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  • C++: Question about freeing memory

    - by Martijn Courteaux
    On Learn C++, they wrote this to free memory: int *pnValue = new int; // dynamically allocate an integer *pnValue = 7; // assign 7 to this integer delete pnValue; pnValue = 0; My question is: "Is the last statement needed to free the memory correctly, completly?" I thought that the pointer *pnValue was still on the stack and new doesn't make any sense to the pointer. And if it is on the stack it will be cleaned up when the application leaves the scope (where the pointer is declared in), isn't it?

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  • Memory allocation in Linux

    - by Goofy
    Hello! I have a multi threaded application where I allocate buffers with data, which then wait in queues to be send via sockets. All buffers are reproducible because I use only buffers of fixed size in whole program (1024, 2048, 2080 and 5248 bytes). I noticed, that my program usually use up to 10 buffers of each length type at the same moment. So far I always manually allocate new buffer and then free it (using malloc() and free ()) where it's not needed any more. I started wondering if Linux is enough smart to cache this memory for me, so next time I allocate new buffer system only quickly receive a buffer I have already used before and not perform heavy operation of allocating new memory block?

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  • Sharing memory between modules

    - by John Holecek
    Hi, I was wondering how to share some memory between different program modules - lets say, I have a main application (exe), and then some module (dll). They both link to the same static library. This static library will have some manager, that provides various services. What I would like to achieve, is to have this manager shared between all application modules, and to do this transparently during the library initialization. Between processes I could use shared memory, but I want this to be shared in the current process only. Could you think of some cross-platform way to do this? Possibly using boost libraries, if they provide some facilities to do this. Only solution I can think of right now, is to use shared library of the respective OS, that all other modules will link to at runtime, and have the manager saved there.

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  • Delphi Memory Management

    - by nomad311
    I haven't been able to find the answers to a couple of my Delphi memory management questions. I could test different scenarios (which I did to find out what breaks the FreeAndNil method), but its takes too long and its hard! But seriously, I would also like to know how you all (Delphi developers) handle these memory management issues. My Questions (Feel free to pose your own I'm sure the answers to them will help me too): Does FreeAndNil work for COM objects? My thoughts are I don't need it, but if all I need to do is set it to nil than why not stay consistent in my finally block and use FreeAndNil for everything? Whats the proper way to clean up static arrays (myArr : Array[0..5] of TObject). I can't FreeAndNil it, so is it good enough to just set it to nil (do I need to do that after I've FreeAnNil'd each object?)? Thanks Guys!

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  • Apply Xslt on in-memory Xml and returning in-memory Xml

    - by Jan Willem B
    I am looking for a static function in the .NET framework which takes an XML snippet and an Xslt file, applies the transformation in memory, and returns the transformed XML. I would like to do this: string rawXml = invoiceTemplateDoc.MainDocumentPart.Document.InnerXml; rawXml = DoXsltTransformation(rawXml, @"c:\prepare-invoice.xslt")); // ... do more manipulations on the rawXml Alternatively, instead of taking and returning strings, it could be taking and returning XmlNodes. Is there such a function?

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  • Is this a php memory leak?

    - by mseifert
    I have memory_get_usage() in the footer of my page and with each refresh of the page, I watch it increase by about 100k each time. My page load creates many objects and destroys them when done . My parent objects each have __destruct() which uses unset() with all child objects. Child objects with a reference back to the parent, have __destruct() to unset() these references. Inserting memory_get_usage() before and after processing different parts of my page only tells me how much of the total usage was added due to that part of the script. How do I go about determining what memory is lost and not recycled for garbage collection after the page finishes loading? I have one global $_SESSION var containing objects storing user info, but have verified using strlen(serialize($object)) that this object is not growing in size. I presume that what I am seeing is a memory leak and that php garbage collection should be in effect after the script ends. Any ideas how to debug this?

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  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

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  • Memory mapped files and "soft" page faults. Unavoidable?

    - by Robert Oschler
    I have two applications (processes) running under Windows XP that share data via a memory mapped file. Despite all my efforts to eliminate per iteration memory allocations, I still get about 10 soft page faults per data transfer. I've tried every flag there is in CreateFileMapping() and CreateFileView() and it still happens. I'm beginning to wonder if it's just the way memory mapped files work. If anyone there knows the O/S implementation details behind memory mapped files I would appreciate comments on the following theory: If two processes share a memory mapped file and one process writes to it while another reads it, then the O/S marks the pages written to as invalid. When the other process goes to read the memory areas that now belong to invalidated pages, this causes a soft page fault (by design) and the O/S knows to reload the invalidated page. Also, the number of soft page faults is therefore directly proportional to the size of the data write. My experiments seem to bear out the above theory. When I share data I write one contiguous block of data. In other words, the entire shared memory area is overwritten each time. If I make the block bigger the number of soft page faults goes up correspondingly. So, if my theory is true, there is nothing I can do to eliminate the soft page faults short of not using memory mapped files because that is how they work (using soft page faults to maintain page consistency). What is ironic is that I chose to use a memory mapped file instead of a TCP socket connection because I thought it would be more efficient. Note, if the soft page faults are harmless please note that. I've heard that at some point if the number is excessive, the system's performance can be marred. If soft page faults intrinsically are not significantly harmful then if anyone has any guidelines as to what number per second is "excessive" I'd like to hear that. Thanks.

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  • On a dual-GPU laptop, is using the discrete GPU ever more power efficient?

    - by Mahmoud Al-Qudsi
    Given a laptop with a dual integrated/discrete GPU configuration, is it ever more power efficient to use the discrete GPU instead of the integrated? Obviously when writing an email or working on a spreadsheet, the integrated GPU will always use less power. But let's say you're doing something graphics-medium but not graphics-intensive/heavy - is there a point where it actually makes sense to fire up the discrete GPU, not for performance but for power-saving reasons? Off the top of my head, I can think of a scenario where the external GPU supports hardware decoding of a particular video codec - I'd imagine there is a "price point" where using the GPU saves more energy than decoding that fully in software would. But I think most GPUs, integrated or discrete, pretty much decode just the plain-Jane h264. But maybe there is something more complicated, perhaps if you're doing something like desktop/windowing animations or a flash animation on a website (not an embedded flash video) - maybe the discrete GPU will use enough less power to make up for switching to it? I guess this question can be summed up as to whether or not you can say beyond doubt that if you don't care for performance on a laptop with two GPUs, always use the integrated GPU for maximum battery life.

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  • SQL SERVER – SQLServer Quiz 2011 – Do you know your execution plan – Two questions – One Answer

    - by pinaldave
    My friend Jacob Sebastian has SQL Server Quiz 2011 launched. This time when he asked me to come up with quiz question – I wanted to come up with something which is new and make participant to think about it. After carefully thinking I come with question which I really like to solve myself. Here is the details: 1) Using Single table only Once in Single SELECT statement generate execution plan which have JOIN operator. Explain the reason for the same. 2) Using Single table only Once in Single SELECT statement generate execution plan which have parallelism operator. Explain the reason for the same. Bonus: Create a single query which satisfy both of the above statement. To answer this question and win exciting gifts please visit the SQL Server Quiz website. Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: Pinal Dave, PostADay, Readers Contribution, Readers Question, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Why is my Compaq NC8430 laptop so darned HOT ?

    - by Cheeso
    For a long time I've had a Compaq nc8430 laptop. It's nearly 3 years old now. Originally shipped with WinXP, but I installed Vista on it. From the very start it was not a good experience. This thing has one of those "stickpoint" mice, which I like. After a while, I noticed that the computer was generating lots and lots of heat. So much heat, that the stickpoint bumper would melt and disintegrate. Normally I would expect heat if the CPU was working hard, but even when the CPU was idle, the computer was hot. Much too hot to keep on my lap. Turns out this is not an uncommon problem. I installed the HWmonitor tool, and found that the CPU temp was 82C when it was plugged in - pretty darn hot. And because the temp was so high, the fan never turned off, so the laptop was as loud as a jet engine, always. If I unplugged it from A/C power, the screen would dim and the temperature would decrease, and the fan noise would lessen, but still, it was too loud. It's totally unusable. What is the problem?

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  • What laptop would be recommended for video-editing or transcoding to blu-ray?

    - by Rob
    I'm looking for a machine (has to be a laptop) reasonably fast enough to handle editing/transcoding/rendering to Blu-ray disc of full true HD 1080p (1920x1080) video from a Samsung R10 camcorder - MPEG4 25fps (not the Sony-Panasonic AVCHD format): To be able to browse through the footage (say, quarter screen is fine for monitoring) and do simple edits - cut out bad bits, add titles, fades, nothing too fancy To be able to burn the footage in 1920x1080p 24p (twenty-four) fps to blu-ray, probably don't mind if I have to leave it for a few hours, or even overnight, as long as its not still running in the morning or takes days. I ALREADY have an external USB 2.0 LG BE06LU10 blu-ray burner. Does quad core make much difference? Or would Dual-core suffice for the above? NVidia because of CUDA for increased speed. What software today can take advantage of this? Which graphics card do I need? So far I've found Dell/Alienware to be well-specified, having a 5yr old Dell laptop that still runs well, albeit slow by today's standards, gives me a good impression. My concerns are too much fan-noise and budget and some Dell Precision Laptops exceed 1500 pounds. Thoughts?

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  • Laptop battery holds charge, but won't charge any more.

    - by Jeff
    Ok, I'm sure I will need to replace either my battery or my AC adapter, but would rather not buy one if the other is the problem. My problem is. I have a Sager laptop that gets quite a bit of use. The charging has always been a little bit odd. If I was in the process of using it, it would charge just fine and stay On AC power. If I left it alone, however(power settings to ONLY turn off the monitor) in either Ubuntu or Windows 7 it decides that it didn't want to use AC power anymore and would just start draining the battery until it died. Now, suddenly, it won't charge at all. The capacity was great up to this point which happened in an instant. It will recognize the battery but won't see the AC power if plugged in while the battery is in. I can power up the laptop without the battery and it works fine. If I plug in the battery while powered up it will claim it's charging it, but it stays at the same percentage. If I unplug the power, it will switch over to Battery fine, but I have to power down and unplug the battery to get it back on AC power. I've had dying/dead batteries before but they typically won't hold a full charge anymore but it still winds up to 100% then drops quickly when unplugged. This seems more like a chip problem in the battery to me, but I'm not sure. Any ideas?

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  • Important hardware components to avoid bottlenecks/improve speed on a laptop?

    - by joelhaus
    Looking for a powerful general use (including web development) laptop running Windows. Price points seem to be all over the place. Many less powerful machines are priced much higher than machines with better specs. How does one navigate this market? Are there any unpublished/under-publicized specs/bottlenecks you look for? Understanding that hardware improves over time, is there an efficient ratio that can be used (or something similar, like Windows Experience Index?) which will indicate how powerful a system is? Thanks in advance! P.S. Here is an example from a laptop released on September 17, 2010. Can anyone pick apart these specs? Is there missing information you would be looking for? OS: Win 7 Display: 16.4" LED backlit Processor: Intel Core i7-740QM, 6MB L3 Cache RAM: 6GB DDR3 1333MHz (8GB max.) Graphics: NVIDIA GeForce GT 425M (1 GB of dedicated DDR3) HDD: 500GB 7200RPM SATA Hard Drive Removable Disc: Blue-ray with DVD±R/RW Misc: webcam/mic/speakers/bluetooth (via Sony Vaio VPC-F137FX/B)

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  • How can laptop keyboard keys be removed and replaced?

    - by Lord Torgamus
    I'm trying to fix a laptop keyboard that has issues with keys on its left side. Just by feel, it's clear that something sticky got under there. There could be something crunchy too, but that might just be the sound of the key's spring releasing itself from the sticky. I don't know the cause because it's not my computer and the owner isn't sure, but I'm guessing soda spill for now. The computer is an HP dv2500. I've removed the keyboard and blown under it but that hasn't helped. I didn't use compressed air because I just don't have any available, but I suspect it wouldn't help with sticky. So, I'd like to pop they keys off and clean with damp cotton swabs or similar. Is there a proper way to remove the keys? I've found some instructions via Google for non-laptop keyboards, but they don't seem like they'd work for me. Alternate solutions to the problem also welcome, but I've been curious about how to remove the keys for some time for other reasons.

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  • does leaving the laptop cord in break the cord?

    - by firedrake
    i recently got a new cord for my laptop because the cord i had before broke.im not sure how it got messed up, but one moment it charged my laptop and the next moment it didn't. i then got a new cord. the new cord worked perfectly fine until now, and it has only been a month. the cord wont work unless i am pressing it into the socket, which i am currently doing. the only thing i can find in common with the cords is that i leave them plugged in 24/7. my brother says that is the problem, but i do not think it is.any tips or hints? im going to use duct tape to keep the pressure on the cord till i can find a better solution(im also thinking it could be the hole i plug it into on the back of my computer, but im focusing on the other idea for now.if i wiggle the plug part in the socket of my computer it will stop charging unless im pressing it in or to the side) any help or ideas are appreciated. not sure if this will help but i use a gateway with windows vista. thanks

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  • How can laptop keyboard keys be removed and replaced?

    - by Lord Torgamus
    I'm trying to fix a laptop keyboard that has issues with keys on its left side. Just by feel, it's clear that something sticky got under there. There could be something crunchy too, but that might just be the sound of the key's spring releasing itself from the sticky. I don't know the cause because it's not my computer and the owner isn't sure, but I'm guessing soda spill for now. The computer is an HP dv2500. I've removed the keyboard and blown under it but that hasn't helped. I didn't use compressed air because I just don't have any available, but I suspect it wouldn't help with sticky. So, I'd like to pop they keys off and clean with damp cotton swabs or similar. Is there a proper way to remove the keys? I've found some instructions via Google for non-laptop keyboards, but they don't seem like they'd work for me. Alternate solutions to the problem also welcome, but I've been curious about how to remove the keys for some time for other reasons.

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  • How to fix high Load_Cycle_Count laptop drive (TOSHIBA MK6006GAH in Vaio TX1XP)?

    - by Sam Brightman
    Hoping someone knows exactly what's going on here. It seems this drive has some combination of aggressive power saving settings and Ubuntu defaults that has massively increased the Load_Cycle_Count for the drive: https://wiki.ubuntu.com/DanielHahler/Bug59695 So the drive is now so slow that it cannot boot because it takes long enough to access the data that the kernel will not recognise it properly. I'm not worried about the data on the drive, but would really like to keep the laptop functioning. There is some indication that this is possible because the figure is still low 200,000s and most drives supposedly go to 600,000. Additionally, SMART tests pass and consider the drive healthy and without errors. But the really surprising thing was when I ran mhdd... Every single read came up red (slow) until I pressed 'R' for reset drive. I noticed the next read was normal speed, so held down 'R'. Magically the drive read perfectly for as long as I held the key BUT resumed slow (and noisy) seeking/reading after releasing. I don't think the source code to mhdd is available, so I'm not exactly sure what this means (besides, I don't know enough low-level HDD stuff either). It seems like the drive should be able to work, but is stuck trying to power save or something. There are no BIOS options on the laptop. Does anyone know how I can stop the drive from doing extremely slow/noisy operations like this? Or is constantly resetting the drive also damanging, and only causing it to work well by luck (i.e. not a suggestion that it's fixable)?

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  • Gateway laptop module bay light repeating 12 flashes - what error is that?

    - by Simurr
    I have a Gateway M465-E laptop currently running fine with a T2300E Core Duo installed. I wanted to upgrade it to a Core 2 Duo. My brother has the same model laptop and that took a Core 2 Duo (T7200) just fine. Picked up a T7200 on ebay and installed it. Normally when booting all the indicator lights flash once and the fan spins up before the machine actually starts to POST. With the T7200 installed all the lights flash and the fan spins up, but the module bay activity light flashes 12 times repeatedly. I'm assuming this is an error code, but can find no information about it. There are no beep codes. I've removed the ram, HD, Bay module and no change. Switched back to the T2300E and everything works fine. Anyone know what that error code is? The motherboard was actually manufactured by Foxconn if that helps. Update 1 Returned the CPU as defective. I tested it in 3 M465-E's and all of them did exactly the same thing. I still have no idea what the error code is. I'd still like to know for future reference. Perhaps I should try removing the CPU from one of them and see what happens.

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  • Why does IHttpAsyncHandler leak memory under load?

    - by Anton
    I have noticed that the .NET IHttpAsyncHandler (and the IHttpHandler, to a lesser degree) leak memory when subjected to concurrent web requests. In my tests, the development web server (Cassini) jumps from 6MB memory to over 100MB, and once the test is finished, none of it is reclaimed. The problem can be reproduced easily. Create a new solution (LeakyHandler) with two projects: An ASP.NET web application (LeakyHandler.WebApp) A Console application (LeakyHandler.ConsoleApp) In LeakyHandler.WebApp: Create a class called TestHandler that implements IHttpAsyncHandler. In the request processing, do a brief Sleep and end the response. Add the HTTP handler to Web.config as test.ashx. In LeakyHandler.ConsoleApp: Generate a large number of HttpWebRequests to test.ashx and execute them asynchronously. As the number of HttpWebRequests (sampleSize) is increased, the memory leak is made more and more apparent. LeakyHandler.WebApp TestHandler.cs namespace LeakyHandler.WebApp { public class TestHandler : IHttpAsyncHandler { #region IHttpAsyncHandler Members private ProcessRequestDelegate Delegate { get; set; } public delegate void ProcessRequestDelegate(HttpContext context); public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object extraData) { Delegate = ProcessRequest; return Delegate.BeginInvoke(context, cb, extraData); } public void EndProcessRequest(IAsyncResult result) { Delegate.EndInvoke(result); } #endregion #region IHttpHandler Members public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { Thread.Sleep(10); context.Response.End(); } #endregion } } LeakyHandler.WebApp Web.config <?xml version="1.0"?> <configuration> <system.web> <compilation debug="false" /> <httpHandlers> <add verb="POST" path="test.ashx" type="LeakyHandler.WebApp.TestHandler" /> </httpHandlers> </system.web> </configuration> LeakyHandler.ConsoleApp Program.cs namespace LeakyHandler.ConsoleApp { class Program { private static int sampleSize = 10000; private static int startedCount = 0; private static int completedCount = 0; static void Main(string[] args) { Console.WriteLine("Press any key to start."); Console.ReadKey(); string url = "http://localhost:3000/test.ashx"; for (int i = 0; i < sampleSize; i++) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.BeginGetResponse(GetResponseCallback, request); Console.WriteLine("S: " + Interlocked.Increment(ref startedCount)); } Console.ReadKey(); } static void GetResponseCallback(IAsyncResult result) { HttpWebRequest request = (HttpWebRequest)result.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result); try { using (Stream stream = response.GetResponseStream()) { using (StreamReader streamReader = new StreamReader(stream)) { streamReader.ReadToEnd(); System.Console.WriteLine("C: " + Interlocked.Increment(ref completedCount)); } } response.Close(); } catch (Exception ex) { System.Console.WriteLine("Error processing response: " + ex.Message); } } } }

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  • MODI leaking memory

    - by Khragg
    I have an app where I'm using MODI 2007 to OCR several multi-page tiff files. I have found that when I kick it off on a directory that contains several good tiffs but also some tiffs that cannot be opened in Windows Picture and Fax Viewer, then MODI also fails to OCR those "bad" tiffs. When this happens, the app is unable to reclaim any of the memory that was used by MODI to OCR those tiffs. After the tool tries to OCR too many of these "bad" tiffs, the machine runs out of memory and the app crashes. I have tried several code fixes from the web that supposedly fix any MODI memory leaks, but so far none have worked for me. I am pasting in the part of the code below that does the OCRing: StringBuilder strRecText = new StringBuilder(10000); MODI.Document doc1 = new MODI.Document(); doc1.Create(name); try { doc1.OCR(MODI.MiLANGUAGES.miLANG_ENGLISH, true, true); // this will ocr all pages of a multi-page tiff file } catch (Exception e) { doc1.Close(false); // clean up if (doc1 != null) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } } MODI.Images images = doc1.Images; for (int imageCounter = 0; imageCounter < images.Count; imageCounter++) { if (imageCounter > 0) { if (!noPageBreakFlag) { strRecText.Append((char)pageBreakChar); } } MODI.Image image = (MODI.Image)images[imageCounter]; MODI.Layout layout = image.Layout; strRecText.Append(layout.Text); GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (layout != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(layout); layout = null; } if (image != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(image); image = null; } } File.AppendAllText(ocrFile, strRecText.ToString()); // write the OCR file out to disk GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (images != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(images); images = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); doc1.Close(false); // clean up if (doc1 != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers();

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  • RAM caching causes severe performance drops

    - by B T
    I have read plenty of threads on memory caching and the standard response of "large cache is good, it shouldn't effect performance", "the kernel knows best". I have recently upgraded from 12.04 to 12.10 and changed from VirtualBox to VMware Workstation and the performance differences are severe (I suspect it is because of the latter). When I am running my virtual machine the system load monitor graph shows less than 50% memory usage generally. System load indicator is showing me that the rest of my RAM is used in the cache all the time. Plain and simple this is the comparison: BEFORE Cache was very sparingly used, pretty much none of my memory usage was the cache Swappiness was 0 (caused my memory to be used first, then swap only if needed) Performance was quite good and logical RAM was used fully first, caching was minimal. I could run enough software to utilize my full 4GB of RAM without any performance degradation whatsoever Swap space was then used as needed which was obviously slower (I am on a HDD) but was still usable when the current program was loaded into memory AFTER Cache is used to fill the full 4GB as soon as my virtual machine is run Swappiness is 0 (same behaviour as before but cache uses full memory straight away) Performance is terrible and unusable while running Ubuntu software Basic things like changing windows takes 2 minutes + Changing screens happens frame by frame over sometimes up to 5 minutes Cannot run an IDE and VM like I could with ease before So basically, any suggestions on how to take my performance back to how it was before while keeping my current setup? My suspicion is VMWare is the problem, but how do I see what is tied to the use of the cache? Surely there is a way to control this behaviour in software as polished as VMware? Thanks EDIT: Could also be important to note that the behaviour differs depending on whether VMware is open or closed. If VMware is open, then the ram will lock at like 50% and 50% cache and go into the complete lock up mentioned above. Contrastingly, if VMware is closed (after being open), then the RAM will continue to rise as it needs / cache will stay as the complete remaining memory and there is no noticeable performance degradation.

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  • -[UIImage drawInRect:] / CGContextDrawImage() not releasing memory?

    - by sohocoke
    I wanted to easily blend a UIImage on top of another background image, so wrote a category method for UIImage, adapted from http://stackoverflow.com/questions/1309757/blend-two-uiimages : - (UIImage *) blendedImageOn:(UIImage *) backgroundImage { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; UIGraphicsBeginImageContext(backgroundImage.size); CGRect rect = CGRectMake(0, 0, backgroundImage.size.width, backgroundImage.size.height); [backgroundImage drawInRect:rect]; [self drawInRect:rect]; UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [pool release]; return blendedImage; } Unfortunately my app that uses the above method to load around 20 images and blend them with background and gloss images (so probably around 40 calls), is being jettisoned on the device. An Instruments session revealed that calls to malloc stemming from the calls to drawInRect: are responsible for the bulk of the memory usage. I tried replacing the drawInRect: messages with equivalent function calls to the function CGContextDrawImage but it didn't help. The AutoReleasePool was added after I found the memory usage problem; it also didn't make a difference. I'm thinking this is probably because I'm not using graphics contexts appropriately. Would calling the above method in a loop be a bad idea because of the number of contexts I create? Or did I simply miss something?

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  • memory warning, generating UIImagefrom pdf files in objective-c

    - by favo
    When converting PDF Pages into UIImages I receive memory warnings all the time. It seems there is either some leak or something else that eats my memory. Using instruments didn't give me any helpful details. I'm using the following function to generate images from a pdf file: - (UIImage*)pdfImage:(NSString*)pdfFilename page:(int)page { CFURLRef pdfURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)pdfFilename, kCFURLPOSIXPathStyle, false); CGPDFDocumentRef pdfRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); CGPDFPageRef pdfPage = CGPDFDocumentGetPage(pdfRef, page); CGRect pdfPageSize = CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox); float pdfScale; if ( pdfPageSize.size.width < pdfPageSize.size.height ) { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.width; } else { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.height; } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, pdfPageSize.size.width*pdfScale, pdfPageSize.size.height*pdfScale, 8, (int)pdfPageSize.size.width*pdfScale * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); // CGContextClipToRect(context, pdfPageView.frame); // CGPDFPageRetain(pdfPage); CGAffineTransform transform = aspectFit(CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox), CGContextGetClipBoundingBox(context)); CGContextConcatCTM(context, transform); CGContextDrawPDFPage(context, pdfPage); // CGPDFPageRelease (pdfPage); CGImageRef image = CGBitmapContextCreateImage(context); CGContextRelease(context); UIImage *finalImage = [UIImage imageWithCGImage:image]; CGImageRelease(image); CGPDFDocumentRelease(pdfRef); return finalImage; } I am releasing the document and everything else, so where could be the problem? Thanks for your help!

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