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  • WPF Window Inheritance

    - by Jonathan Sternberg
    I have an application that will run in two modes, each with very similar displays. The application is supposed to allow easy modification of a user interface. One of the features is that it has to display the user interface. Both of these windows look the same, just one has more menus than the other. I'd like to just create a base template (the user visual) and then inherit it for the editor. That way if one interface changes, both of them change. But this doesn't seem to be possible using WPF. I try to inherit and I get warnings about hiding members. I also don't see how I'm going to append new menus to the base template. Is what I'm trying to do possible? Is there a better way that I'm supposed to be doing this? It seems like I'm fighting the way that they want me to make the application.

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  • How do I properly load the jQuery fullcalendar plugin in a hidden div

    - by Jens Alm
    I'm using the jQuery tools tabs to divide my page into tabs. One of those tabs contain a jQuery Fullcalendar. Because I load JavaScript last in the page for speed and to avoid flash of unstyled content, I hide the initially unseen tabs using display:none. When doing this, the fullcalendar doesn't render properly. It shows the proper buttons, but until I press the today-button, no calendar is shown. If I allow it to render into a visible div, it displays properly. I can work around this using the tab-select events to render the calendar or by moving the calendar and tab scripts to the head, but I'd rather if there was a more proper solution.

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  • asp.net mvc userinteractive problem

    - by niao
    Greetings, in my mvc application when I try to connect to wcf service I get this error It is invalid to show a modal dialog or form when the application is not running in UserInteractive mode. Specify the ServiceNotification or DefaultDesktopOnly style to display a notification from a service application. The problem only occurs on production server (Win2008, IIS7). On my development server (WinXp, IIS6) it works ok. Additionally. I can connect from asp.net mvc development to wcf production service. I can't do this od production server (asp mvc production to production wcf service)

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  • Zip up web page groups to view in browsers

    - by Arlen Beiler
    There should be a standard for saving viewing bunches of webpages as a website. For instance, say I have a whole bunch of pages, such as I get from the WordPress plugin "Really Static" which saves an entire site, and I have all the links start with a slash. Now, I can't really use those links if I am reading it from the file system. If there would be a standard where we could zip up files, give them a unique extension (like "hzip" for html zip), and open the file with any browser, which would display it as though the root of that file were the root of the pages. "http://example.com" The links would all work right. This would facilitate sharing and copying groups of webpages.

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  • Custom Classes Passed from Service to a UI threads via AIDL

    - by Honza Pokorny
    I have a service that regularly queries a web server for new messages. The service stores the new messages in an arrayList. These messages are implemented using a custom class, storing all kinds of metadata (strings and longs). An activity then connects to this service to retrieve those messages and display them to the user. I have an .aidl file that describes the interface that the service exposes. package com.example.package; interface MyInterface { List<Message> getMessages(); } The Message class extends the Parcelable class which should allow for the IPC transfer. The problem is this: Eclipse gives me an error saying that the type of List<Message> is unknown. Any imports are marked as invalid. Ideas? Thanks

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  • PHP - what is the proper way to do inline HTML variable output?

    - by edmicman
    I just moved from an Ubuntu PHP workstation dev environment back to Windows and am using xampp. I have a bit of code, like so: <input type="text" name="txtEmail" value="<?=$emailaddress;?>"/> that I swear worked to display the variable in the textbox when I was developing before. But when I loaded the page on Windows/xampp it just put that text between the quotes in the textbox. Instead, I ended up changing it to something like: <input type="text" name="txtFirstName" value="<?php echo($firstname);?>" /> The latter makes sense, but I guess I thought there was a shorthand or something, and I must be going crazy because I'm sure the first way was working on a difference environment. So what's the best way to do this?

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  • php error not displayed

    - by devil eye
    I am new to php ; when ever ther is some error in my script ,the browser do not display error wirh line nymber but displays : Server error The website encountered an error while retrieving "http://localhost/gmailAPP/google-api-php-client/examples/calendar/simple.php". It may be down for maintenance or configured incorrectly. Here are some suggestions: Reload this webpage later. HTTP Error 500 (Internal Server Error): An unexpected condition was encountered while the server was attempting to fulfill the request. It is very difficult to debug the code with out error message and line number .Please help

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  • jQuery fadeIn leaves text not anti-aliased in IE7

    - by cdillon
    Why does this happen? Any workarounds? Example: http://chrisdillon.us/jquery_fadein_problem1.html jQuery: $(function() { $('p.quote').fadeIn(2000); }); HTML: <p>someone said:</p> <p class="quote">&ldquo;lorem ipsum&rdquo;</p> <p>someone else said:</p> <p class="quote" style="display: none;">&ldquo;magna carta&rdquo;</p>

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  • Java framework "suggestion" for persisting the results from an Oracle 9i stored procedure using Apac

    - by chocksaway
    Hello, I am developing a Java servlet which calls an Oracle stored procedure. The stored procedure is likely to "grow" over time, and I have concerns the amount of time taken to "display the results on a web page". While I am at the implementation stage, I would like some suggestions of a Persistence framework which will work on Apache Tomcat 5.5? I see two approaches to persisting the database results. A scheduled database query every N minutes, or something which utilises triggers. Hibernate seems like the obvious answer, but I have never called stored procedures from Hibernate (HQL and Criteria). Is there a more appropriate framework which can be used? Thank you. cheers Miles.

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  • MOSS 2007 team site page title

    - by nav
    Hi, I'm trying to display the page title (html title) on the default.aspx page of a custom site template. The template is based on a MOSS team site template. All that displays is the URL of the page as the page title. Can I change the code in the default.aspx and/or the sites master page to define the title myself? Details of the deafult.aspx and default.master page as below: Thanks. Default.aspx: <asp:Content ContentPlaceHolderId="PlaceHolderPageTitle" runat="server"> <SharePoint:EncodedLiteral runat="server" text="<%$Resources:wss,multipages_homelink_text%>" EncodeMethod="HtmlEncode"/> - <SharePoint:ProjectProperty Property="Title" runat="server"/> </asp:Content> default.master <Title ID=onetidTitle><asp:ContentPlaceHolder id=PlaceHolderPageTitle runat="server"/></Title>

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  • transition of x-axis results in overflow

    - by peter
    First of all, no: this question is not about the (yet) ugly transition of the lines (I might open another one for that, though..). I'm displaying data in line charts and the user can select the time horizon. The x-axis then correspondingly transitions so as to fit to the changed time horizon. In attached image, e.g., the time horizon was 1 week and then I switched to 4 weeks. The number of ticks on the x-axis increases from 7 to 28, correspondingly. Question: How can I prevent the x-axis animation to display outside the svg container? As you can see, the additional dates fly in from the left and they are being animated far far outside the container. Any ideas? Right now, the transition works probably in the most simple way it could: // format for x-axis var xAxis = d3.svg.axis() .scale(x) .orient("bottom") .tickFormat(d3.time.format("%d.%m")) .ticks(d3.time.days, 1) .tickSubdivide(0); // Update x-axis svg.select(".x") .transition() .duration(500) .call(xAxis);

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  • Ruby character encoding problems in netabenas and command wíndow

    - by salgo60
    I use netbeans as development IDE and runs the application from cmd but have problems to display ISO 8859-1 characters like åäö correct in both cmd window and when I run the application from netbeans Question: What is best practice to set it up Right now I do @output.puts indent + "V" + 132.chr + "lkommen till Ruby Camping!" to get ä My environment chcp 65001 Active code page: 65001 ruby main.rb Source encoding: <Encoding:US-ASCII> Default external: #<Encoding:UTF-8> Default internal: nil Locale charmap: "CP65001" where I have in the code def self.printEncoding puts "Source encoding: #{__ENCODING__.inspect}" if defined? __ENCODING__ if defined? Environment::Encoding puts "Default external: #{Encoding.default_external.inspect}" puts "Default internal: #{Encoding.default_internal.inspect}" puts "Locale charmap: #{ Encoding.locale_charmap.inspect}" end puts "LANG environment variable: #{ENV['LANG'].inspect}" unless ENV['LANG'].nil? end ruby -v ruby 1.9.1p378 (2010-01-10 revision 26273) [i386-mingw32]

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  • Wordpress TinyMCE keeps it clean, how?

    - by Frankie
    I've noticed that the latest version of TinyMCE on Wordpress manages text in a very 'clean' way. Pasting from MS-Word it strips out all html text blocks, like <p>'s, and shows the text cleared of any odd formatting preserving only links, bolds and underlines. On top of that the source code format is very clear. No <br />'s everywhere. You only see \n's and the expected <strong><u><i> tags. I've been messing up with TinyMCE configuration files for some time with little success. I did manage to get all formatting removed. I can't, however, put TinyMCE to display the \n's as <br />'s lie Wordpress does it. Tried preformatted : true with no success whatsoever. Has anyone here been able to do it? Thank you in advance, Francisco

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  • C# Application Becomes Slow and Unresponsive as String in Multiline Textbox Grows

    - by Jim Fell
    Hello. I have a C# application in which a LOT of information is being added to a Textbox for display to the user. Upon processing of the data, almost immediately, the application becomes very slow and unresponsive. This is how I am currently attempting to handle this: var saLines = textBox1.Lines; var saNewLines = saLines.Skip(50); textBox1.Lines = saNewLines.ToArray(); This code is run from a timer every 100mS. Is there a better way to handle this? I am using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • Image gallery control for ASP.Net with filtering capabilities

    - by ks78
    I'm writing an ASP.Net application which needs to display a large number of thumbnails, preferably in a paginated format. These thumbnails will be stored on the server's hard disk, but will have their filenames listed in a SQL Server database. What I want to do is to be able to filter the images being displayed based on criteria within the database. I've looked at the NotesForGallery control, which I really like, but it doesn't seem to have a way to do that. --if I'm wrong, please correct me. Are there any other image gallery type controls, preferably free, that can do what I need? I'm hoping someone can recommend a control or solution that will point me in the right direction. Thanks in advance.

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  • C# WPF: Combobox isn't jumping down the list as I type when I use a multiconvert on it.

    - by michael paul
    Basically, I have a combobox that is built by doing multibinding (multiconverter) for the memberdisplaypath. The problem is if the combobox is selected and I start typing, it doesn't jump down the list. Doesn't it go by what's displayed in the combobox for typing? That is, if the combobox is setup like so: //value/display (please disregard how weird the numbering is...) //ref - the value is built upon an observablecollection of a class. ref / "" ref / "10 - Very much agree." ref / "15 - Somewhat agree." ref / "19 - No weight." ref / "23 - Somwhat disagree." ref / "33 - Very much disagree." If the user presses the "1" key it should jump to "10 - Very much agree." But, instead it just sits there...

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Download estimator control using JavaScript and Ajax

    - by Anil Namde
    I would like to implement the download estimator using the JavaScript and the Ajax. I have gone trough Google to find the existing implementations for the download estimator and i found most of the time asking user bandwidth and then calculating the number is strategy. It good approach and there is hardly anything on reliable to get the estimated time right. What i would like to try is use Ajax to request file size 100KB - 200 KB and do the maths get the number and update the display. Now this is surrounded with so many questions like network, number of packets formed, proxies etc ? These all factors are sufficient to turn down the approach. But THIS IS HOW I HAVE TO DO THIS ? Now i would like here inputs from you all to make it better (as good discussion)? what all can be added to this ? Can we get to know bandwidth user using without asking ?

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  • clickable div with img in it?

    - by acidzombie24
    I have a div i would like to make clickable. I know i need to make the div (and?) the link have a fixed width and height + display: block. I have an imagine inside of the div. It seems like the 'clickable' div is actually a large transparent link and this click does not play well with images as it doesnt share space. I need to right click the image and hit save as. So how do i make the div clickable. I tried setting the img width and height but it made the img stretch.

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  • Datetimepicker in windows 7

    - by maramasamy
    I am using Microsoft Date and Time Picker control(SP4) in my application.My application runs fine in xp and vista machines as date and time picker refers to mscomct2.ocx which is present in system32 for xp and vista,but for windows 7 i dont have this dll in my system .In windows we need admin rights to register that control. So is there any alternative/similar control available.......It would be helpful if you could let me know why thats not available in windows P.S : My Application is a .Net application and the reason why i have used Microsoft Date and Time Picker control(SP4) instead of .Net provided control is to display year 9999.

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  • Zend Framework PartialLoop - questions

    - by Ian Warner
    Hi Ok dealing with Partial Loops I want to do several things Perhaps pass in extra variables - seen it done like this echo $this-partialLoop('Loop.phtml', array('data' = $data, 'var1' = foo)); But this does not seem to work - I can not extra the data using $this-var $this-data-var or $data-var not sure how to access the data in the loop Sutotals for columns - need a way of resetting variables or passing in a default value - linked to the above I suppose ie $subtotal += rowTotal; In the view that calls the partial I would like to get access to the subtotal values generated so I can display these in another table below. Any help appreciated the docs on partialLoop seems incomplete. Ian

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  • ASP.NET MSSQL Select top N values but skip M results

    - by Mikey
    Im working on an ASP.Net project to display information on a website from a database. I want to select the top 10 items from a news table but skip the first Item and I'm having some problem with it. <asp:SqlDataSource ID="SqlDataSource1" runat="server" ProviderName="System.Data.SqlClient" ConnectionString="<%$ ConnectionStrings:ClubSiteDB %>" SelectCommand="SELECT top 5 [id], [itemdate], [title], [description], [photo] FROM [Announcements] order by itemdate desc"> </asp:SqlDataSource> This is what I have so far but i can't find any info online about how to skip a record

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  • Finding the best folder for all users on a Windows machine

    - by reallyjoel
    We are making a game which will add a level editor feature soon. We want the user to be able to put levels he's downloaded in a folder and then play it in the game, without any hassle. So, we're looking for a folder that anybody can find, open, write, read, and is multiuser. On Windows Vista / 7, the folder /Users/Public/ look like a great candidate. However, It's not listed in the .net enum System.Environment.SpecialFolder. I have went through them all, and checked what they yield on different Windows versions, and none live up to my requirements. I did find Environment.SpecialFolder.CommonApplicationData, that kinda works, but that folder is hidden (C:\ProgramData) and I assume most users don't display hidden folders. As it stands now, it looks like we'll have to settle for the personal documents folder, but we'd really like a multi user folder? Anyone have any tips? (Hard coding c:\Users\Public\ is out of the question, it will only work on english systems)

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  • Javascript top banner control [closed]

    - by Mike Pateras
    Possible Duplicates: How to show popup message like in stackoverflow Header message just like at Stack Overflow How to display a message on screen without refreshing like SO does? I'm looking for something like StackOverflow's banner that pops up (or rather drops down) from the top of the screen when you have a new alert. Preferably some javascript widget, though I'd be open to anything that will work with an ASP.Net MVC2 web page. All I'm looking for is a simple top-banner alert/message that looks good, preferably with a cancel button. Is there something like that, freely available?

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  • Using emacs across many hosts

    - by mbac32768
    On a daily basis I: use multiple workstations running either Linux, Windows, or MacOS X edit files on additional Linux hosts that are not any of the workstations mentioned above The only common element here is that the internet connects all of these hosts: workstations and servers. I can keep all of the config files in sync on my workstations too and can run an X server on all of them. What's the right way of running emacs? I don't want to sacrifice any features. In my ideal world I can type 'emacs foo.txt' on a remote host and some magic happens via X forwarding to display the file in my workstation's existing emacs session. Non-solutions tramp: when I'm manipulating a remote host an editor is just part of my workflow. I need a terminal open so I can run other commands quickly. tramp is all wrong for this. ncurses emacs: sucks, I want the graphical kind If you don't have a positive answer to my question, please don't just guess. Thanks.

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