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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • Palm take-over watch

    This is just in: HTC is said to be considering taking over Palm. That would be an interesting development, since HTC is one of the few parties we can trust not messing up webOS but actually using it as it’s supposed to work.Palm has an absolutely first-rate product in webOS, especially its user interface. As far as I’m concerned the Palm Pre is the only phone that’s (almost?) on a par with the iPhone when it comes to UI, although the system is completely different (and has supported multitasking...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unable to access internet from devices connected over wifi hotspot with ubuntu 13.04

    - by Jeesmon Jacob
    I am using ubuntu 13.04 and till couple of days back I was able to connect to internet using the hotspot connection I had created previously when I started using ubuntu 10... But two days back I noticed that devices are getting connected to wifi but are not able to access internet.. I deleted my old wifi hotspot and created a new one by going to network settings and there by clicking create a hotspot option.. I logged in from my wife's laptop which is running on windows 7. It was able to establish connection but was not able to access the internet.. Same is happening with my iPhone too I am able to connect to hotspot but for some reason it is not able to access internet... Any help would be highly appreciated.. Thanks Jacob

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  • Ultra-quick Samsung WebKit review

    On Thursday I got a Samsung bada test phone (the Wave) that runs the latest installment of Samsung WebKit, and of course I subjected it to various tests. The verdict is clear: excellent browser. As far as I’m concerned it ousts Opera Mobile from my personal top three.Judge for yourself. This is what the latest Samsung WebKit supports: It scores second, after Safari 4 for desktop, in my great WebKit test. It leaves both iPhone and Android in the dust; although I haven’t yet tested Android 2.1 and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Which screen resolution should I target for modern mobile phones? [closed]

    - by tugberk
    Possible Duplicate: Building for different screen sizes I am developing a site which needs to work on mobiles as well. I avoid specifying width and height by pixel. Mostly I am using percent for that but sometimes I need a specific area. for example, 300px div element. Which screen resolution should I target for modern mobile phones in general? I know it varies but what is the higher number. Most of my concerns are iPhone, Windows Phone and Android.

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • How to forward an Internet connection to another network?

    - by Naveen
    Can somebody please make a shot & sweet tutorial telling how to forward an Internet connection to different network interfaces in Ubuntu...? This is the idea: I'm using a 3G usb modem to get Internet on my laptop ,which is: ppp0 IP=10.225.174.70 My Wifi device is: wlan0 MAC=78:e4:00:d4:3d:85 These devices are determined from ifconfig command. I want to share ppp0's internet connection with wlan0 device, so I can connect any other device to wlan0 and browse internet from that device. Making a Hotspot using Network settings GUI doesn't do the trick because the other device won't receive Internet, it just connects to wlan0. I heard iptables can do this, but I'm totally confused by the alien commands seen online. I'm no expert in networking. Please compose a clear & simple answer using the above devices. This is a huge annoying problem for iPhone & tablet users came to Ubuntu from Windows.

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  • When to start thinking about scalability?

    - by Rits
    I'm having a funny but also terrible problem. I'm about to launch a new (iPhone) app. It's a turn-based multiplayer game running on my own custom backend. But I'm afraid to launch. For some reason, I think it might become something big and that its popularity will kill my poor lonely single server + MySQL database. On one hand I'm thinking that if it's growing, I'd better be prepared and have a scalable infrastructure already in place. On the other hand I just feel like getting it out into the world and see what happens. I often read stuff like "premature optimization is the root of all evil" or people saying that you should just build your killer game now, with the tools at hand, and worry about other stuff like scalability later. I'd love to hear some opinions on this from experts or people with experience with this. Thanks!

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  • If you had three months to learn one relatively new technology, which one would you choose?

    - by Ivo van der Wijk
    This question was taken from CodingHorror. On my list would be (and some actually are): Android Development (and possibly iPhone development) Go language and its concurrency NoSQL, specifically CouchDB RCTK, which happens to be my own idea / project (but all ideas have been thought or already, what matters is my implementation) But I don't think I'm being cutting-edge/thinking-outside-the-box here. What's on your list? Please don't restrict yourself to the list above - that's my list. I'm interested in hearing what others find interesting new technology.

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  • Why is implementing copy-paste in a touch screen based smartphone such a big deal?

    - by EpsilonVector
    I'm not entirely sure this is on-topic, but it definitely needs a programmer's understanding to be answered, and deals with general development (for a specific scenario) as opposed to a specific piece of code. In a way it also translates into "what are the challenges in doing X in a touch screen app", and similar questions have been asked here in the past. So here it is: When Apple didn't implement copy-pasting on the iPhone since version 1 I just assumed it was a UI issue- they were waiting until they figured out a good UI for it. But now the idea is out there, and Microsoft still released Windows Phone 7 without copy-pasting, promising it'll be ready in a few months. My question is: why does this takes a few months to implement? Are there some technological challenges that are unique to programming for a touch screen that I'm not familiar with?

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  • Silverlight Goes Mobile!

    - by PeterTweed
    The most exciting announcements from Mix 2010 last week for me were the release of the Windows Phone 7 Series SDK and the news that the platform utilizes Silverlight for the application development technology. From the press and exposure that the platform is being given and the experience that is promised it looks like the Windows Phone 7 Series could eventually compete with the iPhone. For me this is exciting as Silverlight can now be used to develop RIA apps, easily deployed desktop apps and mobile apps. As someone who delivers enterprise technology solutions this equates to a whole bunch of opportunity knocking at the door and asking to join the party. Watch this space for future posts on developing apps on the Windows Phone 7 Series platform!

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  • The Island of Lost Apple Products

    - by Jason Fitzpatrick
    While Apple has has a mountain of commercial successes, every once in awhile the crew in Cupertino strikes out. Here are some of the less successful and prematurely retired Apple products from the last two decades. Courtesy of Wired, we find nine of the least favorably received products in the Apple portfolio. Pictured here, the QuickTake Camera: Life Span: 1994 – 1997 Back in 1994, Apple was actually at the forefront of digital photography. The QuickTake Camera’s photos (640 x 480 at 0.3 megapixels) were borderline unusable for anything other than your Geocities homepage. But technology has to start somewhere. Still, Apple killed the line after just three years. And while the iPhone and other smartphones have replaced most people’s digital cameras, Apple could have had a reaped the benefits of the digital point-and-shoot salad years. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • How can i get latency when using Game Center?

    - by Freddy
    I'm pretty new to network programming. Basically I'm using game center for making a relatively simple iPhone game using Game-center p2p. However i'm now working on a algorithm to improve the multiplayer performance. But, I need to know how long it took for a package to travel from one device to the another device (latency) for the algorithm to work good. As for now, I have solved the problem by sending a double with time interval since 1970 in the package and then I compare it with the time at the other device. However I have heard that the NSDate methods is connected to the internet, which also will cause latency so the time interval would not be perfectly correct. What is the ideal way to check for how long it take for a package to be sent?

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  • iAds : déjà 50 % du marché américain pour la régie publicitaire d'Apple avant même son lancement, pr

    Mise à jour du 08/06/10 iAds possèderait déjà 50 % du marché US des annonces mobiles Avant même son lancement, prévu pour le 1er juillet iAds, la nouvelle régie publicitaire d'Apple pour applications mobiles, sera officiellement lancée le 1er juillet prochain. Elle concernera les applications tournant sur les iPhones et iPod Touch qui embarqueront iOS 4 (ex-iPhone OS), le nouvel OS mobile d'Apple. Lors du WWDC, Steve Jobs a d'ores et déjà dévoilé plusieurs grands noms d'annonceurs impliqués dans le projet. Parmi eux, on compte bien sûr Disney (dont Jobs est un actionnaire influent) mais aussi des marques aussi différent...

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • If Apple made Cars [closed]

    - by benhowdle89
    There was a joke going round a few months(?) ago that if the GM industry kept up with the computer industry that we'd all be better off (in relation to driving and costs). There was also a counter joke that if Microsoft made Cars you would, for example, have to squeeze the wing mirror, honk the horn and move the gearstick the reboot the car (CTRL + ALT + DEL) This got me thinking in terms of Apple's recent iPad 2 release, if Apple made cars what would they be like? What sort of technological advancements would software developers and programmers be able to implement if you built a car in a similar fashion to building an iPhone app. Xcode is you Mechanics garage, as it were. What would a car look like if it was designed by Apple Chief of Design: Jonothan Ive?

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  • Apple New Year alarm bug cause

    - by StasM
    As many people know, Apple has a bug in their iPhone that prevented alarms from going off at 1st and 2nd of January 2011. What is strange is how that bug might happen - i.e., as far as I know this bug happens in all timezones and nobody is switching off DST on Jan 1st, so it's not timezone or DST-related. Also, Jan 1st seems to be nothing special as a UNIX timestamp, so something like sign change or integer overflow can't be the reason. It is highly improbably that alarm code has something like if(date == JANUARY_1_2011 || date == JANUARY_2_2011) turn_alarms_off(); - that would be a sabotage and not a bug. So the question is - could you imagine and describe a bug that would cause the alarm to fail exactly at Jan 1st and 2nd everywhere while letting it work otherwise, without specifically referring to those exact dates? Of course, if somebody knows the real cause, that would be a definite answer, but if nobody knows it - I think it is interesting to think what might be the cause of such strange bug.

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  • Microsoft sort la version finale de son application Tag, qui permet aux smartphones de lire des code

    Microsoft sort la version finale de son application Tag, qui permet aux smartphones de lire des code-barres La technologie de Microsoft permettant de lire les codes-barres pour mobiles, vient d'en terminer avec la phase de bêta testing. Une version finale de Tag est désormais disponible au téléchargement, après 18 mois de développement. Son principe n'est pas nouveau : des code-barres présents à divers endroits (magazines, panneaux d'affichage, etc.) sont scannés par l'appareil photo d'un smartphone puis décodés grâce à un logiciel spécifique (gratuit et compatible avec Android, BlackBerry, iPhone, Symbian, PalmOS et, bien sur, Windows Mobile). Lorsque le Tag est déchiffré, la commande qu'il contient est lancée : lan...

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  • Should I put an app I wrote on my résumé even if it has low ratings?

    - by charliehorse55
    Last summer I wrote an iPhone app for the Toronto Film Festival. The development was pretty rushed, and the design goals were changed multiple times. In particular, the central film list view controller was redesigned three times in the week before launch. I forgot to update one of my functions to match the changed design, and the app shipped with a serious bug. While the app was fairly popular, this bug crippled the app and it got a lot of poor reviews. I fixed the bug as soon as I got a crash report, but it got stuck in the iTunes review process for the duration of the film festival. Should I put this app on my résumé? The app has poor ratings and most of the reviews mention crashes, but it's also the only work experience I have. Additionally, how should I approach this topic in an interview? Here is the iTunes link for the app: https://itunes.apple.com/ca/app/official-tiff/id550151899?mt=8

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  • Music Rhythm Game Difficulty Question

    - by David Dimalanta
    I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific pattern depending on the music and the difficulty? I have observed the Guitar Hero 3 game for the game console where the difficulty is set on the number of strings used and possible number of combo (e.g. two-string combo). Compared to the Tap Tap Revenge for the Android and iPhone, the difficulty based on the number of BPM (Beat per Minute), meaning, number of targets spawn and must be hit.

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  • Does a mobile app need more access than the public API of a site?

    - by Iain
    I have a site with a public API, and some mobile app developers have been brought in to produce an iPhone app for the site. They insist they need to see the database schema, but as I understand it, they should only need access to the documented public API. Am I right? Is there something I've missed? I've told them that if there's a feature missing or data they require I can extend the API so that they can access it. I thought a web service API held to much the same principles as OOP object API's, in that the implementation details should be hidden as much as possible. I'm not a mobile app developer so if there is something I don't quite see then please let me know. Any insight or help will be much appreciated.

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  • TechEd 2010 Schedule and Twitter Tool

    - by Scott Dorman
    If you’re going to TechEd 2010* (North America), be sure to check out the TechEd 2010 Schedule and Twitter Tool. If you have a mobile device (Windows Mobile 6.5, Android, iPhone), a tablet (Windows 7, iPad), or even a laptop (Windows Vista or Windows 7 gadgets) then this tool is essential. It allows you to view all of the session details and build your own customized schedule. You can also keep up with all of the TechEd related Twitter traffic from the same application. By default, the #TechEd hashtag is tracked, but you can add your own favorite hash tags as well. You can also send tweets using SMS. Technorati Tags: TechEd

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  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

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  • Problems connecting to eduroam wifi - ubuntu touch

    - by Fiona Cox
    I am trying to connect to our university's eduroam wi-fi network with my Nexus 4 running Ubuntu touch (utopic latest build), but can't get past the first stage. I wonder if anyone can help please? I am following these instructions (which worked for my iPhone): http://www.st-andrews.ac.uk/itsupport/mobile/eduroam/ But when I go to the bandit.st-andrews.ac.uk/connect page then follow the link to 'eduroam setup' I get the error message: Authorization Required This server could not verify that you are authorised to access the document requested. Either you supplied the wrong credentials (e.g., bad password), or your browser doesn't understand how to supply the credentials required. Apache/2.2.16 (Debian) Server at bandit.st-andrews.ac.uk Port 443 (Clearly it's the latter option (browser) as I haven't been asked for my credentials yet.) Is there a way round this, or am I just not going to be able to connect until further down the Ubuntu touch development road... Thanks!

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  • Choosing a crossplatform for mobile development

    - by Mech0z
    I am creating a enterprise project and will develop the app for WP, Android and IPhone (Maybe also tablets) I have then done some research of what solutions are out there and have narrowed my choice down to 3 platforms (Due to my requirement to work with Bluetooth) The biggest requirement other than Bluetooth is the need to create good interfaces and module programming so its easy to maintain the whole solution, other than that I would like to use C# but its not a real requirement, but if the difference between 2 platforms is very small then it might tip the scale. Mono (MonoTouch, Mono for android) PhoneGap RhoMobile From my understanding then PhoneGap is not suited for business apps and I am not entirely sure why, but it seems like a platform made for speed rather than long term developement, not sure how true this is. RhoMobile is made for enterprice and might suit my needs, but not sure if its a good platform Anyone with insight that care to share their opinion Mono is C#, seems to be very mature and I found MvvmCross which should help organize the project

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