Fear, it’s what turns maintaining applications into a nightmare. Technology moves on, teams move on, someone is left to operate the application, what was green is now perceived brown. Eventually the business will evolve and changes will need to be made. The approach to those changes often dictates the long term viability of the application. Fear of change, lack of passion and a lack of interest in understanding the domain often leads to a paranoia to do anything that doesn’t involve duct tape and bailing twine. Don’t get me wrong, those have a place in the short term viability of a project but they don’t have a place in the long term. Add to it “us versus them” in regards to the original team and those that maintain it, internal politics and other factors and you have a recipe for disaster. This results in code that quickly becomes unmanageable. Even the most clever of designs will eventually become sub optimal and debt will amount that exponentially makes changes difficult. This is where refactoring comes in, and it’s something I’m very passionate about. Refactoring is about improving the process whereby we make change, it’s an exponential investment in the process of change. Without it we will incur exponential complexity that halts productivity. Investments, especially in the long term, require intuition and reflection. How can we tackle new development effectively via evolving the original design and paying off debt that has been incurred? The longer we wait to ask and answer this question, the more it will cost us. Small requests don’t warrant big changes, but realizing when changes now will pay off in the long term, and especially in the short term, is valuable. I have done my fair share of maintaining applications and continuously refactoring as needed, but recently I’ve begun work on a project that hasn’t had much debt, if any, paid down in years. This is the first in a series of blog posts to try to capture the process which is largely driven by intuition of smaller refactorings from other projects. Signs that refactoring could help: Testability How can decreasing test time not pay dividends? One of the first things I found was that a very important piece often takes 30+ minutes to test. I can only imagine how much time this has cost historically, but more importantly the time it might cost in the coming weeks: I estimate at least 10-20 hours per person! This is simply unacceptable for almost any situation. As it turns out, about 6 hours of working with this part of the application and I was able to cut the time down to under 30 seconds! In less than the lost time of one week, I was able to fix the problem for all future weeks! If we can’t test fast then we can’t change fast, nor with confidence. Code is used by end users and it’s also used by developers, consider your own needs in terms of the code base. Adding logic to enable/disable features during testing can help decouple parts of an application and lead to massive improvements. What exactly is so wrong about test code in real code? Often, these become features for operators and sometimes end users. If you cannot run an integration test within a test runner in your IDE, it’s time to refactor. Readability Are variables named meaningfully via a ubiquitous language? Is the code segmented functionally or behaviorally so as to minimize the complexity of any one area? Are aspects properly segmented to avoid confusion (security, logging, transactions, translations, dependency management etc) Is the code declarative (what) or imperative (how)? What matters, not how. LINQ is a great abstraction of the what, not how, of collection manipulation. The Reactive framework is a great example of the what, not how, of managing streams of data. Are constants abstracted and named, or are they just inline? Do people constantly bitch about the code/design? If the code is hard to understand, it will be hard to change with confidence. It’s a large undertaking if the original designers didn’t pay much attention to readability and as such will never be done to “completion.” Make sure not to go over board, instead use this as you change an application, not in lieu of changes (like with testability). Complexity Simplicity will never be achieved, it’s highly subjective. That said, a lot of code can be significantly simplified, tidy it up as you go. Refactoring will often converge upon a simplification step after enough time, keep an eye out for this. Understandability In the process of changing code, one often gains a better understanding of it. Refactoring code is a good way to learn how it works. However, it’s usually best in combination with other reasons, in effect killing two birds with one stone. Often this is done when readability is poor, in which case understandability is usually poor as well. In the large undertaking we are making with this legacy application, we will be replacing it. Therefore, understanding all of its features is important and this refactoring technique will come in very handy. Unused code How can deleting things not help? This is a freebie in refactoring, it’s very easy to detect with modern tools, especially in statically typed languages. We have VCS for a reason, if in doubt, delete it out (ok that was cheesy)! If you don’t know where to start when refactoring, this is an excellent starting point! Duplication Do not pray and sacrifice to the anti-duplication gods, there are excellent examples where consolidated code is a horrible idea, usually with divergent domains. That said, mediocre developers live by copy/paste. Other times features converge and aren’t combined. Tools for finding similar code are great in the example of copy/paste problems. Knowledge of the domain helps identify convergent concepts that often lead to convergent solutions and will give intuition for where to look for conceptual repetition. 80/20 and the Boy Scouts It’s often said that 80% of the time 20% of the application is used most. These tend to be the parts that are changed. There are also parts of the code where 80% of the time is spent changing 20% (probably for all the refactoring smells above). I focus on these areas any time I make a change and follow the philosophy of the Boy Scout in cleaning up more than I messed up. If I spend 2 hours changing an application, in the 20%, I’ll always spend at least 15 minutes cleaning it or nearby areas. This gives a huge productivity edge on developers that don’t. Ironically after a short period of time the 20% shrinks enough that we don’t have to spend 80% of our time there and can move on to other areas. Refactoring is highly subjective, never attempt to refactor to completion! Learn to be comfortable with leaving one part of the application in a better state than others. It’s an evolution, not a revolution. These are some simple areas to look into when making changes and can help get one started in the process. I’ve often found that refactoring is a convergent process towards simplicity that sometimes spans a few hours but often can lead to massive simplifications over the timespan of weeks and months of regular development.