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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • How to automatically remove Flash history/privacy trail? Or stop Flash from storing it?

    - by Arjan van Bentem
    Many people have heard about third-party cookies, and some browsers even block those by default. Some people may even be using Private Browsing modes. However, only few seem to realise that Adobe's Flash player also leaves a cross-browser trail on your local hard drive, and allows for sending cookie-like information back to the server, including third-party sites. And because it is a plugin, Flash does not take any of the browser's privacy settings into account. Sorry for the long post, but first some details about why using Flash raises a privacy concern, followed by the results of my tests: The Flash player keeps a cross-browser history of the domain names of the Flash-sites your computer has visited. Unlike your browser's history, this history is not limited to a certain number of days. History is also recorded while using so-called Private Browsing modes. It is stored on your hard drive (though, as described below, without going to Adobe's site you won't know what is stored). I am not sure if any date and time information is kept about each visit, but to see the domain names: right-click on some Flash content, open the settings dialog, and click the Help icon or click the Advanced button within the Privacy tab. This opens a browser to the help pages on Adobe.com, where one can click through to the Website Storage Settings panel. One can clear the existing list, but one cannot stop it from being recorded again. Flash allows for storing data on your local hard drive, using so-called Local Shared Objects (aka "Flash Cookies"). Just like HTTP cookies, this data can be sent back to the server, for tracking purposes. They are cross-browser, have no expiration date, and no user defined maximum lifetime can be set in the Flash preferences either. These not being HTTP cookies, they are (of course) not blocked by a browser's cookies preferences and are not removed when the normal HTTP cookies are deleted. Adobe has announced that version 10.1 will obey Private Browsing in most popular browsers, but unfortunately no word about also removing the data whenever normal cookies are deleted manually. And its implementation might be confusing: [..] if the browser is in normal browsing mode when the Flash Player instance is created, then that particular instance will forever be in normal browsing mode (private browsing is turned off). Accordingly, toggling private browsing on or off without refreshing the page or closing the private browsing window will not impact Flash Player. Local Shared Objects are not limited to the site you visit, and third-party storage is enabled by default. At the Global Storage Settings panel one can deselect the default Allow third-party Flash content to store data on your computer. Because of the cross-browser and expiration-less nature (and the fact that few people know about it), I feel that the cross-browser third-party Flash Cookies are more dangerous for visitor tracking than third-party normal HTTP cookies. They are even used to restore plain HTTP cookies that the user tried to delete: "All advertisers, websites and networks use cookies for targeted advertising, but cookies are under attack. According to current research they are being erased by 40% of users creating serious problems," says Mookie Tenembaum, founder of United Virtualities. "From simple frequency capping to the more sophisticated behavioral targeting, cookies are an essential part of any online ad campaign. PIE ["Persistent Identification Element"] will give publishers and third-party providers a persistent backup to cookies effectively rendering them unassailable", adds Tenembaum. [..] To justify this tracking mechanism, UV's Tenembaum said, "The user is not proficient enough in technology to know if the cookie is good or bad, or how it works." When selecting None (zero KB) for Specify the amount of disk space that website websites that you haven't yet visited can use to store information on your computer, and checking Never ask again then some sites do not work. However, the same site might work when setting it to None but without selecting Never ask again, and then choose Deny whenever prompted. Both options would result in zero KB of data being allowed, but the behaviour differs. The plugin also provides a Flash Player cache for Adobe-signed files. I guess these files are not an issue. So: how to automatically delete that information? On a Mac, one can find a settings.sol file and a folder for each visited Flash-website in: $HOME/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys/ Deleting the settings.sol file and all the folders in sys, removes the trail from the settings panels. However, the actual Local Shared Ojects are elsewhere (see Wikipedia for locations on other operating systems), in a randomly named subfolder of: $HOME/Library/Preferences/Macromedia/Flash Player/#SharedObjects But then: how to remove this automatically? Simply removing the folders and the settings.sol file every now and then (like by using launchd or Windows' Task Scheduler) may interfere with active browsers. Or is it safe to assume that, given the cross-browser nature, the plugin would not care if things are removed while it is active? Only clearing during log-off may not work for those who hibernate all the time. Firefox users can install BetterPrivacy or Objection to delete the Local Shared Objects (for all others browsers as well). I don't know if that also deletes the trail of website domain names. Or: how to stop Flash from storing a history trail? Change of plans: I'm currently testing prohibiting Flash to write to its own sys and #SharedObjects folders. So far, Flash has not tried to restore permissions (though, when deleting the folders, Flash will of course recreate them). I've not encountered any problems but this may take some while to validate, using multiple browsers and sites. I've not yet found a log that reports errors. On a Mac: cd "$HOME/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer" rm -r sys/* chmod u-w sys cd "$HOME/Library/Preferences/Macromedia/Flash Player" # preserve the randomly named subfolders (only preserving the latest would suffice; see below) rm -r \#SharedObjects/*/* chmod -R u-w \#SharedObjects I guess the above chmods cannot be achieved on an old Windows system (I'm not sure about XP and Vista?). Though maybe on Windows one could replace the folders sys and #SharedObjects with dummy files with the same names? Anyone? Obviously, keeping Flash from storing those Local Shared Objects for all sites may cause problems. Some test results (Flash 10 on Mac OS X): When blocking the sys folder (even when leaving the #SharedObjects folder writable) then YouTube won't remember your volume settings while viewing multiple videos. Temporarily allowing write access to the blocked folders while visiting trusted sites (to only create folders for domains you like, maybe including references in settings.sol) solves that. This way, for YouTube, Flash could be allowed to write to sys/#s.ytimg.com and #SharedObjects/s.ytimg.com, while Flash could not create new folders for other domains. One may also need to make settings.sol read-only afterwards, or delete it again. When blocking both the sys and #SharedObjects folders, YouTube and Vimeo work fine (though they might not remember any settings). However, Bits on the Run refuses to even show the video player. This is solved by temporarily unblocking the #SharedObjects folder, to allow Flash to create a subfolder with some random name. Within this folder, it would create yet another folder for the current Flash website (content.bitsontherun.com). Removing that website-specific folder, and blocking both #SharedObjects and the randomly named subfolder, still seems to allow Bits on the Run to operate, even though it still cannot write anything to disk. So: the existence of the randomly named subfolder (even when write protected) is important for some sites. When I first found the #SharedObjects folder, it held many subfolders with random names, some created on the very same day. I wonder when Flash decides it wants a new folder, and how it determines (and remembers) that random name. For a moment I considered not blocking write access for sys and #SharedObjects, but explicitly creating read-only folders for well-known third-party tracking domains (like based on a list from, for example, AdBlock Plus). That way, any other domain could still create Local Shared Objects. But the list would be long, and the domains from AdBlock Plus are probably all third-party domains anyway, so disabling Allow third-party Flash content to store data on your computer might have the very same result. Any experience anyone? (Final notes: if the above links to the settings panels do not work in the future, then use the URL that is known to Flash player as a starting point: www.adobe.com/go/settingsmanager. See also "You Deleted Your Cookies? Think Again" at Wired.com -- which uses Flash cookies itself as well... For the very suspicious using Time Machine: you may want to exclude both folders, for each user, and remove the trace that is already on your backup.)

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  • Is there a reason to use library backups if I'm backup up full disks?

    - by Ben Brocka
    In Windows Backup I can backup libraries or whole drives (or specific folders). I want a complete backup of all relevant drives. After selecting the drives, there's still the option to backup libraries: Is the backup going to do anything different if I include libraries as well as drives? Should I just backup the whole drive instead? Space used by the backup shouldn't be an issue, since I know the incremental backup is pretty smart..

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  • Generating Thermal Printer (Zebra Printer) Sized PDFs for FedEx Labels

    - by Michael Hart
    Background I own a company which does a lot of FedEx Ground shipping. We have a 3rd party fulfillment center, which stores some of our inventory and at our request ships it. Zebra/Thermal printers are the most cost effective shipping label printers available and our 3rd party fulfillment center has one. I want to generate the labels locally then e-mail the 3rd party fulfillment center a PDF of the labels which they can then print out on their printer. Problem The trouble is, I can't seem to figure out how to print these 4" x 6" labels to a PDF, as FedEx (both ship manager and fedex.com) uses javascript to detect what printer I have. Question What's a clever way to send my 3rd party fulfillment center a PDF (or equivalent) of our 4" x 6" zebra thermal printer labels so they can print them out without re-entering the data?

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  • Deleting Duplicated Lines In TEXT File?

    - by echolab
    I am trying to cleanup a text and for some reason every line duplicated 3 times am i able to get ride of duplicates with regex or tricks or do you know a software which could do that , text file is like this Party Started 10:17 (89/1/2) Party Started 10:17 (89/1/2) Party Started 10:17 (89/1/2) Jessica At Dinner 17:54 (89/1/2) Jessica At Dinner 17:54 (89/1/2) Jessica At Dinner 17:54 (89/1/2) How can i clean it up , and get ride of duplicated lines , it's about 69,587 lines

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  • Install i486 .package onto x64 CentOS

    - by medoix
    I am trying to install a ".package" file with Autopackage onto my x64 CentOS server and i receive the below statement. -sh-3.2$ bash armagetronad-dedicated-0.2.8.3.1.i486-generic-linux-gnu.package Sorry, Autopackage only supports x86 32-bit systems, or 64-bit systems with compatibility libraries installed. Please install the compatibility libraries and rerun install. However i cannot find any documentation on what 32-Bit libraries are required or even where to start... Any ideas or suggestions would be appreciated greatly.

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  • Storage disk format to use to be utilised by all OS

    - by ClothSword
    Aiming to have a large internal HDD to store files, and several OSes on separate disks. They all need to read and write to one storage drive. Ubuntu (13.04+) Mac OSX (10.8+) Windows (7+) What format should the drive be? Would like to avoid buying third party software, here's what I have discerned so far: NTFS - Can't be written to by Mac without buying third party software? ext3 - Windows can't read, third party software in development. Mac has OSXFUSE HFS+ - Buy third party and/or faff around to get working on windows exFAT - Cross platform, but breaks MS patents?

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  • Setting up JDK 7 for IntelliJ on the Mac

    - by Fergal
    I installed the JDK by downloading the dmg from the Oracle website here: http://www.oracle.com/technetwork/java/javase/downloads/jdk7u9-downloads-1859576.html After installation I tried to setup the JDK in IntelliJ but when I set the location to the JDK in the Project Structure-SDKs screen, only a few libraries were loaded and many (including all libraries from Content/Classes/) were missing. How can I add all of the necessary libraries libraries? The install location for the JDK is /Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk/Contents/Home I've tried looking in /System/Library/Frameworks/JavaVM.framework/Versions/ to no avail.

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  • How can I install VLC on RHEL 6.3?

    - by holddame
    I'm having a problem installing VLC on Red hat 6.3 When I try to use yum install vlc all goes well until it shows me this in the end: Error: Package: vlc-2.0.3-6.el6.x86_64 (linuxtech-release) Requires: libminizip.so.1()(64bit) Error: Package: liblrdf-0.5.0-2.el6.x86_64 (linuxtech-release) Requires: ladspa Error: Package: libffado-2.1.0-0.8.20120325.svn2088.el6.x86_64 (linuxtech-release) Requires: libconfig++.so.8()(64bit) also I can't use yum update I'm running on a 32-bit processor and I don't know what's wrong. ok I'v installed live555 and tried again nothing really happened here is my yum whatprovides *BasicUsageEnviroment `live555-devel-0-0.34.2012.01.25.el6.x86_64 : Development files for live555.com streaming : libraries Repo : linuxtech-release Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.34.2012.01.25.el6.i686 : Development files for live555.com streaming : libraries Repo : linuxtech-release Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.27.2010.04.09.el6.rf.x86_64 : Development files for live555.com streaming : libraries Repo : rpmforge Matched from: Filename : /usr/include/BasicUsageEnvironment live555-devel-0-0.27.2012.02.04.el6.rf.x86_64 : Development files for live555.com streaming : libraries Repo : rpmforge Matched from: Filename : /usr/include/BasicUsageEnvironment

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  • Running batch file through a service.

    - by wallz
    I'm trying to schedule a batch file to run through a third party application, however the output file doesn't get created in the directory. If I run the .BAT file from the command line, it works and the file gets created. Also using the Windows Schedule will also succeed. Basically, the 3rd party software will schedule the .BAT file and it shows success within the 3rd party user interface. The difference between running from the command prompt and the software, is that the software will use its Windows service to launch the batch. The 3rd party software will show success since it was able to successfully call the .BAT file to run, however it has no control of the other EXE's that's being called within the script. I'm able to run a simple .BAT file in the 3rd party software, for example a copy command. The .BAT I'm having problems with calls a compiled EXE which launches Excel to create a file to a location. The .bat file calls something.exe, which then calls Excel.exe: C:\something.exe -o D:\filename.xlsm C:\filename.xlsm refresh_pivot Do you think it's a permissions issue? I used Process Monitor to verify any Access Denied errors but everything seems to be working according to the trace. It worked on a non-64-bit OS, I'm currently using Win2008 64-bit.

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  • RHEL 6 x64: running 32 bit applications

    - by user54614
    We develop an application which currently works in 32 bit mode only. It worked fine in RHEL 5 but failed to work in RHEL 6. The reason is RHEL 6 by default is installed with 64 bit libraries only. Moreover, we didn't find a way to choose installation of 32bit runtime environment during or after system installation. Of course, we did find a way to install three rpm packages with 32 bit libraries required for our application to work. But it looks like unpleasant for our customers (we have to install three rpms from the DVD in the command line). So the question is: Is there a convenient way for RHEL 6 customers to install 32 bit libraries it their RHEL 6 system? Say, any user-friendly item in menu or a special command that install the same set of 32 bit system libraries that existed in RHEL 5? What are best practicies in such cases?

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  • Tween Animation Cannot Start

    - by David Dimalanta
    Do you have any reasons why my tween code didn't run or work? I already add the tween engine onto the library folder under LibGDX project folder and "Order and Export" it under Java Build Path at the Properties menu. My first two classes ran correctly and workly but my third class didn't work. Here's the sequence: First class is the first screen. Fade animation works on the company's logo. Second class is the second screen. Fade animation for the loading screen works. Third class is the third screen. After the second screen, now calls for the third screen. Animation stopped or won't run since I want the black screen to fade out at the start when the menu is here. Can you check if I did right? Look carefully by comment lines for explanation. //-----[ Animation Setup ]----- Tween.registerAccessor(Sprite.class, new Tween_Animation()); // --> Tween_Animation.java Tween_Manager = new TweenManager(); // --> I initialized it the TweenManager and seems okay. cb_start = new TweenCallback() // --> I'll use this when I choose START and the menu will fade in black. { @Override public void onEvent(int arg0, BaseTween<?> arg1) { goTo(); } }; Tween // --> This is where I focused the problem. .to(black_Sprite, Tween_Animation.ALPHA, 3f) .target(1) .ease(TweenEquations.easeInQuad) .repeatYoyo(200, 2.5f) // --> I set the repeat for 200 times when I noticed that the animation won't work! .start(Tween_Manager);

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Continuous integration never results in build errors

    - by Jon
    Hi, I'm working with a variety of Java EE websites which use internal libraries we've developed. For each website, we only upgrade to new versions of our internal libraries as needed, and before committing we make sure that the site compiles fine. What this means is that when TeamCity does a build of one of our sites, the site compiles fine, but later when the site is updated to the latest version of internal libraries, there might be a compile error. Is there a good way to handle this? We're not using Maven yet; would using Maven mean that our websites could automatically use the latest version of internal libraries? Thanks. Clarification: What we sometimes run into is this: Project A depends on a library, and is currently using library version 1.0 Project B also depends on that library. I make changes to the library so that it is now version 1.5. Project B now uses 1.5. Project A and project B have both been built just fine by the CI server (TeamCity) Working on project A again, I update to 1.5 and discover that 1.5 has breaking changes in it. Is there a way for the CI server to discover these kinds of breaking changes?

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Code base migration - old versioning system to modern

    - by JohnP
    Our current code base is contained in a versioning system that is old and outdated (Visual Sourcesafe 5.0, mid 1990's), and contains a mix of packages that are no longer used, ones that are being used but no longer updated, and newer code. It is also a mix of 4 languages, and includes libraries for some of our systems (Such as Dialogic, Sun Tzu {clipper}) implementations. This breaks down into the following categories: Legacy code - No longer used (Systems that have been retired or replaced, etc) Legacy code - In current use (No intentions for upgrades or minor bug fixes, only major fixes if needed) Current code - In current use, and will be used for future versions/development Support libraries - For both legacy and current code (Some of the legacy libraries are no longer available as well) We would like to migrate this to a newer versioning system as we will be adding more developers, and expanding the reach to include remote programmers. When migrating, how do you structure it? Do you just perform a dump of all the data and then import it into the new system, or do you segregate according to type before you bring it into the new system? Do you set up a separate area for libraries, or keep them with the relevant packages? Do you separate by language, system, both? A general outline and methodology is fine, it doesn't need to be broken down to individual program level.

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  • Does Firefox Phishing Protection / Safebrowsing have any privacy implications?

    - by Nowo
    The current google results are outdated. What is the current status? I was on www.mozilla.org/en-US/legal/privacy/firefox.html and saw "Protection Against Suspected Forgery and Attack Sites Features". Can you translate please more to human speak? First they download a list and compare local... Ok... Here it gets messy "If there is a match, Firefox will check with its third party provider to ensure that the website is still on the blacklist. The information sent between Firefox and its third party provider(s) are hashed URLs. In fact, multiple hashed URLs are sent with the real hash so that the third party provider(s) will not know what site you are visiting." - If that hash were send to mozilla, they would knew which site were accessed? "In order to safeguard your privacy, Firefox will not transmit the complete URL of web pages that you visit to anyone other than Mozilla and its service providers." - In other words, Mozilla and its service providers get all complete URLs (of sites, which were in blacklist)? "While it is possible that a third party service provider may determine the actual URL from the hashed URL sent, Mozilla’s policy is to require [...]" - Privacy is depends on policy rather than technology?

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  • Package libxul not fount - Kiwix Wikpedia in Ubuntu Precise 12.04

    - by JHOSmAN
    I'm trying to install the service Kiwix but I need a library that is not available for Ubuntu 12.04 LTS Precise leave the log and if someone could tell me how to install Seller would appreciate. kiwix-0.9# ls aclocal.m4 COMPILE config.sub COPYING install-sh ltmain.sh missing static AUTHORS config.guess configure depcomp kiwix Makefile.am README CHANGELOG config.log configure.ac desktop libxul-dev_1.8.1.16+nobinonly-0ubuntu1_all.deb Makefile.in src root@ubuntu-MM061:/home/ubuntu/Escritorio/kiwix-0.9# ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking dependency style of g++... gcc3 checking for g++... g++ checking for cl... no checking for cl... no checking for Xcode... no checking for jar... jar checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for a sed that does not truncate output... /bin/sed checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for ar... ar checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking dependency style of g++... (cached) gcc3 checking how to run the C++ preprocessor... g++ -E checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for ld used by g++... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking for g++ option to produce PIC... -fPIC -DPIC checking if g++ PIC flag -fPIC -DPIC works... yes checking if g++ static flag -static works... yes checking if g++ supports -c -o file.o... yes checking if g++ supports -c -o file.o... (cached) yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking for ranlib... (cached) ranlib checking whether make sets $(MAKE)... (cached) yes checking for pkg-config... pkg-config checking for perl... perl checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for strings.h... (cached) yes checking sys/socket.h usability... yes checking sys/socket.h presence... yes checking for sys/socket.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking for stdbool.h that conforms to C99... yes checking for _Bool... no checking for inline... inline checking for int16_t... yes checking for int32_t... yes checking for int64_t... yes checking for int8_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uint16_t... yes checking for uint32_t... yes checking for uint64_t... yes checking for uint8_t... yes checking for ptrdiff_t... yes checking vfork.h usability... no checking vfork.h presence... no checking for vfork.h... no checking for fork... yes checking for vfork... yes checking for working fork... yes checking for working vfork... (cached) yes checking for stdlib.h... (cached) yes checking for GNU libc compatible malloc... yes checking for working strtod... yes checking for getcwd... yes checking for gettimeofday... yes checking for memmove... yes checking for memset... yes checking for pow... yes checking for regcomp... yes checking for sqrt... yes checking for strcasecmp... yes checking for strchr... yes checking for strdup... yes checking for strerror... yes checking for strtol... yes Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containing libxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containinglibxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found checking for /stable... no checking for "/nsISupports.idl"... no configure: error: unable to find nsISupports.idl apt-get install libxul Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho E: No se ha podido localizar el paquete libxul

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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Series On Embedded Development (Part 3) - Runtime Optionality

    - by Darryl Mocek
    What is runtime optionality? Runtime optionality means writing and packaging your code in such a way that all of the features are available at runtime, but aren't loaded and used if the feature isn't used. The code is separate, and you can even remove the code to save persistent storage if you know the feature will not be used. In native programming terms, it's splitting your application into separate shared libraries so you only have to load what you're using, which means it only impacts volatile memory when enabled at runtime. All the functionality is there, but if it's not used at runtime, it's not loaded. A good example of this in Java is JVMTI, Java's Virtual Machine Tool Interface. On smaller, embedded platforms, these libraries may not be there. If the libraries are not there, there's no effect on the runtime as long as you don't try to use the JVMTI features. There is a trade-off between size/performance and flexibility here. Putting code in separate libraries means loading that code will take longer and it will typically take up more persistent space. However, if the code is rarely used, you can save volatile memory by including it in a separate library. You can also use this method in Java by putting rarely-used code into one or more separate JAR's. Loading a JAR and parsing it takes CPU cycles and volatile memory. Putting all of your application's code into a single JAR means more processing for that JAR. Consider putting rarely-used code in a separate library/JAR.

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  • Java desktop programmer starting to learn Android development: how different is it?

    - by Prog
    I'm a Java programmer. All of my experience is on desktop applications, using Swing for the GUI. I spend a lot of time studying OOP, I have decent understanding of OO concepts and I design and program by the OO approach. I'm thinking of starting to learn Android development soon, and I'm wondering how different it is from desktop development. Obviously the GUI libraries will be different (not Swing), but other than that, I want to know if there are significant differences. I will divide this question to two parts: Apart from the GUI libraries, am I still going to use the standard Java libarary I'm used to? Aka same data structues, same utility classes, etc.? If not, what are the main differences between the libraries I'm used to and the libraries I'll be using? How different is Android development in regard to OO design? Are all of the familiar principles, design patterns, techniques and best pratices just as valid and used? Or is OOP and OOD in Android development significantly different than OO in desktop development? To summarize: apart from GUI design, how different is Java Android development than Java desktop development?

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  • File Adapter FileName Macros

    - by IntegrationOverload
    I can never find these when I need them...   Macro name Substitute value %datetime% Coordinated Universal Time (UTC) date time in the format YYYY-MM-DDThhmmss (for example, 1997-07-12T103508). %datetime_bts2000% UTC date time in the format YYYYMMDDhhmmsss, where sss means seconds and milliseconds (for example, 199707121035234 means 1997/07/12, 10:35:23 and 400 milliseconds). %datetime.tz% Local date time plus time zone from GMT in the format YYYY-MM-DDThhmmssTZD, (for example, 1997-07-12T103508+800). %DestinationParty% Name of the destination party. The value comes from the message context property BTS.DestinationParty. %DestinationPartyQualifier% Qualifier of the destination party. The value comes from the message context property BTS.DestinationPartyQualifier. %MessageID% Globally unique identifier (GUID) of the message in BizTalk Server. The value comes directly from the message context property BTS.MessageID. %SourceFileName% Name of the file from where the File adapter read the message. The file name includes the extension and excludes the file path, for example, Sample.xml. When substituting this property, the File adapter extracts the file name from the absolute file path stored in the FILE.ReceivedFileName context property. If the context property does not have a value, for example, if a message was received on an adapter other than the File adapter, the macro will not be substituted and will remain in the file name as is (for example, C:\Drop\%SourceFileName%). %SourceParty% Name of the source party from which the File adapter received the message. %SourcePartyQualifier% Qualifier of the source party from which the File adapter received the message. %time% UTC time in the format hhmmss. %time.tz% Local time plus time zone from GMT in the format hhmmssTZD (for example, 124525+530).

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • C# 4.0: Named And Optional Arguments

    - by Paulo Morgado
    As part of the co-evolution effort of C# and Visual Basic, C# 4.0 introduces Named and Optional Arguments. First of all, let’s clarify what are arguments and parameters: Method definition parameters are the input variables of the method. Method call arguments are the values provided to the method parameters. In fact, the C# Language Specification states the following on §7.5: The argument list (§7.5.1) of a function member invocation provides actual values or variable references for the parameters of the function member. Given the above definitions, we can state that: Parameters have always been named and still are. Parameters have never been optional and still aren’t. Named Arguments Until now, the way the C# compiler matched method call definition arguments with method parameters was by position. The first argument provides the value for the first parameter, the second argument provides the value for the second parameter, and so on and so on, regardless of the name of the parameters. If a parameter was missing a corresponding argument to provide its value, the compiler would emit a compilation error. For this call: Greeting("Mr.", "Morgado", 42); this method: public void Greeting(string title, string name, int age) will receive as parameters: title: “Mr.” name: “Morgado” age: 42 What this new feature allows is to use the names of the parameters to identify the corresponding arguments in the form: name:value Not all arguments in the argument list must be named. However, all named arguments must be at the end of the argument list. The matching between arguments (and the evaluation of its value) and parameters will be done first by name for the named arguments and than by position for the unnamed arguments. This means that, for this method definition: public static void Method(int first, int second, int third) this call declaration: int i = 0; Method(i, third: i++, second: ++i); will have this code generated by the compiler: int i = 0; int CS$0$0000 = i++; int CS$0$0001 = ++i; Method(i, CS$0$0001, CS$0$0000); which will give the method the following parameter values: first: 2 second: 2 third: 0 Notice the variable names. Although invalid being invalid C# identifiers, they are valid .NET identifiers and thus avoiding collision between user written and compiler generated code. Besides allowing to re-order of the argument list, this feature is very useful for auto-documenting the code, for example, when the argument list is very long or not clear, from the call site, what the arguments are. Optional Arguments Parameters can now have default values: public static void Method(int first, int second = 2, int third = 3) Parameters with default values must be the last in the parameter list and its value is used as the value of the parameter if the corresponding argument is missing from the method call declaration. For this call declaration: int i = 0; Method(i, third: ++i); will have this code generated by the compiler: int i = 0; int CS$0$0000 = ++i; Method(i, 2, CS$0$0000); which will give the method the following parameter values: first: 1 second: 2 third: 1 Because, when method parameters have default values, arguments can be omitted from the call declaration, this might seem like method overloading or a good replacement for it, but it isn’t. Although methods like this: public static StreamReader OpenTextFile( string path, Encoding encoding = null, bool detectEncoding = true, int bufferSize = 1024) allow to have its calls written like this: OpenTextFile("foo.txt", Encoding.UTF8); OpenTextFile("foo.txt", Encoding.UTF8, bufferSize: 4096); OpenTextFile( bufferSize: 4096, path: "foo.txt", detectEncoding: false); The complier handles default values like constant fields taking the value and useing it instead of a reference to the value. So, like with constant fields, methods with parameters with default values are exposed publicly (and remember that internal members might be publicly accessible – InternalsVisibleToAttribute). If such methods are publicly accessible and used by another assembly, those values will be hard coded in the calling code and, if the called assembly has its default values changed, they won’t be assumed by already compiled code. At the first glance, I though that using optional arguments for “bad” written code was great, but the ability to write code like that was just pure evil. But than I realized that, since I use private constant fields, it’s OK to use default parameter values on privately accessed methods.

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