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  • Understanding LINQ to SQL (11) Performance

    - by Dixin
    [LINQ via C# series] LINQ to SQL has a lot of great features like strong typing query compilation deferred execution declarative paradigm etc., which are very productive. Of course, these cannot be free, and one price is the performance. O/R mapping overhead Because LINQ to SQL is based on O/R mapping, one obvious overhead is, data changing usually requires data retrieving:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { Product product = database.Products.Single(item => item.ProductID == id); // SELECT... product.UnitPrice = unitPrice; // UPDATE... database.SubmitChanges(); } } Before updating an entity, that entity has to be retrieved by an extra SELECT query. This is slower than direct data update via ADO.NET:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (SqlConnection connection = new SqlConnection( "Data Source=localhost;Initial Catalog=Northwind;Integrated Security=True")) using (SqlCommand command = new SqlCommand( @"UPDATE [dbo].[Products] SET [UnitPrice] = @UnitPrice WHERE [ProductID] = @ProductID", connection)) { command.Parameters.Add("@ProductID", SqlDbType.Int).Value = id; command.Parameters.Add("@UnitPrice", SqlDbType.Money).Value = unitPrice; connection.Open(); command.Transaction = connection.BeginTransaction(); command.ExecuteNonQuery(); // UPDATE... command.Transaction.Commit(); } } The above imperative code specifies the “how to do” details with better performance. For the same reason, some articles from Internet insist that, when updating data via LINQ to SQL, the above declarative code should be replaced by:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.ExecuteCommand( "UPDATE [dbo].[Products] SET [UnitPrice] = {0} WHERE [ProductID] = {1}", id, unitPrice); } } Or just create a stored procedure:CREATE PROCEDURE [dbo].[UpdateProductUnitPrice] ( @ProductID INT, @UnitPrice MONEY ) AS BEGIN BEGIN TRANSACTION UPDATE [dbo].[Products] SET [UnitPrice] = @UnitPrice WHERE [ProductID] = @ProductID COMMIT TRANSACTION END and map it as a method of NorthwindDataContext (explained in this post):private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.UpdateProductUnitPrice(id, unitPrice); } } As a normal trade off for O/R mapping, a decision has to be made between performance overhead and programming productivity according to the case. In a developer’s perspective, if O/R mapping is chosen, I consistently choose the declarative LINQ code, unless this kind of overhead is unacceptable. Data retrieving overhead After talking about the O/R mapping specific issue. Now look into the LINQ to SQL specific issues, for example, performance in the data retrieving process. The previous post has explained that the SQL translating and executing is complex. Actually, the LINQ to SQL pipeline is similar to the compiler pipeline. It consists of about 15 steps to translate an C# expression tree to SQL statement, which can be categorized as: Convert: Invoke SqlProvider.BuildQuery() to convert the tree of Expression nodes into a tree of SqlNode nodes; Bind: Used visitor pattern to figure out the meanings of names according to the mapping info, like a property for a column, etc.; Flatten: Figure out the hierarchy of the query; Rewrite: for SQL Server 2000, if needed Reduce: Remove the unnecessary information from the tree. Parameterize Format: Generate the SQL statement string; Parameterize: Figure out the parameters, for example, a reference to a local variable should be a parameter in SQL; Materialize: Executes the reader and convert the result back into typed objects. So for each data retrieving, even for data retrieving which looks simple: private static Product[] RetrieveProducts(int productId) { using (NorthwindDataContext database = new NorthwindDataContext()) { return database.Products.Where(product => product.ProductID == productId) .ToArray(); } } LINQ to SQL goes through above steps to translate and execute the query. Fortunately, there is a built-in way to cache the translated query. Compiled query When such a LINQ to SQL query is executed repeatedly, The CompiledQuery can be used to translate query for one time, and execute for multiple times:internal static class CompiledQueries { private static readonly Func<NorthwindDataContext, int, Product[]> _retrieveProducts = CompiledQuery.Compile((NorthwindDataContext database, int productId) => database.Products.Where(product => product.ProductID == productId).ToArray()); internal static Product[] RetrieveProducts( this NorthwindDataContext database, int productId) { return _retrieveProducts(database, productId); } } The new version of RetrieveProducts() gets better performance, because only when _retrieveProducts is first time invoked, it internally invokes SqlProvider.Compile() to translate the query expression. And it also uses lock to make sure translating once in multi-threading scenarios. Static SQL / stored procedures without translating Another way to avoid the translating overhead is to use static SQL or stored procedures, just as the above examples. Because this is a functional programming series, this article not dive into. For the details, Scott Guthrie already has some excellent articles: LINQ to SQL (Part 6: Retrieving Data Using Stored Procedures) LINQ to SQL (Part 7: Updating our Database using Stored Procedures) LINQ to SQL (Part 8: Executing Custom SQL Expressions) Data changing overhead By looking into the data updating process, it also needs a lot of work: Begins transaction Processes the changes (ChangeProcessor) Walks through the objects to identify the changes Determines the order of the changes Executes the changings LINQ queries may be needed to execute the changings, like the first example in this article, an object needs to be retrieved before changed, then the above whole process of data retrieving will be went through If there is user customization, it will be executed, for example, a table’s INSERT / UPDATE / DELETE can be customized in the O/R designer It is important to keep these overhead in mind. Bulk deleting / updating Another thing to be aware is the bulk deleting:private static void DeleteProducts(int categoryId) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.Products.DeleteAllOnSubmit( database.Products.Where(product => product.CategoryID == categoryId)); database.SubmitChanges(); } } The expected SQL should be like:BEGIN TRANSACTION exec sp_executesql N'DELETE FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0',N'@p0 int',@p0=9 COMMIT TRANSACTION Hoverer, as fore mentioned, the actual SQL is to retrieving the entities, and then delete them one by one:-- Retrieves the entities to be deleted: exec sp_executesql N'SELECT [t0].[ProductID], [t0].[ProductName], [t0].[SupplierID], [t0].[CategoryID], [t0].[QuantityPerUnit], [t0].[UnitPrice], [t0].[UnitsInStock], [t0].[UnitsOnOrder], [t0].[ReorderLevel], [t0].[Discontinued] FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0',N'@p0 int',@p0=9 -- Deletes the retrieved entities one by one: BEGIN TRANSACTION exec sp_executesql N'DELETE FROM [dbo].[Products] WHERE ([ProductID] = @p0) AND ([ProductName] = @p1) AND ([SupplierID] IS NULL) AND ([CategoryID] = @p2) AND ([QuantityPerUnit] IS NULL) AND ([UnitPrice] = @p3) AND ([UnitsInStock] = @p4) AND ([UnitsOnOrder] = @p5) AND ([ReorderLevel] = @p6) AND (NOT ([Discontinued] = 1))',N'@p0 int,@p1 nvarchar(4000),@p2 int,@p3 money,@p4 smallint,@p5 smallint,@p6 smallint',@p0=78,@p1=N'Optimus Prime',@p2=9,@p3=$0.0000,@p4=0,@p5=0,@p6=0 exec sp_executesql N'DELETE FROM [dbo].[Products] WHERE ([ProductID] = @p0) AND ([ProductName] = @p1) AND ([SupplierID] IS NULL) AND ([CategoryID] = @p2) AND ([QuantityPerUnit] IS NULL) AND ([UnitPrice] = @p3) AND ([UnitsInStock] = @p4) AND ([UnitsOnOrder] = @p5) AND ([ReorderLevel] = @p6) AND (NOT ([Discontinued] = 1))',N'@p0 int,@p1 nvarchar(4000),@p2 int,@p3 money,@p4 smallint,@p5 smallint,@p6 smallint',@p0=79,@p1=N'Bumble Bee',@p2=9,@p3=$0.0000,@p4=0,@p5=0,@p6=0 -- ... COMMIT TRANSACTION And the same to the bulk updating. This is really not effective and need to be aware. Here is already some solutions from the Internet, like this one. The idea is wrap the above SELECT statement into a INNER JOIN:exec sp_executesql N'DELETE [dbo].[Products] FROM [dbo].[Products] AS [j0] INNER JOIN ( SELECT [t0].[ProductID], [t0].[ProductName], [t0].[SupplierID], [t0].[CategoryID], [t0].[QuantityPerUnit], [t0].[UnitPrice], [t0].[UnitsInStock], [t0].[UnitsOnOrder], [t0].[ReorderLevel], [t0].[Discontinued] FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0) AS [j1] ON ([j0].[ProductID] = [j1].[[Products])', -- The Primary Key N'@p0 int',@p0=9 Query plan overhead The last thing is about the SQL Server query plan. Before .NET 4.0, LINQ to SQL has an issue (not sure if it is a bug). LINQ to SQL internally uses ADO.NET, but it does not set the SqlParameter.Size for a variable-length argument, like argument of NVARCHAR type, etc. So for two queries with the same SQL but different argument length:using (NorthwindDataContext database = new NorthwindDataContext()) { database.Products.Where(product => product.ProductName == "A") .Select(product => product.ProductID).ToArray(); // The same SQL and argument type, different argument length. database.Products.Where(product => product.ProductName == "AA") .Select(product => product.ProductID).ToArray(); } Pay attention to the argument length in the translated SQL:exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(1)',@p0=N'A' exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(2)',@p0=N'AA' Here is the overhead: The first query’s query plan cache is not reused by the second one:SELECT sys.syscacheobjects.cacheobjtype, sys.dm_exec_cached_plans.usecounts, sys.syscacheobjects.[sql] FROM sys.syscacheobjects INNER JOIN sys.dm_exec_cached_plans ON sys.syscacheobjects.bucketid = sys.dm_exec_cached_plans.bucketid; They actually use different query plans. Again, pay attention to the argument length in the [sql] column (@p0 nvarchar(2) / @p0 nvarchar(1)). Fortunately, in .NET 4.0 this is fixed:internal static class SqlTypeSystem { private abstract class ProviderBase : TypeSystemProvider { protected int? GetLargestDeclarableSize(SqlType declaredType) { SqlDbType sqlDbType = declaredType.SqlDbType; if (sqlDbType <= SqlDbType.Image) { switch (sqlDbType) { case SqlDbType.Binary: case SqlDbType.Image: return 8000; } return null; } if (sqlDbType == SqlDbType.NVarChar) { return 4000; // Max length for NVARCHAR. } if (sqlDbType != SqlDbType.VarChar) { return null; } return 8000; } } } In this above example, the translated SQL becomes:exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(4000)',@p0=N'A' exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(4000)',@p0=N'AA' So that they reuses the same query plan cache: Now the [usecounts] column is 2.

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  • Can a wifi AP act as a client, and a server at the same time?

    - by nbolton
    I feel this is SF worthy (as opposed to SU) as I go into a bit of detail on gateways/routing. Here's my ideal setup (if possible) -- there is a wifi network (lets call it bob's) with which I want access to, but I have a few other computers on my network which I want to keep behind a firewall. So I was thinking of buying a wireless access point so that I could set it up to connect to bob's network from the AP, and then from my server, connect to the AP via ethernet. So that's the first bit. Second part is that I want to have my own private wifi network off the back of this; can I then tell the AP to serve a new network called foobar. When I say private network, I mean that my server is actually a Debian linux install with routing configured (and I also do some QoS stuff on, etc). So ideally, I'd like all the clients on the private network to be behind the server in terms of routing. However, if the private clients connect to the server via wifi, then aren't they exposed to the "public" network? That is, if someone is savvy enough to scan for my IP range. Also, to do routing I'd need to connect two ethernet cables between the server and the AP (because you can't do routing/QoS on virtual devices) -- which isn't a problem really; but I'm not sure whether the AP will allow me to separate the public and private LANs. Or, as well as the AP, am I better getting a wifi-to-ethernet adapter for the server? I could use a wifi usb, but this can be tricky to set up on headless linux; plus the signal strength is a bit lousy. If this question is a bit vague/spurious in places, please comment and I will explain in more detail.

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  • Using dnsmasq for accessing multiple nameservers assigned by DHCP

    - by Ash
    At my work desktop running openSUSE 11.4, I have a local network which gets its address, domain (work.site) and nameservers (10.100.1.1, 10.100.1.2) info through DHCP - which get written into /etc/resolv.conf I get to access the internet using the work network, and these 2 nameservers end up returning the entries for any public domain name lookups on the internet. I also have a private VPN that I end up connecting. The nameserver (10.111.1.1) and domain (private.site) are rarely bound to change for this network, but currently they're pushed by the openVPN client into networkmanager, and which also gets merged with the existing /etc/resolv.conf My resolv.conf ultimately ends up looking like this: search private.site work.site nameserver 127.0.0.1 nameserver 10.111.1.1 nameserver 10.100.1.1 As you can see the 2nd nameserver from my work network was pushed out because of the max 3 entry limitations. It is fine still, but would be a problem if that nameserver goes down for maintenance or something. So I found out that dnsmasq could help me here, and hence I setup dnsmasq just as a local DNS resolver without any DHCP support. So right now this is my /etc/dnsmasq.conf: resolv-file=/etc/resolv.conf server=/private.site/10.111.1.1 server=/1.111.10.in-addr.arpa/10.111.1.1 listen-address=127.0.0.1 bind-interfaces log-queries I've made dnsmasq get the list of nameservers from /etc/resolv.conf since NetworkManager seems to be updating this list correctly (for a max of 3 nameservers). I'm able to resolve the host names in both the networks correctly. So these are the questions I have: Is there a way I can make either NetworkManager or dhclient write out the list of nameservers somewhere else which I can make dnsmasq use as resolv-file ? How do I make dnsmasq use certain nameservers as the default for all queries ? Right now I notice that lookups for public domains on the internet are usually sent to both the nameservers - the one on work.site as well as private.site. It would be good if I can limit this only to work.site.

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  • My New BDD Style

    - by Liam McLennan
    I have made a change to my code-based BDD style. I start with a scenario such as: Pre-Editing * Given I am a book editor * And some chapters are locked and some are not * When I view the list of chapters for editing * Then I should see some chapters are editable and are not locked * And I should see some chapters are not editable and are locked and I implement it using a modified SpecUnit base class as: [Concern("Chapter Editing")] public class when_pre_editing_a_chapter : BaseSpec { private User i; // other context variables protected override void Given() { i_am_a_book_editor(); some_chapters_are_locked_and_some_are_not(); } protected override void Do() { i_view_the_list_of_chapters_for_editing(); } private void i_am_a_book_editor() { i = new UserBuilder().WithUsername("me").WithRole(UserRole.BookEditor).Build(); } private void some_chapters_are_locked_and_some_are_not() { } private void i_view_the_list_of_chapters_for_editing() { } [Observation] public void should_see_some_chapters_are_editable_and_are_not_locked() { } [Observation] public void should_see_some_chapters_are_not_editable_and_are_locked() { } } and the output from the specunit report tool is: Chapter Editing specifications    1 context, 2 specifications Chapter Editing, when pre editing a chapter    2 specifications should see some chapters are editable and are not locked should see some chapters are not editable and are locked The intent is to provide a clear mapping from story –> scenarios –> bdd tests.

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  • Can I use my existing SSL certificates on a new server with Plesk?

    - by Wil
    We are migrating to a Virtual Private Server running on Ubuntu 8.04 LTS and with a Plesk configuration panel. We have some valid SSL certificates on the old server, which I would like to use on the new configuration. I have the CSR, private key, certificate and CA-certificate. I cannot find a way to change the CSR and private key in the Plesk configuration panel. Anyone know, if this is possible and how?

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  • Importing GPG Key

    - by Bodo
    I have problems importing my GPG-Keys into my new installation of debian. I exportet the private-key a few years ago. Now I am trying to get everything running under a new debian. I tried to do gpg --allow-secret-key-import --import private-key.asc But I only get this: gpg: Keine gültigen OpenPGP-Daten gefunden. gpg: Anzahl insgesamt bearbeiteter Schlüssel: 0 which translates to: gpg: No valid OpenPGP-Data found gpg: Number of processed Keys : 0 The file looks correct and starts with --BEGIN PGP PRIVATE KEY BLOCK----- Version: GnuPG v1.4.9 (GNU/Linux) and ends with -----END PGP PRIVATE KEY BLOCK----- what could be wrong?

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  • Retrieving an RSA key from a running instance of Apache?

    - by Nathan Osman
    I created an RSA keypair for an SSL certificate and stored the private key in /etc/ssl/private/server.key. Unfortunately this was the only copy of the private key that I had. Then I accidentally overwrote the file on disk (yes, I know). Apache is still running and still serving SSL requests, leading me to believe that there may be hope in recovering the private key. (Perhaps there is a symbolic link somewhere in /proc or something?) This server is running Ubuntu 12.04 LTS.

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  • C#: Why Decorate When You Can Intercept

    - by James Michael Hare
    We've all heard of the old Decorator Design Pattern (here) or used it at one time or another either directly or indirectly.  A decorator is a class that wraps a given abstract class or interface and presents the same (or a superset) public interface but "decorated" with additional functionality.   As a really simplistic example, consider the System.IO.BufferedStream, it itself is a descendent of System.IO.Stream and wraps the given stream with buffering logic while still presenting System.IO.Stream's public interface:   1: Stream buffStream = new BufferedStream(rawStream); Now, let's take a look at a custom-code example.  Let's say that we have a class in our data access layer that retrieves a list of products from a database:  1: // a class that handles our CRUD operations for products 2: public class ProductDao 3: { 4: ... 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: var results = new List<Product>(); 10:  11: // must create the connection 12: using (var con = _factory.CreateConnection()) 13: { 14: con.ConnectionString = _productsConnectionString; 15: con.Open(); 16:  17: // create the command 18: using (var cmd = _factory.CreateCommand()) 19: { 20: cmd.Connection = con; 21: cmd.CommandText = _getAllProductsStoredProc; 22: cmd.CommandType = CommandType.StoredProcedure; 23:  24: // get a reader and pass back all results 25: using (var reader = cmd.ExecuteReader()) 26: { 27: while(reader.Read()) 28: { 29: results.Add(new Product 30: { 31: Name = reader["product_name"].ToString(), 32: ... 33: }); 34: } 35: } 36: } 37: }            38:  39: return results; 40: } 41: } Yes, you could use EF or any myriad other choices for this sort of thing, but the germaine point is that you have some operation that takes a non-trivial amount of time.  What if, during the production day I notice that my application is performing slowly and I want to see how much of that slowness is in the query versus my code.  Well, I could easily wrap the logic block in a System.Diagnostics.Stopwatch and log the results to log4net or other logging flavor of choice: 1:     // a class that handles our CRUD operations for products 2:     public class ProductDao 3:     { 4:         private static readonly ILog _log = LogManager.GetLogger(typeof(ProductDao)); 5:         ... 6:         7:         // a method that would retrieve all available products 8:         public IEnumerable<Product> GetAvailableProducts() 9:         { 10:             var results = new List<Product>(); 11:             var timer = Stopwatch.StartNew(); 12:             13:             // must create the connection 14:             using (var con = _factory.CreateConnection()) 15:             { 16:                 con.ConnectionString = _productsConnectionString; 17:                 18:                 // and all that other DB code... 19:                 ... 20:             } 21:             22:             timer.Stop(); 23:             24:             if (timer.ElapsedMilliseconds > 5000) 25:             { 26:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 27:                     timer.ElapsedMillseconds); 28:             } 29:             30:             return results; 31:         } 32:     } In my eye, this is very ugly.  It violates Single Responsibility Principle (SRP), which says that a class should only ever have one responsibility, where responsibility is often defined as a reason to change.  This class (and in particular this method) has two reasons to change: If the method of retrieving products changes. If the method of logging changes. Well, we could “simplify” this using the Decorator Design Pattern (here).  If we followed the pattern to the letter, we'd need to create a base decorator that implements the DAOs public interface and forwards to the wrapped instance.  So let's assume we break out the ProductDAO interface into IProductDAO using your refactoring tool of choice (Resharper is great for this). Now, ProductDao will implement IProductDao and get rid of all logging logic: 1:     public class ProductDao : IProductDao 2:     { 3:         // this reverts back to original version except for the interface added 4:     } 5:  And we create the base Decorator that also implements the interface and forwards all calls: 1:     public class ProductDaoDecorator : IProductDao 2:     { 3:         private readonly IProductDao _wrappedDao; 4:         5:         // constructor takes the dao to wrap 6:         public ProductDaoDecorator(IProductDao wrappedDao) 7:         { 8:             _wrappedDao = wrappedDao; 9:         } 10:         11:         ... 12:         13:         // and then all methods just forward their calls 14:         public IEnumerable<Product> GetAvailableProducts() 15:         { 16:             return _wrappedDao.GetAvailableProducts(); 17:         } 18:     } This defines our base decorator, then we can create decorators that add items of interest, and for any methods we don't decorate, we'll get the default behavior which just forwards the call to the wrapper in the base decorator: 1:     public class TimedThresholdProductDaoDecorator : ProductDaoDecorator 2:     { 3:         private static readonly ILog _log = LogManager.GetLogger(typeof(TimedThresholdProductDaoDecorator)); 4:         5:         public TimedThresholdProductDaoDecorator(IProductDao wrappedDao) : 6:             base(wrappedDao) 7:         { 8:         } 9:         10:         ... 11:         12:         public IEnumerable<Product> GetAvailableProducts() 13:         { 14:             var timer = Stopwatch.StartNew(); 15:             16:             var results = _wrapped.GetAvailableProducts(); 17:             18:             timer.Stop(); 19:             20:             if (timer.ElapsedMilliseconds > 5000) 21:             { 22:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 23:                     timer.ElapsedMillseconds); 24:             } 25:             26:             return results; 27:         } 28:     } Well, it's a bit better.  Now the logging is in its own class, and the database logic is in its own class.  But we've essentially multiplied the number of classes.  We now have 3 classes and one interface!  Now if you want to do that same logging decorating on all your DAOs, imagine the code bloat!  Sure, you can simplify and avoid creating the base decorator, or chuck it all and just inherit directly.  But regardless all of these have the problem of tying the logging logic into the code itself. Enter the Interceptors.  Things like this to me are a perfect example of when it's good to write an Interceptor using your class library of choice.  Sure, you could design your own perfectly generic decorator with delegates and all that, but personally I'm a big fan of Castle's Dynamic Proxy (here) which is actually used by many projects including Moq. What DynamicProxy allows you to do is intercept calls into any object by wrapping it with a proxy on the fly that intercepts the method and allows you to add functionality.  Essentially, the code would now look like this using DynamicProxy: 1: // Note: I like hiding DynamicProxy behind the scenes so users 2: // don't have to explicitly add reference to Castle's libraries. 3: public static class TimeThresholdInterceptor 4: { 5: // Our logging handle 6: private static readonly ILog _log = LogManager.GetLogger(typeof(TimeThresholdInterceptor)); 7:  8: // Handle to Castle's proxy generator 9: private static readonly ProxyGenerator _generator = new ProxyGenerator(); 10:  11: // generic form for those who prefer it 12: public static object Create<TInterface>(object target, TimeSpan threshold) 13: { 14: return Create(typeof(TInterface), target, threshold); 15: } 16:  17: // Form that uses type instead 18: public static object Create(Type interfaceType, object target, TimeSpan threshold) 19: { 20: return _generator.CreateInterfaceProxyWithTarget(interfaceType, target, 21: new TimedThreshold(threshold, level)); 22: } 23:  24: // The interceptor that is created to intercept the interface calls. 25: // Hidden as a private inner class so not exposing Castle libraries. 26: private class TimedThreshold : IInterceptor 27: { 28: // The threshold as a positive timespan that triggers a log message. 29: private readonly TimeSpan _threshold; 30:  31: // interceptor constructor 32: public TimedThreshold(TimeSpan threshold) 33: { 34: _threshold = threshold; 35: } 36:  37: // Intercept functor for each method invokation 38: public void Intercept(IInvocation invocation) 39: { 40: // time the method invocation 41: var timer = Stopwatch.StartNew(); 42:  43: // the Castle magic that tells the method to go ahead 44: invocation.Proceed(); 45:  46: timer.Stop(); 47:  48: // check if threshold is exceeded 49: if (timer.Elapsed > _threshold) 50: { 51: _log.WarnFormat("Long execution in {0} took {1} ms", 52: invocation.Method.Name, 53: timer.ElapsedMillseconds); 54: } 55: } 56: } 57: } Yes, it's a bit longer, but notice that: This class ONLY deals with logging long method calls, no DAO interface leftovers. This class can be used to time ANY class that has an interface or virtual methods. Personally, I like to wrap and hide the usage of DynamicProxy and IInterceptor so that anyone who uses this class doesn't need to know to add a Castle library reference.  As far as they are concerned, they're using my interceptor.  If I change to a new library if a better one comes along, they're insulated. Now, all we have to do to use this is to tell it to wrap our ProductDao and it does the rest: 1: // wraps a new ProductDao with a timing interceptor with a threshold of 5 seconds 2: IProductDao dao = TimeThresholdInterceptor.Create<IProductDao>(new ProductDao(), 5000); Automatic decoration of all methods!  You can even refine the proxy so that it only intercepts certain methods. This is ideal for so many things.  These are just some of the interceptors we've dreamed up and use: Log parameters and returns of methods to XML for auditing. Block invocations to methods and return default value (stubbing). Throw exception if certain methods are called (good for blocking access to deprecated methods). Log entrance and exit of a method and the duration. Log a message if a method takes more than a given time threshold to execute. Whether you use DynamicProxy or some other technology, I hope you see the benefits this adds.  Does it completely eliminate all need for the Decorator pattern?  No, there may still be cases where you want to decorate a particular class with functionality that doesn't apply to the world at large. But for all those cases where you are using Decorator to add functionality that's truly generic.  I strongly suggest you give this a try!

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  • Need help trouble shooting Https webserver error - SSL Handshake failed

    - by DerNalia
    I followed this guide: http://hints.macworld.com/article.php?story=20041129143420344 Here is my virtual host definition <VirtualHost *:443> SSLEngine on SSLProxyEngine On RequestHeader set Front-End-Https "On" CacheDisable * SSLCipherSuite ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv2:+EXP:+eNULL DocumentRoot "/Users/me/projects/myproject/public" ServerName ssl.mydomain.com ServerAlias *.ssl.mydomain.com SSLCertificateKeyFile "/private/etc/apache2/certs/webserver.nopass.key" SSLCertificateFile "/private/etc/apache2/certs/newcert.pem" SSLCACertificateFile "/private/etc/apache2/certs/demoCA/cacert.pem" SSLCARevocationPath "/private/etc/apache2/certs/demoCA/crl" ErrorLog "/Users/me/Desktop/ssl.log" ProxyPass / https://localhost:3002/ ProxyPassReverse / https://localhost:3002 ProxyPreserveHost on </VirtualHost> And when I try connecting to the sevre viov the web browser, I get this error: [Thu Feb 02 16:50:40 2012] [error] (502)Unknown error: 502: proxy: pass request body failed to 127.0.0.1:3002 (localhost) [Thu Feb 02 16:50:40 2012] [error] [client 96.11.81.39] proxy: Error during SSL Handshake with remote server returned by /session/new [Thu Feb 02 16:50:40 2012] [error] proxy: pass request body failed to 127.0.0.1:3002 (localhost) from 96.11.81.39 () how do I debug / fix this?

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  • WSDL-world vs CLR-world – some differences

    - by nmarun
    A change in mindset is required when switching between a typical CLR application and a web service application. There are some things in a CLR environment that just don’t add-up in a WSDL arena (and vice-versa). I’m listing some of them here. When I say WSDL-world, I’m mostly talking with respect to a WCF Service and / or a Web Service. No (direct) Method Overloading: You definitely can have overloaded methods in a, say, Console application, but when it comes to a WCF / Web Services application, you need to adorn these overloaded methods with a special attribute so the service knows which specific method to invoke. When you’re working with WCF, use the Name property of the OperationContract attribute to provide unique names. 1: [OperationContract(Name = "AddInt")] 2: int Add(int arg1, int arg2); 3:  4: [OperationContract(Name = "AddDouble")] 5: double Add(double arg1, double arg2); By default, the proxy generates the code for this as: 1: [System.ServiceModel.OperationContractAttribute( 2: Action="http://tempuri.org/ILearnWcfService/AddInt", 3: ReplyAction="http://tempuri.org/ILearnWcfService/AddIntResponse")] 4: int AddInt(int arg1, int arg2); 5: 6: [System.ServiceModel.OperationContractAttribute( 7: Action="http://tempuri.org/ILearnWcfServiceExtend/AddDouble", 8: ReplyAction="http://tempuri.org/ILearnWcfServiceExtend/AddDoubleResponse")] 9: double AddDouble(double arg1, double arg2); With Web Services though the story is slightly different. Even after setting the MessageName property of the WebMethod attribute, the proxy does not change the name of the method, but only the underlying soap message changes. 1: [WebMethod] 2: public string HelloGalaxy() 3: { 4: return "Hello Milky Way!"; 5: } 6:  7: [WebMethod(MessageName = "HelloAnyGalaxy")] 8: public string HelloGalaxy(string galaxyName) 9: { 10: return string.Format("Hello {0}!", galaxyName); 11: } The one thing you need to remember is to set the WebServiceBinding accordingly. 1: [WebServiceBinding(ConformsTo = WsiProfiles.None)] The proxy is: 1: [System.Web.Services.Protocols.SoapDocumentMethodAttribute("http://tempuri.org/HelloGalaxy", 2: RequestNamespace="http://tempuri.org/", 3: ResponseNamespace="http://tempuri.org/", 4: Use=System.Web.Services.Description.SoapBindingUse.Literal, 5: ParameterStyle=System.Web.Services.Protocols.SoapParameterStyle.Wrapped)] 6: public string HelloGalaxy() 7:  8: [System.Web.Services.WebMethodAttribute(MessageName="HelloGalaxy1")] 9: [System.Web.Services.Protocols.SoapDocumentMethodAttribute("http://tempuri.org/HelloAnyGalaxy", 10: RequestElementName="HelloAnyGalaxy", 11: RequestNamespace="http://tempuri.org/", 12: ResponseElementName="HelloAnyGalaxyResponse", 13: ResponseNamespace="http://tempuri.org/", 14: Use=System.Web.Services.Description.SoapBindingUse.Literal, 15: ParameterStyle=System.Web.Services.Protocols.SoapParameterStyle.Wrapped)] 16: [return: System.Xml.Serialization.XmlElementAttribute("HelloAnyGalaxyResult")] 17: public string HelloGalaxy(string galaxyName) 18:  You see the calling method name is the same in the proxy, however the soap message that gets generated is different. Using interchangeable data types: See details on this here. Type visibility: In a CLR-based application, if you mark a field as private, well we all know, it’s ‘private’. Coming to a WSDL side of things, in a Web Service, private fields and web methods will not get generated in the proxy. In WCF however, all your operation contracts will be public as they get implemented from an interface. Even in case your ServiceContract interface is declared internal/private, you will see it as a public interface in the proxy. This is because type visibility is a CLR concept and has no bearing on WCF. Also if a private field has the [DataMember] attribute in a data contract, it will get emitted in the proxy class as a public property for the very same reason. 1: [DataContract] 2: public struct Person 3: { 4: [DataMember] 5: private int _x; 6:  7: [DataMember] 8: public int Id { get; set; } 9:  10: [DataMember] 11: public string FirstName { get; set; } 12:  13: [DataMember] 14: public string Header { get; set; } 15: } 16: } See the ‘_x’ field is a private member with the [DataMember] attribute, but the proxy class shows as below: 1: [System.Runtime.Serialization.DataMemberAttribute()] 2: public int _x { 3: get { 4: return this._xField; 5: } 6: set { 7: if ((this._xField.Equals(value) != true)) { 8: this._xField = value; 9: this.RaisePropertyChanged("_x"); 10: } 11: } 12: } Passing derived types to web methods / operation contracts: Once again, in a CLR application, I can have a derived class be passed as a parameter where a base class is expected. I have the following set up for my WCF service. 1: [DataContract] 2: public class Employee 3: { 4: [DataMember(Name = "Id")] 5: public int EmployeeId { get; set; } 6:  7: [DataMember(Name="FirstName")] 8: public string FName { get; set; } 9:  10: [DataMember] 11: public string Header { get; set; } 12: } 13:  14: [DataContract] 15: public class Manager : Employee 16: { 17: [DataMember] 18: private int _x; 19: } 20:  21: // service contract 22: [OperationContract] 23: Manager SaveManager(Employee employee); 24:  25: // in my calling code 26: Manager manager = new Manager {_x = 1, FirstName = "abc"}; 27: manager = LearnWcfServiceClient.SaveManager(manager); The above will throw an exception saying: In short, this is saying, that a Manager type was found where an Employee type was expected! Hierarchy flattening of interfaces in WCF: See details on this here. In CLR world, you’ll see the entire hierarchy as is. That’s another difference. Using ref parameters: * can use ref for parameters, but operation contract should not be one-way (gives an error when you do an update service reference)   => bad programming; create a return object that is composed of everything you need! This one kind of stumped me. Not sure why I tried this, but you can pass parameters prefixed with ref keyword* (* terms and conditions apply). The main issue is this, how would we know the changes that were made to a ‘ref’ input parameter are returned back from the service and updated to the local variable? Turns out both Web Services and WCF make this tracking happen by passing the input parameter in the response soap. This way when the deserializer does its magic, it maps all the elements of the response xml thereby updating our local variable. Here’s what I’m talking about. 1: [WebMethod(MessageName = "HelloAnyGalaxy")] 2: public string HelloGalaxy(ref string galaxyName) 3: { 4: string output = string.Format("Hello {0}", galaxyName); 5: if (galaxyName == "Andromeda") 6: { 7: galaxyName = string.Format("{0} (2.5 million light-years away)", galaxyName); 8: } 9: return output; 10: } This is how the request and response look like in soapUI. As I said above, the behavior is quite similar for WCF as well. But the catch comes when you have a one-way web methods / operation contracts. If you have an operation contract whose return type is void, is marked one-way and that has ref parameters then you’ll get an error message when you try to reference such a service. 1: [OperationContract(Name = "Sum", IsOneWay = true)] 2: void Sum(ref double arg1, ref double arg2); 3:  4: public void Sum(ref double arg1, ref double arg2) 5: { 6: arg1 += arg2; 7: } This is what I got when I did an update to my service reference: Makes sense, because a OneWay operation is… one-way – there’s no returning from this operation. You can also have a one-way web method: 1: [SoapDocumentMethod(OneWay = true)] 2: [WebMethod(MessageName = "HelloAnyGalaxy")] 3: public void HelloGalaxy(ref string galaxyName) This will throw an exception message similar to the one above when you try to update your web service reference. In the CLR space, there’s no such concept of a ‘one-way’ street! Yes, there’s void, but you very well can have ref parameters returned through such a method. Just a point here; although the ref/out concept sounds cool, it’s generally is a code-smell. The better approach is to always return an object that is composed of everything you need returned from a method. These are some of the differences that we need to bear when dealing with services that are different from our daily ‘CLR’ life.

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  • deploy ssh key from master to minion via salt pillars

    - by user180041
    I have two ssh keys that I'm trying to deploy to one of my minions.But I cant seem to get it to deploy.It errors out....Here is the init.sls in pillars.... /xxx/yyy/zzz/id_rsa: file.managed: - source: salt://private/id_rsa /xxx/yyy/zz/id_rsa.pub: file.managed: - source: salt://private/id_rsa.pub here is my init.sls states..... ssh: file.managed: - name: {{pillar['private']}} ...... I must be doing something wrong (obviously)... not sure what.. .any suggestions??

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  • Why does httpd handle requests for wrong hostnames in SSL mode?

    - by Manuel
    I have an SSL-enabled virtual host for my sites at example.com:10443 Listen 10443 <VirtualHost _default_:10443> ServerName example.com:10443 ServerAdmin [email protected] ErrorLog "/var/log/httpd/error_log" TransferLog "/var/log/httpd/access_log" SSLEngine on SSLProtocol all -SSLv2 SSLCipherSuite HIGH:MEDIUM:!aNULL:!MD5 SSLCertificateFile "/etc/ssl/private/example.com.crt" SSLCertificateKeyFile "/etc/ssl/private/example.com.key" SSLCertificateChainFile "/etc/ssl/private/sub.class1.server.ca.pem" SSLCACertificateFile "/etc/ssl/private/StartCom.pem" </VirtualHost> Browsing to https://example.com:10443/ works as expected. However, also browsing to https://subdomain.example.com:10443/ (with DNS set) shows me the same pages (after SSL certificate warning). I would have expected the directive ServerName example.com:10443 to reject all connection attempts to other server names. How can I tell the virtual host not to serve requests for URLs other than the top-level one?

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  • Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

    - by Andrew Russell
    UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of temporary value types as members of the class, and not on the stack as one might expect. Here is an example from the Body class: private Vector2 _worldPositionTemp = Vector2.Zero; private Matrix _bodyMatrixTemp = Matrix.Identity; private Matrix _rotationMatrixTemp = Matrix.Identity; private Matrix _translationMatrixTemp = Matrix.Identity; public void GetBodyMatrix(out Matrix bodyMatrix) { Matrix.CreateTranslation(position.X, position.Y, 0, out _translationMatrixTemp); Matrix.CreateRotationZ(rotation, out _rotationMatrixTemp); Matrix.Multiply(ref _rotationMatrixTemp, ref _translationMatrixTemp, out bodyMatrix); } public Vector2 GetWorldPosition(Vector2 localPosition) { GetBodyMatrix(out _bodyMatrixTemp); Vector2.Transform(ref localPosition, ref _bodyMatrixTemp, out _worldPositionTemp); return _worldPositionTemp; } It looks like its a by-hand performance optimisation. But I don't see how this could possibly help performance? (If anything I think it would hurt by making objects much larger).

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  • Configure Courier IMAP to deliver mail to multiple hostnames

    - by vy32
    I have a courier IMAP server running on a private server at dreamhost. The private server's hostname is psxxxx.dreamhostps.com. I also have CNAME for the private server, call it mydomain.com. I want to send email to [email protected] and have it delivered to [email protected]. Right now the Courer server on the private server is bouncing the mail. On other mail servers there is a file into which you put all of the names that the host responds to. The names are all synonyms for the host's name, so user@ are equivillent. How do I configure Courer to treat multiple hostnames as synonyms for its host name? Thank you.

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  • Apache2: 400 Bad Reqeust with Rewrite Rules, nothing in error log?

    - by neezer
    This is driving me nuts. Background: I'm using the built-in Apache2 & PHP that comes with Mac OS X 10.6 I have a vhost setup as follows: NameVirtualHost *:81 <Directory "/Users/neezer/Sites/"> Options Indexes MultiViews AllowOverride None Order allow,deny Allow from all </Directory> <VirtualHost *:81> ServerName lobster.dev ServerAlias *.lobster.dev DocumentRoot /Users/neezer/Sites/lobster/www RewriteEngine On RewriteCond $1 !^(index\.php|resources|robots\.txt) RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$1 [L,QSA] LogLevel debug ErrorLog /private/var/log/apache2/lobster_error </VirtualHost> This is in /private/etc/apache2/users/neezer.conf. My code in the lobster project is PHP with the CodeIgniter framework. Trying to load http://lobster.dev:81/ gives me: 400 Bad Request Normally, I'd go check my logs to see what caused it, yet my logs are empty! I looked in both /private/var/log/apache2/error_log and /private/var/log/apache2/lobster_error, and neither records ANY message relating to the 400. I have LogLevel set to debug in /private/etc/apache2/http.conf. Removing the rewrite rules gets rid of the error, but these same rules work on my MAMP host. I've double-checked and rewrite_module is loaded in my default Apache installation. My http.conf can be found here: https://gist.github.com/1057091 What gives? Let me know if you need any additional info. NOTE: I do NOT want to add the rewrite rules to .htaccess in the project directory (it's checked into a git repo and I don't want to touch it).

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  • ArchBeat Link-o-Rama for 11/18/2011

    - by Bob Rhubart
    IT executives taking lead role with both private and public cloud projects: survey | Joe McKendrick "The survey, conducted among members of the Independent Oracle Users Group, found that both private and public cloud adoption are up—30% of respondents report having limited-to-large-scale private clouds, up from 24% only a year ago. Another 25% are either piloting or considering private cloud projects. Public cloud services are also being adopted for their enterprises by more than one out of five respondents." - Joe McKendrick SOA all the Time; Architects in AZ; Clearing Info Integration Hurdles This week on the Architect Home Page on OTN. OIM 11g OID (LDAP) Groups Request-Based Provisioning with custom approval – Part I | Alex Lopez Iin part one of a two-part blog post, Alex Lopez illustrates "an implementation of a Custom Approval process and a Custom UI based on ADF to request entitlements for users which in turn will be converted to Group memberships in OID." ArchBeat Podcast Information Integration - Part 3/3 "Oracle Information Integration, Migration, and Consolidation" author Jason Williamson, co-author Tom Laszeski, and book contributor Marc Hebert talk about upcoming projects and about what they've learned in writing their book. InfoQ: Enterprise Shared Services and the Cloud | Ganesh Prasad As an industry, we have converged onto a standard three-layered service model (IaaS, PaaS, SaaS) to describe cloud computing, with each layer defined in terms of the operational control capabilities it offers. This is unlike enterprise shared services, which have unique characteristics around ownership, funding and operations, and they span SaaS and PaaS layers. Ganesh Prasad explores the differences. Stress Testing Oracle ADF BC Applications - Do Connection Pooling and TXN Disconnect Level Oracle ACE Director Andrejus Baranovskis describes "how jbo.doconnectionpooling = true and jbo.txn.disconnect_level = 1 properties affect ADF application performance." Exploring TCP throughput with DTrace | Alan Maguire "According to the theory," says Maguire, "when the number of unacknowledged bytes for the connection is less than the receive window of the peer, the path bandwidth is the limiting factor for throughput."

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  • Does ssh key need to be named id_rsa?

    - by dustyprogrammer
    I have come across this problem a couple of times when creating build servers with keyed authentication. I was wondering if anyone else has experience this. I have a couple of keys for my current user that may connect to different machines. Let say machine1 and machine2. I have pasted my public key into their respective authorized_keys file. The first one I have named the first key id_rsa and the second key bender. When I try to connect to bender I get the following output with my verbose ssh connection debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /home/bozo/.ssh/.ssh/identity debug1: Trying private key: /home/bozo/.ssh/.ssh/id_rsa debug1: Trying private key: /home/bozo/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). It only offers the id_rsa key, as you can see above. Is this correct? If so why? How do I get it to offer more keys? I know it is a problem I see intermittently, because I at home I have multiple keys without much trouble. I would also appreciate a overview on how the pub and private keys interact with the client and server. I thought I had a pretty decent idea, but apparently I am missing something. Please and thank you.

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  • Slick2D - Entities and rendering

    - by Zarkopafilis
    I have been trying to create my very first game for quite a while, followed some tutorials and stuff, but I am stuck at creating my entity system. I have made a class that extends the Entity class and here it is: public class Lazer extends Entity{//Just say that it is some sort of bullet private Play p;//Play class(State) private float x; private float y; private int direction; public Lazer(Play p, float x , float y, int direction){ this.p = p; this.x = x; this.y = y; this.direction = direction; p.ent.add(this); } public int getDirection(){ return direction; //this one specifies what value will be increased (x/y) at update } public float getX(){ return x; } public float getY(){ return y; } public void setY(float y){ this.y = y; } public void setX(float x){ this.x = x; } } The class seems pretty good , after speding some hours googling what would be the right thing. Now, on my Play class. I cant figure out how to draw them. (I have added them to an arraylist) On the update method , I update the lazers based on their direction: public void moveLazers(int delta){ for(int i=0;i<ent.size();i++){ Lazer l = ent.get(i); if(l.getDirection() == 1){ l.setX(l.getX() + delta * .1f); }else if(l.getDirection() == 2){ l.setX(l.getX() - delta * .1f); }else if(l.getDirection() == 3){ l.setY(l.getY() + delta * .1f); }else if(l.getDirection() == 4){ l.setY(l.getY() - delta * .1f); } } } Now , I am stuck at the render method. Anyway , is this the correct way of doing this or do I need to change stuff? Also I need to know if collision detection needs to be in the update method. Thanks in advance ~ Teo Ntakouris

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  • How is my password sent across when I check gmails/access bank site [closed]

    - by learnerforever
    What encryption is used when my password is sent across in gmails/when I do online banking? RSA? DSA? Public-private key encryption?. In key encryption, which entity is assigned a public/private key? Does each unique machine with unique MAC address has a unique public/private key? Does each instance of browser have unique key? Does each user have unique private/public key? How does session key come into picture? How do machines receive their keys?

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  • Rotate around the centre of the screen

    - by Dan Scott
    I want my camera to rotate around the centre of screen and I'm not sure how to achieve that. I have a rotation in the camera but I'm not sure what its rotating around. (I think it might be rotating around the position.X of camera, not sure) If you look at these two images: http://imgur.com/E9qoAM7,5qzyhGD#0 http://imgur.com/E9qoAM7,5qzyhGD#1 The first one shows how the camera is normally, and the second shows how I want the level to look when I would rotate the camera 90 degrees left or right. My camera: public class Camera { private Matrix transform; public Matrix Transform { get { return transform; } } private Vector2 position; public Vector2 Position { get { return position; } set { position = value; } } private float rotation; public float Rotation { get { return rotation; } set { rotation = value; } } private Viewport viewPort; public Camera(Viewport newView) { viewPort = newView; } public void Update(Player player) { position.X = player.PlayerPos.X + (player.PlayerRect.Width / 2) - viewPort.Width / 4; if (position.X < 0) position.X = 0; transform = Matrix.CreateTranslation(new Vector3(-position, 0)) * Matrix.CreateRotationZ(Rotation); if (Keyboard.GetState().IsKeyDown(Keys.D)) { rotation += 0.01f; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { rotation -= 0.01f; } } } (I'm assuming you would need to rotate around the centre of the screen to achieve this)

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  • What exactly does ssh send when performing key negotiation?

    - by Checkers
    When explicitly specifying identity file to ssh: ssh -i ./id_rsa ... I have these lines in ssh debug trace: debug1: Offering public key: ./id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply Does it mean ssh-generated id_rsa contains public RSA exponent as well, or ssh is sending out my private key? (which, of course, does not make sense). id_rsa format seems to be rather explicit that it contains private key with its "BEGIN PRIVATE KEY" block.

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  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • OOP for unit testing : The good, the bad and the ugly

    - by Jeff
    I have recently read Miško Hevery's pdf guide to writing testable code in which its stated that you should limit your classes instanciations in your constructors. I understand that its what you should do because it allow you to easily mock you objects that are send as parameters to your class. But when it comes to writing actual code, i often end up with things like that (exemple is in PHP using Zend Framework but I think it's self explanatory) : class Some_class { private $_data; private $_options; private $_locale; public function __construct($data, $options = null) { $this->_data = $data; if ($options != null) { $this->_options = $options; } $this->_init(); } private function _init() { if(isset($this->_options['locale'])) { $locale = $this->_options['locale']; if ($locale instanceof Zend_Locale) { $this->_locale = $locale; } elseif (Zend_Locale::isLocale($locale)) { $this->_locale = new Zend_Locale($locale); } else { $this->_locale = new Zend_Locale(); } } } } Acording to my understanding of Miško Hevery's guide, i shouldn't instanciate the Zend_Local in my class but push it through the constructor (Which can be done through the options array in my example). I am wondering what would be the best practice to get the most flexibility for unittesing this code and aswell, if I want to move away from Zend Framework. Thanks in advance

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