Search Results

Search found 3975 results on 159 pages for 'sound blaster'.

Page 60/159 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • How to play simultaneous multiply audio sources in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound).

    Read the article

  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

    Read the article

  • Playing a sequence of sounds without gaps (iPhone)

    - by Fiire
    I thought maybe the fastest way was to go with Sound Services. It is quite efficient, but I need to play sounds in a sequence, not overlapped. Therefore I used a callback method to check when the sound has finished. This cycle produces around 0.3 seconds in lag. I know this sounds very strict, but it is basically the main axis of the program. EDIT: I now tried using AVAudioPlayer, but I can't play sounds in a sequence without using audioPlayerDidFinishPlaying since that would put me in the same situation as with the callback method of SoundServices. EDIT2: I think that if I could somehow get to join the parts of the sounds I want to play into a large file, I could get the whole audio file to sound continuously. EDIT3: I thought this would work, but the audio overlaps: waitTime = player.deviceCurrentTime; for (int k = 0; k < [colores count]; k++) { player.currentTime = 0; [player playAtTime:waitTime]; waitTime += player.duration; } Thanks

    Read the article

  • Microphone not working in Windows Virtual PC (on Windows 7)

    - by Clay Nichols
    I"m using Windows Virtual PC on Windows 7 (host) running Windows XP (as the Guest O/S) I'm trying to get the Microphone working. When I Enable Integration Features: Microphone does not work When I run the Sound Recorder, the record button is disabled. If I look at Sound settings, there are no options for the Mic (it's all disabled "grayed out"). Speakers work Copy & Paste works When I Disable Integration Features: Microphone and speakers work Copy and Paste does not (as expected) Drag'n Drop copying does not work in either situation. What I've Tried Verified that the Windows XP Mode Virtual PC guest also has the same symptoms (Mic doesn't work) and audio out (speakers) do work. I"m going to try (but have little hope) to: -Uninstall and Reinstall the Integration addin for Virtual PC

    Read the article

  • 64-bit Windows 7 softphone to make SIP calls without registering with a SIP proxy?

    - by Dan J
    We have test tools that require us to call SIP addresses like localhost:5061. I used to use SJPhone on Windows XP, and an older version of X-lite, which both worked fine, and didn't require the SIP phone to be registered with a SIP proxy. I have just upgraded to Windows 7 and SJPhone doesn't seem to work any more (see forum here for others with the problem) - it says "No sound input device / No sound output device" at startup. I have tried a range of other softphones (X-lite 3, X-lite 4, Zoiper, 3CX), but I can't seem to find any that will install on Windows 7 and will let me call a SIP address like localhost:5061. It might be that I just don't know how to configure these phones to do it...

    Read the article

  • Dual monitors through 1 HDMI port

    - by Carlos
    I currently have a Dell Studio XPS 13 laptop connected to a 24" HP monitor (w2448hc). Im thinking on getting a second one, however am wondering what i need for the setup (hardware wise). Also I was wondering it there is any down side to it, or something i should be aware of. For example, image quality loss, GPU overloading, or anything important I should know. More than anything Im interested in your advice. Also the monitors do have built in speakers (HDMI sound output), is the sound going to be reproduced by only one monitor or both? Specs Model: Dell Studio XPS 13 OS: Genuine Windows® 7 Home Premium 64-Bit CPU: Intel® CoreTM 2 Duo P8600 (2.4GHz, 3MB L2 Cache, 1067MHz FSB) Chipset: NVIDIA® GeForce® MCP79MX RAM: 4GB 1067MHz DDR3 SDRAM Graphics: SLi NVIDIA® GeForce® 9500M - 256MB Thanks for your advice, if there is anything additional i need to buy an you have a personal preference pass the brand name so i can check it out. Thanks!

    Read the article

  • Virtual audio driver for Windows?

    - by Ognjen
    Is there any (possibly free or open-source) virtual WDM audio driver for Windows, with additional processing plugins, which would add one more layer between windows applications and actual sound card's WDM audio driver, allowing to: Add software DSPs to general audio output. I would like to be able to use custom effects, like compressor, or stereophonic-to-binaural converter for listening online's streaming media on headphones, etc. Connect its output to some custom buffer instead of the sound card. For example, to be able to record audio, or to send audio via wireless connection to some other wireless source? Virtual audio driver was just my idea how to solve these issues - if you know other way, please share your knowledge. I need this for Windows 7 and/or Windows XP.

    Read the article

  • Dual monitors though 1 HDMI port

    - by Carlos
    I currently have a Dell Studio XPS 13 laptop connected to a 24" HP monitor (w2448hc). Im thinking on getting a second one, however am wondering what i need for the setup (hardware wise). Also I was wondering it there is any down side to it, or something i should be aware of. For example, image quality loss, GPU overloading, or anything important I should know. More than anything Im interested in your advice. Also the monitors do have built in speakers (HDMI sound output), is the sound going to be reproduced by only one monitor or both? Specs Model: Dell Studio XPS 13 OS: Genuine Windows® 7 Home Premium 64-Bit CPU: Intel® CoreTM 2 Duo P8600 (2.4GHz, 3MB L2 Cache, 1067MHz FSB) Chipset: NVIDIA® GeForce® MCP79MX RAM: 4GB 1067MHz DDR3 SDRAM Graphics: SLi NVIDIA® GeForce® 9500M - 256MB Thanks for your advice, if there is anything additional i need to buy an you have a personal preference pass the brand name so i can check it out. Thanks!

    Read the article

  • MP3 player no longer syncing

    - by zildjohn01
    I recently installed third-party drivers for the (Sony) PS3 controller on my friend's PC (Windows XP). I found out a few days later that his MP3 player (also Sony) is no longer recognized by Windows. He gets the "connect device" sound, and about 250ms later, the "disconnect device" sound. I figured the controller driver took over the Walkman's device ID, so I went through the registry and C:\Windows\inf removing all references to Sony's VID (054C), but I haven't had any luck. What would you do in this situation?

    Read the article

  • MacBook Pro Boot Camp SPDIF passthrough?

    - by Ryan Zink
    I'm using Windows 7 through Boot Camp on a unibody Macbook Pro and am having problems using the SPDIF output. I get the expected Dolby Digital or DTS in some movies, but in other movies and in games (Source engine, StarCraft 2) where the output is enabled to 5.1, the output invariably shows up as Dolby Pro Logic, which means (I think) that passthrough is not enabled. The boot camp drivers for the sound card don't have any sort of control panel, and the Windows settings for enabling DTS and Dolby seem to work when I test those outputs in the sound settings. Is there some other setting or utility I can use to enable SPDIF passthrough for all programs?

    Read the article

  • Beeping Hard Disk - Seagate 250GB Momentus 5400.6

    - by Pez Cuckow
    I have been trying to repair a laptop that simply beeps instead of booting. After taking it apart I have now realised that it is the hard disk beeping. I know that may sound strange but I guarantee that is what it is! (Currently powered on it's own with a Sata Mains lead). The beeping is slightly faster than one per second there is a link to this recording. This recording was made resting the mic on the hard disk while it was sat on a table on it's own, there are no speakers anywhere near, the sound is coming from the hard disk. Does anyone know what this beep means? Is the hard drive just dead, or is it fixable and the data recoverable? Many thanks,

    Read the article

  • Why do my speakers get distorted randomly on Windows 7?

    - by Daniel Fischer
    I have a studio monitor setup. I have 2 KRK 6's and a Focusrite Firewire Pro 24. Every few hours my speakers sound distorted and my solution has been go to sound levels Properties of Saffire Audio Device Advanced Default Format Toggle to 16 bit then back to 24bit. Why does it screw up every few hours? Sometimes one speaker doesn't output too and this same process resets it but that's more rare. Is this a OS issue or Focusrite Driver Issue?

    Read the article

  • DTS to AC3 conversion for LG TV using mediatomb DLNA server

    - by prion crawler
    I want to convert a MKV video file containing DTS audio to a stream with AC3 audio. I want to pass this resulting stream to mediatomb's transcoding feature. Mediatomb will transfer the stream via DLNA to a LG TV, which does not support DTS audio. I have tried the VLC command below but the TV does not recognize the stream, and playing the destination stream on PC does not produce sound. vlc -vvv -I dummy INPUT.file --sout \ '#transcode{acodec=ac3,ab=256k,channels=2,threads=4} \ :std{mux=ts,access=file,dst=DEST.file}' The following ffmpeg command give a stream that plays on the TV with sound, but the ffmpeg process gets killed (with signal 15) within 10-15 seconds, and then the TV restarts the playback from the beginning. This goes on in loops. ffmpeg -i INPUT.file -acodec ac3 -ab 384k -vcodec copy \ -vbsf h264_mp4toannexb -f mpegts -y DEST.file I want to have a working DLNA server which transcodes DTS to AC3, any help is appreciated.

    Read the article

  • Linking "Wave Volume" to "Main Speaker Volume"

    - by ZorbaTHut
    I've got a Logitech keyboard and a digital sound device. The Logitech keyboard has a little volume wheel that sets the Main Speaker Volume. The digital sound device ignores the Main Speaker Volume and only pays attention to Wave Volume. See the issue? I'm looking for a program that can link Wave Volume to Main Speaker Volume. The closest I've found is a little utility named VolumeTracker, but it eats an entire CPU core, which is a bit much for a program of this functionality. Alternatively, I'd take a way to make the standard Logitech drivers change Wave Volume instead of Main Speaker Volume.

    Read the article

  • rdesktop for windows?

    - by Claudiu
    I'm looking for a good RDP client for Windows. The built-in one for WinXP doesn't do sound and puts black padding around the window for some reason. Something like rdesktop would be perfect. I've tried getting it to run on windows, but I've run into problems. Even though I had XminG running as an xserver, it said it couldn't connect to the local display. Eventually I installed x/cygwin and compiled rdesktop myself, and that ended up working, but the sound still didn't work. Is there any good rdesktop-like client for windows, or a stand-alone version that wouldn't require installing x/cygwin and compiling just to work?

    Read the article

  • Configure TV Capture card to not use external audio jack for TV audio output

    - by Adam D.
    I had this working with MythTV on Ubuntu 9.1. Then a power surge killed the motherboard. After replacing the motherboard, ram and cpu, the card does not produce any audio except through the output jack on the back of the card. I do not want to use a cable to go from the back of the card to the audio in on the built in sound card of the new mother board. FYI, the old motherboard did not have an on-board sound card. There was a separate audio card installed. There's some configuration that has to be done to have it work the same way again. I just have no idea where to start. This is regarding wintv hauppauge mythtv linux ubuntu 9.10 audio

    Read the article

  • Do any Windows IM clients support Adium styles?

    - by daxelrod
    I know I can't actually get Adium on Windows. Are there any Windows IM clients that at least support Adium styles, specifically Contact List Styles and Message Styles? Pidgin is heart-breakingly close, but as far as I can tell, it's not there yet: Pidgin-WebKit would be perfect, except it doesn't seem to compile on Windows. adium2pidgin-themes converts Adium Xtras into Pidgin themes, but only supports sound, status, and emoticon theme types: -t TYPE, --type=TYPE type of theme, may be: auto, sound, status or emoticon, default: auto The Pidgin project is considering merging Pidgin-WebKit into Pidgin itself, but that sounds like a long way off: Most notably, we've been talking about merging the webkit integration branch into what will become 3.0.0. Eventually, this would allow the support of Adium's message styles, although it may not happen right away. So, are there any Windows IM clients that support Adium styles today?

    Read the article

  • Why does my audio keep reverting to stereo?

    - by GraemeF
    I have an ASUS P7P55D LE motherboard with onboard sound and I am running Windows 7 64-bit, and I am using the SPDIF output from my motherboard to my receiver. On my receiver I can see which audio channels are in use (i.e. stereo or 5.1) In the audio interface properties I can test DTS Audio and Dolby Digital outputs and both work fine, but when I try to play a game with 5.1 sound (I've tried Left 4 Dead and Dragon Age Origins) it reverts to stereo. I was getting this behaviour with the default Microsoft drivers so I installed the latest from the ASUS website but there is no difference. I notice that in the Advanced tab the Default Format only allows me to choose from various 2 channel formats so maybe that is something to do with it? How can I get 5.1 output all of the time?

    Read the article

  • MP3 player no longer syncs after installing Sixaxis drivers

    - by zildjohn01
    I recently installed third-party drivers for the (Sony) PS3 controller on my friend's PC (Windows XP). I found out a few days later that his MP3 player (also Sony) is no longer recognized by Windows. He gets the "connect device" sound, and about 250ms later, the "disconnect device" sound. I figured the controller driver took over the Walkman's device ID, so I went through the registry and C:\Windows\inf removing all references to Sony's VID (054C), but I haven't had any luck. What would you do in this situation?

    Read the article

  • Microphones not working on Apple macbook Air 1,1 (Early 2008) under Linux

    - by jj_p
    I'm running Linux on an mba. I can't make the microphones (neither external nor internal) work. I test using alsamixer and arecord -d 5 test-mic.waw together with aplay test-mic.waw It seems there is a problem with kernel trying to decipher Apple (intentionally) corrupted 'bios', in particular the mic pins are wrongly assigned. As far as we are concerned here, is there any difference between using EFI and BIOS-compatibility mode? (see https://wiki.archlinux.org/index.php/MacBook where they claim to have everything working out of the box on mba1,1) A nice proposal would be to compile the latest Linux kernel and run hda-jack-retask to find the right configuration (in the case of Realtek codec, the missing things I'm supposed to check are either some vendor-specific COEF verbs, EAPD or GPIO setup.), and then come up with a kernel patch to address the issue. Since I'm not that familiar with this last part of the story, can anyone help me through this process? Some useful data: The output from alsa script run as root http://www.alsa-project.org/db/?f=adae8ebee1007043fe83414ac4972319e02255fa The command hda-jack-sense-test -a (with external mic in) Pin 0x14 (Internal Speaker): present = No Pin 0x15 (Green HP Out): present = Yes Pin 0x16 (Not connected): present = No Pin 0x17 (Not connected): present = No Pin 0x18 (Not connected): present = No Pin 0x19 (Not connected): present = No Pin 0x1a (Not connected): present = No Pin 0x1b (Not connected): present = No Pin 0x1c (Not connected): present = No Pin 0x1d (Not connected): present = No Pin 0x1e (Not connected): present = No Pin 0x1f (Not connected): present = No Most likely the chip is Realtek ALC885 (compare also ALC889A) http://guide-images.ifixit.net/igi/bBTSqaeK5JpQ1AWe.large , although at the moment alsa reads it as ALC889A Takashi Iwai's tutorial https://www.kernel.org/doc/Documentation/sound/alsa/HD-Audio.txt Some people researched the original files from a running OS X installation on this same model (I think the relevant files are AppleHDA.kext/Contents/MacOS/AppleHDA AppleHDA.kext/Contents/PlugIns/AppleHDAHardwareConfigDriver.kext/Contents/Info.p????list AppleHDA.kext/Contents/Resources/layout12.xml.zlib AppleHDA.kext/Contents/Resources/Platforms.xml.zlib) http://www.insanelymac.com/forum/topic/220090-alc889a-pin-configuration/#entry1554954 Datasheet http://www.realtek.info/pdf/ALC885_1-1.pdf (from the same Realtek, one can also try to download Linux driver, but this is just taken from ALSA project, as stated in the readme file.) Compare with this Arch guy http://www.alsa-project.org/db/?f=3ca8243c0626844f0264a3faad0aa72018bc14f4 Here for the first time support to audio (except mics) for mba1,2 (which is morally the same as 1,1) is patched into the kernel http://www.alsa-project.org/pipermail/alsa-devel/2010-February/025511.html The same jack supposedly works both for HP and ext MIC, I think it's called TRRS, and it's the same as the one used e.g. for iphones This guy might have done a similar job, though to a more recent version and for sound globally, not just mics: http://blogs.aerys.in/jeanmarc-leroux/2013/09/15/fixing-2013-macbook-air-ubuntu-sound-issue/ (this is mirror to http://unix.stackexchange.com/questions/73044/microphones-not-working-on-apple-macbook-air-1-1-early-2008-under-linux )

    Read the article

  • 802.11n Audio Interference

    - by colithium
    Symptoms My audio is riddled with pops/crackles/glitches. Sometimes I swear the glitches sound exactly like the facebook messenger sound (best comparison I can give). Cause Using DPC Latency Checker, it reports the latency to be an abysmal 17,500µs (0.0175s). The first thing I did was disable my 802.11n wireless adapter. This immediately dropped the latency to a nice 250µs. When I re-enabled the adapter, it jumped right back up. I'm 99% certain that this is the cause of my audio glitches. Solution What can I do about it besides using wired Ethernet or buying a whole new adapter? My adapter is a Dell Wireless 1505 Draft 802.11n WLAN Mini-Card. To be honest, I've had nothing but trouble with the 802.11n standard and am contemplating just going back to g.

    Read the article

  • GeForce 8800GT not even giving basic output

    - by Sam
    My Dad bought a GeForce 8800GT graphics card quite a long time ago now. It has never worked in his PC. Print out from a dxdiag: System Information Time of this report: 4/13/2010, 19:52:40 Machine name: USER-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.091208-0542) Language: English (Regional Setting: English) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: Default System BIOS Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.3GHz Memory: 2046MB RAM Page File: 1045MB used, 3296MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 32bit Unicode DxDiag Notes Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. DirectX Debug Levels Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) Display Devices Card name: ATI Radeon HD 2400 PRO Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor (0x94C3) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_94C3&SUBSYS_00000000&REV_00 Display Memory: 1012 MB Dedicated Memory: 245 MB Shared Memory: 767 MB Current Mode: 1280 x 960 (32 bit) (75Hz) Monitor: Generic PnP Monitor Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll Driver Version: 7.14.0010.0523 (English) DDI Version: 10 Driver Attributes: Final Retail Driver Date/Size: 8/22/2007 02:43:14, 3021312 bytes That info is from the current card that is installed in it and has been installed since its purchase roughly 3-4 years ago. When I physically install the card I put it into a purple slot on the motherboard that the old card was in (if I go into the device manager and select properties on the current card it confirms that the slot is a "PCI Slot 16 (PCI bus 2, device 0, function 0)") and boot up the computer but get absolutely no output. The screen that we have registers that it is connected to something (by not displaying the screen it does when the cable is unplugged) but just remains blank, no output at all. I recently took the card to my University and one of my friends who is better with hardware issues than I am tried it in his system and it worked perfectly. No issues whatsoever. I do not have a spec list for his system but I could get one if you need it. If you need any more information on this issue I will be happy to supply you with it as I am starting to get very annoyed with this problem ^_^

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >