = 0; rsY = 0; touchingRs = false; } break; } return true; } There's a left joystick and a right joystick. Right now only one will move at a time. If someone could set me on the right track I would be incredibly grateful cause I've been having nightmares about this problem.

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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  • Two Weeks To Go, Still Time to Register

    - by speakjava
    Yes, it's now only two weeks to the start of the 17th JavaOne conference! This will be my ninth JavaOne, I came fairly late to this event, attending for the first time in 2002.  Since then I've missed two conferences, 2006 for the birth of my son (a reasonable excuse I think) and 2010 for reasons we'll not go into here.  I have quite the collection of show devices, I've still got the WoWee robot, the HTC phone for JavaFX, the programmable pen and the Sharp Zaurus.  The only one I didn't keep was the homePod music player (I wonder why?) JavaOne is a special conference for many reasons, some of which I list here: A great opportunity to catch up on the latest changes in the Java world.  This is not just in terms of the platform, but as much about what people are doing with Java to build new and cool applications. A chance to meet people.  We have these things called BoFs, which stands for "Birds of a Feather", as in "Birds of a feather, flock together".  The idea being to have sessions where people who are interested in the same topic don't just get to listen to a presentation, but get to talk about it.  These sessions are great, but I find that JavaOne is as much about the people I meet in the corridors and the discussions I have there as it is about the sessions I get to attend. Think outside the box.  There are a lot of sessions at JavaOne covering the full gamut of Java technologies and applications.  Clearly going to sessions that relate to your area of interest is great, but attending some of the more esoteric sessions can often spark thoughts and stimulate the imagination to go off and do new and exciting things once you get back. Get the lowdown from the Java community.  Java is as much about community as anything else and there are plenty of events where you can get involved.  The GlassFish party is always popular and for Java Champions and JUG leaders there's a couple of special events too. Not just all hard work.  Oracle knows how to throw a party and the appreciation event will be a great opportunity to mingle with peers in a more relaxed environment.  This year Pearl Jam and Kings of Leon will be playing live.  Add free beer and what more could you want? So there you have it.  Just a few reasons for why you want to attend JavaOne this year.  Oh, and of course I'll be presenting three sessions which is even more reason to go.  As usual I've gone for some mainstream ("Custom Charts" for JavaFX) and some more 'out there' ("Java and the Raspberry Pi" and "Gestural Interfaces for JavaFX").  Once again I'll be providing plenty of demos so more than half my luggage this year will consist of a Kinect, robot arm, Raspberry Pis, gamepad and even an EEG sensor. If you're a student there's one even more attractive reason for going to JavaOne: It's Free! Registration is here.  Hope to see you there!

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  • Generate POCO classes in different project to the project with Entity Framework model

    - by Max
    I'm trying to use the Repository Pattern with EF4 using VS2010. To this end I am using POCO code generation by right clicking on the entity model designer and clicking Add code generation item. I then select the POCO template and get my classes. What I would like to be able to do is have my solution structured into separate projects for Entity (POCO) classes and another project for the entity model and repository code. This means that my MVC project could use the POCO classes for strongly typed views etc and not have to know about the repository or have to have a reference to it. To plug it all together I will have another separate project with interfaces and use IoC. Sounds good in my head I just don't know how to generate the classes into their own project! I can copy them and then change the namespaces on them but I wanted to avoid manual work whenever I change the schema in the db and want to update my model. Thanks

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  • Daylight saving time and Timezone best practices

    - by Oded
    I am hoping to make this question and the answers to it the definitive guide to dealing with daylight saving time, in particular for dealing with the actual change overs. If you have anything to add, please do Many systems are dependent on keeping accurate time, the problem is with changes to time due to daylight savings - moving the clock forward or backwards. For instance, one has business rules in an order taking system that depend on the time of the order - if the clock changes, the rules might not be as clear. How should the time of the order be persisted? There is of course an endless number of scenarios - this one is simply an illustrative one. How have you dealt with the daylight saving issue? What assumptions are part of your solution? (looking for context here) As important, if not more so: What did you try that did not work? Why did it not work? I would be interested in programming, OS, data persistence and other pertinent aspects of the issue. General answers are great, but I would also like to see details especially if they are only available on one platform. Summary of answers and other data: (please add yours) Do: Always persist time according to a unified standard that is not affected by daylight savings. GMT and UTC have been mentioned by different people. Include the local time offset (including DST offset) in stored timestamps. Remember that DST offsets are not always an integer number of hours (e.g. Indian Standard Time is UTC+05:30). If using Java, use JodaTime. - http://joda-time.sourceforge.net/ Create a table TZOffsets with three columns: RegionClassId, StartDateTime, and OffsetMinutes (int, in minutes). See answer Check if your DBMS needs to be shutdown during transition. Business rules should always work on civil time. Internally, keep timestamps in something like civil-time-seconds-from-epoch. See answer Only convert to local times at the last possible moment. Don't: Do not use javascript date and time calculations in web apps unless you ABSOLUTELY have to. Testing: When testing make sure you test countries in the Western and Eastern hemispheres, with both DST in progress and not and a country that does not use DST (6 in total). Reference: Olson database, aka Tz_database - ftp://elsie.nci.nih.gov/pub Sources for Time Zone and DST - http://www.twinsun.com/tz/tz-link.htm ISO format (ISO 8601) - http://en.wikipedia.org/wiki/ISO_8601 Mapping between Olson database and Windows TimeZone Ids, from the Unicode Consortium - http://unicode.org/repos/cldr-tmp/trunk/diff/supplemental/windows_tzid.html TimeZone page on WikiPedia - http://en.wikipedia.org/wiki/Tz_database StackOverflow questions tagged dst - http://stackoverflow.com/questions/tagged/dst StackOverflow questions tagged timezone - http://stackoverflow.com/questions/tagged/timezone Other: Lobby your representative to end the abomination that is DST. We can always hope...

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  • Good tools which generate NUnit unit tests for .NET assemblies in Visual Studio 2008

    - by andy
    Hey guys, I'm pretty new to Unit Testing so bare with me. I realize that best best practice is not to auto generate unit tests, however I'd like to use Code Generation to set-up the basic skeleton of the tests. Now, I know Visual Studio 2008 already has the built in "create tests", however, it just creates a flat list of all the classes it's going to test... and it's not for NUnit right? Ideally, I'd like the code generation to follow the folder AND namespace structure of the assembly its generating tests for. Can you guys recommend any good tools which generate NUnit unit tests for .NET assemblies in Visual Studio 2008? cheers!

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  • Learning to create beautiful /next-generation GUI

    - by ShaChris23
    I really want to create a stunning-looking GUI desktop application that looks like, for example: Mac OS X interface Picasa desktop client on windows IPhone apps Office 2007 I've mostly been programming GUI using Qt/Swing/WinForm and I'm tired of creating so plain looking GUI, lol. So I was thinking about diving into stuff like: jQuery WPF/C# iPhone SDK Silverlight Adobe Air/Flex Just to get some ideas on how to create really cool looking UI. Does that sound like a good list? Any developers here that could share what platform they use to create very cool looking desktop app? On a sidenote, I really wonder what developers at Apple / Microsoft use to develop their own cool-looking software. EDIT A lot of responses talk about the importance of usability over "cool-looking".. I totally agree that usability and simplicity are the most important aspects of user interface design. I've been doing GUI development for a while now ( 3 years), so that I understand. But using cool-looking UI also improves user experience + it could make big difference on whether or not your software sells. I mean, otherwise why would Microsoft/Apple try to make their OS UI look "cooler" everytime there's a new version? Why would websites like pragprog.com, or versionsapp.com. make their websites look like that? Basically you kill 2 birds with one stone: stunnning-looking UI + super usability (because it looks simple and intuitive). That is what I'm striving for. And as far as I know, I cannot achieve that using Qt/Winform. Most of the books I have read just show you how to make average-looking (read: 1990's) UI. I want to learn how to create cool-looking UI. And the only place I see cool-looking UIs these days are the technology I list above. I'm not enamored with any technology; but I just want to know how things are done in other technology to see if I could apply them to the technology I'm using, or see if I could use those technology in my line of work. An example: if I were to pick between this UI and this UI, I probably would pick the latter, if just based on looks alone. Functionally, they are just the same UI; they both allow you to keep track of your time. They both contain buttons and textboxes, etc. But the fact that they look different, also differentiate them in terms of attractiveness. So in all, I think the "ice on the cake" is very important. I would say it's the thing you strive for after you are certain you have a totally intuitive, usable UI.

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  • Problem in generation of custom classes at web service client

    - by user443324
    I have a web service which receives an custom object and returns another custom object. It can be deployed successfully on GlassFish or JBoss. @WebMethod(operationName = "providerRQ") @WebResult(name = "BookingInfoResponse" , targetNamespace = "http://tlonewayresprovidrs.jaxbutil.rakes.nhst.com/") public com.nhst.rakes.jaxbutil.tlonewayresprovidrs.BookingInfoResponse providerRQ(@WebParam(name = "BookingInfoRequest" , targetNamespace = "http://tlonewayresprovidrq.jaxbutil.rakes.nhst.com/") com.nhst.rakes.jaxbutil.tlonewayresprovidrq.BookingInfoRequest BookingInfoRequest) { com.nhst.rakes.jaxbutil.tlonewayresprovidrs.BookingInfoResponse BookingInfoResponse = new com.nhst.rakes.jaxbutil.tlonewayresprovidrs.BookingInfoResponse(); return BookingInfoResponse; } But when I create a client for this web service, two instances of BookingInfoRequest and BookingInfoResponse generated even I need only one instance. This time an error is returned that says multiple classes with same name are can not be possible....... Here is wsdl..... <?xml version='1.0' encoding='UTF-8'?><!-- Published by JAX-WS RI at http://jax-ws.dev.java.net. RI's version is JAX-WS RI 2.2.1-hudson-28-. --><!-- Generated by JAX-WS RI at http://jax-ws.dev.java.net. RI's version is JAX-WS RI 2.2.1-hudson-28-. --><definitions xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd" xmlns:wsp="http://www.w3.org/ns/ws-policy" xmlns:wsp1_2="http://schemas.xmlsoap.org/ws/2004/09/policy" xmlns:wsam="http://www.w3.org/2007/05/addressing/metadata" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tns="http://demo/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.xmlsoap.org/wsdl/" targetNamespace="http://demo/" name="DemoJAXBParamService"> <wsp:Policy wsu:Id="DemoJAXBParamPortBindingPolicy"> <ns1:OptimizedMimeSerialization xmlns:ns1="http://schemas.xmlsoap.org/ws/2004/09/policy/optimizedmimeserialization" /> </wsp:Policy> <types> <xsd:schema> <xsd:import namespace="http://tlonewayresprovidrs.jaxbutil.rakes.nhst.com/" schemaLocation="http://localhost:31133/DemoJAXBParamService/DemoJAXBParamService?xsd=1" /> </xsd:schema> <xsd:schema> <xsd:import namespace="http://tlonewayresprovidrs.jaxbutil.rakes.nhst.com" schemaLocation="http://localhost:31133/DemoJAXBParamService/DemoJAXBParamService?xsd=2" /> </xsd:schema> <xsd:schema> <xsd:import namespace="http://tlonewayresprovidrq.jaxbutil.rakes.nhst.com/" schemaLocation="http://localhost:31133/DemoJAXBParamService/DemoJAXBParamService?xsd=3" /> </xsd:schema> <xsd:schema> <xsd:import namespace="http://tlonewayresprovidrq.jaxbutil.rakes.nhst.com" schemaLocation="http://localhost:31133/DemoJAXBParamService/DemoJAXBParamService?xsd=4" /> </xsd:schema> <xsd:schema> <xsd:import namespace="http://demo/" schemaLocation="http://localhost:31133/DemoJAXBParamService/DemoJAXBParamService?xsd=5" /> </xsd:schema> </types> <message name="providerRQ"> <part name="parameters" element="tns:providerRQ" /> </message> <message name="providerRQResponse"> <part name="parameters" element="tns:providerRQResponse" /> </message> <portType name="DemoJAXBParam"> <operation name="providerRQ"> <input wsam:Action="http://demo/DemoJAXBParam/providerRQRequest" message="tns:providerRQ" /> <output wsam:Action="http://demo/DemoJAXBParam/providerRQResponse" message="tns:providerRQResponse" /> </operation> </portType> <binding name="DemoJAXBParamPortBinding" type="tns:DemoJAXBParam"> <wsp:PolicyReference URI="#DemoJAXBParamPortBindingPolicy" /> <soap:binding transport="http://schemas.xmlsoap.org/soap/http" style="document" /> <operation name="providerRQ"> <soap:operation soapAction="" /> <input> <soap:body use="literal" /> </input> <output> <soap:body use="literal" /> </output> </operation> </binding> <service name="DemoJAXBParamService"> <port name="DemoJAXBParamPort" binding="tns:DemoJAXBParamPortBinding"> <soap:address location="http://localhost:31133/DemoJAXBParamService/DemoJAXBParamService" /> </port> </service> </definitions> So, I want to know that how to generate only one instance(I don't know why two instances are generated at client side?). Please help me to move in right direction.

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  • Windows Task Scheduler does not start task at next run time

    - by Dan C
    I have a Windows Server 2008 SP 2 Task Scheduler task that should run every 10 minutes. The trigger says "At 6:50 PM every day - After triggered, repeat every 10 minutes for a duration of 1 day." Looking at the Next Run Time, it says 6/18/2012 8:00 PM. However, when I let that time pass, the Next Run Time just changes to 8:10 PM but the task has not started and the Last Run Time is unchanged from yesterday. How can I get this task to run every 10 minutes when enabled no matter what. Similarly, I have other tasks that need to run on slightly different schedules: Every 30 minutes (5:30, 6:00, 6:30, etc) Every 30 minutes (5:35, 6:05, 6:35, etc) How can I define these intervals? And why does the task not start at the indicated Next Run Time?

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