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  • Play audio file on hover

    - by powtac
    What is the best solution to play an audio file on mouse over via JavaScript? And stop it when the mouse leaves the link. jQuery is available. <a href="/test.mp3" class="play">play</a>

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  • High concurrent request server in ruby

    - by WedTM
    I'm trying to write a simple server that will grab an mp3 file from rackspace cloudfiles, and stream it to a client over HTTP. The server must be able to stream to multiple clients simultaneously, however, I'm finding it difficult to come up with a viable solution. Anyone have some ideas?

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  • Bash: easy way to put a configurable load on a system?

    - by WizardOfOdds
    In order to test how a program reacts when system resources become scarce (mainly the CPU but I'm interested in disk I/O too), I'd like to put an arbitrary load on the system. Currently I'm doing something like this: #!/bin/bash while true do echo "a" >> a.txt md5 a.txt done I could also start mp3-encoding audio files, or whatever. What would be an easy and small Bash script that could be used to simulate an arbitrary load, ideally configurable using parameter(s)?

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  • Best way to play wav files in the browser?

    - by Splatzone
    I have no choice but to play wav files directly in the browser (serverside encoding to mp3 isn't an option, unfortunately.) What's the best way to do this? I'd really like to take advantage of the HTML 5 audio tag but my target audience includes many, many teens using IE6. As far as I'm aware flash isn't an option, but speedy playback really is critical. Thanks.

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  • Play audio url on windows mobile

    - by Thyphuong
    I'm going to write a function to play a mp3 file from an URL on Windows Mobile without downloading all the stream to mobile. I read some documentation and faced some problem that. Using NAudio.dll : The dll is not compatible for Windows Mobile Using DirectShowLib.dll : have not found way to get from audio stream. Is there any way or any dll else to help me?

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  • Read -> change -> save. Thread safe.

    - by Pavel Alexeev
    This code should automatically connect players when they enter a game. But the problem is when two users try to connect at the same time - in this case 2nd user can easily overwrite changes made by 1st user ('room_1' variable). How could I make it thread safe? def join(userId): users = memcache.get('room_1') users.append(userId) memcache.set('room_1', users) return users I'm using Google App Engine (python) and going to implement simple game-server for exchanging peers given by Adobe Stratus.

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  • embed flash in the background (hidden on the page)

    - by Matt
    Hey all, I'm trying to make an mp3 player that passes javascript events to a flash file. I'm not very saavy in flash so this may be a simple question.. but how do you make a "movie-less" flash file? Is it possible to just embed an actionscript file? Because that is really all I need to run. Side note: What is the easiest (and fastest) way to pass params to actionscript using javascript? Thanks, Matt Mueller

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  • TestNG - Factories and Dataproviders

    - by Tim K
    Background Story I'm working at a software firm developing a test automation framework to replace our old spaghetti tangled system. Since our system requires a login for almost everything we do, I decided it would be best to use @BeforeMethod, @DataProvider, and @Factory to setup my tests. However, I've run into some issues. Sample Test Case Lets say the software system is a baseball team roster. We want to test to make sure a user can search for a team member by name. (Note: I'm aware that BeforeMethods don't run in any given order -- assume that's been taken care of for now.) @BeforeMethod public void setupSelenium() { // login with username & password // acknowledge announcements // navigate to search page } @Test(dataProvider="players") public void testSearch(String playerName, String searchTerm) { // search for "searchTerm" // browse through results // pass if we find playerName // fail (Didn't find the player) } This test case assumes the following: The user has already logged on (in a BeforeMethod, most likely) The user has already navigated to the search page (trivial, before method) The parameters to the test are associated with the aforementioned login The Problems So lets try and figure out how to handle the parameters for the test case. Idea #1 This method allows us to associate dataproviders with usernames, and lets us use multiple users for any specific test case! @Test(dataProvider="players") public void testSearch(String user, String pass, String name, String search) { // login with user/pass // acknowledge announcements // navigate to search page // ... } ...but there's lots of repetition, as we have to make EVERY function accept two extra parameters. Not to mention, we're also testing the acknowledge announcements feature, which we don't actually want to test. Idea #2 So lets use the factory to initialize things properly! class BaseTestCase { public BaseTestCase(String user, String password, Object[][] data); } class SomeTest { @Factory public void ... } With this, we end up having to write one factory per test case... Although, it does let us have multiple users per test-case. Conclusion I'm about fresh out of ideas. There was another idea I had where I was loading data from an XML file, and then calling the methods from a program... but its getting silly. Any ideas?

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  • How to convert m4a file to aac adts file in Xcode?

    - by Bird Hsuie
    I have a mp4 file copied from iPod lib and saved to my Document for my next step, I need it to convert to .mp3 or .aac(ADTS type) I use this code and failed... -(IBAction)compressFile:(id)sender{ NSLog (@"handleConvertToPCMTapped"); // open an ExtAudioFile NSLog (@"opening %@", exportURL); ExtAudioFileRef inputFile; CheckResult (ExtAudioFileOpenURL((__bridge CFURLRef)exportURL, &inputFile), "ExtAudioFileOpenURL failed"); // prepare to convert to a plain ol' PCM format AudioStreamBasicDescription myPCMFormat; myPCMFormat.mSampleRate = 44100; // todo: or use source rate? myPCMFormat.mFormatID = kAudioFormatMPEGLayer3 ; myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical; myPCMFormat.mChannelsPerFrame = 2; myPCMFormat.mFramesPerPacket = 1; myPCMFormat.mBitsPerChannel = 16; myPCMFormat.mBytesPerPacket = 4; myPCMFormat.mBytesPerFrame = 4; CheckResult (ExtAudioFileSetProperty(inputFile, kExtAudioFileProperty_ClientDataFormat, sizeof (myPCMFormat), &myPCMFormat), "ExtAudioFileSetProperty failed"); // allocate a big buffer. size can be arbitrary for ExtAudioFile. // you have 64 KB to spare, right? UInt32 outputBufferSize = 0x10000; void* ioBuf = malloc (outputBufferSize); UInt32 sizePerPacket = myPCMFormat.mBytesPerPacket; UInt32 packetsPerBuffer = outputBufferSize / sizePerPacket; // set up output file NSString *outputPath = [myDocumentsDirectory() stringByAppendingPathComponent:@"m_export.mp3"]; NSURL *outputURL = [NSURL fileURLWithPath:outputPath]; NSLog (@"creating output file %@", outputURL); AudioFileID outputFile; CheckResult(AudioFileCreateWithURL((__bridge CFURLRef)outputURL, kAudioFileCAFType, &myPCMFormat, kAudioFileFlags_EraseFile, &outputFile), "AudioFileCreateWithURL failed"); // start convertin' UInt32 outputFilePacketPosition = 0; //in bytes while (true) { // wrap the destination buffer in an AudioBufferList AudioBufferList convertedData; convertedData.mNumberBuffers = 1; convertedData.mBuffers[0].mNumberChannels = myPCMFormat.mChannelsPerFrame; convertedData.mBuffers[0].mDataByteSize = outputBufferSize; convertedData.mBuffers[0].mData = ioBuf; UInt32 frameCount = packetsPerBuffer; // read from the extaudiofile CheckResult (ExtAudioFileRead(inputFile, &frameCount, &convertedData), "Couldn't read from input file"); if (frameCount == 0) { printf ("done reading from file"); break; } // write the converted data to the output file CheckResult (AudioFileWritePackets(outputFile, false, frameCount, NULL, outputFilePacketPosition / myPCMFormat.mBytesPerPacket, &frameCount, convertedData.mBuffers[0].mData), "Couldn't write packets to file"); NSLog (@"Converted %ld bytes", outputFilePacketPosition); // advance the output file write location outputFilePacketPosition += (frameCount * myPCMFormat.mBytesPerPacket); } // clean up ExtAudioFileDispose(inputFile); AudioFileClose(outputFile); // show size in label NSLog (@"checking file at %@", outputPath); [self transMitFile:outputPath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputPath]) { NSError *fileManagerError = nil; unsigned long long fileSize = [[[NSFileManager defaultManager] attributesOfItemAtPath:outputPath error:&fileManagerError] fileSize]; } any suggestion?.......thanks for your great help!

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  • Is it possible to edit a sound file based on frequency???

    - by K-RAN
    Just wondering if it's possible to go through a flac, mp3, wav, etc file and edit portions, or the entire file by removing sections based on a specific frequency range? So for example, I have a recording of a friend reciting a poem with a few percussion instruments in the background. Could I write a C program that goes through the entire file and cuts out everything except the vocals (human voice frequency ranges from 85-255 Hz, from what I've been reading)? Thanks in advance for any ideas!

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  • Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

    - by user645552
    I'm trying to play a mpeg movie on my Sony Cybershot digital camera, it's from a DV-camera converted to MPEG1. But sony refuses to play it with File error. The only files sony can play are from my previous Sony camera. The other way around gives no problem, the movies the camera takes play on various software media players. Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

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  • How to stream audio from ASP.NET MVC controller when it's still encoding?

    - by kyrisu
    Background I have wave files on my server that I want to stream. Because of the size I want to encode them to mp3. I've tried to use FileStreamResult - but it doesn't work because as soon as program leaves the controller stream is closed and I get - "Cannot access a closed stream" FileContentResult - but it's not a stream and the user would need to wait for encoding to finish Question Is there a way to stream audio from the controller while it's still encoding?

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  • windows media player command arguments

    - by TonyNeallon
    Hi There, Is it possible to launch a mp3 or wmv file using windows media player at a specified time offset? e.g I watched 10 seconds of video and closed it. the next time my app launches the video it starts playing a timeline of 10 seconds. The videos and mp3s are being launched in windows mobile 5 and 6 apps.

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • android phonegap need help

    - by Pragna
    hello all i am very new to Phonegap.. can anybody tell me can phonegap is capable to create the application that have the following functionality? 1 can display any webpage from specified URL 2 can read the source code of webpage and display/hide button depending upone source code..[ i need MyjavascriptInterface,onPageFinished etc methoods] 3 can download mp3 file 4 can display data from SDcard into ExpandableListView 5 can display tab menu [TabHost] thanks in advance - Pragna

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  • Best Performing ORM for .NET

    - by steve_c
    I'm curious if anyone has done any performance comparisons with any or all of the main players in the .NET ORM space. Specifically I'm interested in comparisons between the following: Linq to SQL NHibernate LLBL Gen Entity Framework Though it seems people don't really consider Linq to SQL a true ORM, I am still including it in this list. Some performance metrics would be nice to see.

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  • Audio processing libraries for Ruby?

    - by J. Pablo Fernández
    Any recommendation on libraries to do audio processing in Ruby. I need to do the following two tasks: Find silences, for which I'm happy to just be able to iterate over each sample in the wave. Cut and paste pieces of wav files to form a new wav file. Convert wav to mp3, which I will probably leave to lame anyway. I'm looking for the equivalent of NAudio, a C# library.

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