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  • C# why unit test has this strange behaviour?

    - by 5YrsLaterDBA
    I have a class to encrypt the connectionString. public class SKM { private string connStrName = "AndeDBEntities"; internal void encryptConnStr() { if(isConnStrEncrypted()) return; ... } private bool isConnStrEncrypted() { bool status = false; // Open app.config of executable. System.Configuration.Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); // Get the connection string from the app.config file. string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; status = !(connStr.Contains("provider")); Log.logItem(LogType.DebugDevelopment, "isConnStrEncrypted", "SKM::isConnStrEncrypted()", "isConnStrEncrypted=" + status); return status; } } Above code works fine in my application. But not in my unit test project. In my unit test project, I test the encryptConnStr() method. it will call isConnStrEncrypted() method. Then exception (null pointer) will be thrown at this line: string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; I have to use index like this to pass the unit test: string connStr = config.ConnectionStrings.ConnectionStrings[0].ConnectionString; I remember it worked several days ago at the time I added above unit test. But now it give me an error. The unit test is not integrated with our daily auto build yet. We only have ONE connectionStr. It works with product but not in unit test. Don't know why. Anybody can explain to me?

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  • Browser timing out attempting to load images

    - by notJim
    I've got a page on a webapp that has about 13 images that are generated by my application, which is written in the Kohana PHP framework. The images are actually graphs. They are cached so they are only generated once, but the first time the user visits the page, and the images all have to be generated, about half of the images don't load in the browser. Once the page has been requested once and images are cached, they all load successfully. Doing some ad-hoc testing, if I load an individual image in the browser, it takes from 450-700 ms to load with an empty cache (I checked this using Google Chrome's resource tracking feature). For reference, it takes around 90-150 ms to load a cached image. Even if the image cache is empty, I have the data and some of the application's startup tasks cached, so that after the first request, none of that data needs to be fetched. My questions are: Why are the images failing to load? It seems like the browser just decides not to download the image after a certain point, rather than waiting for them all to finish loading. What can I do to get them to load the first time, with an empty cache? Obviously one option is to decrease the load times, and I could figure out how to do that by profiling the app, but are there other options? As I mentioned, the app is in the Kohana PHP framework, and it's running on Apache. As an aside, I've solved this problem for now by fetching the page as soon as the data is available (it comes from a batch process), so that the images are always cached by the time the user sees them. That feels like a kludgey solution to me, though, and I'm curious about what's actually going on.

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  • C#: Thread.CurrentThread.CurrentUICulture not working consistently

    - by xTRUMANx
    I've been working on a pet project on the weekends to learn more about C# and have encountered an odd problem when working with localization. To be more specific, the problem I have is with System.Threading.Thread.CurrentThread.CurrentUICulture. I've set up my app so that the user can quickly change the language of the app by clicking a menu item. The menu item in turn, saves the two-letter code for the language (e.g. "en", "fr", etc.) in a user setting called 'Language' and then restarts the application. Properties.Settings.Default.Language = "en"; Properties.Settings.Default.Save(); Application.Restart(); When the application is started up, the first line of code in the Form's constructor (even before InitializeComponent()) fetches the Language string from the settings and sets the CurrentUICulture like so: public Form1() { Thread.CurrentThread.CurrentUICulture = new CultureInfo(Properties.Settings.Default.Language); InitializeComponent(); } The thing is, this doesn't work consistently. Sometimes, all works well and the application loads the correct language based on the string saved in the settings file. Other times, it doesn't, and the language remains the same after the application is restarted. At first I thought that I didn't save the language before restarting the application but that is definitely not the case. When the correct language fails to load, if I were to close the application and run it again, the correct language would come up correctly. So this implies that the Language string has been saved but the CurrentUICulture assignment in my form constructor is having no effect sometimes. Any help? Is there something I'm missing of how threading works in C#? This could be machine-specific, so if it makes any difference I'm using Pentium Dual-Core CPU.

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  • problems getting HTTPRiot working

    - by bwizzy
    I've got an iphone app where I'm trying to use HTTPRiot to make some API calls to a web app. Problem is I can't see that none of the HTTPRiot delegate methods are being called. I've got a log in all the delegate methods, and I'm also looking at the webserver log. I see that the URL is being hit. //API.h #import <Foundation/Foundation.h> #include <HTTPRiot/HTTPRiot.h> @interface API : HRRestModel { } +(void)runTest; @end //API.m #import "API.h" @implementation API + (void)initialize { NSLog(@"api initialize"); [self setDelegate:self]; [self setBaseURL:[NSURL URLWithString:@"http://localhost:3000/api"]]; [self setBasicAuthWithUsername:@"demo" password:@"123456"]; NSDictionary *params = [NSDictionary dictionaryWithObject:@"1234567" forKey:@"api_key"]; [self setDefaultParams:params]; }//end initialize +(void)runTest { NSLog(@"api run test"); // Would send a request to http://localhost:1234/api/people/1?api_key=1234567 [self getPath:@"/save_diet" withOptions:nil object:nil]; } +(void)restConnection:(NSURLConnection *)connection didReturnResource:(id)resource object:(id)object { NSLog(@"didReturnResource"); } +(void)restConnection:(NSURLConnection *)connection didReceiveResponse:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveResponse"); } +(void)restConnection:(NSURLConnection *)connection didReceiveParseError:(NSError *)error responseBody:(NSString *)body object:(id)object { NSLog(@"didReceiveParseError"); } +(void)restConnection:(NSURLConnection *)connection didReceiveError:(NSError *)error response:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveError"); } +(void)restConnection:(NSURLConnection *)connection didFailWithError:(NSError *)error object:(id)object { NSLog(@"didFailWithError"); } @end //test code [API runTest]; //log output

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  • http post request with cross-origin in javascript

    - by Calamarico
    i have a problem with a http post call in firefox. I know that when there are a cross origin, firefox first do a OPTIONS before the POST to know the access-control-allow headers. With this code i dont have any problem: Net.requestSpeech.prototype.post = function(url, data) { if(this.xhr != null) { this.xhr.open("POST", url); this.xhr.onreadystatechange = Net.requestSpeech.eventFunction; this.xhr.setRequestHeader("Content-Type", "application/json; charset=utf-8"); this.xhr.send(data); } } I test this code with a simple html that invokes this function. Everything is ok and i have the response of the OPTIONS and POST, and i process the response. But, i'm trying to integrate this code with an existen application with uses jquery (i dont know if this is a problem), when the send(data) executes in this case, the browser (firefox) do the same, first do a OPTION request, but in this case dont receive the response of the server and puts this message in console: [18:48:13.529] OPTIONS http://localhost:8111/ [undefined 31ms] Undefined... the undefined is because dont receive the response, but the code is the same, i dont know why in this case the option dont receive the response, someone have an idea? i debug my server app and the OPTIONS arrive ok to the server, but it seems like the browser dont wait to the response. edit more later: ok i think that the problem is when i run with a simple html with a SCRIPT tag that invokes the method who do the request run ok, but in this app that dont receive the response, i have a form that do a onsubmit event, i think that the submit event returns very fast and the browser dont have time to get the OPTIONS request. edit more later later: WTF, i resolve the problem make the POST request to sync: this.xhr.open("POST", url, false); The submit reponse very quickly and can't wait to the OPTION response of the browser, any idea to this?

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  • Heroku "We're sorry, but something went wrong." due to javascript_include_tag

    - by Newton
    Uploading my ruby on rails app to heroku causes the following error: We're sorry, but something went wrong. This does not occur on my local machine. After some debugging, I think I may have spotted the error, but do not know how to fix it. In my file application.html.erb, removing the following line solves the problem, but then my app loses its jquery mobile theme. Any ideas what I could do to fix the problem? Line causing the problem: <%= javascript_include_tag "application" %> application.html.erb file: <!DOCTYPE html> <html> <head> <title>Washapp</title> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0.1/jquery.mobile-1.0.1.min.css" /> <%= javascript_include_tag "application" %> <script src="http://code.jquery.com/mobile/1.0.1/jquery.mobile-1.0.1.min.js"></script> <%= csrf_meta_tags %> <script> if (window.location.hash == "#_=_") window.location.hash = ""; </script> </head> <body> <div data-role="page"> <%= yield %> </div> </body> </html>

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • Ruby On Rails - Contact form not sending email via localhost

    - by anonymousxxx
    similar problem Rails contact form not working guides: https://github.com/thomasklemm/email_form_rails rails 3.2.x app\models\message.rb class Message include ActiveAttr::Model include ActiveModel::Validations attribute :name attribute :email attribute :subject attribute :body attr_accessible :name, :email, :subject, :body validates_presence_of :name validates_presence_of :email validates :email, email_format: { message: "is not looking like a valid email address"} validates_presence_of :subject validates_length_of :body, maximum: 500 end app\mailers\contact_form.rb class ContactForm < ActionMailer::Base default from: "[email protected]" default to: "[email protected]" def email_form(message) @message = message mail subject: "#{message.subject} #{message.name}" mail body: "#{message.body}" end end development.rb config.action_mailer.delivery_method = :smtp config.action_mailer.perform_deliveries = true config.action_mailer.smtp_settings = { :address => "smtp.gmail.com", :port => 587, :domain => "mydomain.com", :user_name => "[email protected]", :password => "mypassword", :authentication => :plain, :enable_starttls_auto => true } config.action_mailer.default_url_options = { :host => "localhost:3000" } output in command Started POST "/email" for 127.0.0.1 at 2012-09-04 22:10:40 +0700 Processing by HomeController#send_email_form as HTML Parameters: {"utf8"="v", "authenticity_token"="w39BLqCrjTMm4RRi/Sm5hZoEpcw46 npyRy/RS0h48x0=", "message"={"name"="anonymousxxx", "email"="[email protected]", "subject"="Test", "body"="send email"}, "commit"="Create Message"} Redirected to localhost:3000/home/contact Completed 302 Found in 1ms (ActiveRecord: 0.0ms) but email (message) no receive my email,..

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  • Element not found blocks execution in Selenium

    - by Mariano
    In my test, I try to verify if certain text exists (after an action) using find_element_by_xpath. If I use the right expression and my test pass, the routine ends correctly in no time. However if I try a wrong text (meaning that the test will fail) it hangs forever and I have to kill the script otherwise it does not end. Here is my test (the expression Thx user, client or password you entered is incorrect does not exist in the system, no matter what the user does): # -*- coding: utf-8 -*- import gettext import unittest from selenium import webdriver class TestWrongLogin(unittest.TestCase): def setUp(self): self.driver = webdriver.Firefox() self.driver.get("http://10.23.1.104:8888/") # let's check the language try: self.lang = self.driver.execute_script("return navigator.language;") self.lang = self.lang("-")[0] except: self.lang = "en" language = gettext.translation('app', '/app/locale', [self.lang], fallback=True) language.install() self._ = gettext.gettext def tearDown(self): self.driver.quit() def test_wrong_client(self): # test wrong client inputElement = self.driver.find_element_by_name("login") inputElement.send_keys("root") inputElement = self.driver.find_element_by_name("client") inputElement.send_keys("Unleash") inputElement = self.driver.find_element_by_name("password") inputElement.send_keys("qwerty") self.driver.find_element_by_name("form.submitted").click() # wait for the db answer self.driver.implicitly_wait(10) ret = self.driver.find_element_by_xpath( "//*[contains(.,'{0}')]".\ format(self._(u"Thx user, client or password you entered is incorrect"))) self.assertTrue(isinstance(ret, webdriver.remote.webelement.WebElement)) if __name__ == '__main__': unittest.main() Why does it do that and how can I prevent it?

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  • How to Implement Backbone Java Logic Code into Android

    - by lord_sneed
    I wrote a program to work from the console in Eclipse and the terminal window in Linux. I am now transforming it into an Android app and I have the basic functionality of the Android UI done up until the point where it needs to use the logic from the Java file of the program I wrote. All of my inputs from the Java file are currently from the keyboard (from Scanners). My question is: how do I transform this to get it work with the user interaction of the app? The only input would be from the built in NumberPicker. Should I copy and paste the code from the Java program to the activity file in the onCreate method and change all of the input methods (Scanners) to work with the Android input? Or do I create variables in the activity file and pass them to the Java program (in the separate class)? (If so, how would I do that? the Java file starts from the main method: public static void main(String[] args) {) Also, will the print statements I have, System.out.println(...);, translate directly into the Android UI and print on the screen or do I have to modify those?

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  • ViewController doesn't get released

    - by ObjectiveFlash
    Every time I turn the page in my app, I am removing and releasing the previous viewController - but for some reason it is still in memory. I know this, because after using the app for a while, I get 47 memory warnings - one from each view controller - if I had opened 47 pages before the memory warning occurred. I get 60 memory warnings if I had opened 60 pages before the memory warning occurred. And so on... This is the code that runs from page to page: UIViewController *nextController; Class nextClass = [pageClasses objectAtIndex:(currentPageIndex - 1)]; nextController = [[nextClass alloc] initWithNibName:[pageNibs objectAtIndex:(currentPageIndex - 1)] bundle:nil]; [nextController performSelector:@selector(setDelegate:) withObject:self]; [currentPageController.view removeFromSuperview]; [self.view addSubview:nextController.view]; [currentPageController release]; currentPageController = nextController; [currentPageController retain]; [nextController release]; Can anybody point to any issues they see? Thanks so much!

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  • Help: List contents of iPhone application bundle subpath??

    - by bluepill
    Hi, I am trying to get a listing of the directories contained within a subpath of my application bundle. I've done some searching and this is what I have come up with - (void) contents { NSArray *contents = [[NSBundle mainBundle] pathsForResourcesOfType:nil inDirectory:@"DataDir"]; if (contents = nil) { NSLog(@"Failed: path doesn't exist or error!"); } else { NSString *bundlePathName = [[NSBundle mainBundle] bundlePath]; NSString *dataPathName = [bundlePathName stringByAppendingPathComponent: @"DataDir"]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSMutableArray *directories = [[NSMutableArray alloc] init]; for (NSString *entityName in contents) { NSString *fullEntityName = [dataPathName stringByAppendingPathComponent:entityName]; NSLog(@"entity = %@", fullEntityName); BOOL isDir = NO; [fileManager fileExistsAtPath:fullEntityName isDirectory:(&isDir)]; if (isDir) { [directories addObject:fullEntityName]; NSLog(@" is a directory"); } else { NSLog(@" is not a directory"); } } NSLog(@"Directories = %@", directories); [directories release]; } } As you can see I am trying to get a listing of directories in the app bundle's DataDir subpath. The problem is that I get no strings in my contents NSArray. note: - I am using the simulator - When I manually look in the .app file I can see DataDir and the contents therein - The contents of DataDir are png files and directories that contain png files - The application logic needs to discover the contents of DataDir at runtime - I have also tried using NSArray *contents = [fileManager contentsOfDirectoryAtPath:DataDirPathName error:nil]; and I still get no entries in my contents array Any suggestions/alternative approaches? Thanks.

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  • Locking database edit by key name

    - by Will Glass
    I need to prevent simultaneous edits to a database field. Users are executing a push operation on a structured data field, so I want to sequence the operations, not simply ignore one edit and take the second. Essentially I want to do synchronized(key name) { push value onto the database field } and set up the synchronized item so that only one operation on "key name" will occur at a time. (note: I'm simplifying, it's not always a simple push). A crude way to do this would be a global synchronization, but that bottlenecks the entire app. All I need to do is sequence two simultaneous writes with the same key, which is rare but annoying occurrence. This is a web-based java app, written with Spring (and using JPA/MySQL). The operation is triggered by a user web service call. (the root cause is when a user sends two simultaneous http requests with the same key). I've glanced through the Doug Lea/Josh Bloch/et al Concurrency in Action, but don't see an obvious solution. Still, this seems simple enough I feel there must be an elegant way to do this.

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  • What are your Programming Falacies/Myths?

    - by pms1969
    I recently started a new job and as is typical of all jobs, if you've left, you get blamed for everything. Not long after I started there was a change required for an app (web based) that we maintain, and it was quickly pointed out that the actual code for this site had been lost a long time ago, and the only changes we could make to the it were ones that required changes to mark-up [it was a pre-compiled site]. Being new, I needed a little help finding my way around the code, and enlisted the services of one of my colleagues. Made my changes, and then re-enlisted his help to deploy it. While prepping for the deployment (getting the app on the QA server) we discovered that there were actually 2 different, very similarly named, folders in our source repository. It transpired that for the last year or so, mark-up changes had been made to the site directly, and these were the only differences with the code in the slightly incorrectly named folder in source control. So we did have all the code, and can now properly support the site. This put me in mind of a trick we played on a junior programmer once in a previous job, where we told him he couldn't/shouldn't do a certain thing in code as this would likely bring the server to it's knees and cost the company thousands of pounds (a gag that last months :-). And another one in the first programming job I took on - the batch commission run was just going to crash once a month and there was nothing to be done about it, causing a call out, and call out compensation for the on-call guy (a bug I fixed as soon as I became the on-call guy - 2am call outs don't work for me). So I was wondering... What other programming fallacies/myths are out there that are worth sharing?

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • DLL Export C/C++ 6.00 function invoked by VB6

    - by nashth
    Hi all, I have been attemptng to create a DLL with C/C++ that can be accessed by VB6, and that's right I get error "453 Can't find DLL entry point myFunctionName in myDllName.dll" upon calling the function from a VB6 app. After searching the Web, including this site, I see that I am not alone, and I have tried the various solutions posted but error "453" is unexcapable. This is Not a COMM dll, and I believe that is possible when created via C/C++. In any case, please help, if you can. Please refer to the following simple test case below: The DLL created as a C/C++ 6.00 Win32 Dynamic-Link Library: #include // Note that I did try the line below rather than the def file, but to no avail... // #pragma comment(linker, "/EXPORT:ibask32=_ibask32@0") // Function definition extern "C" int __declspec(dllexport) __stdcall ibask32() { MessageBox(NULL,"String","Sample Code", NULL); return 0L; } The def file: LIBRARY "Gpib-32" EXPORTS ibask32 Now for the VB App: The following is the entire content of the startup Form1, Form_Load Option Explicit Private Sub Form_Load() Call ibask End Sub The following is a BAS module file that is added to the project: Option Explicit Declare Function ibask32 Lib "Gpib-32.dll" Alias "ibask" () As Long Sub ibask() Call ibask32 ' Note: This is the point of failure End Sub Thanks in advance if a workable solution can be provided, Tom

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  • How do C and C++ interpreters bind identifiers to functions

    - by sub
    I'm talking about C and/or C++ here as this are the only languages I know used for interpreters where the following could be a problem: If we have an interpreted language X how can a library written for it add functions to the language which can then be called from within programs written in the language? PHP example: substr( $str, 5, 10 ); How is the function substr added to the "function pool" of PHP so it can be called from within scripts? It is easy for PHP storing all registered function names in an array and searching through it as a function is called in a script. However, as there obviously is no eval in C(++), how can the function then be called? I assume PHP doesn't have 100MB of code like: if( identifier == "substr" ) { return PHP_SUBSTR(...); } else if( ... ) { ... } Ha ha, that would be pretty funny. I hope you have understood my question so far. How do C/C++ interpreters solve this problem? How can I solve this for my own experimental toy interpreter?

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • Using resources with the same name in Xcode

    - by Roberto
    Is there a way to add multiple resources with the same name to an Xcode project and have 1 of them take priority over the others? Example: I added 2 files, both called icon.png, to an Xcode project. They are on different folders in the file system (Folder1/icon.png and Folder2/icon.png) and on different groups in Xcode. Is there a way to tell Xcode to have Folder2/icon.png take priority over Folder1/icon.png? And if only 1 icon.png exists, then use that one. Thanks. EDIT (2010-12-23): You can have multiple files with the same name in an Xcode project even if they are not in separate folder references, but they are in separate groups. Once compiled, the app bundle (which will be flat with no folders in it), will only have one copy of the file (icon.png). How do you pick which copy of the file to use? I was told that you can do this for BlackBerry. It works something like this: The compiler will go down the list of files in the project and start adding them to the app bundle. If it sees a duplicate, it will overwrite it (or not), so the files at the bottom (or at the top) will have higher precedence and will be the final bundle.

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  • Trying to get codeblocks working on Mac, running Lion. Can't get the compiler set up properly

    - by tjtoml
    First off, sorry if this is a stupid question. I installed code::blocks to try and get to know the program and start working on teaching myself c++. I have a MacBook Pro with OS 10.7.3. I ave code::blocks 10.05. When I try to build a "Hello world" nothing happens. Based on some googling I've figured out that it's because code::blocks doesn't know where to find the debugger/compiler. Further googling yielded me this page which tells me to install Xcode and to fix some things in the code::blocks settings. However, this wiki obviously has not been updated since Apple went to the App store, because the file paths it gives for the compiler do not exist (there is no /Developer/* even after installing Xcode). Xcode 4.3.2 was already installed when I installed code::blocks and code::blocks "auto-detected" several compilers. They did not work. If anyone knows where Xcode hides its compilers now that Apple has moved to the app store, I would be much obliged.

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  • Celery / Django Single Tasks being run multiple times

    - by felix001
    I'm facing an issue where I'm placing a task into the queue and it is being run multiple times. From the celery logs I can see that the same worker is running the task ... [2014-06-06 15:12:20,731: INFO/MainProcess] Received task: input.tasks.add_queue [2014-06-06 15:12:20,750: INFO/Worker-2] starting runner.. [2014-06-06 15:12:20,759: INFO/Worker-2] collection started [2014-06-06 15:13:32,828: INFO/Worker-2] collection complete [2014-06-06 15:13:32,836: INFO/Worker-2] generation of steps complete [2014-06-06 15:13:32,836: INFO/Worker-2] update created [2014-06-06 15:13:33,655: INFO/Worker-2] email sent [2014-06-06 15:13:33,656: INFO/Worker-2] update created [2014-06-06 15:13:34,420: INFO/Worker-2] email sent [2014-06-06 15:13:34,421: INFO/Worker-2] FINISH - Success However when I view the actual logs of the application it is showing 5-6 log lines for each step (??). Im using Django 1.6 with RabbitMQ. The method for placing into the queue is via placing a delay on a function. This function (task decorator is added( then calls a class which is run. Has anyone any idea on the best way to troubleshoot this ? Edit : As requested heres the code, views.py In my view im sending my data to the queue via ... from input.tasks import add_queue_project add_queue_project.delay(data) tasks.py from celery.decorators import task @task() def add_queue_project(data): """ run project """ logger = logging_setup(app="project") logger.info("starting project runner..") f = project_runner(data) f.main() class project_runner(): """ main project runner """ def __init__(self,data): self.data = data self.logger = logging_setup(app="project") def self.main(self): .... Code settings.py THIRD_PARTY_APPS = ( 'south', # Database migration helpers: 'crispy_forms', # Form layouts 'rest_framework', 'djcelery', ) import djcelery djcelery.setup_loader() BROKER_HOST = "127.0.0.1" BROKER_PORT = 5672 # default RabbitMQ listening port BROKER_USER = "test" BROKER_PASSWORD = "test" BROKER_VHOST = "test" CELERY_BACKEND = "amqp" # telling Celery to report the results back to RabbitMQ CELERY_RESULT_DBURI = "" CELERY_IMPORTS = ("input.tasks", ) celeryd The line im running is to start celery, python2.7 manage.py celeryd -l info Thanks,

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  • Can't store UTF-8 in RDS despite setting up new Parameter Group using Rails on Heroku

    - by Lail
    I'm setting up a new instance of a Rails(2.3.5) app on Heroku using Amazon RDS as the database. I'd like to use UTF-8 for everything. Since RDS isn't UTF-8 by default, I set up a new Parameter Group and switched the database to use that one, basically per this. Seems to have worked: SHOW VARIABLES LIKE '%character%'; character_set_client utf8 character_set_connection utf8 character_set_database utf8 character_set_filesystem binary character_set_results utf8 character_set_server utf8 character_set_system utf8 character_sets_dir /rdsdbbin/mysql-5.1.50.R3/share/mysql/charsets/ Furthermore, I've successfully setup Heroku to use the RDS database. After rake db:migrate, everything looks good: CREATE TABLE `comments` ( `id` int(11) NOT NULL AUTO_INCREMENT, `commentable_id` int(11) DEFAULT NULL, `parent_id` int(11) DEFAULT NULL, `content` text COLLATE utf8_unicode_ci, `child_count` int(11) DEFAULT '0', `created_at` datetime DEFAULT NULL, `updated_at` datetime DEFAULT NULL, PRIMARY KEY (`id`), KEY `commentable_id` (`commentable_id`), KEY `index_comments_on_community_id` (`community_id`), KEY `parent_id` (`parent_id`) ) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci; In the markup, I've included: <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> Also, I've set: production: encoding: utf8 collation: utf8_general_ci ...in the database.yml, though I'm not very confident that anything is being done to honor any of those settings in this case, as Heroku seems to be doing its own config when connecting to RDS. Now, I enter a comment through the form in the app: "Úbe® ƒåiL", but in the database I've got "Úbe® Æ’Ã¥iL" It looks fine when Rails loads it back out of the database and it is rendered to the page, so whatever it is doing one way, it's undoing the other way. If I look at the RDS database in Sequel Pro, it looks fine if I set the encoding to "UTF-8 Unicode via Latin 1". So it seems Latin-1 is sneaking in there somewhere. Somebody must have done this before, right? What am I missing?

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  • Word Automation : Replace do not work after TypeText

    - by wishper
    I need to generate doc (real doc, not docx) files, the "best" way i have found is to use word automation (Word 2010). I have files that I open, and then replace values inside before saving it on a new name. (Ex : I replace "" with "155023"). To do this, I use the Application.Selection.Find. I just had a problem when the new value had more than 255 characters (Thanks Microsofts limitations ...). To avoid this problem, i use TypeText in this case. My problem now is once I use TypeText, the Replace do not work anymore .. And I can't find why. Any idea will be greatly appreciated. My code is in a function, called in a foreach with each values to replace : private void Replace(Application app, string name, string newValue) { Selection selection = app.Selection; Find find = selection.Find; Replacement replacement = find.Replacement; find.ClearFormatting(); find.Text = "<" + name + ">"; // Word limitation : can't replace with more than 255 characters, // use another way to do it if that's the case if (tempNewValue.Length < 255) { replacement.ClearFormatting(); replacement.Text = tempNewValue; find.Execute(Replace: replaceAll); } else { while (find.Execute()) { selection.TypeText(tempNewValue); } } Marshal.ReleaseComObject(replacement); Marshal.ReleaseComObject(find); Marshal.ReleaseComObject(selection); }

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  • Servlet File Upload Memory Consumption

    - by Scott
    Hi, I'm using a servlet to do a multi fileupload (using apache commons fileupload to help). A portion of my code is posted below. My problem is that if I upload several files at once, the memory consumption of the app server jumps rather drastically. This is probably OK if it were only until the file upload is finished, but the app server seems to hang on to the memory and never return it to the OS. I'm worried that when I put this into production I'll end up getting an out of memory exception on the server. Any ideas on why this is happening? I'm thinking the server may have started a session and will give the memory back after it expires, but I'm not 100% positive. if(ServletFileUpload.isMultipartContent(request)) { ServletFileUpload upload = new ServletFileUpload(); FileItemIterator iter = upload.getItemIterator(request); while(iter.hasNext()) { FileItemStream license = iter.next(); if(license.getFieldName().equals("upload_button") || license.getName().equals("")) continue; //DataInputStream stream = new DataInputStream(license.openStream()); InputStream stream = license.openStream(); ArrayList<Integer> byteArray = new ArrayList<Integer>(); int tempByte; do { tempByte = stream.read(); byteArray.add(tempByte); }while(tempByte != -1); stream.close(); byteArray.remove(byteArray.size()-1); byte[] bytes = new byte[byteArray.size()]; int i = 0; for(Integer tByte : byteArray) { bytes[i++] = tByte.byteValue(); } Thanks in advanced!!

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