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  • ASP.NET CompositeControl with child controls that contain children

    - by tomfanning
    I am building an ASP.NET server control which extends CompositeControl. I need fine grained control over the rendering, so I override Render() and output the child controls myself, interspersed with HTML generation code: writer.AddStyleAttribute("float", "left"); writer.RenderBeginTag(System.Web.UI.HtmlTextWriterTag.Div); writer.RenderBeginTag(System.Web.UI.HtmlTextWriterTag.Strong); writer.Write("Table"); writer.RenderEndTag(); // strong writer.WriteBreak(); tableList.RenderControl(writer); writer.RenderEndTag(); // div This works really well for user controls that just contain simple controls without children of their own. However, if I want to use something like a MultiView or an UpdatePanel I run into problems, since I can't override Render() on View or UpdatePanel without extending them, and if I do extend them the implementation would presumably have to depend on FindControl() voodoo to get references to the right controls during render. That doesn't sound like the right way to do this - is there a better way?

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  • Django, making a page activate for a fixed time

    - by Hellnar
    Greetings I am hacking Django and trying to test something such as: Like woot.com , I want to sell "an item per day", so only one item will be available for that day (say the default www.mysite.com will be redirected to that item), Assume my urls for calling these items will be such: www.mysite.com/item/<number> my model for item: class Item(models.Model): item_name = models.CharField(max_length=30) price = models.FloatField() content = models.TextField() #keeps all the html content start_time = models.DateTimeField() end_time = models.DateTimeField() And my view for rendering this: def results(request, item_id): item = get_object_or_404(Item, pk=item_id) now = datetime.now() if item.start_time > now: #render and return some "not started yet" error templete elif item.end_time < now: #render and return some "item selling ended" error templete else: # render the real templete for selling this item What would be the efficient and clever model & templete for achieving this ?

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  • PHP-GD: Dealing with Unicode characters

    - by sehugg
    I am developing a web service that renders characters using the PHP GD extension, using a user-selected TTF font. This works fine in ASCII-land, but there are a few problems: The string to be rendered comes in as UTF-8. I would like to limit the list of user-selectable fonts to be only those which can render the string properly, as some fonts only have glyphs for ASCII characters, ISO 8601, etc. In the case where some decorative characters are included, it would be fine to render the majority of characters in the selected font and render the decorative characters in Arial (or whatever font contains the extended glyphs). It does not seem like PHP-GD has support for querying the font metadata sufficiently to figure out if a character can be rendered in a given font. What is a good way to get font metrics into PHP? Is there a command-line utility that can dump in XML or other parsable format?

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  • .Net 3.5 Chart Controls Exception

    - by ChrisHDog
    I am using the new free .net chart controls and they appear to work fine when I run the project up in visual studio, but when hitting the same via IIS I get and exception: [HttpException (0x80004005): No http handler was found for request type 'GET'] System.Web.HttpApplication.MapIntegratedHttpHandler(HttpContext context, String requestType, VirtualPath path, String pathTranslated, Boolean useAppConfig, Boolean convertNativeStaticFileModule) +529 System.Web.HttpServerUtility.Execute(String path, TextWriter writer, Boolean preserveForm) +947 [HttpException (0x80004005): Error executing child request for ChartImg.axd.] System.Web.HttpServerUtility.Execute(String path, TextWriter writer, Boolean preserveForm) +4120098 System.Web.UI.DataVisualization.Charting.ChartHttpHandler.EnsureInitialized(Boolean hardCheck) +266 System.Web.UI.DataVisualization.Charting.Chart.GetImageStorageMode() +25 System.Web.UI.DataVisualization.Charting.Chart.Render(HtmlTextWriter writer) +133 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) +253 System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) +87 System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) +53 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.Page.Render(HtmlTextWriter writer) +38 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +4240 Any idea what I'm doing wrong? Thanks!

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  • Why use multiple OpenGL context

    - by Luca
    For rendering I have a current GL context, associated to a window. In the case the application render multiple scenes (for example using accumulation or different viewports) I think it is ok to reuse the same context. My question, indeed, is: why should I use multiple GL context? I red on ARB_framebuffer_object extension spec that MakeCurrent call could be expansive, and in the case the ARB_framebuffer_object extension is present I can render on a generic buffer without using MakeCurrent. Apparently the only reason to use multiple GL context is to avoid to setup context state (pixel store, transfer, point size, polygon stipple...) or to have avaialable multiple render buffers configuration (one context with accumulation, another without). How to determine when is better an alternative context instead of setting context state? Thankyou all!

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  • Add JSON support to Rails app

    - by Meltemi
    I am experimenting with Rails and was wondering what's needed to allow/add support for JSON requests? I have a vanilla installation of Rails 2.3.5 and the default scaffolding seem to provide support for HTML & XML requests but not JSON. class EventsController < ApplicationController # GET /events # GET /events.xml def index @events = Event.all respond_to do |format| format.html # index.html.erb format.xml { render :xml => @events } end end # GET /events/1 # GET /events/1.xml def show @event = Event.find(params[:id]) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @event } end end ... I'm new to this but it would appear as though i would need to add a format line in each method along the lines of: format.js { render :js => @event.json } couldn't this be done automatically? perhaps there's a template somewhere i need to update...or a flag i can set? Or perhaps, and most likely, I've missed the boat entirely?!?

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  • Convert PDF to PNG using ImageMagick

    - by StackOverflowNewbie
    using ImageMagick, what command should i use to convert a PDF to PNG? I need highest quality, smallest file size. this is what I have so far (very slow by the way): convert -density 300 -depth 8 -quality 85 a.pdf a.png Looking at what Gmail does when a user "view" a PDF, the quality is awesome and the file size very minimal. The DPI is just 96 (I have to set a density of 300 to get anything decent). Anyone know how GMail does it? Thanks.

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • How to customize flash message based on success or failure with Inherited Resources Rails plugin?

    - by wgpubs
    I'm using the inherited resources plugin in a 2.3.5 Rails application and was wondering how to change the flash[:notice] (or any other flash) based on the success OR failure in my create and update actions. So given the below, how do I add flash[:notice] = "All good" if success ... and flash[:notice] = "All bad" if failure? Thanks class ArticleController < InheritedResources::Base actions :show, :create, :update respond_to :html, :json before_filter :authorize_upsert, :only => [:create, :update] def create #init new game @article = Article.new set_article_attributes_from_app @article.is_published = params[:article_publish_to_web] || false @ article.game_source = @client_application create! do |success, failure| success.html {redirect_to(@article)} success.json {render :json => {:id=>@article.id, :created_at=>@article.created_at, :picture_urls=> @article.assets.map { |a| root_url.chop + a.photo.url}}} failure.html {render :action => "show"} failure.json {render :json=>@article.errors, :status => :unprocessable_entity} end end

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  • How to handle optional variables of an object in Java?

    - by Arvanem
    Hi folks, For my trading program, I have a Merchant class. A given Merchant object may or may not have a particular special quality or bundle of special qualities. For example, one Merchant object may have the Stockbroker quality, another Merchant may have the Financial Services and Stockbroker qualities, and another Merchant may have no special qualities at all. My initial thought was to create a HashMap and a Qualities class as follows: Map<Qualities, Boolean> merchantQualities = new HashMap<Qualities, Boolean>(); The only problem is, there are at least 50 possible special qualities for Merchants, such that it would be extremely tiresome to subclass all the qualities from the Quality class. Is there a better way of coding for these optional special qualities and representing them in the Merchants class than a HashMap and subclassing a Qualities class?

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  • Interpreting WPF Dependency properties as a set.

    - by moogs
    So, I have a control. It displays an image based some xml document and an optional parameter "Document" - XML document "RenderingOption" - optional image-rendering ( sharpen, soften ) So: <XMLRenderingWidget Document="xxxxxx"/> The above will render the document once <XMLRenderingWidget Document="xxxxxx" RenderingOption="Sharpen"/> The above will, sometimes render the document once, more oftentimes: Perform the rendering of the document as if no Rendering was set then, re-render the document with the Sharpen option I do the rendering on the PropertyChangedCallback assigned to the property. How do I tell the control to "hey, before doing the rendering, apply the changes on the other properties being set, too" Is this not possible? Should I bundle them up as one property instead?

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  • How do I properly load the jQuery fullcalendar plugin in a hidden div

    - by Jens Alm
    I'm using the jQuery tools tabs to divide my page into tabs. One of those tabs contain a jQuery Fullcalendar. Because I load JavaScript last in the page for speed and to avoid flash of unstyled content, I hide the initially unseen tabs using display:none. When doing this, the fullcalendar doesn't render properly. It shows the proper buttons, but until I press the today-button, no calendar is shown. If I allow it to render into a visible div, it displays properly. I can work around this using the tab-select events to render the calendar or by moving the calendar and tab scripts to the head, but I'd rather if there was a more proper solution.

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  • How to deal with color loss on GDI+ Image Resize?

    - by user125775
    Hello All, I am resizing images with C#/GDI+ using the following routing bmpOut = new Bitmap(lnNewWidth, lnNewHeight); Graphics g = Graphics.FromImage(bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear; g.FillRectangle(Brushes.White, 0, 0, lnNewWidth, lnNewHeight); g.DrawImage(loBMP, 0, 0, lnNewWidth, lnNewHeight); and encoding it with the highest quality. System.Drawing.Imaging.Encoder qualityEncoder = System.Drawing.Imaging.Encoder.Quality; EncoderParameter myEncoderParameter = new EncoderParameter(qualityEncoder, 100L); However, the images that I get have significant loss of color (I am using JPG images only). The quality is perfect, but color is washed away. Do you have any idea what is goingf on? Thanks a lot in advance.

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  • General zoom algorithm for drawing program

    - by Steven Sproat
    My GUI toolkit, wxPython provides some methods for implementing a user zoom factor, however the quality isn't too good. I'm looking for ideas on how to create a zooming feature, which I know is complicated. I have a bitmap representing my canvas which is drawn to. This is displayed inside a scrolled window. Problems I forsee: - performance when zoomed in and panning around the canvas - difficulties with "real" coordinates and zoomed in coordinates - image quality not degrading with the zoom Using wxPython's SetUserScale() on its device contexts presents image quality like this - this is with a 1px line, at 30% zoomed in. I'm just wondering the general steps I'll need to take and the challenges I'll encounter. Thanks for any suggestions

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  • AJAX response inside jqplot not working

    - by JuanGesino
    I'm trying to render data from an AJAX response as a bar chart with jqplot. To render this bar chart I use two variables: s1 which contains the numbers ex: s1 = [22,67,32,89] ticks which contains the name corresponding to a number inside s1 ex: ticks = ["Jack", "Mary", "Paul", "John"] So my AJAX returns two variables, data1 and data2. When I console.log(data1) I get 22,67,32,89 When I console.log(data2) I get "Jack", "Mary", "Paul", "John" I then add the square brackets and change variable: s1 = [data1] ticks = [data2] When I console.log(s1) I get ["22,67,32,89"] When I console.log(ticks) I get "Jack", "Mary", "Paul", "John" And the graph does not render, this is my code: s1 = [data]; ticks = [data]; plot4 = $.jqplot('chartdiv4', [s1], { animate: !$.jqplot.use_excanvas, series:[{color:'#5FAB78'}], seriesDefaults:{ renderer:$.jqplot.BarRenderer, pointLabels: { show: true } }, axes: { xaxis: { renderer: $.jqplot.CategoryAxisRenderer, ticks: ticks }, yaxis:{min:0, max:100, label:'%',labelRenderer: $.jqplot.CanvasAxisLabelRenderer} }, highlighter: { show: false } }); });

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  • Ruby on Rails - f.error_messages not showing up

    - by Brian Roisentul
    Hi, I've read many posts about this issue but I never got this to work. My model looks like this: class Announcement < ActiveRecord::Base validates_presence_of :title, :description end My controller's create method(only its relevant part) looks like this: def create respond_to do |format| if @announcement.save flash[:notice] = 'Announcement was successfully created.' format.html { redirect_to(@announcement) } format.xml { render :xml => @announcement, :status => :created, :location => @announcement } else @announcement = Announcement.new @provinces = Province.all @types = AnnouncementType.all @categories = Tag.find_by_sql 'select * from tags where parent_id=0 order by name asc' @subcategories= '' format.html { render :action => "new" } #new_announcement_path format.xml { render :xml => @announcement.errors, :status => :unprocessable_entity } end end end My form looks like this: <% form_for(@announcement) do |f| %> <%= error_messages_for 'announcement' %> <!--I've also treid f.error_messages--> ... What am I doing wrong?

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  • Can 'locals' be used with 'collection' when rendering partials in Rails?

    - by Gav
    Everything works okay when I try to render a partial like this: = render :partial => "/shared/enquiry/car_type", :collection => @enquiry.available_car_types However, if I also want to pass a variable (in this case 'path', because I'm sharing this partial across two forms), the path is not available to me: = render :partial => "/shared/enquiry/car_type", :collection => @enquiry.available_car_types, :locals => {:path => customers_enquiry_path} I've tried moving things around, but nothing appears to work, leading me to believe one cannot use locals with collections. Any help would be appreciated. Gav

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  • Can I have an XHTML document with an XML declaration in standards mode for IE6?

    - by user225643
    I've been reading about this for the last half hour, and here's what I understand: IE 6 will render a page in standards mode if there's a valid DTD, but not if there are any comments above the DTD. The XML declaration is a comment that goes above the DTD. If the XML declaration is wrapped in a conditional comment, the page will render in IE 6 in quirks mode but be invalid XHTML. Are there any workarounds to getting valid XHTML with an XML declaration to render in standards mode in IE6? If not, what are the disadvantages of removing the XML declaration entirely? Thanks.

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  • Too Few Arguments

    - by NoahClark
    I am trying to get some Javascript working in my Rails app. I want to have my index page allow me to edit individual items on the index page, and then reload the index page upon edit. My index.html.erb page looks like: <div id="index"> <%= render 'index' %> </div> In my index.js.erb I have: $('#index').html("<%=j render 'index' %>"); and in my holders_controller: def edit holder = Holder.find(params[:id]) end def update @holder = Holder.find(params[:id]) if @holder.update_attributes(params[:holder]) format.html { redirect_to holders_path } #, flash[:success] = "holder updated") ## ^---Line 28 in error format.js else render 'edit' end end When I load the index page it is fine. As soon as click the edit button and it submits the form, I get the following: But if I go back and refresh the index page, the edits are saved. What am I doing wrong?

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  • webgl adding projection doesnt display object

    - by dazed3confused
    I am having a look at web gl, and trying to render a cube, but I am having a problem when I try to add projection into the vertex shader. I have added an attribute, but when I use it to multiple the modelview and position, it stops displaying the cube. Im not sure why and was wondering if anyone could help? Ive tried looking at a few examples but just cant get this to work vertex shader attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); //gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0); } fragment shader #ifdef GL_ES precision highp float; // Not sure why this is required, need to google it #endif uniform vec4 uColor; void main() { gl_FragColor = uColor; } function init() { // Get a reference to our drawing surface canvas = document.getElementById("webglSurface"); gl = canvas.getContext("experimental-webgl"); /** Create our simple program **/ // Get our shaders var v = document.getElementById("vertexShader").firstChild.nodeValue; var f = document.getElementById("fragmentShader").firstChild.nodeValue; // Compile vertex shader var vs = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vs, v); gl.compileShader(vs); // Compile fragment shader var fs = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fs, f); gl.compileShader(fs); // Create program and attach shaders program = gl.createProgram(); gl.attachShader(program, vs); gl.attachShader(program, fs); gl.linkProgram(program); // Some debug code to check for shader compile errors and log them to console if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(vs)); if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(fs)); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) console.log(gl.getProgramInfoLog(program)); /* Create some simple VBOs*/ // Vertices for a cube var vertices = new Float32Array([ -0.5, 0.5, 0.5, // 0 -0.5, -0.5, 0.5, // 1 0.5, 0.5, 0.5, // 2 0.5, -0.5, 0.5, // 3 -0.5, 0.5, -0.5, // 4 -0.5, -0.5, -0.5, // 5 -0.5, 0.5, -0.5, // 6 -0.5,-0.5, -0.5 // 7 ]); // Indices of the cube var indicies = new Int16Array([ 0, 1, 2, 1, 2, 3, // front 5, 4, 6, 5, 6, 7, // back 0, 1, 5, 0, 5, 4, // left 2, 3, 6, 6, 3, 7, // right 0, 4, 2, 4, 2, 6, // top 5, 3, 1, 5, 3, 7 // bottom ]); // create vertices object on the GPU vbo = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Create indicies object on th GPU ibo = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indicies, gl.STATIC_DRAW); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.enable(gl.DEPTH_TEST); // Render scene every 33 milliseconds setInterval(render, 33); } var mvMatrix = mat4.create(); var pMatrix = mat4.create(); function render() { // Set our viewport and clear it before we render gl.viewport(0, 0, canvas.width, canvas.height); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(program); // Bind appropriate VBOs gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); // Set the color for the fragment shader program.uColor = gl.getUniformLocation(program, "uColor"); gl.uniform4fv(program.uColor, [0.3, 0.3, 0.3, 1.0]); // // code.google.com/p/glmatrix/wiki/Usage program.uPMatrix = gl.getUniformLocation(program, "uPMatrix"); program.uMVMatrix = gl.getUniformLocation(program, "uMVMatrix"); mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 1.0, 10.0, pMatrix); mat4.identity(mvMatrix); mat4.translate(mvMatrix, [0.0, -0.25, -1.0]); gl.uniformMatrix4fv(program.uPMatrix, false, pMatrix); gl.uniformMatrix4fv(program.uMVMatrix, false, mvMatrix); // Set the position for the vertex shader program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); gl.enableVertexAttribArray(program.aVertexPosition); gl.vertexAttribPointer(program.aVertexPosition, 3, gl.FLOAT, false, 3*4, 0); // position // Render the Object gl.drawElements(gl.TRIANGLES, 36, gl.UNSIGNED_SHORT, 0); } Thanks in advance for any help

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  • Undefined method 'total_entries' after upgrading Rails 2.2.2 to 2.3.5

    - by Trevor
    I am upgrading a Rails application from 2.2.2 to 2.3.5. The only remaining error is when I invoke total_entries for creating a jqgrid. Error: NoMethodError (undefined method `total_entries' for #<Array:0xbbe9ab0>) Code snippet: @route = Route.find( :all, :conditions => "id in (#{params[:id]})" ) { if params[:page].present? then paginate :page => params[:page], :per_page => params[:rows] order_by "#{params[:sidx]} #{params[:sord]}" end } respond_to do |format| format.html # show.html.erb format.xml { render :xml => @route } format.json { render :json => @route } format.jgrid { render :json => @route.to_jqgrid_json( [ :id, :name ], params[:page], params[:rows], @route.total_entries ) } end Any ideas? Thanks!

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  • Passing markup into a Rails Partial

    - by 1ndivisible
    Is there any way of doing something equivilant to this: <%= render partial: 'shared/outer' do %> <%= render partial: 'shared/inner' %> <% end %> Resulting in <div class="outer"> <div class="inner"> </div> </div> Obviously there would need to be a way of marking up 'shared/outer.html.erb' to indicate where the passed in partial should be rendered: <div class="outer"> <% render Here %> </div>

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  • Backbone: rendering syntax

    - by ksol
    We're using Backbone.js in one of my team's projects, and this is the first time I use it. I've seen many times this kind of code (it's coffeescript, but clear enough I think. @ means this.) clients_view = new Homespa.Views.Orders.Clients.SectionView(collection: @options.clients) @$("#clients-section").html(clients_view.render().el) clients_search_view = new Homespa.Views.Orders.Clients.SearchView @$("#clients_search_modal").html(clients_search_view.render().el) Isn't there a better way to do this? I would expect to just call render on my view, and then everything's good, I shouldn't have to get the html and append/replace it by hand. Thanks for you time !

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  • Python: NameError: 'self' is not defined

    - by Rosarch
    I must be doing something stupid. I'm running this in Google App Engine: def render(self, template_name, template_data): path = os.path.join(os.path.dirname(__file__), 'static/templates/%s.html' % template_name) self.response.out.write(template.render(path, template_data)) This gives an error: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3192, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3135, in _Dispatch base_env_dict=env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 516, in Dispatch base_env_dict=base_env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2394, in Dispatch self._module_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2304, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2200, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "main.py", line 22, in <module> class MainHandler(webapp.RequestHandler): File "main.py", line 38, in MainHandler self.writeOut(template.render(path, template_data)) NameError: name 'self' is not defined What am I doing wrong?

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  • Google App Engine: Difficulty with Users API (or maybe just a Python syntax problem)

    - by Rosarch
    I have a simple GAE app that includes a login/logout link. This app is running on the dev server at the moment. The base page handler gets the current user, and creates a login/logout url appropriately. It then puts this information into a _template_data dictionary, for convenience of subclasses. class BasePage(webapp.RequestHandler): _user = users.get_current_user() _login_logout_link = None if _user: _login_logout_link = users.create_logout_url('/') else: _login_logout_link = users.create_login_url('/') _template_data = {} _template_data['login_logout_link'] = _login_logout_link _template_data['user'] = _user def render(self, templateName, templateData): path = os.path.join(os.path.dirname(__file__), 'Static/Templates/%s.html' % templateName) self.response.out.write(template.render(path, templateData)) Here is one such subclass: class MainPage(BasePage): def get(self): self.render('start', self._template_data) The login/logout link is displayed fine, and going to the correct devserver login/logout page. However, it seems to have no effect - the server still seems to think the user is logged out. What am I doing wrong here?

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