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  • Perceptron Classification and Model Training

    - by jake pinedo
    I'm having an issue with understanding how the Perceptron algorithm works and implementing it. cLabel = 0 #class label: corresponds directly with featureVectors and tweets for m in range(miters): for point in featureVectors: margin = answers[cLabel] * self.dot_product(point, w) if margin <= 0: modifier = float(lrate) * float(answers[cLabel]) modifiedPoint = point for x in modifiedPoint: if x != 0: x *= modifier newWeight = [modifiedPoint[i] + w[i] for i in range(len(w))] w = newWeight self._learnedWeight = w This is what I've implemented so far, where I have a list of class labels in answers and a learning rate (lrate) and a list of feature vectors. I run it for the numbers of iterations in miter and then get the final weight at the end. However, I'm not sure what to do with this weight. I've trained the perceptron and now I have to classify a set of tweets, but I don't know how to do that. EDIT: Specifically, what I do in my classify method is I go through and create a feature vector for the data I'm given, which isn't a problem at all, and then I take the self._learnedWeight that I get from the earlier training code and compute the dot-product of the vector and the weight. My weight and feature vectors include a bias in the 0th term of the list so I'm including that. I then check to see if the dotproduct is less than or equal to 0: if so, then I classify it as -1. Otherwise, it's 1. However, this doesn't seem to be working correctly.

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  • A linked list with multiple heads in Java

    - by Emile
    Hi, I have a list in which I'd like to keep several head pointers. I've tried to create multiple ListIterators on the same list but this forbid me to add new elements in my list... (see Concurrent Modification exception). I could create my own class but I'd rather use a built-in implementation ;) To be more specific, here is an inefficient implementation of two basic operations and the one wich doesn't work : class MyList <E { private int[] _heads; private List<E _l; public MyList ( int nbHeads ) { _heads = new int[nbHeads]; _l = new LinkedList<E(); } public void add ( E e ) { _l.add(e); } public E next ( int head ) { return _l.get(_heads[head++]); // ugly } } class MyList <E { private Vector<ListIterator<E _iters; private List<E _l; public MyList ( int nbHeads ) { _iters = new Vector<ListIterator<E(nbHeads); _l = new LinkedList<E(); for( ListIterator<E iter : _iters ) iter = _l.listIterator(); } public void add ( E e ) { _l.add(e); } public E next ( int head ) { // ConcurrentModificationException because of the add() return _iters.get(head).next(); } } Emile

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  • Project Euler Problem #11

    - by SoulBeaver
    Source: http://projecteuler.net/index.php?section=problems&id=11 Quick overview: Take a 20x20 grid of numbers and compute the largest product of 4 pairs of numbers in either horizontal, vertical, or diagonal. My current approach is to divide the 20x20 grid up into single rows and single columns and go from there with a much more manageable grid. The code I'm using to divide the rows into rows is void fillRows ( string::const_iterator& fieldIter, list<int>& rowElements, vector<list<int>>& rows ) { int count(0); for( ; fieldIter < field.end(); ++fieldIter ) { if(isdigit(field[*fieldIter])) { rowElements.push_back(toInt(field[*fieldIter])); ++count; } if(count == 40) { rows.push_back(rowElements); count = 0; rowElements.clear(); } } } Short explanation: I have the field set as static const std::string field and I am filling a vector with lists of rows. Why a list? Because the queue doesn't have a clear function. Also practice using STL container lists and not ones I write myself. However, this thing isn't working. Oftentimes I see it omitting a character( function toInt parses the const char as int ) and I end up with 18 rows, two rows short of the 20x20 grid. The length of the rows seem good. Rows: 18 RowElements[0]: 40 (instead of pairs I saved each number individually. Will fix that later) What am I doing wrong?

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  • Why is creating a ring buffer shared by different processes so hard (in C++), what I am doing wrong?

    - by recipriversexclusion
    I am being especially dense about this but it seems I'm missing an important, basic point or something, since what I want to do should be common: I need to create a fixed-size ring buffer object from a manager process (Process M). This object has write() and read() methods to write/read from the buffer. The read/write methods will be called by independent processes (Process R and W) I have implemented the buffer, SharedBuffer<T&>, it allocates buffer slots in SHM using boost::interprocess and works perfectly within a single process. I have read the answers to this question and that one on SO, as well as asked my own, but I'm still in the dark about how to have different processes access methods from a common object. The Boost doc has an example of creating a vector in SHM, which is very similar to what I want, but I want to instantiate my own class. My current options are: Use placement new, as suggested by Charles B. to my question; however, he cautions that it's not a good idea to put non-POD objects in SHM. But my class needs the read/write methods, how can I handle those? Add an allocator to my class definition, e.g. have SharedBuffer<T&, Alloc> and proceed similarly to the vector example given in boost. This sounds really complicated. Change SharedBuffer to a POD class, i.e. get rid of all the methods. But then how to synchronize reading and writing between processes? What am I missing? Fixed-length ring buffers are very common, so either this problem has a solution or else I'm doing something wrong.

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  • DB2 Driver Connection Hanging in Glassfish Connection Pool

    - by Ant
    We have an intermittent issue around the DB2 used from a Glassfish connection pool. What happens is this: Under situations where the database (DB2 on ZOS) is under stress, our application (which is a multi-threaded application using connections to DB2 via a Glassfish connection pool) stops doing anything. The following are observed: 1) Looking at the server using JConsole, we can see a thread waiting indefinitely in the DB2 driver's getConnection() method. We can also see that it has gained a lock on a Vector within the driver. Several other threads are also calling the getConnection() method in the driver, and are hanging waiting for the lock on the Vector to be released. 2) Looking at the database itself, we can see that there are connections from the Glassfish server open and waiting to be used. It seems that there is some sort of mismatch between the connection pool on Glassfish and the connections actually open to DB2. Has anyone come across this issue before? Or something similar? If you need any more information that I haven't provided, then please let me know!

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  • C++ Returning Multiple Items

    - by Travis Parks
    I am designing a class in C++ that extracts URLs from an HTML page. I am using Boost's Regex library to do the heavy lifting for me. I started designing a class and realized that I didn't want to tie down how the URLs are stored. One option would be to accept a std::vector<Url> by reference and just call push_back on it. I'd like to avoid forcing consumers of my class to use std::vector. So, I created a member template that took a destination iterator. It looks like this: template <typename TForwardIterator, typename TOutputIterator> TOutputIterator UrlExtractor::get_urls( TForwardIterator begin, TForwardIterator end, TOutputIterator dest); I feel like I am overcomplicating things. I like to write fairly generic code in C++, and I struggle to lock down my interfaces. But then I get into these predicaments where I am trying to templatize everything. At this point, someone reading the code doesn't realize that TForwardIterator is iterating over a std::string. In my particular situation, I am wondering if being this generic is a good thing. At what point do you start making code more explicit? Is there a standard approach to getting values out of a function generically?

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  • C++ LPTSTR to int (but memory overwrite problem using atoi)

    - by Dexter
    I have the following code, m_edit is a MFC CEdit (I know I would never use MFC but project demanded it). It's a simple loop, that gets the text from a text edit, converts it to integer after getting the first line, then stores it in m_y vector. LPTSTR szTemp; vector<int> m_y; for(int i = 0; i < m_edit->GetLineCount(); i++){ szTemp = s_y.GetBuffer(0); m_edit->GetLine(i, szTemp); // get line text store in szTemp y = atoi(szTemp); m_y.push_back(y); szTemp = ""; y = 0; } IMPORTANT EXAMPLE: So let's say the CEdit has 6 numbers: 0 5 2 5 18 6 If you use Visual Studio's debugger you will notice an anomaly!! Here's what it shows: y = 0 y = 5 y = 2 y = 5 y = 18 y = 68 Do you see that? szTemp when inserted into atoi, it returns the number 6, but concatenates the 2nd digit of the last number!!! This is why I did szTemp = "";, but the problem persists. Also, let's say the last number was 17 (not 18), then this time debugger would say y = 67, so it is definitely this problem. However, Visual Studio debugger, when you hover over szTemp during this iteration, it says '6' <--- not '68' inside szTemp. So somehow atoi is ruining it. Am I suppose to concatenate a \0 into szTemp before putting it into atoi? How do I solve this easily?

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  • Java: Implement own message queue (threadsafe)

    - by derMax
    The task is to implement my own messagequeue that is thread safe. My approach: public class MessageQueue { /** * Number of strings (messages) that can be stored in the queue. */ private int capacity; /** * The queue itself, all incoming messages are stored in here. */ private Vector<String> queue = new Vector<String>(capacity); /** * Constructor, initializes the queue. * * @param capacity The number of messages allowed in the queue. */ public MessageQueue(int capacity) { this.capacity = capacity; } /** * Adds a new message to the queue. If the queue is full, it waits until a message is released. * * @param message */ public synchronized void send(String message) { //TODO check } /** * Receives a new message and removes it from the queue. * * @return */ public synchronized String receive() { //TODO check return "0"; } } If the queue is empty and I call remove(), I want to call wait() so that another thread can use the send() method. Respectively, I have to call notifyAll() after every iteration. Question: Is that possible? I mean does it work that when I say wait() in one method of an object, that I can then execute another method of the same object? And another question: Does that seem to be clever?

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  • Dynamically added JTable not displaying

    - by Graza
    Java Newbie here. I have a JFrame that I added to my netbeans project, and I've added the following method to it, which creates a JTable. Problem is, for some reason when I call this method, the JTable isn't displayed. Any suggestions? public void showFromVectors(Vector colNames, Vector data) { jt = new javax.swing.JTable(data, colNames); sp = new javax.swing.JScrollPane(jt); //NB: "this" refers to my class DBGridForm, which extends JFrame this.add(sp,java.awt.BorderLayout.CENTER); this.setSize(640,480); } The method is called in the following context: DBGridForm gf = new DBGridForm(); //DBGridForm extends JFrame DBReader.outMatchesTable(gf); gf.setVisible(true); ... where DBReader.outMatchesTable() is defined as static public void outMatchesTable(DBGridForm gf) { DBReader ddb = new DBReader(); ddb.readMatchesTable(null); gf.showFromVectors(ddb.lastRsltColNames, ddb.lastRsltData); } My guess is I'm overlooking something, either about the swing classes I'm using, or about Java. Any ideas?

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  • Handling missing/incomplete data in R--is there function to mask but not remove NAs?

    - by doug
    As you would expect from a DSL aimed at data analysis, R handles missing/incomplete data very well, for instance: Many R functions have an 'na.rm' flag that you can set to 'T' to remove the NAs: mean( c(5,6,12,87,9,NA,43,67), na.rm=T) But if you want to deal with NAs before the function call, you need to do something like this: to remove each 'NA' from a vector: vx = vx[!is.na(a)] to remove each 'NA' from a vector and replace it w/ a '0': ifelse(is.na(vx), 0, vx) to remove entire each row that contains 'NA' from a data frame: dfx = dfx[complete.cases(dfx),] All of these functions permanently remove 'NA' or rows with an 'NA' in them. Sometimes this isn't quite what you want though--making an 'NA'-excised copy of the data frame might be necessary for the next step in the workflow but in subsequent steps you often want those rows back (e.g., to calculate a column-wise statistic for a column that has missing rows caused by a prior call to 'complete cases' yet that column has no 'NA' values in it). to be as clear as possible about what i'm looking for: python/numpy has a class, 'masked array', with a 'mask' method, which lets you conceal--but not remove--NAs during a function call. Is there an analogous function in R?

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  • How much effort do you have to put in to get gains from using SSE?

    - by John
    Case One Say you have a little class: class Point3D { private: float x,y,z; public: operator+=() ...etc }; Point3D &Point3D::operator+=(Point3D &other) { this->x += other.x; this->y += other.y; this->z += other.z; } A naive use of SSE would simply replace these function bodies with using a few intrinsics. But would we expect this to make much difference? MMX used to involve costly state cahnges IIRC, does SSE or are they just like other instructions? And even if there's no direct "use SSE" overhead, would moving the values into SSE registers and back out again really make it any faster? Case Two Instead, you're working with a less OO-based code base. Rather than an array/vector of Point3D objects, you simply have a big array of floats: float coordinateData[NUM_POINTS*3]; void add(int i,int j) //yes it's unsafe, no overlap check... example only { for (int x=0;x<3;++x) { coordinateData[i*3+x] += coordinateData[j*3+x]; } } What about use of SSE here? Any better? In conclusion Is trying to optimise single vector operations using SSE actually worthwhile, or is it really only valuable when doing bulk operations?

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  • Strange Matlab error: "??? Subscript indices must either be real positive integers or logicals"

    - by Roee Adler
    I have a function func that returns a vector a. I usually plot a and then perform further analysis on it. I have a certain scenario when once I try to plot a, I get a "??? Subscript indices must either be real positive integers or logicals" error. Take a look at the following piece of code to see the vector's behavior: K>> a a = 5.7047 6.3529 6.4826 5.5750 4.1488 5.8343 5.3157 5.4454 K>> plot(a) ??? Subscript indices must either be real positive integers or logicals. K>> for i=1:length(a); b(i) = a(i); end; K>> b b = 5.7047 6.3529 6.4826 5.5750 4.1488 5.8343 5.3157 5.4454 K>> plot(b) ??? Subscript indices must either be real positive integers or logicals. The scenario where this happens is when I call function func from within another function (call it outer_func), and return the result directly as outer_func's result. When debugging inside outer_func, I can plot a properly, but outside the scope of outer_func, its result has the above behavior. What can cause this? Where do I start from?

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  • Large flags enumerations in C#

    - by LorenVS
    Hey everyone, got a quick question that I can't seem to find anything about... I'm working on a project that requires flag enumerations with a large number of flags (up to 40-ish), and I don't really feel like typing in the exact mask for each enumeration value: public enum MyEnumeration : ulong { Flag1 = 1, Flag2 = 2, Flag3 = 4, Flag4 = 8, Flag5 = 16, // ... Flag16 = 65536, Flag17 = 65536 * 2, Flag18 = 65536 * 4, Flag19 = 65536 * 8, // ... Flag32 = 65536 * 65536, Flag33 = 65536 * 65536 * 2 // right about here I start to get really pissed off } Moreover, I'm also hoping that there is an easy(ier) way for me to control the actual arrangement of bits on different endian machines, since these values will eventually be serialized over a network: public enum MyEnumeration : uint { Flag1 = 1, // BIG: 0x00000001, LITTLE:0x01000000 Flag2 = 2, // BIG: 0x00000002, LITTLE:0x02000000 Flag3 = 4, // BIG: 0x00000004, LITTLE:0x03000000 // ... Flag9 = 256, // BIG: 0x00000010, LITTLE:0x10000000 Flag10 = 512, // BIG: 0x00000011, LITTLE:0x11000000 Flag11 = 1024 // BIG: 0x00000012, LITTLE:0x12000000 } So, I'm kind of wondering if there is some cool way I can set my enumerations up like: public enum MyEnumeration : uint { Flag1 = flag(1), // BOTH: 0x80000000 Flag2 = flag(2), // BOTH: 0x40000000 Flag3 = flag(3), // BOTH: 0x20000000 // ... Flag9 = flag(9), // BOTH: 0x00800000 } What I've Tried: // this won't work because Math.Pow returns double // and because C# requires constants for enum values public enum MyEnumeration : uint { Flag1 = Math.Pow(2, 0), Flag2 = Math.Pow(2, 1) } // this won't work because C# requires constants for enum values public enum MyEnumeration : uint { Flag1 = Masks.MyCustomerBitmaskGeneratingFunction(0) } // this is my best solution so far, but is definitely // quite clunkie public struct EnumWrapper<TEnum> where TEnum { private BitVector32 vector; public bool this[TEnum index] { // returns whether the index-th bit is set in vector } // all sorts of overriding using TEnum as args } Just wondering if anyone has any cool ideas, thanks!

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  • Blackberry invalidate field not causing a repaint

    - by Michaela
    I'm writing a Blackberry app. I have a custom list field where I can select an item in the list which pushes the edit screen onto the stack. I edit the item and save, and when I pop that screen off so I am back on my list screen, I want to view the update I just made reflected in the list. I have done this on other screens which just had LabelFields and it worked fine. However, with the list screen, calling invalidate() seems to do nothing. I know the value has saved correctly through print lines, and I see the paint() method in the listfield is getting called. But the only way I can get the list field to update is to delete it from the screen and re-add it. That seems wrong. What am I doing wrong? public class ListTasksScreen extends MainScreen{ private TaskList tasks; private CustomListField taskListField; public ListTasksScreen (TaskList tasks){ super(); this.tasks = tasks; Vector incompleteTasks = tasks.getIncompleteTasks(); taskListField = new CustomListField(incompleteTasks, tasks); add(taskListField); } public void updateTaskList(TaskList t) { Vector incompleteTasks = t.getIncompleteTasks(); taskListField= new TaskListField(incompletetTasks, t); //I just want to call taskListField.invalidate() here. //the only thing that seems to work is deleting taskListField //and re-adding this.delete(taskListField); add(taskListField); } }

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  • How to determine Scale of Line Graph based on Pixels/Height?

    - by Dexter
    I have a problem due to my terrible math abilities, that I cannot figure out how to scale a graph based on the maximum and minimum values so that the whole graph will fit onto the graph-area (400x420) without parts of it being off the screen (based on a given equation by user). Let's say I have this code, and it automatically draws squares and then the line graph based on these values. What is the formula (what do I multiply) to scale it so that it fits into the small graphing area? vector<int> m_x; vector<int> m_y; // gets automatically filled by user equation or values int HeightInPixels = 420;// Graphing area size!! int WidthInPixels = 400; int best_max_y = GetMaxOfVector(m_y); int best_min_y = GetMinOfVector(m_y); m_row = 0; m_col = 0; y_magnitude = (HeightInPixels/(best_max_y+best_min_y)); // probably won't work magnitude = (WidthInPixels/(int)m_x.size()); m_col = m_row = best_max_y; // number of vertical/horizontal lines to draw ////x_magnitude = (WidthInPixels/(int)m_x.size())/2; Doesn't work well ////y_magnitude = (HeightInPixels/(int)m_y.size())/2; Doesn't work well ready = true; // we have values, graph it Invalidate(); // uses WM_PAINT

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  • JTable Insert row and refresh

    - by user269723
    Hi All, I am trying to create simple application where JTable gets updated and refreshed after data is changed.Structure is as follows. 1)Class Main which contains JFrame,JTable details. 2)SampleTableModel class which extends AbstractTableModel.I am overriding most of the methods.`import javax.swing.table.; import javax.swing.event.; import java.util.*; public class SampleTableModel extends AbstractTableModel { public SampleTableModel(){ // this.addTableModelListener( } String[] columnNames = {"A","B","C","D","E"}; int[][] data = {{1,2,3,4,5},{5,6,7,8,9},{12,13,14,15,16}}; Vector dataVector = new Vector(); public Object getValueAt(int rowIndex,int columnIndex) { return data[rowIndex][columnIndex]; } public int getColumnCount(){ return 5; } public int getRowCount(){ return 3; } public String getColumnName(int columnIndex){ return columnNames[columnIndex]; } public void setValueAt(Object value,int row,int column){ data[row][column] =99; } public void notifyTable(AEMessage message){ /* * This method will be called from another class to update JTable. * */ data[0][1]=999; data[0][2]=8838; data[1][1]=8883; fireTableRowsUpdated(0,3); } } ` As you can see, notifyTable will be called from another class(which is actually a thread-which calls this method frequently) Problem is I don't see data being changed in JTable.I see only the initialized data. In the Main class- I am setting like this- RVJDataTable.setModel(new SampleTableModel());

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  • Cann Boost Program_options separate comma separated argument values

    - by lrm
    If my command line is: > prog --mylist=a,b,c Can Boost's program_options be setup to see three distinct argument values for the mylist argument? I have configured program_options as: namespace po = boost::program_options; po::options_description opts("blah") opts.add_options() ("mylist", std::vector<std::string>>()->multitoken, "description"); po::variables_map vm; po::store(po::parse_command_line(argc, argv, opts), vm); po::notify(vm); When I check the value of the mylist argument, I see one value as a,b,c. I'd like to see three distinct values, split on comma. This works fine if I specify the command line as: > prog --mylist=a b c or > prog --mylist=a --mylist=b --mylist=c Is there a way to configure program_options so that it sees a,b,c as three values that should each be inserted into the vector, rather than one? I am using boost 1.41, g++ 4.5.0 20100520, and have enabled c++0x experimental extensions.

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  • What most efficient method to find a that triangle which contains the given point?

    - by Christo
    Given the triangle with vertices (a,b,c): c / \ / \ / \ a - - - b Which is then subdivided into four triangles by halving each of the edges: c / \ / \ ca / \ bc /\ - - - /\ / \ / \ / \ / \ a- - - - ab - - - -b Wich results in four triangles (a, ab, ca), (b, bc, ab), (c, ca, bc), (ab, bc, ca). Now given a point p. How do I determine in which triangle p lies, given that p is within the outer triangle (a, b, c)? Currently I intend to use ab as the origin. Check whether it is to the left of right of the line "ca - ab" using the perp of "ca - ab" and checking the sign against the dot product of "ab - a" and the perp vector and the vector "p - ab". If it is the same or the dot product is zero then it must be in (a, ab, ca)... Continue with this procedure with the other outer triangles (b, ba, ab) & (c, ca, ba). In the end if it didn't match with these it must be contained within the inner triangle (ab, bc, ca). Is there a better way to do it?

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  • c++ function scope

    - by Myx
    I have a main function in A.cpp which has the following relevant two lines of code: B definition(input_file); definition.Print(); In B.h I have the following relevant lines of code: class B { public: // Constructors B(void); B(const char *filename); ~B(void); // File input int ParseLSFile(const char *filename); // Debugging void Print(void); // Data int var1; double var2; vector<char* > var3; map<char*, vector<char* > > var4; } In B.cpp, I have the following function signatures (sorry for being redundant): B::B(void) : var1(-1), var2(numeric_limits<double>::infinity()) { } B::B(const char *filename) { B *def = new B(); def->ParseLSFile(filename); } B::~B(void) { // Free memory for var3 and var 4 } int B::ParseLSFile(const char *filename) { // assign var1, var2, var3, and var4 values } void B::Print(void) { // print contents of var1, var2, var3, and var4 to stdout } So when I call Print() from within B::ParseLSFile(...), then the contents of my structures print correctly to stdout. However, when I call definition.Print() from A.cpp, my structures are empty or contain garbage. Can anyone recommend the correct way to initialize/pass my structures so that I can access them outside of the scope of my function definition? Thanks.

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  • dealing cards in Clojure

    - by Ralph
    I am trying to write a Spider Solitaire player as an exercise in learning Clojure. I am trying to figure out how to deal the cards. I have created (with the help of stackoverflow), a shuffled sequence of 104 cards from two standard decks. Each card is represented as a (defstruct card :rank :suit :face-up) The tableau for Spider will be represented as follows: (defstruct tableau :stacks :complete) where :stacks is a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of which contain 4 cards face down and 1 card face up, for a total of 54 cards, and :complete is an (initially) empty vector of completed sets of ace-king (represented as, for example, king-hearts, for printing purposes). The remainder of the undealt deck should be saved in a ref (def deck (ref seq)) During the game, a tableau may contain, for example: (struct-map tableau :stacks [[AH 2C KS ...] [6D QH JS ...] ... ] :complete [KC KS]) where "AH" is a card containing {:rank :ace :suit :hearts :face-up false}, etc. How can I write a function to deal the stacks and then save the remainder in the ref?

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  • Simulated Annealing and Yahtzee!

    - by Jasie
    I've picked up Programming Challenges and found a Yahtzee! problem which I will simplify: There are 13 scoring categories There are 13 rolls by a player (comprising a play) Each roll must fit in a distinct category The goal is to find the maximum score for a play (the optimal placement of rolls in categories); score(play) returns the score for a play Brute-forcing to find the maximum play score requires 13! (= 6,227,020,800) score() calls. I choose simulated annealing to find something close to the highest score, faster. Though not deterministic, it's good enough. I have a list of 13 rolls of 5 die, like: ((1,2,3,4,5) #1 (1,2,6,3,4),#2 ... (1,4,3,2,2) #13 ) And a play (1,5,6,7,2,3,4,8,9,10,13,12,11) passed into score() returns a score for that play's permutation. How do I choose a good "neighboring state"? For random-restart, I can simply choose a random permutation of nos. 1-13, put them in a vector, and score them. In the traveling salesman problem, here's an example of a good neighboring state: "The neighbours of some particular permutation are the permutations that are produced for example by interchanging a pair of adjacent cities." I have a bad feeling about simply swapping two random vector positions, like so: (1,5,6,7, 2 , 3,4,8,9,10, 13, 12,11) # switch 2 and 13 (1,5,6,7, 13, 3,4,8,9,10, 2 , 12,11) # now score this one But I have no evidence and don't know how to select a good neighboring state. Anyone have any ideas on how to pick good neighboring states?

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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • How do I refactor code into a subroutine but allow for early exit?

    - by deworde
    There's a really obvious refactoring opportunity in this (working) code. bool Translations::compatibleNICodes(const Rule& rule, const std::vector<std::string>& nicodes) { bool included = false; // Loop through the ni codes. for(std::vector<std::string> iter = nicodes.begin(); iter != nicodes.end(); ++iter) { // Match against the ni codes of the rule if(rule.get_ni1() == *iter) { // If there's a match, check if the rule is include or exclude const std::string flag = rule.get_op1(); // If include, code is included unless a later rule excludes it if(flag == "INCLUDE"){ included = true; } // If exclude, code is specifically excluded else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni2() == *iter) { const std::string flag = rule.get_op2(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni3() == *iter) { const std::string flag = rule.get_op3(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni4() == *iter) { const std::string flag = rule.get_op4(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni5() == *iter) { const std::string flag = rule.get_op5(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } } return included; } The problem is that I can't get around the problem that I want to exit early if it's an exclude statement. Note that I can't change the structure of the Rule class. Any advice?

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  • Problem in Building mplsh-run in lshkit

    - by Yijinsei
    Hi guy, been trying out this for quite some time but I'm still unable to built mplsh-run from lshkit Not sure if this would help to explain my situation during the building process /tmp/cc17kth4.o: In function `lshkit::MultiProbeLshRecallTable::reset(lshkit::MultiProbeLshModel, unsigned int, double, double)': mplsh-run.cpp:(.text._ZN6lshkit24MultiProbeLshRecallTable5resetENS_18MultiProbeLshModelEjdd[lshkit::MultiProbeLshRecallTable::reset(lshkit::MultiProbeLshModel, unsigned int, double, double)]+0x230): undefined reference to `lshkit::MultiProbeLshModel::recall(double) const' /tmp/cc17kth4.o: In function `void lshkit::MultiProbeLshIndex<unsigned int>::query_recall<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, float, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&) const': mplsh-run.cpp:(.text._ZNK6lshkit18MultiProbeLshIndexIjE12query_recallINS_11TopkScannerINS_6MatrixIfE8AccessorENS_6metric5l2sqrIfEEEEEEvPKffRT_[void lshkit::MultiProbeLshIndex<unsigned int>::query_recall<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, float, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&) const]+0x2c4): undefined reference to `lshkit::MultiProbeLsh::genProbeSequence(float const*, std::vector<unsigned int, std::allocator<unsigned int> >&, unsigned int) const' /tmp/cc17kth4.o: In function `void lshkit::MultiProbeLshIndex<unsigned int>::query<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, unsigned int, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&)': mplsh-run.cpp:(.text._ZN6lshkit18MultiProbeLshIndexIjE5queryINS_11TopkScannerINS_6MatrixIfE8AccessorENS_6metric5l2sqrIfEEEEEEvPKfjRT_[void lshkit::MultiProbeLshIndex<unsigned int>::query<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, unsigned int, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&)]+0x4a): undefined reference to `lshkit::MultiProbeLsh::genProbeSequence(float const*, std::vector<unsigned int, std::allocator<unsigned int> >&, unsigned int) const' collect2: ld returned 1 exit status the command that i used to built mplsh-run is g++ -I./lshkit/include -L/usr/lib -lm -lgsl -lgslcblas -lboost_program_options-mt mplsh-run.cpp Do you guys have any clue on how I could solve this?

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  • Compilation errors calling find_if using a functor

    - by Jim Wong
    We are having a bit of trouble using find_if to search a vector of pairs for an entry in which the first element of the pair matches a particular value. To make this work, we have defined a trivial functor whose operator() takes a pair as input and compares the first entry against a string. Unfortunately, when we actually add a call to find_if using an instance of our functor constructed using a temporary string value, the compiler produces a raft of error messages. Oddly (to me, anyway), if we replace the temporary with a string that we've created on the stack, things seem to work. Here's what the code (including both versions) looks like: typedef std::pair<std::string, std::string> MyPair; typedef std::vector<MyPair> MyVector; struct MyFunctor: std::unary_function <const MyPair&, bool> { explicit MyFunctor(const std::string& val) : m_val(val) {} bool operator() (const MyPair& p) { return p.first == m_val; } const std::string m_val; }; bool f(const char* s) { MyFunctor f(std::string(s)); // ERROR // std::string str(s); // MyFunctor f(str); // OK MyVector vec; MyVector::const_iterator i = std::find_if(vec.begin(), vec.end(), f); return i != vec.end(); } And here's what the most interesting error message looks like: /usr/include/c++/4.2.1/bits/stl_algo.h:260: error: conversion from ‘std::pair, std::allocator , std::basic_string, std::allocator ’ to non-scalar type ‘std::string’ requested Because we have a workaround, we're mostly curious as to why the first form causes problems. I'm sure we're missing something, but we haven't been able to figure out what it is.

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