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  • How to delete "-" file from svn?

    - by ~brzeti
    Accidentally I have created file "-" (just a minus) in a directory and commited it. I have to delete it because its causing error on other machines: svn: Can't convert string from 'UTF-8' to native encoding: svn: ?\226?\128?\147 I can remove it from local directory using "rm -i *" or with python "os.remove('\xe2\x80\x93')" but those methods do not work with "svn rm". How to delete such file from svn repository?

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  • Processing large (over 1 Gig) files in PHP using stream_filter_*

    - by mike
    $fp_src=fopen('file','r'); $filter = stream_filter_prepend($fp_src, 'convert.iconv.ISO-8859-1/UTF-8'); while(fread($fp_src,4096)){ ++$count; if($count%1000==0) print ftell($fp_src)."\n"; } When I run this the script ends up consuming ~ 200 MB of RAM after going through just 35MB of the file. Running it without the stream_filter zips right through with a constant memory footprint of ~10 MB. What gives?

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  • How to stop going to redirected URL in Google App Engine with Python?

    - by user1762586
    I'm using urlfetch from google app engine, but it keeps going to the redirected final page even though I use: result = urlfetch.fetch(classUrl, payload=None, method=urlfetch.GET, headers={}, allow_truncated=False, follow_redirects=False) E.g. if classUrl was a searched term in Google (https://www.google.com/search?q=setInstanceFollowRedirects()+python&oq=setInstanceFollowRedirects()+python&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8) it would redirect me to www.google.com How do I stop this redirection? Thanks!

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  • Is it posible with ajax to send one json-array (array with json objects) and also include a separate parameter to receive in MVC action method?

    - by david2342
    Is it posible with ajax to send one json-array (array with json objects) and also include a separate parameter to receive in MVC action method? var n = { number: 1 }; $.ajax({ type: "POST", url: url, contentType: "application/json; charset=utf-8", dataType: "html", data: JSON.stringify({jsonObjects:json, number:n}), success: function (response) { $('#body').html(response) } } }); public ActionResult Create(List jsonObjects, int? number) JsonObjects is comming in like it supposed to but number is null.

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  • How can I fix a locale warning from perl?

    - by xain
    When I run perl, I get the warning: perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_US.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). Any ideas on how to fix it?

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  • Calling to_xml on an Array of ROXML objects results in an empty collection

    - by findchris
    Hi there. I have a ROXML object that looks like: class Activity include ROXML xml_accessor :id end If I have an array of these objects and call .to_xml on the array, I receive an empty xml collection: "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<activities type=\"array\">\n</activities>\n" Any idea why or how to fix this? I'm running Rails 2.3.5 with the newest version of ROXML. Thanks

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  • How do I transform "é" to &#233; in php?

    - by Itay Moav
    I have an XML ISO-8859-1 page, in which I have to output symbols like é. If I output &eacute; it errors out. &#233; works just fine. So, what PHP function should I use to transform é to &#233; I can't move to utf-8 (as I assume some will suggest and rightfully so) This is a huge, legacy code.

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  • How do I transfor é to &#233; in php?

    - by Itay Moav
    I have an XML ISO-8859-1 page, in which I have to output symbols like é. If I output &eacute; it errors out. &#233; works just fine. So, what PHP function should I use to transform é to &#233; I can't move to utf-8 (as I assume some will suggest and rightfully so) This is a huge, legacy code.

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  • jQuery AJAX call working in IE but not FF?

    - by Uma Maheshwar
    $.ajax({ type: "GET", url: 'http://services.somewhere.com/MethodName', data: { 'param1':'something', 'param2': 'somethingElse' }, cache: false, dataType: 'jsonp', contentType: "application/json; charset=utf-8", success: function(view) { alert('success'); }, error: function(xhr, ajaxOptions, thrownError) { alert(xhr.status); alert(xhr.responseText); alert(xhr.statusText); } });

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  • Will the error be displayed?

    - by user281180
    I have an ajax post and in the controller I return nothing. In case there is a failure will the error message displayed with the follwoing code? [AcceptVerbs(HttpVerbs.Post)] public void Edit(Model model) { model.Save(); } $.ajax({ type: "POST", url: '<%=Url.Action("Edit","test") %>', data: JSON.stringify(data), contentType: "application/json; charset=utf-8", dataType: "html", success: function() { }, error: function(request, status, error) { alert("Error: " & request.responseText); } });

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  • Is this a valid url parameter in jquery.ajax()?

    - by udaya
    Is this a valid url parameter in jquery.ajax(), <script type="text/javascript"> $(document).ready(function() { getRecordspage(); }); function getRecordspage() { $.ajax({ type: "POST", url: "http://localhost/codeigniter_cup_myth/index.php/adminController/mainAccount", data: "", contentType: "application/json; charset=utf-8", global:false, async: false, dataType: "json", success: function(jsonObj) { alert(jsonobj); } }); } </script> The url doesn't seem to go to my controller function...

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  • xslt: operations on new elements

    - by user1495523
    Could you please explain in case we could perform any operations on newly included elements using xsl? To explain using an example: if we have the following input file <?xml version="1.0" encoding="UTF-8"?> <top> <Results> <a>no</a> <b>10</b> <c>12</c> <d>9</d> </Results> <Results> <a>Yes</a> <b>8</b> <c>50</c> <d>12</d> </Results> </top> We need the final result as <?xml version="1.0" encoding="UTF-8"?> <top> <Results> <a>no</a> <b>10</b> <b_>10</b_> <c>12</c> <c_>12</c_> <d>9</d> <e_>11</e_> </Results> <Results> <a>Yes</a> <b>8</b> <b_>8</b_> <c>50</c> <c_>50</c_> <d>12</d> <e_>29</e_> </Results> </top> Where: b_ = b, c_ = c, & e_ = (b_ + c_)/2

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  • Download a .asp / .asx video file (Ubuntu)

    - by Adam Matan
    Hi, My local TV station offers streaming video of recorded documentaries, using a XML-like file with a.asx extension. Is there a way (preferably Ubuntu CLI) to download the file? Thanks, Adam PS - the file contents: <asx version="3.0"> <!-- GMX --> <param name="encoding" value="utf-8" /> <title>CastUP: V0109-msheni-Hayim_Hefer-120510 </title> <MOREINFO HREF = "" /> <PARAM NAME="Prebuffer" VALUE="true" /> <entry> <ref href="http://s3awm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0dwm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0ewm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0fwm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="http://s0gwm.castup.net/server12/31/176/17607833-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <PARAM NAME="CanSkipBack" VALUE="No"/> <PARAM NAME="CanSkipForward" VALUE="No"/> <PARAM NAME="CanSeek" VALUE="No"/> <title>mondial_2010 </title> <PARAM NAME="Prebuffer" VALUE="true" /> <PARAM NAME="CastUP_Content_Config" VALUE="" /> </entry> <entry> <PARAM NAME="EntryType" VALUE="Content" /> <param name="encoding" value="utf-8" /> <PARAM NAME="CastUP_AssociatedURL" VALUE="" /> <PARAM NAME="CastUP_Content_Config" VALUE="" /> <PARAM NAME="CastUP_Content_ClipMediaID" VALUE="5382858" /> <author>iba</author> <title>CastUP: V0109-msheni-Hayim_Hefer-120510 </title> <PARAM NAME="Prebuffer" VALUE="true" /> <ref href="mms://s3awm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0dwm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0ewm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0fwm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> <ref href="mms://s0gwm.castup.net/server12/31/174/17482045-61.wmv?ct=IL&rg=BZ&aid=31&ts=0&cu=91A297E2-5359-416A-912B-2D9BC106E491" /> </entry> </asx>

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  • Apache cyclic redirection problem

    - by slicedlime
    I have an extremely weird problem with one of my sites. I run a number of blogs off a single apache2 server with a shared wordpress install. Each site has a www.domain.com main domain, but a ServerAlias of domain.com. This works fine for all the blogs except one, which instead of redirecting to www.domain.com redirects to domain.com, causing a cyclic redirection. The configuration for each host looks like this: <VirtualHost *:80> ServerName www.domain.com ServerAlias domain.com DocumentRoot "/home/www/www.domain.com" <Directory "/home/www/www.domain.com"> Options MultiViews Indexes Includes FollowSymLinks ExecCGI AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> As this didn't work, I tried a mod_rewrite rule for it, which still didn't redirect correctly. The weird thing here is that if i rewrite it to redirect to any other domain it will redirect correctly, even to another subdomain. So a rewrite rule for domain.com that redirects to foo.domain.com works, but not to www.domain.com. In the same way, trying to redirec to www.domain.com/foo/ ends me up with a redirection to domain.com/foo/. Even weirder, I tried setting up domain.com as a completely separate virtual host, and ran this php test script as index.php on it: <?php header('Location: http://www.domain.com/' . $_SERVER["request_uri"]); ?> Hitting domain.com still redirects to domain.com! Checking out the headers sent to the server verifies that I get exactly the redirect URL I wanted, except with the "www." stripped. The same script works like a charm if I replace www. with foo or redirect to any other domain. This has now foiled me for a long time. I've diffed the vhosts configs for a working domain and the faulty one, and the only difference is the domain name itself. I've diffed the .htaccess files for both sites, and the only difference is a path related to the sharing of wordpress installation for the blogs: php_value include_path ".:/home/www/www.domain.com/local/:/home/www/www.domain.com/" I searched through everything in /etc (including apache conf) for the domain name of the faulty host and found nothing weird, searched through everything in /etc for one of the working ones to make sure it didn't differ, I even went so far to check on the DNS setup of two domains to make sure there wasn't anything strange going on. Here's the response for the faulty one: user@localhost dir $ wget -S domain.com --2010-03-20 21:47:24-- http://domain.com/ Resolving domain.com... x.x.x.x Connecting to domain.com|x.x.x.x|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 301 Moved Permanently Via: 1.1 ISA Connection: Keep-Alive Proxy-Connection: Keep-Alive Content-Length: 0 Date: Sat, 20 Mar 2010 20:47:24 GMT Location: http://domain.com/ Content-Type: text/html; charset=UTF-8 Server: Apache X-Powered-By: PHP/5.2.10-pl0-gentoo X-Pingback: http://domain.com/xmlrpc.php Keep-Alive: timeout=15, max=100 Location: http://domain.com/ [following] And a working one: user@localhost dir $ wget -S domain.com --2010-03-20 21:51:33-- http://domain.com/ Resolving domain.com... x.x.x.x Connecting to domain.com|x.x.x.x|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 301 Moved Permanently Via: 1.1 ISA Connection: Keep-Alive Proxy-Connection: Keep-Alive Content-Length: 0 Date: Sat, 20 Mar 2010 20:51:33 GMT Location: http://www.domain.com/ Content-Type: text/html; charset=UTF-8 Server: Apache X-Powered-By: PHP/5.2.10-pl0-gentoo X-Pingback: http://www.domain.com/xmlrpc.php Keep-Alive: timeout=15, max=100 Location: http://www.domain.com/ [following] I'm stumped. I've had this problem for a long time, and I feel like I've tried everything. I can't see why the different domains would act differently under the same installation with the same settings. Help :(

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  • How to publish an ASP.NET MVC application to a free host

    - by Lirik
    Hi, I'm using a free web host (0000free) which supports ASP.NET MVC, but it uses Mono. This is the first time I deploy an MVC application, so I'm a little confused as to where I need to deploy it. I have Visual Studio 2010 and I used its Publish Feature (i.e. right click on the project name and click publish) and I tried several things: Publish method: FTP to the root folder. Publish method: FTP to the publich_html folder. Publish method: File System to the root folder. Publish method: File System to the publich_html folder. Publish method: File System to a local directory on my computer and then FTP to root and also tried the public_html folder. I went into the cPanel (control panel) to try and see if ASP.NET has to be added/enabled for my web site, but I didn't see anything there. I can't browse to Index.aspx nor can I redirect to it from index.html (as suggested from other posts on the host forum), right now I have a link from index.html to Index.aspx but it's not working either (see http://www.mydevarmy.com) I've also tried renaming Index.aspx to Default.aspx, but that doesn't work either. The search utility of the forum of the host is somewhat weak, so I use google to search their forum: http://www.google.com/search?q=publish+asp.net+site%3A0000free.com%2Fforum%2F&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a I've been reading Pro ASP.NET MVC Framework and they have a chapter about publishing, but it doesn't provide any specific information with respect to the location of publishing, this is all they say (and it's not very helpful in my case): Where Should I Put My Application? You can deploy your application to any folder on the server. When IIS first installs, it automatically creates a folder for a web site called Default Web Site at c:\Inetpub\wwwroot\, but you shouldn’t feel any obligation to put your application files there. It’s very common to host applications on a different physical drive from the operating system (e.g., in e:\websites\ example.com). It’s entirely up to you, and may be influenced by concerns such as how you plan to back up the server. Here is the exception I get when I try to view my Index.aspx page: Unrecognized attribute 'targetFramework'. (/home/devarmy/public_html/Web.config line 1) Description: HTTP 500. Error processing request. Stack Trace: System.Configuration.ConfigurationErrorsException: Unrecognized attribute 'targetFramework'. (/home/devarmy/public_html/Web.config line 1) at System.Configuration.ConfigurationElement.DeserializeElement (System.Xml.XmlReader reader, Boolean serializeCollectionKey) [0x00000] in <filename unknown>:0 at System.Configuration.ConfigurationSection.DoDeserializeSection (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Configuration.ConfigurationSection.DeserializeSection (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Configuration.Configuration.GetSectionInstance (System.Configuration.SectionInfo config, Boolean createDefaultInstance) [0x00000] in <filename unknown>:0 at System.Configuration.ConfigurationSectionCollection.get_Item (System.String name) [0x00000] in <filename unknown>:0 at System.Configuration.Configuration.GetSection (System.String path) [0x00000] in <filename unknown>:0 at System.Web.Configuration.WebConfigurationManager.GetSection (System.String sectionName, System.String path, System.Web.HttpContext context) [0x00000] in <filename unknown>:0 at System.Web.Configuration.WebConfigurationManager.GetSection (System.String sectionName, System.String path) [0x00000] in <filename unknown>:0 at System.Web.Configuration.WebConfigurationManager.GetWebApplicationSection (System.String sectionName) [0x00000] in <filename unknown>:0 at System.Web.Compilation.BuildManager.get_CompilationConfig () [0x00000] in <filename unknown>:0 at System.Web.Compilation.BuildManager.Build (System.Web.VirtualPath vp) [0x00000] in <filename unknown>:0 at System.Web.Compilation.BuildManager.GetCompiledType (System.Web.VirtualPath virtualPath) [0x00000] in <filename unknown>:0 at System.Web.Compilation.BuildManager.GetCompiledType (System.String virtualPath) [0x00000] in <filename unknown>:0 at System.Web.HttpApplicationFactory.InitType (System.Web.HttpContext context) [0x00000] in <filename unknown>:0

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  • Fedora 17 keeps using fedora 16 kernel

    - by MTilsted
    I did run preupgrade to upgrade my Fedora 16(x64) to Fedora 17. And it seemed to work fine. So I got the new gimp 2.8, gcc 4.7.0 and so on. But the system keeps using the old kernel from fc16. Uname -a gives me: Linux localhost.localdomain 3.3.6-3.fc16.x86_64 #1 SMP Wed May 16 21:43:01 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux The system downloaded the new kernel, so I got /boot/vmlinuz-3.3.7-1.fc17.x86_64 /boot/System.map-3.3.7-1.fc17.x86_64 /boot/initramfs-3.3.7-1.fc17.x86_64.img /boot/config-3.3.7-1.fc17.x86_64 But the system keeps using the old kernel from fc16. If i look at my /boot/grub2/grub.cfg file, it looks like this: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub2-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } set timeout=5 ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Fedora (3.3.6-3.fc16.x86_64)' --class fedora --class gnu-linux --class gnu --class os { load_video set gfxpayload=keep insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt2)' search --no-floppy --fs-uuid --set=root 3521a578-5829-4fb4-a485-8c097df77d07 echo 'Loading Fedora (3.3.6-3.fc16.x86_64)' linux /vmlinuz-3.3.6-3.fc16.x86_64 root=UUID=57459a16-97a0-46a4-8e71-cc3ec0ca4a3e ro KEYTABLE=dvorak rd.lvm=0 rd.dm=0 quiet SYSFONT=latarcyrheb-sun16 rhgb rd.md.uuid=60956781:734d95ba:424311e2:796702a7 rd.luks=0 LANG=en_US.UTF-8 echo 'Loading initial ramdisk ...' initrd /initramfs-3.3.6-3.fc16.x86_64.img } menuentry 'Fedora (3.3.5-2.fc16.x86_64)' --class fedora --class gnu-linux --class gnu --class os { load_video set gfxpayload=keep insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt2)' search --no-floppy --fs-uuid --set=root 3521a578-5829-4fb4-a485-8c097df77d07 echo 'Loading Fedora (3.3.5-2.fc16.x86_64)' linux /vmlinuz-3.3.5-2.fc16.x86_64 root=UUID=57459a16-97a0-46a4-8e71-cc3ec0ca4a3e ro KEYTABLE=dvorak rd.lvm=0 rd.dm=0 quiet SYSFONT=latarcyrheb-sun16 rhgb rd.md.uuid=60956781:734d95ba:424311e2:796702a7 rd.luks=0 LANG=en_US.UTF-8 echo 'Loading initial ramdisk ...' initrd /initramfs-3.3.5-2.fc16.x86_64.img } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### ### BEGIN /etc/grub.d/90_persistent ### ### END /etc/grub.d/90_persistent ### Anyone got a clue about why it still only references the fc16 kernel, and how I can upgrade it. My system is using raid1 on 2 disks, but /boot is not using raid. Mount for /boot is: /dev/sda2 on /boot type ext2 (rw,relatime,seclabel,user_xattr,acl,barrier=1) And / (The only other filesystem I have) is mounted as /dev/md0 on / type ext4 (rw,relatime,seclabel,user_xattr,acl,barrier=1,data=ordered)

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  • Debian Lenny to Debian Squeeze upgrade problems

    - by Roland Soós
    Hi! Yesterday I made a dist-upgrade on my Debian Lenny server. I thought it will be easy as an usual upgrade, but it's not. I got a lot of problem after the update: # apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: linux-image-2.6-amd64 : Depends: linux-image-2.6.32-5-amd64 but it is not installed E: Unmet dependencies. Try using -f. Then I tried the suggestion: # apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libio-compress-base-perl libatk1.0-0 libts-0.0-0 libmime-types-perl libc-client2007b libgtk2.0-common libxfixes3 libgsf-1-common hicolor-icon-theme libfile-remove-perl libxcomposite1 libltdl3-dev libneon27 libmd5-perl libwmf0.2-7 libilmbase6 libatk1.0-data djvulibre-desktop libdirectfb-1.0-0 fam libxinerama1 libcroco3 libopenexr6 libgsf-1-114 libmail-box-perl libdjvulibre21 openssl-blacklist librsvg2-2 libio-compress-zlib-perl libsysfs2 libbeecrypt6 libxdamage1 libobject-realize-later-perl libuser-identity-perl libgtk2.0-bin libxi6 libxcursor1 portmap libxrandr2 libgtk2.0-0 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: linux-image-2.6.32-5-amd64 Suggested packages: linux-doc-2.6.32 The following NEW packages will be installed: linux-image-2.6.32-5-amd64 0 upgraded, 1 newly installed, 0 to remove and 121 not upgraded. 98 not fully installed or removed. Need to get 0 B/28.6 MB of archives. After this operation, 103 MB of additional disk space will be used. Do you want to continue [Y/n]? y perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "hu_HU.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r Preconfiguring packages ... (Reading database ... 37915 files and directories currently installed.) Unpacking linux-image-2.6.32-5-amd64 (from .../linux-image-2.6.32-5-amd64_2.6.32-30_amd64.deb) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r dpkg: error processing /var/cache/apt/archives/linux-image-2.6.32-5-amd64_2.6.32-30_amd64.deb (--unpack): failed in write on buffer copy for backend dpkg-deb during `./lib/modules/2.6.32-5-amd64/kernel/sound/pci/hda/snd-hda-codec-realtek.ko': No space left on device configured to not write apport reports dpkg-deb: subprocess paste killed by signal (Broken pipe) locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r Running postrm hook script /sbin/update-grub. Searching for GRUB installation directory ... found: /boot/grub Searching for default file ... found: /boot/grub/default Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst Searching for splash image ... none found, skipping ... Found kernel: /boot/vmlinuz-2.6.26-2-amd64 Updating /boot/grub/menu.lst ... done Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.32-5-amd64 /boot/vmlinuz-2.6.32-5-amd64 Errors were encountered while processing: /var/cache/apt/archives/linux-image-2.6.32-5-amd64_2.6.32-30_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) # dpkg-reconfigure locales perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "hu_HU.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r /usr/sbin/dpkg-reconfigure: locales is broken or not fully installed Then I stucked. Do you have any idea how could I solve this?

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  • Launchd item no longer firing in Snow Leopard

    - by ridogi
    A launchd item that was working in 10.5 is no longer working after my upgrade to 10.6. I am running 10.6.2 and I have recreated the launchd item and given it a new name and that one doesn't run either. I have found a link of people with the same problem on google groups but none of the advice in that link helps. My launchd item is not listed in /private/var/db/launchd.db/com.apple.launchd/overrides.plist or in any of the overrides.plist files in the subdirectories of /private/var/db/launchd.db/ I have also tried to set this up as both a user agent and a user daemon. My launchd item simply runs a shell script, which I have no problem launching manually. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.eric.tmnotify.launchd</string> <key>ProgramArguments</key> <array> <string>/<path_to>/tmnotify.sh</string> </array> <key>StartInterval</key> <integer>3600</integer> </dict> </plist> I have tried to load it by overriding the disabled key (even though it is not disabled in any of the overrides.plist files) with both: sudo launchctl load -F /Users/eric/Library/LaunchAgents/com.eric.tmnotify.launchd.plist sudo launchctl load -w /Users/eric/Library/LaunchAgents/com.eric.tmnotify.launchd.plist and after running either of them I can see that it is running by using sudo launchctl list but the shell script never fires. Edit: I have also put this in the formerly blank file at /private/var/db/launchd.db/com.apple.launchd.peruser.501/overrides.plist : <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.eric.tmnotify.launchd</key> <dict> <key>Disabled</key> <false/> </dict> </dict> </plist> I also tried inserting this alphabetically: <key>com.eric.tmnotify.launchd</key> <dict> <key>Disabled</key> <false/> </dict> into the file /private/var/db/launchd.db/com.apple.launchd/overrides.plist but still no dice.

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  • Setting environment variables in OS X

    - by Percival Ulysses
    Despite the warning that questions that can be answered are preferred, this question is more a request for comments. I apologize for this, but I feel that it is valuable nonetheless. The problem to set up environment variables such that they are available for GUI applications has been around since the dawn of Mac OS X. The solution with ~/.MacOSX/environment.plist never satisfied me because it was not reliable, and bash style globbing wasn't available. Another solution is the use of Login Hooks with a suitable shell script, but these are deprecated. The Apple approved way for such functionality as provided by login hooks is the use of Launch Agents. I provided a launch agent that is located in /Library/LaunchAgents/: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>user.conf.launchd</string> <key>Program</key> <string>/Users/Shared/conflaunchd.sh</string> <key>ProgramArguments</key> <array> <string>~/.conf.launchd</string> </array> <key>EnableGlobbing</key> <true/> <key>RunAtLoad</key> <true/> <key>LimitLoadToSessionType</key> <array> <string>Aqua</string> <string>StandardIO</string> </array> </dict> </plist> The real work is done in the shell script /Users/Shared/conflaunchd.sh, which reads ~/.conf.launchd and feeds it to launchctl: #! /bin/bash #filename="$1" filename="$HOME/.conf.launchd" if [ ! -r "$filename" ]; then exit fi eval $(/usr/libexec/path_helper -s) while read line; do # skip lines that only contain whitespace or a comment if [ ! -n "$line" -o `expr "$line" : '#'` -gt 0 ]; then continue; fi eval launchctl $line done <"$filename" exit 0 Notice the call of path_helper to get PATH set up right. Finally, ~/.conf.launchd looks like that setenv PATH ~/Applications:"${PATH}" setenv TEXINPUTS .:~/Documents/texmf//: setenv BIBINPUTS .:~/Documents/texmf/bibtex//: setenv BSTINPUTS .:~/Documents/texmf/bibtex//: # Locale setenv LANG en_US.UTF-8 These are launchctl commands, see its manpage for further information. Works fine for me (I should mention that I'm still a Snow Leopard guy), GUI applications such as texstudio can see my local texmf tree. Things that can be improved: The shell script has a #filename="$1" in it. This is not accidental, as the file name should be feeded to the script by the launch agent as an argument, but that doesn't work. It is possible to put the script in the launch agent itsself. I am not sure how secure this solution is, as it uses eval with user provided strings. It should be mentioned that Apple intended a somewhat similar approach by putting stuff in ~/launchd.conf, but it is currently unsupported as to this date and OS (see the manpage of launchd.conf). I guess that things like globbing would not work as they do in this proposal. Finally, I would mention the sources I used as information on Launch Agents, but StackExchange doesn't let me [1], [2], [3]. Again, I am sorry that this is not a real question, I still hope it is useful.

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  • Is there a bug with Apache 2.2 and content filters (and maybe mod_proxy)?

    - by asciiphil
    I'm running Apache 2.2.15-29 on RHEL 6 (actually Scientific Linux 6.4) and I'm trying to set up a reverse proxy with content rewriting so all of the links on the proxied web pages are rewritten to reference the proxy host. I'm running into a problem with some of the content rewriting and I'd like to know if this is a bug or if I'm doing something wrong (and how to do it right, if applicable). I'm proxying a subdirectory on an internal host (internal.example.com/foo) onto the root of an external host (external.example.com). I need to rewrite HTML, CSS, and Javascript content to fix all of the URLs. I'm also hosting some content locally on the external host, which I don't think is a problem but I'm mentioning here for completeness. My httpd.conf looks roughly like this: <VirtualHost *:80> ServerName external.example.com ServerAlias example.com # Serve all local content directly, reverse-proxy all unknown URIs. RewriteEngine On RewriteRule ^(/(index.html?)?)?$ http://internal.example.com/foo/ [P] RewriteCond %{DOCUMENT_ROOT}%{REQUEST_FILENAME} -f [OR] RewriteCond %{DOCUMENT_ROOT}%{REQUEST_FILENAME} -d RewriteRule ^.*$ - [L] RewriteRule ^/~ - [L] RewriteRule ^(.*)$ http://internal.example.com$1 [P] # Standard header rewriting. ProxyPassReverse / http://internal.example.com/foo/ ProxyPassReverseCookieDomain internal.example.com external.example.com ProxyPassReverseCookiePath /foo/ / # Strip any Accept-Encoding: headers from the client so we can process the pages # as plain text. RequestHeader unset Accept-Encoding # Use mod_proxy_html to fix URLs in text/html content. ProxyHTMLEnable On ProxyHTMLURLMap http://internal.example.com/foo/ / ProxyHTMLURLMap http://internal.example.com/foo / ProxyHTMLURLMap /foo/ / ## Use mod_substitute to fix URLs in CSS and Javascript #<Location /> # AddOutputFilterByType SUBSTITUTE text/css # AddOutputFilterByType SUBSTITUTE text/javascript # Substitute "s|http://internal.example.com/foo/|/|nq" #</Location> # Use mod_ext_filter to fix URLs in CSS and Javascript ExtFilterDefine fixurlcss mode=output intype=text/css cmd="/bin/sed -rf /etc/httpd/fixurls" ExtFilterDefine fixurljs mode=output intype=text/javascript cmd="/bin/sed -rf /etc/httpd/fixurls" <Location /> SetOutputFilter fixurlcss;fixurljs </Location> </VirtualHost> The text/html rewriting works just fine. When I use either mod_substitute or mod_ext_filter, the external server sends the pages as Transfer-Encoding: chunked, sends all of the data, and then closes the connection without sending the final, zero-length chunk. Some HTTP clients are unhappy with this. (Chrome won't process any content sent in this way, for example, so the pages don't get CSS applied to them.) Here's a sample wget session: $ wget -O /dev/null -S http://external.example.com/include/jquery.js --2013-11-01 11:36:36-- http://external.example.com/include/jquery.js Resolving external.example.com (external.example.com)... 192.168.0.1 Connecting to external.example.com (external.example.com)|192.168.0.1|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 200 OK Date: Fri, 01 Nov 2013 15:36:36 GMT Server: Apache Last-Modified: Tue, 29 Oct 2013 13:09:10 GMT ETag: "1d60026-187b8-4e9e0ec273e35" Accept-Ranges: bytes Vary: Accept-Encoding X-UA-Compatible: IE=edge,chrome=1 Content-Type: text/javascript;charset=utf-8 Connection: close Transfer-Encoding: chunked Length: unspecified [text/javascript] Saving to: `/dev/null' [ <=> ] 100,280 --.-K/s in 0.005s 2013-11-01 11:36:37 (19.8 MB/s) - Read error at byte 100280 (Success).Retrying. --2013-11-01 11:36:38-- (try: 2) http://external.example.com/include/jquery.js Connecting to external.example.com (external.example.com)|192.168.0.1|:80... connected. HTTP request sent, awaiting response... HTTP/1.1 416 Requested Range Not Satisfiable Date: Fri, 01 Nov 2013 15:36:38 GMT Server: Apache Vary: Accept-Encoding Content-Type: text/html;charset=utf-8 Content-Length: 260 Connection: close The file is already fully retrieved; nothing to do. Am I doing something wrong? Am I hitting some sort of Apache bug? What do I need to do to get it working? (Note that I'd prefer solutions that work within RHEL-6-packaged RPMs and upgrading to Apache 2.4 would be a last resort, as we have a lot of infrastructure built around 2.2 on this system at the moment.)

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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