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  • QuickTime X incorrect aspect ratio for H.264 video

    - by Adam Robinson
    I'm running Snow Leopard and have a serious issue with QuickTime X. I have a Samsung HMX-H100N/XAA camcorder that records H.264 video in either 720p or 1080i. In either of these resolutions, QuickTime X (and, by extension, all QuickTime-associated applications like FCP, iMovie, etc.) displays an incorrect aspect ratio for all video produced by this camcorder. For example, 720p video is reported as being 1280x720 in the movie inspector (which is normal), but the displayed size is always at an aspect ratio of something like 63:20 (never heard of such a ratio) with sizes like 1700x539. If I open the video in QuickTime 7 player on the same computer, it is displayed correctly. If I process the video through something like MPEG Streamclip to transcode it, it displays correctly. As it stands right now I have to transcode all of my video in order to use it in any iLive (or other QT-based application) unless I want it to look ridiculous. I've tried installing Perian, but that seemed to have no effect.

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  • Can't get intel atom g-500 video driver to work with ubuntu 10.10 netbook edition.

    - by Matthew
    First of all I am completely new to Linux, so if you respond, please do so in a 'linux for dummies' tone so that my brain will be able to process it. I recently installed ubuntu on my dell mini-inspiron 1010. It has one GB of ram and an intel atom processor that uses the intel 500 graphic accelerator driver for windows and can run 1024x768 comfortably in xp. When I was installing ubuntu had quite a bit of trouble with my display and I am still unable to adjust my settings from 800x600x0x0 and there is no hardware acceleration. I visited the intel site and installed the linux drivers with the help of a friend but still no change. I tried adding resolution settings through xconf but they could not be applied even after I added the values. I am probably going about this totally wrong, but I've spent quite a lot of time browsing through forums and still haven't found a solution. Any help would be greatly appreciated. Also any other beginner tips that you have would be much appreciated. Thanks in advance, Matt

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • Du 22 au 24 aout, venez programmer un jeu vidéo sur le chat de Developpez.com

    Du 22 au 24 aout, venez programmer un jeu vidéo sur le chat de Developpez.comAmies programmeuses, amis programmeurs,La quatrième édition arrive enfin ! J'ai l'honneur de vous annoncer que vous pouvez dès à présent réserver le week-end du 22 au 24 août pour développer un jeu vidéo avec les membres de Developpez.com. Préparez-vous, commandez les pizza, faites un stock de red bull, expulsez votre copain/copine (sauf s'il/elle sait dessiner), car vous allez passer un week-end intense pour réaliser un...

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  • Silverlight hardware-accelerated playback is greyed-out - How do I enable it?

    - by Not So Sharp
    I am trying to play Netflix videos (which only play via Silverlight), but they play choppy because Silverlight's hardware-accelerated playback is disabled. (video playback on WMP11 and VLC is flawless, so I know beyond certainty that my built-in video card's hardware is perfectly capable of hardware-accelerated playback) I have the latest & greatest Silverlight version: 5.1.10411.0 And I tried to "un-grey-it-out" via the Registry's GPUVideoDecodeEnabled and UpdateMode, but that didn't help. Is there any way to "un-grey-it-out"?

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  • Microsoft Office 2010 sur Windows Phone 7, une vidéo dévoile les premières images de l'application p

    Microsoft Office 2010 sur Windows Phone 7 Une vidéo dévoile les premières images de l'application mobile A quoi ressemblera la version de Microsoft Office 2010 pour les Windows Phones ? Une vidéo qui montre la gestion d'un Power Point (ouverture, modification du contenu, enregistrement vocal, clavier, expédition) dévoile les premières images de l'UI. Le portage de la suite bureautique sur le futur OS mobile de Redmond montre également que Windows Phone 7 ne sera pas axé que « réseautage »

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  • video-programs seem to be "wreckoned"?

    - by dschinn1001
    Is it because I have to many different video-players installed ? after update from 12.04 to 12.10 it seems, that video-playing is not working any more ? it crashes, or ends up with "we have found a system-failure" - window. (failure-report is not working and crashing too after correct password). this concerns: medibuntu, mediaplayer, totem, mplayer and xine (probably too many installed and I should decide for only one ? - but it was no problem in 12.04 ?).

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  • DIsable my nv video card driver in linux

    - by Dahaka Wang
    I'm trying to passthrough my nv video card to my domU, but I could not bind my video card to the pciback driver I only have one video card with the pci number 0000:03:00.0, so I used the following command echo -n "0000:03:00.0" > /sys/bus/pci/drivers/nouveau/bind to unbind the nouveau driver from my video card. The screen went black because I have forcefully removed the video driver, therefore I ssh'd into the computer to run further commands I ran: echo -n "0000:03:00.0" > /sys/bus/pci/drivers/pciback/bind to try to bind it to my pciback driver, but I got: bash: echo: write error: No such device I found out that this was the message shown when trying to bind a PCI device which is already bound. Therefore, I think that something was still using my video card Can anyone help me out? Thanks a lot!

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  • Lives Video Editor fails to launch

    - by pst007x
    Lives Video Editor fails to start, all plugins load, but program then hangs when starting pulse audio server. Lives Video Editor: http://lives.sourceforge.net/ Pulseaudio is installed and the daemon is running. I have run: sudo apt-get purge lives And re-installed: sudo apt-get install lives OS: Ubuntu 11.10 64bit Ubuntu 12.04LTS 64bit Does anyone know where the config files are kept for Lives? Any ideas? http://www.4shared.com/photo/2LO54uG6/Selection_001.html

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  • Video Search Engine Optimization - Advanced Techniques For Best SEO Services

    Everyone is aware of the fact that a site whose configuration is best for the purpose of search engines is the one that attracts most of the internet traffic. People usually access such types of sites only. But not a single person on this planet has ever thought of optimizing the videos just like the optimization of the sites. As the video content is increasingly becoming more and more popular among the masses, so it is essential that the transmission of the data involves accurate optimization of the video search engine.

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