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  • How can I host a website on a dynamically-assigned IP address?

    - by nick
    I recently upgraded my internet to the point that it is much faster and more reliable than my current webhost. I would like to move my current domain to be hosted at home, but my IP address is dynamic. As far as I know, I only get a new IP when I restart my modem and or router (which is almost never) or when cable one (my ISP) pushes out a firmware update (rarely). There are a few ways I can see doing this: Convince my ISP to give me a static IP Assign my router my current IP to force a static IP (which might work?) Set my DNS record to my current IP address and update it on the rare occasions that it changes. Obviously I'm hoping that the first one works, but I don't want to pay a lot of extra money (if that's what it takes) to get a static IP address. Which of these options will work most reliably?

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  • Screen Lag/Running Slow

    - by Nick M
    I am having trouble with Ubuntu 12.10. Everything is working fine, although there is a slight problem. It seems to lag every once in a while, as in I will move the mouse, then about two seconds later the cursor will actually move on the screen. Is there any way to fix this? This is my first day using Ubuntu and I put it on a computer I built myself. I don't have much experience so a detailed answer would be very much appreciated.

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  • Why isn't reflection on the SCJP / OCJP?

    - by Nick Rosencrantz
    I read through Kathy Sierra's SCJP study guide and I will read it again more throughly to improve myself as a Java programmer and be able to take the certification either Java 6 or wait for the Java 7 exam (I'm already employed as Java developer so I'm in no hurry to take the exam.) Now I wonder why reflection is not on the exam? The book it seems covers everything that should be on the exam and AFAIK reflection is at least as important as threads if not more used inpractice since many frameworks use reflection. Do you know why reflection is not part of the SCJP? Do you agree that it's at least important to know reflection as threads? Thanks for any answer

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  • Vertex fog producing black artifacts

    - by Nick
    I originally posted this question on the XNA forums but got no replies, so maybe someone here can help: I am rendering a textured model using the XNA BasicEffect. When I enable fog, the model outline is still visible as many small black dots when it should be "in the fog". Why is this happening? Here's what it looks like for me -- http://tinypic.com/r/fnh440/6 Here is a minimal example showing my problem: (the ship model that this example uses is from the chase camera sample on this site -- http://xbox.create.msdn.com/en-US/education/catalog/sample/chasecamera -- in case anyone wants to try it out ;)) public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Model model; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here model = Content.Load<Model>("ship"); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect be in mesh.Effects) { be.EnableDefaultLighting(); be.FogEnabled = true; be.FogColor = Color.CornflowerBlue.ToVector3(); be.FogStart = 10; be.FogEnd = 30; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here model.Draw(Matrix.Identity * Matrix.CreateScale(0.01f) * Matrix.CreateRotationY(3 * MathHelper.PiOver4), Matrix.CreateLookAt(new Vector3(0, 0, 30), Vector3.Zero, Vector3.Up), Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, 16f/9f, 1, 100)); base.Draw(gameTime); } }

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  • Toon/cel shading with variable line width?

    - by Nick Wiggill
    I see a few broad approaches out there to doing cel shading: Duplication & enlargement of model with flipped normals (not an option for me) Sobel filter / fragment shader approaches to edge detection Stencil buffer approaches to edge detection Geometry (or vertex) shader approaches that calculate face and edge normals Am I correct in assuming the geometry-centric approach gives the greatest amount of control over lighting and line thickness, as well eg. for terrain where you might see the silhouette line of a hill merging gradually into a plain? What if I didn't need pixel lighting on my terrain surfaces? (And I probably won't as I plan to use cell-based vertex- or texturemap-based lighting/shadowing.) Would I then be better off sticking with the geometry-type approach, or go for a screen space / fragment approach instead to keep things simpler? If so, how would I get the "inking" of hills within the mesh silhouette, rather than only the outline of the entire mesh (with no "ink" details inside that outline? Lastly, is it possible to cheaply emulate the flipped-normals approach, using a geometry shader? Is that exactly what the GS approaches do? What I want - varying line thickness with intrusive lines inside the silhouette... What I don't want...

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  • Have you used nDepend?

    - by Nick Harrison
    Have you Used NDepend? I have often wanted to use it, but never spent the money on it.   I have developed many tools that try to do pieces of what NDepend does, but never with as much success as they reach. Put simply, it is a tool that will allow you to udnerstand and monitor the architecture of your software, and it does it in some pretty amazing ways. One of the most impressive features is something that they call Code Query Language.   It allows you to write queries very similar to SQL to track the performance of various software metrics and use this to identify areas that are out of compliance with your standards and architecture. For instance, once you have analyzed your project, you can write queries such as : SELECT METHODS WHERE IsPublic AND CouldBePrivate  You can also set up such queries to provide warnings if there are records returned.    You can incorporae this into your daily build and compare build against build. There are over 82 metrics included to allow you to view your code in a variety of angles. I have often advocated for a "Code Inventory" database to track the state of software and the ROI on software investments.    This tool alone will take you about 90% of the way there. If you are not using it yet,  I strongly recommend that you do!

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  • Opensource, noncommercial License ?

    - by nick-russler
    Hey, i want to publish my software under a opensource license with the following conditions: you are allowed to: Share — to copy, distribute and transmit the work use a modified version of the code in your application you are not allowed to: publish modified versions of the code use the code in anything commercial is there a software license out there that fits my needs ? (crosspost: http://stackoverflow.com/questions/4558546/opensource-noncommercial-license)

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  • How to get working cups command line tools on Server 14.04

    - by Nick
    It looks like some of the commands like lpr and lprm have broken versions that don't work with cups. These commands worked properly on 10.04. lpr for cups has an -o option, but no lpr is intalled when cups is installed, and the lpr installed with apt-get install lpr does not have the -o option and does not appear to be the cups version of lpr. man lpr shows BSD General Commands Manual at the top, where man lpr on the Ubuntu 10.04 server said Apple, inc in the same spot. which leads me to believe the "wrong" lpr is in the "lpr" package or package names got moved around. There is also a lprng package, but trying to install it wants to remove cups and cups-client. lprm also returns lprm: PrinterName: unknown printer when PrinterName is in fact a valid printer installed with cups and does appear in lpstat -t. How do I get the proper cups versions of lpr working on Server 14.04?

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  • SEO best practices for a web feature that uses geolocation by IP Address

    - by Nick
    I'm working on a feature that tailors content based on a geo location lookup by IP address in order to provide information based on the general area where this visitor is from. I'm concerned that content will be interpreted as focused solely on the search engine spider's geo origin when it is indexed. Are there SEO best practices for geo location by ip address features? I appreciate any specific tips or words of wisdom.

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  • How to find the window size in XNA

    - by Nick Van Hoogenstyn
    I just wanted to know if there was a way to find out the size of the window in XNA. I don't want to set it to a specific size; I would like to know what dimensions it currently displays as automatically. Is there a way to find this information out? I realize I probably should have found this information out (or set it myself manually) before working on the game, but I'm a novice and am now hoping to work within the dimensions I have already become invested in. Thanks!

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  • Instruction vs data cache usage

    - by Nick Rosencrantz
    Say I've got a cache memory where instruction and data have different cache memories ("Harvard architecture"). Which cache, instruction or data, is used most often? I mean "most often" as in time, not amount of data since data memory might be used "more" in terms of amount of data while instruction cache might be used "more often" especially depending on the program. Are there different answers a) in general and b) for a specific program?

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  • Software license restricting commercial usage like CC BY-NC-SA

    - by Nick
    I want to distribute my software under license like Creative Commons Attribution - Non commercial - Share Alike license, i.e. Redistribution of source code and binaries is freely. Modified version of program have to be distributed under the same license. Attribution to original project should be supplied to. Restrict any kind of commercial usage. However CC does not recommend to use their licenses for software. Is there this kind of software license I could apply? Better if public license, but as far as I know US laws says that only EULA could restrict usage of received copy?

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  • MVP Nomination

    - by Nick Harrison
    I have debated posting this or not. My initial thought was not to post about it. My thought was not to blog about it thinking that I would spare myself the embarrassment if I wasn't awarded. A little paranoid, I know, but these are paranoid times. After more reflection, I realize that there is no embarrassment in not winning. There is great honor in being nominated. Instead of worrying about not winning in the end, I need to enjoy the moment and enjoy being nominated. This is an extreme honor. I would to hear your stories of being nominated? What was the process like? What was your reaction? Hopefully, I will have some good news to share here soon. If not, being nominated truly is an honor.

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  • How does Minecraft renders its sunset and sky?

    - by Nick
    In Minecraft, the sunset looks really beautiful and I've always wanted to know how they do it. Do they use several skyboxes rendered over eachother? That is, one for the sky (which can turn dark and light depending on the time of the day), one for the sun and moon, and one for the orange horizon effect? I was hoping someone could enlighten me... I wish I could enter wireframe or something like that but as far as I know that is not possible.

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  • Universal Pen Drive Linux Will Not Burn IOS Ubuntu 13.10 To USB [duplicate]

    - by Nick
    This question already has an answer here: How to create a bootable USB stick? 4 answers Universal Pen Drive Linux will not let me burn the iso to my usb. Whenever I attempt it it says 'can not open file 'E:*where I put my downloads*\ubuntu-13.10-desktop-amd64.iso' as archive'. Any help please. I just want to move to ubuntu and hopefully never have to use windows again :D Please help me and walk me through this process.

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  • Converting ANTLR AST to Java bytecode using ASM

    - by Nick
    I am currently trying to write my own compiler, targeting the JVM. I have completed the parsing step using Java classes generated by ANTLR, and have an AST of the source code to work from (An ANTLR "CommonTree", specifically). I am using ASM to simplify the generating of the bytecode. Could anyone give a broad overview of how to convert this AST to bytecode? My current strategy is to explore down the tree, generating different code depending on the current node (using "Tree.getType()"). The problem is that I can only recognise tokens from my lexer this way, rather than more complex patterns from the parser. Is there something I am missing, or am I simply approaching this wrong? Thanks in advance :)

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  • Is there a way to install Ubuntu stripped down without desktop applications?

    - by Nick Berardi
    Just to start off, I know of lubuntu but it really doesn't meet what I am looking for. Basically what I am looking for is the standard Desktop Ubuntu install, but with out all the word processing, multimedia, and games installed. I have seen posts out about how to get the desktop environment running on Ubuntu server, but they seem complicated, and never seem to equal the standard Desktop install. So my question is, is there anyway to tell the standard Desktop install not to install all the applications? Or is there a distro available that leaves all the applications out, and just has the standard desktop look and feel? What I really want this for is, is for development purposes to run on a VM to do Mono development.

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  • How to become a "faster" programmer?

    - by Nick Gotch
    My last job evaluation included just one weak point: timeliness. I'm already aware of some things I can do to improve this but what I'm looking for are some more. Does anyone have tips or advice on what they do to increase the speed of their output without sacrificing its quality? How do you estimate timelines and stick to them? What do you do to get more done in shorter time periods? Any feedback is greatly appreciated, thanks,

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  • Unity Occlusion Portals: What and How?

    - by Nick Wiggill
    (Here I eat my words on Meta about posting Unity questions on Unity Answers... since that site is less responsive than this one.) Unity provides cell-based Occlusion Culling (via Umbra, I believe). However, a newer feature that it supports is Occlusion Portals. The question is, if BSP-based occlusion culling is already a feature of Unity, what do portals add, and how? PS. This question is not "What are portals?" -- I'm aware of the original Quake BSP-style portals -- which is partly why I find the explicit portal concept in Unity odd, since it uses BSP anyway.

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  • Compiling vs using pre-built binaries performance?

    - by Nick Rosencrantz
    Will performance be better (quicker) if I manually compile the source for a software component for the actual machine that it will be used on, compared to if the source was compiled on another platform perhaps for many different architectures? I got some good results compiling source that I downloaded and I wonder whether this was due to compiling it instead of downloading a pre-compiled binary which is often the case with software updates.

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  • Install AMDCONFIG on Ubuntu driver

    - by Nick Bailuc
    In 12.04 I used the official driver downloaded from amd.com which came with amdconfig but now in 14.04 the official driver is buggy so I just use the Ubuntu Official Drivers which works even better because they beefed up the original driver. The Ubuntu driver doesnt come with the terminal command amdconfig which allowed me to tweak/overclock my graphics card. How can I install it without having to install the original AMD driver? Additional Information: -I only use x.org drivers becuase it's opensource therefore more stable rather than the proprietary fglrx driver -I do not use procrams like amdoverdrivectrl or atioverclock because they are not as stable and advanced as the terminal command

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  • No GRUB Screen or recovery mode on Boot after 12.04 Upgrade

    - by Nick
    I tried the live boot CD and boot-repair, also loaded the Desktop install CD, and it looks like all partitions check out OK. However, when I try to boot Linux (the only bootable partition on the computer) I get a blank screen. Every so often the screen give me something akin to: Assuming write through cache Asking for cache data failed it appears to start booting, then hangs. Ctrl+Alt+Delete shuts down the machine The last message during boot is "STarting TiMidity++ ALSA midi emulation... [OK]" I used boot-repair to generate a boot info report. One thing looks odd to me- it reports a missing core.img on /dev/sda1. Here is the full info: Boot Info Script 0.61.full + Boot-Repair extra info [Boot-Info August 2nd 2012] ============================= Boot Info Summary: =============================== = Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos1)/boot/grub on this drive. = Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________ File system: ext4 Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of sda1 and looks at sector 18406911 of the same hard drive for core.img, but core.img can not be found at this location. Operating System: Ubuntu 12.04.1 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/extlinux/extlinux.conf /boot/grub/core.img sda2: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: swap Boot sector type: - Boot sector info: sdb1: __________________________________________ File system: ntfs Boot sector type: Windows XP: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _______________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 307,339,514 307,339,452 83 Linux /dev/sda2 307,339,515 312,576,704 5,237,190 5 Extended /dev/sda5 307,339,578 312,576,704 5,237,127 82 Linux swap / Solaris Drive: sdb _______________________________________ Disk /dev/sdb: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 625,142,447 625,140,400 7 NTFS / exFAT / HPFS "blkid" output: ____________________________________ Device UUID TYPE LABEL /dev/loop0 squashfs /dev/sda1 11b4d633-7863-40b2-a6ca-da5f82c3ad0b ext4 /dev/sda5 cb8d65f4-8cf9-4088-b804-e3dea2151033 swap /dev/sdb1 349E7C109E7BC8BE ntfs Personal1 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/sdb1 /media/Personal1 fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sr0 /live/image iso9660 (ro,noatime) ...(a bunch of config file info- let me know if anyone wants to see it!) But usually I just get "Cannot Display This Video Mode", which I know means the video output is not usable by the monitor. I'm looking for a way to get into a recovery mode.I'd really like to avoid wiping the drive. Any thoughts?

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  • Why using the word "mechanism" in CS?

    - by Nick Rosencrantz
    I'm not sure about the usage of the word "mechanism" when in fact most of the time what is meant is an algorithm. For instance there's talk about Java's "thread-scheduling mechanism" - why not call it an algorithm and why borrow a term from mechanics where relations sometimes are the opposites than of computer science? I'm aware that an algorithm is considered a "mechanical solution" but is this really the case in fact when a lot of algorithm don't have mechanical representations for instance a file-sharing network that gets quicker and faster as the usage grows, that would be the reverse of a mechanical structure that would go slower when usage grows.

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  • Agile Documentation

    - by Nick Harrison
    We all know that one of the premises of the agile manifesto is to value Working Software over Comprehensive Documentation. This is a wonderful idea and it takes a tremendous burden off of project implementations. I have seen as many projects fail because of the maintenance weight of the project documentations as I have for any reason. But this goal as important as it is may not always be practical. Sometimes the client will simply insist on tedious documentation despite the arguments against it. This may be to calm a nervous client. This may be to satisfy an audit / compliance requirement. This may be a non-too subtle attempt at sabotaging the project. Ok, it is probably not an all out attempt to sabotage the project, but it will probably feel that way. So what can we do to keep to the spirit of the Agile Manifesto but still meet the needs of the client wanting the documentation? This is a good question that I have been puzzling over lately! I hope to explore some possible answers more fully here. A common theme that my solutions are likely to follow is the same theme that I often follow with simplifying complex business logic. Make it table driven! My thought is that the sought after documentation could be a report or reports out of a metadata repository. Reports are much easier to maintain than hand written documentation. Here are a few additional advantages that we can explore over time: Reports will take advantage of the fact that different people have different needs and different format requirements Reports and the supporting metadata are more easily validated and the validation can be automated. If the application itself uses this metadata than there never has to be a question as to whether or not the metadata is up to date. It is up to date or the application would not work. In many cases we should be able to automatically gather most of the Meta data that we need using reflection, system tables, etc. I think that this will lower the total cost of ownership for the documentation and may provide something useful beyond having a pretty document to look at.  What are your thoughts?

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  • How to get httpd to forward to multiple tomcats for different urls, including / ?

    - by Nick Foote
    Ok So I've got multiple tomcat instances setup on several AJP ports, I also have Apache httpd listening on port 8090 (cos I've got another app already using 8080 at the moment). I've successfully mapped urls such as mydomain.com:8090/demo and mydomain.com:8090/preprod to their respective tomcat instances using Jk Mount and the following vhosts config; <VirtualHost *:8090> JkMount /preprod* preprod JkMount /demo* demo </VirtualHost> But I also want the "root" address to map to another tomcat instance, what will become live/production, ie I want mydomain.com:8090/ to map a 3rd tomcat instance. At the moment nothing happens or changes if I just add to the above config a line; JkMount /* rootwar if I browse to mydomain.com:8090 I just get the same boring apache httpd landing page letting me know its running (ie index.html in httpd/htdocs) Is it possible to use JkMount to redirect the "root" address stuff to a tomcat instance? I can see that a rule like /* will also match URLs like mydomain.com/preprod but I was hoping the rules are applied in order so if /* appears at the end it effectively would be a "if its not one of the other environments, then direct to root/production" Just to be clear I'm trying to setup the following; mydomain.com:8090/preprod --> myApp running in tomcat1 mydomain.com:8090/demo --> myApp running in tomcat2 mydomain.com:8090 --> myApp running in tomcat3

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