Search Results

Search found 22861 results on 915 pages for 'online library'.

Page 60/915 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • Differences in documentation for sys.dm_exec_requests

    - by AaronBertrand
    I've already complained about this on Connect ( see #641790 ), but I just wanted to point out that if you're trying to make sense of the sys.dm_exec_requests document and what it lists as the commands supported by the percent_complete column, you should check which version of the documentation you're reading. I noticed the following discrepancies. I can't explain why certain operations are missing, except that the Denali topic was generated from the 2008 topic (or maybe from the 2008 R2 topic before...(read more)

    Read the article

  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

    Read the article

  • jungledisk 3.16 doesn't launch

    - by Angelo
    Has anyone had success with jungledisk 3.16 on ubuntu 11.10? I installed it from the .deb file provided by jungledisk. The install goes fine, but I can't get the "jungle disk desktop" app to launch. It appears in the dash search bar, but doesn't launch or do anything upon selecting it. When I try the command line, I get the following... me@myComputer:~$ jungledisk -V -f Verbose mode enabled Shutting down... me@myComputer:~$ What's the deal here? Anybody else experience this? Does anyone have suggestions for what to try? I opened up a help-ticket with jungledisk, but they just asked me for which ubuntu version and which gui I was using and then went silent. I've used jungledisk since 2008 and had no problems. It is sad that it is not working on the new ubuntu for me. Should I just quit them and use dropbox or one? (those seem to be working)

    Read the article

  • How Hackers Can Disguise Malicious Programs With Fake File Extensions

    - by Chris Hoffman
    File extensions can be faked – that file with an .mp3 extension may actually be an executable program. Hackers can fake file extensions by abusing a special Unicode character, forcing text to be displayed in reverse order. Windows also hides file extensions by default, which is another way novice users can be deceived – a file with a name like picture.jpg.exe will appear as a harmless JPEG image file. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

    Read the article

  • Identity verification

    - by acjohnson55
    On a site that I'm working on, I'm trying to find ways of enforcing a one-person, one-account rule. In general, we'd like to do this by providing options to authenticate users with third-party services that provide this assurance. For example, it's possible to authenticate with Facebook and check whether the user is considered "verified" by Facebook (which means they must have provided either a phone number or credit card). This is roughly the level of identity verification we require--we're not doing banking or anything like that. But we want to give the user options. My question is, who else, besides Facebook, provides this? (uncertain of the proper SE forum, please comment if there's a better SE site to ask this)

    Read the article

  • How to fix Java problem installing Matlab 2012a (64-bit) in Ubuntu 12.04 (64 bit)?

    - by Sabyasachi
    I am trying to install Matlab 2012a (64-bit) in Ubuntu 12.04LTS (64-bit). I have installed Java 7. My Java version is: sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$ java -version java version "1.7.0_05" Java(TM) SE Runtime Environment (build 1.7.0_05-b05) Java HotSpot(TM) 64-Bit Server VM (build 23.1-b03, mixed mode I am getting the following error while installing Matlab: sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$ ./install Preparing installation files ... Installing ... /tmp/mathworks_18824/sys/java/jre/glnxa64/jre/bin/java: error while loading shared libraries: libjli.so: cannot open shared object file: No such file or directory Finished How can I fix this problem? When I use -v (verbose) option I am getting the following: sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$ sudo ./install -v Preparing installation files ... -> DVD = /home/sabyasachi/Downloads/R2012a_UNIX -> ARCH = glnxa64 -> DISPLAY = :0 -> TESTONLY = 0 -> JRE_LOC = /tmp/mathworks_26521/sys/java/jre/glnxa64/jre -> LD_LIBRARY_PATH = /tmp/mathworks_26521/bin/glnxa64 Command to run: /tmp/mathworks_26521/sys/java/jre/glnxa64/jre/bin/java -splash:"/home/sabyasachi/Downloads/R2012a_UNIX/java/splash.png" -Djava.ext.dirs=/tmp/mathworks_26521/sys/java/jre/glnxa64/jre/lib/ext:/tmp/mathworks_26521/java/jar:/tmp/mathworks_26521/java/jarext:/tmp/mathworks_26521/java/jarext/axis2/:/tmp/mathworks_26521/java/jarext/guice/:/tmp/mathworks_26521/java/jarext/webservices/ com/mathworks/professionalinstaller/Launcher -root "/home/sabyasachi/Downloads/R2012a_UNIX" -tmpdir "/tmp/mathworks_26521" Installing ... /tmp/mathworks_26521/sys/java/jre/glnxa64/jre/bin/java: error while loading shared libraries: libjli.so: cannot open shared object file: No such file or directory Finished sabyasachi@sabyasachi-ubuntu:~/Downloads/R2012a_UNIX$

    Read the article

  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

    Read the article

  • How do client-server cooperation based games like Diablo 3 work?

    - by edgar
    Diablo 3 cooperates with Blizzard servers even during single player games. In fact, Blizzard has had problems with the games "melting their servers." I would like to ask: How do the client and the server communicate? What details does the client leave to the server, and vice versa? What details are redundant - both the client and the server know - and how often do they disagree? The previous paragraph contains the important questions, but I have a few more that I must explain my motivation towards. I am interested in the programming of botting. Ethical botting - I don't plan on actually abusing the automation to run 24/7. I just find it to be a great programming challenge to glean information from a game, and then make decisions from that information. I am stuck in the starting gate. The unofficial questions from this post would be: How can I make a bot (language, tools, libraries)? Can I get information through the communication between client and server, rather than the brute force pixel detection easily used in more static games? There probably is a trust issue, and to that all I can say is that I promise not to abuse the answers. But please feel free to answer any of the questions you feel comfortable with. Thank you!

    Read the article

  • How do I install libtiff.so.3?

    - by Osama Ahmaro
    I installed Maya 2011 on Ubuntu 10.04 many times and it was always working, Recently i upgraded my Ubuntu from 10.04 to 11.04, and when i tried to install Maya 2011 on it i wasn’t able to get it working. After installing Maya 2011 on Ubuntu 11.04 i try to run Maya from the terminal and this is what i get : error while loading shared libraries: libtiff.so.3: cannot open shared object file: No such file or directory. Please help. Note : Maya is a 3d software.

    Read the article

  • HTG Explains: How Antivirus Software Works

    - by Chris Hoffman
    Antivirus programs are powerful pieces of software that are essential on Windows computers. If you’ve ever wondered how antivirus programs detect viruses, what they’re doing on your computer, and whether you need to perform regular system scans yourself, read on. An antivirus program is an essential part of a multi-layered security strategy – even if you’re a smart computer user, the constant stream of vulnerabilities for browsers, plug-ins, and the Windows operating system itself make antivirus protection important. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

    Read the article

  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

    Read the article

  • HTG Explains: What is DNS?

    - by Chris Hoffman
    Did you know you could be connected to facebook.com – and see facebook.com in your web browser’s address bar – while not actually being connected to Facebook’s real website? To understand why, you’ll need to know a bit about DNS. DNS underpins the world wide web we use every day. It works transparently in the background, converting human-readable website names into computer-readable numerical IP addresses. Image Credit: Jemimus on Flickr How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

    Read the article

  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

    Read the article

  • How can I install an old version of libc on 12.04 and is it safe to do so?

    - by mathematician1975
    I am building an application on 12.04 and I need to run it on an embedded device. The device has libc-2.8.90.so on it and my dev machine has libc-2.15.so on it. I would like to install libc-2.8.90 onto my dev machine and attempt to link it to my application. I have searched at the Ubuntu software centre for libc-2.8.90 but I cannot find anything resembling it. Is there a way to install this on my machine from command line?? Also will my system be safe having 2 installed versions of libc at the same time? Can it lead to any instability?

    Read the article

  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

    Read the article

  • VPN vs. SSH Tunnel: Which Is More Secure?

    - by Chris Hoffman
    VPNs and SSH tunnels can both securely “tunnel” network traffic over an encrypted connection. They’re similar in some ways, but different in others – if you’re trying to decide which to use, it helps to understand how each works. An SSH tunnel is often referred to as a “poor man’s VPN” because it can provide some of the same features as a VPN without the more complicated server setup process – however, it has some limitations. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

    Read the article

  • How can I keep track of a battle log on a web game?

    - by Jay W
    Recently I started working on a Web turn-based PvP RPG game. Now I'm working on the battle system but I encountered some issues: How can I keep track of everything that happens in the battle? It should keep track of the characters on the field, inventory, the damage done etc. I first thought I would simply put it in the (MySQL) database, but I think it will be too much. Especially if several people are in a battle. I thought of puting this in sessions or cookies but I don't think thats reliable. Does anyone have an idea how I can do this?

    Read the article

  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

    Read the article

  • What Do Your Customers Want in an Online Experience?

    - by Christie Flanagan
    In a time where customers have an increasing number of choices and an increasing level of control over their relationships with brands, what matters most is engagement. In order to engage your customers online, you need to provide them with a relevant, interactive and multichannel experience.  Check out this video to see the kind of engaging online experience that Oracle WebCenter can power for your customers. Want to learn more?  Visit our Connected Customer Experience Resource Center to: See a demonstration of how easy it is for marketers and other non–technical business users to create and manage online experiences like the one above with Oracle WebCenter Sites Hear Ancestry.com describe how they use Oracle WebCenter Sites to deliver an online experience that converts site visitors into customers and keeps them coming back to learn more about their family histories Hear what analysts are saying about the exciting new and enhanced web experience management capabilities in Oracle WebCenter Sites 11g

    Read the article

  • Problem doing SVN Vendor Branch - merge

    - by Gyan
    Hi, I am trying to use the svn vendor branch to upgrade the third party library. (We have modified the source code) I followed all the steps to create the vendor branch:: created the vendor branch for old version (3rd party library) created the vendor branch for latest version (3rd party library) copied the latest version to current folder using (usign svn_load_dirs.pl script) structure of vendor repository in svn URL/vendor/library/3.5.0 URL/vendor/library/3.7.0 URL/vendor/library/current I have the library-3.5.0 used/modified at URL/trunk/library/customized-library I have a problem when I try to merge the difference between URL/vendor/library/3.7.0 and URL/vendor/library/3.5.0 to URL/trunk/library/customized-library I am at the folder where URL/trunk/library/customized-library is checked out and I use following command to do the merge svn merge URL/vendor/library/3.5.0 URL/vendor/library/current . --accept PARAMETERS when I use theirs-conflict for accept parameter, It ignores all of my changes to the old version and copies files from 3.7.0 when I user mine-conflict, it ignores the files in 3.7.0 when I use postpone, it throws exception "tree conflict" Thanks Gyan

    Read the article

  • JavaScript helper libraries? No DOM or AJAX stuff

    - by Melmacian
    As I'm writing JavaScript I'm always missing some fairly basic language features that JavaScript just don't have. So is there any library that would bring such features as trim, sprintf, str.endwith and etc. functions to JavaScript ? I just have written those functions too many times and I'm also tired of copy/pasting them from my old code. It would be nice to have some library which has those implemented and tested in one place. Note that I'm not talking about Ajax/DOM-libraries like jQuery or Dojo and such. I know that those libraries bring some of the features that I'm talking here, but not all. And I would like to have also an environment independent library so that same library could be used with server side JavaScript . Best library so far that I've found is php.js, but I don't like how it is polluting the global namespace. I'm also not too fond of how PHP-functions are named.

    Read the article

  • Adding a Jar to ext and using it in Eclipse

    - by Bob Breznak
    I am providing a client with a lab station image for a school program. There is a library that I'd like to directly add to the JRE so that students can use the library without needing to fiddle with adding the classpath. As this is a basic after school program, the goal is to just get students into programming with as little overhead additions as possible. At this point, I have the lib put into the jre/lib/ext and Eclipse is able to find it, however it will not allow access to any of the classes. I see it in the JRE System Library and the classes and packages are showing up there but when I go to use it, I am getting an "Access restriction" error. When I remove the JRE System Library then add it back in, everything works swimmingly. The library is accessible exactly as intended. Any ideas on how to resolve this?

    Read the article

  • MySQL error: Can't find symbol '_mysql_plugin_interface_version_' in library

    - by Josh Smith
    The boring, necessary details: I'm on Snow Leopard running MySQL locally. I'm trying to install the Sphinx engine for MySQL like so: mysql> install plugin sphinx soname 'sphinx.so'; ERROR 1127 (HY000): Can't find symbol '_mysql_plugin_interface_version_' in library I've Googled everywhere and can't seem to find an actual solution to this problem. For example this issue on the Sphinx forums seems unresolved. Someone else also raised this issue with similar results. The first post linked to an O'Reilly article which says: There is a common problem that might occur at this point: ERROR 1127 (HY000): Can't find symbol '_mysql_plugin_interface_version_' in library If you see a message like this, it is likely that you forgot to include the -DMYSQL_DYNAMIC_PLUGIN option when compiling the plugin. Adding this option to the g++ compile line is required to create a dynamically loadable plug-in. But the article ends on that point; I have no idea what this means or how to resolve the issue.

    Read the article

  • Windows Media Player - Media library is corrupted

    - by Badr
    Error: "Windows Media Player cannot play the file because the required video codec is not installed on your computer." Solution applied: 1- "http://support.microsoft.com/kb/926373" 2- Media Library is CORRUPTED on Windows 7. "http://answers.microsoft.com/en-us/windows/forum/windows_7-windows_programs/media-library-is-corrupted-on-windows-7/2afcac17-984b-48fe-98fa-451aa5c085e6" 3- "Windows Media Player cannot play the file because the required video codec is not installed on your computer " 4- "Windows Media Player cannot play the file because the required video codec is not installed on your computer." 5- "How to Reset Windows Media Player to default settings." And non of them fixed the problem. Windows 7 Professional 64-bit - Windows media player 11. Any other solution to fix it?

    Read the article

  • Sharepoint Document Library not receiving emails

    - by ria
    I have created a sharepoint document library which is email enabled. However when i send email to the designated email address from anywhere, i dont receive the email & attachment in the list. I have done some R&D and i hv found that in order to receive email from anywhere i have to expose my DNS of the sharepoint site to the outside world. Now i dont know whether it applies to the email address designated to me in the Active directory profile as well (my company domain email address). How to test that this email reception is working in the document library? I have tried sending an email from the sharepoint site and it works fine so the SMTP settings are correctly done.

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >