Search Results

Search found 21948 results on 878 pages for 'link layer'.

Page 60/878 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • BuildUrlFromExpression inside of HTML - getting 404 error from link

    - by ctote
    I'm trying to build a link that will direct the user to an MVC page when they click it. Currently I have: HTMLTable.AppendLine("<td class=\"team\"> " + tournament.TournamentRoundMatches[col][effective_match_id].competitorId1 + "<a href=\"<% =Html.BuildUrlFromExpression<CompetitionController>(c => c.Details(83)) %>\">" + " update" + "</a>" + "</td>"); But this just results in a 404 error, with the following link generated: localhost:52313/Tournament/Details/%3C%%20=Html.BuildUrlFromExpression%3CCompetitionController%3E(c%20=%3E%20c.Details(83))%20%%3E My controller method looks like this: [Authorize] public ActionResult Details(int id) { var competition = Competition.getCompetitionById(id); return View(competition); } Does anyone see what I might be doing wrong?

    Read the article

  • Good link checking tool?

    - by AP257
    Hi all Can anyone recommend a good, free link checker to check all pages within a domain? Ideally a browser add-on or a web app (otherwise something that runs on OSX). Crucially it needs to follow links recursively within a domain. Links outside the domain should be followed to a depth of 1, but not checked recursively. This is for the fairly common situation where you want to check all pages on your own site, but not evaluate the links on e.g. Google's homepage. I can't find anything suitable. Am I missing something? I've tried the Firefox LinkChecker add-on and the W3C link validator - neither seem to have the 'follow recursively within a domain' property, or am I being dumb? I know Xenu does this, but I don't run Windows.

    Read the article

  • Visual Studio: Link executable

    - by smerlin
    Lets say I have: a static library project called "LIB" a application project called "LIBAPP" a application project called "APP" a application project called "APPTEST" When i add "LIB" to LIBAPP Project Dependencies, Visual Studio automatically links "LIBAPP" against LIB. But when i add APP to APPTEST Project Dependencies, it doesnt. Since i am doing unit tests of APP's classes in APPTEST, i have to link against APP, therefore i am currently manually linking against all *.obj files of APP (hundreds...) Since i have to change the link targets of APPTEST everytime i add or remove a *.cpp file from APP, this isnt a nice solution. So is there a way to force Visual Studio to do this for me automatically, like it does when adding a static library Project Dependency ?

    Read the article

  • Disable Link while animated Basket

    - by Dante
    Hi, I'm using this script for my online shopping basket: http://www.webresourcesdepot.com/fly-to-basket-effect-with-jquery/. Like people suggest in the comments it's easy buggy when you click multiple times on the same image. How can I disable the img link when it's clicked once and re-enable it when the product is added to the basket? I've tried setting the attribute HREF of to # in the beginning of the function, but that doesn't help. So when a user clicks the function needs to be executed, but the link should be disabled as long as the function is busy. thanks in advance for your help.

    Read the article

  • Link redirects to "show" action instead of the indicated in routes.rb

    - by Brian Roisentul
    I'm working with Ruby on rails 2.3.4 and I'd like to have a link that executes an action when clicked. The relevant part of the routes.rb file looks like this: map.search_filter_relevance "/anuncios/buscar", :controller => 'announcements', :action => 'search_filter_relevance' My view(it's the model's index page) looks like this: <%= link_to 'M&Aacute;S RELEVANTES', search_filter_relevance_path %> And my controller looks like this: def search_filter_relevance raise params.inspect unless params[:announcements].nil? or params[:announcements].empty? @announcements = params[:announcements].order_by_featured end end The problem is that when I click the link I get an error due to some null value in the Show action! I'm not accessing that action at all...why is executing it?

    Read the article

  • php turn unicode http link into clickable

    - by newinjs
    Hello, i have unicode link needed to be turn into links. Is it possible to change unicode into clickable? Currently i'm using this piece of code to turn link into clickable function clickable_link($text) { $ret = ' ' . $text; $ret = preg_replace("#(^|[\n ])([\w]+?://[\w\#$%&~/.\-;:=,?@\[\]+]*)#is", "\\1<a class=\"hrefLink\" href=\"\\2\" target=\"_blank\">\\2</a>", $ret); $ret = preg_replace("#(^|[\n ])((www|ftp)\.[\w\#$%&~/.\-;:=,?@\[\]+]*)#is", "\\1<a class=\"hrefLink\" href=\"http://\\2\" target=\"_blank\">\\2</a>", $ret); $ret = preg_replace("#(^|[\n ])([a-z0-9&\-_.]+?)@([\w\-]+\.([\w\-\.]+\.)*[\w]+)#i", "\\1<a href=\"mailto:\\2@\\3\">\\2@\\3</a>", $ret); $ret = substr($ret, 1); return $ret; } Any help would be deeply appreciated.

    Read the article

  • jQuery: Show tooltip without link

    - by bloggerious
    Is it possible to show a tooltip without making a link? For example, I have the following code without a link: <ul class="letters" title="This is the title"> <li>A</li> <li>B</li> <li>C</li> </ul> So how can I show the tooltip "This is the title" when I mouse over on it? Btw, I don't want to use any tooltip plugin.

    Read the article

  • How to make whole textarea readable on using link..using jquery

    - by rockers
    I have this code in my view.. <span class="bold">Comment: <%=Html.TextAreaFor(model => model.Comment, new { })%> </span> The comment Field is populating from data base.. the comment is too large text...they are not able to see the entire text on the textarea bec due fixed lengh of the text.. they were asking me to keep the Link beside the Comment Label.. once they click the link they need to see the Entire text what apperas in the textarea in popup bubble? is this possible using jquery? please anybody help me out? thanks

    Read the article

  • Circular Reference for Parent Link on Work Item cannot be resolved by Retry

    - by Atters
    I receive the following error; OH-TFS-Connector-0051: Operation failed getCollectionMetaData. Server Error : TF201063: Adding a Parent link to work item 1737 would result in a circular relationship. To create this link, evaluate the existing links, and remove one of the other links in the cycle. I have completely flattened out the Work Items in the source project. When retrying the migration the timestamp is modified on the pending errors however the issues are not resolved. These Work Items now have no parents or children in the source project. So I'm wondering if the retry list is no longer valid but there doesn't appear to be a away to have it update? I can run the whole migration again, however it takes 5-7 hours to just do the work items so it would be great if there is a quick fix.

    Read the article

  • passing javascript value in html url link

    - by pradeep
    $.post("/diabetes/ropimages/getcount.php",{pid:$("#patient_id").val()} ,function(data1){ //alert(data1); var count = data1; var pid = $("#patient_id").val(); var rid; for( var i = 1 ; i <= count ; i++) { var link ='<img src="/diabetes/ropimages/thumbpicdisplay.php?pid=+pid+&rid=1" />'; $("#content1").empty().html(link); } }); i am trying to pass pid value in url ..but its taking directly as +pid+ as value ..how do i give it the value of pid. and how do i print 3 images in a div ? like the one in code

    Read the article

  • Passing value in HTML URL link

    - by pradeep
    $.post("/diabetes/ropimages/getcount.php",{pid:$("#patient_id").val()} ,function(data1){ //alert(data1); var count = data1; var pid = $("#patient_id").val(); var rid; for( var i = 1 ; i <= count ; i++) { var link ='<img src="/diabetes/ropimages/thumbpicdisplay.php?pid=+pid+&rid=1" />'; $("#content1").empty().html(link); } }); I am trying to pass pid value in url ..but its taking directly as +pid+ as value ..how do i give it the value of pid. And how do i print 3 images in a div? like the one in code

    Read the article

  • Disable link in UIWebView in appearance and function

    - by Peter
    Hello, I wish to disable the href links on a UIWebView. First, I want the look of the link to change so the user doesn't think it is clickable. Second, I want the actual link to not be able to be tapped. I do not want to try webView:shouldStartLoadWithRequest:navigationType: since that not change the appearance of my links. I found this answer: Disabling visible links in UIWebView But the above hasn't worked for me. This is my code: NSString* s=[[NSString alloc] initWithFormat:@"for (a in document.getElementsByTagName(\"a\")) {a.href = \"\";}"]; [myWebView stringByEvaluatingJavaScriptFromString:s]; I've been working on this for hours, any suggestions are appreciated! Thanks!

    Read the article

  • Makefile automatic link dependency ?

    - by Kuang Chen
    It's easy to let program figure out the dependency at compile time, (with gcc -MM). Nevertheless, link dependency (deciding which libraries should be linked to) seems to be difficult to figure out. This issue become emergent when multiple targets with individual libraries to link to are needed. For instance, three dynamic library targets t1.so, t2.so and t3.so needs to be built. t1.so needs math library (-lm), while t2 and t3 don't. It would be tedious to write separate rules. A single rule requiring the three targets linked with math library saves the trouble. However, it causes inflation of target size since math library is unused for t2.so and t3.so. Any ideas?

    Read the article

  • JavaScript: Text "submit" link?

    - by Tedd
    I have the the following code and want to use a hyper link to submit my form. <form name="form_signup" id="form_signup" method="post" action="/" enctype="multipart/form-data"> ... <input type="submit" value="Go to Step 2" name="completed" /> or <a onclick="javascript:this.form.submit();">Proceed without uploading</a></span> </form> However, my hyperlink submit doesn't work. It just keeps me on the same page. Question: any idea why my link submit text doesn't work?

    Read the article

  • Change list link to foreign key change page

    - by Adam
    When viewing the admin change list for a model, is it possible to make the columns that correspond to foreign keys links to their respective pages? A simple example is I have a Foo object which contains Bar as a foreign key. If I'm viewing the admin change list for Foo (and have it set to include Bar in the display_list columns), the main column would link to the Foo instance's edit page while the Bar column would link to the Boo instance's edit page. I understand I can override the template that's used, but I was curious if there was a solution that didn't require that.

    Read the article

  • Generating link-time error for deprecated functions

    - by R..
    Is there a way with gcc and GNU binutils to mark some functions such that they will generate an error at link-time if used? My situation is that I have some library functions which I am not removing for the sake of compatibility with existing binaries, but I want to ensure that no newly-compiled binary tries to make use of the functions. I can't just use compile-time gcc attributes because the offending code is ignoring my headers and detecting the presence of the functions with a configure script and prototyping them itself. My goal is to generate a link-time error for the bad configure scripts so that they stop detecting the existence of the functions.

    Read the article

  • REST destroy link generate problem

    - by Wei
    I am using rails beta 3 and I have a erb page named index.html.erb for discussions controller. In that page, I have a link as following: <%= link_to 'Delete', {:action='destroy', :id=@discussion}, :confirm="Are you sure", :method='post' % Which is supposed to generate a link to delete a discussion, however, the generated html is Delete which always routes to the show action. I think the href should be /discussions/destroy/1. But for some reason it is not. Any ideas? Thanks in advance.

    Read the article

  • Access to Wordpress page through email link

    - by givey
    I have a Wordpress site and what I would like to do is for users to send their email address through a form and then my email client would send automatically message them with a link to a certain page. That page should not be accessable without that link. Is that possible to do and are there any ready plugins for this? I use a members plugin, but I want users only to give their email and not to fill out a whole form. Hope you understand. Thanks. w

    Read the article

  • jQuery update link

    - by Happy
    Here is html: <a href="http://site.com/any/different/folders/picture_name.jpg">Go and win</a> <a href="http://site.com/not/similar/links/some_other_name.png">Go and win</a> How to add some text after last "/" in href attribute (before picture_name.jpg) of each link? The script should give something like: <a href="http://site.com/any/different/folders/user_picture_name.jpg">Go and win</a> <a href="http://site.com/not/similar/links/user_some_other_name.png">Go and win</a> Here user_ is added. There can be any length of the link.

    Read the article

  • Selecting a link with jQuery

    - by user201140
    I want to be able to search for a substring inside the href's in the below code and select the link AFTER the selected string. So, for example the string "page=2" would access the third link. Thanks in advance. <div id="container"> <a href='test.php?page=1&title=a title'><a title</a> <a href='test.php?page=2&title=another title'><another title</a> <a href='test.php?page=3&title=a last title'><a last title</a> </div>

    Read the article

  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >