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  • Garbage collection in Perl

    - by srikfreak
    Unlike Java, Perl uses reference count for garbage collection. I have tried searching some previous questions which speak about C++ RAII and smart pointers and Java GC but have not understood how Perl deals with the circular referencing problem. Can anyone explain how Perl's garbage collector deals with circular references? Is there any way to reclaim circular referenced memory which are no longer used by the program or does Perl just ignores this problem altogether?

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  • Good JavaScript Books?

    - by jollyjerry
    I find myself using Javascript day to day without a solid understanding of the language. There are some great writeups out there about using specific features of the language, but I'd like a distilled, printed book reference about the language itself. Please list good books that discuss the JavaScript language; not frameworks, usage and quirks.

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  • Arrays multiplication

    - by mariO
    How to write arrayt multiplication (multiplicating two matrieces ie 3x3) of arrays of known size in c++ ? What will be the difference using pointers and reference ?

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  • How to get ref of an array in PHP 5 ?

    - by Relax
    In php 5, all variable and objects are passed by reference, but i can't get my codes work My codes is: $arrayA = array(); $array = $arrayA; ... if(!in_array(thedata, $array) // if i use & to get ref, got an error here, should i use *$array here? $array[] = thedata; var_dump($arrayA); The result is empty, am i missing something simple?

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  • Swap references at build time in VS

    - by NitroxDM
    I have a project that runs on both .NET and .NET CF. But it uses a 3rd party library that will not run on both. So I end up changing the reference every time the project gets built. Project A - References the 3rd party dll. Project B - References A and runs .NET CF Project C - References A and runs .NET Is there a way to automate it?

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  • References for better performance of newer JSF specifications

    - by Pentius
    Dear fellows, I'm looking for a reference to cite, which states that JSF 1.2 performs better than JSF 1.1. Or JSF 2.0 over JSF 1.2 respectively. I'm quite sure that I've read something like this before but can't find it anymore. Maybe you can help. Or is this mischief and there are no official statements regarding the performance?

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  • How to generate real UTF-8 XML with grails without the escape characters?

    - by AngeDeLaMort
    I have been wondering why when I set the encoding to UTF-8 and rendering the XML it replace the extended characters by escape characters (or character reference) like &#x2019; instead of '? I'm using the Render method render(contentType:"text/xml", encoding:"UTF-8") {...} with a proper header render(contentType:"text/xml", encoding:"UTF-8", text:"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n") Any idea if there is a way to write it properly? Thanks.

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  • How do I find out what android system icons mean?

    - by The Trav
    Ok, so I've got an andoid phone with a bunch of icons up the top, looks like app notifications go on the left, system icons go on the right. Most of the system icons seem reasonably intuitive, service, 3g, wireless etc. I've recently gotten a new one that looks like a phone being tilted / shaken and have absolutely no idea what it means. Is there a reference site where I can look this thing up?

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  • Using a user-defined type as a primary key

    - by Chris Kaminski
    Suppose I have a system where I have metadata such as: table: ====== key name address ... Then suppose I have a user-defined type described as so: datasource datasource-key A) are there systems where it's possible to have keys based on user-defined types? B) if so, how do you decompose the keys into a form suitable for querying? C) is this a case where I'm just better off with a composite primary key?

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  • Hook perm for more than one content type

    - by Andrew
    Drupal 6.x I have this module that manages four different content types. For that matter, how do I define permission for each content within the same module? Is that even possible? I can't figure out how to define permission for each content type cuz hook_perm has to be named with module name and it doesn't have any argument(like hook_access $node) to return permission base on content type. Any help would be highly appreciated.

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  • Undefined referencec to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h ifndef LIST_H define LIST_H include //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list / Node next; /** previous node in list / Node previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; endif //List.cpp I only included the parts of List.cpp that might be the issue include "List.h" include include using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head- next; delete current-previous; if (current-next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode-element = element; if(newNode-element head-element) { current = head-next; } else { head-previous = newNode; newNode-next = head; newNode-previous = NULL; return; } while(newNode-element current-element) { current = current-next; } if(newNode-element <= current-element) { newNode-previous = current-previous; newNode-next = current; } } //main.cpp include "List.h" include include using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cinvalue; if(value == "add") { cinelement; MyList-add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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  • Java: how to avoid circual references when dumping object information with reflection?

    - by Tom
    I've modified an object dumping method to avoid circual references causing a StackOverflow error. This is what I ended up with: //returns all fields of the given object in a string public static String dumpFields(Object o, int callCount, ArrayList excludeList) { //add this object to the exclude list to avoid circual references in the future if (excludeList == null) excludeList = new ArrayList(); excludeList.add(o); callCount++; StringBuffer tabs = new StringBuffer(); for (int k = 0; k < callCount; k++) { tabs.append("\t"); } StringBuffer buffer = new StringBuffer(); Class oClass = o.getClass(); if (oClass.isArray()) { buffer.append("\n"); buffer.append(tabs.toString()); buffer.append("["); for (int i = 0; i < Array.getLength(o); i++) { if (i < 0) buffer.append(","); Object value = Array.get(o, i); if (value != null) { if (excludeList.contains(value)) { buffer.append("circular reference"); } else if (value.getClass().isPrimitive() || value.getClass() == java.lang.Long.class || value.getClass() == java.lang.String.class || value.getClass() == java.lang.Integer.class || value.getClass() == java.lang.Boolean.class) { buffer.append(value); } else { buffer.append(dumpFields(value, callCount, excludeList)); } } } buffer.append(tabs.toString()); buffer.append("]\n"); } else { buffer.append("\n"); buffer.append(tabs.toString()); buffer.append("{\n"); while (oClass != null) { Field[] fields = oClass.getDeclaredFields(); for (int i = 0; i < fields.length; i++) { if (fields[i] == null) continue; buffer.append(tabs.toString()); fields[i].setAccessible(true); buffer.append(fields[i].getName()); buffer.append("="); try { Object value = fields[i].get(o); if (value != null) { if (excludeList.contains(value)) { buffer.append("circular reference"); } else if ((value.getClass().isPrimitive()) || (value.getClass() == java.lang.Long.class) || (value.getClass() == java.lang.String.class) || (value.getClass() == java.lang.Integer.class) || (value.getClass() == java.lang.Boolean.class)) { buffer.append(value); } else { buffer.append(dumpFields(value, callCount, excludeList)); } } } catch (IllegalAccessException e) { System.out.println("IllegalAccessException: " + e.getMessage()); } buffer.append("\n"); } oClass = oClass.getSuperclass(); } buffer.append(tabs.toString()); buffer.append("}\n"); } return buffer.toString(); } The method is initially called like this: System.out.println(dumpFields(obj, 0, null); So, basically I added an excludeList which contains all the previousely checked objects. Now, if an object contains another object and that object links back to the original object, it should not follow that object further down the chain. However, my logic seems to have a flaw as I still get stuck in an infinite loop. Does anyone know why this is happening?

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  • Referencing variables in a structure / C++

    - by user1628622
    Below, I provided a minimal example of code I created. I managed to get this code working, but I'm not sure if the practice being employed is sound. In essence, what I am trying to do is have the 'Parameter' class reference select elements in the 'States' class, so variables in States can be changed via Parameters. Questions I have: is the approach taken OK? If not, is there a better way to achieve what I am aiming for? Example code: struct VAR_TYPE{ public: bool is_fixed; // If is_fixed = true, then variable is a parameter double value; // Numerical value std::string name; // Description of variable (to identify it by name) }; struct NODE{ public: VAR_TYPE X, Y, Z; /* VAR_TYPE is a structure of primitive types */ }; class States{ private: std::vector <NODE_ptr> node; // shared ptr to struct NODE std::vector <PROP_DICTIONARY_ptr> property; // CAN NOT be part of Parameter std::vector <ELEMENT_ptr> element; // CAN NOT be part of Parameter public: /* ect */ void set_X_reference ( Parameter &T , int i ) { T.push_var( &node[i]->X ); } void set_Y_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Y ); } void set_Z_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Z ); } bool get_node_bool_X( int i ) { return node[i]->X.is_fixed; } // repeat for Y and Z }; class Parameter{ private: std::vector <VAR_TYPE*> var; public: /* ect */ }; int main(){ States S; Parameter P; /* Here I initialize and set S, and do other stuff */ // Now I assign components in States to Parameters for(int n=0 ; n<S.size_of_nodes() ; n++ ){ if ( S.get_node_bool_X(n)==true ){ S.set_X_reference ( P , n ); }; // repeat if statement for Y and Z }; /* Now P points selected to data in S, and I can * modify the contents of S through P */ return 0; }; Update The reason this issue cropped up is I am working with Fortran legacy code. To sum up this Fotran code - it's a numerical simulation of a flight vehicle. This code has a fairly rigid procedural framework one must work within, which comes with a pre-defined list of allowable Fortran types. The Fortran glue code can create an instance of a C++ object (in actuality, a reference from the perspective of Fortran), but is not aware what is contained in it (other means are used to extract C++ data into Fortran). The problem that I encountered is when a C++ module is dynamically linked to the Fortran glue code, C++ objects have to be initialized each instance the C++ code is called. This happens by virtue of how the Fortran template is defined. To avoid this cycle of re-initializing objects, I plan to use 'State' as a container class. The Fortran code allows a 'State' object, which has an arbitrary definition; but I plan to use it to harness all relevant information about the model. The idea is to use the Parameters class (which is exposed and updated by the Fortran code) to update variables in States.

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