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  • Unity 2 and Enterprise library configuration tool

    - by nachid
    Hi, Can someone show me how to use Enterprise library configuration tool with Unity2 Whatever I did, when I open the Enterprise library configuration tool, I could not have it working with a Unity config file. When I click on the menu to add a new block, there is no Unity configuration block What am I doing wrong? Thank you for your help

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • MenuItem in Compact Framework 3.5

    - by Bob Manz
    Is there anyway to programmatically force a MenuItem to raise their popup event? Basically, if you click on it with your stylus or finger, it shows the MenuItem collection for that specific MenuItem. I'd like to be able to do by using a button that I capture.

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  • jsTree and SVG Editor conflict in active selected items?

    - by marknt15
    Hi, I'm using jsTree and SVG-Edit in the same file but there is a conflict in the active selected item. For example I clicked a tree item then I cannot draw in the svgcanvas div anymore. Maybe because of you click the item in jsTree then it's always selected and the svgcanvad div will not be active anymore? Any help, tips or tutorials will help. Thanks, Mark

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  • jq div display script webkit issues

    - by Tom
    $(document).ready(function() { $('#chekboxes a').click(function(e) { $('.visible').removeClass('visible').addClass('invisible'); var thediv = $(this).attr('href'); $(thediv).removeClass('invisible').addClass('visible'); }) }); This simple bit of jq works in FF and not in Chrome and Safari. Despite googling widely, I cannot tell whether there's a way to make it work in Safari and Chrome or not. Does anyone know a fix or what is wrong ? Thanks, Tom

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  • siblings in jquery hide everything

    - by user2658615
    This is my html code : <div id="tabbase"> <ul> <li>a</li> <li>b</li> </ul> <div id="tabs-0"></div> <div id="tabs-1"> <div class="width50"> <h5>title1</h5> <div class="da-desc">a</div> <button>continue</button> </div> <div class="width50"> <h5>title2</h5> <div class="da-desc">b</div> <button>continue</button> </div> </div> </div> and this is CSS code : #tabbase { margin:16px; } #tabbase ul li { display:inline-block; margin:5px 0px 5px 0; background:rgb(224,224,224); padding:5px; border:1px solid rgb(153,153,153); cursor:pointer; } #tabs-0, #tabs-1 { border:1px solid rgb(153,153,153); background:rgb(255,255,255); padding:5px; margin:-5px 0 0 0; } #tabbase ul li.active { background:rgb(255,255,255) !important; } and this is jquery code : $(document).ready(function(e) { $("#tabs-1").hide(0); $("#tabbase ul li:first").addClass("active"); $("#tabbase ul li").click(function(e) { $(this).addClass("active"); $(this).siblings(this).removeClass("active"); count = $("#tabbase ul li").index(this); $('#tabs-'+count).slideDown(500).siblings(this).slideUp(500); }); }); so you can see that when you click on a tab , all tabs are gone and how can I fix this?

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  • IPHONE: For UITableView -- changing to next view takes time, how to show UIActivityIndicatorView?

    - by westla7
    So, my UITableViewCell has UITableViewCellAccessoryDetailDisclosureButton, and when somebody clicks on it it make long time just to show next view screen... so I want to show some "rolling wait image" (UIActivityIndicatorView ?) say next to UITableViewCellAccessoryDetailDisclosureButton in this cell, but how do I do it right? How to use UITableViewCellAccessoryDetailDisclosureButton properly? Thank you.

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  • Pick random property from a Javascript object

    - by Bemmu
    Suppose you have a Javascript object like {'cat':'meow','dog':'woof' ...} Is there a more concise way to pick a random property from the object than this long winded way I came up with: function pickRandomProperty(obj) { var prop, len = 0, randomPos, pos = 0; for (prop in obj) { if (obj.hasOwnProperty(prop)) { len += 1; } } randomPos = Math.floor(Math.random() * len); for (prop in obj) { if (obj.hasOwnProperty(prop)) { if (pos === randomPos) { return prop; } pos += 1; } } }

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  • Win32: How to crash?

    - by Ian Boyd
    i'm trying to figure out where Windows Error Reports are saved; i hit Send on some earlier today, but i forgot that i want to "view the details" so i can examine the memory minidumps. But i cannot find where they are stored (and google doesn't know). So i want to write a dummy application that will crash, show the WER dialog, let me click "view the details" so i can get to the folder where the dumps are saved. How can i crash on Windows?

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  • Is the WebAii test automation framework dead?

    - by RyanW
    Is the WebAii framework still available and free? Am I just missing it? After putting it off for too long, I've finally started automated UI testing on my current project. I had WebAii from ArtOfTest on my list to look at, but it looks like it's been killed off by Telerik and now they're asking $1500 for their new WebUI test studio. I can't find anything definitive on Telerik's site, too much marketing. But, it seems to be pretty clear.

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  • programmatically unset a default application

    - by dystroy
    I made a Home application and I'd like to offer the ability to exit it and unset it as the default application. Exit is easy (just starting an intent) but the problem is I don't want my program to be launched again the next time the user click the Home button. I know that this can be done by going in the parameters / Applications / my app / erase default actions but I would like to do it from my program so that the user doesn't have to search this function. How can it be done ?

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  • JQuery Cycle Plugin hover when paused issue, activeSlide

    - by user202141
    Almost all is dialed in except then I click the pause/play button, the current activeSlide div doesn't fade in on rollover like the other slides do. Bit at a loss to figure out why it's not allowing hover even though it works when the cycle is not manually paused (i.e. when just rolling over the pager numbers). Thanks for any guidance! http://www.xtracycle.com/home-test-a-rooney

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  • IME window overlap cursor in Edittext, how to prevent it?

    - by backspace7
    I'm using Edittext and it has images and texts. Then, I add image file on Edittext and I click Edittext, IME window shows, naturally. ( * At that time cursor is located at right-bottom corner of added image file.) The problem is IME window overlap cursor, so users complain that 'where is my cursor?' How to prevent that IME window overlap cursor?

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  • Newlines in the Immediate Window

    - by Bob Kaufman
    Using Visual Studio 2010 Professional, I have a ToString() method that looks like this: public override string ToString() { return "something" + "\n" + "something"; } Because there are several "something"'s and each is long, I'd like to see something something Sadly, I'm seeing "something\nsomething" Is there a way to get what I want?

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Link doesn't let animation to end JQUERY

    - by christian deliens
    I create a div that when is clicked it executes an jquery script, but the problem I have is that in the animation there is a link, when you click on the link the links is execute as well as the animation but it does not let the animation to end. Is there a way to let know Jquery that when the links its executed wait for the animation to end and then go to the link?

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  • Activate Lightbox by clicking on LI rather than thumbnail

    - by NightMICU
    Hi everyone, Using Lightbox for a photo gallery and would like to initiate the function by clicking on the thumbnail's parent <li>rather than the thumbnail image. I have been able to do this easily with the thumbnail for the album (not using Lightbox, simply opening another page) with the following code: $(".item").click(function(){ window.location=$(this).find("a").attr("href");return false; }); However, can't seem to initiate Lightbox in a similar fashion. Ideas? Thanks!

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  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

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  • Version of STL optimized for compile time?

    - by anon
    Hi! I'm looking for a variant of the STL (it's okay if it doesn't have all the functionality) that's optimized for short compile times -- I get bothered by long compile times that delay my compile-debug-edit cycle. I'm mainly interested in the containers of the STL: vector/map, and not so much the algorithms. Thanks!

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